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Apr 9th, 2020
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C# 0.38 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3. using JsonFx.Json;
  4.  
  5. public class SessionModel : Model
  6. {
  7.     public string p;
  8.     public string g;
  9.     public string pub_key;
  10.  
  11.     public string digest;
  12.  
  13.     public static ModelAction Create = new ModelAction();
  14.  
  15.     [JsonIgnore]
  16.     public ModelAction HandShake = new ModelAction( "server_public_key", "client_public_key" );
  17. }
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