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  1.  
  2.  
  3. DataSource:
  4. # What type of database do you want to use?
  5. # Valid values: sqlite, mysql
  6. backend: 'MYSQL'
  7. # Enable database caching, should improve database performance
  8. caching: true
  9. # Database host address
  10. mySQLHost: 'ds-13f456.minecraft-hosting.ru'
  11. # Database port
  12. mySQLPort: '3306'
  13. # Username about Database Connection Infos
  14. mySQLUsername: 'db5'
  15. # Password about Database Connection Infos
  16. mySQLPassword: '7uK76676866J42'
  17. # Database Name, use with converters or as SQLITE database name
  18. mySQLDatabase: 'db5'
  19. # Table of the database
  20. mySQLTablename: 'authme'
  21. # Column of IDs to sort data
  22. mySQLColumnId: 'id'
  23. # Column for storing or checking players nickname
  24. mySQLColumnName: 'username'
  25. # Column for storing or checking players RealName
  26. mySQLRealName: 'realname'
  27. # Column for storing players passwords
  28. mySQLColumnPassword: 'password'
  29. # Column for storing players emails
  30. mySQLColumnEmail: 'email'
  31. # Column for storing if a player is logged in or not
  32. mySQLColumnLogged: 'isLogged'
  33. # Column for storing players ips
  34. mySQLColumnIp: 'ip'
  35. # Column for storing players lastlogins
  36. mySQLColumnLastLogin: 'lastlogin'
  37. # Column for storing player LastLocation - X
  38. mySQLlastlocX: 'x'
  39. # Column for storing player LastLocation - Y
  40. mySQLlastlocY: 'y'
  41. # Column for storing player LastLocation - Z
  42. mySQLlastlocZ: 'z'
  43. # Column for storing player LastLocation - World Name
  44. mySQLlastlocWorld: 'world'
  45.  
  46. ExternalBoardOptions:
  47. # Column for storing players passwords salts
  48. mySQLColumnSalt: ''
  49. # Column for storing players groups
  50. mySQLColumnGroup: ''
  51. # -1 means disabled. If you want that only activated players
  52. # can log into your server, you can set here the group number
  53. # of unactivated users, needed for some forum/CMS support
  54. nonActivedUserGroup: -1
  55. # Other MySQL columns where we need to put the username (case-sensitive)
  56. mySQLOtherUsernameColumns: []
  57. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  58. bCryptLog2Round: 10
  59. # phpBB table prefix defined during the phpBB installation process
  60. phpbbTablePrefix: 'phpbb_'
  61. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  62. phpbbActivatedGroupId: 2
  63. # Wordpress prefix defined during WordPress installation
  64. wordpressTablePrefix: 'wp_'
  65.  
  66. Converter:
  67. Rakamak:
  68. # Rakamak file name
  69. fileName: 'users.rak'
  70. # Rakamak use IP?
  71. useIP: false
  72. # Rakamak IP file name
  73. ipFileName: 'UsersIp.rak'
  74. CrazyLogin:
  75. # CrazyLogin database file name
  76. fileName: 'accounts.db'
  77.  
  78. settings:
  79. # The name shown in the help messages
  80. helpHeader: 'AuthMeReloaded'
  81. sessions:
  82. # Do you want to enable the session feature?
  83. # If enabled, when a player authenticates successfully,
  84. # his IP and his nickname is saved.
  85. # The next time the player joins the server, if his IP
  86. # is the same as last time and the timeout hasn't
  87. # expired, he will not need to authenticate.
  88. enabled: true
  89. # After how many minutes should a session expire?
  90. # Remember that sessions will end only after the timeout, and
  91. # if the player's IP has changed but the timeout hasn't expired,
  92. # the player will be kicked from the server due to invalid session
  93. timeout: 1000
  94. # Should the session expire if the player tries to log in with
  95. # another IP address?
  96. sessionExpireOnIpChange: true
  97. # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  98. messagesLanguage: 'ru'
  99. restrictions:
  100. # Keeps collisions disabled for logged players
  101. # Works only with MC 1.9
  102. keepCollisionsDisabled: false
  103. # Can not authenticated players chat?
  104. # Keep in mind that this feature also blocks all commands not
  105. # listed in the list below.
  106. allowChat: false
  107. # Hide the chat log from players who are not authenticated?
