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  1. -----------------------
  2. --[[ Name : WAOV2 ]]--
  3. -------------------------------------------------------
  4. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  5.  
  6. --Discord Creterisk#2958 <- makhail07's discord
  7.  
  8. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  9. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  10. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  11. --YOU FUCKING SKIDS,
  12. --For Those who log/decompile this, If you sell or trade this,
  13. --and I find out who you are, i will take massive action.
  14. --:b:
  15. -------------------------------------------------------
  16.  
  17. local FavIDs = {
  18. 340106355, --Nefl Crystals
  19. 927529620, --Dimension
  20. 876981900, --Fantasy
  21. 398987889, --Ordinary Days
  22. 1117396305, --Oh wait, it's you.
  23. 885996042, --Action Winter Journey
  24. 919231299, --Sprawling Idiot Effigy
  25. 743466274, --Good Day Sunshine
  26. 727411183, --Knife Fight
  27. 1402748531, --The Earth Is Counting On You!
  28. 595230126 --Robot Language
  29. }
  30.  
  31.  
  32.  
  33. --The reality of my life isn't real but a Universe -Creterisk
  34. --All people can be nice, Even if you don't think so. -2003boobear
  35. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  36. wait()
  37. local plr = owner
  38. local char = plr.Character
  39. local hum = char.Humanoid
  40. local hed = char.Head
  41. local root = char.HumanoidRootPart
  42. local rootj = root.RootJoint
  43. local tors = char.Torso
  44. local ra = char["Right Arm"]
  45. local la = char["Left Arm"]
  46. local rl = char["Right Leg"]
  47. local ll = char["Left Leg"]
  48. local neck = tors["Neck"]
  49. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  50. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  51. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  52. local maincolor = BrickColor.new("Dark green")
  53. exploitable = true
  54. -------------------------------------------------------
  55. --Start Whitelist and Invincibility--
  56. -------------------------------------------------------
  57. ff = Instance.new("ForceField",char)
  58. ff.Visible = false
  59. hum.Name = "Base"
  60. hum.MaxHealth = 1.0E298
  61. hum.Health = 1.0E298
  62. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  63. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  64. hum.MaxHealth = 1.0E298
  65. hum.Health = 1.0E298
  66. end
  67. end)
  68. -------------------------------------------------------
  69. --End Whitelist and Invincibility--
  70. -------------------------------------------------------
  71.  
  72. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  73.  
  74. warn("I hope you enjoy.")
  75.  
  76. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  77.  
  78. -------------------------------------------------------
  79. --Start Good Stuff--
  80. -------------------------------------------------------
  81. cam = game.Workspace.CurrentCamera
  82. CF = CFrame.new
  83. VT = Vector3.new
  84. angles = CFrame.Angles
  85. attack = false
  86. Euler = CFrame.fromEulerAnglesXYZ
  87. Rad = math.rad
  88. IT = Instance.new
  89. BrickC = BrickColor.new
  90. Cos = math.cos
  91. Acos = math.acos
  92. Sin = math.sin
  93. Asin = math.asin
  94. Abs = math.abs
  95. Mrandom = math.random
  96. Floor = math.floor
  97. -------------------------------------------------------
  98. --End Good Stuff--
  99. -------------------------------------------------------
  100. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  101. RSH, LSH = nil, nil
  102. RW = Instance.new("Weld")
  103. LW = Instance.new("Weld")
  104. RH = tors["Right Hip"]
  105. LH = tors["Left Hip"]
  106. RSH = tors["Right Shoulder"]
  107. LSH = tors["Left Shoulder"]
  108. RSH.Parent = nil
  109. LSH.Parent = nil
  110. RW.Name = "RW"
  111. RW.Part0 = tors
  112. RW.C0 = CF(1.5, 0.5, 0)
  113. RW.C1 = CF(0, 0.5, 0)
  114. RW.Part1 = ra
  115. RW.Parent = tors
  116. LW.Name = "LW"
  117. LW.Part0 = tors
  118. LW.C0 = CF(-1.5, 0.5, 0)
  119. LW.C1 = CF(0, 0.5, 0)
  120. LW.Part1 = la
  121. LW.Parent = tors
  122. Effects = {}
  123. -------------------------------------------------------
  124. --Start HeartBeat--
  125. -------------------------------------------------------
  126. ArtificialHB = Instance.new("BindableEvent", script)
  127. ArtificialHB.Name = "Heartbeat"
  128. script:WaitForChild("Heartbeat")
  129.  
  130. frame = 1 / 60
  131. tf = 0
  132. allowframeloss = false
  133. tossremainder = false
  134.  
  135.  
  136. lastframe = tick()
  137. script.Heartbeat:Fire()
  138.  
  139.  
  140. game:GetService("RunService").Heartbeat:connect(function(s, p)
  141. tf = tf + s
  142. if tf >= frame then
  143. if allowframeloss then
  144. script.Heartbeat:Fire()
  145. lastframe = tick()
  146. else
  147. for i = 1, math.floor(tf / frame) do
  148. script.Heartbeat:Fire()
  149. end
  150. lastframe = tick()
  151. end
  152. if tossremainder then
  153. tf = 0
  154. else
  155. tf = tf - frame * math.floor(tf / frame)
  156. end
  157. end
  158. end)
  159. -------------------------------------------------------
  160. --End HeartBeat--
  161. -------------------------------------------------------
  162.  
  163. TAUNT = Instance.new("Sound", tors)
  164. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  165. TAUNT.Volume = 10
  166. TAUNT.Pitch = 1
  167. TAUNT.Looped = false
  168. TAUNT.TimePosition = 0.12
  169.  
  170. BTAUNT = Instance.new("Sound", tors)
  171. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  172. BTAUNT.Volume = 10
  173. BTAUNT.Pitch = 1
  174. BTAUNT.Looped = false
  175. BTAUNT.TimePosition = 0.2
  176.  
  177. ITAUNT = Instance.new("Sound", tors)
  178. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  179. ITAUNT.Volume = 10
  180. ITAUNT.Pitch = 1
  181. ITAUNT.Looped = false
  182. ITAUNT.TimePosition = 0
  183.  
  184. BATAUNT = Instance.new("Sound", tors)
  185. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  186. BATAUNT.Volume = 10
  187. BATAUNT.Pitch = 1
  188. BATAUNT.Looped = false
  189. BATAUNT.TimePosition = 0
  190.  
  191. STAUNT = Instance.new("Sound", tors)
  192. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  193. STAUNT.Volume = 10
  194. STAUNT.Pitch = 1
  195. STAUNT.Looped = false
  196. STAUNT.TimePosition = 0.05
  197.  
  198. DTAUNT = Instance.new("Sound", tors)
  199. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  200. DTAUNT.Volume = 10
  201. DTAUNT.Pitch = 1
  202. DTAUNT.Looped = false
  203. DTAUNT.TimePosition = 0
  204.  
  205. LAZOR = Instance.new("Sound", ra)
  206. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  207. LAZOR.Volume = 10
  208. LAZOR.Pitch = 0.7
  209. LAZOR.Looped = false
  210. LAZOR.TimePosition = 0
  211.  
  212. -------------------------------------------------------
  213. --Start Important Functions--
  214. -------------------------------------------------------
  215. function swait(num)
  216. if num == 0 or num == nil then
  217. game:service("RunService").Stepped:wait(0)
  218. else
  219. for i = 0, num do
  220. game:service("RunService").Stepped:wait(0)
  221. end
  222. end
  223. end
  224. function thread(f)
  225. coroutine.resume(coroutine.create(f))
  226. end
  227. function clerp(a, b, t)
  228. local qa = {
  229. QuaternionFromCFrame(a)
  230. }
  231. local qb = {
  232. QuaternionFromCFrame(b)
  233. }
  234. local ax, ay, az = a.x, a.y, a.z
  235. local bx, by, bz = b.x, b.y, b.z
  236. local _t = 1 - t
  237. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  238. end
  239. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  240. coroutine.resume(coroutine.create(function()
  241. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  242. wave.Anchored = true
  243. wave.CFrame = Part.CFrame * cframe1
  244. local Msh = Create("SpecialMesh"){
  245. Parent = wave,
  246. MeshType = "Sphere"
  247. }
  248. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  249. for i = 0, 1, 0.2 do
  250. wait()
  251. local dir = wave.CFrame.lookVector * -1
  252. local pos = rayCast(wave.Position, dir, 5, Character)
  253. wave.CFrame = wave.CFrame * cframe2
  254. table.insert(Effects, {
  255. wave,
  256. "Sphere",
  257. 0.01,
  258. .03,
  259. .03,
  260. .03,
  261. })
  262. end
  263. end))
  264. end
  265.  
  266. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  267. local type = type
  268. local rng = Instance.new("Part", char)
  269. rng.Anchored = true
  270. rng.BrickColor = color
  271. rng.CanCollide = false
  272. rng.FormFactor = 3
  273. rng.Name = "Ring"
  274. rng.Material = "Neon"
  275. rng.Size = Vector3.new(1, 1, 1)
  276. rng.Transparency = 0
  277. rng.TopSurface = 0
  278. rng.BottomSurface = 0
  279. rng.CFrame = pos
  280. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  281. local rngm = Instance.new("SpecialMesh", rng)
  282. rngm.MeshType = "Brick"
  283. rngm.Scale = VT(x1,y1,z1)
  284. if rainbowmode == true then
  285. rng.Color = Color3.new(r/255,g/255,b/255)
  286. end
  287. local scaler2 = 1
  288. local speeder = FastSpeed/10
  289. if type == "Add" then
  290. scaler2 = 1*value
  291. elseif type == "Divide" then
  292. scaler2 = 1/value
  293. end
  294. coroutine.resume(coroutine.create(function()
  295. for i = 0,10/bonuspeed,0.1 do
  296. swait()
  297. if type == "Add" then
  298. scaler2 = scaler2 - 0.01*value/bonuspeed
  299. elseif type == "Divide" then
  300. scaler2 = scaler2 - 0.01/value*bonuspeed
  301. end
  302. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  303. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  304. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  305. end
  306. rng:Destroy()
  307. end))
  308. end
  309. New = function(Object, Parent, Name, Data)
  310. local Object = Instance.new(Object)
  311. for Index, Value in pairs(Data or {}) do
  312. Object[Index] = Value
  313. end
  314. Object.Parent = Parent
  315. Object.Name = Name
  316. return Object
  317. end
  318. function QuaternionFromCFrame(cf)
  319. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  320. local trace = m00 + m11 + m22
  321. if trace > 0 then
  322. local s = math.sqrt(1 + trace)
  323. local recip = 0.5 / s
  324. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  325. else
  326. local i = 0
  327. if m00 < m11 then
  328. i = 1
  329. end
  330. if m22 > (i == 0 and m00 or m11) then
  331. i = 2
  332. end
  333. if i == 0 then
  334. local s = math.sqrt(m00 - m11 - m22 + 1)
  335. local recip = 0.5 / s
  336. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  337. elseif i == 1 then
  338. local s = math.sqrt(m11 - m22 - m00 + 1)
  339. local recip = 0.5 / s
  340. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  341. elseif i == 2 then
  342. local s = math.sqrt(m22 - m00 - m11 + 1)
  343. local recip = 0.5 / s
  344. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  345. end
  346. end
  347. end
  348. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  349. local xs, ys, zs = x + x, y + y, z + z
  350. local wx, wy, wz = w * xs, w * ys, w * zs
  351. local xx = x * xs
  352. local xy = x * ys
  353. local xz = x * zs
  354. local yy = y * ys
  355. local yz = y * zs
  356. local zz = z * zs
  357. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  358. end
  359. function QuaternionSlerp(a, b, t)
  360. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  361. local startInterp, finishInterp
  362. if cosTheta >= 1.0E-4 then
  363. if 1 - cosTheta > 1.0E-4 then
  364. local theta = math.acos(cosTheta)
  365. local invSinTheta = 1 / Sin(theta)
  366. startInterp = Sin((1 - t) * theta) * invSinTheta
  367. finishInterp = Sin(t * theta) * invSinTheta
  368. else
  369. startInterp = 1 - t
  370. finishInterp = t
  371. end
  372. elseif 1 + cosTheta > 1.0E-4 then
  373. local theta = math.acos(-cosTheta)
  374. local invSinTheta = 1 / Sin(theta)
  375. startInterp = Sin((t - 1) * theta) * invSinTheta
  376. finishInterp = Sin(t * theta) * invSinTheta
  377. else
  378. startInterp = t - 1
  379. finishInterp = t
  380. end
  381. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  382. end
  383. function rayCast(Position, Direction, Range, Ignore)
  384. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  385. end
  386. local RbxUtility = LoadLibrary("RbxUtility")
  387. local Create = RbxUtility.Create
  388.  
