Advertisement
Guest User

john romero log irc 1995

a guest
Oct 2nd, 2015
315
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 25.58 KB | None | 0 0
  1. Today's most recent log 6/16/95
  2.  
  3. *** Romero (~johnr@idtokay.idsoftware.com) has joined #dwango
  4. <_Avatar_> whoa!
  5. <Aikman> wala
  6. <Romero> hello.
  7. <_Avatar_> Hey there..
  8. <BaCteriaX> hey, how's it goin.
  9. <_Avatar_> Well bud.. the question I'm most curious about:
  10. <_Avatar_> (which has nothing to do with Quake)
  11. <_Avatar_> Didja ever check out my DOOM1 TC patch? (DOOM MUST FALL)?
  12. <BaCteriaX> Thx for the drop in.
  13. <Jawed> Can someone PLEASE Capture this session?
  14. <Jawed> Hi
  15. <Romero> Didn't see the patch, but checked out yer home pag.
  16. <_Avatar_> I am
  17. <BaCteriaX> Heh.
  18. <Jawed> So quake is coming out this year?
  19. *** ViDiOt (jbowyer@usr4.primenet.com) has joined #dwango
  20. <_Avatar_> The home page eh? Well, good enough I guess. Thanks :)
  21. *** |Bar0n| (~baron@cadimages.cybernetics.net) has joined #dwango
  22. *** UncleBob sets mode: +o Romero
  23. <_Avatar_> How will looking up/down be handled? hopefully not with a keyboard function like Heretic
  24. <Romero> Quake should be out by Christmas
  25. <Unknown> romero: heya dude... long time no see
  26. <Romero> We hope.
  27. <|Bar0n|> Hi Romero
  28. <_Avatar_> How'll it handle on a p60?
  29. *** ViDiOt (jbowyer@usr4.primenet.com) has left #dwango
  30. <Romero> Looking up/down is automatic and is also available w/keys
  31. <Jawed> Romero: Will it run on a 486 DX2-50?
  32. <BaCteriaX> Romero: The one question is, how much of a beast is it...
  33. <Romero> Quake will run the same speed as DOOM on same system
  34. <|Bar0n|> Romero: Aikman told us that Nine Inch Nails will make the sound effects for Quake. Is that
  35. true?
  36. <_Avatar_> automatic? Weird.. hmmmmm.. why not make it possible to do it with the mouse? i don't use
  37. up/down on the mouse (for moving.. I wish it didn't)
  38. <Jawed> wow!
  39. <|Bar0n|> cool
  40. <Romero> But you'll need 8mb RAM
  41. <Romero> Yes, NIN is doing SFX
  42. <_Avatar_> rom: Dang.. Good thing I have 16..
  43. <|Bar0n|> Cool!
  44. <Unknown> Romero: are there any open GL video cards out yet?
  45. <Jawed> yeah
  46. <Romero> Looking up/down with the mouse does NOT work well.
  47. <Aikman> John, explain what "environmental" music will be like?
  48. <Romero> We've done tests already.
  49. <|Bar0n|> Romero: if you put music in and let NIN make that too, Quake would be twice as cool :)
  50. <Jawed> Romero: what's the resolution? svga?
  51. <Romero> We don't use OpenGL in Quake, we use span-blitting.
  52. <_Avatar_> Hopefully a configurable resolution/detail level..
  53. <|Bar0n|> span-blitting?
  54. <Romero> no music in Quake.
  55. <Unknown> Romero: What?? you told me you were!
  56. *** Mal (cribas@usis.com) has joined #dwango
  57. <Romero> Quake screen res: whatever you can handle.
  58. <Jawed> I see
  59. <_Avatar_> why not add music where it's neccesary, like if you were in a hypothetical town in a
  60. hypothetical bar?
  61. <_Avatar_> (With a hypothetical musician playing)
  62. <Romero> We are supporting video coprocessors, but not thru OpenGL!
  63. <BaCteriaX> Romero: Are you gonna use Abrashes 320x240 or 320x200 for the low end machines.
  64. <YossMan> avatar: that's pretty hypothetical
  65. <Unknown> Romero: you said something like "cards with geometric coprocessors
  66. <Romero> Music: maybe little blits of music, but not a soundtrack per map
  67. <Mal> romero : are you using Abrash's 3D-DDD?