  108. hideChat: false
  109. # Allowed commands for unauthenticated players
  110. allowCommands:
  111. - '/login'
  112. - '/register'
  113. - '/l'
  114. - '/reg'
  115. - '/email'
  116. - '/captcha'
  117. # Max number of allowed registrations per IP
  118. # The value 0 means an unlimited number of registrations!
  119. maxRegPerIp: 10
  120. # Minimum allowed username length
  121. minNicknameLength: 3
  122. # Maximum allowed username length
  123. maxNicknameLength: 16
  124. # When this setting is enabled, online players can't be kicked out
  125. # due to "Logged in from another Location"
  126. # This setting will prevent potential security exploits.
  127. ForceSingleSession: true
  128. ForceSpawnLocOnJoin:
  129. # If enabled, every player that spawn in one of the world listed in "ForceSpawnLocOnJoin.worlds"
  130. # will be teleported to the spawnpoint after successful authentication.
  131. # The quit location of the player will be overwritten.
  132. # This is different from "teleportUnAuthedToSpawn" that teleport player
  133. # to the spawnpoint on join.
  134. enabled: true
  135. # WorldNames where we need to force the spawn location
  136. # Case-sensitive!
  137. worlds:
  138. - 'world'
  139. - 'world_nether'
  140. - 'world_the_end'
  141. # This option will save the quit location of the players.
  142. SaveQuitLocation: true
  143. # To activate the restricted user feature you need
  144. # to enable this option and configure the AllowedRestrictedUser field.
  145. AllowRestrictedUser: true
  146. # The restricted user feature will kick players listed below
  147. # if they don't match the defined IP address.
  148. # Example:
  149. # AllowedRestrictedUser:
  150. # - playername;127.0.0.1
  151. AllowedRestrictedUser: []
  152. # Should unregistered players be kicked immediately?
  153. kickNonRegistered: false
  154. # Should players be kicked on wrong password?
  155. kickOnWrongPassword: false
  156. # Should not logged in players be teleported to the spawn?
  157. # After the authentication they will be teleported back to
  158. # their normal position.
  159. teleportUnAuthedToSpawn: false
  160. # Can unregistered players walk around?
  161. allowMovement: false
  162. # Should not authenticated players have speed = 0?
  163. # This will reset the fly/walk speed to default value after the login.
  164. removeSpeed: false
  165. # After how many seconds should players who fail to login or register
  166. # be kicked? Set to 0 to disable.
  167. timeout: 150
  168. # Regex syntax of allowed characters in the player name.
  169. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  170. # How far can unregistered players walk?
  171. # Set to 0 for unlimited radius
  172. allowedMovementRadius: 2
  173. # Enable double check of password when you register
  174. # when it's true, registration requires that kind of command:
  175. # /register <password> <confirmPassword>
  176. enablePasswordConfirmation: true
  177. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  178. ProtectInventoryBeforeLogIn: true
  179. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  180. DenyTabCompleteBeforeLogin: true
  181. # Should we display all other accounts from a player when he joins?
  182. # permission: /authme.admin.accounts
  183. displayOtherAccounts: false
  184. # Ban ip when the ip is not the ip registered in database
  185. banUnsafedIP: false
  186. # Spawn priority; values: authme, essentials, multiverse, default
  187. spawnPriority: 'authme,essentials,multiverse,default'
  188. # Maximum Login authorized by IP
  189. maxLoginPerIp: 0
  190. # Maximum Join authorized by IP
  191. maxJoinPerIp: 0
  192. # AuthMe will NEVER teleport players if set to true!
  193. noTeleport: false
  194. # Regex syntax for allowed chars in passwords
  195. allowedPasswordCharacters: '[\x21-\x7E]*'
  196. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  197. # FINE for some additional detailed ones (like password failed),
  198. # and DEBUG for debugging
  199. logLevel: 'FINE'
  200. GameMode:
  201. # Force survival gamemode when player joins?
  202. ForceSurvivalMode: false
  203. unrestrictions:
  204. # Below you can list all account names that
  205. # AuthMe will ignore for registration or login, configure it
  206. # at your own risk!! Remember that if you are going to add
  207. # nickname with [], you have to delimit name with ' '.
  208. # this option add compatibility with BuildCraft and some
  209. # other mods.
  210. # It is case-sensitive!
  211. UnrestrictedName: []
  212. security:
  213. # Minimum length of password
  214. minPasswordLength: 6
  215. # Maximum length of password
  216. passwordMaxLength: 50
  217. # This is a very important option: every time a player joins the server,
  218. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  219. # This should prevent all major exploits.
