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Presh DB cfg

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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.ScriptPackages]
  21. EngineNativePackages=Core
  22. EngineNativePackages=Engine
  23. EngineNativePackages=GFxUI
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. EngineNativePackages=SubstanceAir
  30. EditorPackages=SubstanceAirEd
  31. NativePackages=AkAudio
  32. NativePackages=SDEngine
  33. NativePackages=SDPCEngine
  34. NativePackages=ShooterGame
  35.  
  36. [Engine.Engine]
  37. AllowAMDEyefinity=False
  38. NetworkDevice=IpDrv.TcpNetDriver
  39. FallbackNetworkDevice=IpDrv.TcpNetDriver
  40. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  41. ConsoleClassName=ShooterGame.SGConsole
  42. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  43. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  44. DataStoreClientClassName=Engine.DataStoreClient
  45. Language=INT
  46. bAllowMatureLanguage=FALSE
  47. GameEngine=ShooterGame.SGEngine
  48. EditorEngine=ShooterEditor.SGEditorEngine
  49. UnrealEdEngine=ShooterEditor.SGEditorEngine
  50. Client=WinDrv.WindowsClient
  51. Render=Render.Render
  52. Input=Engine.Input
  53. Canvas=Engine.Canvas
  54. TinyFontName=EngineFonts.TinyFont
  55. SmallFontName=EngineFonts.SmallFont
  56. MediumFontName=EngineFonts.SmallFont
  57. LargeFontName=EngineFonts.SmallFont
  58. SubtitleFontName=EngineFonts.SmallFont
  59. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  60. DefaultMaterialName=EngineMaterials.DefaultMaterial
  61. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  62. DefaultTextureName=EngineMaterials.DefaultDiffuse
  63. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  64. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  65. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  66. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  67. TickMaterialName=EditorMaterials.Tick_Mat
  68. CrossMaterialName=EditorMaterials.Cross_Mat
  69. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  70. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  71. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  72. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  73. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  74. RandomAngleTextureName=EngineMaterials.RandomAngles
  75. RandomNormalTextureName=EngineMaterials.RandomNormal2
  76. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  77. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  78. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  79. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  80. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  81. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  82. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  83. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  84. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  85. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  86. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  87. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  88. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  89. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  90. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  91. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  92. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  93. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  94. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  95. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  96. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  97. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  98. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  99. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  100. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  101. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  102. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  103. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  104. MaxProcBuildingLODColorTextureSize=1024
  105. MaxProcBuildingLODLightingTextureSize=256
  106. UseProcBuildingLODTextureCropping=True
  107. ForcePowerOfTwoProcBuildingLODTextures=True
  108. bCombineSimilarMappings=False
  109. MaxRMSDForCombiningMappings=6.0
  110. ImageReflectionTextureSize=1024
  111. TerrainMaterialMaxTextureCount=16
  112. TerrainTessellationCheckCount=6
  113. TerrainTessellationCheckBorder=2.0
  114. TerrainTessellationCheckDistance=4096.0
  115. BeginUPTryCount=200000
  116. bStaticDecalsEnabled=True
  117. bDynamicDecalsEnabled=True
  118. bForceStaticTerrain=False
  119. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  120. LightComplexityColors=(R=0,G=0,B=0,A=1)
  121. LightComplexityColors=(R=0,G=255,B=0,A=1)
  122. LightComplexityColors=(R=63,G=191,B=0,A=1)
  123. LightComplexityColors=(R=127,G=127,B=0,A=1)
  124. LightComplexityColors=(R=191,G=63,B=0,A=1)
  125. LightComplexityColors=(R=255,G=0,B=0,A=1)
  126. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  127. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  129. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  130. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  131. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  132. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  133. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  134. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  135. MaxPixelShaderAdditiveComplexityCount=900
  136. TimeBetweenPurgingPendingKillObjects=60
  137. bUseTextureStreaming=True
  138. bUseBackgroundLevelStreaming=True
  139. bSubtitlesEnabled=True
  140. bSubtitlesForcedOff=FALSE
  141. ScoutClassName=ShooterGame.PVEScout
  142. DefaultPostProcessName=Post_Process.PPC_Default
  143. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  144. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  145. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  146. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  147. DefaultSoundName=EngineSounds.WhiteNoise
  148. bOnScreenKismetWarnings=FALSE
  149. bEnableKismetLogging=FALSE
  150. bAllowDebugViewmodesOnConsoles=FALSE
  151. CameraRotationThreshold=45.0
  152. CameraTranslationThreshold=10000
  153. PrimitiveProbablyVisibleTime=8.0
  154. PercentUnoccludedRequeries=0.125
  155. MaxOcclusionPixelsFraction=0.1
  156. MinTextureDensity=0.0
  157. IdealTextureDensity=13.0
  158. MaxTextureDensity=55.0
  159. MinLightMapDensity=0.0
  160. IdealLightMapDensity=0.05
  161. MaxLightMapDensity=0.2
  162. RenderLightMapDensityGrayscaleScale=1.0
  163. RenderLightMapDensityColorScale=1.0
  164. bRenderLightMapDensityGrayscale=false
  165. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  166. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  167. bDisablePhysXHardwareSupport=True
  168. DemoRecordingDevice=Engine.DemoRecDriver
  169. bPauseOnLossOfFocus=FALSE
  170. MaxFluidNumVerts=1
  171. FluidSimulationTimeLimit=30.0
  172. MaxParticleResize=0
  173. MaxParticleResizeWarn=0
  174. bCheckParticleRenderSize=True
  175. MaxParticleVertexMemory=300
  176. NetClientTicksPerSecond=200
  177. MaxTrackedOcclusionIncrement=0.10
  178. TrackedOcclusionStepSize=0.10
  179. MipFadeInSpeed0=0.3
  180. MipFadeOutSpeed0=0.1
  181. MipFadeInSpeed1=2.0
  182. MipFadeOutSpeed1=1.0
  183. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  184. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  185. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  186. PhysXGpuHeapSize=32
  187. PhysXMeshCacheSize=8
  188. bShouldGenerateSimpleLightmaps=TRUE
  189. bUseNormalMapsForSimpleLightMaps=TRUE
  190. bSmoothFrameRate=False
  191. MinSmoothedFrameRate=25
  192. MaxSmoothedFrameRate=150
  193. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  194. NumPawnsAllowedToBeSpawnedInAFrame=2
  195. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  196. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  197. bEnableOnScreenDebugMessages=true
  198. AllowScreenDoorFade=False
  199. AllowNvidiaStereo3d=True
  200. EnableMatineePostProcessMaterialParam=False
  201. IgnoreSimulatedFuncWarnings=Tick
  202. NearClipPlane=3.0
  203. bUseStreamingPause=false
  204. bKeepAllMaterialQualityLevelsLoaded=True
  205. bUseRecastNavMesh=TRUE
  206. bEnableColorClear=TRUE
  207. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  208. WorldInfoClassName=ShooterGame.SGWorldInfo
  209. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  210. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  211. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  212.  
  213. [Engine.SeqAct_Interp]
  214. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  215.  