  68. <_Avatar_> Any support for my Pheonix so it isn't a total waste of money (well, it came with DOOM2, so
  69. that was a plus)
  70. <Romero> I'm not sure if we're using the 3D-DDI.
  71. <_Avatar_> Some of the DOOM2 soundtracks were pretty nice.. tho I think we're all plenty tired of the
  72. music on map01 and map07..
  73. <Romero> We may be.
  74. <Romero> The Phoenix sucks.
  75. <Mal> yea ddi..:)
  76. <Aikman> Romero: how many players total could combat in a single level together???
  77. <_Avatar_> Thanks <sniff>..
  78. <Jawed> hehe
  79. <_Avatar_> Hey.. I used it.. um, once.. with Descent I think..
  80. <Romero> # of players: whatever the server can handle/has connections.
  81. <|Bar0n|> Romero: could you at least put in a mini CD-player into Quake, so we could have music anyway
  82. that won't slow down the game speed?
  83. <Jawed> Romero: What about other OS's? Only DOS for right now?
  84. <Mal> Romero : I read all those text files from abrash re the DDI, seems like a good thing to use when you
  85. support multiple resolutions..
  86. <_Avatar_> What about direct net connections?
  87. *** Harkonnen (arsenaua@IS.Dal.Ca) has joined #dwango
  88. <Romero> OS's - DOS and Win95 first. Then all other systems.
  89. <_Avatar_> How good will the "3rd party" editors be? Hopefully not much like Devil <please!>
  90. <Mal> Win95... cool.
  91. <Romero> Netplay: all possible types of connections.
  92. <YossMan> win95?
  93. <Unknown> Romero, hmm... will the win95 version run any smoother?
  94. <Jawed> What about OS/2 ;(
  95. <|Bar0n|> OS2 hahah
  96. <_Avatar_> Win95 and smoother is an oxymoron..
  97. <Romero> Win95 will run same speed.
  98. <BaCteriaX> Romero: Weapons, are a big question, Are they going to use gravity as well?
  99. <Unknown> ok
  100. <Romero> Probably OS/2, but not immediately.
  101. <Mal> romero : not in a window, obviously...:)
  102. <Romero> Weapons: so far, a HAMMER.
  103. <_Avatar_> gravity for weapons? Whoa.. hadn't thoughta that.. I'm just hoping the non-modern weapons still
  104. rock
  105. <Romero> ...and a HellGate Cube
  106. <|Bar0n|> Romero: will Quake run 3+ player games running it's server in a computer that has 2 or more
  107. modems?
  108. <Unknown> Romero: are there going to be too many keys to get get as comfortable with as DOOM? :)
  109. <Mal> hellgate cube.
  110. <Mal> like the old sega game.
  111. <_Avatar_> BIG IMPORTANT QUESTION:
  112. <|Bar0n|> i sure wish there was music :(
  113. <Mal> the sega 3d game.
  114. <_Avatar_> Will LMPs get trashed with a consistency failure!?
  115. *** DrWu (sheldonc@acy1.digex.net) has joined #dwango
  116. *** Neuro (~jlie@libws4.ic.sunysb.edu) has joined #dwango
  117. <Romero> Keyboard input: prolly as many keys as Heretic
  118. <DrWu> unclebob!
  119. <DrWu> cool
  120. <DrWu> oop
  121. <DrWu> sorry
  122. *** ViDiOt (jbowyer@usr4.primenet.com) has joined #dwango
  123. <Jawed> Romero: Will deathmatch work over 14.4 modem?
  124. <Unknown> Romero: shit, thats a pain..
  125. <Romero> We will NOT miss the music, i guarantee it.
  126. <_Benny_> What about the new controller?
  127. <BaCteriaX> Romero: heh, are you guys planning on using Rotating body parts? Like severed heads?
  128. <_Avatar_> Oh.. and I use the R key in DOOM.. making me always have to be the Red player.. that's kinda
  129. anooying thank you..
  130. <Romero> DeathMatch = 14.4 no prob
  131. <Unknown> Romero: is it true you once got pissed and used Carmack's battle axe?
  132. <Jawed> all right!
  133. <_Avatar_> are there gonna be DOOM style key limitations in Quake?
  134. *** MstrYoda (lsampson@solar.sky.net) has joined #dwango
  135. <Romero> Player = two models, body and head. Head will tear off.
