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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class collecting : MonoBehaviour
- {
- public int value;
- public float rotateSpeed;
- void Update()
- {
- gameObject.transform.Rotate(Vector3.up * Time.deltaTime * rotateSpeed);
- }
- void OnTriggerEnter()
- {
- GameManager.instance.Collect(value, gameObject);
- AudioSource source = GetComponent<AudioSource>();
- source.Play();
- }
- }
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