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- #include <SFML/Graphics.hpp>
- #include <SFML/Audio.hpp>
- #include "StartMap.hpp"
- #include <iostream>
- //Create window, and limit frame rate
- sf::RenderWindow window (sf::VideoMode(800, 600, 32), "Game", sf::Style::Default);
- /* Must be global so that map header files can use
- the Global Scope Resolution Operator "::" */
- int main()
- {
- ::window.setFramerateLimit(60);
- //--------------------PRIMARY RESOURCE LOADER-------------------
- loadResources1();
- //-------------------------------MAIN-----------------------------
- //Main window loop
- while(gameIsRunning)
- {
- sf::Event event;
- while(window.pollEvent(event))
- {
- if(event.type == sf::Event::Closed)
- {
- window.close();
- std::cout << "User closed window" << std::endl;
- }
- //Call drawing functions from map header files
- drawStart(background, house, sprite, &window);
- }
- return 0;
- }//end program
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