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Apr 25th, 2018
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  1. unitDef = {
  2. unitname = [[fakeunit]],
  3. name = [[Fake]],
  4. acceleration = 0,
  5. brakeRate = 0,
  6. buildCostEnergy = 1000000,
  7. buildCostMetal = 1000000,
  8. builder = false,
  9. buildTime = 1000000,
  10. canAttack = false,
  11. capturable = false,
  12. collisionVolumeOffsets = [[0 -10 0]],
  13. collisionVolumeScales = [[1 1 1]],
  14. collisionVolumeType = [[ellipsoid]],
  15. footprintX = 1,
  16. footprintZ = 1,
  17. idleAutoHeal = 0,
  18. idleTime = 1800,
  19. isFeature = false,
  20. levelGround = false,
  21. mass = 500000,
  22. maxDamage = 1000000,
  23. maxSlope = 255,
  24. maxVelocity = 0,
  25. minCloakDistance = 0,
  26. objectName = [[20empty.s3o]],
  27. reclaimable = false,
  28. script = [[nullscript.lua]],
  29. side = [[ARM]],
  30. sightDistance = 0,
  31. airSightDistance = 0,
  32. stealth = true,
  33. turnRate = 0,
  34. upright = false,
  35. workerTime = 0,
  36. yardMap = [[yyyy]],
  37. }
  38.  
  39. return lowerkeys({ fakeunit = unitDef })
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