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  1. direct rendering: Yes
  2.     GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
  3.     GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
  4. OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
  5.     GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
  6.     GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
  7.     GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
  8.     GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,
  9.     GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer,
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