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- } else if ((status == 1) && (finished))
- {
- if (eim != null)
- {
- eim.removePlayer(cm.getPlayer()); //this will warp them out, so we don't have to worry about it
- givePrize();
- } else {
- cm.warpMap(100000000); // Warp player, in case something has gone DRASTICALLY wrong somewhere
- }
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