  389. -------------------------------------------------------
  390. --Start Damage Function--
  391. -------------------------------------------------------
  392. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  393. if hit.Parent == nil then
  394. return
  395. end
  396. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  397. for _, v in pairs(hit.Parent:children()) do
  398. if v:IsA("Humanoid") then
  399. h = v
  400. end
  401. end
  402. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  403.  
  404. hit.Parent:FindFirstChild("Head"):BreakJoints()
  405. end
  406.  
  407. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  408. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  409. if hit.Parent.DebounceHit.Value == true then
  410. return
  411. end
  412. end
  413. if insta == true then
  414. hit.Parent:FindFirstChild("Head"):BreakJoints()
  415. end
  416. local c = Create("ObjectValue")
  417. Name = "creator",
  418. Value = owner
  419. Parent = h,
  420. game:GetService("Debris"):AddItem(c, .5)
  421. if HitSound ~= nil and HitPitch ~= nil then
  422. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  423. end
  424. local Damage = math.random(minim, maxim)
  425. local blocked = false
  426. local block = hit.Parent:findFirstChild("Block")
  427. if block ~= nil then
  428. if block.className == "IntValue" then
  429. if block.Value > 0 then
  430. blocked = true
  431. block.Value = block.Value - 1
  432. print(block.Value)
  433. end
  434. end
  435. end
  436. if blocked == false then
  437. h.Health = h.Health - Damage
  438. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  439. else
  440. h.Health = h.Health - (Damage / 2)
  441. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  442. end
  443. if Type == "Knockdown" then
  444. local hum = hit.Parent.Humanoid
  445. hum.PlatformStand = true
  446. coroutine.resume(coroutine.create(function(HHumanoid)
  447. swait(1)
  448. HHumanoid.PlatformStand = false
  449. end), hum)
  450. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  451. local bodvol = Create("BodyVelocity"){
  452. velocity = angle * knockback,
  453. P = 5000,
  454. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  455. Parent = hit,
  456. }
  457. local rl = Create("BodyAngularVelocity"){
  458. P = 3000,
  459. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  460. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  461. Parent = hit,
  462. }
  463. game:GetService("Debris"):AddItem(bodvol, .5)
  464. game:GetService("Debris"):AddItem(rl, .5)
  465. elseif Type == "Normal" then
  466. local vp = Create("BodyVelocity"){
  467. P = 500,
  468. maxForce = Vector3.new(math.huge, 0, math.huge),
  469. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  470. }
  471. if knockback > 0 then
  472. vp.Parent = hit.Parent.Torso
  473. end
  474. game:GetService("Debris"):AddItem(vp, .5)
  475. elseif Type == "Up" then
  476. local bodyVelocity = Create("BodyVelocity"){
  477. velocity = Vector3.new(0, 20, 0),
  478. P = 5000,
  479. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  480. Parent = hit,
  481. }
  482. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  483. elseif Type == "DarkUp" then
  484. coroutine.resume(coroutine.create(function()
  485. for i = 0, 1, 0.1 do
  486. swait()
  487. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  488. end
  489. end))
  490. local bodyVelocity = Create("BodyVelocity"){
  491. velocity = Vector3.new(0, 20, 0),
  492. P = 5000,
  493. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  494. Parent = hit,
  495. }
  496. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  497. elseif Type == "Snare" then
  498. local bp = Create("BodyPosition"){
  499. P = 2000,
  500. D = 100,
  501. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  502. position = hit.Parent.Torso.Position,
  503. Parent = hit.Parent.Torso,
  504. }
  505. game:GetService("Debris"):AddItem(bp, 1)
  506. elseif Type == "Freeze" then
  507. local BodPos = Create("BodyPosition"){
  508. P = 50000,
  509. D = 1000,
  510. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  511. position = hit.Parent.Torso.Position,
  512. Parent = hit.Parent.Torso,
  513. }
  514. local BodGy = Create("BodyGyro") {
  515. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  516. P = 20e+003,
  517. Parent = hit.Parent.Torso,
  518. cframe = hit.Parent.Torso.CFrame,
  519. }
  520. hit.Parent.Torso.Anchored = true
  521. coroutine.resume(coroutine.create(function(Part)
  522. swait(1.5)
  523. Part.Anchored = false
  524. end), hit.Parent.Torso)
  525. game:GetService("Debris"):AddItem(BodPos, 3)
  526. game:GetService("Debris"):AddItem(BodGy, 3)
  527. end
  528. local debounce = Create("BoolValue"){
  529. Name = "DebounceHit",
  530. Parent = hit.Parent,
  531. Value = true,
  532. }
  533. game:GetService("Debris"):AddItem(debounce, Delay)
  534. c = Create("ObjectValue"){
  535. Name = "creator",
  536. Value = Player,
  537. Parent = h,
  538. }
  539. game:GetService("Debris"):AddItem(c, .5)
  540. end
  541. end
  542. -------------------------------------------------------
  543. --End Damage Function--
  544. -------------------------------------------------------
  545.  
  546. -------------------------------------------------------
  547. --Start Damage Function Customization--
  548. -------------------------------------------------------
  549. function ShowDamage(Pos, Text, Time, Color)
  550. local Rate = (1 / 30)
  551. local Pos = (Pos or Vector3.new(0, 0, 0))
  552. local Text = (Text or "")
  553. local Time = (Time or 2)
  554. local Color = (Color or Color3.new(1, 0, 1))
  555. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  556. EffectPart.Anchored = true
  557. local BillboardGui = Create("BillboardGui"){
  558. Size = UDim2.new(3, 0, 3, 0),
  559. Adornee = EffectPart,
  560. Parent = EffectPart,
  561. }
  562. local TextLabel = Create("TextLabel"){
  563. BackgroundTransparency = 1,
  564. Size = UDim2.new(1, 0, 1, 0),
  565. Text = Text,
  566. Font = "Bodoni",
  567. TextColor3 = Color,
  568. TextScaled = true,
  569. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  570. Parent = BillboardGui,
  571. }
  572. game.Debris:AddItem(EffectPart, (Time))
  573. EffectPart.Parent = game:GetService("Workspace")
  574. delay(0, function()
  575. local Frames = (Time / Rate)
  576. for Frame = 1, Frames do
  577. wait(Rate)
  578. local Percent = (Frame / Frames)
  579. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  580. TextLabel.TextTransparency = Percent
  581. end
  582. if EffectPart and EffectPart.Parent then
  583. EffectPart:Destroy()
  584. end
  585. end)
  586. end
  587. -------------------------------------------------------
  588. --End Damage Function Customization--
  589. -------------------------------------------------------
  590.  
  591. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  592. for _, c in pairs(workspace:children()) do
  593. local hum = c:findFirstChild("Humanoid")
  594. if hum ~= nil then
  595. local head = c:findFirstChild("Head")
  596. if head ~= nil then
  597. local targ = head.Position - Part.Position
  598. local mag = targ.magnitude
  599. if magni >= mag and c.Name ~= plr.Name then
  600. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  601. end
  602. end
  603. end
  604. end
  605. end
  606.  
  607.  
  608. CFuncs = {
  609. Part = {
  610. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  611. local Part = Create("Part")({
  612. Parent = Parent,
  613. Reflectance = Reflectance,
  614. Transparency = Transparency,
  615. CanCollide = false,
  616. Locked = true,
  617. BrickColor = BrickColor.new(tostring(BColor)),
  618. Name = Name,
  619. Size = Size,
  620. Material = Material
  621. })
  622. RemoveOutlines(Part)
  623. return Part
  624. end
  625. },
  626. Mesh = {
  627. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  628. local Msh = Create(Mesh)({
  629. Parent = Part,
  630. Offset = OffSet,
  631. Scale = Scale
  632. })
  633. if Mesh == "SpecialMesh" then
  634. Msh.MeshType = MeshType
  635. Msh.MeshId = MeshId
  636. end
  637. return Msh
  638. end
  639. },
  640. Mesh = {
  641. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  642. local Msh = Create(Mesh)({
  643. Parent = Part,
  644. Offset = OffSet,
  645. Scale = Scale
  646. })
  647. if Mesh == "SpecialMesh" then
  648. Msh.MeshType = MeshType
  649. Msh.MeshId = MeshId
  650. end
  651. return Msh
  652. end
  653. },
  654. Weld = {
  655. Create = function(Parent, Part0, Part1, C0, C1)
  656. local Weld = Create("Weld")({
  657. Parent = Parent,
  658. Part0 = Part0,
  659. Part1 = Part1,
  660. C0 = C0,
  661. C1 = C1
  662. })
  663. return Weld
  664. end
  665. },
  666. Sound = {
  667. Create = function(id, par, vol, pit)
  668. coroutine.resume(coroutine.create(function()
  669. local S = Create("Sound")({
  670. Volume = vol,
  671. Pitch = pit or 1,
  672. SoundId = id,
  673. Parent = par or workspace
  674. })
  675. wait()
  676. S:play()
  677. game:GetService("Debris"):AddItem(S, 6)
  678. end))
  679. end
  680. },
  681. ParticleEmitter = {
  682. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  683. local fp = Create("ParticleEmitter")({
  684. Parent = Parent,
  685. Color = ColorSequence.new(Color1, Color2),
  686. LightEmission = LightEmission,
  687. Size = Size,
  688. Texture = Texture,
  689. Transparency = Transparency,
  690. ZOffset = ZOffset,
  691. Acceleration = Accel,
  692. Drag = Drag,
  693. LockedToPart = LockedToPart,
  694. VelocityInheritance = VelocityInheritance,
  695. EmissionDirection = EmissionDirection,
  696. Enabled = Enabled,
  697. Lifetime = LifeTime,
  698. Rate = Rate,
  699. Rotation = Rotation,
  700. RotSpeed = RotSpeed,
  701. Speed = Speed,
  702. VelocitySpread = VelocitySpread
  703. })
  704. return fp
  705. end
  706. }
  707. }
  708. function RemoveOutlines(part)
  709. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  710. end
  711. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  712. local Part = Create("Part")({
  713. formFactor = FormFactor,
  714. Parent = Parent,
  715. Reflectance = Reflectance,
  716. Transparency = Transparency,
  717. CanCollide = false,
  718. Locked = true,
  719. BrickColor = BrickColor.new(tostring(BColor)),
  720. Name = Name,
  721. Size = Size,
  722. Material = Material
  723. })
  724. RemoveOutlines(Part)
  725. return Part
  726. end
  727. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  728. local Msh = Create(Mesh)({
  729. Parent = Part,
  730. Offset = OffSet,
  731. Scale = Scale
  732. })
  733. if Mesh == "SpecialMesh" then
  734. Msh.MeshType = MeshType
  735. Msh.MeshId = MeshId
  736. end
  737. return Msh
  738. end
  739. function CreateWeld(Parent, Part0, Part1, C0, C1)
  740. local Weld = Create("Weld")({
  741. Parent = Parent,
  742. Part0 = Part0,
  743. Part1 = Part1,
  744. C0 = C0,
  745. C1 = C1
  746. })
  747. return Weld
  748. end
  749.  