  136. <Jawed> haha
  137. <_Avatar_> (like the before mentioned R key, and the Q key when a demo is being recorded)
  138. <DrWu> hahah
  139. <Mal> romero : what about arms/legs?:)
  140. <Romero> Carmack used the battle axe on my door. Not me.
  141. <|Bar0n|> Romero: well, can you at least have it so, as a default in the original WAD, no music, but the
  142. ability for players to add music anyway in case they do want music? or just no music code in there
  143. whatsoever?
  144. <|Bar0n|> cool
  145. <Unknown> Romero: thats strange, Bodycheck says it was you... guess he's full of it
  146. <Romero> You will be able to customize ALL keys used in Quake, even debugkeys.
  147. <|Bar0n|> did you say "Axe"? :)
  148. <Jawed> Romero: will people be able to make their own levels/music and put it into Quake, just like we did
  149. with DOOM?
  150. <BaCteriaX> Heh, I can just see it...My friend is watching up at a window, I kill some guy and his head
  151. goes flying out of the window....Damn fine..
  152. <Unknown> Baron: axe was meant about real life not quake :)
  153. <Romero> We do NOT want music - you are going to be in a total environment.
  154. <Harkonnen> I am back
  155. <Unknown> Romero: ya, hardball said you'll have realistic sounds like water, birds, etc. instead of music
  156. <_Avatar_> Even better than Power Monger, eh? (*joke*)
  157. <|Bar0n|> hehe
  158. <Aikman> hardball knows little to nothing
  159. <Jawed> Romero: is it stereo? so when some creature attacks from the right you can hear it on the right?
  160. <_Avatar_> uh oh.. does that mean it won't sound so hot on a Sound Blaster Pro?
  161. <Romero> Imagine a dark swamp at night. What would that sound like? :)
  162. <_Avatar_> jawed: Must you even ask that? I could give you the answer to that..
  163. *** [[[]]] (~GEORGE@ip196.in.net) has joined #dwango
  164. <Unknown> Romero: death
  165. <Romero> We will have 3D sound.
  166. <|Bar0n|> crickets, frogs, etc
  167. <DrWu> kewl
  168. <Neuro> Romero: is the projected date of Dec 95 still near the mark? Given the rash of vaporware products
  169. (cough Mechwarrior II)
  170. <BaCteriaX> We're talkin crickets...big fat crickets.
  171. <_Benny_> It would sound like Pantera to me. :)
  172. <Mal> jawed : duh doom can do that.
  173. <Romero> Sound is 16-bit.
  174. <Romero> 22Khz
  175. <|Bar0n|> what about 3D-vision? (so you can use those blue-red glasses)
  176. <|Bar0n|> or VR-glasses?
  177. <|Bar0n|> 16-bit?
  178. <|Bar0n|> uh oh
  179. <Mal> [Jawed!karim002@maroonx.tc.umn.edu] not on my system.. ?!?!
  180. <Unknown> Romero: christmas is the estimate, but will it actually be like jan or feb '96?
  181. <Romero> Then play a Pantera CD while playing Quake.
  182. <Mal> jawed : your soundcard... it like, sucks or something.
  183. <Aikman> hahahaha
  184. <YossMan> hahahaha
  185. <|Bar0n|> or NIN cd
  186. <Aikman> queensryche, actually
  187. <Romero> VR headsets will be supported.
  188. *** _Benny_ (arsenaua@IS.Dal.Ca) has joined #dwango
  189. <Aikman> THAT music goes perfect to quake
  190. *** ViDiOt (jbowyer@usr4.primenet.com) has left #dwango
  191. <DrWu> use D! (or maybe Q!) and it will play a cd for you
  192. <YossMan> Is it true that you are working with a company to seel VR equipment with the game?
  193. <Mal> [Jawed!karim002@maroonx.tc.umn.edu] SB16 sucks>? since when?
  194. <YossMan> seel=sell
  195. <Unknown> Romero: what do you think about the PARALLAX dudes saying you guess are shit?
  196. <Mal> jawed : since its not working right.
  197. <_Avatar_> But it'll support SBPro of course.. right?
  198. <_Benny_> SBPro? You must be kidding...
  199. <Romero> When did Parallax say that? Who? Matt or Mike?
  200. <DrWu> Sb16/asp/waveblaster is the BEST card on the market
  201. <DrWu> =)
  202. <|Bar0n|> Romero: i just thought of something... you know those VR-games at amusement parks? Will you
  203. sell Quake to those places too?