  216. [Engine.StreamingMovies]
  217. RenderPriorityPS3=1001
  218. SuspendGameIO=True
  219.  
  220. [Engine.ISVHacks]
  221. DisableATITextureFilterOptimizationChecks=True
  222. UseMinimalNVIDIADriverShaderOptimization=True
  223. PumpWindowMessagesWhenRenderThreadStalled=False
  224.  
  225. [Engine.GameEngine]
  226. MaxDeltaTime=0
  227. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  228. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  229.  
  230. [Engine.DemoRecDriver]
  231. AllowDownloads=True
  232. DemoSpectatorClass=ShooterGame.SGDemoController
  233. MaxClientRate=25000
  234. ConnectionTimeout=15.0
  235. InitialConnectTimeout=30.0
  236. ConnectionIssueTimeout=30.0
  237. AckTimeout=1.0
  238. KeepAliveTime=1.0
  239. SimLatency=0
  240. RelevantTimeout=5.0
  241. SpawnPrioritySeconds=1.0
  242. ServerTravelPause=4.0
  243. NetServerMaxTickRate=100
  244. LanServerMaxTickRate=100
  245. MaxRewindPoints=30
  246. RewindPointInterval=1.0
  247. NumRecentRewindPoints=7
  248.  
  249. [Engine.PackagesToAlwaysCook]
  250. Package=ShooterEntry
  251. Package=Loading
  252. Package=Frontend
  253. Package=Lobby
  254. Package=BarkEvents
  255. SeekFreePackage=LoadingScreen_default
  256. SeekFreePackage=LoadingScreen_EXE_Overground
  257. SeekFreePackage=LoadingScreen_EXE_Rebar
  258. SeekFreePackage=LoadingScreen_EXE_Sandlot
  259. SeekFreePackage=LoadingScreen_EXE_Warehouse
  260. SeekFreePackage=LoadingScreen_OBJ_Bridge
  261. SeekFreePackage=LoadingScreen_OBJ_Canal
  262. SeekFreePackage=LoadingScreen_OBJ_Battersea
  263. SeekFreePackage=LoadingScreen_OBJ_Map_6
  264. SeekFreePackage=LoadingScreen_OBJ_Victoria
  265. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  266. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  267. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  268. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  269. SeekFreePackage=LoadingScreen_NUF_Map01
  270. SeekFreePackage=LoadingScreen_NUF_Map02
  271. SeekFreePackage=LoadingScreen_NUF_Map03
  272. SeekFreePackage=LoadingScreen_NUF_Map04
  273. SeekFreePackage=LoadingScreen_NUF_Map05
  274.  
  275. [Engine.StartupPackages]
  276. bSerializeStartupPackagesFromMemory=TRUE
  277. bFullyCompressStartupPackages=FALSE
  278. Package=EngineMaterials
  279. Package=EngineDebugMaterials
  280. Package=EngineSounds
  281. Package=EngineFonts
  282. Package=SoundClassesAndModes
  283. Package=Soldier_01_Gameplay
  284. Package=Soldier_03_Gameplay
  285. Package=Soldier_04_Gameplay
  286. Package=Medic_01_Gameplay
  287. Package=Medic_02_Gameplay
  288. Package=Engineer_01_Gameplay
  289. Package=Engineer_02_Gameplay
  290. Package=Engineer_03_Gameplay
  291. Package=FieldOps_01_Gameplay
  292. Package=FieldOps_02_Gameplay
  293. Package=FieldOps_04_Gameplay
  294. Package=FieldOps_05_Gameplay
  295. Package=CovertOps_01_Gameplay
  296. Package=SharedCharacters_Gameplay
  297. Package=CharacterPreview_01_Gameplay
  298. Package=AssaultRifle_01_Gameplay
  299. Package=AssaultRifle_02_Gameplay
  300. Package=AssaultRifle_03_Gameplay
  301. Package=AssaultRifle_04_Gameplay
  302. Package=AssaultRifle_07_Gameplay
  303. Package=CricketBat_01_Gameplay
  304. Package=GrenadeLauncher_01_Gameplay
  305. Package=HeavyMachineGun_01_Gameplay
  306. Package=Knife_01_Gameplay
  307. Package=Knife_02_Gameplay
  308. Package=Katana_01_Gameplay
  309. Package=MachineGun_01_Gameplay
  310. Package=MachineGun_02_Gameplay
  311. Package=MachinePistol_01_Gameplay
  312. Package=MachinePistol_02_Gameplay
  313. Package=MachinePistol_03_Gameplay
  314. Package=MachinePistol_04_Gameplay
  315. Package=MountedMG_01_Gameplay
  316. Package=MountedMG_02_Gameplay
  317. Package=Pistol_01_Gameplay
  318. Package=Pistol_02_Gameplay
  319. Package=Pistol_03_Gameplay
  320. Package=Pistol_04_Gameplay
  321. Package=Pistol_05_Gameplay
  322. Package=Pistol_06_Gameplay
  323. Package=Pistol_07_Gameplay
  324. Package=Pistol_08_Gameplay
  325. Package=ReviveGun_01_Gameplay
  326. Package=RocketLauncher_01_Gameplay
  327. Package=Shotgun_01_Gameplay
  328. Package=Shotgun_02_Gameplay
  329. Package=Shotgun_03_Gameplay
  330. Package=SniperRifle_01_Gameplay
  331. Package=SniperRifle_02_Gameplay
  332. Package=SniperRifle_03_Gameplay
  333. Package=SniperRifle_04_Gameplay
  334. Package=StickyBomb_01_Gameplay
  335. Package=SubMachineGun_01_Gameplay
  336. Package=SubMachineGun_02_Gameplay
  337. Package=SubMachineGun_03_Gameplay
  338. Package=SubMachineGun_04_Gameplay
  339. Package=SubMachineGun_05_Gameplay
  340. Package=SubMachineGun_06_Gameplay
  341. Package=Ironsight_01_Gameplay
  342. Package=Ironsight_02_Gameplay
  343. Package=Ironsight_03_Gameplay
  344. Package=Ironsight_04_Gameplay
  345. Package=Ironsight_05_Gameplay
  346. Package=Ironsight_06_Gameplay
  347. Package=Ironsight_07_Gameplay
  348. Package=Ironsight_08_Gameplay
  349. Package=Magazine_01_Gameplay
  350. Package=Magazine_02_Gameplay
  351. Package=Magazine_03_Gameplay
  352. Package=Magazine_04_Gameplay
  353. Package=Magazine_05_Gameplay
  354. Package=Magazine_06_Gameplay
  355. Package=Magazine_07_Gameplay
  356. Package=Magazine_08_Gameplay
  357. Package=Magazine_09_Gameplay
  358. Package=Magazine_10_Gameplay
  359. Package=MuzzleBrake_01_Gameplay
  360. Package=MuzzleBrake_02_Gameplay
  361. Package=MuzzleBrake_03_Gameplay
  362. Package=RedDot_01_Gameplay
  363. Package=RedDot_02_Gameplay