  750.  
  751. -------------------------------------------------------
  752. --Start Effect Function--
  753. -------------------------------------------------------
  754. EffectModel = Instance.new("Model", char)
  755. Effects = {
  756. Block = {
  757. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  758. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  759. prt.Anchored = true
  760. prt.CFrame = cframe
  761. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  762. game:GetService("Debris"):AddItem(prt, 10)
  763. if Type == 1 or Type == nil then
  764. table.insert(Effects, {
  765. prt,
  766. "Block1",
  767. delay,
  768. x3,
  769. y3,
  770. z3,
  771. msh
  772. })
  773. elseif Type == 2 then
  774. table.insert(Effects, {
  775. prt,
  776. "Block2",
  777. delay,
  778. x3,
  779. y3,
  780. z3,
  781. msh
  782. })
  783. else
  784. table.insert(Effects, {
  785. prt,
  786. "Block3",
  787. delay,
  788. x3,
  789. y3,
  790. z3,
  791. msh
  792. })
  793. end
  794. end
  795. },
  796. Sphere = {
  797. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  798. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  799. prt.Anchored = true
  800. prt.CFrame = cframe
  801. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  802. game:GetService("Debris"):AddItem(prt, 10)
  803. table.insert(Effects, {
  804. prt,
  805. "Cylinder",
  806. delay,
  807. x3,
  808. y3,
  809. z3,
  810. msh
  811. })
  812. end
  813. },
  814. Cylinder = {
  815. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  816. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  817. prt.Anchored = true
  818. prt.CFrame = cframe
  819. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  820. game:GetService("Debris"):AddItem(prt, 10)
  821. table.insert(Effects, {
  822. prt,
  823. "Cylinder",
  824. delay,
  825. x3,
  826. y3,
  827. z3,
  828. msh
  829. })
  830. end
  831. },
  832. Wave = {
  833. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  834. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  835. prt.Anchored = true
  836. prt.CFrame = cframe
  837. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  838. game:GetService("Debris"):AddItem(prt, 10)
  839. table.insert(Effects, {
  840. prt,
  841. "Cylinder",
  842. delay,
  843. x3 / 60,
  844. y3 / 60,
  845. z3 / 60,
  846. msh
  847. })
  848. end
  849. },
  850. Ring = {
  851. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  852. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  853. prt.Anchored = true
  854. prt.CFrame = cframe
  855. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  856. game:GetService("Debris"):AddItem(prt, 10)
  857. table.insert(Effects, {
  858. prt,
  859. "Cylinder",
  860. delay,
  861. x3,
  862. y3,
  863. z3,
  864. msh
  865. })
  866. end
  867. },
  868. Break = {
  869. Create = function(brickcolor, cframe, x1, y1, z1)
  870. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  871. prt.Anchored = true
  872. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  873. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  874. local num = math.random(10, 50) / 1000
  875. game:GetService("Debris"):AddItem(prt, 10)
  876. table.insert(Effects, {
  877. prt,
  878. "Shatter",
  879. num,
  880. prt.CFrame,
  881. math.random() - math.random(),
  882. 0,
  883. math.random(50, 100) / 100
  884. })
  885. end
  886. },
  887. Spiral = {
  888. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  889. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  890. prt.Anchored = true
  891. prt.CFrame = cframe
  892. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  893. game:GetService("Debris"):AddItem(prt, 10)
  894. table.insert(Effects, {
  895. prt,
  896. "Cylinder",
  897. delay,
  898. x3,
  899. y3,
  900. z3,
  901. msh
  902. })
  903. end
  904. },
  905. Push = {
  906. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  907. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  908. prt.Anchored = true
  909. prt.CFrame = cframe
  910. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  911. game:GetService("Debris"):AddItem(prt, 10)
  912. table.insert(Effects, {
  913. prt,
  914. "Cylinder",
  915. delay,
  916. x3,
  917. y3,
  918. z3,
  919. msh
  920. })
  921. end
  922. }
  923. }
  924. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  925. local fp = IT("Part")
  926. fp.formFactor = formfactor
  927. fp.Parent = parent
  928. fp.Reflectance = reflectance
  929. fp.Transparency = transparency
  930. fp.CanCollide = false
  931. fp.Locked = true
  932. fp.BrickColor = brickcolor
  933. fp.Name = name
  934. fp.Size = size
  935. fp.Position = tors.Position
  936. RemoveOutlines(fp)
  937. fp.Material = "SmoothPlastic"
  938. fp:BreakJoints()
  939. return fp
  940. end
  941.  
  942. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  943. local mesh = IT(Mesh)
  944. mesh.Parent = part
  945. if Mesh == "SpecialMesh" then
  946. mesh.MeshType = meshtype
  947. if meshid ~= "nil" then
  948. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  949. end
  950. end
  951. mesh.Offset = offset
  952. mesh.Scale = scale
  953. return mesh
  954. end
  955.  
  956. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  957. local type = type
  958. local rng = Instance.new("Part", char)
  959. rng.Anchored = true
  960. rng.BrickColor = color
  961. rng.CanCollide = false
  962. rng.FormFactor = 3
  963. rng.Name = "Ring"
  964. rng.Material = "Neon"
  965. rng.Size = Vector3.new(1, 1, 1)
  966. rng.Transparency = 1
  967. rng.TopSurface = 0
  968. rng.BottomSurface = 0
  969. rng.CFrame = pos
  970. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  971. local rngm = Instance.new("SpecialMesh", rng)
  972. rngm.MeshType = MType
  973. rngm.Scale = Vector3.new(x1, y1, z1)
  974. local scaler2 = 1
  975. local speeder = FastSpeed
  976. if type == "Add" then
  977. scaler2 = 1 * value
  978. elseif type == "Divide" then
  979. scaler2 = 1 / value
  980. end
  981. coroutine.resume(coroutine.create(function()
  982. for i = 0, 10 / bonuspeed, 0.1 do
  983. swait()
  984. if type == "Add" then
  985. scaler2 = scaler2 - 0.01 * value / bonuspeed
  986. elseif type == "Divide" then
  987. scaler2 = scaler2 - 0.01 / value * bonuspeed
  988. end
  989. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  990. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  991. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  992. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  993. end
  994. rng:Destroy()
  995. end))
  996. end
  997.  
  998. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  999. local type = type
  1000. local rng = Instance.new("Part", char)
  1001. rng.Anchored = true
  1002. rng.BrickColor = color
  1003. rng.CanCollide = false
  1004. rng.FormFactor = 3
  1005. rng.Name = "Ring"
  1006. rng.Material = "Neon"
  1007. rng.Size = Vector3.new(1, 1, 1)
  1008. rng.Transparency = 0
  1009. rng.TopSurface = 0
  1010. rng.BottomSurface = 0
  1011. rng.CFrame = pos
  1012. local rngm = Instance.new("SpecialMesh", rng)
  1013. rngm.MeshType = MType
  1014. rngm.Scale = scale
  1015. local scaler2 = 1
  1016. if type == "Add" then
  1017. scaler2 = 1 * value
  1018. elseif type == "Divide" then
  1019. scaler2 = 1 / value
  1020. end
  1021. coroutine.resume(coroutine.create(function()
  1022. for i = 0, 10 / bonuspeed, 0.1 do
  1023. swait()
  1024. if type == "Add" then
  1025. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1026. elseif type == "Divide" then
  1027. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1028. end
  1029. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1030. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1031. end
  1032. rng:Destroy()
  1033. end))
  1034. end
  1035.  
  1036. function Eviscerate(dude)
  1037. if dude.Name ~= char then
  1038. local bgf = IT("BodyGyro", dude.Head)
  1039. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1040. local val = IT("BoolValue", dude)
  1041. val.Name = "IsHit"
  1042. local ds = coroutine.wrap(function()
  1043. dude:WaitForChild("Head"):BreakJoints()
  1044. wait(0.5)
  1045. target = nil
  1046. coroutine.resume(coroutine.create(function()
  1047. for i, v in pairs(dude:GetChildren()) do
  1048. if v:IsA("Accessory") then
  1049. v:Destroy()
  1050. end
  1051. if v:IsA("Humanoid") then
  1052. v:Destroy()
  1053. end
  1054. if v:IsA("CharacterMesh") then
  1055. v:Destroy()
  1056. end
  1057. if v:IsA("Model") then
  1058. v:Destroy()
  1059. end
  1060. if v:IsA("Part") or v:IsA("MeshPart") then
  1061. for x, o in pairs(v:GetChildren()) do
  1062. if o:IsA("Decal") then
  1063. o:Destroy()
  1064. end
  1065. end
  1066. coroutine.resume(coroutine.create(function()
  1067. v.Material = "Neon"
  1068. v.CanCollide = false
  1069. local PartEmmit1 = IT("ParticleEmitter", v)
  1070. PartEmmit1.LightEmission = 1
  1071. PartEmmit1.Texture = "rbxassetid://284205403"
  1072. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1073. PartEmmit1.Rate = 150
  1074. PartEmmit1.Lifetime = NumberRange.new(1)
  1075. PartEmmit1.Size = NumberSequence.new({
  1076. NumberSequenceKeypoint.new(0, 0.75, 0),
  1077. NumberSequenceKeypoint.new(1, 0, 0)
  1078. })
  1079. PartEmmit1.Transparency = NumberSequence.new({
  1080. NumberSequenceKeypoint.new(0, 0, 0),
  1081. NumberSequenceKeypoint.new(1, 1, 0)
  1082. })
  1083. PartEmmit1.Speed = NumberRange.new(0, 0)
  1084. PartEmmit1.VelocitySpread = 30000
  1085. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1086. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1087. local BodPoss = IT("BodyPosition", v)
  1088. BodPoss.P = 3000
  1089. BodPoss.D = 1000
  1090. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1091. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1092. v.Color = maincolor.Color
  1093. coroutine.resume(coroutine.create(function()
  1094. for i = 0, 49 do
  1095. swait(1)
  1096. v.Transparency = v.Transparency + 0.08
  1097. end
  1098. wait(0.5)
  1099. PartEmmit1.Enabled = false
  1100. wait(3)
  1101. v:Destroy()
  1102. dude:Destroy()
  1103. end))
  1104. end))
  1105. end
  1106. end
  1107. end))
  1108. end)
  1109. ds()
  1110. end
  1111. end
  1112.  
  1113. function FindNearestHead(Position, Distance, SinglePlayer)
  1114. if SinglePlayer then
  1115. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1116. end
  1117. local List = {}
  1118. for i, v in pairs(workspace:GetChildren()) do
  1119. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1120. table.insert(List, v)
  1121. end
  1122. end
  1123. return List
  1124. end
  1125.  