  204. <Aikman> Skull cracking...
  205. <DrWu> but lets not discuss that now
  206. <Romero> All sound cards with digital output will be supported.
  207. <Mal> wu - wb ... it sucks.
  208. <|Bar0n|> that'd be awesome... playing quake in a room that moves with the actions
  209. <_Avatar_> What Softdisk games didja do?
  210. <Mal> wu : well it doesn't suck.
  211. <Mal> wu : but like, the roland KILLS it.
  212. <Neuro> Baron: I'd think they would sell the client software to anyone
  213. <Mal> wb sounds flat....
  214. <Jawed> what about my Commodore-64?
  215. <YossMan> mal rolands are more expensive big time
  216. <Romero> We did about 12 Softdisk games.
  217. <Neuro> Baron: and as the server soft will be pd
  218. <DrWu> Mal: are you talking about the roland that attaches to the sb16? I might get one
  219. <Unknown> Romero: will quake run on a 386 smoothly in a 1" x 1" window?
  220. * MstrYoda is gone *Idle, probably taking a nap...bbl*
  221. <Mal> yoss : uh.. no.
  222. <_Avatar_> romer: i still have a couple for my Apple :)
  223. <DrWu> unknown: HAHAHAHAHA
  224. <Mal> wu : get it, kills the pathetic wanna be wb.
  225. <BaCteriaX> Romero: Any magic in quake or is it going to be sheer brute force....
  226. *** Unknown is now known as Ra
  227. <Neuro> Unknown: DOOM doesn' even run smoothly in a 1x1 window :)
  228. <|Bar0n|> Neuro: yeah ... but that'd be kinda tough to port to such a large platform...
  229. <Romero> Quake = lots of magic!
  230. *** Kluster (kluster@phoenix.phoenix.net) has joined #dwango
  231. <Kluster> Whoa
  232. <Mal> quake = hereticx10 ?
  233. <DrWu> Mal: well I had the waveblaster LONG before there was a roland s.....
  234. <Ra> Romero: will heretic 2 or quake come sooner?
  235. <Romero> There's no comparison between Quake and Heretic (or anything else).
  236. <Jawed> quake = (heretic * doom * doom2)^100e99 ?
  237. <Romero> H2 will come sooner.
  238. <|Bar0n|> Romero: will it come out for the Ultra-64?
  239. <Romero> Good equation.
  240. <_Avatar_> Whaddabout Strife?
  241. <BaCteriaX> Romero: Perhaps a spell that makes the enemy bleed.?
  242. <|Bar0n|> or Sega Saturn?
  243. <DrWu> romero: quake will run good on my 486 dx2 66?
  244. <_Avatar_> Will it be any good (strife) for example?
  245. <Harkonnen> What is the plot for Quake?
  246. <Romero> Yes. Yes. Yes.
  247. *** Kluster (kluster@phoenix.phoenix.net) has left #dwango
  248. <DrWu> wow
  249. <_Avatar_> drwu: It'll run at the same speed as DOOM did.
  250. <Romero> Plot? HA HA HA HA HA HA HA HA!
  251. <_Benny_> :)
  252. <YossMan> plot my ass.
  253. <_Avatar_> This ain't Dark Forces we're talking about! :)
  254. <YossMan> kill the fuckers.
  255. <Neuro> Plot? Kill, maim, destroy
  256. <YossMan> good plit.
  257. <Aikman> romero: You ready for your foosball beating?
  258. <YossMan> plot even
  259. <Ra> Romero: putting aside the fact that Quake will of course be all fancy and stuff, but do you think
  260. that Quake is to be as much fun as DOOM, honestly?
  261. <Romero> Well guys, gotta go beat Aikman's hairy ass.
  262. <YossMan> ya
  263. <Harkonnen> O laugh at me. O.K. The almighty John.
  264. <Aikman> hahahah
  265. <Aikman> OPEN THE DOOR! I'm headed up!
  266. <YossMan> shaddup hark
  267. <Aikman> later guyz
  268. <Romero> Quake makes DOOM look like a sad little cartoon.
  269. <BaCteriaX> heh, I got one big ass question...How in sams hell are you guys gonna make a movie out of
  270. Doom?
  271. <Jawed> haha
  272. <Romero> later!
  273.  
  274. Another log from earlier today (6/16/95)
  275.  