  364. Package=RedDot_03_Gameplay
  365. Package=RedDot_04_Gameplay
  366. Package=Scope_00_Gameplay
  367. Package=Scope_01_Gameplay
  368. Package=Scope_02_Gameplay
  369. Package=Scope_03_Gameplay
  370. Package=Scope_04_Gameplay
  371. Package=Silencer_01_Gameplay
  372. Package=Silencer_02_Gameplay
  373. Package=Silencer_03_Gameplay
  374. Package=Trinket_Gameplay
  375. Package=AirStrikeMarker_01_Gameplay
  376. Package=AirStrikeMarker_02_Gameplay
  377. Package=AmmoPack_01_Gameplay
  378. Package=AmmoStation_01_Gameplay
  379. Package=C4_01_Gameplay
  380. Package=C4Wireless_01_Gameplay
  381. Package=ConcussionGrenade_01_Gameplay
  382. Package=DeployableCover_01_Gameplay
  383. Package=HackingDevice_01_Gameplay
  384. Package=HealingStation_01_Gameplay
  385. Package=HealthPack_01_Gameplay
  386. Package=HealthPack_02_Gameplay
  387. Package=HeartbeatSensor_01_Gameplay
  388. Package=Mine_01_Gameplay
  389. Package=Molotov_01_Gameplay
  390. Package=ObjectiveCarryItem_01_Gameplay
  391. Package=PDA_01_Gameplay
  392. Package=SupplyCrate_01_Gameplay
  393. Package=ThirdEyeCam_01_Gameplay
  394. Package=ThirdEyeDevice_01_Gameplay
  395. Package=Turret_01_Gameplay
  396. Package=SmokeGrenade_01_Gameplay
  397. Package=FragGrenade_01_Gameplay
  398. Package=ActiveCamo_01_Gameplay
  399. Package=ActiveHealingAura_01_Gameplay
  400. Package=Blowtorch_01_Gameplay
  401. Package=Defibs_01_Gameplay
  402. Package=Martyrdom_01_Gameplay
  403. Package=IRGoggles_01_Gameplay
  404. Package=LaserPainter_01_Gameplay
  405. Package=OrbitalLaser_01_Gameplay
  406. Package=Pliers_01_Gameplay
  407. Package=SelfRevive_01_Gameplay
  408. Package=Screwdriver_01_Gameplay
  409. Package=ArtilleryStrike_01_Gameplay
  410. Package=HelpUp_01_Gameplay
  411. Package=Perks
  412. Package=Augments
  413. NoncombinedPackage=SGVars
  414. Package=SGFonts
  415. Package=SGBitmapFonts
  416. Package=HudTextureRenderTargets
  417. Package=Post_Process
  418. Package=PhysicalMaterial
  419. Package=SGLoadingScreen
  420.  
  421. [Engine.PackagesToForceCookPerMap]
  422.  
  423. [Core.System]
  424. MaxObjectsNotConsideredByGC=33476
  425. SizeOfPermanentObjectPool=0
  426. StaleCacheDays=30
  427. MaxStaleCacheSize=10
  428. MaxOverallCacheSize=30
  429. PackageSizeSoftLimit=300
  430. AsyncIOBandwidthLimit=0
  431. CachePath=..\..\ShooterGame\Cache
  432. CacheExt=.uxx
  433. Paths=..\..\Engine\Content
  434. ScriptPaths=..\..\ShooterGame\Script
  435. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  436. CutdownPaths=..\..\ShooterGame\CutdownPackages
  437. CutdownPaths=..\..\ShooterGame\Script
  438. ScreenShotPath=..\..\ShooterGame\ScreenShots
  439. LocalizationPaths=..\..\Engine\Localization
  440. Extensions=upk
  441. Extensions=u
  442. Extensions=umap
  443. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  444. TextureFileCacheExtension=tfc
  445. bDisablePromptToRebuildScripts=FALSE
  446. Suppress=Dev
  447. Suppress=DevAbsorbFuncs
  448. Suppress=DevAnim
  449. Suppress=DevAssetDataBase
  450. Suppress=DevAudio
  451. Suppress=DevAudioVerbose
  452. Suppress=DevBind
  453. Suppress=DevBsp
  454. Suppress=DevCamera
  455. Suppress=DevCollision
  456. Suppress=DevCompile
  457. Suppress=DevComponents
  458. Suppress=DevConfig
  459. Suppress=DevCooking
  460. Suppress=DevCrossLevel
  461. Suppress=DevDataStore
  462. Suppress=DevDecals
  463. Suppress=DevFaceFX
  464. Suppress=DevGFxUI
  465. Suppress=DevGFxUIWarning
  466. Suppress=DevGarbage
  467. Suppress=DevKill
  468. Suppress=DevLevelTools
  469. Suppress=DevLightmassSolver
  470. Suppress=DevLoad
  471. Suppress=DevMovie
  472. Suppress=DevNavMesh
  473. Suppress=DevNavMeshWarning
  474. Suppress=DevNet
  475. Suppress=DevNetTraffic
  476. Suppress=DevOnline
  477. Suppress=DevPath
  478. Suppress=DevReplace
  479. Suppress=DevSHA
  480. Suppress=DevSave
  481. Suppress=DevSound
  482. Suppress=DevStats
  483. Suppress=DevStreaming
  484. Suppress=DevTick
  485. Suppress=DevUI
  486. Suppress=DevUIAnimation
  487. Suppress=DevUIFocus
  488. Suppress=DevUIStates
  489. Suppress=DevUIStyles
  490. Suppress=DevMCP
  491. Suppress=DevHTTP
  492. Suppress=DevBeacon
  493. Suppress=DevBeaconGame
  494. Suppress=DevOnlineGame
  495. Suppress=DevMatchmaking
  496. Suppress=DevPing
  497. Suppress=DevWebUI
  498. Suppress=DevAsyncLoad
  499. Suppress=GameStats
  500. Suppress=Input
  501. Suppress=Inventory
  502. Suppress=Localization
  503. Suppress=LocalizationWarning
  504. Suppress=PlayerManagement
  505. Suppress=PlayerMove
  506. Paths=..\..\ShooterGame\Content
  507. Paths=..\..\ShooterGame\__Trashcan
  508. LocalizationPaths=..\..\ShooterGame\Localization
  509. SavePath=..\..\ShooterGame\Save
  510. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  511. SeekFreePCExtensions=xxx
  512. Suppress=DevWebUIScript
  513. Suppress=DevFireline
  514.  
  515. [Engine.Client]
  516. DisplayGamma=2.2
  517. MinDesiredFrameRate=35.000000
  518. InitialButtonRepeatDelay=0.2
  519. ButtonRepeatDelay=0.1
  520.  
  521. [WinDrv.WindowsClient]
  522. AudioDeviceClass=XAudio2.XAudio2Device
  523. MinAllowableResolutionX=720
  524. MinAllowableResolutionY=576
  525. MaxAllowableResolutionX=0
  526. MaxAllowableResolutionY=0
  527. MinAllowableRefreshRate=0
  528. MaxAllowableRefreshRate=0
  529. ParanoidDeviceLostChecking=1
  530. AllowJoystickInput=1
  531. UseRawMouseInput=1
  532.  