  220. # You can set up your permission plugin with this special group to have no permissions,
  221. # or only permission to chat (or permission to send private messages etc.).
  222. # The better way is to set up this group with few permissions, so if a player
  223. # tries to exploit an account they can do only what you've defined for the group.
  224. # After, a logged in player will be moved to his correct permissions group!
  225. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  226. # Otherwise your group will be wiped and the player will join in the default group []!
  227. # Example unLoggedinGroup: NotLogged
  228. unLoggedinGroup: 'unLoggedinGroup'
  229. # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  230. # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  231. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
  232. passwordHash: 'SHA256'
  233. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  234. doubleMD5SaltLength: 8
  235. # If password checking return false, do we need to check with all
  236. # other password algorithm to check an old password?
  237. # AuthMe will update the password to the new password hash
  238. supportOldPasswordHash: false
  239. # Prevent unsafe passwords from being used; put them in lowercase!
  240. # unsafePasswords:
  241. # - '123456'
  242. # - 'password'
  243. unsafePasswords:
  244. - '123456'
  245. - 'password'
  246. - 'qwerty'
  247. - '12345'
  248. - '54321'
  249. - '123123'
  250. - '123123123'
  251. - 'qweqwe'
  252. - 'qwertyuiop'
  253. - '1234567'
  254. - '12345678'
  255. - '12345679'
  256. - '1234567910'
  257. - '1234567890'
  258. - 'abc123'
  259. - '987654321'
  260. - '000000'
  261. - 'putin'
  262. - '696969'
  263. - 'access'
  264. - 'baseball'
  265. - 'batman'
  266. - 'dragon'
  267. - 'football'
  268. - 'letmein'
  269. - 'master'
  270. - 'michael'
  271. - 'monkey'
  272. - 'mustang'
  273. - 'shadow'
  274. - 'superman'
  275. - 'trustno1'
  276. - 'king'
  277. - 'fuckyou'
  278. - 'fuck'
  279. registration:
  280. # Enable registration on the server?
  281. enabled: true
  282. # Send every X seconds a message to a player to
  283. # remind him that he has to login/register
  284. messageInterval: 3
  285. # Only registered and logged in players can play.
  286. # See restrictions for exceptions
  287. force: true
  288. # Do we replace password registration by an email registration method?
  289. enableEmailRegistrationSystem: false
  290. # Enable double check of email when you register
  291. # when it's true, registration requires that kind of command:
  292. # /register <email> <confirmEmail>
  293. doubleEmailCheck: false
  294. # Do we force kick a player after a successful registration?
  295. # Do not use with login feature below
  296. forceKickAfterRegister: false
  297. # Does AuthMe need to enforce a /login after a successful registration?
  298. forceLoginAfterRegister: false
  299. # Force these commands after /login, without any '/', use %p to replace with player name
  300. forceCommands: []
  301. # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
  302. forceCommandsAsConsole: []
  303. # Force these commands after /register, without any '/', use %p to replace with player name
  304. forceRegisterCommands: []
  305. # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
  306. forceRegisterCommandsAsConsole: []
  307. # Enable to display the welcome message (welcome.txt) after a login
  308. # You can use colors in this welcome.txt + some replaced strings:
  309. # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  310. # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  311. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  312. useWelcomeMessage: false
  313. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  314. broadcastWelcomeMessage: false
  315. # Should we delay the join message and display it once the player has logged in?
  316. delayJoinMessage: false
  317. # Should we remove the leave messages of unlogged users?
  318. removeUnloggedLeaveMessage: false
  319. # Should we remove join messages altogether?
  320. removeJoinMessage: true
  321. # Should we remove leave messages altogether?
  322. removeLeaveMessage: true
  323. # Do we need to add potion effect Blinding before login/reigster?
  324. applyBlindEffect: false
  325. # Do we need to prevent people to login with another case?
  326. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  327. preventOtherCase: true
  328.  
  329. permission:
  330. # Take care with this option; if you want
  331. # to use group switching of AuthMe
  332. # for unloggedIn players, set this setting to true.
  333. # Default is false.
  334. EnablePermissionCheck: false
  335.  