  276. *** romero (~johnr@idtokay.idsoftware.com) has joined #doom
  277. <Aikman> as far as bloodiness, i think itll be about the same but i cant
  278. imagine it getting worse
  279. <Carl-> think hard...
  280. -> *o-b-1* #doom2
  281. <o-b-1> descent is better than heretic
  282. <Aikman> there are no weapons yet specialfx
  283. <Warp2> w00
  284. <|Bar0n|> re Romero
  285. <Carl-> we've played one game...
  286. <BAD-T> Hey romero!
  287. *** lotlhwI (~zxmsu01@hp11.zdv.uni-tuebingen.de) has joined #doom
  288. <Aikman> when you go through a level, its like nothing in front of u
  289. <Aikman> well there he is, i can shut up now
  290. <Rampager> Hi Ramero
  291. <Aikman> (shew)
  292. <Carl-> major, someone tells me you said you beat me 3 or 4 times
  293. *** o-b-1 (~johnh@kudonet.com) has left #doom
  294. <Major> I was talking about the others we started and had to restart
  295. <SpecialFX> lotlhwi!
  296. <French> Hello John Romero !
  297. <Major> and I explained that as well
  298. <thermo> romero: we knoe all your sercets now!! :)
  299. <Riana> hiya Romero
  300. <lotlhwI> hi romero (joost here. guy that does the id ftp site ;)
  301. <Carl-> uhhhhh, you count those as games? i dont even remember that
  302. <Riana> re lotlhwi
  303. <romero> Hey there, guys.
  304. *** NilsM (~Nils@kaiwan176.kaiwan.com) has joined #doom
  305. * lotlhwI dances around riana.
  306. <Carl-> maybe 1 game taht went up to 2 frags
  307. <|Bar0n|> hahaha
  308. <French> What's Strife status now Romero ?
  309. <Aikman> hey romero, can i ask you something that everyone wants to
  310. know:
  311. <Major> I don't count them as games.. I told Ra what the deal was
  312. <Aikman> IS THERE A SCREEN SHOT of anything available for these guys?
  313. <Aikman> (of quake)
  314. <romero> Strife should be out around Sept.
  315. <|Bar0n|> What was the reason that there will be no music in Quake?
  316. <SpecialFX> romero: can you promise #doom one thing...When you release a
  317. screen shot will you do it here first please??
  318. <romero> No screen shots for Strife yet.
  319. <Carl-> yeah, well dnorml says you told everyone you beat me 3 or 4
  320. times and i'm not so good, when for real we played one not so big
  321. game
  322. <lotlhwI> aikna: we wish. i doubt it ;)
  323. <|Bar0n|> pleeeeze :)
  324. <Aikman> no for quake
  325. *** thermo sets mode: +m
  326. *** Mal sets mode: +v romero
  327. *** CousinTim sets mode: +o Carl-
  328. <thermo> dont drive romero away guys..
  329. <romero> So, how do you mail attachments thru irc?
  330. <Mal> smooth thermo
  331. <Aikman> could someone op romero?
  332. *** Fozzie_ sets mode: +v lotlhwI
  333. *** Carl- sets mode: +v Major
  334. <lotlhwI> romero: pine
  335. <SpecialFX> romero: /dcc
  336. *** Carl- sets mode: +o Riana
  337. <Fozzie_> aikman: bots will deop him
  338. *** Carl- sets mode: +v JedaiYet
  339. <Mal> voice works fine.
  340. <Fozzie_> +v is good enough
  341. <Aikman> romero: foosball beating coming in 30 minutes
  342. *** Fozzie_ set #doom topic to "Don't message him ok"
  343. <Riana> thanks Carl:-)
  344. <romero> c'mon little boy - i just cracked Shawn's skull 7:0 games
  345. <Aikman> hahah
  346. *** Fozzie_ sets mode: +v Warp2
  347. <Aikman> when mike gets back im cracking skulls
  348. <Mal> bwahahaha
  349. <JedaiYet> carl: neat :)
  350. <Aikman> 10-9 choke choke! haha
  351. <Mal> cracking skulls
  352. * SpecialFX hopes that this channel will be the first to see quake
  353. screen shots :)
  354. <thermo> romero: get shawn on here too
  355. <Mal> bwahahahah
  356. <Warp2> all I want to know is whether or not the linux version of Quake
  357. will have a mouse driver with decent acceleration :)
  358. *** RABBITT (~rabbitt@dal1028.computek.net) has joined #doom
  359. <Warp2> w00
  360. <romero> Get up here and i'll bust the FUCK outta you!
