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- I get these if I load async:(the scene sequence would be: mainmenu-loadscene-level0)
- Choreographer available: Enabling VSYNC timing
- 03-26 22:55:34.050 26985 27179 D Unity : Setting up 1 worker threads for Enlighten.
- 03-26 22:55:34.051 26985 27180 D Unity : Thread -> id: 7e331920 -> priority: 1
- 03-26 22:55:45.628 26985 27172 D Unity : Unloading 160 Unused Serialized files (Serialized files now loaded: 2)
- 03-26 22:55:45.720 26985 27014 D Unity : UnloadTime: 55.110000 ms
- 03-26 22:55:45.756 26985 27014 D Unity : System memory in use before: 114.7 MB.
- 03-26 22:55:45.813 26985 27014 D Unity : System memory in use after: 105.1 MB.
- 03-26 22:55:45.814 26985 27014 D Unity :
- 03-26 22:55:45.814 26985 27014 D Unity : Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 2420.
- 03-26 22:55:45.814 26985 27014 D Unity : Total: 56.669916 ms (FindLiveObjects: 0.680083 ms CreateObjectMapping: 0.247250 ms MarkObjects: 18.229333 ms DeleteObjects: 37.503917 ms)
- 03-26 22:55:45.814 26985 27014 D Unity :
- 03-26 22:55:48.215 26985 27172 D Unity : Unloading 10 Unused Serialized files (Serialized files now loaded: 2)
- I get these if I create a development build:
- If I use development build I get this message from the adb logcat:
- UnityEngine.Logger:Log(LogType, Object, Object)
- 03-26 22:49:00.407 25732 25748 W Unity : UnityEngine.Debug:LogWarning(Object, Object)
- 03-26 22:49:00.407 25732 25748 W Unity : TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset) (at H:\unity projects\funtoplay\Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_Text.cs:5463)
- 03-26 22:49:00.407 25732 25748 W Unity : TMPro.TextMeshProUGUI:LoadFontAsset() (at H:\unity projects\funtoplay\Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMPro_UGUI_Private.cs:561)
- 03-26 22:49:00.407 25732 25748 W Unity : TMPro.TextMeshProUGUI:Awake() (at H:\unity projects\funtoplay\Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMPro_UGUI_Private.cs:117)
- 03-26 22:49:00.407 25732 25748 W Unity :
- 03-26 22:49:00.407 25732 25748 W Unity : (Filename: H Line: 0)
- 03-26 22:49:00.407 25732 25748 W Unity :
- 03-26 22:49:00.824 25732 25748 D Unity : Sensor : Accelerometer ( 1) ; 0.000599 / 0.01s ; mpu6515 accelerometer / Invensense
- 03-26 22:49:00.824 25732 25748 D Unity :
- 03-26 22:49:00.839 25732 25748 D Unity : Choreographer available: Enabling VSYNC timing
- 03-26 22:49:01.506 25732 25789 D Unity : Setting up 1 worker threads for Enlighten.
- 03-26 22:49:01.507 25732 25790 D Unity : Thread -> id: 7c200920 -> priority: 1
- 03-26 22:49:31.963 25732 25779 D Unity : Unloading 168 Unused Serialized files (Serialized files now loaded: 2)
- 03-26 22:49:32.153 25732 25748 D Unity : UnloadTime: 51.887500 ms
- I get these if I create a non development build:
- Unable to open archive file for writing: '/storage/emulated/0/Android/data/com.DefaultCompany.funtoplay/files/UnityCache/Temp/4560f41929ff0f30a85ad8f069876a96/__data', error: 1
- 03-26 22:15:55.402 21460 21512 E Unity :
- 03-26 22:15:55.402 21460 21512 E Unity : (Filename: ./Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageCreator.cpp Line: 50)
- 03-26 22:15:55.402 21460 21512 E Unity :
- 03-26 22:15:55.402 21460 21512 E Unity : Failed to initialize storage creator for file: '/storage/emulated/0/Android/data/com.DefaultCompany.funtoplay/files/UnityCache/Temp/4560f41929ff0f30a85ad8f069876a96/__data'
- 03-26 22:15:55.402 21460 21512 E Unity :
- 03-26 22:15:55.402 21460 21512 E Unity : (Filename: ./Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageConverter.cpp Line: 104)
- 03-26 22:15:55.402 21460 21512 E Unity :
- 03-26 22:15:55.403 21460 21512 E Unity : Failed to write archive for block based file: '/storage/emulated/0/Android/data/com.DefaultCompany.funtoplay/files/UnityCache/Temp/4560f41929ff0f30a85ad8f069876a96/__data'
- 03-26 22:15:55.403 21460 21512 E Unity :
- 03-26 22:15:55.403 21460 21512 E Unity : (Filename: ./Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageConverter.cpp Line: 109)
- 03-26 22:15:55.403 21460 21512 E Unity :
- 03-26 22:15:55.404 21460 21493 E Unity : Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle 'jar:file:///data/app/com.DefaultCompany.funtoplay-1/base.apk!/assets/aa/Android/Android/defaultlocalgroup_assets_all_b29310852f004013a6f89a7f8b06fe4f.bundle'.
- 03-26 22:15:56.302 21460 21475 E Unity : Exception encountered in operation Resource<IAssetBundleResource>(defaultlocalgroup_assets_all_b29310852f004013a6f89a7f8b06fe4f.bundle): RemoteAssetBundleProvider unable to load from url jar:file:///data/app/com.DefaultCompany.funtoplay-1/base.apk!/assets/aa/Android/Android/defaultlocalgroup_assets_all_b29310852f004013a6f89a7f8b06fe4f.bundle, result='Request aborted'.
- 03-26 22:15:56.302 21460 21475 E Unity :
- 03-26 22:15:56.302 21460 21475 E Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 03-26 22:15:56.302 21460 21475 E Unity :
- 03-26 22:15:56.394 21460 21475 E Unity : Exception encountered in operation Dependencies: RemoteAssetBundleProvider unable to load from url jar:file:///data/app/com.DefaultCompany.funtoplay-1/base.apk!/assets/aa/Android/Android/defaultlocalgroup_assets_all_b29310852f004013a6f89a7f8b06fe4f.bundle, result='Request aborted'.
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