  1126. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1127. local type = type
  1128. local rng = Instance.new("Part", char)
  1129. rng.Anchored = true
  1130. rng.BrickColor = color
  1131. rng.CanCollide = false
  1132. rng.FormFactor = 3
  1133. rng.Name = "Ring"
  1134. rng.Material = "Neon"
  1135. rng.Size = Vector3.new(1, 1, 1)
  1136. rng.Transparency = 0
  1137. rng.TopSurface = 0
  1138. rng.BottomSurface = 0
  1139. rng.CFrame = pos
  1140. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1141. local rngm = Instance.new("SpecialMesh", rng)
  1142. rngm.MeshType = MType
  1143. rngm.Scale = Vector3.new(x1, y1, z1)
  1144. local scaler2 = 1
  1145. local speeder = FastSpeed
  1146. if type == "Add" then
  1147. scaler2 = 1 * value
  1148. elseif type == "Divide" then
  1149. scaler2 = 1 / value
  1150. end
  1151. coroutine.resume(coroutine.create(function()
  1152. for i = 0, 10 / bonuspeed, 0.1 do
  1153. swait()
  1154. if type == "Add" then
  1155. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1156. elseif type == "Divide" then
  1157. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1158. end
  1159. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1160. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1161. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1162. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1163. end
  1164. rng:Destroy()
  1165. end))
  1166. end
  1167.  
  1168. function SoulSteal(dude)
  1169. if dude.Name ~= char then
  1170. local bgf = IT("BodyGyro", dude.Head)
  1171. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1172. local val = IT("BoolValue", dude)
  1173. val.Name = "IsHit"
  1174. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1175. local soulst = coroutine.wrap(function()
  1176. local soul = Instance.new("Part",dude)
  1177. soul.Size = Vector3.new(1,1,1)
  1178. soul.CanCollide = false
  1179. soul.Anchored = false
  1180. soul.Position = torso.Position
  1181. soul.Transparency = 1
  1182. local PartEmmit1 = IT("ParticleEmitter", soul)
  1183. PartEmmit1.LightEmission = 1
  1184. PartEmmit1.Texture = "rbxassetid://569507414"
  1185. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1186. PartEmmit1.Rate = 250
  1187. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1188. PartEmmit1.Size = NumberSequence.new({
  1189. NumberSequenceKeypoint.new(0, 1, 0),
  1190. NumberSequenceKeypoint.new(1, 0, 0)
  1191. })
  1192. PartEmmit1.Transparency = NumberSequence.new({
  1193. NumberSequenceKeypoint.new(0, 0, 0),
  1194. NumberSequenceKeypoint.new(1, 1, 0)
  1195. })
  1196. PartEmmit1.Speed = NumberRange.new(0, 0)
  1197. PartEmmit1.VelocitySpread = 30000
  1198. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1199. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1200. local BodPoss = IT("BodyPosition", soul)
  1201. BodPoss.P = 3000
  1202. BodPoss.D = 1000
  1203. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1204. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1205. wait(1.6)
  1206. soul.Touched:connect(function(hit)
  1207. if hit.Parent == char then
  1208. soul:Destroy()
  1209. end
  1210. end)
  1211. wait(1.2)
  1212. while soul do
  1213. swait()
  1214. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1215. BodPoss.Position = tors.Position
  1216. end
  1217. end)
  1218. soulst()
  1219. end
  1220. end
  1221. function FaceMouse()
  1222. local Cam = workspace.CurrentCamera
  1223. return {
  1224. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1225. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1226. }
  1227. end
  1228. -------------------------------------------------------
  1229. --End Effect Function--
  1230. -------------------------------------------------------
  1231. function Cso(ID, PARENT, VOLUME, PITCH)
  1232. local NSound = nil
  1233. coroutine.resume(coroutine.create(function()
  1234. NSound = IT("Sound", PARENT)
  1235. NSound.Volume = VOLUME
  1236. NSound.Pitch = PITCH
  1237. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1238. swait()
  1239. NSound:play()
  1240. game:GetService("Debris"):AddItem(NSound, 10)
  1241. end))
  1242. return NSound
  1243. end
  1244. function CameraEnshaking(Length, Intensity)
  1245. coroutine.resume(coroutine.create(function()
  1246. local intensity = 1 * Intensity
  1247. local rotM = 0.01 * Intensity
  1248. for i = 0, Length, 0.1 do
  1249. swait()
  1250. intensity = intensity - 0.05 * Intensity / Length
  1251. rotM = rotM - 5.0E-4 * Intensity / Length
  1252. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1253. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1254. end
  1255. hum.CameraOffset = Vector3.new(0, 0, 0)
  1256. end))
  1257. end
  1258. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1259. local Hitboxpart = Instance.new("Part", EffectModel)
  1260. RemoveOutlines(Hitboxpart)
  1261. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1262. Hitboxpart.CanCollide = false
  1263. Hitboxpart.Transparency = 1
  1264. Hitboxpart.Anchored = true
  1265. Hitboxpart.CFrame = Pose
  1266. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1267. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1268. end
  1269. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1270. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1271. prt.Anchored = true
  1272. prt.CFrame = cframe
  1273. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1274. game:GetService("Debris"):AddItem(prt, 10)
  1275. if Type == 1 or Type == nil then
  1276. table.insert(Effects, {
  1277. prt,
  1278. "Block1",
  1279. delay,
  1280. x3,
  1281. y3,
  1282. z3,
  1283. msh
  1284. })
  1285. elseif Type == 2 then
  1286. table.insert(Effects, {
  1287. prt,
  1288. "Block2",
  1289. delay,
  1290. x3,
  1291. y3,
  1292. z3,
  1293. msh
  1294. })
  1295. elseif Type == 3 then
  1296. table.insert(Effects, {
  1297. prt,
  1298. "Block3",
  1299. delay,
  1300. x3,
  1301. y3,
  1302. z3,
  1303. msh
  1304. })
  1305. end
  1306. end
  1307.  
  1308. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1309. local Part = Create("Part"){
  1310. Parent = Parent,
  1311. Reflectance = Reflectance,
  1312. Transparency = Transparency,
  1313. CanCollide = false,
  1314. Locked = true,
  1315. BrickColor = BrickColor.new(tostring(BColor)),
  1316. Name = Name,
  1317. Size = Size,
  1318. Material = Material,
  1319. }
  1320. RemoveOutlines(Part)
  1321. return Part
  1322. end
  1323.  
  1324. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1325. local Msh = Create(Mesh){
  1326. Parent = Part,
  1327. Offset = OffSet,
  1328. Scale = Scale,
  1329. }
  1330. if Mesh == "SpecialMesh" then
  1331. Msh.MeshType = MeshType
  1332. Msh.MeshId = MeshId
  1333. end
  1334. return Msh
  1335. end
  1336.  
  1337. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1338. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1339. prt.Anchored = true
  1340. prt.CFrame = cframe
  1341. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1342. game:GetService("Debris"):AddItem(prt,2)
  1343. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1344. for i=0,1,delay do
  1345. swait()
  1346. Part.Transparency=i
  1347. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1348. end
  1349. Part.Parent=nil
  1350. end),prt,msh,(math.random(0,1)+math.random())/5)
  1351. end
  1352. -------------------------------------------------------
  1353. --End Important Functions--
  1354. -------------------------------------------------------
  1355.  
  1356.  
  1357.  
  1358. --[[
  1359. Thanks for using Build-To-Lua by jarredbcv.
  1360. ]]--
  1361.  
  1362. New = function(Object, Parent, Name, Data)
  1363. local Object = Instance.new(Object)
  1364. for Index, Value in pairs(Data or {}) do
  1365. Object[Index] = Value
  1366. end
  1367. Object.Parent = Parent
  1368. Object.Name = Name
  1369. return Object
  1370. end
  1371.  
  1372. Gunty = New("Model",char,"Gunty",{})
  1373. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1374. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1375. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1376. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1377. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1378. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1379. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1380. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1381. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1382. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1383. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1384. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1385. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1386. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1387. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1388. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1389. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1390. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1391. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1392. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1393. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1394. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1395. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1396. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1397. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1398. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1399. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1400. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1401. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1402. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1403. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1404. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1405. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1406. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1407. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1408. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1409. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1410. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1411. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1412. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1413. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1414. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1415. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1416. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1417. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1418. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1419. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1420. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1421. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1422. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1423. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1424. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1425. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1426. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1427. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1428. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1429. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1430. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1431. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1432. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1433. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1434. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1435. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1436. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1437. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1438. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1439. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1440. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1441. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1442. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1443. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1444. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1445. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1446. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1447. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1448. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1449. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1450. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1451. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1452. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1453. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1454. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1455. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1456. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1457. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1458. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1459. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1460. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1461. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1462. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1463. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1464. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1465. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1466. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1467. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1468. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1469. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1470. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1471. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1472. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1473. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1474. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1475. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1476. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1477. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1478. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1479. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1480. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1481. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1482. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1483. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1484. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1485. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1486. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1487. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1488. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1489. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1490. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1491. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1492. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1493. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1494. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1495. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1496. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1497. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1498. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1499. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1500. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1501.  
  1502.  
  1503. local NewInstance = function(instance,parent,properties)
  1504. local inst = Instance.new(instance,parent)
  1505. if(properties)then
  1506. for i,v in next, properties do
  1507. pcall(function() inst[i] = v end)
  1508. end
  1509. end
  1510. return inst;
  1511. end
  1512.  
  1513. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1514.  
  1515. ArmorColorParts = {}
  1516. ArmorColorParts2 = {}
  1517. NeonColorParts = {}
  1518. local all, last = {}, nil
  1519. function scan(p)
  1520. for _, v in pairs(p:GetChildren()) do
  1521. if v:IsA("BasePart") then
  1522. if v.BrickColor == BrickColor.new("Black") then
  1523. table.insert(ArmorColorParts, v)
  1524. end
  1525. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1526. table.insert(ArmorColorParts2, v)
  1527. end
  1528. if v.BrickColor == BrickColor.new("Dark green") then
  1529. table.insert(NeonColorParts, v)
  1530. end
  1531. if last then
  1532. local w = Instance.new("Weld")
  1533. w.Part0, w.Part1 = last, v
  1534. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1535. w.Parent = last
  1536. end
  1537. table.insert(all, v)
  1538. last = v
  1539. end
  1540. scan(v)
  1541. end
  1542. end
  1543. scan(Gunty)
  1544. for _, v in pairs(all) do
  1545. v.Anchored = false
  1546. v.CanCollide = false
  1547. end
  1548. -------------------------------------------------------
  1549. --Start Customization--
  1550. -------------------------------------------------------
  1551. local Player_Size = 1
  1552. if Player_Size ~= 1 then
  1553. root.Size = root.Size * Player_Size
  1554. tors.Size = tors.Size * Player_Size
  1555. hed.Size = hed.Size * Player_Size
  1556. ra.Size = ra.Size * Player_Size
  1557. la.Size = la.Size * Player_Size
  1558. rl.Size = rl.Size * Player_Size
  1559. ll.Size = ll.Size * Player_Size
  1560. ----------------------------------------------------------------------------------
  1561. rootj.Parent = root
  1562. neck.Parent = tors
  1563. RW.Parent = tors
  1564. LW.Parent = tors
  1565. RH.Parent = tors
  1566. LH.Parent = tors
  1567. ----------------------------------------------------------------------------------
  1568. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1569. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1570. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1571. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1572. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1573. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1574. ----------------------------------------------------------------------------------
  1575. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1576. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1577. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1578. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1579. --hat.Parent = Character
  1580. end
  1581. ----------------------------------------------------------------------------------
  1582. local SONG = 866737683
  1583. local SONG2 = 0
  1584. local Music = Instance.new("Sound",tors)
  1585. Music.Volume = 2.5
  1586. Music.Looped = true
  1587. Music.Pitch = 1 --Pitcher
  1588. ----------------------------------------------------------------------------------
  1589. local equipped = false
  1590. local idle = 0
  1591. local change = 1
  1592. local val = 0
  1593. local toim = 0
  1594. local idleanim = 0.4
  1595. local sine = 0
  1596. local Mode = 1
  1597. ----------------------------------------------------------------------------------
  1598. hum.WalkSpeed = 8
  1599. hum.JumpPower = 57
  1600. hum.Animator.Parent = nil
  1601. local naeeym2 = IT("BillboardGui",char)
  1602. naeeym2.AlwaysOnTop = true
  1603. naeeym2.Size = UDim2.new(5,35,2,15)
  1604. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1605. naeeym2.MaxDistance = 75
  1606. naeeym2.Adornee = hed
  1607. naeeym2.Name = "Name"
  1608. --naeeym2.PlayerToHideFrom = Player
  1609. local tecks2 = IT("TextLabel",naeeym2)
  1610. tecks2.BackgroundTransparency = 1
  1611. tecks2.TextScaled = true
  1612. tecks2.BorderSizePixel = 0
  1613. tecks2.Text = "meh rainbow :/"
  1614. tecks2.Font = "Fantasy"
  1615. tecks2.TextSize = 30
  1616. tecks2.TextStrokeTransparency = 0
  1617. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1618. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  1619. tecks2.Size = UDim2.new(1,0,0.5,0)
  1620. tecks2.Parent = naeeym2
  1621. -------------------------------------------------------
  1622. --End Customization--
  1623. -------------------------------------------------------
  1624.  