  361. <Fozzie_> thermo: shawn has been idle for like 4 months ;)
  362. <Carl-> yeah, linux doom needs mouse accel
  363. <Carl-> and modem play
  364. <Aikman> YOU'RE DEAD NOW FRUITY!
  365. <Aikman> I WAS GONNA LET YOU WIN A GAME!
  366. <Carl-> sersetup -/dev/cua1 ;)
  367. <lotlhwI> <romero> if i have ops when i log on here later ill tell ALL i
  368. know and see
  369. <lotlhwI> <romero> about quake
  370. * lotlhwI looks at romero.
  371. <thermo> carl: heeeheh
  372. <Fozzie_> lot: that was aikman
  373. <romero> <lotlhwI> ok.
  374. <Mal> aikman : quit making romero play instead of work.
  375. <Mal> oh yea.
  376. <lotlhwI> oh poo
  377. <Aikman> and if anyone wants a beating from romero, they can come to the
  378. dallas dwango sometime
  379. <thermo> romero: that was aikman...
  380. *** Nils (~Nils@kaiwan126.kaiwan.com) has joined #doom
  381. <lotlhwI> romero: you see the new quaketalk yet?
  382. *** Rampager (sclark@bvsd.k12.co.us) has left #doom
  383. <romero> Well, i gotta get back to work dudes! Later.
  384.  
  385. Another log I downloaded from someone on IRC
  386.  
  387. IRC log started Fri Jun 16 13:58
  388. <romero> Hey Major, aikman's here showing me the #dwango channel
  389. <Major> hey romero :) nice to see ya
  390. *** romero is ~johnr@idtokay.idsoftware.com (Mr. John Romero)
  391. *** on channels: #doom
  392. *** on irc via server irc.texas.net (Texas Networking, INC)
  393. <romero> thanks.
  394. <dmeister> romero: hey
  395. <Major> my pleasure
  396.  thermo!thermo@ideal6.ios.net [WallOp/#doom]
  397. <romero> yeah - i remember ya!
  398. <bill_nye> HeLlO
  399. <dmeister> romero: havent' seen you on houston dwango in a while . .
  400. <BAD-T> hehe.
  401. <Fozzie_> john: what speed modem are we looking at for quake?
  402.  thermo!thermo@ideal6.ios.net [WallOp/#doom] this guy from idsoftware??
  403. <biggles> rom: you seen a heretic patch anywheres around here?
  404.  Fozzie_!jfrye@pollux.cc.umanitoba.ca [WallOp:#doom] yes its romero
  405. <romero> i usually play Dallas only, unless i want to make the rounds...
  406. <dmeister> rom: gotcha
  407.  thermo!thermo@ideal6.ios.net [WallOp/#doom] cool, lets ask him about quake..
  408. <romero> Quake: 14400 bps
  409. <thermo> romero: is there a dwango in San diego, CA?
  410. <romero> Heretic patch - just got a new EXE and it's being tested right now.
  411. <romero> Not yet.
  412. *** Signoff: bill_nye (OnLine LiCe Support: Join Channel #LiCe)
  413. <SpecialFX> romero: Many thanks for writing doom, many many many thanks
  414. <biggles> rom: what up wit the weekend?
  415. <BAD-T> brb.
  416. <romero> You'll thank me much more for Quake.
  417. *** Rampager (sclark@bvsd.k12.co.us) has joined channel #doom
  418. <biggles> heh
  419. *** Signoff: BAD-T (I'm outta here!)
  420. *** |BaRoN| (baron@cadimages.cybernetics.net) has joined channel #doom
  421. *** Gleep (guest@vanja.boden.se) has joined channel #doom
  422. <Rampager> hello...
  423. *** Luniz (luniz@serpent.vip.best.com) has joined channel #doom
  424. *** Signoff: dmeister (dmeister)
  425. <thermo> romero: tell us about quake... when's it coming...