  533. [XAudio2.XAudio2Device]
  534. MaxChannels=32
  535. CommonAudioPoolSize=0
  536. MinCompressedDurationGame=5
  537. MinCompressedDurationEditor=4
  538. LowPassFilterResonance=0.9
  539. WorkAroundXDKRegression=TRUE
  540.  
  541. [ALAudio.ALAudioDevice]
  542. MaxChannels=32
  543. CommonAudioPoolSize=0
  544. MinCompressedDurationGame=5
  545. MinCompressedDurationEditor=4
  546. LowPassFilterResonance=0.9
  547. //DeviceName=Generic Software
  548.  
  549. [Engine.Player]
  550. ConfiguredInternetSpeed=15000
  551. ConfiguredLanSpeed=20000
  552. PP_DesaturationMultiplier=1.0
  553. PP_HighlightsMultiplier=1.0
  554. PP_MidTonesMultiplier=1.0
  555. PP_ShadowsMultiplier=1.0
  556.  
  557. [IpDrv.TcpNetDriver]
  558. AllowDownloads=True
  559. AllowPeerConnections=False
  560. AllowPeerVoice=False
  561. ConnectionTimeout=30.0
  562. InitialConnectTimeout=90.0
  563. ConnectionIssueTimeout=1.5
  564. AckTimeout=1.0
  565. KeepAliveTime=0.2
  566. MaxClientRate=15000
  567. MaxInternetClientRate=15000
  568. RelevantTimeout=5.0
  569. SpawnPrioritySeconds=1.0
  570. ServerTravelPause=4.0
  571. NetServerMaxTickRate=60.0
  572. LanServerMaxTickRate=35
  573. DownloadManagers=IpDrv.HTTPDownload
  574. DownloadManagers=Engine.ChannelDownload
  575. NetConnectionClassName=IpDrv.TcpipConnection
  576.  
  577. [IpDrv.ServerQueryDrvUDP]
  578. ServerQueryPort=7877
  579. MaxQueriesPerSecond=10
  580. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  581.  
  582. [IpServer.UdpServerQuery]
  583. GameName=ut
  584.  
  585. [IpDrv.UdpBeacon]
  586. DoBeacon=True
  587. BeaconTime=0.50
  588. BeaconTimeout=5.0
  589. BeaconProduct=ut
  590. ServerBeaconPort=8777
  591. BeaconPort=9777
  592.  
  593. [TextureStreaming]
  594. MinTextureResidentMipCount=7
  595. PoolSize=160
  596. MemoryMargin=20
  597. MemoryLoss=0
  598. HysteresisLimit=20
  599. DropMipLevelsLimit=16
  600. StopIncreasingLimit=12
  601. StopStreamingLimit=8
  602. MinEvictSize=10
  603. MinFudgeFactor=1
  604. FudgeFactorIncreaseRateOfChange=0.5
  605. FudgeFactorDecreaseRateOfChange=-0.4
  606. MinRequestedMipsToConsider=11
  607. MinTimeToGuaranteeMinMipCount=2
  608. MaxTimeToGuaranteeMinMipCount=12
  609. UseTextureFileCache=TRUE
  610. LoadMapTimeLimit=20.0
  611. LightmapStreamingFactor=0.04
  612. ShadowmapStreamingFactor=0.04
  613. MaxLightmapRadius=2000.0
  614. AllowStreamingLightmaps=True
  615. TextureFileCacheBulkDataAlignment=1
  616. TextureFileCacheChunkDataAlignment=1048576
  617. UsePriorityStreaming=True
  618. bAllowSwitchingStreamingSystem=False
  619. UseDynamicStreaming=True
  620. bEnableAsyncDefrag=False
  621. bEnableAsyncReallocation=False
  622. MaxDefragRelocations=256
  623. MaxDefragDownShift=128
  624. BoostPlayerTextures=3.0
  625. TemporalAAMemoryReserve=4.0
  626.  
  627. [StreamByURL]
  628. PostLoadPause=6.0
  629.  
  630. [UnrealEd.EditorEngine]
  631. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  632. bSubtitlesEnabled=True
  633. GridEnabled=True
  634. SnapScaleEnabled=True
  635. ScaleGridSize=5
  636. SnapVertices=False
  637. SnapDistance=10.000000
  638. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  639. RotGridEnabled=True
  640. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  641. GameCommandLine=-log
  642. FOVAngle=90.000000
  643. GodMode=True
  644. AutoSaveDir=..\..\ShooterGame\Autosaves
  645. InvertwidgetZAxis=True
  646. UseAxisIndicator=True
  647. MatineeCurveDetail=0.1
  648. Client=WinDrv.WindowsClient
  649. CurrentGridSz=4
  650. bUseMayaCameraControls=True
  651. bPrefabsLocked=True
  652. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  653. EditorOnlyContentPackages=EditorMeshes
  654. EditorOnlyContentPackages=EditorMaterials
  655. EditorOnlyContentPackages=EditorResources
  656. EditPackagesInPath=..\..\Development\Src
  657. EditPackages=Core
  658. EditPackages=Engine
  659. EditPackages=GFxUI
  660. EditPackages=AkAudio
  661. EditPackages=GameFramework
  662. EditPackages=UnrealEd
  663. EditPackages=GFxUIEditor
  664. EditPackages=IpDrv
  665. EditPackages=WinDrv
  666. EditPackages=OnlineSubsystemPC
  667. EditPackages=OnlineSubsystemGameSpy
  668. EditPackages=OnlineSubsystemLive
  669. EditPackages=OnlineSubsystemSteamworks
  670. bBuildReachSpecs=FALSE
  671. EditPackages=SubstanceAir
  672. EditPackages=SubstanceAirEd
  673. bGroupingActive=TRUE
  674. bCustomCameraAlignEmitter=TRUE
  675. CustomCameraAlignEmitterDistance=100.0
  676. bDrawSocketsInGMode=FALSE
  677. bSmoothFrameRate=FALSE
  678. MinSmoothedFrameRate=5
  679. MaxSmoothedFrameRate=120
  680. FarClippingPlane=0
  681. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  682. EditPackagesOutPath=..\..\ShooterGame\Script
  683. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  684. EditPackages=SDEngine
  685. EditPackages=SDPCEngine
  686. EditPackages=SDPS3Engine
  687. EditPackages=SDEditor
  688. EditPackages=ShooterGame
  689. EditPackages=ShooterEditor
  690. EditPackages=ShooterGameContent
  691. InEditorGameURLOptions=
  692.  
  693. [UnrealEd.UnrealEdEngine]
  694. AutoSaveIndex=0
  695. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  696. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  697. PackagesToBeFullyLoadedAtStartup=EditorResources
  698. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  699. PackagesToBeFullyLoadedAtStartup=EngineFonts
  700. PackagesToBeFullyLoadedAtStartup=EngineResources
  701. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  702. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  703.  
  704. [Engine.DataStoreClient]
  705. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  706. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  707. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  708. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  709. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  710. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  711. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  712.  
