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- using UnityEngine;
- using System.Collections;
- using JsonFx.Json;
- public class SessionModel : Model
- {
- public string p;
- public string g;
- public string pub_key;
- public string digest;
- public static ModelAction Create = new ModelAction();
- [JsonIgnore]
- public ModelAction HandShake = new ModelAction( "server_public_key", "client_public_key" );
- }
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