  1625.  
  1626. -------------------------------------------------------
  1627. --Start Attacks N Stuff--
  1628. -------------------------------------------------------
  1629. function resetmode()
  1630. tecks2.Text = "meh rainbow :/"
  1631. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1632. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  1633. for i, v in pairs(ArmorColorParts) do
  1634. v.BrickColor = BrickColor.new("Black")
  1635. v.Material = "SmoothPlastic"
  1636. v.Transparency = 0
  1637. end
  1638. for i, v in pairs(ArmorColorParts2) do
  1639. v.BrickColor = BrickColor.new("Medium stone grey")
  1640. v.Material = "Metal"
  1641. v.Transparency = 0
  1642. end
  1643. for i, v in pairs(NeonColorParts) do
  1644. maincolor = BrickColor.new("Royal purple")
  1645. v.BrickColor = maincolor
  1646. v.Material = "Neon"
  1647. v.Transparency = 0
  1648. end
  1649. Mode = 1
  1650. SONG = 866737683
  1651. end
  1652. function Taunt()
  1653. attack = true
  1654. hum.WalkSpeed = 0
  1655. TAUNT:Play()
  1656. repeat
  1657. swait()
  1658. TAUNT.Parent = tors
  1659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1660. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1661. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1662. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1663. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1664. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1665. until TAUNT.Playing == false
  1666. attack = false
  1667. hum.WalkSpeed = 8
  1668. end
  1669. function attackone()
  1670. attack = true
  1671. hum.WalkSpeed = 3.01
  1672. for i = 0, 1.7, 0.1 do
  1673. swait()
  1674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1676. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1677. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1678. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1679. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1680. end
  1681. Cso("203426541", ra, 10, 1)
  1682. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1683. CameraEnshaking(2, 5)
  1684. for i = 0, 1.4, 0.1 do
  1685. swait()
  1686. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1689. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1690. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1691. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1692. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1693. end
  1694. hum.WalkSpeed = 8
  1695. attack = false
  1696. end
  1697. function attacktwo()
  1698. attack = true
  1699. hum.WalkSpeed = 3.01
  1700. for i = 0, 1.7, 0.1 do
  1701. swait()
  1702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1704. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1705. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1706. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1707. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1708. end
  1709. Cso("203426541", rl, 10, 1)
  1710. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1711. CameraEnshaking(2, 3)
  1712. for i = 0, 1.4, 0.1 do
  1713. swait()
  1714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1716. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1717. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1718. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1719. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1720. end
  1721. hum.WalkSpeed = 8
  1722. attack = false
  1723. end
  1724. function attackthree()
  1725. attack = true
  1726. hum.WalkSpeed = 3.01
  1727. for i = 0, 1.4, 0.1 do
  1728. swait()
  1729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1731. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1732. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1733. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1734. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1735. end
  1736. Cso("203426541", hed, 10, 1)
  1737. for i = 0, 1.7, 0.1 do
  1738. swait()
  1739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1741. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1742. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1743. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1744. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1745. end
  1746. CameraEnshaking(2, 8)
  1747. Cso("260435136", hed, 10, .9)
  1748. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1749. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1750. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1751. for i = 0, 1.8, 0.1 do
  1752. swait()
  1753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1755. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1756. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1757. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1758. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1759. end
  1760. hum.WalkSpeed = 8
  1761. attack = false
  1762. end
  1763. function Power_Burst()
  1764. hum.WalkSpeed = 4
  1765. attack = true
  1766. Cso("163619849", Handle, 10, 1.35)
  1767. for i = 0,4.3,0.1 do
  1768. swait()
  1769. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1772. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1773. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1774. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1775. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1776. end
  1777. CameraEnshaking(2.5, 20)
  1778. Cso("539294959", Handle, 10, .9)
  1779. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1780. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1781. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1782. for i = 0,3,0.1 do
  1783. swait()
  1784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1786. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1787. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1788. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1789. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1790. end
  1791. hum.WalkSpeed = 8
  1792. attack = false
  1793. end
  1794. function Magic_Bombs()
  1795. attack = true
  1796. hum.WalkSpeed = 0
  1797. local GYRO = IT("BodyGyro",root)
  1798. GYRO.D = 100
  1799. GYRO.P = 2000
  1800. GYRO.MaxTorque = VT(0,4000000,0)
  1801. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1802. for i = 0,3.6,0.1 do
  1803. swait()
  1804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1807. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1808. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1810. end
  1811. CameraEnshaking(1, 6)
  1812. GYRO:Destroy()
  1813. Cso("588734356", Handle, 10, 1.05)
  1814. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1815. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1816. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1817. for i = 0,2,0.1 do
  1818. swait()
  1819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1821. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1822. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1823. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1825. end
  1826. local GYRO = IT("BodyGyro",root)
  1827. GYRO.D = 100
  1828. GYRO.P = 2000
  1829. GYRO.MaxTorque = VT(0,4000000,0)
  1830. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1831. for i = 0,2.4,0.1 do
  1832. swait()
  1833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1836. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1837. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1839. end
  1840. GYRO:Destroy()
  1841. CameraEnshaking(1, 6)
  1842. Cso("588734356", Handle, 10, 1.05)
  1843. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1844. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1845. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1846. for i = 0,2,0.1 do
  1847. swait()
  1848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1850. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1851. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1852. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1853. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1854. end
  1855. local GYRO = IT("BodyGyro",root)
  1856. GYRO.D = 100
  1857. GYRO.P = 2000
  1858. GYRO.MaxTorque = VT(0,4000000,0)
  1859. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1860. for i = 0,2.4,0.1 do
  1861. swait()
  1862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1864. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1865. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1866. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1867. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1868. end
  1869. GYRO:Destroy()
  1870. CameraEnshaking(1, 6)
  1871. Cso("588734356", Handle, 10, 1.05)
  1872. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1873. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1874. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1875. for i = 0,2,0.1 do
  1876. swait()
  1877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1878. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1879. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1880. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1881. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1882. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1883. end
  1884. attack = false
  1885. hum.WalkSpeed = 8
  1886. end
  1887. function Dangerous_Field()
  1888. attack = true
  1889. hum.WalkSpeed = 0
  1890. for i = 0,10,0.1 do
  1891. swait()
  1892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1893. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1894. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1895. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1896. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1897. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1898. CameraEnshaking(1, 7)
  1899. Cso("588734356", Handle, 10, 1.2)
  1900. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1901. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1902. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1903. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1904. end
  1905. attack = false
  1906. hum.WalkSpeed = 8
  1907. end
  1908. function Shockwave()
  1909. attack = true
  1910. hum.WalkSpeed = 0
  1911. for i = 0,4,0.1 do
  1912. swait()
  1913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1914. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1915. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1916. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1917. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1918. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1919. end
  1920. coroutine.resume(coroutine.create(function()
  1921. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1922. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1923. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1924. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1925. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1926. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1927. CameraEnshaking(1, 7)
  1928. wait(0.05)
  1929. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1930. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1931. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1932. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  1933. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1934. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1935. CameraEnshaking(1, 7)
  1936. wait(0.05)
  1937. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1938. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1939. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1940. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1941. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1942. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1943. CameraEnshaking(1, 7)
  1944. wait(0.05)
  1945. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1946. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1947. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1948. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1949. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1950. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1951. CameraEnshaking(1, 7)
  1952. wait(0.05)
  1953. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1954. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1955. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1956. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1957. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1958. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1959. CameraEnshaking(1, 7)
  1960. wait(0.05)
  1961. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1962. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1963. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1964. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1965. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1966. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1967. CameraEnshaking(1, 7)
  1968. end))
  1969. Cso("440145223", Handle, 10, 1.05)
  1970. for i = 1,7,0.1 do
  1971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1972. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1973. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1974. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1975. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1976. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1977. end
  1978. wait(.6)
  1979. hum.WalkSpeed = 8
  1980. attack = false
  1981. end
  1982. function Pulse()
  1983. attack = true
  1984. hum.WalkSpeed = 0
  1985. local GYRO = IT("BodyGyro",root)
  1986. GYRO.D = 100
  1987. GYRO.P = 2000
  1988. GYRO.MaxTorque = VT(0,4000000,0)
  1989. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1990. for i = 0,4,0.1 do
  1991. swait()
  1992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1993. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  1994. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1995. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1996. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  1997. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1998. end
  1999. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2000. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2001. CameraEnshaking(1, 25)
  2002. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2003. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2004. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2005. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2006. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2007. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2008. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2009. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2010. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2011. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2012. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2013. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2014. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2015. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2016. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2017. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2018. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2019. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2020. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2021. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2022. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2023. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2024. Cso("440145223", Handle, 10, 1.05)
  2025. GYRO:Destroy()
  2026. for i = 1,2,0.1 do
  2027. swait()
  2028. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2029. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2030. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2031. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2032. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2033. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2034. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2035. end
