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Jan 16th, 2019
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C++ 0.90 KB | None | 0 0
  1. #include <SFML/Graphics.hpp>
  2. #include <SFML/Audio.hpp>
  3.  
  4. #include "StartMap.hpp"
  5. #include <iostream>
  6.  
  7.  
  8. //Create window, and limit frame rate
  9. sf::RenderWindow window (sf::VideoMode(800, 600, 32), "Game", sf::Style::Default);
  10. /* Must be global so that map header files can use
  11. the Global Scope Resolution Operator "::" */
  12.  
  13. int main()
  14. {
  15.     ::window.setFramerateLimit(60);
  16.  
  17. //--------------------PRIMARY RESOURCE LOADER-------------------
  18.  
  19.     loadResources1();
  20.  
  21. //-------------------------------MAIN-----------------------------
  22.  
  23.     //Main window loop
  24.     while(gameIsRunning)
  25.     {
  26.         sf::Event event;
  27.  
  28.         while(window.pollEvent(event))
  29.         {
  30.             if(event.type == sf::Event::Closed)
  31.             {
  32.                 window.close();
  33.                 std::cout << "User closed window" << std::endl;
  34.             }
  35.  
  36.  
  37.         //Call drawing functions from map header files
  38.         drawStart(background, house, sprite, &window);
  39.        
  40.     }
  41.     return 0;
  42. }//end program
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