  713. [DevOptions.Shaders]
  714. AutoReloadChangedShaders=True
  715. bAllowMultiThreadedShaderCompile=True
  716. bAllowDistributedShaderCompile=False
  717. bAllowDistributedShaderCompileForBuildPCS=True
  718. NumUnusedShaderCompilingThreads=1
  719. ThreadedShaderCompileThreshold=1
  720. MaxShaderJobBatchSize=30
  721. PrecompileShadersJobThreshold=40000
  722. bDumpShaderPDBs=True
  723. bPromptToRetryFailedShaderCompiles=True
  724.  
  725. [DevOptions.Debug]
  726. ShowSelectedLightmap=False
  727.  
  728. [StatNotifyProviders]
  729. BinaryFileStatNotifyProvider=true
  730. XmlStatNotifyProvider=false
  731. CsvStatNotifyProvider=false
  732. StatsNotifyProvider_UDP=true
  733. PIXNamedCounterProvider=false
  734.  
  735. [StatNotifyProviders.StatNotifyProvider_UDP]
  736. ListenPort=13000
  737.  
  738. [RemoteControl]
  739. SuppressRemoteControlAtStartup=False
  740.  
  741. [LogFiles]
  742. PurgeLogsDays=3
  743. LogTimes=True
  744.  
  745. [AnimationCompression]
  746. CompressCommandletVersion=2     // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  747. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  748. TranslationCompressionFormat=0
  749. RotationCompressionFormat=1
  750. AlternativeCompressionThreshold=1.f
  751. ForceRecompression=False
  752. bOnlyCheckForMissingSkeletalMeshes=False
  753. KeyEndEffectorsMatchName=IK
  754. KeyEndEffectorsMatchName=eye
  755. KeyEndEffectorsMatchName=weapon
  756. KeyEndEffectorsMatchName=hand
  757. KeyEndEffectorsMatchName=attach
  758. KeyEndEffectorsMatchName=camera
  759.  
  760. [IpDrv.OnlineSubsystemCommonImpl]
  761. MaxLocalTalkers=1
  762. MaxRemoteTalkers=16
  763. bIsUsingSpeechRecognition=false
  764.  
  765. [IpDrv.OnlineGameInterfaceImpl]
  766. LanAnnouncePort=14001
  767. LanQueryTimeout=5.0
  768. LanPacketPlatformMask=1
  769.  
  770. [OnlineSubsystemLive.OnlineSubsystemLive]
  771. LanAnnouncePort=14001
  772. VoiceNotificationDelta=0.2
  773.  
  774. [Engine.StaticMeshCollectionActor]
  775. bCookOutStaticMeshActors=TRUE
  776. MaxStaticMeshComponents=100
  777.  
  778. [Engine.StaticLightCollectionActor]
  779. bCookOutStaticLightActors=TRUE
  780. MaxLightComponents=100
  781.  
  782. [CpuUsage]
  783. SamplingRate=250
  784.  
  785. [LiveSock]
  786. bUseVDP=True
  787. bUseSecureConnections=true
  788. MaxDgramSockets=64
  789. MaxStreamSockets=16
  790. DefaultRecvBufsizeInK=256
  791. DefaultSendBufsizeInK=256
  792. SystemLinkPort=14000
  793.  
  794. [CustomStats]
  795. LD=Streaming fudge factor
  796. LD=FrameTime
  797. LD=Terrain Smooth Time
  798. LD=Terrain Render Time
  799. LD=Decal Render Time
  800. LD=Terrain Triangles
  801. LD=Decal Triangles
  802. LD=Decal Draw Calls
  803. LD=Static Mesh Tris
  804. LD=Skel Mesh Tris
  805. LD=Skel Verts CPU Skin
  806. LD=Skel Verts GPU Skin
  807. LD=30+ FPS
  808. LD=Total CPU rendering time
  809. LD=Total GPU rendering time
  810. LD=Occluded primitives
  811. LD=Projected shadows
  812. LD=Visible static mesh elements
  813. LD=Visible dynamic primitives
  814. LD=Texture Pool Size
  815. LD=Physical Memory Used
  816. LD=Virtual Memory Used
  817. LD=Audio Memory Used
  818. LD=Texture Memory Used
  819. LD=360 Texture Memory Used
  820. LD=Animation Memory
  821. LD=Vertex Lighting Memory
  822. LD=StaticMesh Vertex Memory
  823. LD=StaticMesh Index Memory
  824. LD=SkeletalMesh Vertex Memory
  825. LD=SkeletalMesh Index Memory
  826. LD=Decal Vertex Memory
  827. LD=Decal Index Memory
  828. LD=Decal Interaction Memory
  829. MEMLEAN=Virtual Memory Used
  830. MEMLEAN=Audio Memory Used
  831. MEMLEAN=Animation Memory
  832. MEMLEAN=FaceFX Cur Mem
  833. MEMLEAN=Vertex Lighting Memory
  834. MEMLEAN=StaticMesh Vertex Memory
  835. MEMLEAN=StaticMesh Index Memory
  836. MEMLEAN=SkeletalMesh Vertex Memory
  837. MEMLEAN=SkeletalMesh Index Memory
  838. MEMLEAN=Decal Vertex Memory
  839. MEMLEAN=Decal Index Memory
  840. MEMLEAN=Decal Interaction Memory
  841. MEMLEAN=VertexShader Memory
  842. MEMLEAN=PixelShader Memory
  843. GameThread=Async Loading Time
  844. GameThread=Audio Update Time
  845. GameThread=FrameTime
  846. GameThread=HUD Time
  847. GameThread=Input Time
  848. GameThread=Kismet Time
  849. GameThread=Move Actor Time
  850. GameThread=RHI Game Tick
  851. GameThread=RedrawViewports
  852. GameThread=Script time
  853. GameThread=Tick Time
  854. GameThread=Update Components Time
  855. GameThread=World Tick Time
  856. GameThread=Async Work Wait
  857. GameThread=PerFrameCapture
  858. GameThread=DynamicLightEnvComp Tick
  859. Mobile=ES2 Draw Calls
  860. Mobile=ES2 Draw Calls (UP)
  861. Mobile=ES2 Triangles Drawn
  862. Mobile=ES2 Triangles Drawn (UP)
  863. Mobile=ES2 Program Count
  864. Mobile=ES2 Program Count (PP)
  865. Mobile=ES2 Program Changes
  866. Mobile=ES2 Uniform Updates (Bytes)
  867. Mobile=ES2 Base Texture Binds
  868. Mobile=ES2 Detail Texture Binds
  869. Mobile=ES2 Lightmap Texture Binds
  870. Mobile=ES2 Environment Texture Binds
  871. Mobile=ES2 Bump Offset Texture Binds
  872. Mobile=Frustum Culled primitives
  873. Mobile=Statically occluded primitives
  874. SplitScreen=Processed primitives
  875. SplitScreen=Mesh draw calls
  876. SplitScreen=Mesh Particles
  877. SplitScreen=Particle Draw Calls
  878.  