  2036. hum.WalkSpeed = 8
  2037. attack = false
  2038. end
  2039. function LAZER()
  2040. attack = true
  2041. hum.WalkSpeed = 0.03
  2042. for i = 0,4,0.1 do
  2043. swait()
  2044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2046. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2047. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2048. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2049. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2050. end
  2051. LAZOR:Play()
  2052. local GYRO = IT("BodyGyro",root)
  2053. GYRO.D = 100
  2054. GYRO.P = 2000
  2055. GYRO.MaxTorque = VT(0,4000000,0)
  2056. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2057. repeat
  2058. swait(2)
  2059. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2060. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2061. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2062. LAZOR.Parent = ra
  2063. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2064. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2065. CameraEnshaking(1, 7)
  2066. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2067. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2068. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2069. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2070. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2071. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2072. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2073. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2074. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2075. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2076. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2077. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2078. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2079. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2080. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2081. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2082. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2083. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2084. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2085. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2086. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2087. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2088. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2089. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2090. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2091. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2092. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2093. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2094. until LAZOR.Playing == false
  2095. GYRO:Destroy()
  2096. hum.WalkSpeed = 8
  2097. attack = false
  2098. end
  2099. function Spirit_Beam()
  2100. attack = true
  2101. hum.WalkSpeed = 0
  2102. local GYRO = IT("BodyGyro",root)
  2103. GYRO.D = 100
  2104. GYRO.P = 2000
  2105. GYRO.MaxTorque = VT(0,4000000,0)
  2106. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2107. for i = 0,5,0.1 do
  2108. swait()
  2109. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2112. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2114. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2115. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2116. end
  2117. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2118. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2119. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2120. local beam = Instance.new("Part", workspace)
  2121. beam.BrickColor = BrickColor.new("Fog")
  2122. beam.FormFactor = "Custom"
  2123. beam.Material = "Glass"
  2124. beam.Transparency = 0.5
  2125. beam.Anchored = true
  2126. beam.Locked = true
  2127. beam.CanCollide = false
  2128. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2129. beam.Size = Vector3.new(1.05, 1.05, distance)
  2130. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2131. game:GetService("Debris"):AddItem(beam, 0.14)
  2132. local sound = Instance.new('Sound',Handle)
  2133. sound.SoundId = 'rbxassetid://588697948'
  2134. sound.Volume = 7
  2135. sound.EmitterSize = 40
  2136. sound.MaxDistance = 450
  2137. sound:Play()
  2138. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2139. GYRO:Destroy()
  2140. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2141. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2142. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2143. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2144. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2145. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2146. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2147. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2148. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2149. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2150. wait(0.3)
  2151. attack = false
  2152. hum.WalkSpeed = 8
  2153. ref:Destroy()
  2154. end
  2155. function Distort()
  2156. attack = true
  2157. hum.WalkSpeed = 0
  2158. local pos = root.Position
  2159. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2160. Cso("261227592", tors, 10, 0.85)
  2161. for i = 1,2.5,0.1 do
  2162. swait()
  2163. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2164. end
  2165. attack = false
  2166. hum.WalkSpeed = 8
  2167. end
  2168. function Ancient_Rage()
  2169. attack = true
  2170. hum.WalkSpeed = 4
  2171. Cso("907329532", tors, 10, 1.05)
  2172. for i = 1,14,0.1 do
  2173. swait()
  2174. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2175. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2176. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2177. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2178. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2179. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2180. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2181. if v:FindFirstChild("Head") then
  2182. Eviscerate(v)
  2183. end
  2184. end
  2185. end
  2186. attack = false
  2187. hum.WalkSpeed = 8
  2188. end
  2189. function TTTTTTTTTTTaunt()
  2190. attack = true
  2191. hum.WalkSpeed = 0
  2192. DTAUNT:Play()
  2193. repeat
  2194. swait()
  2195. DTAUNT.Parent = tors
  2196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2200. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2201. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2202. until DTAUNT.Playing == false
  2203. attack = false
  2204. hum.WalkSpeed = 8
  2205. end
  2206. function HAAH()
  2207. attack = true
  2208. hum.WalkSpeed = 0
  2209. Cso("300208779", hed, 10, 1)
  2210. for i = 0,9,0.1 do
  2211. swait()
  2212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2214. if Mrandom(1,15) == 1 then
  2215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2216. end
  2217. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2218. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2219. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2220. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2221. end
  2222. attack = false
  2223. hum.WalkSpeed = 10
  2224. end
  2225. function again()
  2226. attack = true
  2227. hum.WalkSpeed = 0
  2228. ITAUNT:Play()
  2229. repeat
  2230. swait()
  2231. ITAUNT.Parent = tors
  2232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2233. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2234. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2235. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2236. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2237. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2238. until ITAUNT.Playing == false
  2239. attack = false
  2240. hum.WalkSpeed = 8
  2241. end
  2242. function LunarSpin()
  2243. attack = true
  2244. hum.WalkSpeed = 0
  2245. for i = 0,17,0.05 do
  2246. CameraEnshaking(1, 5)
  2247. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2248. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2249. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2250. swait()
  2251. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2256. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2257. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2258. end
  2259. hum.WalkSpeed = 8
  2260. attack = false
  2261. end
  2262. function Decapitate()
  2263. local target = nil
  2264. local targettorso = nil
  2265. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2266. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2267. target = mouse.Target.Parent.Humanoid
  2268. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2269. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2270. end
  2271. end
  2272. if target ~= nil then
  2273. targettorso.Anchored = true
  2274. attack = true
  2275. hum.WalkSpeed = 0
  2276. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2277. for i = 0,4.2,0.1 do
  2278. swait()
  2279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2281. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2282. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2284. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2285. end
  2286. local ModelHead01 = New("Model", char, "", {})
  2287. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2288. local Head01 = targethead:Clone()
  2289. targethead.Transparency = 1
  2290. Head01.Parent = ModelHead01
  2291. local weldHead01 = Instance.new("Weld")
  2292. weldHead01.Parent = Head01
  2293. weldHead01.Part0 = targethead
  2294. weldHead01.Part1 = Head01
  2295. weldHead01.C1 = CFrame.new(0, 0, 0)
  2296. targethead.face:Remove()
  2297. weldHead01.Part0 = ra
  2298. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2299. targettorso:BreakJoints()
  2300. CreateSound("314390675", targettorso, 5, .7)
  2301. for i = 0,3.2,0.1 do
  2302. swait()
  2303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2308. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2309. end
  2310. for i = 0,4.2,0.1 do
  2311. swait()
  2312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2316. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2318. end
  2319. CreateSound("541909763", targettorso, 5, .8)
  2320. weldHead01:Destroy()
  2321. Head01.CanCollide = true
  2322. local bodyVelocity2 = Create("BodyVelocity")({
  2323. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2324. P = 5000,
  2325. maxForce = Vector3.new(8000, 8000, 8000),
  2326. Parent = Head01
  2327. })
  2328. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2329. for i = 0,6.2,0.1 do
  2330. swait()
  2331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2333. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2334. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2335. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2337. end
  2338. targettorso.Anchored = false
  2339. attack = false
  2340. hum.WalkSpeed = 8
  2341. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2342. end
  2343. end
  2344. function BalanceSpin()
  2345. attack = true
  2346. hum.WalkSpeed = 2
  2347. for i = 0,17,0.07 do
  2348. CameraEnshaking(1, 5)
  2349. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2350. swait()
  2351. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2352. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2353. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2356. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2358. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2359. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2360. end
  2361. hum.WalkSpeed = 8
  2362. attack = false
  2363. end
  2364.  
  2365. function BARK()
  2366. attack = true
  2367. hum.WalkSpeed = 0
  2368. BATAUNT:Play()
  2369. repeat
  2370. BATAUNT.Parent = tors
  2371. swait()
  2372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2374. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2375. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2376. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2377. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2378. until BATAUNT.Playing == false
  2379. attack = false
  2380. hum.WalkSpeed = 8
  2381. end
  2382. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2383. local NSound = nil
  2384. coroutine.resume(coroutine.create(function()
  2385. NSound = Instance.new("Sound", PARENT)
  2386. NSound.Volume = VOLUME
  2387. NSound.Pitch = PITCH
  2388. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2389. swait()
  2390. NSound:play()
  2391. game:GetService("Debris"):AddItem(NSound, 10)
  2392. end))
  2393. return NSound
  2394. end
  2395. function Bark_Splosion()
  2396. attack = true
  2397. for i = 0,2,0.05 do
  2398. swait()
  2399. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2400. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2405. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2406. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2407. end
  2408. CreateSound("331666100", tors, 10, 1)
  2409. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2410. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2411. CameraEnshaking(1.5, 10)
  2412. for i = 1,2,0.1 do
  2413. swait()
  2414. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2415. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2416. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2419. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2420. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2421. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2423. end
  2424. wait(.6)
  2425. attack = false
  2426. end
  2427. corrupted = false
  2428. function Pixel_Corrupt()
  2429. attack = true
  2430. corrupted = true
  2431. for i = 0,3,0.05 do
  2432. swait()
  2433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2435. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2436. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2437. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2445. end
  2446. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2447. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2448. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2449. CreateSound("331666100", refa, 10, 1)
  2450. CameraEnshaking(1.5, 10)
  2451. coroutine.resume(coroutine.create(function()
  2452. for i = 1,20,0.1 do
  2453. swait(5)
  2454. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2455. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2456. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2457. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2458. CreateSound("331666100", refa, 10, 1)
  2459. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2460. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2461. end
  2462. refa:Destroy()
  2463. corrupted = false
  2464. end))
  2465. for i = 1,2.5,0.1 do
  2466. swait()
  2467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2473. end
  2474. wait(.3)
  2475. attack = false
  2476. end
  2477. function un_fun()
  2478. attack = true
  2479. hum.WalkSpeed = 0
  2480. BTAUNT:Play()
  2481. repeat
  2482. swait()
  2483. BTAUNT.Parent = tors
  2484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2485. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2486. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2487. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2488. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2489. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2490. until BTAUNT.Playing == false
  2491. attack = false
  2492. hum.WalkSpeed = 8
  2493. end
  2494. function thisisit()
  2495. attack = true
  2496. hum.WalkSpeed = 0
  2497. STAUNT:Play()
  2498. repeat
  2499. swait()
  2500. STAUNT.Parent = tors
