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  1. cvar list
  2. --------------
  3. 360vidinfo : cmd : : Get information on the video mode on the 360
  4. _autosave : cmd : : Autosave
  5. _autosavedangerous : cmd : : AutoSaveDangerous
  6. _bugreporter_restart : cmd : : Restarts bug reporter .dll
  7. _cl_classmenuopen : 0 : , "cl" : internal cvar used to tell server when class menu is open
  8. _fov : 0 : , "cl" : Automates fov command to server.
  9. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
  10. _restart : cmd : : Shutdown and restart the engine.
  11. achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
  12. achievement_evaluate : cmd : : <internal name> Causes failable achievement to be evaluated
  13. achievement_mark_dirty : cmd : : Mark achievement data as dirty
  14. achievement_notification_test : cmd : : Test the hud notification UI
  15. achievement_reset : cmd : : <internal name> Clears specified achievement
  16. achievement_reset_all : cmd : : Clears all achievements
  17. achievement_status : cmd : : Shows status of all achievement
  18. achievement_test_clan_count : cmd : : Determines if specified # of teammates belong to same clan w/local player
  19. achievement_test_friend_count : cmd : : Counts the # of teammates on local player's friends list
  20. achievement_unlock : cmd : : <internal name> Unlocks achievement
  21. achievement_unlock_all : cmd : : Unlocks all achievements
  22. addip : cmd : : Add an IP address to the ban list.
  23. adsp_alley_min : 122 : :
  24. adsp_courtyard_min : 126 : :
  25. adsp_debug : 0 : , "a" :
  26. adsp_door_height : 112 : :
  27. adsp_duct_min : 106 : :
  28. adsp_hall_min : 110 : :
  29. adsp_low_ceiling : 108 : :
  30. adsp_opencourtyard_min : 126 : :
  31. adsp_openspace_min : 130 : :
  32. adsp_openstreet_min : 118 : :
  33. adsp_openwall_min : 130 : :
  34. adsp_room_min : 102 : :
  35. adsp_street_min : 118 : :
  36. adsp_tunnel_min : 114 : :
  37. adsp_wall_height : 128 : :
  38. ai_auto_contact_solver : 1 : , "sv" :
  39. ai_block_damage : 0 : , "sv" :
  40. ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
  41. ai_debug_assault : 0 : , "sv" :
  42. ai_debug_avoidancebounds : 0 : , "sv" :
  43. ai_debug_directnavprobe : 0 : , "sv" :
  44. ai_debug_doors : 0 : , "sv" :
  45. ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
  46. ai_debug_efficiency : 0 : , "sv" :
  47. ai_debug_enemies : 0 : , "sv" :
  48. ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
  49. ai_debug_follow : 0 : , "sv" :
  50. ai_debug_loners : 0 : , "sv" :
  51. ai_debug_looktargets : 0 : , "sv" :
  52. ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
  53. ai_debug_nav : 0 : , "sv" :
  54. ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
  55. ai_debug_ragdoll_magnets : 0 : , "sv" :
  56. ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
  57. ai_debug_speech : 0 : , "sv" :
  58. ai_debug_squads : 0 : , "sv" :
  59. ai_debug_think_ticks : 0 : , "sv" :
  60. ai_debugscriptconditions : 0 : , "sv" :
  61. ai_default_efficient : 1 : , "sv" :
  62. ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
  63. ai_drawbattlelines : 0 : , "sv", "cheat" :
  64. ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
  65. ai_dump_hints : cmd : :
  66. ai_efficiency_override : 0 : , "sv" :
  67. ai_enable_fear_behavior : 1 : , "sv" :
  68. ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
  69. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
  70. ai_fear_player_dist : 720 : , "sv" :
  71. ai_find_lateral_cover : 1 : , "sv" :
  72. ai_find_lateral_los : 1 : , "sv" :
  73. ai_follow_use_points : 1 : , "sv" :
  74. ai_follow_use_points_when_moving : 1 : , "sv" :
  75. ai_force_serverside_ragdoll : 0 : , "sv" :
  76. ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
  77. ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
  78. ai_inhibit_spawners : 0 : , "sv", "cheat" :
  79. ai_lead_time : 0 : , "sv" :
  80. ai_LOS_mode : 0 : , "sv", "rep" :
  81. ai_moveprobe_debug : 0 : , "sv" :
  82. ai_moveprobe_jump_debug : 0 : , "sv" :
  83. ai_moveprobe_usetracelist : 0 : , "sv" :
  84. ai_navigator_generate_spikes : 0 : , "sv" :
  85. ai_navigator_generate_spikes_strength : 8 : , "sv" :
  86. ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
  87. ai_no_local_paths : 0 : , "sv" :
  88. ai_no_node_cache : 0 : , "sv" :
  89. ai_no_select_box : 0 : , "sv" :
  90. ai_no_steer : 0 : , "sv" :
  91. ai_no_talk_delay : 0 : , "sv" :
  92. ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
  93. ai_norebuildgraph : 0 : , "sv" :
  94. ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
  95. ai_path_insert_pause_at_est_end : 1 : , "sv" :
  96. ai_path_insert_pause_at_obstruction : 1 : , "sv" :
  97. ai_post_frame_navigation : 0 : , "sv" :
  98. ai_radial_max_link_dist : 512 : , "sv" :
  99. ai_reaction_delay_alert : 0 : , "sv" :
  100. ai_reaction_delay_idle : 0 : , "sv" :
  101. ai_rebalance_thinks : 1 : , "sv" :
  102. ai_report_task_timings_on_limit : 0 : , "a", "sv" :
  103. ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
  104. ai_sequence_debug : 0 : , "sv" :
  105. ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
  106. ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
  107. ai_shot_bias : 1 : , "sv" :
  108. ai_shot_bias_max : 1 : , "sv", "rep" :
  109. ai_shot_bias_min : -1 : , "sv", "rep" :
  110. ai_shot_stats : 0 : , "sv" :
  111. ai_shot_stats_term : 1000 : , "sv" :
  112. ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  113. ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  114. ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  115. ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
  116. ai_show_grid : cmd : : Draw a grid on the floor where looking.
  117. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
  118. ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
  119. ai_show_hull_attacks : 0 : , "sv" :
  120. ai_show_node : cmd : : Highlight the specified node
  121. ai_show_think_tolerance : 0 : , "sv" :
  122. ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
  123. ai_simulate_task_overtime : 0 : , "sv" :
  124. ai_spread_cone_focus_time : 0 : , "sv" :
  125. ai_spread_defocused_cone_multiplier : 3 : , "sv" :
  126. ai_spread_pattern_focus_time : 0 : , "sv" :
  127. ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
  128. ai_strong_optimizations : 1 : , "sv" :
  129. ai_strong_optimizations_no_checkstand : 0 : , "sv" :
  130. ai_task_pre_script : 0 : , "sv" :
  131. ai_test_los : cmd : : Test AI LOS from the player's POV
  132. ai_test_moveprobe_ignoresmall : 0 : , "sv" :
  133. ai_think_limit_label : 0 : , "a", "sv" :
  134. ai_use_clipped_paths : 1 : , "sv" :
  135. ai_use_efficiency : 1 : , "sv" :
  136. ai_use_frame_think_limits : 1 : , "sv" :
  137. ai_use_think_optimizations : 1 : , "sv" :
  138. ai_use_visibility_cache : 1 : , "sv" :
  139. ai_vehicle_avoidance : 1 : , "sv", "cheat" :
  140. air_density : cmd : : Changes the density of air for drag computations.
  141. alias : cmd : : Alias a command.
  142. +alt1 : cmd : :
  143. -alt1 : cmd : :
  144. +alt2 : cmd : :
  145. -alt2 : cmd : :
  146. ammo_max : 5000 : , "sv", "rep" :
  147. anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code.
  148. anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities.
  149. anim_showstate : -1 : , "sv", "cheat", "rep" : Show the (client) animation state for the specified entity (-1 for none).
  150. anim_showstatelog : 0 : , "sv", "cheat", "rep" : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
  151. anim_test : 0 : , "sv", "rep" : Blah
  152. askconnect_accept : cmd : : Accept a redirect request by the server.
  153. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
  154. async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
  155. async_resume : cmd : :
  156. async_serialize : 0 : : Force async reads to serialize for profiling
  157. async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
  158. async_suspend : cmd : :
  159. +attack : cmd : :
  160. -attack : cmd : :
  161. +attack2 : cmd : :
  162. -attack2 : cmd : :
  163. audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
  164. autoaim_max_deflect : 0 : , "sv" :
  165. autoaim_max_dist : 2160 : , "sv" :
  166. autosave : cmd : : Autosave
  167. autosavedangerous : cmd : : AutoSaveDangerous
  168. autosavedangerousissafe : cmd : :
  169. award_achievement : cmd : : Award an achievement by ID
  170. +back : cmd : :
  171. -back : cmd : :
  172. banid : cmd : : Add a user ID to the ban list.
  173. banip : cmd : : Add an IP address to the ban list.
  174. bench_end : cmd : : Ends gathering of info.
  175. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
  176. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
  177. bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
  178. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
  179. bind : cmd : : Bind a key.
  180. binds_per_command : 3 : , "cl" :
  181. BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
  182. blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
  183. bloodspray : cmd : : blood
  184. bot : cmd : : Add a bot.
  185. bot_changeclass : 0 : , "sv" : Force all bots to change to the specified class.
  186. bot_changeteams : cmd : : Make all bots change teams
  187. bot_command : cmd : : <bot id> <command string...>. Sends specified command on behalf of specified bot
  188. bot_defend : 0 : , "sv" : Set to a team number, and that team will all keep their combat shields raised.
  189. bot_dontmove : 0 : , "sv", "cheat" :
  190. bot_flipout : 0 : , "sv" : When on, all bots fire their guns.
  191. bot_forceattack2 : 0 : , "sv" : When firing, use attack2.
  192. bot_forceattackon : 1 : , "sv" : When firing, don't tap fire, hold it down.
  193. bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire.
  194. bot_kill : cmd : : <bot id>. Kills bot.
  195. bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index.
  196. bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw.
  197. bot_randomnames : 0 : , "sv", "cheat" :
  198. bot_refill : cmd : : Refill all bot ammo counts
  199. bot_saveme : 0 : , "sv", "cheat" :
  200. bot_selectweaponslot : -1 : , "sv", "cheat" : set to weapon slot that bot should switch to.
  201. bot_teleport : cmd : : Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll
  202. bot_whack : cmd : : Deliver lethal damage from player to specified bot
  203. box : cmd : : Draw a debug box.
  204. +break : cmd : :
  205. -break : cmd : :
  206. breakable_disable_gib_limit : 0 : , "sv" :
  207. breakable_multiplayer : 1 : , "sv" :
  208. buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  209. budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
  210. budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
  211. budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  212. budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
  213. budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
  214. budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
  215. budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
  216. bug : cmd : : Show/hide the bug reporting UI.
  217. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
  218. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
  219. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
  220. building_cubemaps : 0 : :
  221. c_maxdistance : 200 : , "a", "cl" :
  222. c_maxpitch : 90 : , "a", "cl" :
  223. c_maxyaw : 135 : , "a", "cl" :
  224. c_mindistance : 30 : , "a", "cl" :
  225. c_minpitch : 0 : , "a", "cl" :
  226. c_minyaw : -135 : , "a", "cl" :
  227. c_orthoheight : 100 : , "a", "cl" :
  228. c_orthowidth : 100 : , "a", "cl" :
  229. cache_print : cmd : : cache_print [section] Print out contents of cache memory.
  230. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
  231. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
  232. cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
  233. cam_command : 0 : , "cheat", "cl" :
  234. cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
  235. cam_idealdist : 150 : , "a", "cl" :
  236. cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
  237. cam_idealpitch : 0 : , "a", "cl" :
  238. cam_idealyaw : 0 : , "a", "cl" :
  239. cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
  240. cam_snapto : 0 : , "a", "cl" :
  241. +camdistance : cmd : :
  242. -camdistance : cmd : :
  243. +camin : cmd : :
  244. -camin : cmd : :
  245. +cammousemove : cmd : :
  246. -cammousemove : cmd : :
  247. camortho : cmd : : Switch to orthographic camera.
  248. +camout : cmd : :
  249. -camout : cmd : :
  250. +campitchdown : cmd : :
  251. -campitchdown : cmd : :
  252. +campitchup : cmd : :
  253. -campitchup : cmd : :
  254. +camyawleft : cmd : :
  255. -camyawleft : cmd : :
  256. +camyawright : cmd : :
  257. -camyawright : cmd : :
  258. cancelselect : cmd : :
  259. cast_hull : cmd : : Tests hull collision detection
  260. cast_ray : cmd : : Tests collision detection
  261. cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
  262. cc_emit : cmd : : Emits a closed caption
  263. cc_findsound : cmd : : Searches for soundname which emits specified text.
  264. cc_flush : cmd : : Flushes async'd captions.
  265. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
  266. cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
  267. cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.
  268. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
  269. cc_random : cmd : : Emits a random caption
  270. cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
  271. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
  272. cc_smallfontlength : 300 : , "cl" : If text stream is this long, force usage of small font size.
  273. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
  274. centerview : cmd : :
  275. ch_createairboat : cmd : : Spawn airboat in front of the player.
  276. ch_createjeep : cmd : : Spawn jeep in front of the player.
  277. changeclass : cmd : : Choose a new class
  278. changelevel : cmd : : Change server to the specified map
  279. changelevel2 : cmd : : Transition to the specified map in single player
  280. changeteam : cmd : : Choose a new team
  281. cl_allowdownload : 1 : , "a" : Client downloads customization files
  282. cl_allowupload : 1 : , "a" : Client uploads customization files
  283. cl_anglespeedkey : 0 : , "cl" :
  284. cl_animationinfo : cmd : : Hud element to examine.
  285. cl_backspeed : 450 : , "cheat", "cl" :
  286. cl_blobbyshadows : 0 : , "cl" :
  287. cl_bobcycle : 0 : , "cl" :
  288. cl_bobup : 0 : , "cl" :
  289. cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings
  290. cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
  291. cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
  292. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
  293. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
  294. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
  295. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  296. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
  297. cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
  298. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  299. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  300. cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
  301. cl_crosshairalpha : 200 : , "a", "cl" :
  302. cl_crosshaircolor : 0 : , "a", "cl" :
  303. cl_customsounds : 0 : , "cl" : Enable customized player sound playback
  304. cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
  305. cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
  306. cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
  307. cl_detaildist : 1200 : : Distance at which detail props are no longer visible
  308. cl_detailfade : 400 : : Distance across which detail props fade in
  309. cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
  310. cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
  311. cl_drawleaf : -1 : , "cheat", "cl" :
  312. cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
  313. cl_drawmonitors : 1 : , "cl" :
  314. cl_drawshadowtexture : 0 : , "cheat", "cl" :
  315. cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
  316. cl_dynamiccrosshair : 1 : , "a", "cl" :
  317. cl_ejectbrass : 1 : :
  318. cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
  319. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
  320. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
  321. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
  322. cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
  323. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
  324. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
  325. cl_fasttempentcollision : 5 : , "cl" :
  326. cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
  327. cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
  328. cl_flag_return_height : 82 : , "sv", "cheat" :
  329. cl_flag_return_size : 20 : , "cheat", "cl" :
  330. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
  331. cl_forcepreload : 0 : , "a" : Whether we should force preloading.