  336. Email:
  337. # Email SMTP server host
  338. mailSMTP: 'smtp.mail.ru'
  339. # Email SMTP server port
  340. mailPort: 465
  341. # Email account which sends the mails
  342. mailAccount: 'recoveykavworld@mail.ru'
  343. # Email account password
  344. mailPassword: 'testemailtestemail'
  345. # Custom sender name, replacing the mailAccount name in the email
  346. mailSenderName: 'KavWorld'
  347. # Recovery password length
  348. RecoveryPasswordLength: 8
  349. # Mail Subject
  350. mailSubject: 'Восстановление пароля на сервере KavWorld'
  351. # Like maxRegPerIP but with email
  352. maxRegPerEmail: 4
  353. # Recall players to add an email?
  354. recallPlayers: false
  355. # Delay in minute for the recall scheduler
  356. delayRecall: 5
  357. # Blacklist these domains for emails
  358. emailBlacklisted:
  359. - '10minutemail.com'
  360. # Whitelist ONLY these domains for emails
  361. emailWhitelisted: []
  362. # Send the new password drawn in an image?
  363. generateImage: false
  364. # The OAuth2 token
  365. emailOauth2Token: ''
  366.  
  367. Hooks:
  368. # Do we need to hook with multiverse for spawn checking?
  369. multiverse: true
  370. # Do we need to hook with BungeeCord?
  371. bungeecord: true
  372. # Send player to this BungeeCord server after register/login
  373. sendPlayerTo: ''
  374. # Do we need to disable Essentials SocialSpy on join?
  375. disableSocialSpy: true
  376. # Do we need to force /motd Essentials command on join?
  377. useEssentialsMotd: false
  378.  
  379. GroupOptions:
  380. # Unregistered permission group
  381. UnregisteredPlayerGroup: ''
  382. # Registered permission group
  383. RegisteredPlayerGroup: ''
  384.  
  385. Protection:
  386. # Enable some servers protection (country based login, antibot)
  387. enableProtection: false
  388. # Apply the protection also to registered usernames
  389. enableProtectionRegistered: true
  390. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  391. # PLEASE USE QUOTES!
  392. countries:
  393. - 'US'
  394. - 'GB'
  395. # Countries not allowed to join the server and register
  396. # PLEASE USE QUOTES!
  397. countriesBlacklist:
  398. - 'A1'
  399. # Do we need to enable automatic antibot system?
  400. enableAntiBot: false
  401. # Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
  402. antiBotSensibility: 10
  403. # Duration in minutes of the antibot automatic system
  404. antiBotDuration: 10
  405.  
  406. Purge:
  407. # If enabled, AuthMe automatically purges old, unused accounts
  408. useAutoPurge: false
  409. # Number of Days an account become Unused
  410. daysBeforeRemovePlayer: 60
  411. # Do we need to remove the player.dat file during purge process?
  412. removePlayerDat: false
  413. # Do we need to remove the Essentials/users/player.yml file during purge process?
  414. removeEssentialsFile: false
  415. # World where are players.dat stores
  416. defaultWorld: 'world'
  417. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  418. removeLimitedCreativesInventories: false
  419. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  420. removeAntiXRayFile: false
  421. # Do we need to remove permissions?
  422. removePermissions: false
  423.  
  424. Security:
  425. SQLProblem:
  426. # Stop the server if we can't contact the sql database
  427. # Take care with this, if you set this to false,
  428. # AuthMe will automatically disable and the server won't be protected!
  429. stopServer: true
  430. ReloadCommand:
  431. # /reload support
  432. useReloadCommandSupport: true
  433. console:
  434. # Remove passwords from console?
  435. removePassword: true
  436. # Copy AuthMe log output in a separate file as well?
  437. logConsole: true
  438. captcha:
  439. # Enable captcha when a player uses wrong password too many times
  440. useCaptcha: false
  441. # Max allowed tries before a captcha is required
  442. maxLoginTry: 5
  443. # Captcha length
  444. captchaLength: 5
  445. tempban:
  446. # Tempban a user's IP address if they enter the wrong password too many times
  447. enableTempban: false
  448. # How many times a user can attempt to login before their IP being tempbanned
  449. maxLoginTries: 10
  450. # The length of time a IP address will be tempbanned in minutes
  451. # Default: 480 minutes, or 8 hours
  452. tempbanLength: 480
  453. # How many minutes before resetting the count for failed logins by IP and username
  454. # Default: 480 minutes (8 hours)
  455. minutesBeforeCounterReset: 480
  456.  
  457. BackupSystem:
  458. # Enable or disable automatic backup
  459. ActivateBackup: false
  460. # Set backup at every start of server
  461. OnServerStart: false
  462. # Set backup at every stop of server
  463. OnServerStop: true
  464. # Windows only mysql installation Path
  465. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
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