  2501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2502. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2503. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2504. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2505. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2507. until STAUNT.Playing == false
  2508. attack = false
  2509. hum.WalkSpeed = 8
  2510. end
  2511. function Exploit()
  2512. exploitable = false
  2513. Cso("907332670", tors, 10, 1.05)
  2514. coroutine.resume(coroutine.create(function()
  2515. for i = 1,20,0.1 do
  2516. swait()
  2517. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2518. end
  2519. Cso("12222030", tors, 10, 1.05)
  2520. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2521. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2522. if v:FindFirstChild("Head") then
  2523. Eviscerate(v)
  2524. SoulSteal(v)
  2525. end
  2526. end
  2527. wait(15)
  2528. exploitable = true
  2529. end))
  2530. end
  2531. function ASCENTION()
  2532. attack = true
  2533. hum.WalkSpeed = 0
  2534. Cso("987502413", tors, 10, 1.05)
  2535. local vel2 = Instance.new("BodyVelocity",tors)
  2536. vel2.Velocity = Vector3.new(0,30,0)
  2537. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2538. for i = 0,20,0.1 do
  2539. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2540. swait()
  2541. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2542. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2543. CameraEnshaking(1, 4)
  2544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2545. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2546. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2547. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2548. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2549. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2550. end
  2551. hum.WalkSpeed = 8
  2552. vel2:Destroy()
  2553. attack = false
  2554. end
  2555. -------------------------------------------------------
  2556. --End Attacks N Stuff--
  2557. -------------------------------------------------------
  2558. Sprinting = false
  2559. mouse.KeyDown:connect(function(key)
  2560. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2561. Swing = 2
  2562. hum.WalkSpeed = 38.82
  2563. Sprinting = true
  2564. end
  2565. end)
  2566. mouse.KeyUp:connect(function(key)
  2567. if string.byte(key) == 48 and attack == false then
  2568. Swing = 1
  2569. Sprinting = false
  2570. hum.WalkSpeed = 8
  2571. end
  2572. end)
  2573. mouse.KeyDown:connect(function(key)
  2574. if attack == false then
  2575. if key == 'q' and Mode == 1 then
  2576. Power_Burst()
  2577. elseif key == '1' and Mode ~= 2 then
  2578. Mode = 2
  2579. SONG = 1384070812
  2580. tecks2.Text = "Savage Rainbow c;<"
  2581. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2582. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2583. for i, v in pairs(ArmorColorParts) do
  2584. v.BrickColor = BrickColor.new("Bright red")
  2585. v.Material = "Metal"
  2586. v.Transparency = 0
  2587. end
  2588. for i, v in pairs(ArmorColorParts2) do
  2589. v.BrickColor = BrickColor.new("Persimmon")
  2590. v.Material = "Metal"
  2591. v.Transparency = 0
  2592. end
  2593. for i, v in pairs(NeonColorParts) do
  2594. maincolor = BrickColor.new("New Yeller")
  2595. v.BrickColor = maincolor
  2596. v.Material = "Neon"
  2597. v.Transparency = 0
  2598. end
  2599. elseif key == '1' and Mode == 2 then
  2600. resetmode()
  2601. elseif key == 't' and Mode == 1 then
  2602. Taunt()
  2603. elseif key == 'q' and Mode == 2 then
  2604. Magic_Bombs()
  2605. elseif key == 'e' and Mode == 2 then
  2606. Dangerous_Field()
  2607. elseif key == 't' and Mode == 2 then
  2608. HAAH()
  2609. end
  2610. ---------------------------------------------------------------------
  2611. if key == 'm' and Mode == 1 then
  2612. Mode = pIXELATED
  2613. SONG = 1026852667
  2614. tecks2.Text = "Arcade Rainbow"
  2615. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2616. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2617. for i, v in pairs(ArmorColorParts) do
  2618. v.BrickColor = BrickColor.new("Navy blue")
  2619. v.Material = "Glass"
  2620. v.Transparency = 0
  2621. end
  2622. for i, v in pairs(ArmorColorParts2) do
  2623. v.BrickColor = BrickColor.new("Really black")
  2624. v.Material = "Glass"
  2625. v.Transparency = 0
  2626. end
  2627. for i, v in pairs(NeonColorParts) do
  2628. maincolor = BrickColor.new("Lapis")
  2629. v.BrickColor = maincolor
  2630. v.Material = "Neon"
  2631. v.Transparency = 0
  2632. end
  2633. elseif key == 'm' and Mode == pIXELATED then
  2634. resetmode()
  2635. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2636. Pixel_Corrupt()
  2637. end
  2638. ---------------------------------------------------------------------
  2639. if key == '2' and Mode ~= 3 then
  2640. Mode = 3
  2641. SONG = 696691506
  2642. tecks2.Text = "Below-Zero-Rainbow"
  2643. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2644. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2645. for i, v in pairs(ArmorColorParts) do
  2646. v.BrickColor = BrickColor.new("Bright blue")
  2647. v.Material = "Marble"
  2648. v.Transparency = 0
  2649. end
  2650. for i, v in pairs(ArmorColorParts2) do
  2651. v.BrickColor = BrickColor.new("Institutional white")
  2652. v.Material = "Metal"
  2653. v.Transparency = 0
  2654. end
  2655. for i, v in pairs(NeonColorParts) do
  2656. maincolor = BrickColor.new("Toothpaste")
  2657. v.BrickColor = maincolor
  2658. v.Material = "Neon"
  2659. v.Transparency = 0
  2660. end
  2661. elseif key == '2' and Mode == 3 then
  2662. resetmode()
  2663. elseif key == 't' and Mode == 3 then
  2664. un_fun()
  2665. elseif key == 'q' and Mode == 3 then
  2666. Shockwave()
  2667. end
  2668. ---------------------------------------------------------------------
  2669. if key == '3' and Mode ~= 4 then
  2670. Mode = 4
  2671. SONG = 929330882
  2672. tecks2.Text = "Inraged Rainbow >:c"
  2673. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2674. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2675. for i, v in pairs(ArmorColorParts) do
  2676. v.BrickColor = BrickColor.new("Black")
  2677. v.Material = "SmoothPlastic"
  2678. v.Transparency = 0
  2679. end
  2680. for i, v in pairs(ArmorColorParts2) do
  2681. v.BrickColor = BrickColor.new("Really black")
  2682. v.Material = "Metal"
  2683. v.Transparency = 0
  2684. end
  2685. for i, v in pairs(NeonColorParts) do
  2686. maincolor = BrickColor.new("Bright yellow")
  2687. v.BrickColor = maincolor
  2688. v.Material = "Neon"
  2689. v.Transparency = 0
  2690. end
  2691. elseif key == '3' and Mode == 4 then
  2692. resetmode()
  2693. elseif key == 't' and Mode == 4 then
  2694. again()
  2695. elseif key == 'q' and Mode == 4 then
  2696. Pulse()
  2697. end
  2698. ---------------------------------------------------------------------
  2699. if key == 'm' and Mode == 4 then
  2700. attack = true
  2701. SONG = 1764195391
  2702. hum.WalkSpeed = 0
  2703. for i = 1,20,0.1 do
  2704. swait()
  2705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2706. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2707. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2708. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2709. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2710. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2711. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2712. end
  2713. hum.WalkSpeed = 8
  2714. attack = false
  2715. Mode = 100
  2716. tecks2.Text = "Outraged Rainbow >:C"
  2717. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2718. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2719. Cso("743499393", tors, 10, 1.05)
  2720. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2721. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2722. for i, v in pairs(ArmorColorParts) do
  2723. v.BrickColor = BrickColor.new("Bright yellow")
  2724. v.Material = "DiamondPlate"
  2725. v.Transparency = 0.2
  2726. end
  2727. for i, v in pairs(ArmorColorParts2) do
  2728. v.BrickColor = BrickColor.new("Really black")
  2729. v.Material = "Neon"
  2730. v.Transparency = 0
  2731. end
  2732. for i, v in pairs(NeonColorParts) do
  2733. maincolor = BrickColor.new("New Yeller")
  2734. v.BrickColor = maincolor
  2735. v.Material = "Glass"
  2736. v.Transparency = 0.5
  2737. end
  2738. elseif key == 'm' and Mode == 100 then
  2739. resetmode()
  2740. elseif key == 'q' and Mode == 100 then
  2741. LAZER()
  2742. end
  2743. ---------------------------------------------------------------------
  2744. if key == '4' and Mode ~= 5 then
  2745. Mode = 5
  2746. SONG = 170282324
  2747. tecks2.Text = "Cybermatic Rainbow beep boop c:"
  2748. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2749. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2750. for i, v in pairs(ArmorColorParts) do
  2751. v.BrickColor = BrickColor.new("Black")
  2752. v.Material = "SmoothPlastic"
  2753. v.Transparency = 0
  2754. end
  2755. for i, v in pairs(ArmorColorParts2) do
  2756. v.BrickColor = BrickColor.new("Really black")
  2757. v.Material = "Metal"
  2758. v.Transparency = 0
  2759. end
  2760. for i, v in pairs(NeonColorParts) do
  2761. maincolor = BrickColor.new("Toothpaste")
  2762. v.BrickColor = maincolor
  2763. v.Material = "Neon"
  2764. v.Transparency = 0
  2765. end
  2766. elseif key == '4' and Mode == 5 then
  2767. resetmode()
  2768. elseif key == 'q' and Mode == 5 and exploitable == true then
  2769. Exploit()
  2770. end
  2771. ---------------------------------------------------------------------
  2772. if key == '5' and Mode ~= 6 then
  2773. Mode = 6
  2774. SONG = 407749940
  2775. tecks2.Text = "ControlledRainbow o-O"
  2776. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2777. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2778. for i, v in pairs(ArmorColorParts) do
  2779. v.BrickColor = BrickColor.new("Dark red")
  2780. v.Material = "SmoothPlastic"
  2781. v.Transparency = 0
  2782. end
  2783. for i, v in pairs(ArmorColorParts2) do
  2784. v.BrickColor = BrickColor.new("Really black")
  2785. v.Material = "Metal"
  2786. v.Transparency = 0
  2787. end
  2788. for i, v in pairs(NeonColorParts) do
  2789. maincolor = BrickColor.new("Really red")
  2790. v.BrickColor = maincolor
  2791. v.Material = "Neon"
  2792. v.Transparency = 0
  2793. end
  2794. elseif key == '5' and Mode == 6 then
  2795. resetmode()
  2796. elseif key == 'q' and Mode == 6 then
  2797. Distort()
  2798. elseif key == 'e' and Mode == 6 then
  2799. Ancient_Rage()
  2800. elseif key == 't' and Mode == 6 then
  2801. TTTTTTTTTTTaunt()
  2802. end
  2803. ---------------------------------------------------------------------
  2804. if key == '6' and Mode ~= 7 then
  2805. Mode = 7
  2806. SONG = 150794704
  2807. tecks2.Text = "Such Rainbow c;"
  2808. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2809. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2810. for i, v in pairs(ArmorColorParts) do
  2811. v.BrickColor = BrickColor.new("Cool yellow")
  2812. v.Material = "SmoothPlastic"
  2813. v.Transparency = 0
  2814. end
  2815. for i, v in pairs(ArmorColorParts2) do
  2816. v.BrickColor = BrickColor.new("Medium stone grey")
  2817. v.Material = "Metal"
  2818. v.Transparency = 0
  2819. end
  2820. for i, v in pairs(NeonColorParts) do
  2821. maincolor = BrickColor.new("New Yeller")
  2822. v.BrickColor = maincolor
  2823. v.Material = "Neon"
  2824. v.Transparency = 0
  2825. end
  2826. elseif key == '6' and Mode == 7 then
  2827. resetmode()
  2828. elseif key == 't' and Mode == 7 then
  2829. BARK()
  2830. elseif key == 'q' and Mode == 7 then
  2831. Bark_Splosion()
  2832. end
  2833. if key == 'm' and Mode == 7 then
  2834. SONG = 257453119
  2835. attack = true
  2836. hum.WalkSpeed = 0
  2837. for i = 0,10,0.08 do
  2838. swait()
  2839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2841. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2842. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2843. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2844. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2845. end
  2846. attack = false
  2847. hum.WalkSpeed = 8
  2848. Mode = 50
  2849. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2850. tecks2.Text = "ASCENDED RAINBOW ;-;"
  2851. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  2852. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2853. for i, v in pairs(ArmorColorParts) do
  2854. v.BrickColor = BrickColor.new("Magenta")
  2855. v.Material = "Foil"
  2856. v.Transparency = 0
  2857. end
  2858. for i, v in pairs(ArmorColorParts2) do
  2859. v.BrickColor = BrickColor.new("Dark indigo")
  2860. v.Material = "Glass"
  2861. v.Transparency = 0.1
  2862. end
  2863. for i, v in pairs(NeonColorParts) do
  2864. maincolor = BrickColor.new("White")
  2865. v.BrickColor = maincolor
  2866. v.Material = "Neon"
  2867. v.Transparency = 0
  2868. end
  2869. elseif key == 'm' and Mode == 50 then
  2870. resetmode()
  2871. elseif key == 'q' and Mode == 50 then
  2872. ASCENTION()
  2873. end
  2874. ---------------------------------------------------------------------
  2875. if key == 'm' and Mode == 8 then
  2876. Mode = 25
  2877. SONG = 1770978966
  2878. tecks2.Text = "Spirited Rainbow :o"
  2879. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2880. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2881. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  2882. for i, v in pairs(ArmorColorParts) do
  2883. v.BrickColor = BrickColor.new("Ghost grey")
  2884. v.Material = "SmoothPlastic"
  2885. v.Transparency = 0.7
  2886. end
  2887. for i, v in pairs(ArmorColorParts2) do
  2888. v.BrickColor = BrickColor.new("Quill grey")
  2889. v.Material = "Glass"
  2890. v.Transparency = 0.5
  2891. end
  2892. for i, v in pairs(NeonColorParts) do
  2893. maincolor = BrickColor.new("Fog")
  2894. v.BrickColor = maincolor
  2895. v.Material = "Neon"
  2896. v.Transparency = 0.5
  2897. end
  2898. elseif key == 'm' and Mode == 25 then
  2899. resetmode()
  2900. elseif key == 't' and Mode == 25 then
  2901. thisisit()
  2902. elseif key == 'q' and Mode == 25 then
  2903. Spirit_Beam()
  2904. end
  2905. ---------------------------------------------------------------------
  2906. if key == '7' and Mode ~= 8 then
  2907. Mode = 8
  2908. SONG = 561833161
  2909. tecks2.Text = "Lunatic Rainbow B)"
  2910. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  2911. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2912. for i, v in pairs(ArmorColorParts) do
  2913. v.BrickColor = BrickColor.new("Teal")
  2914. v.Material = "SmoothPlastic"
  2915. v.Transparency = 0
  2916. end
  2917. for i, v in pairs(ArmorColorParts2) do
  2918. v.BrickColor = BrickColor.new("Medium stone grey")
  2919. v.Material = "Metal"
  2920. v.Transparency = 0
  2921. end
  2922. for i, v in pairs(NeonColorParts) do
  2923. maincolor = BrickColor.new("Cyan")
  2924. v.BrickColor = maincolor
  2925. v.Material = "Neon"
  2926. v.Transparency = 0
  2927. end
  2928. elseif key == '7' and Mode == 8 then
  2929. resetmode()
  2930. elseif key == 'q' and Mode == 8 then
  2931. LunarSpin()
  2932. end
  2933. ---------------------------------------------------------------------
  2934. if key == '8' and Mode ~= 9 then
  2935. Mode = 9
  2936. SONG = 933385346
  2937. tecks2.Text = "Balanced Rainbow -_-"
  2938. tecks2.TextColor3 = Color3.new(255, 255, 255)
  2939. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2940. for i, v in pairs(ArmorColorParts) do
  2941. v.BrickColor = BrickColor.new("Institutional white")
  2942. v.Material = "Glass"
  2943. v.Transparency = 0
  2944. end
  2945. for i, v in pairs(ArmorColorParts2) do
  2946. v.BrickColor = BrickColor.new("Really black")
  2947. v.Material = "Glass"
  2948. v.Transparency = 0.5
  2949. end
  2950. for i, v in pairs(NeonColorParts) do
  2951. maincolor = BrickColor.new("Institutional white")
  2952. v.BrickColor = maincolor