  332. cl_forwardspeed : 450 : , "cheat", "cl" :
  333. cl_fullupdate : cmd : : Forces the server to send a full update packet
  334. cl_gunlowerangle : 90 : , "cl" :
  335. cl_gunlowerspeed : 2 : , "cl" :
  336. cl_idealpitchscale : 0 : , "a", "cl" :
  337. cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
  338. cl_interp : 0 : , "user", "demo", "cl" : Interpolate object positions starting this many seconds in past
  339. cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
  340. cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
  341. cl_interp_threadmodeticks : 0 : , "cl" : Additional interpolation ticks to use when interpolating with threaded engine mode set.
  342. cl_interpolate : 1 : , "user", "cl" : Interpolate entities on the client.
  343. cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  344. cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  345. cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  346. cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
  347. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
  348. cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language)
  349. cl_leveloverview : 0 : , "cheat", "cl" :
  350. cl_leveloverviewmarker : 0 : , "cheat", "cl" :
  351. cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
  352. cl_logofile : 0 : , "a" : Spraypoint logo decal.
  353. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
  354. cl_mouseenable : 1 : , "cl" :
  355. cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
  356. cl_muzzleflash_dlight_1st : 1 : , "cl" :
  357. cl_obj_fake_alert : 0 : , "cl" :
  358. cl_obj_test_building_damage : -1 : , "cheat", "cl" : debug building damage
  359. cl_observercrosshair : 1 : , "a", "cl" :
  360. cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
  361. cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
  362. cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
  363. cl_particles_dump_effects : cmd : :
  364. cl_particles_show_bbox : 0 : , "cheat", "cl" :
  365. cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
  366. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
  367. cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level).
  368. cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props
  369. cl_phys_props_respawndist : 1500 : , "cl" : Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
  370. cl_phys_props_respawnrate : 60 : , "cl" : Time, in seconds, between clientside prop respawns.
  371. cl_phys_timescale : 0 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
  372. cl_pitchdown : 89 : , "cheat", "cl" :
  373. cl_pitchspeed : 225 : , "cl" :
  374. cl_pitchup : 89 : , "cheat", "cl" :
  375. cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
  376. cl_precacheinfo : cmd : : Show precache info (client).
  377. cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  378. cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
  379. cl_predict : 1 : , "user", "cl" : Perform client side prediction.
  380. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
  381. cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
  382. cl_ragdoll_collide : 0 : , "cl" :
  383. cl_ragdoll_fade_time : 15 : , "cl" :
  384. cl_ragdoll_physics_enable : 1 : , "cl" : Enable/disable ragdoll physics.
  385. cl_ragdoll_pronecheck_distance : 64 : , "sv", "cl" :
  386. cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
  387. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
  388. cl_rumblescale : 1 : , "a", "cl" : Scale sensitivity of rumble effects (0 to 1.0)
  389. cl_scalecrosshair : 1 : , "a", "cl" :
  390. cl_screenshotname : 0 : : Custom Screenshot name
  391. cl_SetupAllBones : 0 : , "cl" :
  392. cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
  393. cl_show_splashes : 1 : , "cl" :
  394. cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none).
  395. cl_showanimstate_log : 0 : , "cheat", "cl" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
  396. cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
  397. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  398. cl_showents : cmd : : Dump entity list to console.
  399. cl_showerror : 0 : , "cheat", "cl" : Show prediction errors, 2 for above plus detailed field deltas.
  400. cl_showevents : 0 : , "cheat" : Print event firing info in the console
  401. cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
  402. cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help
  403. cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
  404. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
  405. cl_showpos : 0 : , "cl" : Draw current position at top of screen
  406. cl_ShowSunVectors : 0 : , "cl" :
  407. cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
  408. cl_sidespeed : 450 : , "cheat", "cl" :
  409. cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
  410. cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
  411. cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
  412. cl_soundfile : 0 : , "a" : Jingle sound file.
  413. cl_soundscape_flush : cmd : : Flushes the client side soundscapes
  414. cl_soundscape_printdebuginfo : cmd : : print soundscapes
  415. cl_spec_mode : 1 : , "a", "user", "cl" : spectator mode
  416. cl_sporeclipdistance : 512 : , "cheat", "cl" :
  417. cl_sun_decay_rate : 0 : , "cheat", "cl" :
  418. cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
  419. cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones()
  420. cl_threaded_client_leaf_system : 0 : , "cl" :
  421. cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
  422. cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
  423. cl_upspeed : 320 : , "cheat", "cl" :
  424. cl_view : cmd : : Set the view entity index.
  425. cl_winddir : 0 : , "cl" : Weather effects wind direction angle
  426. cl_windspeed : 0 : , "cl" : Weather effects wind speed scalar
  427. cl_wpn_sway_interp : 0 : , "cl" :
  428. cl_wpn_sway_scale : 5 : , "cl" :
  429. cl_yawspeed : 210 : , "cl" :
  430. clear : cmd : : Clear all console output.
  431. clear_debug_overlays : cmd : : clears debug overlays
  432. clientport : 27005 : : Host game client port
  433. closecaption : 0 : , "a", "user" : Enable close captioning.
  434. cmd : cmd : : Forward command to server.
  435. collision_shake_amp : 0 : , "sv" :
  436. collision_shake_freq : 0 : , "sv" :
  437. collision_shake_time : 0 : , "sv" :
  438. collision_test : cmd : : Tests collision system
  439. colorcorrectionui : cmd : : Show/hide the color correction tools UI.
  440. +commandermousemove : cmd : :
  441. -commandermousemove : cmd : :
  442. commentary : 0 : , "a", "sv" : Desired commentary mode state.
  443. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
  444. commentary_cvarsnotchanging : cmd : :
  445. commentary_finishnode : cmd : :
  446. commentary_firstrun : 0 : , "a", "cl" :
  447. commentary_testfirstrun : cmd : :
  448. con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
  449. con_enable : 0 : , "a" : Allows the console to be activated.
  450. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
  451. con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  452. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  453. con_logfile : 0 : : Console output gets written to this file
  454. con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
  455. con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
  456. con_nprint_bgborder : 5 : : Con_NPrint border size.
  457. con_timestamp : 0 : : Prefix console.log entries with timestamps
  458. con_trace : 0 : : Print console text to low level printout.
  459. condump : cmd : : dump the text currently in the console to condumpXX.log
  460. connect : cmd : : Connect to specified server.
  461. contimes : 8 : : Number of console lines to overlay for debugging.
  462. coop : 0 : , "nf" : Cooperative play.
  463. crash : cmd : : Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: DmCrashDump() (xbox360 only)
  464. create_flashlight : cmd : :
  465. CreateHairball : cmd : :
  466. CreatePredictionError : cmd : : Create a prediction error
  467. creditsdone : cmd : :
  468. crosshair : 1 : , "a", "cl" :
  469. cvarlist : cmd : : Show the list of convars/concommands.
  470. datacachesize : 32 : : Size in MB.
  471. dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
  472. dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
  473. deathmatch : 1 : , "nf" : Running a deathmatch server.
  474. debug_materialmodifycontrol : 0 : , "sv" :
  475. debug_materialmodifycontrol_client : 0 : , "cl" :
  476. debug_physimpact : 0 : , "sv" :
  477. debug_touchlinks : 0 : , "sv" : Spew touch link activity
  478. debugsystemui : cmd : : Show/hide the debug system UI.
  479. decalfrequency : 10 : , "sv", "nf" :
  480. default_fov : 75 : , "cheat", "cl" :
  481. demo_debug : 0 : : Demo debug info.
  482. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
  483. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
  484. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
  485. demo_gototick : cmd : : Skips to a tick in demo.
  486. demo_interplimit : 256 : : How many units the camera has to move between samples before it's considered to have 'teleported' causing interpolation to rese
  487. demo_interpolateview : 1 : : Do view interpolation during dem playback.
  488. demo_pause : cmd : : Pauses demo playback.
  489. demo_pauseatservertick : 0 : : Pauses demo playback at server tick
  490. demo_quitafterplayback : 0 : : Quits game after demo playback.
  491. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
  492. demo_resume : cmd : : Resumes demo playback.
  493. demo_timescale : cmd : : Sets demo replay speed.
  494. demo_togglepause : cmd : : Toggles demo playback.
  495. demolist : cmd : : Print demo sequence list.
  496. demos : cmd : : Demo demo file sequence.
  497. demoui : cmd : : Show/hide the demo player UI.
  498. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
  499. +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
  500. -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
  501. developer : 0 : : Set developer message level
  502. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
  503. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  504. differences : cmd : : Show all convars which are not at their default values.
  505. disconnect : cmd : : Disconnect game from server.
  506. disp_dynamic : 0 : :
  507. dispcoll_drawplane : 0 : , "sv" :
  508. displaysoundlist : 0 : , "sv" :
  509. dlg_error : cmd : : Display a sample error message dialog
  510. dlg_normal : cmd : : Display a sample message dialog
  511. dlg_warning : cmd : : Display a sample warning message dialog
  512. dlight_debug : cmd : : Creates a dlight in front of the player
  513. drawcross : cmd : : Draws a cross at the given location Arguments: x y z
  514. drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
  515. dropitem : cmd : : Drop the flag.
  516. dsp_automatic : 0 : , "demo" :
  517. dsp_db_min : 80 : , "demo" :
  518. dsp_db_mixdrop : 0 : , "demo" :
  519. dsp_dist_max : 1440 : , "a", "cheat", "demo" :
  520. dsp_dist_min : 0 : , "a", "cheat", "demo" :
  521. dsp_enhance_stereo : 0 : , "a" :
  522. dsp_facingaway : 0 : , "demo" :
  523. dsp_mix_max : 0 : , "demo" :
  524. dsp_mix_min : 0 : , "demo" :
  525. dsp_off : 0 : , "cheat" :
  526. dsp_player : 0 : , "demo", "server_can_execute" :
  527. dsp_reload : cmd : :
  528. dsp_room : 1 : , "demo" :
  529. dsp_slow_cpu : 0 : , "a", "demo" :
  530. dsp_spatial : 40 : , "demo" :
  531. dsp_speaker : 50 : , "demo" :
  532. dsp_vol_2ch : 1 : , "demo" :
  533. dsp_vol_4ch : 0 : , "demo" :
  534. dsp_vol_5ch : 0 : , "demo" :
  535. dsp_volume : 1 : , "a", "demo" :
  536. dsp_water : 14 : , "demo" :
  537. dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  538. dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  539. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
  540. dtwarning : 0 : : Print data table warnings?
  541. dtwatchent : -1 : : Watch this entities data table encoding.
  542. dtwatchvar : 0 : : Watch the named variable.
  543. +duck : cmd : :
  544. -duck : cmd : :
  545. dump_entity_sizes : cmd : : Print sizeof(entclass)
  546. dump_globals : cmd : : Dump all global entities/states
  547. dump_panels : cmd : : Dump Panel Tree
  548. dump_x360_cfg : cmd : : Dump X360 config files to disk
  549. dump_x360_saves : cmd : : Dump X360 save games to disk
  550. dumpentityfactories : cmd : : Lists all entity factory names.
  551. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
  552. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
  553. dumpsavedir : cmd : : List the contents of the save directory in memory
  554. dumpstringtables : cmd : : Print string tables to console.
  555. echo : cmd : : Echo text to console.
  556. editdemo : cmd : : Edit a recorded demo file (.dem ).
  557. editor_toggle : cmd : : Disables the simulation and returns focus to the editor
  558. endmovie : cmd : : Stop recording movie frames.
  559. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
  560. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  561. ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
  562. ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  563. ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
  564. ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  565. ent_create : cmd : : Creates an entity of the given type where the player is looking.
  566. ent_debugkeys : 0 : , "sv" :
  567. ent_dump : cmd : : Usage: ent_dump <entity name>
  568. ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
  569. ent_info : cmd : : Usage: ent_info <class name>
  570. ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
  571. ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
  572. ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
  573. ent_name : cmd : :
  574. ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
  575. ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
  576. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
  577. ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  578. ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  579. ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
  580. ent_rotate : cmd : : Rotates an entity by a specified # of degrees
  581. ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
  582. ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
  583. ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
  584. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
  585. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
  586. ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
  587. envmap : cmd : :
  588. escape : cmd : : Escape key pressed.
  589. exec : cmd : : Execute script file.
  590. exit : cmd : : Exit the engine.
  591. explode : cmd : : Kills the player with explosive damage
  592. explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  593. fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  594. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  595. fast_fogvolume : 0 : :
  596. filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
  597. filesystem_max_stdio_read : 64 : :
  598. filesystem_native : 1 : : Use native FS or STDIO
  599. filesystem_report_buffered_io : 0 : :
  600. filesystem_unbuffered_io : 1 : :
  601. filesystem_use_overlapped_io : 1 : :
  602. find : cmd : : Find concommands with the specified string in their name/help text.
  603. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
  604. find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
  605. findflags : cmd : : Find concommands by flags.
  606. fire_absorbrate : 3 : , "sv" :
  607. fire_dmgbase : 1 : , "sv" :
  608. fire_dmginterval : 1 : , "sv" :
  609. fire_dmgscale : 0 : , "sv" :
  610. fire_extabsorb : 5 : , "sv" :
  611. fire_extscale : 12 : , "sv" :
  612. fire_growthrate : 1 : , "sv" :
  613. fire_heatscale : 1 : , "sv" :
  614. fire_incomingheatscale : 0 : , "sv" :
  615. fire_maxabsorb : 50 : , "sv" :
  616. firetarget : cmd : :
  617. firstperson : cmd : : Switch to firstperson camera.
  618. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
  619. fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
  620. flex_expression : 0 : , "sv" :
  621. flex_looktime : 5 : , "sv" :
  622. flex_maxawaytime : 1 : , "sv" :
  623. flex_maxplayertime : 7 : , "sv" :
  624. flex_minawaytime : 0 : , "sv" :
  625. flex_minplayertime : 5 : , "sv" :
  626. flex_rules : 1 : , "cl" : Allow flex animation rules to run.
  627. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
  628. flex_talk : 0 : , "sv" :
  629. flush : cmd : : Flush unlocked cache memory.
  630. flush_locked : cmd : : Flush unlocked and locked cache memory.