  879. [MemorySplitClassesToTrack]
  880. Class=AnimSequence
  881. Class=AudioComponent
  882. Class=AudioDevice
  883. Class=BrushComponent
  884. Class=CylinderComponent
  885. Class=DecalComponent
  886. Class=DecalManager
  887. Class=DecalMaterial
  888. Class=Font
  889. Class=Level
  890. Class=Material
  891. Class=MaterialInstanceConstant
  892. Class=MaterialInstanceTimeVarying
  893. Class=Model
  894. Class=ModelComponent
  895. Class=MorphTarget
  896. Class=NavigationMeshBase
  897. Class=ParticleModule
  898. Class=ParticleSystemComponent
  899. Class=PathNode
  900. Class=ProcBuilding_SimpleLODActor
  901. Class=RB_BodyInstance
  902. Class=RB_BodySetup
  903. Class=ReachSpec
  904. Class=Sequence
  905. Class=SkeletalMesh
  906. Class=SkeletalMeshComponent
  907. Class=SoundCue
  908. Class=SoundNode
  909. Class=SoundNodeWave
  910. Class=StaticMesh
  911. Class=StaticMeshActor
  912. Class=StaticMeshCollectionActor
  913. Class=StaticMeshComponent
  914. Class=Terrain
  915. Class=TerrainComponent
  916. Class=Texture2D
  917. Class=UIRoot
  918.  
  919. [MemLeakCheckExtraExecsToRun]
  920. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  921. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  922. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  923. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  924. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  925. Cmd=lightenv list volumes
  926. Cmd=lightenv list transition
  927. Cmd=ListThreads
  928.  
  929. [ConfigCoalesceFilter]
  930. FilterOut=ShooterEngine.ini
  931. FilterOut=ShooterEditor.ini
  932. FilterOut=ShooterInput.ini
  933. FilterOut=ShooterLightmass.ini
  934. FilterOut=ShooterGame.ini
  935. FilterOut=ShooterGameDedicatedServer.ini
  936. FilterOut=ShooterUI.ini
  937. FilterOut=ShooterCompat.ini
  938. FilterOut=ShooterEngineG4WLive.ini
  939. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  940. FilterOut=ShooterEngineNoLive.ini
  941. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  942. FilterOut=ShooterEditorKeyBindings.ini
  943. FilterOut=ShooterEditorUserSettings.ini
  944. FilterOut=ShooterEngineGameSpy.ini
  945. FilterOut=ShooterEngineSteamworks.ini
  946. FilterOut=Descriptions.int
  947. FilterOut=Editor.int
  948. FilterOut=EditorTips.int
  949. FilterOut=UnrealEd.int
  950. FilterOut=WinDrv.int
  951. FilterOut=XWindow.int
  952. FilterOut=GfxUIEditor.int
  953. FilterOut=Properties.int
  954.  
  955. [TaskPerfTracking]
  956. bUseTaskPerfTracking=FALSE
  957. RemoteConnectionIP=10.1.20.20
  958. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  959. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  960.  
  961. [TaskPerfMemDatabase]
  962. bUseTaskPerfMemDatabase=TRUE
  963. RemoteConnectionIP=192.168.0.39
  964. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  965. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  966.  
  967. [MemoryPools]
  968. FLightPrimitiveInteractionInitialBlockSize=512
  969. FModShadowPrimitiveInteractionInitialBlockSize=512
  970.  
  971. [SystemSettings]
  972. bFirstRun=FALSE
  973. bUseMaxQualityMode=False
  974. StaticDecals=False
  975. DynamicDecals=True
  976. UnbatchedDecals=False
  977. DecalCullDistanceScale=1.000000
  978. DynamicLights=False
  979. DynamicShadows=False
  980. LightEnvironmentShadows=False
  981. CompositeDynamicLights=False
  982. SHSecondaryLighting=False
  983. DirectionalLightmaps=False
  984. MotionBlur=False
  985. MotionBlurPause=False
  986. MotionBlurSkinning=0
  987. DepthOfField=False
  988. AmbientOcclusion=False
  989. Bloom=False
  990. bAllowLightShafts=False
  991. bUseARGB8=False
  992. Distortion=False
  993. FilteredDistortion=False
  994. DropParticleDistortion=False
  995. bAllowDownsampledTranslucency=False
  996. SpeedTreeLeaves=False
  997. SpeedTreeFronds=False
  998. OnlyStreamInTextures=False
  999. LensFlares=False
  1000. FogVolumes=False
  1001. FloatingPointRenderTargets=True
  1002. OneFrameThreadLag=True
  1003. UseVsync=False
  1004. UpscaleScreenPercentage=True
  1005. Borderless=False
  1006. Fullscreen=True
  1007. AllowD3D11=False
  1008. AllowOpenGL=False
  1009. AllowRadialBlur=False
  1010. AllowSubsurfaceScattering=False
  1011. AllowImageReflections=False
  1012. AllowImageReflectionShadowing=False
  1013. bAllowSeparateTranslucency=False
  1014. bAllowPostprocessMLAA=False
  1015. bAllowHighQualityMaterials=False
  1016. bAllowWeatherEffect=False
  1017. bAllowPostProcess=False
  1018. SkeletalMeshLODBias=1
  1019. ParticleLODBias=1
  1020. DetailMode=0
  1021. MaxDrawDistanceScale=1.000000
  1022. ShadowFilterQualityBias=0
  1023. MaxAnisotropy=4
  1024. MaxMultiSamples=1
  1025. bAllowD3D9MSAA=False
  1026. bAllowTemporalAA=False
  1027. TemporalAA_MinDepth=500.000000
  1028. TemporalAA_StartDepthVelocityScale=100.000000
  1029. MinShadowResolution=64
  1030. MinPreShadowResolution=8
  1031. MaxShadowResolution=1120
  1032. MaxWholeSceneDominantShadowResolution=1344
  1033. ShadowFadeResolution=128
  1034. PreShadowFadeResolution=16
  1035. ShadowFadeExponent=0.250000
  1036. ResX=1920
  1037. ResY=1080
  1038. ScreenPercentage=100.000000
  1039. SceneCaptureStreamingMultiplier=1.000000
  1040. ShadowTexelsPerPixel=1.273240
  1041. PreShadowResolutionFactor=0.500000
  1042. bEnableVSMShadows=False
  1043. bEnableBranchingPCFShadows=False
  1044. bAllowHardwareShadowFiltering=False
  1045. TessellationFactorMultiplier=1.000000
  1046. bEnableForegroundShadowsOnWorld=False
  1047. bEnableForegroundSelfShadowing=False
  1048. bAllowWholeSceneDominantShadows=False
  1049. bUseConservativeShadowBounds=False
  1050. ShadowFilterRadius=2.000000
  1051. ShadowDepthBias=0.012000
  1052. PerObjectShadowTransition=60.000000
  1053. CSMSplitPenumbraScale=0.500000
  1054. CSMSplitSoftTransitionDistanceScale=4.000000
  1055. CSMSplitDepthBiasScale=0.500000
  1056. CSMMinimumFOV=40.000000
  1057. CSMFOVRoundFactor=4.000000
  1058. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  1059. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1060. WholeSceneShadowUnbuiltInteractionThreshold=50
  1061. bAllowFracturedDamage=False
  1062. NumFracturedPartsScale=1.000000
  1063. FractureDirectSpawnChanceScale=1.000000
  1064. FractureRadialSpawnChanceScale=1.000000
  1065. FractureCullDistanceScale=1.000000
  1066. bForceCPUAccessToGPUSkinVerts=false
  1067. bDisableSkeletalInstanceWeights=false
  1068. HighPrecisionGBuffers=False
  1069. MobileFeatureLevel=0
  1070. MobileFog=True
  1071. MobileSpecular=True
  1072. MobileBumpOffset=True
  1073. MobileNormalMapping=True
  1074. MobileEnvMapping=True
  1075. MobileRimLighting=True
  1076. MobileColorBlending=True
  1077. MobileVertexMovement=True
  1078. MobileLODBias=-0.5
  1079. MobileBoneCount=75
  1080. MobileBoneWeightCount=2
  1081. MobileUsePreprocessedShaders=True
  1082. MobileFlashRedForUncachedShaders=False
  1083. MobileWarmUpPreprocessedShaders=True
  1084. MobileCachePreprocessedShaders=False
  1085. MobileProfilePreprocessedShaders=False
  1086. MobileUseCPreprocessorOnShaders=True
  1087. MobileLoadCPreprocessedShaders=True
  1088. MobileSharePixelShaders=True
  1089. MobileShareVertexShaders=True
  1090. MobileShareShaderPrograms=True
  1091. MobileEnableMSAA=False
  1092. MobileContentScaleFactor=1.0
  1093. MobileVertexScratchBufferSize=150
  1094. MobileIndexScratchBufferSize=10
  1095. ApexLODResourceBudget=1000000020040877300000.000000
  1096. ApexDestructionMaxChunkIslandCount=2147483647
  1097. ApexDestructionMaxChunkSeparationLOD=1.000000
  1098. bEnableParallelAPEXClothingFetch=False
  1099. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1100. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1101. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1102. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1103. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1104. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1105. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1106. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1107. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1108. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1109. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1110. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1111. TEXTUREGROUP_Cinematic=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1112. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1113. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1114. TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1115. TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1116. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1117. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1118. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1119. TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1120. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1121. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1122. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1123. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1124. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1125. TEXTUREGROUP_Bokeh=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1126. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1127.  