  426. <SpecialFX> romero: I hope to be able too... :) If it can run on my cheesy computer :)
  427. *** Luniz is luniz@serpent.vip.best.com (-[=]..Luniz..[=]-)
  428. *** on channels: #doom #hooked @#Dolly
  429. *** on irc via server irc.best.com ([204.156.128.88] Best Internet Communications)
  430. *** Gleep has left channel #doom
  431. *** dmeister (-@dial209.concom.com) has joined channel #doom
  432. <|BaRoN|> Greetings everybody
  433. <dmeister> oops
  434. *** Channel Users Topic
  435. *** #dolly 3
  436. <Rampager> yeah yeah Quake
  437. *** Mal (cribas@usis.com) has joined channel #doom
  438. #Dolly DollyBot H@ abruzzis@chuma.cas.usf.edu (7 To serve and protect #Dolly)
  439. *** bill_nye (Joey@lysergic.gbltech.com) has joined channel #doom
  440. <thermo> re mal
  441. <romero> Aikman's seen Quake.
  442. *** Mode change "+o Mal" on channel #doom by CousinTim
  443. <romero> He'll tell y'all later.
  444. <Mal> hihi
  445. <Rampager> ?
  446. <Mal> hi romero.
  447. <Major> Heya Aik
  448. <bill_nye> does anyone know where i can dl heretic or can someone dcc it to me?
  449. <Mal> romero : thought you didn't irc...?;)
  450. <romero> Hi major...I got your irc logs...thanks
  451. <SpecialFX> ftp.cdrom.com for the shareware version
  452. <Fozzie_> hmmmm
  453. * biggles just spanked his boss 78:26 on ledges-x
  454. <romero> I noticed who is trying to get us.. :) (back to romero now)
  455. <Fozzie_> somebody better peel shawn green of his chair
  456. *** Luniz has left channel #doom
  457. Sec: #doom bill_nye @Mal dmeister |BaRoN| Rampager Major romero Duff @biggles @ViDiOt @thermo JedaiYet @SpecialFX MstrYoda @Fozzie_ @Genesisk @Xach Draconis @GrandpaJo @CousinTim
  458. <|BaRoN|> Romero: will the QuakeEditor let players make their own enemies?
  459. * dmeister has found that mirror at ftp://ftp.infomagic.com/pub/mirrors/doom is very fast
  460. <romero> Yes.
  461. <biggles> infomagic rocks
  462. <|BaRoN|> cool! :)
  463. <Mal> romero: releasing the editor?
  464. <Mal> wow.
  465. <Rampager> rad!
  466. <biggles> its running a sparc 1-Bazillion
  467. * Mal is skeptical.
  468. <thermo> romero: how many ppl can play quake at a time?
  469. * Fozzie_ rips of a sparc 20
  470. <Rampager> will there be a demo of Quake?
  471. <thermo> romero: how will the server load, will it be on dos or another os?
  472. <romero> Quake players: as many as your system can handle
  473. <Mal> wow
  474. <bill_nye> DoEs AnYoNe KnOw WhErE i CaN gEt ThE FuLl VeRsIoN Of HeReTiC?
  475. <Mal> easy on the questions..
  476. <biggles> bill: at the store
  477. <bill_nye> or quaKE?
  478. <Mal> you're gonna scare him off;)
  479. <romero> The server will be able to run on any architecture.
  480. <Rampager> oh sorry
  481. <dmeister> big: hehe
  482. <thermo> romero: your cool.
  483. <thermo> :)
  484. <|BaRoN|> Will Quake support systems containing more than 1 modem installed?
  485. *** BAD-T (jason@acca.NMSU.Edu) has joined channel #doom
  486. <romero> Can't talk much about Quake - it's supersecret
  487. <dmeister> bill: d'oH
  488. <|BaRoN|> oh
  489. <biggles> bill: warez on the channel when romero is on is very uncouth
  490. <Fozzie_> romero: next step version released first again?
  491. <dmeister> VERY
  492. <thermo> romero: reales date??
  493. <Rampager> will Quake have levles?
  494. <|BaRoN|> Geez
  495. <romero> Quake = Christmas
  496. <Rampager> levels even
  497. <Fozzie_> hehe
  498. <romero> this is aikman, i gotta request:
  499. <SpecialFX> This christmas? :)
  500. <dmeister> <bill: "war who?">
  501. <thermo> romero: damn... i want it sooner :)
  502. *** biggles has changed the topic on channel #doom to <romero> Quake = Christmas
  503. <romero> if i have ops when i log on here later ill tell ALL i know and see
  504. <romero> about quake
  505. * Fozzie_ senses a need for a p6
  506. <romero> if not, ill just simply keep it a secret
  507. <|BaRoN|> hehe
  508. <Fozzie_> haha
  509. <biggles> aik: no prob
  510. <|BaRoN|> romero :)
  511. <romero> theres a lot john isnt telling.. :)
  512. <Mal> romero : oooo ops are sooooooo powerful
  513. <BAD-T> Hehe.