  631. fog_color : -1 : , "cl" :
  632. fog_colorskybox : -1 : , "cl" :
  633. fog_enable : 1 : , "cl" :
  634. fog_enable_water_fog : 1 : , "cheat" :
  635. fog_enableskybox : 1 : , "cl" :
  636. fog_end : -1 : , "cl" :
  637. fog_endskybox : -1 : , "cl" :
  638. fog_maxdensity : -1 : , "cl" :
  639. fog_maxdensityskybox : -1 : , "cl" :
  640. fog_override : 0 : , "cheat", "cl" :
  641. fog_start : -1 : , "cl" :
  642. fog_startskybox : -1 : , "cl" :
  643. force_centerview : cmd : :
  644. +forward : cmd : :
  645. -forward : cmd : :
  646. fov : cmd : : Change players FOV
  647. fps_max : 30 : : Frame rate limiter
  648. free_pass_peek_debug : 0 : , "sv" :
  649. fs_convert : 1 : : Allow Xbox 360 files to be generated at runtime
  650. fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
  651. fs_printopenfiles : cmd : : Show all files currently opened by the engine.
  652. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
  653. fs_warning_level : cmd : : Set the filesystem warning level.
  654. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
  655. func_break_max_pieces : 15 : , "a", "sv", "rep" :
  656. func_break_reduction_factor : 0 : , "sv" :
  657. func_breakdmg_bullet : 0 : , "sv" :
  658. func_breakdmg_club : 1 : , "sv" :
  659. func_breakdmg_explosive : 1 : , "sv" :
  660. g15_dumpplayer : cmd : : Spew player data.
  661. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
  662. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
  663. g_debug_angularsensor : 0 : , "sv", "cheat" :
  664. g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
  665. g_debug_doors : 0 : , "sv" :
  666. g_debug_npc_vehicle_roles : 0 : , "sv" :
  667. g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
  668. g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
  669. g_debug_trackpather : 0 : , "sv", "cheat" :
  670. g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
  671. g_debug_vehiclebase : 0 : , "sv", "cheat" :
  672. g_debug_vehicledriver : 0 : , "sv", "cheat" :
  673. g_debug_vehicleexit : 0 : , "sv", "cheat" :
  674. g_debug_vehiclesound : 0 : , "sv", "cheat" :
  675. g_Language : 0 : , "sv", "rep" :
  676. g_ragdoll_fadespeed : 600 : , "cl" :
  677. g_ragdoll_important_maxcount : 2 : , "sv", "rep" :
  678. g_ragdoll_lvfadespeed : 100 : , "cl" :
  679. g_ragdoll_maxcount : 8 : , "sv", "rep" :
  680. gamemenucommand : cmd : : Issue game menu command.
  681. gameui_activate : cmd : : Shows the game UI
  682. gameui_allowescape : cmd : : Escape key allowed to hide game UI
  683. gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
  684. gameui_hide : cmd : : Hides the game UI
  685. gameui_hide_dialog : cmd : : asdf
  686. gameui_preventescape : cmd : : Escape key doesn't hide game UI
  687. gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
  688. gameui_reload_resources : cmd : : Reload the Xbox 360 UI res files
  689. gameui_show_dialog : cmd : : Show an arbitrary Dialog.
  690. gameui_xbox : 1 : :
  691. getcvars : cmd : :
  692. getpos : cmd : : dump position and angles to the console
  693. give : cmd : : Give item to player. Arguments: <item_name>
  694. givecurrentammo : cmd : : Give a supply of ammo for current weapon..
  695. gl_clear : 0 : , "cl" :
  696. gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
  697. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  698. god : cmd : : Toggle. Player becomes invulnerable.
  699. +graph : cmd : :
  700. -graph : cmd : :
  701. -grenade1 : cmd : :
  702. +grenade1 : cmd : :
  703. -grenade2 : cmd : :
  704. +grenade2 : cmd : :
  705. groundlist : cmd : : Display ground entity list <index>
  706. hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
  707. hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
  708. heartbeat : cmd : : Force heartbeat of master servers
  709. help : cmd : : Find help about a convar/concommand.
  710. hideconsole : cmd : : Hide the console.
  711. hidehud : 0 : , "cheat", "cl" :
  712. hidepanel : cmd : : Hides a viewport panel <name>
  713. hidestatpanel : cmd : :
  714. hl2_episodic : 0 : , "sv", "rep" :
  715. host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances
  716. host_framerate : 0 : : Set to lock per-frame time elapse.
  717. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
  718. host_map : 0 : : Current map name.
  719. host_profile : 0 : :
  720. host_runofftime : cmd : : Run off some time without rendering/updating sounds
  721. host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
  722. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  723. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
  724. host_speeds : 0 : : Show general system running times.
  725. host_thread_mode : 1 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  726. host_timescale : 1 : , "rep" : Prescale the clock by this amount.
  727. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
  728. hostip : 2130706432.000 : : Host game server ip
  729. hostname : 0 : : Hostname for server.
  730. hostport : 27015 : : Host game server port
  731. hud_autoaim_method : 1 : , "cl" :
  732. hud_autoaim_scale_icon : 0 : , "cl" :
  733. hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
  734. hud_centerid : 1 : , "cl" :
  735. hud_classautokill : 1 : , "a", "user", "cl" : Automatically kill player after choosing a new playerclass.
  736. hud_deathnotice_time : 6 : , "cl" :
  737. hud_draw_active_reticle : 0 : , "cl" :
  738. hud_draw_fixed_reticle : 0 : , "a", "cl" :
  739. hud_drawhistory_time : 5 : , "cl" :
  740. hud_fastswitch : 2 : , "a", "cl" :
  741. hud_magnetism : 0 : , "cl" :
  742. hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
  743. hud_reticle_alpha_speed : 700 : , "cl" :
  744. hud_reticle_maxalpha : 255 : , "cl" :
  745. hud_reticle_minalpha : 125 : , "cl" :
  746. hud_reticle_scale : 1 : , "cl" :
  747. hud_saytext_time : 12 : , "cl" :
  748. hud_showtargetid : 1 : , "cl" :
  749. hurtme : cmd : : Hurts the player. Arguments: <health to lose>
  750. ifm_basecamera_camerastate : cmd : : Set camera state
  751. ifm_steadycam_2ddragconstant : 11 : , "a", "cl" :
  752. ifm_steadycam_2dspringconstant : 33 : , "a", "cl" :
  753. ifm_steadycam_armspeed : 0 : , "a", "cl" :
  754. ifm_steadycam_mousefactor : 1 : , "a", "cl" :
  755. ifm_steadycam_mousepower : 1 : , "a", "cl" :
  756. ifm_steadycam_noise : 0 : , "a", "rep", "cl" :
  757. ifm_steadycam_rotatedamp : 0 : , "a", "cl" :
  758. ifm_steadycam_rotaterate : 60 : , "a", "cl" :
  759. ifm_steadycam_sensitivity : 1 : , "a", "rep", "cl" :
  760. ifm_steadycam_zoomdamp : 0 : , "a", "cl" :
  761. ifm_steadycam_zoomspeed : 1 : , "a", "cl" :
  762. impulse : cmd : :
  763. incrementvar : cmd : : Increment specified convar value.
  764. invnext : cmd : :
  765. invprev : cmd : :
  766. ip : 0 : : Overrides IP for multihomed hosts
  767. +jlook : cmd : :
  768. -jlook : cmd : :
  769. join_class : cmd : : Send a joinclass command
  770. join_class : cmd : : Send a joinclass command
  771. join_team : cmd : : Send a jointeam command
  772. joy_accel_filter : 0 : , "cl" :
  773. joy_accelmax : 2 : , "a", "cl" :
  774. joy_accelscale : 2 : , "a", "cl" :
  775. joy_advanced : 1 : , "a", "cl" :
  776. joy_advaxisr : 2 : , "a", "cl" :
  777. joy_advaxisu : 4 : , "a", "cl" :
  778. joy_advaxisv : 0 : , "a", "cl" :
  779. joy_advaxisx : 3 : , "a", "cl" :
  780. joy_advaxisy : 1 : , "a", "cl" :
  781. joy_advaxisz : 0 : , "a", "cl" :
  782. joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
  783. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
  784. joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
  785. joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
  786. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
  787. joy_display_input : 0 : , "a", "cl" :
  788. joy_forwardsensitivity : 1 : , "a", "cl" :
  789. joy_forwardthreshold : 0 : , "a", "cl" :
  790. joy_inverty : 0 : , "a", "cl" : Whether to invert the Y axis of the joystick for looking.
  791. joy_inverty_default : 0 : , "cl" :
  792. joy_lowend : 0 : , "a", "cl" :
  793. joy_lowmap : 0 : , "a", "cl" :
  794. joy_movement_stick : 0 : , "a", "cl" : Which stick controls movement (0 is left stick)
  795. joy_movement_stick_default : 0 : , "cl" :
  796. joy_name : 0 : , "a", "cl" :
  797. joy_pegged : 0 : , "cl" :
  798. joy_pitchsensitivity : -1 : , "a", "cl" :
  799. joy_pitchsensitivity_default : -1 : , "cl" :
  800. joy_pitchthreshold : 0 : , "a", "cl" :
  801. joy_response_look : 1 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
  802. joy_response_move : 0 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
  803. joy_response_move_vehicle : 6 : , "cl" :
  804. joy_sidesensitivity : 1 : , "a", "cl" :
  805. joy_sidethreshold : 0 : , "a", "cl" :
  806. joy_vehicle_turn_lowend : 0 : , "cl" :
  807. joy_vehicle_turn_lowmap : 0 : , "cl" :
  808. joy_virtual_peg : 0 : , "cl" :
  809. joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
  810. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
  811. joy_xcontroller_cfg_loaded : 0 : , "a", "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes.
  812. joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
  813. joy_yawsensitivity : -1 : , "a", "cl" :
  814. joy_yawsensitivity_default : -1 : , "cl" :
  815. joy_yawthreshold : 0 : , "a", "cl" :
  816. joyadvancedupdate : cmd : :
  817. joystick : 1 : , "a", "cl" :
  818. jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  819. jpeg_quality : 90 : : jpeg screenshot quality.
  820. +jump : cmd : :
  821. -jump : cmd : :
  822. kdtree_test : cmd : : Tests spatial partition for entities queries.
  823. key_findbinding : cmd : : Find key bound to specified command string.
  824. key_listboundkeys : cmd : : List bound keys with bindings.
  825. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
  826. kick : cmd : : Kick a player by name.
  827. kickid : cmd : : Kick a player by userid or uniqueid, with a message.
  828. kill : cmd : : Kills the player with generic damage
  829. killserver : cmd : : Shutdown the server.
  830. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  831. +klook : cmd : :
  832. -klook : cmd : :
  833. lastinv : cmd : :
  834. +left : cmd : :
  835. -left : cmd : :
  836. light_crosshair : cmd : : Show texture color at crosshair
  837. lightcache_maxmiss : 2 : , "cheat" :
  838. lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
  839. linefile : cmd : : Parses map leak data from .lin file
  840. listdeaths : cmd : : lists player deaths
  841. listdemo : cmd : : List demo file contents.
  842. listid : cmd : : Lists banned users.
  843. listip : cmd : : List IP addresses on the ban list.
  844. listmodels : cmd : : List loaded models.
  845. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
  846. load : cmd : : Load a saved game.
  847. loadcommentary : cmd : :
  848. loader_dump_table : cmd : :
  849. loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
  850. lod_effect_distance_sqr : 3240000 : , "sv", "rep" : Distance at which effects LOD.
  851. lod_TransitionDist : 800 : , "cl" :
  852. log : cmd : : Enables logging to file, console, and udp < on | off >.
  853. logaddress_add : cmd : : Set address and port for remote host <ip:port>.
  854. logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
  855. logaddress_delall : cmd : : Remove all udp addresses being logged to
  856. logaddress_list : cmd : : List all addresses currently being used by logaddress.
  857. +lookdown : cmd : :
  858. -lookdown : cmd : :
  859. lookspring : 0 : , "a", "cl" :
  860. lookstrafe : 0 : , "a", "cl" :
  861. +lookup : cmd : :
  862. -lookup : cmd : :
  863. lservercfgfile : 0 : , "sv" :
  864. m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
  865. m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
  866. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
  867. m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
  868. m_filter : 0 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
  869. m_forward : 1 : , "a", "cl" : Mouse forward factor.
  870. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
  871. m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
  872. m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20).
  873. m_pitch : 0 : , "a", "cl" : Mouse pitch factor.
  874. m_side : 0 : , "a", "cl" : Mouse side factor.
  875. m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
  876. map : cmd : : Start playing on specified map.
  877. map_background : cmd : : Runs a map as the background to the main menu.
  878. map_commentary : cmd : : Start playing, with commentary, on a specified map.
  879. map_edit : cmd : :
  880. map_noareas : 0 : : Disable area to area connection testing.
  881. map_showspawnpoints : cmd : : Dev - test the spawn points, draws for 60 seconds
  882. mapcyclefile : 0 : , "sv" :
  883. maps : cmd : : Displays list of maps.
  884. mat_aaquality : 0 : :
  885. mat_accelerate_adjust_exposure_down : 3 : , "cheat" :
  886. mat_alphacoverage : 1 : :
  887. mat_antialias : 0 : :
  888. mat_autoexposure_max : 2 : , "cl" :
  889. mat_autoexposure_min : 0 : , "cl" :
  890. mat_bloom_scalefactor_scalar : 1 : , "cl" :
  891. mat_bloomamount_rate : 0 : , "cl" :
  892. mat_bloomscale : 1 : , "cl" :
  893. mat_bufferprimitives : 1 : :
  894. mat_bumpbasis : 0 : , "cheat" :
  895. mat_bumpmap : 1 : :
  896. mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
  897. mat_clipz : 1 : , "cl" :
  898. mat_colcorrection_disableentities : 0 : : Disable map color-correction entities
  899. mat_colorcorrection : 1 : :
  900. mat_compressedtextures : 1 : :
  901. mat_configcurrent : cmd : : show the current video control panel config for the material system
  902. mat_crosshair : cmd : : Display the name of the material under the crosshair
  903. mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  904. mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
  905. mat_crosshair_printmaterial : cmd : : print the material under the crosshair
  906. mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
  907. mat_debug : cmd : : Activates debugging spew for a specific material.