  1128. [SystemSettingsEditor]
  1129. ResX=1280
  1130. ResY=720
  1131.  
  1132. [SystemSettingsSplitScreen2]
  1133. bAllowWholeSceneDominantShadows=False
  1134. bAllowLightShafts=False
  1135. DetailMode=1
  1136.  
  1137. [SystemSettingsMobile]
  1138. BasedOn=SystemSettings
  1139. Fullscreen=True
  1140. DirectionalLightmaps=False
  1141. DynamicLights=False
  1142. SHSecondaryLighting=False
  1143. StaticDecals=True
  1144. DynamicDecals=False
  1145. UnbatchedDecals=False
  1146. MotionBlur=FALSE
  1147. MotionBlurPause=FALSE
  1148. DepthOfField=FALSE
  1149. AmbientOcclusion=FALSE
  1150. Bloom=FALSE
  1151. Distortion=FALSE
  1152. FilteredDistortion=FALSE
  1153. DropParticleDistortion=TRUE
  1154. FloatingPointRenderTargets=FALSE
  1155. MaxAnisotropy=2
  1156. bAllowLightShafts=FALSE
  1157. DynamicShadows=False
  1158.  
  1159. [SystemSettingsMobileTextureBias]
  1160. BasedOn=SystemSettingsMobile
  1161. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1162. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1163. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1164. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1165. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1166. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1167. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1168. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1169. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1170. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1171. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1172. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1173. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1174. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1175. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1176. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1177. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1178. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1179. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1180. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1181. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1182. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1183. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1184. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1185. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1186.  
  1187. [SystemSettingsIPhone3GS]
  1188. BasedOn=SystemSettingsMobileTextureBias
  1189. MobileEnableMSAA=True
  1190.  
  1191. [SystemSettingsIPhone4]
  1192. BasedOn=SystemSettingsMobile
  1193. MobileContentScaleFactor=2.0
  1194.  
  1195. [SystemSettingsIPodTouch4]
  1196. BasedOn=SystemSettingsMobileTextureBias
  1197. MobileContentScaleFactor=2.0
  1198.  
  1199. [SystemSettingsIPad]
  1200. BasedOn=SystemSettingsMobileTextureBias
  1201. MobileFeatureLevel=1
  1202. MobileFog=False
  1203. MobileSpecular=False
  1204. MobileBumpOffset=False
  1205. MobileNormalMapping=False
  1206. MobileEnvMapping=False
  1207. MobileRimLighting=False
  1208. MobileContentScaleFactor=0.9375
  1209.  
  1210. [SystemSettingsIPad2]
  1211. BasedOn=SystemSettingsMobile
  1212. MobileEnableMSAA=True
  1213.  
  1214. [SystemSettingsAndroid]
  1215. BasedOn=SystemSettingsMobileTextureBias
  1216.  
  1217. [Engine.PhysicsLODVerticalEmitter]
  1218. ParticlePercentage=100
  1219.  
  1220. [Engine.OnlineSubsystem]
  1221. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1222. AsyncMinCompletionTime=0.0
  1223.  
  1224. [Engine.OnlineRecentPlayersList]
  1225. MaxRecentPlayers=100
  1226. MaxRecentParties=5
  1227.  
  1228. [VoIP]
  1229. VolumeThreshold=0.1
  1230. bHasVoiceEnabled=true
  1231.  
  1232. [FullScreenMovie]
  1233. bForceNoMovies=FALSE
  1234. LoadMapMovie=SGLoadingScreen.OBJLoading
  1235. bShouldStopMovieAtEndOfLoadMap=TRUE
  1236.  
  1237. [IPDrv.WebConnection]
  1238. MaxValueLength=512
  1239. MaxLineLength=4096
  1240.  
  1241. [IPDrv.WebServer]
  1242. ApplicationPaths[0]=/ServerAdmin
  1243. ApplicationPaths[1]=/images
  1244. ListenPort=80
  1245. MaxConnections=18
  1246. ExpirationSeconds=86400
  1247. bEnabled=false
  1248.  
  1249. [IPDrv.WebResponse]
  1250. IncludePath=/Web
  1251. CharSet=iso-8859-1
  1252.  
  1253. [TextureTracking]
  1254. #TextureName=T_GD_Traffic_Crosswalk_01
  1255.  
  1256. [AnimNotify]
  1257. Trail_MaxSampleRate=200.0
  1258.  
  1259. [Engine.UIDataStore_OnlinePlayerData]
  1260. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1261. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1262. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1263. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1264. StorageProviderClassName=SDEngine.SDStorageProvider
  1265. ProfileDataExtension=.ue3profile
  1266.  
  1267. [Engine.LocalPlayer]
  1268. EyefinityFOVThreshold=140.0
  1269. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1270.  
  1271. [MobileSupport]
  1272. bShouldCachePVRTCTextures=False
  1273. bShouldFlattenMaterials=False
  1274. FlattenedTextureResolutionBias=0
  1275. UDKRemotePort=41765
  1276. UDKRemotePortPIE=41766
  1277.  
  1278. [Engine.GameViewportClient]
  1279. bDebugNoGFxUI=FALSE
  1280. bUseHardwareCursorWhenWindowed=TRUE
  1281.  
  1282. [ContentComparisonReferenceTypes]
  1283. +Class=AnimSet
  1284. +Class=SkeletalMesh
  1285. +Class=SoundCue
  1286. +Class=StaticMesh
  1287. +Class=ParticleSystem
  1288. +Class=Texture2D
  1289.  
  1290. [Engine.HttpFactory]
  1291. HttpRequestClassName=WinDrv.HttpRequestWindows
  1292.  
  1293. [IpDrv.OnlineImageDownloaderWeb]
  1294. MaxSimultaneousDownloads=8
  1295. MaxRetryCount=4
  1296.  
  1297. [Configuration]
  1298.  
  1299. [SDEngine.SDEngineExtensions]
  1300. HttpClassName=ShooterGame.SGHttp
  1301. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1302.  
  1303. [SDEngine.SDGameEngine]
  1304. bForceFrontEndVSync=TRUE
  1305.  
  1306. [ShooterGame.SGEngine]
  1307.  
  1308. [ShooterGame.SGEngineExtensions]
  1309. m_DedicatedServerAutoProfileTime=10.0
  1310. m_DedicatedServerAutoProfileCooldown=180.0
  1311. m_DedicatedServerAutoProfileNumPlayers=10
  1312.  
  1313. [OnlineSubsystemPC.OnlineSubsystemPC]
  1314. ProfileDataDirectory=.\Shooter\SaveData
  1315. ProfileDataExtension=.ue3profile
  1316.  
  1317. [SDEngine.SDProfile]
  1318. bDisableOfflineSaves=false
  1319. bDisableOnlineSaves=false
  1320. bUseMostRecentSave=false
  1321.  
  1322. [SDEngine.SDOnlineSubsystem]
  1323. ProfileDataDirectory=.\Shooter\SaveData
  1324. ProfileDataExtension=.ue3profile
  1325.  
  1326. [SDEngine.SDVisibilityManager]
  1327. m_VisibilityValidityTime=0.2f
  1328.  
  1329. [SDPCEngine.SDOnlineSubsystemFireline]
  1330. m_SettingsClassName=SDEngine.SDFirelineSettings
  1331. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1332. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1333. m_ServerHeartbeatGap=25.0
  1334. m_ClientHeartbeatGap=240.0
  1335. m_JoinTimeout=30.0
  1336. m_RequestRetryCooldownTimeMultiplier=2.0
  1337. m_RequestMaxRetry=6
  1338. m_MaxUnansweredHeartbeatAllowed=3
  1339. m_ManifestIndexName=index
  1340.  
  1341. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1342. m_SessionRetryTimeCooldownMultiplier=2.0
  1343. m_SessionRetryTimeCooldownMax=960.0
  1344.  
  1345. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1346. m_MaxLoginStepTime=60.0
  1347.  
  1348. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1349. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1350.  
  1351. [Windows.StandardUser]
  1352. MyDocumentsSubDirName=UnrealEngine3
  1353.  
  1354. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1355. bHasGameSpyAccount=true
  1356. EncryptedProductKey=NotForShip
  1357. ProfileDataDirectory=../ShooterGame/SaveData
  1358. ProfileDataExtension=.ue3profile
  1359. ProductID=11097
  1360. NamespaceID=40
  1361. PartnerID=33
  1362. GameID=1727
  1363. StatsVersion=7
  1364. NickStatsKeyId=1
  1365. PlaceStatsKeyId=2
  1366. LocationUrlsForInvites=shooterpc
  1367. LocationUrl=shooterpc
  1368. bShouldUseMcp=true
  1369.  
  1370. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1371. bUseVAC=true
  1372. GameDir=unrealtest
  1373. GameVersion=1.0.0.0
  1374. Region=255
  1375. CurrentNotificationPosition=8
  1376. ResetStats=0
  1377.  
  1378. [SDEngine.SDGameStatsManager]
  1379. GAME_STATS_VERSION=19
  1380.  
  1381. [GameplayStats.JSON]
  1382. Enabled=false
  1383. CommandLine=stats
  1384.  
  1385. [GameplayStats.Fireline]
  1386. Enabled=true
  1387.  
  1388. [GameplayStats.Echo]
  1389. Enabled=true
  1390. PlaytestOnly=true
  1391. Frequency=5.0
  1392. ContentEncoding=zlib
  1393. MonitorUpload=true
  1394. MonitorUploadFrequency=10.0
  1395. CommandLine=stats
  1396.  
  1397. [GameplayStats.Unreal]
  1398. Enabled=true
  1399. Frequency=0.25
  1400. CommandLine=stats
  1401.  
  1402. [PacketSimulationSettings]
  1403. PktLoss=0
  1404. PktLag=0
  1405. PktLagVariance=0
  1406.  
  1407. [SDAudioPackages]
  1408. PackageNames=SFX.pck
  1409. PackageNames=Default.pck
  1410.  
  1411. [SDSoundSystem]
  1412. uIOMemorySize=8192
  1413. fTargetAutoStmBufferLength=380
  1414. fMaxCacheRatio=2.0
  1415. uDefaultPoolSize=16384
  1416. uLEngineDefaultPoolSize=32768
  1417. uCommandQueueSize=192
  1418. HDREnable=1
  1419. HDREnableBoost=0
  1420. HDRSettingIndex=1
  1421. HDRMaxSize0=35
  1422. HDRMinSize0=26
  1423. HDRReleaseRate0=20
  1424. HDRMaxSize1=65
  1425. HDRMinSize1=48
  1426. HDRReleaseRate1=30
  1427. HDRMaxSize2=68
  1428. HDRMinSize2=45
  1429. HDRReleaseRate2=20
  1430. MuteOnLostFocus=1
  1431. OcclusionMinValue=0.25
  1432. OcclusionMaxValue=0.75
  1433. OcclusionMinDistance=512
  1434. OcclusionMaxDistance=20000
  1435.  
  1436. [SDTestServer]
  1437. Dedicated=true
  1438. Listen=false
  1439.  
  1440. [ShooterGame.SGDTServer]
  1441. m_DTPort=7999
  1442. m_DTLogging=false
  1443.  
  1444. [ShooterGame.SGClientVoice]
  1445. m_DTPort=8432
  1446. m_DTLogging=false
  1447.  
  1448. [SDEngine.SDFirelineBatchUpdateObject]
  1449. m_MaxUpdateAttempts=5
  1450. m_BaseRetryDelay=1.7f
  1451.  
  1452. [SDEngine.SDCoherentUIManager]
  1453. m_bUseWebCache=true
  1454. m_WebCacheDir=WebCache
  1455.  
  1456. [IniVersion]
  1457. 0=1432735229.000000
  1458. 1=1432735229.000000
  1459.  
  1460. [AppCompat]
  1461. MeasuredCPUScore=74.697403
  1462. CompatLevelComposite=4
  1463. CompatLevelCPU=5
  1464. CompatLevelGPU=4
  1465. CompatLevelGPUFix=0
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