  2953. v.Material = "Neon"
  2954. v.Transparency = 0
  2955. end
  2956. elseif key == '8' and Mode == 9 then
  2957. resetmode()
  2958. elseif key == 't' and Mode == 9 then
  2959. heregoes()
  2960. elseif key == 'q' and Mode == 9 then
  2961. BalanceSpin()
  2962. end
  2963. ---------------------------------------------------------------------------
  2964. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  2965. Mode = 10
  2966. SONG = 919231299
  2967. local A = math.random(1,4)
  2968. if A == 1 then
  2969. SONG = 3405566511
  2970. elseif A == 2 then
  2971. SONG = 460874877
  2972. elseif A == 3 then
  2973. SONG = 943961217
  2974. elseif A == 4 then
  2975. SONG = 623662713
  2976. end
  2977. tecks2.Text = "InSaNe RaInBoW"
  2978. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2979. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2980. for i, v in pairs(ArmorColorParts) do
  2981. v.BrickColor = BrickColor.random()
  2982. v.Material = "Glass"
  2983. v.Transparency = 0
  2984. end
  2985. for i, v in pairs(ArmorColorParts2) do
  2986. v.BrickColor = BrickColor.random()
  2987. v.Material = "Glass"
  2988. v.Transparency = 0
  2989. end
  2990. for i, v in pairs(NeonColorParts) do
  2991. maincolor = BrickColor.random()
  2992. v.BrickColor = maincolor
  2993. v.Material = "Neon"
  2994. v.Transparency = 0
  2995. end
  2996. elseif key == 'm' and Mode == 10 then
  2997. resetmode()
  2998. elseif key == 'q' and Mode == 10 then
  2999. Decapitate()
  3000. end
  3001. end
  3002. end)
  3003. local Combo = 1
  3004. mouse.Button1Down:connect(function(key)
  3005. if attack == false then
  3006. if Combo == 1 then
  3007. Combo = 2
  3008. attackone()
  3009. elseif Combo == 2 then
  3010. Combo = 3
  3011. attacktwo()
  3012. elseif Combo == 3 then
  3013. Combo = 1
  3014. attackthree()
  3015. end
  3016. end
  3017. end)
  3018.  
  3019.  
  3020.  
  3021.  
  3022.  
  3023.  
  3024.  
  3025. -------------------------------------------------------
  3026. --Start Animations--
  3027. -------------------------------------------------------
  3028. while true do
  3029. swait()
  3030. sine = sine + change
  3031. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3032. local velderp = root.Velocity.y
  3033. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3034. if equipped == true or equipped == false then
  3035. if attack == false then
  3036. idle = idle + 1
  3037. else
  3038. idle = 0
  3039. end
  3040. if Mode == 5 then
  3041. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3042. end
  3043. if Mode == 25 then
  3044. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3045. end
  3046. if Mode == 100 then
  3047. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3048. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3049. end
  3050. if Mode == 7 then
  3051. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3052. end
  3053. if Mode == 10 then
  3054. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3055. tecks2.TextColor3 = maincolor.Color
  3056. tecks2.TextStrokeColor3 = maincolor.Color
  3057. for i, v in pairs(ArmorColorParts) do
  3058. v.BrickColor = BrickColor.random()
  3059. v.Material = "Glass"
  3060. v.Transparency = 0
  3061. end
  3062. for i, v in pairs(ArmorColorParts2) do
  3063. v.BrickColor = BrickColor.random()
  3064. v.Material = "Glass"
  3065. v.Transparency = 0
  3066. end
  3067. for i, v in pairs(NeonColorParts) do
  3068. maincolor = BrickColor.random()
  3069. v.BrickColor = maincolor
  3070. v.Material = "Neon"
  3071. v.Transparency = 0
  3072. end
  3073. end
  3074. if Mode == 6 then
  3075. local A = math.random(1,15)
  3076. if A == 1 then
  3077. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3078. if A == 2 then
  3079. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3080. end
  3081. end
  3082. end
  3083. if 1 < root.Velocity.y and hitfloor == nil then
  3084. Anim = "Jump"
  3085. if attack == false then
  3086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3087. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3088. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3089. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3090. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3091. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3092. end
  3093. elseif -1 > root.Velocity.y and hitfloor == nil then
  3094. Anim = "Fall"
  3095. if attack == false then
  3096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3097. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3098. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3099. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3100. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3101. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3102. end
  3103. elseif torvel < 1 and hitfloor ~= nil then
  3104. Anim = "Idle"
  3105. change = 1
  3106. if attack == false then
  3107. if Mode == 1 then --Normal
  3108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3109. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3110. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3111. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3112. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3113. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3114. elseif Mode == pIXELATED then --PIXELATED
  3115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3116. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3117. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3118. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3119. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3120. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3121. elseif Mode == 50 then --ASCENDED
  3122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3123. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3124. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3125. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3126. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3127. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3128. elseif Mode == 2 then --Machinery
  3129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3130. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3131. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3132. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3133. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3134. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3135. elseif Mode == 3 then --ICE
  3136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3137. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3138. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3139. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3140. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3141. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3142. elseif Mode == 4 then --Infused
  3143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3144. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3145. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3146. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3147. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3148. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3149. elseif Mode == 5 then --Cybernetic
  3150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3151. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3152. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3153. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3154. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3155. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3156. elseif Mode == 25 then --Spiritual
  3157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3158. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3159. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3160. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3161. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3162. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3163. elseif Mode == 6 then --Controlled Beyond Recognition
  3164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3165. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3166. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3167. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3168. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3169. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3170. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3172. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3173. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3174. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3175. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3176. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3177. elseif Mode == 100 then --Overclocked
  3178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3180. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3184. elseif Mode == 8 then --Lunarist
  3185. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3187. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3188. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3189. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3190. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3191. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3192. elseif Mode == 10 then --INSANITY
  3193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3199. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3201. end
  3202. end
  3203. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3204. Anim = "Walk"
  3205. change = 1.1
  3206. if attack == false then
  3207. if Mode == 6 then
  3208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3209. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3210. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3211. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3212. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3213. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3214. elseif Mode == 5 then
  3215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3216. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3217. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3218. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3219. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3220. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3221. elseif Mode == 25 then
  3222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3223. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3224. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3225. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3226. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3227. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3228. elseif Mode == 100 then
  3229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3231. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3232. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3233. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3234. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3235. elseif Mode == 10 then
  3236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3239. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3241. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3242. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3243. elseif Mode == 8 then
  3244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3245. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3246. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3247. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3248. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3249. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3250. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3252. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3253. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3254. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3255. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3256. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3257. end
  3258. end
  3259. elseif torvel >= 25 and hitfloor ~= nil then
  3260. Anim = "Sprint"
  3261. change = 1.35
  3262. if attack == false then
  3263. if Mode == 5 then
  3264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3265. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3266. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3267. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3268. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3269. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3270. elseif Mode == 25 or Mode == 10 then
  3271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3272. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3273. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3274. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3275. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3276. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3277. elseif Mode ~= 5 then
  3278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3279. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3280. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3281. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3282. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3283. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3284. end
  3285. end
  3286. end
  3287. end
  3288. Music.SoundId = "rbxassetid://"..SONG
  3289. Music.Looped = true
  3290. Music.Pitch = 1
  3291. Music.Volume = 2.5
  3292. Music.Parent = tors
  3293. Music:Resume()
  3294. if 0 < #Effects then
  3295. for e = 1, #Effects do
  3296. if Effects[e] ~= nil then
  3297. local Thing = Effects[e]
  3298. if Thing ~= nil then
  3299. local Part = Thing[1]
  3300. local Mode = Thing[2]
  3301. local Delay = Thing[3]
  3302. local IncX = Thing[4]
  3303. local IncY = Thing[5]
  3304. local IncZ = Thing[6]
  3305. if 1 >= Thing[1].Transparency then
  3306. if Thing[2] == "Block1" then
  3307. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3308. local Mesh = Thing[1].Mesh
  3309. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3310. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3311. elseif Thing[2] == "Block2" then
  3312. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3313. local Mesh = Thing[7]
  3314. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3315. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3316. elseif Thing[2] == "Block3" then
  3317. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3318. local Mesh = Thing[7]
  3319. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3320. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3321. elseif Thing[2] == "Cylinder" then
  3322. local Mesh = Thing[1].Mesh
  3323. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3324. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3325. elseif Thing[2] == "Blood" then
  3326. local Mesh = Thing[7]
  3327. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3328. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3329. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3330. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  3331. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3332. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3333. elseif Thing[2] == "Disappear" then
  3334. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3335. elseif Thing[2] == "Shatter" then
  3336. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3337. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3338. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3339. Thing[6] = Thing[6] + Thing[5]
  3340. end
  3341. else
  3342. Part.Parent = nil
  3343. table.remove(Effects, e)
  3344. end
  3345. end
  3346. end
  3347. end
  3348. end
  3349. end
  3350. -------------------------------------------------------
  3351. --End Animations And Script--
  3352. -------------------------------------------------------
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