  908. mat_debug_autoexposure : 0 : , "cl" :
  909. mat_debug_bloom : 0 : , "cl" :
  910. mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
  911. mat_debug_process_halfscreen : 0 : , "cl" :
  912. mat_debugalttab : 0 : :
  913. mat_debugdepth : 0 : :
  914. mat_debugdepthmode : 0 : :
  915. mat_debugdepthval : 128 : :
  916. mat_debugdepthvalmax : 256 : :
  917. mat_depthbias_decal : -262144 : , "cheat" :
  918. mat_depthbias_normal : 0 : , "cheat" :
  919. mat_depthbias_shadowmap : 0 : , "cheat" :
  920. mat_diffuse : 1 : :
  921. mat_disable_bloom : 0 : , "cl" :
  922. mat_disable_fancy_blending : 0 : :
  923. mat_disable_lightwarp : 0 : :
  924. mat_disable_ps_patch : 0 : :
  925. mat_disablehwmorph : 0 : : Disables HW morphing for particular mods
  926. mat_drawColorRamp : 0 : , "cl" : Draw color test pattern (0=Off, 1=[0..255], 2=[0..127]
  927. mat_drawflat : 0 : , "cheat" :
  928. mat_drawTexture : 0 : , "cl" : Enable debug view texture
  929. mat_drawTextureScale : 1 : , "cl" : Debug view texture scale
  930. mat_drawTitleSafe : 0 : , "cl" : Enable title safe overlay
  931. mat_drawwater : 1 : , "cheat", "cl" :
  932. mat_dxlevel : 98 : :
  933. mat_dynamic_tonemapping : 1 : , "cheat" :
  934. mat_edit : cmd : : Bring up the material under the crosshair in the editor
  935. mat_envmapsize : 128 : :
  936. mat_envmaptgasize : 32 : :
  937. mat_excludetextures : 0 : :
  938. mat_exposure_center_region_x : 0 : , "cheat", "cl" :
  939. mat_exposure_center_region_x_flashlight : 0 : , "cheat", "cl" :
  940. mat_exposure_center_region_y : 0 : , "cheat", "cl" :
  941. mat_exposure_center_region_y_flashlight : 0 : , "cheat", "cl" :
  942. mat_fastnobump : 0 : , "cheat" :
  943. mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  944. mat_fillrate : 0 : , "cheat" :
  945. mat_filterlightmaps : 1 : :
  946. mat_filtertextures : 1 : :
  947. mat_force_bloom : 0 : , "cl" :
  948. mat_force_flush_texturecache : 0 : :
  949. mat_force_ps_patch : 0 : :
  950. mat_force_tonemap_scale : 0 : , "cheat" :
  951. mat_forceaniso : 8 : :
  952. mat_forcedynamic : 0 : , "cheat" :
  953. mat_forcehardwaresync : 0 : :
  954. mat_forcemanagedtextureintohardware : 0 : :
  955. mat_frame_sync_enable : 1 : , "cheat" :
  956. mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
  957. mat_framebuffercopyoverlaysize : 128 : , "cl" :
  958. mat_fullbright : 0 : , "cheat" :
  959. mat_get_textures : cmd : : VXConsole command
  960. mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
  961. mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  962. mat_hdr_manual_tonemap_rate : 1 : :
  963. mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
  964. mat_hdr_tonemapscale_max : 16 : , "sv", "cheat" :
  965. mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
  966. mat_hsv : 0 : , "cl" :
  967. mat_info : cmd : : Shows material system info
  968. mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
  969. mat_levelflush : 1 : :
  970. mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  971. mat_loadtextures : 1 : , "cheat" :
  972. mat_luxels : 0 : , "cheat" :
  973. mat_material_list : cmd : : Show used textures.
  974. mat_max_worldmesh_vertices : 65536 : :
  975. mat_maxframelatency : 1 : :
  976. mat_measurefillrate : 0 : , "cheat" :
  977. mat_mipmaptextures : 1 : :
  978. mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  979. mat_monitorgamma_tv_enabled : 1 : , "a" :
  980. mat_monitorgamma_tv_exp : 2 : :
  981. mat_monitorgamma_tv_range_max : 255 : :
  982. mat_monitorgamma_tv_range_min : 16 : :
  983. mat_morphstats : 0 : , "cheat" :
  984. mat_motion_blur_enabled : 1 : :
  985. mat_motion_blur_falling_intensity : 1 : , "cl" :
  986. mat_motion_blur_falling_max : 20 : , "cl" :
  987. mat_motion_blur_falling_min : 10 : , "cl" :
  988. mat_motion_blur_forward_enabled : 0 : , "cl" :
  989. mat_motion_blur_percent_of_screen_max : 4 : :
  990. mat_motion_blur_rotation_intensity : 1 : , "cl" :
  991. mat_motion_blur_strength : 1 : , "cl" :
  992. mat_non_hdr_bloom_scalefactor : 0 : , "cl" :
  993. mat_norendering : 0 : , "cheat" :
  994. mat_normalmaps : 0 : , "cheat" :
  995. mat_normals : 0 : , "cheat" :
  996. mat_parallaxmap : 0 : :
  997. mat_picmip : 0 : :
  998. mat_postprocess_x : 4 : , "cl" :
  999. mat_postprocess_y : 1 : , "cl" :
  1000. mat_postprocessing_combine : 1 : , "cl" : Combine bloom, software anti-aliasing and color correction into one post-processing pass
  1001. mat_proxy : 0 : , "cheat" :
  1002. mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
  1003. mat_reducefillrate : 0 : :
  1004. mat_reloadallmaterials : cmd : : Reloads all materials
  1005. mat_reloadmaterial : cmd : : Reloads a single material
  1006. mat_reloadtextures : cmd : : Reloads all textures
  1007. mat_report_queue_status : 0 : :
  1008. mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
  1009. mat_reversedepth : 0 : , "cheat" :
  1010. mat_savechanges : cmd : : saves current video configuration to the registry
  1011. mat_shadowstate : 1 : :
  1012. mat_show_ab_hdr : 0 : :
  1013. mat_show_ab_hdr_hudelement : 0 : , "cl" : HDR Demo HUD Element toggle.
  1014. mat_show_histogram : 0 : , "cl" :
  1015. mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
  1016. mat_showcamerarendertarget : 0 : , "cheat", "cl" :
  1017. mat_showenvmapmask : 0 : :
  1018. mat_showframebuffertexture : 0 : , "cheat", "cl" :
  1019. mat_showlightmappage : -1 : , "cl" :
  1020. mat_showlowresimage : 0 : :
  1021. mat_showmaterials : cmd : : Show materials.
  1022. mat_showmaterialsverbose : cmd : : Show materials (verbose version).
  1023. mat_showmiplevels : 0 : : color-code miplevels 2: normalmaps, 1: everything else
  1024. mat_showtextures : cmd : : Show used textures.
  1025. mat_showwatertextures : 0 : , "cheat", "cl" :
  1026. mat_slopescaledepthbias_decal : 0 : , "cheat" :
  1027. mat_slopescaledepthbias_normal : 0 : , "cheat" :
  1028. mat_slopescaledepthbias_shadowmap : 16 : , "cheat" :
  1029. mat_software_aa_blur_one_pixel_lines : 0 : , "a", "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
  1030. mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
  1031. mat_software_aa_edge_threshold : 1 : , "a", "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
  1032. mat_software_aa_quality : 0 : , "a", "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
  1033. mat_software_aa_strength : 1 : , "a", "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
  1034. mat_software_aa_strength_vgui : 2 : , "a", "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
  1035. mat_software_aa_tap_offset : 1 : , "a", "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
  1036. mat_softwarelighting : 0 : :
  1037. mat_softwareskin : 0 : , "cheat" :
  1038. mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  1039. mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
  1040. mat_stub : 0 : , "cheat", "cl" :
  1041. mat_supportflashlight : 0 : : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  1042. mat_suppress : cmd : : Supress a material from drawing
  1043. mat_surfaceid : 0 : , "cheat" :
  1044. mat_surfacemat : 0 : , "cheat" :
  1045. mat_texture_heap_compact : cmd : :
  1046. mat_texture_heap_stats : cmd : :
  1047. mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
  1048. mat_texture_list : 0 : : For debugging, show a list of used textures per frame
  1049. +mat_texture_list : cmd : :
  1050. -mat_texture_list : cmd : :
  1051. mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
  1052. mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  1053. mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  1054. mat_texturecachesize : 176 : :
  1055. mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm
  1056. mat_tonemap_min_avglum : 3 : , "cheat", "cl" :
  1057. mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" :
  1058. mat_tonemap_percent_target : 60 : , "cheat", "cl" :
  1059. mat_tonemapping_occlusion_use_stencil : 1 : , "cl" :
  1060. mat_trilinear : 1 : :
  1061. mat_use_compressed_hdr_textures : 1 : :
  1062. mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
  1063. mat_vsync : 1 : : Force sync to vertical retrace
  1064. mat_wateroverlaysize : 128 : , "cl" :
  1065. mat_wireframe : 0 : , "cheat" :
  1066. mat_yuv : 0 : , "cl" :
  1067. matchmakingport : 27025 : : Host Matchmaking port
  1068. maxplayers : cmd : : Change the maximum number of players allowed on this server.
  1069. mem_compact : cmd : :
  1070. mem_dump : cmd : : Dump memory stats to text file.
  1071. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  1072. mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
  1073. mem_eat : cmd : :
  1074. mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
  1075. mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
  1076. mem_test : cmd : :
  1077. mem_test_each_frame : 0 : : Run heap check at end of every frame
  1078. mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
  1079. mem_vcollide : cmd : : Dumps the memory used by vcollides
  1080. memory : cmd : : Print memory stats.
  1081. menuselect : cmd : : menuselect
  1082. minisave : cmd : : Saves game (for current level only!)
  1083. mm_add_item : cmd : : Add a stats item
  1084. mm_add_player : cmd : : Add a player
  1085. mm_max_spectators : 4 : : Max players allowed on the spectator team
  1086. mm_message : cmd : : Send a message to all remote clients
  1087. mm_minplayers : 2 : : Number of players required to start an unranked game
  1088. mm_select_session : cmd : : Select a session
  1089. mm_session_info : cmd : : Dump session information
  1090. mm_stats : cmd : :
  1091. mod_forcedata : 1 : : Forces all model file data into cache on model load.
  1092. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
  1093. mod_load_anims_async : 1 : :
  1094. mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
  1095. mod_load_mesh_async : 0 : :
  1096. mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
  1097. mod_load_vcollide_async : 0 : :
  1098. mod_lock_mdls_on_load : 1 : :
  1099. mod_test_mesh_not_available : 0 : :
  1100. mod_test_not_available : 0 : :
  1101. mod_test_verts_not_available : 0 : :
  1102. mod_touchalldata : 1 : : Touch model data during level startup
  1103. mod_trace_load : 0 : :
  1104. motdfile : 0 : , "sv" : The MOTD file to load.
  1105. +movedown : cmd : :
  1106. -movedown : cmd : :
  1107. +moveleft : cmd : :
  1108. -moveleft : cmd : :
  1109. +moveright : cmd : :
  1110. -moveright : cmd : :
  1111. +moveup : cmd : :
  1112. -moveup : cmd : :
  1113. movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  1114. mp_allowNPCs : 1 : , "sv", "nf" :
  1115. mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
  1116. mp_autocrosshair : 1 : , "sv", "nf" :
  1117. mp_autoteambalance : 1 : , "sv", "nf" :
  1118. mp_autoteambalance_delay : 15 : , "sv", "nf" : Time after the teams become unbalanced to attempt to switch players.
  1119. mp_autoteambalance_warning_delay : 5 : , "sv", "nf" : Time after the teams become unbalanced to print a balance warning.
  1120. mp_blockstyle : 1 : , "sv", "rep" : Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
  1121. mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts
  1122. mp_capdeteriorate_time : 90 : , "sv", "rep" : Time it takes for a full capture point to deteriorate.
  1123. mp_capstyle : 1 : , "sv", "rep" : Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
  1124. mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
  1125. mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
  1126. mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
  1127. mp_closepanels : cmd : : Closes all open Viewport menus
  1128. mp_decals : 200 : , "a" :
  1129. mp_defaultteam : 0 : , "sv" :
  1130. mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
  1131. mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds.
  1132. mp_facefronttime : 3 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  1133. mp_fadetoblack : 0 : , "sv", "rep" : fade a player's screen to black when he dies
  1134. mp_falldamage : 0 : , "sv", "nf" :
  1135. mp_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body.
  1136. mp_flashlight : 0 : , "sv", "nf" :
  1137. mp_footsteps : 1 : , "sv", "nf" :
  1138. mp_forceactivityset : -1 : , "sv", "cheat", "rep" :
  1139. mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players
  1140. mp_forcerespawn : 1 : , "sv", "nf" :
  1141. mp_forcerespawnplayers : cmd : : Force all players to respawn.
  1142. mp_forcewin : cmd : : Forces team to win
  1143. mp_fraglimit : 0 : , "sv", "nf" :
  1144. mp_friendlyfire : 0 : , "sv", "nf", "rep" :
  1145. mp_idledealmethod : 0 : , "sv" : Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga
  1146. mp_idlemaxtime : 3 : , "sv" : Maximum time a player is allowed to be idle (in minutes)
  1147. mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns.
  1148. mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
  1149. mp_respawnwavetime : 10 : , "sv", "cheat", "rep" : Time between respawn waves.
  1150. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
  1151. mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds
  1152. mp_scrambleteams : cmd : : Scramble the teams and restart the game
  1153. mp_showcleanedupents : 0 : , "sv", "cheat" : Show entities that are removed on round respawn.
  1154. mp_showgestureslots : -1 : , "sv", "cheat", "rep" : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
  1155. mp_showrespawntimes : cmd : : Show the min respawn times for the teams
  1156. mp_showroundtransitions : 0 : , "sv", "cheat" : Show gamestate round transitions.
  1157. mp_simulatemultiplecappers : 1 : , "sv", "cheat" :
  1158. mp_slammoveyaw : 0 : , "sv", "rep" : Force movement yaw along an animation path.
  1159. mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round.
  1160. mp_switchteams : cmd : : Switch teams and restart the game
  1161. mp_teamlist : 0 : , "sv", "nf" :
  1162. mp_teamoverride : 1 : , "sv" :
  1163. mp_teamplay : 0 : , "sv", "nf" :
  1164. mp_teams_unbalance_limit : 1 : , "sv", "nf", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  1165. mp_teststalemate : cmd : : Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
  1166. mp_time_between_capscoring : 30 : , "sv" : Delay between scoring of owned capture points.
  1167. mp_timelimit : 45 : , "sv", "nf", "rep" : game time per map in minutes
  1168. mp_usehwmmodels : 0 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
  1169. mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
  1170. mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
  1171. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
  1172. mp_waitingforplayers_time : 15 : , "sv" : WaitingForPlayers time length in seconds
  1173. mp_weaponstay : 0 : , "sv", "nf" :
  1174. mp_winlimit : 2 : , "sv", "rep" : Max number of rounds one team can win before server changes maps
  1175. multvar : cmd : : Multiply specified convar value.
  1176. muzzleflash_light : 1 : , "a", "cl" :
  1177. name : 0 : , "a", "user", "print", "server_can_execute" : Current user name
  1178. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
  1179. nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the background color for nav areas while editing.
  1180. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
  1181. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
  1182. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
  1183. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
  1184. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
  1185. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
  1186. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
  1187. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
  1188. nav_coplanar_slope_limit : 0 : , "sv" :
  1189. nav_corner_adjust_adjacent : 18 : , "sv" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
  1190. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
  1191. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
  1192. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
  1193. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
  1194. nav_create_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when created by hand.
  1195. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
  1196. nav_delete : cmd : : Deletes the currently highlighted Area.
  1197. nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
  1198. nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
  1199. nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  1200. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  1201. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
  1202. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  1203. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  1204. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
  1205. nav_ladder_flip : cmd : : Flips the selected ladder's direction.
  1206. nav_load : cmd : : Loads the Navigation Mesh for the current map.
  1207. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
  1208. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  1209. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  1210. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
  1211. nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
  1212. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
  1213. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
  1214. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
  1215. nav_place_list : cmd : : Lists all place names used in the map.
  1216. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
  1217. nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
  1218. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
  1219. nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  1220. nav_remove_unused_jump_areas : cmd : : Removes jump areas with at most 1 connection to a ladder or non-jump area.
  1221. nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
  1222. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
  1223. nav_save : cmd : : Saves the current Navigation Mesh to disk.
  1224. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  1225. nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
  1226. nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav area ID and attributes while editing
  1227. nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
  1228. nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
  1229. nav_show_nodes : 0 : , "sv" :
  1230. nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
  1231. nav_slope_limit : 0 : , "sv" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
  1232. nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid when creating new nav areas
  1233. nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  1234. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
  1235. nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when split.
  1236. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
  1237. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
  1238. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  1239. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  1240. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  1241. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
  1242. nav_unmark : cmd : : Clears the marked Area or Ladder.
  1243. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
  1244. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  1245. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
  1246. nav_warp_to_mark : cmd : : Warps the player to the marked area.
  1247. net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
  1248. net_channels : cmd : : Shows net channel info
  1249. net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
  1250. net_compresspackets : 1 : : Use lz compression on game packets.
  1251. net_compresspackets_minsize : 128 : : Don't bother compressing packets below this size.
  1252. net_compresssplits : 1 : : Compress splitpacket parts before sending
  1253. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
  1254. net_drawslider : 0 : : Draw completion slider during signon
  1255. net_droppackets : 0 : , "cheat" : Drops next n packets on client
  1256. net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
  1257. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
  1258. net_graph : 0 : , "a", "cl" : Draw the network usage graph
  1259. net_graphheight : 64 : , "cl" :
  1260. net_graphpos : 1 : , "a", "cl" :
  1261. net_graphsolid : 1 : , "a", "cl" :
  1262. net_loginterval : 1 : : Time in seconds between server logs
  1263. net_logserver : 0 : : Dump server stats to a file
  1264. net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
  1265. net_maxfragments : 1262 : : Max fragment bytes per packet
  1266. net_queue_flush_interval : 1 : : How many milliseconds in between sending queued packets.
  1267. net_queue_trace : 0 : :
  1268. net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
  1269. net_reduce_payloadsize : 1 : , "rep" : Set to true to clamp network bandwidth to Xbox 360 limits
  1270. net_scale : 5 : , "a", "cl" :
  1271. net_showdrop : 0 : : Show dropped packets in console
  1272. net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
  1273. net_showfragments : 0 : : Show netchannel fragments
  1274. net_showmsg : 0 : : Show incoming message: <0|1|name>
  1275. net_showpeaks : 0 : : Show messages for large packets only: <size>
  1276. net_showsplits : 0 : : Show info about packet splits
  1277. net_showtcp : 0 : : Dump TCP stream summary to console
  1278. net_showudp : 0 : : Dump UPD packets summary to console
  1279. net_start : cmd : : Inits multiplayer network sockets
  1280. net_status : cmd : : Shows current network status
  1281. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
  1282. nextdemo : cmd : : Play next demo in sequence.
  1283. noclip : cmd : : Toggle. Player becomes non-solid and flies.
  1284. notarget : cmd : : Toggle. Player becomes hidden to NPCs.
  1285. npc_ally_deathmessage : 1 : , "sv", "cheat" :
  1286. npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
  1287. npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
  1288. npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
  1289. npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
  1290. npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
  1291. npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
  1292. npc_create_equipment : 0 : , "sv" :
  1293. npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
  1294. npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
  1295. npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
  1296. npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
  1297. npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
  1298. npc_freeze_unselected : cmd : : Freeze all NPCs not selected
  1299. npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
  1300. npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
  1301. npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
  1302. npc_heal : cmd : : Heals the target back to full health
  1303. npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
  1304. npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  1305. npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
  1306. npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
  1307. npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
  1308. npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
  1309. npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
  1310. npc_sentences : 0 : , "sv" :
  1311. npc_speakall : cmd : : Force the npc to try and speak all their responses
  1312. npc_squads : cmd : : Obsolete. Replaced by npc_combat
  1313. npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
  1314. npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
  1315. npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
  1316. npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
  1317. npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
  1318. npc_thinknow : cmd : : Trigger NPC to think
  1319. npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
  1320. npc_vphysics : 0 : , "sv" :
  1321. obj_capture_damage : 0 : , "sv" : Captures all damage taken by objects for dumping later.
  1322. obj_child_damage_factor : 0 : , "sv", "cheat" : Factor applied to damage done to objects that are built on a buildpoint
  1323. obj_damage_factor : 0 : , "sv", "cheat" : Factor applied to all damage done to objects
  1324. obj_dispenser_heal_rate : 5 : , "sv", "cheat" :
  1325. obj_dump_damage : cmd : :
  1326. obj_sapper_amount : 25 : , "sv" : Amount of health inflicted by a Sapper object per second
  1327. obj_sapper_health : 100 : , "sv" : Sapper health
  1328. obj_show_damage : 0 : , "sv" : Show all damage taken by objects.
  1329. object_deterioration_time : 30 : , "sv" : Time it takes for a fully-healed object to deteriorate.
  1330. object_verbose : 0 : , "sv", "cheat" : Debug object system.
  1331. old_radiusdamage : 0 : , "sv", "rep" :
  1332. old_vl : 0 : :
  1333. opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
  1334. option_duck_method : 1 : , "a", "sv", "rep" :
  1335. option_duck_method_default : 0 : , "cl" :
  1336. overview_alpha : 1 : , "a", "cl" : Overview map translucency.
  1337. overview_health : 1 : , "a", "cl" : Show player's health in map overview.
  1338. overview_locked : 1 : , "a", "cl" : Locks map angle, doesn't follow view angle.
  1339. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
  1340. overview_names : 1 : , "a", "cl" : Show player's names in map overview.
  1341. overview_tracks : 1 : , "a", "cl" : Show player's tracks in map overview.
  1342. overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
  1343. particle_sim_alt_cores : 2 : , "cl" :
  1344. particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
  1345. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
  1346. particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  1347. particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
  1348. particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
  1349. particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
  1350. password : 0 : , "a", "norecord" : Current server access password
  1351. path : cmd : : Show the engine filesystem path.
  1352. pause : cmd : : Toggle the server pause state.
  1353. perfui : cmd : : Show/hide the level performance tools UI.
  1354. perfvisualbenchmark : cmd : :
  1355. perfvisualbenchmark_abort : cmd : :
  1356. phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
  1357. phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
  1358. phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
  1359. phys_impactforcescale : 1 : , "sv" :
  1360. phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
  1361. phys_pushscale : 1 : , "sv", "rep" :
  1362. phys_speeds : 0 : , "sv" :
  1363. phys_stressbodyweights : 5 : , "sv" :
  1364. phys_timescale : 1 : , "sv" : Scale time for physics
  1365. phys_upimpactforcescale : 0 : , "sv" :
  1366. physics_budget : cmd : : Times the cost of each active object
  1367. physics_constraints : cmd : : Highlights constraint system graph for an entity
  1368. physics_debug_entity : cmd : : Dumps debug info for an entity
  1369. physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
  1370. physics_report_active : cmd : : Lists all active physics objects
  1371. physics_select : cmd : : Dumps debug info for an entity
  1372. physicsshadowupdate_render : 0 : , "sv" :
  1373. picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
  1374. ping : cmd : : Display ping to server.
  1375. pipeline_static_props : 1 : :
  1376. pixelvis_debug : cmd : : Dump debug info
  1377. play : cmd : : Play a sound.
  1378. playdemo : cmd : : Play a recorded demo file (.dem ).
  1379. player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
  1380. player_old_armor : 0 : , "sv" :
  1381. playflush : cmd : : Play a sound, reloading from disk in case of changes.
  1382. playgamesound : cmd : : Play a sound from the game sounds txt file
  1383. playsoundscape : cmd : : Forces a soundscape to play
  1384. playvideo : cmd : : Plays a video: <filename> [width height]
  1385. playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
  1386. playvol : cmd : : Play a sound at a specified volume.
  1387. plugin_load : cmd : : plugin_load <filename> : loads a plugin
  1388. plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
  1389. plugin_pause_all : cmd : : pauses all loaded plugins
  1390. plugin_print : cmd : : Prints details about loaded plugins
  1391. plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
  1392. plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
  1393. plugin_unpause_all : cmd : : unpauses all disabled plugins
  1394. +posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI
  1395. -posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI
  1396. print_colorcorrection : cmd : : Display the color correction layer information.
  1397. progress_enable : cmd : :
  1398. prop_active_gib_limit : 999999 : , "sv" :
  1399. prop_active_gib_max_fade_time : 999999 : , "sv" :
  1400. prop_crosshair : cmd : : Shows name for prop looking at
  1401. prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
  1402. prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  1403. prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  1404. props_break_max_pieces : -1 : : Maximum prop breakable piece count (-1 = model default)
  1405. props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
  1406. pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
  1407. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
  1408. quit : cmd : : Exit the engine.
  1409. quit_x360 : cmd : :
  1410. r_3dnow : cmd : : Enable/disable 3DNow code
  1411. r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes
  1412. r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
  1413. r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
  1414. r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
  1415. r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights
  1416. r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor
  1417. r_ambientfraction : 0 : , "a", "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting
  1418. r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
  1419. r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  1420. r_aspectratio : 1 : :
  1421. r_avglight : 1 : , "cheat" :
  1422. r_avglightmap : 0 : , "cheat" :
  1423. r_blocking_spew_threshold : -1 : : Enable spew of Direct3D Blocks. Specify the minimum blocking time in milliseconds before spewing a warning.
  1424. r_bloomtintb : 0 : :
  1425. r_bloomtintexponent : 2 : :
  1426. r_bloomtintg : 0 : :
  1427. r_bloomtintr : 0 : :
  1428. r_cheapwaterend : cmd : :
  1429. r_cheapwaterstart : cmd : :
  1430. r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
  1431. r_ClipAreaPortals : 1 : , "cheat" :
  1432. r_colorstaticprops : 0 : , "cheat" :
  1433. r_debugcheapwater : 0 : , "cheat", "cl" :
  1434. r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  1435. r_decal_cullsize : 1 : : Decals under this size in pixels are culled
  1436. r_decals : 200 : :
  1437. r_decalstaticprops : 1 : : Decal static props test
  1438. r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
  1439. r_DispBuildable : 0 : , "cheat" :
  1440. r_DispDrawAxes : 0 : :
  1441. r_DispWalkable : 0 : , "cheat" :
  1442. r_dopixelvisibility : 1 : , "cl" :
  1443. r_drawbatchdecals : 1 : : Render decals batched.
  1444. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  1445. r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
  1446. r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  1447. r_drawdecals : 1 : , "cheat" : Render decals.
  1448. r_drawdetailprops : 1 : : 0=Off, 1=Normal, 2=Wireframe
  1449. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
  1450. r_drawentities : 1 : , "cheat" :
  1451. r_drawflecks : 1 : :
  1452. r_drawfuncdetail : 1 : , "cheat" : Render func_detail
  1453. r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
  1454. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
  1455. r_drawlightinfo : 0 : , "cheat" :
  1456. r_drawlights : 0 : , "cheat" :
  1457. r_drawmodeldecals : 1 : :
  1458. r_DrawModelLightOrigin : 0 : , "cheat" :
  1459. r_drawmodelstatsoverlay : 0 : , "cheat" :
  1460. r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
  1461. r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  1462. r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  1463. r_drawopaquerenderables : 1 : , "cheat", "cl" :
  1464. r_drawopaquestaticpropslast : 0 : , "cl" : Whether opaque static props are rendered after non-npcs
  1465. r_drawopaqueworld : 1 : , "cheat", "cl" :
  1466. r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
  1467. r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
  1468. r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
  1469. r_DrawPortals : 0 : , "cheat" :
  1470. r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
  1471. r_drawrenderboxes : 0 : , "cheat", "cl" :
  1472. r_drawropes : 1 : , "cheat", "cl" :
  1473. r_drawskybox : 1 : , "cheat" :
  1474. r_DrawSpecificStaticProp : -1 : :
  1475. r_drawsprites : 1 : , "cheat", "cl" :
  1476. r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  1477. r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
  1478. r_drawtranslucentworld : 1 : , "cheat" :
  1479. r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
  1480. r_drawviewmodel : 1 : , "cheat", "cl" :
  1481. r_drawworld : 1 : , "cheat" : Render the world.
  1482. r_dscale_basefov : 90 : , "cheat" :
  1483. r_dscale_fardist : 2000 : , "cheat" :
  1484. r_dscale_farscale : 4 : , "cheat" :
  1485. r_dscale_neardist : 100 : , "cheat" :
  1486. r_dscale_nearscale : 1 : , "cheat" :
  1487. r_dynamic : 1 : :
  1488. r_dynamiclighting : 1 : , "cheat" :
  1489. r_enable_gpr_allocations : 1 : : Enable usage of IDirect3DDevice9::SetShaderGPRAllocation()
  1490. r_entity : -1 : , "cheat" :
  1491. r_entityclips : 1 : , "cl" :
  1492. r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  1493. r_eyemove : 1 : , "a" :
  1494. r_eyes : 1 : :
  1495. r_eyeshift_x : 0 : , "a" :
  1496. r_eyeshift_y : 0 : , "a" :
  1497. r_eyeshift_z : 0 : , "a" :
  1498. r_eyesize : 0 : , "a" :
  1499. r_eyewaterepsilon : 7 : , "cheat", "cl" :
  1500. r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
  1501. r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
  1502. r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  1503. r_flashlight_version2 : 0 : :
  1504. r_flashlightambient : 0 : , "cheat", "cl" :
  1505. r_flashlightclip : 0 : , "cheat" :
  1506. r_flashlightconstant : 0 : , "cheat", "cl" :
  1507. r_flashlightculldepth : 1 : :
  1508. r_flashlightdepthres : 512 : , "cl" :
  1509. r_flashlightdepthtexture : 1 : :
  1510. r_flashlightdrawclip : 0 : , "cheat" :
  1511. r_flashlightdrawdepth : 0 : :
  1512. r_flashlightdrawfrustum : 0 : , "cl" :
  1513. r_flashlightdrawfrustumbbox : 0 : :
  1514. r_flashlightdrawsweptbbox : 0 : :
  1515. r_flashlightfar : 750 : , "cheat", "cl" :
  1516. r_flashlightfov : 45 : , "cheat", "cl" :
  1517. r_flashlightladderdist : 40 : , "cheat", "cl" :
  1518. r_flashlightlinear : 100 : , "cheat", "cl" :
  1519. r_flashlightlockposition : 0 : , "cheat", "cl" :
  1520. r_flashlightmodels : 1 : , "cl" :
  1521. r_flashlightnear : 4 : , "cheat", "cl" :
  1522. r_flashlightnodraw : 0 : :
  1523. r_flashlightoffsetx : 10 : , "cheat", "cl" :
  1524. r_flashlightoffsety : -20 : , "cheat", "cl" :
  1525. r_flashlightoffsetz : 24 : , "cheat", "cl" :
  1526. r_flashlightquadratic : 0 : , "cheat", "cl" :
  1527. r_flashlightrender : 1 : :
  1528. r_flashlightrendermodels : 1 : :
  1529. r_flashlightrenderworld : 1 : :
  1530. r_flashlightscissor : 1 : , "cheat" :
  1531. r_flashlightshadowatten : 0 : , "cheat", "cl" :
  1532. r_flashlightupdatedepth : 1 : :
  1533. r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
  1534. r_flex : 1 : :
  1535. r_flushlod : cmd : : Flush and reload LODs.
  1536. r_ForceRestore : 0 : :
  1537. r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
  1538. r_frustumcullworld : 1 : :
  1539. r_glint_alwaysdraw : 0 : :
  1540. r_glint_procedural : 0 : :
  1541. r_hunkalloclightmaps : 1 : :
  1542. r_hwmorph : 1 : , "cheat" :
  1543. r_itemblinkmax : 0 : , "cheat" :
  1544. r_itemblinkrate : 4 : , "cheat" :
  1545. r_JeepFOV : 90 : , "sv", "cheat", "rep" :
  1546. r_JeepViewBlendTo : 1 : , "cheat", "cl" :
  1547. r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
  1548. r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
  1549. r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
  1550. r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
  1551. r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
  1552. r_lightaverage : 1 : : Activates/deactivate light averaging
  1553. r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
  1554. r_lightcache_zbuffercache : 0 : :
  1555. r_lightcachecenter : 1 : , "cheat" :
  1556. r_lightcachemodel : -1 : , "cheat" :
  1557. r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
  1558. r_lightmap : -1 : , "cheat" :
  1559. r_lightstyle : -1 : , "cheat" :
  1560. r_lightwarpidentity : 0 : , "cheat" :
  1561. r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
  1562. r_lod : -1 : :
  1563. r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
  1564. r_maxdlights : 32 : :
  1565. r_maxmodeldecal : 50 : :
  1566. r_maxnewsamples : 6 : :
  1567. r_maxsampledist : 128 : :
  1568. r_minnewsamples : 3 : :
  1569. r_mmx : cmd : : Enable/disable MMX code
  1570. r_modelwireframedecal : 0 : , "cheat" :
  1571. r_newflashlight : 1 : , "cheat", "cl" :
  1572. r_nohw : 0 : , "cheat" :
  1573. r_norefresh : 0 : :
  1574. r_nosw : 0 : , "cheat" :
  1575. r_novis : 0 : , "cheat" : Turn off the PVS.
  1576. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  1577. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  1578. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
  1579. r_occlusion : 1 : : Activate/deactivate the occlusion system.
  1580. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
  1581. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
  1582. r_overlayfadeenable : 0 : :
  1583. r_overlayfademax : 2000 : :
  1584. r_overlayfademin : 1750 : :
  1585. r_overlaywireframe : 0 : :
  1586. r_particle_sim_spike_threshold_ms : 5 : , "cl" :
  1587. r_particle_timescale : 1 : , "cl" :
  1588. r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
  1589. r_PhysPropStaticLighting : 1 : , "cl" :
  1590. r_pix_recordframes : 0 : :
  1591. r_pix_start : 0 : :
  1592. r_pixelfog : 1 : :
  1593. r_pixelvisibility_partial : 1 : , "cl" :
  1594. r_pixelvisibility_spew : 0 : , "cl" :
  1595. r_portalscloseall : 0 : :
  1596. r_portalsopenall : 0 : , "cheat" : Open all portals
  1597. r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
  1598. r_printdecalinfo : cmd : :
  1599. r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
  1600. r_proplightingpooling : 1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
  1601. r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
  1602. r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
  1603. r_queued_post_processing : 0 : , "cl" :
  1604. r_queued_ropes : 1 : , "cl" :
  1605. r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
  1606. r_rainalpha : 0 : , "cl" :
  1607. r_rainalphapow : 0 : , "cl" :
  1608. r_raindensity : 0 : , "cl" :
  1609. r_RainHack : 0 : , "cl" :
  1610. r_rainlength : 0 : , "cl" :
  1611. r_RainProfile : 0 : , "cl" : Enable/disable rain profiling.
  1612. r_RainRadius : 1500 : , "cl" :
  1613. r_RainSideVel : 130 : , "cl" : How much sideways velocity rain gets.
  1614. r_RainSimulate : 1 : , "cl" : Enable/disable rain simulation.
  1615. r_rainspeed : 600 : , "cl" :
  1616. r_RainSplashPercentage : 20 : , "cl" :
  1617. r_rainwidth : 0 : , "cl" :
  1618. r_randomflex : 0 : , "cheat" :
  1619. r_renderoverlayfragment : 1 : :
  1620. r_rimlight : 1 : , "cheat" :
  1621. r_rootlod : 0 : : Root LOD
  1622. r_ropetranslucent : 1 : , "cl" :
  1623. r_screenfademaxsize : 0 : :
  1624. r_screenfademinsize : 0 : :
  1625. r_screenoverlay : cmd : : Draw specified material as an overlay
  1626. r_sequence_debug : 0 : , "cl" :
  1627. r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
  1628. r_shadowangles : cmd : : Set shadow angles
  1629. r_shadowblobbycutoff : cmd : : some shadow stuff
  1630. r_shadowcolor : cmd : : Set shadow color
  1631. r_shadowdir : cmd : : Set shadow direction
  1632. r_shadowdist : cmd : : Set shadow distance
  1633. r_shadowids : 0 : , "cheat" :
  1634. r_shadowlod : -1 : :
  1635. r_shadowlodbias : 2 : :
  1636. r_shadowmaxrendered : 32 : , "cl" :
  1637. r_shadowrendertotexture : 1 : :
  1638. r_shadows : 1 : :
  1639. r_shadows_gamecontrol : -1 : , "cheat" :
  1640. r_shadowwireframe : 0 : , "cheat" :
  1641. r_showenvcubemap : 0 : , "cheat" :
  1642. r_ShowViewerArea : 0 : :
  1643. r_showz_power : 1 : , "cheat" :
  1644. r_skin : 0 : , "cheat" :
  1645. r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
  1646. r_snapportal : -1 : :
  1647. r_SnowColorBlue : 200 : , "cheat", "cl" : Snow.
  1648. r_SnowColorGreen : 175 : , "cheat", "cl" : Snow.
  1649. r_SnowColorRed : 150 : , "cheat", "cl" : Snow.
  1650. r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
  1651. r_SnowEnable : 1 : , "cl" : Snow Enable
  1652. r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
  1653. r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
  1654. r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
  1655. r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
  1656. r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
  1657. r_SnowParticles : 500 : , "cheat", "cl" : Snow.
  1658. r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
  1659. r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
  1660. r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
  1661. r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
  1662. r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
  1663. r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
  1664. r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
  1665. r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
  1666. r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
  1667. r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
  1668. r_spewleaf : 0 : :
  1669. r_spray_lifetime : 2 : : Number of rounds player sprays are visible
  1670. r_sse : cmd : : Enable/disable SSE code
  1671. r_sse2 : cmd : : Enable/disable SSE2 code
  1672. r_staticprop_lod : -1 : :
  1673. r_staticpropinfo : 0 : :
  1674. r_swingflashlight : 1 : , "cheat", "cl" :
  1675. r_teeth : 1 : :
  1676. r_threaded_client_shadow_manager : 0 : , "cl" :
  1677. r_threaded_particles : 1 : , "cl" :
  1678. r_threaded_renderables : 0 : , "cl" :
  1679. r_unloadlightmaps : 1 : :
  1680. r_updaterefracttexture : 1 : , "cl" :
  1681. r_vehicleBrakeRate : 1 : , "sv", "cheat" :
  1682. r_VehicleViewClamp : 1 : , "cheat", "cl" :
  1683. r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
  1684. r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  1685. r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
  1686. r_visualizelighttraces : 0 : , "cheat" :
  1687. r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
  1688. r_visualizeproplightcaching : 0 : , "cl" :
  1689. r_visualizetraces : 0 : , "cheat" :
  1690. r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
  1691. r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
  1692. r_waterforceexpensive : 1 : :
  1693. r_waterforcereflectentities : 1 : :
  1694. r_worldlightmin : 0 : :
  1695. r_worldlights : 4 : : number of world lights to use per vertex
  1696. r_worldlistcache : 1 : , "cl" :
  1697. ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
  1698. rate : 6000 : , "user" : Max bytes/sec the host can receive data
  1699. rcon : cmd : : Issue an rcon command.
  1700. rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  1701. rcon_password : 0 : , "norecord" : remote console password.
  1702. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
  1703. record : cmd : : Record a demo.
  1704. refreshplayerstats : cmd : :
  1705. +reload : cmd : :
  1706. -reload : cmd : :
  1707. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
  1708. reload_materials : 0 : :
  1709. removeid : cmd : : Remove a user ID from the ban list.
  1710. removeip : cmd : : Remove an IP address from the ban list.
  1711. report_entities : cmd : : Lists all entities
  1712. report_simthinklist : cmd : : Lists all simulating/thinking entities
  1713. report_soundpatch : cmd : : reports sound patch count
  1714. report_soundpatch : cmd : : reports sound patch count
  1715. report_touchlinks : cmd : : Lists all touchlinks
  1716. resetplayerstats : cmd : :
  1717. respawn_entities : cmd : : Respawn all the entities in the map.
  1718. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
  1719. retry : cmd : : Retry connection to last server.
  1720. +right : cmd : :
  1721. -right : cmd : :
  1722. room_type : 1 : , "demo" :
  1723. rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
  1724. rope_collide : 1 : , "cl" : Collide rope with the world
  1725. rope_rendersolid : 1 : , "cl" :
  1726. rope_shake : 0 : , "cl" :
  1727. rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
  1728. rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
  1729. rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
  1730. rope_smooth_maxalphawidth : 1 : , "cl" :
  1731. rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
  1732. rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
  1733. rope_solid_maxalpha : 1 : , "cl" :
  1734. rope_solid_maxwidth : 1 : , "cl" :
  1735. rope_solid_minalpha : 0 : , "cl" :
  1736. rope_solid_minwidth : 0 : , "cl" :
  1737. rope_subdiv : 2 : , "cl" : Rope subdivision amount
  1738. rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
  1739. rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  1740. rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
  1741. rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  1742. rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
  1743. rr_reloadresponsesystems : cmd : : Reload all response system scripts.
  1744. save : cmd : : Saves current game.
  1745. save_async : 1 : :
  1746. save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
  1747. save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
  1748. save_disable : 0 : :
  1749. save_finish_async : cmd : :
  1750. save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
  1751. save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
  1752. save_noxsave : 0 : :
  1753. save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
  1754. save_spew : 0 : :
  1755. say : cmd : : Display player message
  1756. say_team : cmd : : Display player message to team
  1757. scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
  1758. scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think.
  1759. scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation.
  1760. scene_flatturn : 1 : , "sv" :
  1761. scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
  1762. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
  1763. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  1764. scene_mem : cmd : : Spew memory usage for .vcds in the instanced scene resource manager.
  1765. scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console.
  1766. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
  1767. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
  1768. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
  1769. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
  1770. scenefilecache_status : cmd : : Print current scene file cache status.
  1771. +score : cmd : :
  1772. -score : cmd : :
  1773. scr_centertime : 5 : , "cl" :
  1774. screenshot : cmd : : Take a screenshot.
  1775. sensitivity : 3 : , "a", "cl" : Mouse sensitivity.
  1776. server_game_time : cmd : : Gives the game time in seconds (server's curtime)
  1777. servercfgfile : 0 : , "sv" :
  1778. setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  1779. setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  1780. setinfo : cmd : : Addes a new user info value
  1781. setmaster : cmd : : add/remove/enable/disable master servers
  1782. setmodel : cmd : : Changes's player's model
  1783. setpause : cmd : : Set the pause state of the server.
  1784. setpos : cmd : : Move player to specified origin (must have sv_cheats).
  1785. setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
  1786. shake : cmd : : Shake the screen.
  1787. shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
  1788. shake_stop : cmd : : Stops all active screen shakes.
  1789. showconsole : cmd : : Show the console.
  1790. showhitlocation : 0 : , "sv" :
  1791. showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
  1792. showmapinfo : cmd : : Show map info panel
  1793. showpanel : cmd : : Shows a viewport panel <name>
  1794. showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
  1795. +showscores : cmd : :
  1796. -showscores : cmd : :
  1797. showstatsdlg : cmd : : Shows the player stats dialog
  1798. showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
  1799. showtriggers_toggle : cmd : : Toggle show triggers
  1800. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
  1801. sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
  1802. sk_autoaim_mode : 1 : , "a", "sv", "rep" :
  1803. sk_npc_arm : 1 : , "sv" :
  1804. sk_npc_chest : 1 : , "sv" :
  1805. sk_npc_head : 2 : , "sv" :
  1806. sk_npc_leg : 1 : , "sv" :
  1807. sk_npc_stomach : 1 : , "sv" :
  1808. sk_player_arm : 1 : , "sv" :
  1809. sk_player_chest : 1 : , "sv" :
  1810. sk_player_head : 2 : , "sv" :
  1811. sk_player_leg : 1 : , "sv" :
  1812. sk_player_stomach : 1 : , "sv" :
  1813. sk_plr_dmg_grenade : 0 : , "sv" :
  1814. skill : 2 : , "a" : Game skill level (1-3).
  1815. slot0 : cmd : :
  1816. slot1 : cmd : :
  1817. slot10 : cmd : :
  1818. slot2 : cmd : :
  1819. slot3 : cmd : :
  1820. slot4 : cmd : :
  1821. slot5 : cmd : :
  1822. slot6 : cmd : :
  1823. slot7 : cmd : :
  1824. slot8 : cmd : :
  1825. slot9 : cmd : :
  1826. smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
  1827. snapto : cmd : :
  1828. snd_async_flush : cmd : : Flush all unlocked async audio data
  1829. snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives).
  1830. snd_async_minsize : 262144 : :
  1831. snd_async_showmem : cmd : : Show async memory stats
  1832. snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
  1833. snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
  1834. snd_delay_sound_shift : 0 : :
  1835. snd_digital_surround : 1 : , "a" :
  1836. snd_disable_mixer_duck : 0 : :
  1837. snd_duckerattacktime : 0 : , "a" :
  1838. snd_duckerreleasetime : 2 : , "a" :
  1839. snd_duckerthreshold : 0 : , "a" :
  1840. snd_ducktovolume : 0 : , "a" :
  1841. snd_dumpclientsounds : cmd : : Dump sounds to VXConsole
  1842. snd_foliage_db_loss : 4 : , "cheat" :
  1843. snd_gain : 1 : , "cheat" :
  1844. snd_gain_max : 1 : , "cheat" :
  1845. snd_gain_min : 0 : , "cheat" :
  1846. snd_mix_async : 1 : :
  1847. snd_mixahead : 0 : , "a" :
  1848. snd_musicvolume : 1 : , "a" : Music volume
  1849. snd_noextraupdate : 0 : :
  1850. snd_obscured_gain_dB : -2 : , "cheat" :
  1851. snd_pitchquality : 1 : , "a" :
  1852. snd_profile : 0 : , "demo" :
  1853. snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
  1854. snd_refdb : 60 : , "cheat" :
  1855. snd_refdist : 36 : , "cheat" :
  1856. snd_restart : cmd : : Restart sound system.
  1857. snd_show : 0 : : Show sounds info
  1858. snd_showclassname : 0 : :
  1859. snd_showmixer : 0 : :
  1860. snd_showstart : 0 : , "cheat" :
  1861. snd_ShowThreadFrameTime : 0 : :
  1862. snd_soundmixer : 0 : :
  1863. snd_surround_speakers : 5 : :
  1864. snd_visualize : 0 : , "cheat" : Show sounds location in world
  1865. snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
  1866. snd_vox_globaltimeout : 300 : :
  1867. snd_vox_sectimetout : 300 : :
  1868. snd_vox_seqtimetout : 300 : :
  1869. snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
  1870. snd_xaudio_spew_packets : 0 : : Spew XAudio packet delivery
  1871. snd_xma_info : cmd : : Spew XMA Info
  1872. snd_xma_spew_decode : 0 : :
  1873. snd_xma_spew_drain : 0 : :
  1874. snd_xma_spew_mixers : 0 : :
  1875. snd_xma_spew_startup : 0 : :
  1876. snd_xma_spew_warnings : 0 : :
  1877. sndplaydelay : cmd : :
  1878. soundfade : cmd : : Fade client volume.
  1879. soundinfo : cmd : : Describe the current sound device.
  1880. soundlist : cmd : : List all known sounds.
  1881. soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
  1882. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
  1883. soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
  1884. soundscape_fadetime : 3 : , "cl" : Time to crossfade sound effects between soundscapes
  1885. soundscape_flush : cmd : : Flushes the server & client side soundscapes
  1886. speak : cmd : : Play a constructed sentence.
  1887. spec_autodirector : 1 : , "cl" : Auto-director chooses best view modes while spectating
  1888. spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
  1889. spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
  1890. spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
  1891. spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
  1892. spec_mode : cmd : : Set spectator mode
  1893. spec_next : cmd : : Spectate next player
  1894. spec_player : cmd : : Spectate player by name
  1895. spec_pos : cmd : : dump position and angles to the console
  1896. spec_prev : cmd : : Spectate previous player
  1897. spec_scoreboard : 0 : , "a", "cl" :
  1898. spec_track : 0 : , "cl" : Tracks an entity in spec mode
  1899. +speed : cmd : :
  1900. -speed : cmd : :
  1901. star_memory : cmd : : Dump memory stats
  1902. startdemos : cmd : : Play demos in demo sequence.
  1903. startmovie : cmd : : Start recording movie frames.
  1904. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
  1905. stats : cmd : : Prints server performance variables
  1906. status : cmd : : Display map and connection status.
  1907. step_spline : 0 : , "sv" :
  1908. stop : cmd : : Finish recording demo.
  1909. stopdemo : cmd : : Stop playing back a demo.
  1910. stopsound : cmd : :
  1911. stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
  1912. +strafe : cmd : :
  1913. -strafe : cmd : :
  1914. studio_queue_mode : 1 : :
  1915. stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
  1916. suitvolume : 0 : , "a", "sv" :
  1917. surfaceprop : cmd : : Reports the surface properties at the cursor
  1918. sv_accelerate : 10 : , "sv", "nf", "rep" :
  1919. sv_airaccelerate : 10 : , "sv", "nf", "rep" :
  1920. sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server.
  1921. sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
  1922. sv_allowdownload : 1 : : Allow clients to download files
  1923. sv_allowupload : 1 : : Allow clients to upload customizations files
  1924. sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
  1925. sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
  1926. sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  1927. sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion
  1928. sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
  1929. sv_bonus_map_challenge_update : cmd : : Updates a bonus map challenge score.
  1930. sv_bonus_map_complete : cmd : : Completes a bonus map.
  1931. sv_bonus_map_unlock : cmd : : Locks a bonus map.
  1932. sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
  1933. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  1934. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
  1935. sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
  1936. sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
  1937. sv_client_interpolate : -1 : , "rep" : This can be used to force the value of cl_interpolate for connected clients (only while they are connected). -1 = let client
  1938. sv_client_max_interp_ratio : 2 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
  1939. sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
  1940. sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
  1941. sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
  1942. sv_contact : 0 : , "nf" : Contact email for server sysop
  1943. sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  1944. sv_debug_stuck_particles : cmd : :
  1945. sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
  1946. sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  1947. sv_deltatime : 0 : : Enable profiling of CalcDelta calls
  1948. sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
  1949. sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
  1950. sv_filterban : 1 : : Set packet filtering by IP mode
  1951. sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
  1952. sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
  1953. sv_force_transmit_ents : 0 : , "sv", "cheat" : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  1954. sv_forcepreload : 0 : , "a" : Force server side preloading.
  1955. sv_friction : 4 : , "sv", "nf", "rep" : World friction.
  1956. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
  1957. sv_ignore_hitboxes : 0 : , "sv", "rep" : Disable hitboxes
  1958. sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead.
  1959. sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation
  1960. sv_lan : 1 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  1961. sv_log_onefile : 0 : , "a" : Log server information to only one file.
  1962. sv_logbans : 0 : , "a" : Log server bans in the server logs.
  1963. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
  1964. sv_logdownloadlist : 0 : :
  1965. sv_logecho : 1 : , "a" : Echo log information to the console.
  1966. sv_logfile : 1 : , "a" : Log server information in the log file.
  1967. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
  1968. sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
  1969. sv_massreport : 0 : , "sv" :
  1970. sv_master_legacy_mode : 1 : : Use old (outside-of-Steam) code to communicate with master servers.
  1971. sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
  1972. sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
  1973. sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
  1974. sv_max_queries_window : 30 : : Window over which to average queries per second averages.
  1975. sv_maxcmdrate : 40 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  1976. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
  1977. sv_maxreplay : 0 : : Maximum replay time in seconds
  1978. sv_maxspeed : 320 : , "sv", "nf", "rep" :
  1979. sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds
  1980. sv_maxupdaterate : 60 : , "rep" : Maximum updates per second that the server will allow
  1981. sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
  1982. sv_mincmdrate : 0 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
  1983. sv_minrate : 3500 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
  1984. sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow
  1985. sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance
  1986. sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
  1987. sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  1988. sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
  1989. sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
  1990. sv_optimizedmovement : 1 : , "sv", "rep" :
  1991. sv_parallel_packentities : 1 : :
  1992. sv_parallel_sendsnapshot : 1 : :
  1993. sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
  1994. sv_pausable : 0 : , "nf" : Is the server pausable.
  1995. sv_precacheinfo : cmd : : Show precache info.
  1996. sv_pure : cmd : : Show user data.
  1997. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  1998. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  1999. sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  2000. sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects
  2001. sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server.
  2002. sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players.
  2003. sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects.
  2004. sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  2005. sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  2006. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
  2007. sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
  2008. sv_rcon_log : 1 : : Enable/disable rcon logging.
  2009. sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
  2010. sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  2011. sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
  2012. sv_region : -1 : : The region of the world to report this server in.
  2013. sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
  2014. sv_rollspeed : 200 : , "sv", "nf", "rep" :
  2015. sv_sendtables : 0 : : Force full sendtable sending path.
  2016. sv_showanimstate : -1 : , "sv", "cheat" : Show the (server) animation state for the specified entity (-1 for none).
  2017. sv_showanimstate_log : 0 : , "sv", "cheat" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
  2018. sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
  2019. sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
  2020. sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
  2021. sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
  2022. sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
  2023. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
  2024. sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
  2025. sv_soundscape_printdebuginfo : cmd : : print soundscapes
  2026. sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
  2027. sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
  2028. sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
  2029. sv_stats : 1 : : Collect CPU usage stats
  2030. sv_stepsize : 18 : , "sv", "nf", "rep" :
  2031. sv_stickysprint_default : 0 : , "cl" :
  2032. sv_stopspeed : 100 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
  2033. sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  2034. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
  2035. sv_suppress_viewpunch : 0 : , "sv", "rep" :
  2036. sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
  2037. sv_teststepsimulation : 1 : , "sv" :
  2038. sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
  2039. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
  2040. sv_turbophysics : 1 : , "sv", "rep" : Turns on turbo physics
  2041. sv_unlag : 1 : , "sv" : Enables player lag compensation
  2042. sv_unlag_debug : 0 : , "sv" :
  2043. sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck
  2044. sv_unlockedchapters : 99 : , "a" : Highest unlocked game chapter.
  2045. sv_useexplicitdelete : 1 : : Explicitly delete dormant client entities caused by AllowImmediateReuse().
  2046. sv_vehicle_autoaim_scale : 8 : , "sv" :
  2047. sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
  2048. sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  2049. sv_voiceenable : 1 : , "a", "nf" :
  2050. sv_wateraccelerate : 10 : , "sv", "nf", "rep" :
  2051. sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane.
  2052. sv_waterfriction : 1 : , "sv", "nf", "rep" :
  2053. systemlinkport : 27030 : : System Link port
  2054. template_debug : 0 : , "sv" :
  2055. Test_CreateEntity : cmd : :
  2056. test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
  2057. Test_EHandle : cmd : :
  2058. test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
  2059. test_freezeframe : cmd : : Test the freeze frame code.
  2060. Test_InitRandomEntitySpawner : cmd : :
  2061. Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  2062. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  2063. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  2064. Test_ProxyToggle_EnableProxy : cmd : :
  2065. Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
  2066. Test_ProxyToggle_SetValue : cmd : :
  2067. Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
  2068. Test_RandomizeInPVS : cmd : :
  2069. Test_RandomPlayerPosition : cmd : :
  2070. Test_RemoveAllRandomEntities : cmd : :
  2071. Test_RunFrame : cmd : :
  2072. Test_SendKey : cmd : :
  2073. Test_SpawnRandomEntities : cmd : :
  2074. Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  2075. Test_StartScript : cmd : : Start a test script running..
  2076. Test_Wait : cmd : :
  2077. Test_WaitForCheckPoint : cmd : :
  2078. testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
  2079. testscript_debug : 0 : : Debug test scripts.
  2080. teststatpanel : cmd : :
  2081. tf_avoidteammates : 1 : , "sv", "cheat", "rep" :
  2082. tf_birthday : 0 : , "sv", "rep" :
  2083. tf_boost_drain_time : 15 : , "sv", "cheat" : Time is takes for a full health boost to drain away from a player.
  2084. tf_build_menu_controller_mode : 0 : , "a", "cl" :
  2085. tf_caplinear : 1 : , "sv", "rep" : If set to 1, teams must capture control points linearly.
  2086. tf_cheapobjects : 0 : , "sv", "rep" : Set to 1 and all objects will cost 0
  2087. tf_clamp_back_speed : 0 : , "sv", "rep" :
  2088. tf_clamp_back_speed_min : 100 : , "sv", "rep" :
  2089. tf_crashclient : cmd : : Crashes this client for testing.
  2090. tf_crashclients : cmd : : testing only, crashes about 50 percent of the connected clients.
  2091. tf_damage_critical_chance : 0 : , "sv", "rep" :
  2092. tf_damage_critical_chance_melee : 0 : , "sv", "rep" :
  2093. tf_damage_critical_chance_rapid : 0 : , "sv", "rep" :
  2094. tf_damage_critical_duration_rapid : 2 : , "sv", "rep" :
  2095. tf_damage_critical_mult : 3 : , "sv" :
  2096. tf_damage_criticalmod_damage : 800 : , "sv" :
  2097. tf_damage_criticalmod_maxmult : 4 : , "sv" :
  2098. tf_damage_criticalmod_maxtime : 20 : , "sv" :
  2099. tf_damage_criticalmod_mintime : 2 : , "sv" :
  2100. tf_damage_events_track_for : 30 : , "sv" :
  2101. tf_damage_lineardist : 0 : , "sv" :
  2102. tf_damage_range : 0 : , "sv" :
  2103. tf_damageforcescale_other : 6 : , "sv", "cheat" :
  2104. tf_damageforcescale_self_soldier : 10 : , "sv", "cheat" :
  2105. tf_damagescale_self_soldier : 0 : , "sv", "cheat" :
  2106. tf_debug_bullets : 0 : , "sv", "cheat" : Visualize bullet traces.
  2107. tf_debug_damage : 0 : , "sv", "cheat" :
  2108. tf_debug_flamethrower : 0 : , "sv", "cheat" : Visualize the flamethrower damage.
  2109. tf_debug_weapontrail : 0 : , "cheat", "cl" :
  2110. tf_debugsentrydamage : cmd : :
  2111. tf_disguise_menu_controller_mode : 0 : , "a", "cl" :
  2112. tf_fastbuild : 0 : , "sv", "cheat" :
  2113. tf_flag_caps_per_round : 3 : , "sv", "rep" : Number of flag captures per round on CTF maps. Set to 0 to disable.
  2114. tf_flamethrower_boxsize : 8 : , "sv", "cheat" : Size of flame damage entities.
  2115. tf_flamethrower_drag : 0 : , "sv", "cheat" : Air drag of flame damage entities.
  2116. tf_flamethrower_flametime : 0 : , "sv", "cheat" : Time to live of flame damage entities.
  2117. tf_flamethrower_float : 50 : , "sv", "cheat" : Upward float velocity of flame damage entities.
  2118. tf_flamethrower_maxdamagedist : 350 : , "sv", "cheat" : Maximum damage distance for flamethrower.
  2119. tf_flamethrower_vecrand : 0 : , "sv", "cheat" : Random vector added to initial velocity of flame damage entities.
  2120. tf_flamethrower_velocity : 1700 : , "sv", "cheat" : Initial velocity of flame damage entities.
  2121. tf_flamethrower_velocityfadeend : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution finishes fading.
  2122. tf_flamethrower_velocityfadestart : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution starts to fade.
  2123. tf_grenade_force_sleeptime : 1 : , "sv", "cheat" :
  2124. tf_grenade_forcefrom_blast : 0 : , "sv", "cheat" :
  2125. tf_grenade_forcefrom_buckshot : 0 : , "sv", "cheat" :
  2126. tf_grenade_forcefrom_bullet : 0 : , "sv", "cheat" :
  2127. tf_grenade_show_radius : 0 : , "sv", "cheat" : Render radius of grenades
  2128. tf_grenade_show_radius_time : 5 : , "sv", "cheat" : Time to show grenade radius
  2129. tf_grenadelauncher_chargescale : 1 : , "sv", "cheat", "rep" :
  2130. tf_grenadelauncher_livetime : 0 : , "sv", "cheat", "rep" :
  2131. tf_grenadelauncher_min_contact_speed : 100 : , "sv" :
  2132. tf_hud_notification_duration : 3 : , "cl" : How long to display hud notification panels before fading them
  2133. tf_hud_num_building_alert_beeps : 2 : , "a", "cl" : Number of times to play warning sound when a new alert displays on building hud objects
  2134. tf_ignite_player : cmd : : Sets you on fire
  2135. tf_invuln_time : 1 : , "sv", "cheat", "rep" : Time it takes for invulnerability to wear off.
  2136. tf_max_health_boost : 1 : , "sv", "cheat", "rep" : Max health factor that players can be boosted to by healers.
  2137. tf_max_voice_speak_delay : 1 : , "sv" : Max time after a voice command until player can do another one
  2138. tf_maxspeed : 400 : , "sv", "cheat", "nf", "rep" :
  2139. tf_medigun_lagcomp : 1 : , "sv" :
  2140. tf_meleeattackforcescale : 80 : , "sv", "cheat" :
  2141. tf_newjump : 0 : , "sv", "rep" : Force the TF2 new jump code.
  2142. tf_obj_build_rotation_speed : 250 : , "sv", "cheat", "rep" : Degrees per second to rotate building when player alt-fires during placement.
  2143. tf_obj_gib_maxspeed : 800 : , "sv", "cheat" :
  2144. tf_obj_gib_velocity_max : 450 : , "sv", "cheat" :
  2145. tf_obj_gib_velocity_min : 100 : , "sv", "cheat" :
  2146. tf_obj_ground_clearance : 32 : , "sv", "cheat" : Object corners can be this high above the ground
  2147. tf_obj_max_attach_dist : 160 : , "sv", "cheat", "rep" :
  2148. tf_pipebomb_force_to_move : 1500 : , "sv", "cheat" :
  2149. tf_playergib : 1 : , "sv", "prot" : Allow player gibbing.
  2150. tf_playergib_maxspeed : 400 : , "cheat", "cl" : Max gib speed.
  2151. tf_playersgib_force : 500 : , "cheat", "cl" : Gibs force.
  2152. tf_playersgib_forceup : 1 : , "cheat", "cl" : Upward added velocity for gibs.
  2153. tf_playerstatetransitions : -2 : , "sv", "cheat" : tf_playerstatetransitions <ent index or -1 for all>. Show player state transitions.
  2154. tf_rocket_homing_speed_lateral : 1 : , "sv", "cheat" :
  2155. tf_rocket_homing_speed_vertical : 0 : , "sv", "cheat" :
  2156. tf_rocket_show_radius : 0 : , "sv", "cheat", "rep" : Render rocket radius.
  2157. tf_roundinfo_pause : 0 : , "cl" :
  2158. tf_sentrygun_ammocheat : 0 : , "sv", "cheat" :
  2159. tf_sentrygun_damage : 16 : , "sv", "cheat" :
  2160. tf_sentrygun_metal_per_rocket : 2 : , "sv", "cheat" :
  2161. tf_sentrygun_metal_per_shell : 1 : , "sv", "cheat" :
  2162. tf_sentrygun_newtarget_dist : 200 : , "sv", "cheat" :
  2163. tf_sentrygun_notarget : 0 : , "sv", "cheat" :
  2164. tf_sentrygun_upgrade_per_hit : 25 : , "sv", "cheat" :
  2165. tf_showspeed : 0 : , "sv", "rep" :
  2166. tf_solidobjects : 1 : , "sv", "cheat", "rep" :
  2167. tf_spy_cloak_consume_rate : 10 : , "sv", "rep" : cloak to use per second while cloaked, from 100 max )
  2168. tf_spy_cloak_no_attack_time : 2 : , "sv", "rep" : time after uncloaking that the spy is prohibited from attacking
  2169. tf_spy_cloak_regen_rate : 3 : , "sv", "rep" : cloak to regen per second, up to 100 max
  2170. tf_spy_invis_time : 1 : , "sv", "cheat", "rep" : Transition time in and out of spy invisibility
  2171. tf_spy_invis_unstealth_time : 2 : , "sv", "cheat", "rep" : Transition time in and out of spy invisibility
  2172. tf_spy_max_cloaked_speed : 999 : , "sv", "cheat", "rep" :
  2173. tf_stalematechangeclasstime : 20 : , "sv", "rep" : Amount of time that players are allowed to change class in stalemates.
  2174. tf_stats_track : 1 : , "sv" : Turn on//off tf stats tracking.
  2175. tf_stats_verbose : 0 : , "sv" : Turn on//off verbose logging of stats.
  2176. tf_tauntcam_dist : 110 : , "cheat", "cl" :
  2177. tf_tauntcam_pitch : 0 : , "cheat", "cl" :
  2178. tf_tauntcam_yaw : 0 : , "cheat", "cl" :
  2179. tf_teammate_max_invis : 0 : , "cheat", "cl" :
  2180. tf_teleporter_fov_start : 120 : , "sv", "cheat" : Starting FOV for teleporter zoom.
  2181. tf_teleporter_fov_time : 0 : , "sv", "cheat" : How quickly to restore FOV after teleport.
  2182. tf_testrr : cmd : : Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player nam
  2183. tf_testvcd : cmd : : Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd'
  2184. tf_useparticletracers : 1 : , "sv", "rep" : Use particle tracers instead of old style ones.
  2185. tf_vm_max_invis : 0 : , "cl" : maximum invisibility value for view model
  2186. tf_vm_min_invis : 0 : , "cl" : minimum invisibility value for view model
  2187. tf_weapon_ragdoll_maxspeed : 300 : , "sv", "cheat" :
  2188. tf_weapon_ragdoll_velocity_max : 150 : , "sv", "cheat" :
  2189. tf_weapon_ragdoll_velocity_min : 100 : , "sv", "cheat" :
  2190. tf_weapon_select_demo_start_delay : 1 : , "cl" : Delay after spawning to start the weapon bucket demo.
  2191. tf_weapon_select_demo_time : 0 : , "cl" : Time to pulse each weapon bucket upon spawning as a new class. 0 to turn off.
  2192. think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
  2193. thirdperson : cmd : : Switch to thirdperson camera.
  2194. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
  2195. thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving.
  2196. thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left
  2197. thread_test_tslist : cmd : :
  2198. thread_test_tsqueue : cmd : :
  2199. threadpool_affinity : 1 : : Enable setting affinity
  2200. threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
  2201. threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
  2202. threadpool_run_tests : cmd : :
  2203. timedemo : cmd : : Play a demo and report performance info.
  2204. timedemoquit : cmd : : Play a demo, report performance info, and then exit
  2205. timerefresh : cmd : : Profile the renderer.
  2206. toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
  2207. toggle_duck : cmd : :
  2208. toggleconsole : cmd : : Show/hide the console.
  2209. togglescores : cmd : : Toggles score panel
  2210. trace_report : 0 : , "sv" :
  2211. tracer_extra : 1 : , "cl" :
  2212. tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
  2213. tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
  2214. tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
  2215. tv_autoretry : 1 : : Relay proxies retry connection after network timeout
  2216. tv_chatgroupsize : 0 : : Set the default chat group size
  2217. tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
  2218. tv_clients : cmd : : Shows list of connected SourceTV clients.
  2219. tv_debug : 0 : : SourceTV debug info.
  2220. tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds
  2221. tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
  2222. tv_deltacache : 2 : : Enable delta entity bit stream cache
  2223. tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  2224. tv_enable : 0 : : Activates SourceTV on server.
  2225. tv_maxclients : 128 : : Maximum client number on SourceTV server.
  2226. tv_maxrate : 5000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
  2227. tv_msg : cmd : : Send a screen message to all clients.
  2228. tv_name : 0 : : SourceTV host name
  2229. tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
  2230. tv_overridemaster : 0 : : Overrides the SourceTV master root address.
  2231. tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients
  2232. tv_port : 27020 : : Host SourceTV port
  2233. tv_record : cmd : : Starts SourceTV demo recording.
  2234. tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
  2235. tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies
  2236. tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
  2237. tv_retry : cmd : : Reconnects the SourceTV relay proxy.
  2238. tv_snapshotrate : 16 : : Snapshots broadcasted per second
  2239. tv_status : cmd : : Show SourceTV server status.
  2240. tv_stop : cmd : : Stops the SourceTV broadcast.
  2241. tv_stoprecord : cmd : : Stops SourceTV demo recording.
  2242. tv_timeout : 30 : : SourceTV connection timeout in seconds.
  2243. tv_title : 0 : : Set title for SourceTV spectator UI
  2244. tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
  2245. ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
  2246. ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
  2247. unbind : cmd : : Unbind a key.
  2248. unbindall : cmd : : Unbind all keys.
  2249. unpause : cmd : : Unpause the game.
  2250. +use : cmd : :
  2251. -use : cmd : :
  2252. use : cmd : : Use a particular weapon Arguments: <weapon_name>
  2253. user : cmd : : Show user data.
  2254. user_context : cmd : : Set a Rich Presence Context: user_context <context id> <context value>
  2255. user_context : cmd : : Set a Rich Presence Context: user_context <context id> <context value>
  2256. user_property : cmd : : Set a Rich Presence Property: user_property <property id>
  2257. user_property : cmd : : Set a Rich Presence Property: user_property <property id>
  2258. users : cmd : : Show user info for players on server.
  2259. v_centermove : 0 : , "cl" :
  2260. v_centerspeed : 500 : , "cl" :
  2261. vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
  2262. vcr_verbose : 0 : : Write extra information into .vcr file.
  2263. vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
  2264. version : cmd : : Print version info string.
  2265. vgui_drawfocus : 0 : : Report which panel is under the mouse.
  2266. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
  2267. +vgui_drawtree : cmd : :
  2268. -vgui_drawtree : cmd : :
  2269. vgui_drawtree_bounds : 0 : : Show panel bounds.
  2270. vgui_drawtree_clear : cmd : :
  2271. vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
  2272. vgui_drawtree_hidden : 0 : : Draw the hidden panels.
  2273. vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
  2274. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
  2275. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  2276. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
  2277. vgui_drawtree_visible : 1 : : Draw the visible panels.
  2278. vgui_message_dialog_modal : 1 : , "a", "cl" :
  2279. vgui_togglepanel : cmd : : show/hide vgui panel by name.
  2280. viewanim_addkeyframe : cmd : :
  2281. viewanim_create : cmd : : viewanim_create
  2282. viewanim_load : cmd : : load animation from file
  2283. viewanim_reset : cmd : : reset view angles!
  2284. viewanim_save : cmd : : Save current animation to file
  2285. viewanim_test : cmd : : test view animation
  2286. viewmodel_fov : 54 : , "cheat", "cl" :
  2287. violence_ablood : 1 : : Draw alien blood
  2288. violence_agibs : 1 : : Show alien gib entities
  2289. violence_hblood : 1 : : Draw human blood
  2290. violence_hgibs : 1 : : Show human gib entities
  2291. voice_clientdebug : 0 : , "cl" :
  2292. voice_debugfeedback : 0 : :
  2293. voice_debugfeedbackfrom : 0 : :
  2294. voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
  2295. voice_menu_1 : cmd : : Opens voice menu 1
  2296. voice_menu_2 : cmd : : Opens voice menu 2
  2297. voice_menu_3 : cmd : : Opens voice menu 3
  2298. voice_modenable : 1 : , "a", "cl" : Enable/disable voice in this mod.
  2299. voice_printtalkers : cmd : : voice debug.
  2300. voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  2301. voice_serverdebug : 0 : , "sv" :
  2302. voice_steal : 1 : :
  2303. +voicerecord : cmd : :
  2304. -voicerecord : cmd : :
  2305. volume : 1 : , "a" : Sound volume
  2306. vox_reload : cmd : : Reload sentences.txt file
  2307. voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  2308. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
  2309. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  2310. voxeltree_view : cmd : : View entities in the voxel-tree.
  2311. vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
  2312. vprof_remote_stop : cmd : : Stop an existing remote VProf data request
  2313. vprof_scope_entity_gamephys : 0 : , "sv" :
  2314. vprof_scope_entity_thinks : 0 : , "sv" :
  2315. vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
  2316. vprof_verbose : 1 : , "a" : Set to one to show average and peak times
  2317. vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
  2318. vtune : cmd : : Controls VTune's sampling.
  2319. vx_soundlist : cmd : : Dump sounds to VXConsole
  2320. +walk : cmd : :
  2321. -walk : cmd : :
  2322. wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
  2323. wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  2324. wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  2325. wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
  2326. wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  2327. wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
  2328. wc_link_edit : cmd : :
  2329. weapon_medigun_charge_rate : 40 : , "sv", "cheat", "rep" : Amount of time healing it takes to fully charge the medigun.
  2330. weapon_medigun_chargerelease_rate : 8 : , "sv", "cheat", "rep" : Amount of time it takes the a full charge of the medigun to be released.
  2331. weapon_medigun_construction_rate : 10 : , "sv", "cheat", "rep" : Constructing object health healed per second by the medigun.
  2332. weapon_medigun_damage_modifier : 1 : , "sv", "cheat", "rep" : Scales the damage a player does while being healed with the medigun.
  2333. weapon_showproficiency : 0 : , "sv" :
  2334. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
  2335. writeip : cmd : : Save the ban list to banned_ip.cfg.
  2336. x360_audio_english : 0 : , "cl" : Keeps track of whether we're forcing english in a localized language.
  2337. x360_resolution_height : 1080 : , "cl" : This is only used for reference. Changing this value does nothing
  2338. x360_resolution_interlaced : 0 : , "cl" : This is only used for reference. Changing this value does nothing
  2339. x360_resolution_widescreen_mode : 1 : , "cl" : This is only used for reference. Changing this value does nothing
  2340. x360_resolution_width : 1920 : , "cl" : This is only used for reference. Changing this value does nothing
  2341. xbox_autothrottle : 1 : , "a", "sv" :
  2342. xbox_steering_deadzone : 0 : , "sv" :
  2343. xbox_throttlebias : 100 : , "a", "sv" :
  2344. xbox_throttlespoof : 200 : , "a", "sv" :
  2345. xc_crouch_debounce : 0 : , "sv" :
  2346. xload : cmd : : Load a saved game from a 360 storage device.
  2347. xlook : cmd : :
  2348. xmove : cmd : :
  2349. xsave : cmd : : Saves current game to a 360 storage device.
  2350. +zoom : cmd : :
  2351. -zoom : cmd : :
  2352. zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
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