  514. <Rampager> RAD!!
  515. <SpecialFX> romero: one tiny request..please one small screen shot ;)
  516. <Rampager> when do you tihnk you will be on here Aik?
  517. <romero> in about 30 minutes...
  518. * |BaRoN| is the "punching bag" for the #doom ops...
  519. <Rampager> yeah screen shot
  520. <romero> im usually on #dwango but ill be on here too a bit later
  521. * Mal wanders what having ops has to do with talking about quake.
  522. <romero> bye guys
  523. <thermo> romero: what about the weapons??
  524. <Mal> #dwango?
  525. [WallOp:#doom] ghawd isnt aikman someone who we bitch-slap regularly?
  526. (( w00p )) WallOp scanned on #doom in 1 second
  527. <Mal> hehehehahaha
  528. <Rampager> (:
  529. <Mal> bwahahahah
  530. <Mal> pathetic interface
  531. <romero> screen shots: in about a couple months.
  532. <Fozzie_> tokay said you might be able to make your own weapons
  533. <Mal> pathetic speed too
  534. *** bill_nye has left channel #doom
  535. <Rampager> aahhh bummer ):
  536. * BAD-T begins chanting, "screen shot, screen shot..." :-
  537. <SpecialFX> cool..thanks
  538. Sec: #doom BAD-T @Mal dmeister |BaRoN| Rampager Major romero Duff @biggles @ViDiOt @thermo JedaiYet @SpecialFX MstrYoda @Fozzie_ @Genesisk @Xach Draconis @GrandpaJo @CousinTim
  539. <|BaRoN|> Romero: will you take in ideas from iD Software fans, or will it be all iD Software's ideas?
  540. <BAD-T> Grr.
  541. <Rampager> if there is going to be so many players won't it run slow?
  542. <Fozzie_> that would be cool
  543. *** Channel Users Topic
  544. <BAD-T> Hehe.
  545. <|BaRoN|> 'cause I got a LOT of cool ideas for Quake...
  546. <romero> All id's ideas, plus whatever we think is cool.
  547. * Draconis has returned. [ uh |Jun 16 15:50:16]
  548. <romero> email your ideas to romero@idsoftware.com
  549. <thermo> romero: how about the net-coding, is it going to be more advacned then descent's???
  550. <|BaRoN|> cool :)
  551. <biggles> i didn't mean to take up all your sweet time give it back to you one of these days
  552. <romero> Quake's NET CODE is the next generation. You'll see.
  553. <|BaRoN|> I'm gonna make a list...
  554. *** ElJefe (omnedon@cascade.cascade.net) has joined channel #doom
  555. <romero> ok. later guys!
  556. <JedaiYet> haha, descent :)
  557. <Draconis> romero - and there will be lmps as in doom, right?
  558. <Rampager> no don't leave!!
  559. <Mal> bye romero..
  560. <Rampager> (:
  561. <biggles> lates romero
  562. <biggles> get off irc
  563. <Fozzie_> heh
  564. <Fozzie_> bye
  565. <dmeister> rom: l8r
  566. <MstrYoda> l8r
  567. <Rampager> Bye Romero ):
  568. <romero> i'll be on from time to time..
  569. <BAD-T> See ya John.
  570. <SpecialFX> bye thanks for stoping by
  571. <BAD-T> CYA Romero.
  572. (( w00p )) Signon by romero johnr@idtokay.idsoftware.com
  573. (( w00p )) Added romero!~johnr@*.idsoftware.com to notify list.
  574. *** Signoff: romero (Leaving)
  575. (( w00p )) Signoff for romero @ Jun 16 14:08
  576. (( w00p )) Script save has started...
  577. (( w00p )) Save has been completed in 1 secs
  578. *** Commands:
  579. *** LOAD
  580. *** Aliases:
  581. *** LOADMCOMMAND LOADSC LOCK LOFFER
  582. *** LOG LOGMCOMMAND
  583. IRC log ended Fri Jun 16 14:08
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement