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Jun 28th, 2017
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  1. UserPresetLobby = { }
  2. Options = {
  3. Log = {
  4. Info = true,
  5. Warn = false,
  6. Filter = '*debug:',
  7. Custom = true,
  8. Error = true,
  9. Debug = false
  10. }
  11. }
  12. CPUBenchmark = 215
  13. options_overrides = {
  14. language = 'us',
  15. fidelity = {
  16. default = 1,
  17. custom = {
  18. states = {
  19. {
  20. text = '<LOC _Low>',
  21. key = 0
  22. },
  23. {
  24. text = '<LOC _Medium>',
  25. key = 1
  26. },
  27. {
  28. text = '<LOC _High>',
  29. key = 2
  30. }
  31. }
  32. }
  33. },
  34. shadow_quality = {
  35. default = 1,
  36. custom = {
  37. states = {
  38. {
  39. text = '<LOC _Off>',
  40. key = 0
  41. },
  42. {
  43. text = '<LOC _Low>',
  44. key = 1
  45. },
  46. {
  47. text = '<LOC _Medium>',
  48. key = 2
  49. },
  50. {
  51. text = '<LOC _High>',
  52. key = 3
  53. }
  54. }
  55. }
  56. },
  57. fidelity_presets = {
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  59. custom = {
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  63. key = 0
  64. },
  65. {
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  67. key = 1
  68. },
  69. {
  70. text = '<LOC _High>',
  71. key = 2
  72. },
  73. {
  74. text = '<LOC _Custom>',
  75. key = 4
  76. }
  77. }
  78. }
  79. },
  80. antialiasing = {
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  82. custom = {
  83. states = {
  84. {
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  86. key = 0
  87. },
  88. {
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  90. key = 64
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  92. {
  93. text = '4',
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  96. {
  97. text = '8',
  98. key = 256
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  100. }
  101. }
  102. },
  103. primary_adapter = {
  104. default = '1024,768,60',
  105. custom = {
  106. states = {
  107. {
  108. text = '<LOC OPTIONS_0070>Windowed',
  109. key = 'windowed'
  110. },
  111. {
  112. text = '1024x768(60)',
  113. key = '1024,768,60'
  114. },
  115. {
  116. text = '1024x768(70)',
  117. key = '1024,768,70'
  118. },
  119. {
  120. text = '1024x768(75)',
  121. key = '1024,768,75'
  122. },
  123. {
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  125. key = '1152,864,60'
  126. },
  127. {
  128. text = '1152x864(75)',
  129. key = '1152,864,75'
  130. },
  131. {
  132. text = '1280x768(60)',
  133. key = '1280,768,60'
  134. },
  135. {
  136. text = '1280x768(75)',
  137. key = '1280,768,75'
  138. },
  139. {
  140. text = '1280x1024(60)',
  141. key = '1280,1024,60'
  142. },
  143. {
  144. text = '1280x1024(75)',
  145. key = '1280,1024,75'
  146. }
  147. }
  148. }
  149. },
  150. secondary_adapter = {
  151. default = 'disabled',
  152. custom = {
  153. states = {
  154. {
  155. text = '<LOC _Disabled>',
  156. key = 'disabled'
  157. }
  158. }
  159. }
  160. }
  161. }
  162. profile = {
  163. current = 1,
  164. profiles = {
  165. {
  166. XinnoHideDefaultOptions = 'true',
  167. LastColorFAF = 3,
  168. LobbyOpt_UnitCap = '1500',
  169. console_fade_delay = 3,
  170. WorldCamera_resource_icons = true,
  171. chatoptions = {
  172. false,
  173. true,
  174. true,
  175. true,
  176. false,
  177. true,
  178. true,
  179. true,
  180. feed_background = false,
  181. allies_color = 2,
  182. link_color = 4,
  183. fade_time = 15,
  184. font_size = 14,
  185. feed_persist = true,
  186. win_alpha = 1,
  187. all_color = 1,
  188. links = true,
  189. priv_color = 3
  190. },
  191. ['Party-UI Settings'] = {
  192. global = {
  193. zoomPopOverride = true,
  194. doubleClickSelectsSimilarAssisters = false,
  195. xOffset = 16,
  196. yOffset = 75,
  197. rearrangeBottomPanes = false,
  198. factoriesStartWithRepeatOn = false,
  199. showEcontrol = false,
  200. useAlternativeStartSequence = false,
  201. alertUpgradeFinished = false,
  202. enableUnitLock = false,
  203. moveMainMenuToRight = false,
  204. hideMenusOnStart = true,
  205. smallerContructionTabWhenSplitScreen = false,
  206. moveAvatarsToLeftSplitScreen = false,
  207. watchUnits = false,
  208. zoomPopSpeed = 0.099999994039536,
  209. logEnabled = false,
  210. modEnabled = true,
  211. setGroundFireOnAttack = false,
  212. startSplitScreen = false,
  213. showAdornments = false
  214. }
  215. },
  216. energyRateView = 1,
  217. LobbyOpt_AutoTeams = 'lvsr',
  218. console_font = 'Zeroes Three',
  219. range_RenderBuild = true,
  220. build_templates = {
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  519. },
  520. name = 'Ympyr-61-92',
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  523. {
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  557. },
  558. name = '<LOC uab2303_desc>Artillery Installation',
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  667. },
  668. name = 'Mass Fabricator',
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  729. },
  730. name = 'Mass Fabricator',
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  732. }
  733. },
  734. LobbyChangelog = 3684,
  735. energyDetailedView = true,
  736. LoadingFaction = 2,
  737. LobbyOpt_Victory = 'sandbox',
  738. activeFilters = {
  739. omni = true,
  740. defense = true,
  741. antinavy = true,
  742. indirectfire = true,
  743. miscellaneous = true,
  744. radar = true,
  745. selection = true,
  746. rollover = true,
  747. buildpreview = true,
  748. antiair = true,
  749. counterintel = true,
  750. directfire = true,
  751. sonar = true
  752. },
  753. LastFaction = 5,
  754. ecoInfo_settings = {
  755. visible = true,
  756. xOffset = 2,
  757. yOffset = 156
  758. },
  759. LobbyOpt_RestrictedCategories = {
  760. 'ual0307'
  761. },
  762. chat_window = {
  763. top = 242,
  764. bottom = 635,
  765. right = 1280,
  766. left = 830
  767. },
  768. range_RenderSelected = true,
  769. last_game_name = 'a',
  770. UserKeyMap = {
  771. Tab = 'pause_unit',
  772. ['Ctrl-Shift-4'] = 'Go to camera position 4',
  773. ['Ctrl-Shift-D'] = 'select_all_land_factories',
  774. End = 'split_screen_disable',
  775. ['Ctrl-Alt-5'] = 'set_group0',
  776. ['Alt-UpArrow'] = 'switch_layout_up',
  777. ['Ctrl-2'] = 'set_group2',
  778. F2 = 'ping_move',
  779. ['Shift-Alt-D'] = 'shift_ferry',
  780. ['Ctrl-Alt-4'] = 'set_group9',
  781. ['Ctrl-Alt-Shift-3'] = 'Set camera position 3',
  782. ['Shift-1'] = 'append_group1',
  783. PageUp = 'chat_page_up',
  784. ['Shift-3'] = 'append_group3',
  785. ['Ctrl-N'] = 'rename',
  786. ['Shift-Z'] = 'shift_spreadattack',
  787. ['Shift-Delete'] = 'suicide',
  788. ['Alt-1'] = 'group6',
  789. ['Alt-Shift-2'] = 'append_group7',
  790. ['Ctrl-Z'] = 'select_all_units_of_same_type',
  791. ['Shift-5'] = 'append_group5',
  792. Backslash = 'mode',
  793. ['Alt-LeftArrow'] = 'switch_skin_down',
  794. ['Alt-5'] = 'group0',
  795. ['Ctrl-C'] = 'select_all_onscreen',
  796. ['Shift-PageUp'] = 'chat_line_up',
  797. ['Ctrl-W'] = 'select_commander',
  798. ['Shift-Alt-S'] = 'shift_dive',
  799. ['1'] = 'group1',
  800. ['3'] = 'group3',
  801. ['2'] = 'group2',
  802. ['5'] = 'group5',
  803. ['4'] = 'group4',
  804. Pause = 'pause',
  805. A = 'attack',
  806. ['Alt-Shift-4'] = 'append_group9',
  807. B = 'torpedo',
  808. E = 'reclaim',
  809. D = 'transport',
  810. G = 'massfab',
  811. ['Ctrl-A'] = 'select_air',
  812. ['Shift-PageDown'] = 'chat_line_down',
  813. Home = 'split_screen_enable',
  814. ['Alt-2'] = 'group7',
  815. ['Alt-Q'] = 'move',
  816. Q = 'patrol',
  817. S = 'soft_stop',
  818. R = 'builders',
  819. ['Alt-F2'] = 'debug_create_unit',
  820. ['Ctrl-4'] = 'set_group4',
  821. W = 'overcharge',
  822. V = 'aa',
  823. ['Ctrl-S'] = 'select_naval',
  824. ['Shift-Q'] = 'shift_patrol',
  825. Z = 'toggle_repeat_build',
  826. ['Ctrl-Shift-2'] = 'Go to camera position 2',
  827. ['Shift-X'] = 'shift_guard',
  828. ['Shift-Alt-A'] = 'shift_launch_tactical',
  829. ['Ctrl-Alt-Shift-4'] = 'Set camera position 4',
  830. ['Ctrl-Alt-3'] = 'set_group8',
  831. ['Ctrl-D'] = 'select_land',
  832. ['Ctrl-Alt-1'] = 'set_group6',
  833. ['Alt-T'] = 'xp',
  834. ['Ctrl-Q'] = 'select_anti_air_fighters',
  835. ['Alt-Shift-3'] = 'append_group8',
  836. ['Alt-E'] = 'capture',
  837. F12 = 'show_network_stats',
  838. ['Ctrl-Shift-C'] = 'select_all_factory_onscreen',
  839. F11 = 'toggle_disconnect_screen',
  840. ['Ctrl-X'] = 'select_all',
  841. ['Ctrl-Shift-S'] = 'select_all_naval_factories',
  842. ['Shift-Alt-E'] = 'shift_capture',
  843. ['Alt-G'] = 'engystation',
  844. ['Alt-Shift-1'] = 'append_group6',
  845. F10 = 'toggle_main_menu',
  846. ['Shift-Alt-X'] = 'shift_repair',
  847. F1 = 'ping_alert',
  848. NumStar = 'reset_game_speed',
  849. Slash = 'nuke',
  850. ['Ctrl-Shift-1'] = 'Go to camera position 1',
  851. ['Ctrl-Shift-3'] = 'Go to camera position 3',
  852. F9 = 'toggle_key_bindings',
  853. ['Alt-Z'] = 'teleport',
  854. ['Ctrl-E'] = 'select_engineers',
  855. T = 'sensors',
  856. ['Shift-D'] = 'shift_transport',
  857. NumPlus = 'increase_game_speed',
  858. ['Ctrl-Alt-Shift-1'] = 'Set camera position 1',
  859. H = 'pgen',
  860. ['Shift-S'] = 'shift_stop',
  861. ['Alt-X'] = 'repair',
  862. ['Alt-Shift-5'] = 'append_group0',
  863. ['Alt-4'] = 'group9',
  864. ['Alt-DownArrow'] = 'switch_layout_down',
  865. ['Ctrl-Alt-2'] = 'set_group7',
  866. ['Shift-4'] = 'append_group4',
  867. ['Alt-S'] = 'dive',
  868. X = 'guard',
  869. Y = 'shields',
  870. ['Shift-2'] = 'append_group2',
  871. ['Ctrl-Alt-Shift-5'] = 'Set camera position 5',
  872. NumMinus = 'decrease_game_speed',
  873. ['Ctrl-R'] = 'select_all_eng_onscreen',
  874. ['Alt-W'] = 'toggle_all',
  875. ['Alt-R'] = 'tmd',
  876. ['Alt-3'] = 'group8',
  877. F8 = 'toggle_diplomacy_screen',
  878. ['Shift-Alt-Q'] = 'shift_move',
  879. ['Ctrl-5'] = 'set_group5',
  880. J = 'mobileshield',
  881. NumSlash = 'show_fps',
  882. ['Shift-E'] = 'shift_reclaim',
  883. ['Ctrl-K'] = 'Kill_Selected_Units',
  884. C = 'defense',
  885. PageDown = 'chat_page_down',
  886. ['Ctrl-1'] = 'set_group1',
  887. ['Alt-Y'] = 'mobilearty',
  888. ['Alt-F'] = 'templates',
  889. ['Alt-D'] = 'ferry',
  890. ['Ctrl-Shift-5'] = 'Go to camera position 5',
  891. Space = 'upgrades',
  892. ['Shift-Slash'] = 'shift_nuke',
  893. ['Alt-RightArrow'] = 'switch_skin_up',
  894. ['Shift-A'] = 'shift_attack',
  895. ['Ctrl-Shift-A'] = 'select_all_air_factories',
  896. ['Ctrl-Alt-Shift-2'] = 'Set camera position 2',
  897. ['Alt-H'] = 'mml',
  898. F3 = 'ping_attack',
  899. CapsLock = 'add_nearest_idle_engineers_seq',
  900. ['Alt-A'] = 'launch_tactical',
  901. ['Alt-C'] = 'energy_storage',
  902. ['Alt-B'] = 'tml',
  903. ['Ctrl-CapsLock'] = 'cycle_idle_factories',
  904. ['Shift-W'] = 'shift_overcharge',
  905. ['Alt-V'] = 'arties',
  906. F = 'mass',
  907. F4 = 'ping_marker',
  908. ['Ctrl-3'] = 'set_group3',
  909. ['Shift-CapsLock'] = 'select_all_idle_eng_onscreen',
  910. ['Alt-J'] = 'fieldengy'
  911. },
  912. LobbyOpt_TeamLock = 'locked',
  913. XinnoBackground = 'Map',
  914. UserKeyActions = {
  915. build_Land_Factory_alt = {
  916. order = 10041,
  917. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Land_Factory','ALT')",
  918. category = 'hotbuild'
  919. },
  920. build_T3_Aircraft_Carrier = {
  921. order = 10234,
  922. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Aircraft_Carrier','')",
  923. category = 'hotbuild'
  924. },
  925. build_T3_Battleship_alt = {
  926. order = 10245,
  927. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Battleship','ALT')",
  928. category = 'hotbuild'
  929. },
  930. ['Split selection into 7 groups'] = {
  931. order = 7,
  932. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SplitGroups(7)",
  933. category = 'UI Party'
  934. },
  935. build__Zulan_32_X_shift = {
  936. order = 10355,
  937. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_32_X','SHIFT')",
  938. category = 'hotbuild'
  939. },
  940. build_T3_Armored_Assault_Bot_alt = {
  941. order = 10239,
  942. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Armored_Assault_Bot','ALT')",
  943. category = 'hotbuild'
  944. },
  945. ['build_T2_Fighter/Bomber_shift'] = {
  946. order = 10175,
  947. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Fighter/Bomber','SHIFT')",
  948. category = 'hotbuild'
  949. },
  950. build__Zulan_34_V = {
  951. order = 10360,
  952. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_34_V','')",
  953. category = 'hotbuild'
  954. },
  955. build_Point_Defense_alt = {
  956. order = 10062,
  957. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Point_Defense','ALT')",
  958. category = 'hotbuild'
  959. },
  960. build__Zulan_34_V_shift = {
  961. order = 10361,
  962. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_34_V','SHIFT')",
  963. category = 'hotbuild'
  964. },
  965. build_T2_Torpedo_Boat_alt = {
  966. order = 10224,
  967. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Torpedo_Boat','ALT')",
  968. category = 'hotbuild'
  969. },
  970. build_T1_Attack_Bomber_alt = {
  971. order = 10107,
  972. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Attack_Bomber','ALT')",
  973. category = 'hotbuild'
  974. },
  975. build_Perimeter_Monitoring_System = {
  976. order = 10057,
  977. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Perimeter_Monitoring_System','')",
  978. category = 'hotbuild'
  979. },
  980. build_T1_Attack_Bomber = {
  981. order = 10105,
  982. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Attack_Bomber','')",
  983. category = 'hotbuild'
  984. },
  985. build_T2_Submarine_Hunter_shift = {
  986. order = 10217,
  987. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Submarine_Hunter','SHIFT')",
  988. category = 'hotbuild'
  989. },
  990. build__Zulan_21_S_shift = {
  991. order = 10331,
  992. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_21_S','SHIFT')",
  993. category = 'hotbuild'
  994. },
  995. ['Split selection into 3 groups'] = {
  996. order = 3,
  997. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SplitGroups(3)",
  998. category = 'UI Party'
  999. },
  1000. build_T2_Submarine_Hunter_alt = {
  1001. order = 10218,
  1002. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Submarine_Hunter','ALT')",
  1003. category = 'hotbuild'
  1004. },
  1005. build_T2_Rocket_Bot_alt = {
  1006. order = 10212,
  1007. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Rocket_Bot','ALT')",
  1008. category = 'hotbuild'
  1009. },
  1010. build_Heavy_Artillery_Installation = {
  1011. order = 10027,
  1012. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Heavy_Artillery_Installation','')",
  1013. category = 'hotbuild'
  1014. },
  1015. build_T2_Air_Transport = {
  1016. order = 10144,
  1017. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Air_Transport','')",
  1018. category = 'hotbuild'
  1019. },
  1020. ['Select split group 4'] = {
  1021. order = 14,
  1022. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SelectGroup(4)",
  1023. category = 'UI Party'
  1024. },
  1025. build_Heavy_Shield_Generator_alt = {
  1026. order = 10035,
  1027. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Heavy_Shield_Generator','ALT')",
  1028. category = 'hotbuild'
  1029. },
  1030. build_Tactical_Missile_Defense = {
  1031. order = 10297,
  1032. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Tactical_Missile_Defense','')",
  1033. category = 'hotbuild'
  1034. },
  1035. build_T2_Combat_Fighter_alt = {
  1036. order = 10158,
  1037. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Combat_Fighter','ALT')",
  1038. category = 'hotbuild'
  1039. },
  1040. build_T3_Submarine_Hunter = {
  1041. order = 10288,
  1042. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Submarine_Hunter','')",
  1043. category = 'hotbuild'
  1044. },
  1045. ['Split selection into 9 groups'] = {
  1046. order = 9,
  1047. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SplitGroups(9)",
  1048. category = 'UI Party'
  1049. },
  1050. build_T3_AA_Gunship = {
  1051. order = 10228,
  1052. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_AA_Gunship','')",
  1053. category = 'hotbuild'
  1054. },
  1055. build_T2_Gunship_alt = {
  1056. order = 10185,
  1057. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Gunship','ALT')",
  1058. category = 'hotbuild'
  1059. },
  1060. build__Zulan_12_E_alt = {
  1061. order = 10317,
  1062. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_12_E','ALT')",
  1063. category = 'hotbuild'
  1064. },
  1065. build_T1_Light_Assault_Bot_shift = {
  1066. order = 10130,
  1067. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Light_Assault_Bot','SHIFT')",
  1068. category = 'hotbuild'
  1069. },
  1070. ['Select all locked units'] = {
  1071. order = 32,
  1072. action = "UI_Lua import('/mods/UI-Party/modules/unitlock.lua').SelectAllLockedUnits()",
  1073. category = 'UI Party'
  1074. },
  1075. build__Zulan_22_D = {
  1076. order = 10333,
  1077. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_22_D','')",
  1078. category = 'hotbuild'
  1079. },
  1080. ['Select next split group'] = {
  1081. order = 21,
  1082. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SelectNextGroup()",
  1083. category = 'UI Party'
  1084. },
  1085. build_T2_Submarine_Killer_shift = {
  1086. order = 10220,
  1087. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Submarine_Killer','SHIFT')",
  1088. category = 'hotbuild'
  1089. },
  1090. build_T2_Counter_Intelligence_Boat_alt = {
  1091. order = 10161,
  1092. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Counter_Intelligence_Boat','ALT')",
  1093. category = 'hotbuild'
  1094. },
  1095. build_Anti_Air_shift = {
  1096. order = 10013,
  1097. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Anti_Air','SHIFT')",
  1098. category = 'hotbuild'
  1099. },
  1100. build_T3_Torpedo_Bomber = {
  1101. order = 10294,
  1102. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Torpedo_Bomber','')",
  1103. category = 'hotbuild'
  1104. },
  1105. build_T2_Heavy_Tank = {
  1106. order = 10186,
  1107. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Heavy_Tank','')",
  1108. category = 'hotbuild'
  1109. },
  1110. build_Shield_Generator = {
  1111. order = 10078,
  1112. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Shield_Generator','')",
  1113. category = 'hotbuild'
  1114. },
  1115. build_Heavy_Point_Defense_shift = {
  1116. order = 10031,
  1117. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Heavy_Point_Defense','SHIFT')",
  1118. category = 'hotbuild'
  1119. },
  1120. build_T1_Tank_shift = {
  1121. order = 10142,
  1122. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Tank','SHIFT')",
  1123. category = 'hotbuild'
  1124. },
  1125. build_T2_Assault_Bot_shift = {
  1126. order = 10151,
  1127. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Assault_Bot','SHIFT')",
  1128. category = 'hotbuild'
  1129. },
  1130. build_Aeon_Quantum_Gate_Beacon = {
  1131. order = 10003,
  1132. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Aeon_Quantum_Gate_Beacon','')",
  1133. category = 'hotbuild'
  1134. },
  1135. ['Notifications: Rightclick Last Notification'] = {
  1136. order = 997,
  1137. action = "UI_Lua import('/mods/reminder/modules/notificationMain.lua').rightclickLast()",
  1138. category = 'Mods'
  1139. },
  1140. build_Heavy_Artillery_Installation_alt = {
  1141. order = 10029,
  1142. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Heavy_Artillery_Installation','ALT')",
  1143. category = 'hotbuild'
  1144. },
  1145. build_T1_Interceptor_alt = {
  1146. order = 10122,
  1147. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Interceptor','ALT')",
  1148. category = 'hotbuild'
  1149. },
  1150. build_T2_Mobile_AA_Flak_Artillery_alt = {
  1151. order = 10194,
  1152. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_AA_Flak_Artillery','ALT')",
  1153. category = 'hotbuild'
  1154. },
  1155. build_T1_Attack_Submarine_shift = {
  1156. order = 10109,
  1157. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Attack_Submarine','SHIFT')",
  1158. category = 'hotbuild'
  1159. },
  1160. build_Shield_Generator_alt = {
  1161. order = 10080,
  1162. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Shield_Generator','ALT')",
  1163. category = 'hotbuild'
  1164. },
  1165. ['Toggle Unit Lock'] = {
  1166. order = 31,
  1167. action = "UI_Lua import('/mods/UI-Party/modules/unitlock.lua').ToggleSelectedUnitsLock()",
  1168. category = 'UI Party'
  1169. },
  1170. build_T3_Battlecruiser_shift = {
  1171. order = 10241,
  1172. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Battlecruiser','SHIFT')",
  1173. category = 'hotbuild'
  1174. },
  1175. build_T2_Gunship = {
  1176. order = 10183,
  1177. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Gunship','')",
  1178. category = 'hotbuild'
  1179. },
  1180. build_T1_Assault_Bot_shift = {
  1181. order = 10100,
  1182. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Assault_Bot','SHIFT')",
  1183. category = 'hotbuild'
  1184. },
  1185. build_T1_Light_Assault_Bot = {
  1186. order = 10129,
  1187. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Light_Assault_Bot','')",
  1188. category = 'hotbuild'
  1189. },
  1190. build_T3_Battleship = {
  1191. order = 10243,
  1192. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Battleship','')",
  1193. category = 'hotbuild'
  1194. },
  1195. build_Torpedo_Launcher_alt = {
  1196. order = 10308,
  1197. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Torpedo_Launcher','ALT')",
  1198. category = 'hotbuild'
  1199. },
  1200. build_T2_Counter_Intelligence_Boat_shift = {
  1201. order = 10160,
  1202. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Counter_Intelligence_Boat','SHIFT')",
  1203. category = 'hotbuild'
  1204. },
  1205. build_T3_Spy_Plane = {
  1206. order = 10279,
  1207. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Spy_Plane','')",
  1208. category = 'hotbuild'
  1209. },
  1210. ['Undo last queue order'] = {
  1211. order = 28,
  1212. action = "UI_Lua import('/lua/ui/game/construction.lua').UndoLastQueueOrder()",
  1213. category = 'UI Party'
  1214. },
  1215. build_T2_Torpedo_Bomber_alt = {
  1216. order = 10227,
  1217. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Torpedo_Bomber','ALT')",
  1218. category = 'hotbuild'
  1219. },
  1220. build_T1_Frigate = {
  1221. order = 10117,
  1222. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Frigate','')",
  1223. category = 'hotbuild'
  1224. },
  1225. build_Strategic_Missile_Defense_alt = {
  1226. order = 10092,
  1227. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Strategic_Missile_Defense','ALT')",
  1228. category = 'hotbuild'
  1229. },
  1230. build_T3_Heavy_Air_Transport_shift = {
  1231. order = 10250,
  1232. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Heavy_Air_Transport','SHIFT')",
  1233. category = 'hotbuild'
  1234. },
  1235. build_Engineering_Station_shift = {
  1236. order = 10022,
  1237. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Engineering_Station','SHIFT')",
  1238. category = 'hotbuild'
  1239. },
  1240. build_T1_Land_Scout_shift = {
  1241. order = 10124,
  1242. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Land_Scout','SHIFT')",
  1243. category = 'hotbuild'
  1244. },
  1245. build_T2_Rocket_Bot_shift = {
  1246. order = 10211,
  1247. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Rocket_Bot','SHIFT')",
  1248. category = 'hotbuild'
  1249. },
  1250. build_T2_Air_Transport_alt = {
  1251. order = 10146,
  1252. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Air_Transport','ALT')",
  1253. category = 'hotbuild'
  1254. },
  1255. build_Strategic_Missile_Defense_shift = {
  1256. order = 10091,
  1257. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Strategic_Missile_Defense','SHIFT')",
  1258. category = 'hotbuild'
  1259. },
  1260. build_T2_Guided_Missile = {
  1261. order = 10180,
  1262. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Guided_Missile','')",
  1263. category = 'hotbuild'
  1264. },
  1265. build_T1_Assault_Bot_alt = {
  1266. order = 10101,
  1267. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Assault_Bot','ALT')",
  1268. category = 'hotbuild'
  1269. },
  1270. build_T3_Mobile_Heavy_Artillery_shift = {
  1271. order = 10259,
  1272. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Mobile_Heavy_Artillery','SHIFT')",
  1273. category = 'hotbuild'
  1274. },
  1275. build_Air_Staging_shift = {
  1276. order = 10010,
  1277. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Air_Staging','SHIFT')",
  1278. category = 'hotbuild'
  1279. },
  1280. build_Aeon_Quantum_Gate_Beacon_shift = {
  1281. order = 10004,
  1282. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Aeon_Quantum_Gate_Beacon','SHIFT')",
  1283. category = 'hotbuild'
  1284. },
  1285. build_T3_Strategic_Bomber_shift = {
  1286. order = 10283,
  1287. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Strategic_Bomber','SHIFT')",
  1288. category = 'hotbuild'
  1289. },
  1290. ['Set camera position 1'] = {
  1291. order = 102,
  1292. action = "UI_Lua import('/mods/additionalCameraStuff/modules/ACScamera.lua').setCameraPosition(1)",
  1293. category = 'Mod: Additional Camera Stuff'
  1294. },
  1295. build_T3_Aircraft_Carrier_shift = {
  1296. order = 10235,
  1297. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Aircraft_Carrier','SHIFT')",
  1298. category = 'hotbuild'
  1299. },
  1300. ['Select split group 2'] = {
  1301. order = 12,
  1302. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SelectGroup(2)",
  1303. category = 'UI Party'
  1304. },
  1305. build_Quantum_Gateway_alt = {
  1306. order = 10068,
  1307. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Quantum_Gateway','ALT')",
  1308. category = 'hotbuild'
  1309. },
  1310. ['Select split group 8'] = {
  1311. order = 18,
  1312. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SelectGroup(8)",
  1313. category = 'UI Party'
  1314. },
  1315. build_T3_Mobile_Heavy_Artillery_alt = {
  1316. order = 10260,
  1317. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Mobile_Heavy_Artillery','ALT')",
  1318. category = 'hotbuild'
  1319. },
  1320. ['Select next split group (shift)'] = {
  1321. order = 23,
  1322. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SelectNextGroup()",
  1323. category = 'UI Party'
  1324. },
  1325. build_T2_Cruiser_alt = {
  1326. order = 10164,
  1327. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Cruiser','ALT')",
  1328. category = 'hotbuild'
  1329. },
  1330. build_Radar_System_alt = {
  1331. order = 10074,
  1332. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Radar_System','ALT')",
  1333. category = 'hotbuild'
  1334. },
  1335. build__Zulan_12_E_shift = {
  1336. order = 10316,
  1337. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_12_E','SHIFT')",
  1338. category = 'hotbuild'
  1339. },
  1340. build__Zulan_28_L_shift = {
  1341. order = 10352,
  1342. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_28_L','SHIFT')",
  1343. category = 'hotbuild'
  1344. },
  1345. ['Undo last queue order (shift)'] = {
  1346. order = 29,
  1347. action = "UI_Lua import('/lua/ui/game/construction.lua').UndoLastQueueOrder()",
  1348. category = 'UI Party'
  1349. },
  1350. build_T2_Submarine_Killer_alt = {
  1351. order = 10221,
  1352. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Submarine_Killer','ALT')",
  1353. category = 'hotbuild'
  1354. },
  1355. build_T2_Mobile_Shield_Generator_shift = {
  1356. order = 10205,
  1357. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Shield_Generator','SHIFT')",
  1358. category = 'hotbuild'
  1359. },
  1360. build_T3_Mobile_Missile_Platform_alt = {
  1361. order = 10263,
  1362. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Mobile_Missile_Platform','ALT')",
  1363. category = 'hotbuild'
  1364. },
  1365. build_Mass_Storage_alt = {
  1366. order = 10050,
  1367. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Mass_Storage','ALT')",
  1368. category = 'hotbuild'
  1369. },
  1370. build_T3_Battleship_shift = {
  1371. order = 10244,
  1372. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Battleship','SHIFT')",
  1373. category = 'hotbuild'
  1374. },
  1375. build_Quantum_Optics_Facility = {
  1376. order = 10069,
  1377. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Quantum_Optics_Facility','')",
  1378. category = 'hotbuild'
  1379. },
  1380. build_Wall_Section_shift = {
  1381. order = 10310,
  1382. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Wall_Section','SHIFT')",
  1383. category = 'hotbuild'
  1384. },
  1385. build_T3_Tank_shift = {
  1386. order = 10292,
  1387. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Tank','SHIFT')",
  1388. category = 'hotbuild'
  1389. },
  1390. build_Shield_Generator_shift = {
  1391. order = 10079,
  1392. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Shield_Generator','SHIFT')",
  1393. category = 'hotbuild'
  1394. },
  1395. build__Zulan_26_J = {
  1396. order = 10345,
  1397. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_26_J','')",
  1398. category = 'hotbuild'
  1399. },
  1400. build_Anti_Air_alt = {
  1401. order = 10014,
  1402. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Anti_Air','ALT')",
  1403. category = 'hotbuild'
  1404. },
  1405. build_T1_Attack_Submarine = {
  1406. order = 10108,
  1407. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Attack_Submarine','')",
  1408. category = 'hotbuild'
  1409. },
  1410. build__Zulan_25_H = {
  1411. order = 10342,
  1412. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_25_H','')",
  1413. category = 'hotbuild'
  1414. },
  1415. build_Artillery_Installation_alt = {
  1416. order = 10017,
  1417. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Artillery_Installation','ALT')",
  1418. category = 'hotbuild'
  1419. },
  1420. build_Air_Staging = {
  1421. order = 10009,
  1422. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Air_Staging','')",
  1423. category = 'hotbuild'
  1424. },
  1425. build_T2_Amphibious_Tank_alt = {
  1426. order = 10149,
  1427. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Amphibious_Tank','ALT')",
  1428. category = 'hotbuild'
  1429. },
  1430. build_Air_Staging_alt = {
  1431. order = 10011,
  1432. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Air_Staging','ALT')",
  1433. category = 'hotbuild'
  1434. },
  1435. build__Zulan_15_Z_alt = {
  1436. order = 10326,
  1437. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_15_Z','ALT')",
  1438. category = 'hotbuild'
  1439. },
  1440. ['Clear queue except for current production'] = {
  1441. order = 27,
  1442. action = "UI_Lua import('/lua/ui/game/construction.lua').StopAllExceptCurrentProduction()",
  1443. category = 'UI Party'
  1444. },
  1445. build_T2_Assault_Bot = {
  1446. order = 10150,
  1447. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Assault_Bot','')",
  1448. category = 'hotbuild'
  1449. },
  1450. build_Omni_Sensor_shift = {
  1451. order = 10055,
  1452. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Omni_Sensor','SHIFT')",
  1453. category = 'hotbuild'
  1454. },
  1455. build__Zulan_14_T_alt = {
  1456. order = 10323,
  1457. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_14_T','ALT')",
  1458. category = 'hotbuild'
  1459. },
  1460. build_Mass_Storage = {
  1461. order = 10048,
  1462. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Mass_Storage','')",
  1463. category = 'hotbuild'
  1464. },
  1465. build_T3_Missile_Ship_alt = {
  1466. order = 10257,
  1467. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Missile_Ship','ALT')",
  1468. category = 'hotbuild'
  1469. },
  1470. ['Select split group 6'] = {
  1471. order = 16,
  1472. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SelectGroup(6)",
  1473. category = 'UI Party'
  1474. },
  1475. ['Set camera position 4'] = {
  1476. order = 108,
  1477. action = "UI_Lua import('/mods/additionalCameraStuff/modules/ACScamera.lua').setCameraPosition(4)",
  1478. category = 'Mod: Additional Camera Stuff'
  1479. },
  1480. build_T2_Hover_Tank_alt = {
  1481. order = 10191,
  1482. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Hover_Tank','ALT')",
  1483. category = 'hotbuild'
  1484. },
  1485. build_T3_Heavy_Gunship_shift = {
  1486. order = 10253,
  1487. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Heavy_Gunship','SHIFT')",
  1488. category = 'hotbuild'
  1489. },
  1490. build_T3_Heavy_Air_Transport = {
  1491. order = 10249,
  1492. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Heavy_Air_Transport','')",
  1493. category = 'hotbuild'
  1494. },
  1495. build_T2_Gunship_shift = {
  1496. order = 10184,
  1497. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Gunship','SHIFT')",
  1498. category = 'hotbuild'
  1499. },
  1500. build__Zulan_25_H_shift = {
  1501. order = 10343,
  1502. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_25_H','SHIFT')",
  1503. category = 'hotbuild'
  1504. },
  1505. build_T2_Mobile_Bomb_alt = {
  1506. order = 10200,
  1507. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Bomb','ALT')",
  1508. category = 'hotbuild'
  1509. },
  1510. build__Zulan_33_C_alt = {
  1511. order = 10359,
  1512. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_33_C','ALT')",
  1513. category = 'hotbuild'
  1514. },
  1515. build_Heavy_Artillery_Installation_shift = {
  1516. order = 10028,
  1517. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Heavy_Artillery_Installation','SHIFT')",
  1518. category = 'hotbuild'
  1519. },
  1520. build_T1_Mobile_Light_Artillery_shift = {
  1521. order = 10139,
  1522. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Mobile_Light_Artillery','SHIFT')",
  1523. category = 'hotbuild'
  1524. },
  1525. ['Set camera position 5'] = {
  1526. order = 110,
  1527. action = "UI_Lua import('/mods/additionalCameraStuff/modules/ACScamera.lua').setCameraPosition(5)",
  1528. category = 'Mod: Additional Camera Stuff'
  1529. },
  1530. ['Go to camera position 2'] = {
  1531. order = 105,
  1532. action = "UI_Lua import('/mods/additionalCameraStuff/modules/ACScamera.lua').restoreCameraPosition(2)",
  1533. category = 'Mod: Additional Camera Stuff'
  1534. },
  1535. build_Omni_Sensor = {
  1536. order = 10054,
  1537. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Omni_Sensor','')",
  1538. category = 'hotbuild'
  1539. },
  1540. build_Land_Factory = {
  1541. order = 10039,
  1542. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Land_Factory','')",
  1543. category = 'hotbuild'
  1544. },
  1545. build_Experimental_alt = {
  1546. order = 10026,
  1547. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Experimental','ALT')",
  1548. category = 'hotbuild'
  1549. },
  1550. build_T1_Attack_Submarine_alt = {
  1551. order = 10110,
  1552. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Attack_Submarine','ALT')",
  1553. category = 'hotbuild'
  1554. },
  1555. build_Naval_Factory_shift = {
  1556. order = 10052,
  1557. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Naval_Factory','SHIFT')",
  1558. category = 'hotbuild'
  1559. },
  1560. build_Artillery_Installation = {
  1561. order = 10015,
  1562. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Artillery_Installation','')",
  1563. category = 'hotbuild'
  1564. },
  1565. build_T3_Engineer_alt = {
  1566. order = 10248,
  1567. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Engineer','ALT')",
  1568. category = 'hotbuild'
  1569. },
  1570. build_T3_Air_Superiority_Fighter = {
  1571. order = 10231,
  1572. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Air_Superiority_Fighter','')",
  1573. category = 'hotbuild'
  1574. },
  1575. ['Select split group 5'] = {
  1576. order = 15,
  1577. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SelectGroup(5)",
  1578. category = 'UI Party'
  1579. },
  1580. build_Strategic_Missile_Launcher_shift = {
  1581. order = 10094,
  1582. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Strategic_Missile_Launcher','SHIFT')",
  1583. category = 'hotbuild'
  1584. },
  1585. build_T2_Shield_Boat = {
  1586. order = 10213,
  1587. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Shield_Boat','')",
  1588. category = 'hotbuild'
  1589. },
  1590. ['Select split group 7'] = {
  1591. order = 17,
  1592. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SelectGroup(7)",
  1593. category = 'UI Party'
  1594. },
  1595. build_T1_Land_Scout_alt = {
  1596. order = 10125,
  1597. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Land_Scout','ALT')",
  1598. category = 'hotbuild'
  1599. },
  1600. build_Sonar_Platform_shift = {
  1601. order = 10082,
  1602. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Sonar_Platform','SHIFT')",
  1603. category = 'hotbuild'
  1604. },
  1605. build_Anti_Air = {
  1606. order = 10012,
  1607. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Anti_Air','')",
  1608. category = 'hotbuild'
  1609. },
  1610. build_T1_Engineer_alt = {
  1611. order = 10116,
  1612. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Engineer','ALT')",
  1613. category = 'hotbuild'
  1614. },
  1615. ['Select split group 10'] = {
  1616. order = 20,
  1617. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SelectGroup(10)",
  1618. category = 'UI Party'
  1619. },
  1620. build_T3_Strategic_Bomber = {
  1621. order = 10282,
  1622. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Strategic_Bomber','')",
  1623. category = 'hotbuild'
  1624. },
  1625. build_Hydrocarbon_Power_Plant_alt = {
  1626. order = 10038,
  1627. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Hydrocarbon_Power_Plant','ALT')",
  1628. category = 'hotbuild'
  1629. },
  1630. build_T2_Gatling_Bot = {
  1631. order = 10177,
  1632. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Gatling_Bot','')",
  1633. category = 'hotbuild'
  1634. },
  1635. ['Notifications: Leftclick Last Notification'] = {
  1636. order = 996,
  1637. action = "UI_Lua import('/mods/reminder/modules/notificationMain.lua').leftclickLast()",
  1638. category = 'Mods'
  1639. },
  1640. build_T2_Mobile_Bomb = {
  1641. order = 10198,
  1642. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Bomb','')",
  1643. category = 'hotbuild'
  1644. },
  1645. ['Set camera position 2'] = {
  1646. order = 104,
  1647. action = "UI_Lua import('/mods/additionalCameraStuff/modules/ACScamera.lua').setCameraPosition(2)",
  1648. category = 'Mod: Additional Camera Stuff'
  1649. },
  1650. build_T1_Interceptor = {
  1651. order = 10120,
  1652. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Interceptor','')",
  1653. category = 'hotbuild'
  1654. },
  1655. build_T1_Mobile_Anti_Air_Gun = {
  1656. order = 10135,
  1657. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Mobile_Anti_Air_Gun','')",
  1658. category = 'hotbuild'
  1659. },
  1660. ['Go to camera position 3'] = {
  1661. order = 107,
  1662. action = "UI_Lua import('/mods/additionalCameraStuff/modules/ACScamera.lua').restoreCameraPosition(3)",
  1663. category = 'Mod: Additional Camera Stuff'
  1664. },
  1665. build__Zulan_24_G = {
  1666. order = 10339,
  1667. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_24_G','')",
  1668. category = 'hotbuild'
  1669. },
  1670. build_Engineering_Station_alt = {
  1671. order = 10023,
  1672. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Engineering_Station','ALT')",
  1673. category = 'hotbuild'
  1674. },
  1675. build_Point_Defense_shift = {
  1676. order = 10061,
  1677. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Point_Defense','SHIFT')",
  1678. category = 'hotbuild'
  1679. },
  1680. build_Mass_Extractor = {
  1681. order = 10042,
  1682. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Mass_Extractor','')",
  1683. category = 'hotbuild'
  1684. },
  1685. build_T2_Torpedo_Boat_shift = {
  1686. order = 10223,
  1687. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Torpedo_Boat','SHIFT')",
  1688. category = 'hotbuild'
  1689. },
  1690. build__Zulan_27_K = {
  1691. order = 10348,
  1692. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_27_K','')",
  1693. category = 'hotbuild'
  1694. },
  1695. build_Power_Generator_shift = {
  1696. order = 10064,
  1697. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Power_Generator','SHIFT')",
  1698. category = 'hotbuild'
  1699. },
  1700. build_T3_Battlecruiser = {
  1701. order = 10240,
  1702. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Battlecruiser','')",
  1703. category = 'hotbuild'
  1704. },
  1705. build_Sonar_System_shift = {
  1706. order = 10085,
  1707. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Sonar_System','SHIFT')",
  1708. category = 'hotbuild'
  1709. },
  1710. build__Zulan_24_G_alt = {
  1711. order = 10341,
  1712. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_24_G','ALT')",
  1713. category = 'hotbuild'
  1714. },
  1715. build_T1_Light_Assault_Bot_alt = {
  1716. order = 10131,
  1717. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Light_Assault_Bot','ALT')",
  1718. category = 'hotbuild'
  1719. },
  1720. build_Mass_Fabricator_shift = {
  1721. order = 10046,
  1722. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Mass_Fabricator','SHIFT')",
  1723. category = 'hotbuild'
  1724. },
  1725. build_T3_Siege_Assault_Bot = {
  1726. order = 10270,
  1727. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Siege_Assault_Bot','')",
  1728. category = 'hotbuild'
  1729. },
  1730. build_T3_Spy_Plane_shift = {
  1731. order = 10280,
  1732. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Spy_Plane','SHIFT')",
  1733. category = 'hotbuild'
  1734. },
  1735. build_T3_Torpedo_Bomber_alt = {
  1736. order = 10296,
  1737. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Torpedo_Bomber','ALT')",
  1738. category = 'hotbuild'
  1739. },
  1740. build_T2_Torpedo_Boat = {
  1741. order = 10222,
  1742. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Torpedo_Boat','')",
  1743. category = 'hotbuild'
  1744. },
  1745. build_T2_Mobile_Missile_Launcher = {
  1746. order = 10201,
  1747. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Missile_Launcher','')",
  1748. category = 'hotbuild'
  1749. },
  1750. build_T2_Assault_Tank = {
  1751. order = 10153,
  1752. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Assault_Tank','')",
  1753. category = 'hotbuild'
  1754. },
  1755. ['Split selection into 2 groups'] = {
  1756. order = 2,
  1757. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SplitGroups(2)",
  1758. category = 'UI Party'
  1759. },
  1760. build_T3_Heavy_Air_Transport_alt = {
  1761. order = 10251,
  1762. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Heavy_Air_Transport','ALT')",
  1763. category = 'hotbuild'
  1764. },
  1765. build_T2_Field_Engineer_alt = {
  1766. order = 10173,
  1767. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Field_Engineer','ALT')",
  1768. category = 'hotbuild'
  1769. },
  1770. build_T1_Mobile_Light_Artillery_alt = {
  1771. order = 10140,
  1772. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Mobile_Light_Artillery','ALT')",
  1773. category = 'hotbuild'
  1774. },
  1775. build_T2_Mobile_Shield_Generator_alt = {
  1776. order = 10206,
  1777. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Shield_Generator','ALT')",
  1778. category = 'hotbuild'
  1779. },
  1780. build_Mass_Storage_shift = {
  1781. order = 10049,
  1782. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Mass_Storage','SHIFT')",
  1783. category = 'hotbuild'
  1784. },
  1785. build_T3_Sniper_Bot_alt = {
  1786. order = 10278,
  1787. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Sniper_Bot','ALT')",
  1788. category = 'hotbuild'
  1789. },
  1790. build_T1_Combat_Scout_shift = {
  1791. order = 10112,
  1792. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Combat_Scout','SHIFT')",
  1793. category = 'hotbuild'
  1794. },
  1795. build_T1_Mobile_Anti_Air_Gun_alt = {
  1796. order = 10137,
  1797. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Mobile_Anti_Air_Gun','ALT')",
  1798. category = 'hotbuild'
  1799. },
  1800. build_T3_Mobile_Missile_Platform_shift = {
  1801. order = 10262,
  1802. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Mobile_Missile_Platform','SHIFT')",
  1803. category = 'hotbuild'
  1804. },
  1805. build_Hydrocarbon_Power_Plant_shift = {
  1806. order = 10037,
  1807. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Hydrocarbon_Power_Plant','SHIFT')",
  1808. category = 'hotbuild'
  1809. },
  1810. build_Naval_Factory = {
  1811. order = 10051,
  1812. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Naval_Factory','')",
  1813. category = 'hotbuild'
  1814. },
  1815. build_T3_Shield_Disruptor_shift = {
  1816. order = 10268,
  1817. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Shield_Disruptor','SHIFT')",
  1818. category = 'hotbuild'
  1819. },
  1820. build_Mass_Extractor_alt = {
  1821. order = 10044,
  1822. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Mass_Extractor','ALT')",
  1823. category = 'hotbuild'
  1824. },
  1825. build_Energy_Storage = {
  1826. order = 10018,
  1827. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Energy_Storage','')",
  1828. category = 'hotbuild'
  1829. },
  1830. build_T1_Assault_Bot = {
  1831. order = 10099,
  1832. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Assault_Bot','')",
  1833. category = 'hotbuild'
  1834. },
  1835. build_T1_Combat_Scout_alt = {
  1836. order = 10113,
  1837. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Combat_Scout','ALT')",
  1838. category = 'hotbuild'
  1839. },
  1840. build__Zulan_36_N_shift = {
  1841. order = 10367,
  1842. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_36_N','SHIFT')",
  1843. category = 'hotbuild'
  1844. },
  1845. build_Quantum_Optics_Facility_alt = {
  1846. order = 10071,
  1847. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Quantum_Optics_Facility','ALT')",
  1848. category = 'hotbuild'
  1849. },
  1850. build__Zulan_12_E = {
  1851. order = 10315,
  1852. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_12_E','')",
  1853. category = 'hotbuild'
  1854. },
  1855. build_T3_Siege_Tank = {
  1856. order = 10273,
  1857. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Siege_Tank','')",
  1858. category = 'hotbuild'
  1859. },
  1860. build_Wall_Section = {
  1861. order = 10309,
  1862. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Wall_Section','')",
  1863. category = 'hotbuild'
  1864. },
  1865. build_Aeon_Quantum_Gate_Beacon_alt = {
  1866. order = 10005,
  1867. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Aeon_Quantum_Gate_Beacon','ALT')",
  1868. category = 'hotbuild'
  1869. },
  1870. build__Zulan_28_L_alt = {
  1871. order = 10353,
  1872. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_28_L','ALT')",
  1873. category = 'hotbuild'
  1874. },
  1875. build_T2_Heavy_Tank_shift = {
  1876. order = 10187,
  1877. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Heavy_Tank','SHIFT')",
  1878. category = 'hotbuild'
  1879. },
  1880. build_T2_Amphibious_Tank_shift = {
  1881. order = 10148,
  1882. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Amphibious_Tank','SHIFT')",
  1883. category = 'hotbuild'
  1884. },
  1885. build_Mass_Fabricator = {
  1886. order = 10045,
  1887. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Mass_Fabricator','')",
  1888. category = 'hotbuild'
  1889. },
  1890. build_Strategic_Missile_Launcher_alt = {
  1891. order = 10095,
  1892. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Strategic_Missile_Launcher','ALT')",
  1893. category = 'hotbuild'
  1894. },
  1895. build_Mass_Extractor_shift = {
  1896. order = 10043,
  1897. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Mass_Extractor','SHIFT')",
  1898. category = 'hotbuild'
  1899. },
  1900. build_T1_Frigate_shift = {
  1901. order = 10118,
  1902. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Frigate','SHIFT')",
  1903. category = 'hotbuild'
  1904. },
  1905. build_Mass_Fabricator_alt = {
  1906. order = 10047,
  1907. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Mass_Fabricator','ALT')",
  1908. category = 'hotbuild'
  1909. },
  1910. build_T2_Engineer_shift = {
  1911. order = 10169,
  1912. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Engineer','SHIFT')",
  1913. category = 'hotbuild'
  1914. },
  1915. build__Zulan_28_L = {
  1916. order = 10351,
  1917. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_28_L','')",
  1918. category = 'hotbuild'
  1919. },
  1920. build_T2_Assault_Bot_alt = {
  1921. order = 10152,
  1922. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Assault_Bot','ALT')",
  1923. category = 'hotbuild'
  1924. },
  1925. build_T2_Mobile_Missile_Launcher_shift = {
  1926. order = 10202,
  1927. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Missile_Launcher','SHIFT')",
  1928. category = 'hotbuild'
  1929. },
  1930. build_Tactical_Missile_Defense_shift = {
  1931. order = 10298,
  1932. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Tactical_Missile_Defense','SHIFT')",
  1933. category = 'hotbuild'
  1934. },
  1935. build_T1_Tank_alt = {
  1936. order = 10143,
  1937. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Tank','ALT')",
  1938. category = 'hotbuild'
  1939. },
  1940. build_T2_Mobile_Anti_Air_Cannon_alt = {
  1941. order = 10197,
  1942. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Anti_Air_Cannon','ALT')",
  1943. category = 'hotbuild'
  1944. },
  1945. build_T3_Siege_Tank_alt = {
  1946. order = 10275,
  1947. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Siege_Tank','ALT')",
  1948. category = 'hotbuild'
  1949. },
  1950. build_T1_Attack_Boat_alt = {
  1951. order = 10104,
  1952. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Attack_Boat','ALT')",
  1953. category = 'hotbuild'
  1954. },
  1955. build__Zulan_36_N_alt = {
  1956. order = 10368,
  1957. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_36_N','ALT')",
  1958. category = 'hotbuild'
  1959. },
  1960. build_Hydrocarbon_Power_Plant = {
  1961. order = 10036,
  1962. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Hydrocarbon_Power_Plant','')",
  1963. category = 'hotbuild'
  1964. },
  1965. build_Rapid_Fire_Artillery_Installation = {
  1966. order = 10075,
  1967. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Rapid_Fire_Artillery_Installation','')",
  1968. category = 'hotbuild'
  1969. },
  1970. build_T2_Mobile_AA_Flak_Artillery = {
  1971. order = 10192,
  1972. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_AA_Flak_Artillery','')",
  1973. category = 'hotbuild'
  1974. },
  1975. build_T2_Engineer = {
  1976. order = 10168,
  1977. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Engineer','')",
  1978. category = 'hotbuild'
  1979. },
  1980. build_Sonar_System = {
  1981. order = 10084,
  1982. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Sonar_System','')",
  1983. category = 'hotbuild'
  1984. },
  1985. build_Torpedo_Launcher = {
  1986. order = 10306,
  1987. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Torpedo_Launcher','')",
  1988. category = 'hotbuild'
  1989. },
  1990. build_T2_Counter_Intelligence_Boat = {
  1991. order = 10159,
  1992. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Counter_Intelligence_Boat','')",
  1993. category = 'hotbuild'
  1994. },
  1995. build_Torpedo_Ambushing_System_alt = {
  1996. order = 10305,
  1997. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Torpedo_Ambushing_System','ALT')",
  1998. category = 'hotbuild'
  1999. },
  2000. ['Notifications: Rightclick Cycle Notifications'] = {
  2001. order = 999,
  2002. action = "UI_Lua import('/mods/reminder/modules/notificationMain.lua').cycleNotificationsRightclick()",
  2003. category = 'Mods'
  2004. },
  2005. ['Select split group 3'] = {
  2006. order = 13,
  2007. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SelectGroup(3)",
  2008. category = 'UI Party'
  2009. },
  2010. build__Zulan_26_J_shift = {
  2011. order = 10346,
  2012. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_26_J','SHIFT')",
  2013. category = 'hotbuild'
  2014. },
  2015. build_T2_Mobile_Bomb_shift = {
  2016. order = 10199,
  2017. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Bomb','SHIFT')",
  2018. category = 'hotbuild'
  2019. },
  2020. build_Heavy_Shield_Generator = {
  2021. order = 10033,
  2022. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Heavy_Shield_Generator','')",
  2023. category = 'hotbuild'
  2024. },
  2025. ['Split selection into 4 groups'] = {
  2026. order = 4,
  2027. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SplitGroups(4)",
  2028. category = 'UI Party'
  2029. },
  2030. build_T3_Battlecruiser_alt = {
  2031. order = 10242,
  2032. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Battlecruiser','ALT')",
  2033. category = 'hotbuild'
  2034. },
  2035. build_Perimeter_Monitoring_System_alt = {
  2036. order = 10059,
  2037. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Perimeter_Monitoring_System','ALT')",
  2038. category = 'hotbuild'
  2039. },
  2040. build__Zulan_26_J_alt = {
  2041. order = 10347,
  2042. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_26_J','ALT')",
  2043. category = 'hotbuild'
  2044. },
  2045. build__Zulan_32_X_alt = {
  2046. order = 10356,
  2047. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_32_X','ALT')",
  2048. category = 'hotbuild'
  2049. },
  2050. ['Select prev split group'] = {
  2051. order = 22,
  2052. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SelectPrevGroup()",
  2053. category = 'UI Party'
  2054. },
  2055. build__Zulan_13_R = {
  2056. order = 10318,
  2057. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_13_R','')",
  2058. category = 'hotbuild'
  2059. },
  2060. build_Perimeter_Monitoring_System_shift = {
  2061. order = 10058,
  2062. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Perimeter_Monitoring_System','SHIFT')",
  2063. category = 'hotbuild'
  2064. },
  2065. build_T2_Field_Engineer_shift = {
  2066. order = 10172,
  2067. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Field_Engineer','SHIFT')",
  2068. category = 'hotbuild'
  2069. },
  2070. build_T2_Cruiser_shift = {
  2071. order = 10163,
  2072. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Cruiser','SHIFT')",
  2073. category = 'hotbuild'
  2074. },
  2075. build_Tactical_Missile_Launcher_alt = {
  2076. order = 10302,
  2077. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Tactical_Missile_Launcher','ALT')",
  2078. category = 'hotbuild'
  2079. },
  2080. build__Zulan_14_T = {
  2081. order = 10321,
  2082. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_14_T','')",
  2083. category = 'hotbuild'
  2084. },
  2085. ['Select prev split group (shift)'] = {
  2086. order = 24,
  2087. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SelectPrevGroup()",
  2088. category = 'UI Party'
  2089. },
  2090. build_T1_Air_Scout = {
  2091. order = 10096,
  2092. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Air_Scout','')",
  2093. category = 'hotbuild'
  2094. },
  2095. build__Zulan_27_K_alt = {
  2096. order = 10350,
  2097. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_27_K','ALT')",
  2098. category = 'hotbuild'
  2099. },
  2100. ['Go to camera position 5'] = {
  2101. order = 111,
  2102. action = "UI_Lua import('/mods/additionalCameraStuff/modules/ACScamera.lua').restoreCameraPosition(5)",
  2103. category = 'Mod: Additional Camera Stuff'
  2104. },
  2105. build_Torpedo_Launcher_shift = {
  2106. order = 10307,
  2107. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Torpedo_Launcher','SHIFT')",
  2108. category = 'hotbuild'
  2109. },
  2110. build_T2_Guided_Missile_alt = {
  2111. order = 10182,
  2112. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Guided_Missile','ALT')",
  2113. category = 'hotbuild'
  2114. },
  2115. build__Zulan_33_C_shift = {
  2116. order = 10358,
  2117. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_33_C','SHIFT')",
  2118. category = 'hotbuild'
  2119. },
  2120. build_T3_Missile_Ship_shift = {
  2121. order = 10256,
  2122. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Missile_Ship','SHIFT')",
  2123. category = 'hotbuild'
  2124. },
  2125. build_T3_Air_Superiority_Fighter_alt = {
  2126. order = 10233,
  2127. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Air_Superiority_Fighter','ALT')",
  2128. category = 'hotbuild'
  2129. },
  2130. build_T3_Siege_Assault_Bot_shift = {
  2131. order = 10271,
  2132. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Siege_Assault_Bot','SHIFT')",
  2133. category = 'hotbuild'
  2134. },
  2135. scu_upgrade_marker = {
  2136. order = 4,
  2137. action = 'UI_Lua import("/mods/EM/modules/scumanager.lua").CreateMarker()',
  2138. category = 'user'
  2139. },
  2140. build__Zulan_37_M = {
  2141. order = 10369,
  2142. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_37_M','')",
  2143. category = 'hotbuild'
  2144. },
  2145. ['Select similar onscreen units'] = {
  2146. order = 30,
  2147. action = "UI_Lua import('/mods/UI-Party/modules/selection.lua').SelectSimilarOnscreenUnits()",
  2148. category = 'UI Party'
  2149. },
  2150. build_Power_Generator_alt = {
  2151. order = 10065,
  2152. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Power_Generator','ALT')",
  2153. category = 'hotbuild'
  2154. },
  2155. ['Disable UI-Party'] = {
  2156. order = 1,
  2157. action = "UI_Lua import('/mods/UI-Party/modules/UI-Party.lua').ToggleEnabled()",
  2158. category = 'UI Party'
  2159. },
  2160. build_T2_Submarine_Hunter = {
  2161. order = 10216,
  2162. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Submarine_Hunter','')",
  2163. category = 'hotbuild'
  2164. },
  2165. ['Notifications: Leftclick Cycle Notifications'] = {
  2166. order = 998,
  2167. action = "UI_Lua import('/mods/reminder/modules/notificationMain.lua').cycleNotificationsLeftclick()",
  2168. category = 'Mods'
  2169. },
  2170. build_Torpedo_Ambushing_System = {
  2171. order = 10303,
  2172. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Torpedo_Ambushing_System','')",
  2173. category = 'hotbuild'
  2174. },
  2175. ['Go to camera position 1'] = {
  2176. order = 103,
  2177. action = "UI_Lua import('/mods/additionalCameraStuff/modules/ACScamera.lua').restoreCameraPosition(1)",
  2178. category = 'Mod: Additional Camera Stuff'
  2179. },
  2180. ['Split selection into 5 groups'] = {
  2181. order = 5,
  2182. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SplitGroups(5)",
  2183. category = 'UI Party'
  2184. },
  2185. build_Land_Factory_shift = {
  2186. order = 10040,
  2187. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Land_Factory','SHIFT')",
  2188. category = 'hotbuild'
  2189. },
  2190. build_T3_AA_Gunship_shift = {
  2191. order = 10229,
  2192. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_AA_Gunship','SHIFT')",
  2193. category = 'hotbuild'
  2194. },
  2195. build_Quantum_Gateway_shift = {
  2196. order = 10067,
  2197. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Quantum_Gateway','SHIFT')",
  2198. category = 'hotbuild'
  2199. },
  2200. build_T3_Submarine_Hunter_alt = {
  2201. order = 10290,
  2202. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Submarine_Hunter','ALT')",
  2203. category = 'hotbuild'
  2204. },
  2205. build__Zulan_22_D_alt = {
  2206. order = 10335,
  2207. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_22_D','ALT')",
  2208. category = 'hotbuild'
  2209. },
  2210. build_T3_Sniper_Bot = {
  2211. order = 10276,
  2212. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Sniper_Bot','')",
  2213. category = 'hotbuild'
  2214. },
  2215. build_Heavy_Point_Defense_alt = {
  2216. order = 10032,
  2217. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Heavy_Point_Defense','ALT')",
  2218. category = 'hotbuild'
  2219. },
  2220. build_T3_Tank = {
  2221. order = 10291,
  2222. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Tank','')",
  2223. category = 'hotbuild'
  2224. },
  2225. build_T3_Missile_Ship = {
  2226. order = 10255,
  2227. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Missile_Ship','')",
  2228. category = 'hotbuild'
  2229. },
  2230. build_T3_Air_Superiority_Fighter_shift = {
  2231. order = 10232,
  2232. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Air_Superiority_Fighter','SHIFT')",
  2233. category = 'hotbuild'
  2234. },
  2235. build_T2_Destroyer_shift = {
  2236. order = 10166,
  2237. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Destroyer','SHIFT')",
  2238. category = 'hotbuild'
  2239. },
  2240. build_Strategic_Missile_Launcher = {
  2241. order = 10093,
  2242. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Strategic_Missile_Launcher','')",
  2243. category = 'hotbuild'
  2244. },
  2245. build_T3_Shield_Disruptor = {
  2246. order = 10267,
  2247. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Shield_Disruptor','')",
  2248. category = 'hotbuild'
  2249. },
  2250. build_T3_Mobile_Shield_Generator = {
  2251. order = 10264,
  2252. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Mobile_Shield_Generator','')",
  2253. category = 'hotbuild'
  2254. },
  2255. build_T2_Mobile_AA_Flak_Artillery_shift = {
  2256. order = 10193,
  2257. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_AA_Flak_Artillery','SHIFT')",
  2258. category = 'hotbuild'
  2259. },
  2260. build__Zulan_35_B = {
  2261. order = 10363,
  2262. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_35_B','')",
  2263. category = 'hotbuild'
  2264. },
  2265. build_T2_Engineer_alt = {
  2266. order = 10170,
  2267. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Engineer','ALT')",
  2268. category = 'hotbuild'
  2269. },
  2270. build_T1_Light_Air_Transport_alt = {
  2271. order = 10128,
  2272. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Light_Air_Transport','ALT')",
  2273. category = 'hotbuild'
  2274. },
  2275. build_T2_Gatling_Bot_shift = {
  2276. order = 10178,
  2277. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Gatling_Bot','SHIFT')",
  2278. category = 'hotbuild'
  2279. },
  2280. build_Omni_Sensor_alt = {
  2281. order = 10056,
  2282. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Omni_Sensor','ALT')",
  2283. category = 'hotbuild'
  2284. },
  2285. ['Select split group 9'] = {
  2286. order = 19,
  2287. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SelectGroup(9)",
  2288. category = 'UI Party'
  2289. },
  2290. build_Stealth_Field_Generator_alt = {
  2291. order = 10089,
  2292. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Stealth_Field_Generator','ALT')",
  2293. category = 'hotbuild'
  2294. },
  2295. build_Sonar_Platform_alt = {
  2296. order = 10083,
  2297. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Sonar_Platform','ALT')",
  2298. category = 'hotbuild'
  2299. },
  2300. build_T3_Armored_Assault_Bot = {
  2301. order = 10237,
  2302. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Armored_Assault_Bot','')",
  2303. category = 'hotbuild'
  2304. },
  2305. build_Rapid_Fire_Artillery_Installation_alt = {
  2306. order = 10077,
  2307. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Rapid_Fire_Artillery_Installation','ALT')",
  2308. category = 'hotbuild'
  2309. },
  2310. build_T2_Shield_Boat_shift = {
  2311. order = 10214,
  2312. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Shield_Boat','SHIFT')",
  2313. category = 'hotbuild'
  2314. },
  2315. build_T1_Light_Gunship_shift = {
  2316. order = 10133,
  2317. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Light_Gunship','SHIFT')",
  2318. category = 'hotbuild'
  2319. },
  2320. build_T3_Strategic_Bomber_alt = {
  2321. order = 10284,
  2322. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Strategic_Bomber','ALT')",
  2323. category = 'hotbuild'
  2324. },
  2325. build__Zulan_16_U = {
  2326. order = 10327,
  2327. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_16_U','')",
  2328. category = 'hotbuild'
  2329. },
  2330. ['Go to camera position 4'] = {
  2331. order = 109,
  2332. action = "UI_Lua import('/mods/additionalCameraStuff/modules/ACScamera.lua').restoreCameraPosition(4)",
  2333. category = 'Mod: Additional Camera Stuff'
  2334. },
  2335. ['build_T2_Fighter/Bomber_alt'] = {
  2336. order = 10176,
  2337. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Fighter/Bomber','ALT')",
  2338. category = 'hotbuild'
  2339. },
  2340. build_T3_Mobile_Missile_Platform = {
  2341. order = 10261,
  2342. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Mobile_Missile_Platform','')",
  2343. category = 'hotbuild'
  2344. },
  2345. build__Zulan_16_U_shift = {
  2346. order = 10328,
  2347. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_16_U','SHIFT')",
  2348. category = 'hotbuild'
  2349. },
  2350. build_T2_Combat_Fighter_shift = {
  2351. order = 10157,
  2352. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Combat_Fighter','SHIFT')",
  2353. category = 'hotbuild'
  2354. },
  2355. build_T1_Air_Scout_alt = {
  2356. order = 10098,
  2357. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Air_Scout','ALT')",
  2358. category = 'hotbuild'
  2359. },
  2360. ['build_T2_Fighter/Bomber'] = {
  2361. order = 10174,
  2362. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Fighter/Bomber','')",
  2363. category = 'hotbuild'
  2364. },
  2365. build__Zulan_21_S = {
  2366. order = 10330,
  2367. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_21_S','')",
  2368. category = 'hotbuild'
  2369. },
  2370. build_T2_Shield_Boat_alt = {
  2371. order = 10215,
  2372. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Shield_Boat','ALT')",
  2373. category = 'hotbuild'
  2374. },
  2375. build__Zulan_25_H_alt = {
  2376. order = 10344,
  2377. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_25_H','ALT')",
  2378. category = 'hotbuild'
  2379. },
  2380. build_Air_Factory_shift = {
  2381. order = 10007,
  2382. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Air_Factory','SHIFT')",
  2383. category = 'hotbuild'
  2384. },
  2385. ['Split selection into 8 groups'] = {
  2386. order = 8,
  2387. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SplitGroups(8)",
  2388. category = 'UI Party'
  2389. },
  2390. build_T1_Air_Scout_shift = {
  2391. order = 10097,
  2392. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Air_Scout','SHIFT')",
  2393. category = 'hotbuild'
  2394. },
  2395. build_Torpedo_Ambushing_System_shift = {
  2396. order = 10304,
  2397. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Torpedo_Ambushing_System','SHIFT')",
  2398. category = 'hotbuild'
  2399. },
  2400. build_Air_Factory_alt = {
  2401. order = 10008,
  2402. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Air_Factory','ALT')",
  2403. category = 'hotbuild'
  2404. },
  2405. build_T2_Amphibious_Tank = {
  2406. order = 10147,
  2407. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Amphibious_Tank','')",
  2408. category = 'hotbuild'
  2409. },
  2410. build_T2_Destroyer = {
  2411. order = 10165,
  2412. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Destroyer','')",
  2413. category = 'hotbuild'
  2414. },
  2415. build__Zulan_15_Z_shift = {
  2416. order = 10325,
  2417. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_15_Z','SHIFT')",
  2418. category = 'hotbuild'
  2419. },
  2420. build_T3_Armored_Assault_Bot_shift = {
  2421. order = 10238,
  2422. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Armored_Assault_Bot','SHIFT')",
  2423. category = 'hotbuild'
  2424. },
  2425. build_Stealth_Field_Generator_shift = {
  2426. order = 10088,
  2427. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Stealth_Field_Generator','SHIFT')",
  2428. category = 'hotbuild'
  2429. },
  2430. build__Zulan_23_F_shift = {
  2431. order = 10337,
  2432. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_23_F','SHIFT')",
  2433. category = 'hotbuild'
  2434. },
  2435. build__Zulan_23_F = {
  2436. order = 10336,
  2437. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_23_F','')",
  2438. category = 'hotbuild'
  2439. },
  2440. build_T3_Strategic_Missile_Submarine_shift = {
  2441. order = 10286,
  2442. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Strategic_Missile_Submarine','SHIFT')",
  2443. category = 'hotbuild'
  2444. },
  2445. build_T1_Engineer = {
  2446. order = 10114,
  2447. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Engineer','')",
  2448. category = 'hotbuild'
  2449. },
  2450. build_Engineering_Station = {
  2451. order = 10021,
  2452. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Engineering_Station','')",
  2453. category = 'hotbuild'
  2454. },
  2455. build_T1_Attack_Bomber_shift = {
  2456. order = 10106,
  2457. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Attack_Bomber','SHIFT')",
  2458. category = 'hotbuild'
  2459. },
  2460. build__Zulan_21_S_alt = {
  2461. order = 10332,
  2462. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_21_S','ALT')",
  2463. category = 'hotbuild'
  2464. },
  2465. build_Quantum_Optics_Facility_shift = {
  2466. order = 10070,
  2467. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Quantum_Optics_Facility','SHIFT')",
  2468. category = 'hotbuild'
  2469. },
  2470. build_T1_Mobile_Anti_Air_Gun_shift = {
  2471. order = 10136,
  2472. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Mobile_Anti_Air_Gun','SHIFT')",
  2473. category = 'hotbuild'
  2474. },
  2475. build_T1_Light_Gunship_alt = {
  2476. order = 10134,
  2477. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Light_Gunship','ALT')",
  2478. category = 'hotbuild'
  2479. },
  2480. ['Select split group 1'] = {
  2481. order = 11,
  2482. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SelectGroup(1)",
  2483. category = 'UI Party'
  2484. },
  2485. build_T3_AA_Gunship_alt = {
  2486. order = 10230,
  2487. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_AA_Gunship','ALT')",
  2488. category = 'hotbuild'
  2489. },
  2490. build_T1_Mobile_Light_Artillery = {
  2491. order = 10138,
  2492. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Mobile_Light_Artillery','')",
  2493. category = 'hotbuild'
  2494. },
  2495. build_Rapid_Fire_Artillery_Installation_shift = {
  2496. order = 10076,
  2497. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Rapid_Fire_Artillery_Installation','SHIFT')",
  2498. category = 'hotbuild'
  2499. },
  2500. build__Zulan_37_M_alt = {
  2501. order = 10371,
  2502. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_37_M','ALT')",
  2503. category = 'hotbuild'
  2504. },
  2505. build_Strategic_Missile_Defense = {
  2506. order = 10090,
  2507. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Strategic_Missile_Defense','')",
  2508. category = 'hotbuild'
  2509. },
  2510. build__Zulan_11_W = {
  2511. order = 10312,
  2512. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_11_W','')",
  2513. category = 'hotbuild'
  2514. },
  2515. build__Zulan_35_B_alt = {
  2516. order = 10365,
  2517. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_35_B','ALT')",
  2518. category = 'hotbuild'
  2519. },
  2520. build_T2_Mobile_Missile_Launcher_alt = {
  2521. order = 10203,
  2522. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Missile_Launcher','ALT')",
  2523. category = 'hotbuild'
  2524. },
  2525. build_T3_Submarine_Hunter_shift = {
  2526. order = 10289,
  2527. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Submarine_Hunter','SHIFT')",
  2528. category = 'hotbuild'
  2529. },
  2530. build_T3_Aircraft_Carrier_alt = {
  2531. order = 10236,
  2532. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Aircraft_Carrier','ALT')",
  2533. category = 'hotbuild'
  2534. },
  2535. build_Point_Defense = {
  2536. order = 10060,
  2537. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Point_Defense','')",
  2538. category = 'hotbuild'
  2539. },
  2540. build_T3_Strategic_Missile_Submarine_alt = {
  2541. order = 10287,
  2542. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Strategic_Missile_Submarine','ALT')",
  2543. category = 'hotbuild'
  2544. },
  2545. build__Zulan_13_R_alt = {
  2546. order = 10320,
  2547. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_13_R','ALT')",
  2548. category = 'hotbuild'
  2549. },
  2550. build_Radar_System = {
  2551. order = 10072,
  2552. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Radar_System','')",
  2553. category = 'hotbuild'
  2554. },
  2555. build_Air_Factory = {
  2556. order = 10006,
  2557. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Air_Factory','')",
  2558. category = 'hotbuild'
  2559. },
  2560. build_T2_Rocket_Bot = {
  2561. order = 10210,
  2562. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Rocket_Bot','')",
  2563. category = 'hotbuild'
  2564. },
  2565. build_T2_Gatling_Bot_alt = {
  2566. order = 10179,
  2567. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Gatling_Bot','ALT')",
  2568. category = 'hotbuild'
  2569. },
  2570. build_Quantum_Gateway = {
  2571. order = 10066,
  2572. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Quantum_Gateway','')",
  2573. category = 'hotbuild'
  2574. },
  2575. build_T3_Engineer_shift = {
  2576. order = 10247,
  2577. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Engineer','SHIFT')",
  2578. category = 'hotbuild'
  2579. },
  2580. build_T2_Destroyer_alt = {
  2581. order = 10167,
  2582. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Destroyer','ALT')",
  2583. category = 'hotbuild'
  2584. },
  2585. build_T2_Heavy_Tank_alt = {
  2586. order = 10188,
  2587. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Heavy_Tank','ALT')",
  2588. category = 'hotbuild'
  2589. },
  2590. build_T2_Mobile_Anti_Air_Cannon = {
  2591. order = 10195,
  2592. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Anti_Air_Cannon','')",
  2593. category = 'hotbuild'
  2594. },
  2595. build_T2_Submarine_Killer = {
  2596. order = 10219,
  2597. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Submarine_Killer','')",
  2598. category = 'hotbuild'
  2599. },
  2600. build_T3_Siege_Tank_shift = {
  2601. order = 10274,
  2602. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Siege_Tank','SHIFT')",
  2603. category = 'hotbuild'
  2604. },
  2605. build_T1_Light_Air_Transport_shift = {
  2606. order = 10127,
  2607. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Light_Air_Transport','SHIFT')",
  2608. category = 'hotbuild'
  2609. },
  2610. build_Tactical_Missile_Defense_alt = {
  2611. order = 10299,
  2612. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Tactical_Missile_Defense','ALT')",
  2613. category = 'hotbuild'
  2614. },
  2615. build__Zulan_23_F_alt = {
  2616. order = 10338,
  2617. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_23_F','ALT')",
  2618. category = 'hotbuild'
  2619. },
  2620. build_Power_Generator = {
  2621. order = 10063,
  2622. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Power_Generator','')",
  2623. category = 'hotbuild'
  2624. },
  2625. build_Heavy_Point_Defense = {
  2626. order = 10030,
  2627. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Heavy_Point_Defense','')",
  2628. category = 'hotbuild'
  2629. },
  2630. build__Zulan_24_G_shift = {
  2631. order = 10340,
  2632. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_24_G','SHIFT')",
  2633. category = 'hotbuild'
  2634. },
  2635. build__Zulan_11_W_shift = {
  2636. order = 10313,
  2637. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_11_W','SHIFT')",
  2638. category = 'hotbuild'
  2639. },
  2640. build_T2_Hover_Tank_shift = {
  2641. order = 10190,
  2642. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Hover_Tank','SHIFT')",
  2643. category = 'hotbuild'
  2644. },
  2645. build_T2_Torpedo_Bomber = {
  2646. order = 10225,
  2647. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Torpedo_Bomber','')",
  2648. category = 'hotbuild'
  2649. },
  2650. build_T2_Combat_Fighter = {
  2651. order = 10156,
  2652. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Combat_Fighter','')",
  2653. category = 'hotbuild'
  2654. },
  2655. build_Heavy_Shield_Generator_shift = {
  2656. order = 10034,
  2657. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Heavy_Shield_Generator','SHIFT')",
  2658. category = 'hotbuild'
  2659. },
  2660. build_Sonar_Platform = {
  2661. order = 10081,
  2662. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Sonar_Platform','')",
  2663. category = 'hotbuild'
  2664. },
  2665. build_T1_Light_Air_Transport = {
  2666. order = 10126,
  2667. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Light_Air_Transport','')",
  2668. category = 'hotbuild'
  2669. },
  2670. build_T2_Mobile_Shield_Generator = {
  2671. order = 10204,
  2672. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Shield_Generator','')",
  2673. category = 'hotbuild'
  2674. },
  2675. build__Zulan_34_V_alt = {
  2676. order = 10362,
  2677. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_34_V','ALT')",
  2678. category = 'hotbuild'
  2679. },
  2680. build_T3_Torpedo_Bomber_shift = {
  2681. order = 10295,
  2682. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Torpedo_Bomber','SHIFT')",
  2683. category = 'hotbuild'
  2684. },
  2685. build_T3_Engineer = {
  2686. order = 10246,
  2687. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Engineer','')",
  2688. category = 'hotbuild'
  2689. },
  2690. build_Energy_Storage_shift = {
  2691. order = 10019,
  2692. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Energy_Storage','SHIFT')",
  2693. category = 'hotbuild'
  2694. },
  2695. ['Set camera position 3'] = {
  2696. order = 106,
  2697. action = "UI_Lua import('/mods/additionalCameraStuff/modules/ACScamera.lua').setCameraPosition(3)",
  2698. category = 'Mod: Additional Camera Stuff'
  2699. },
  2700. ['Reselect Ordered Split Units'] = {
  2701. order = 26,
  2702. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').ReselectOrderedSplitUnits()",
  2703. category = 'UI Party'
  2704. },
  2705. build_T1_Land_Scout = {
  2706. order = 10123,
  2707. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Land_Scout','')",
  2708. category = 'hotbuild'
  2709. },
  2710. build_T2_Assault_Tank_alt = {
  2711. order = 10155,
  2712. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Assault_Tank','ALT')",
  2713. category = 'hotbuild'
  2714. },
  2715. build__Zulan_16_U_alt = {
  2716. order = 10329,
  2717. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_16_U','ALT')",
  2718. category = 'hotbuild'
  2719. },
  2720. build_T2_Air_Transport_shift = {
  2721. order = 10145,
  2722. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Air_Transport','SHIFT')",
  2723. category = 'hotbuild'
  2724. },
  2725. build_T3_Heavy_Gunship_alt = {
  2726. order = 10254,
  2727. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Heavy_Gunship','ALT')",
  2728. category = 'hotbuild'
  2729. },
  2730. build_T3_Sniper_Bot_shift = {
  2731. order = 10277,
  2732. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Sniper_Bot','SHIFT')",
  2733. category = 'hotbuild'
  2734. },
  2735. build_Tactical_Missile_Launcher_shift = {
  2736. order = 10301,
  2737. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Tactical_Missile_Launcher','SHIFT')",
  2738. category = 'hotbuild'
  2739. },
  2740. build_Wall_Section_alt = {
  2741. order = 10311,
  2742. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Wall_Section','ALT')",
  2743. category = 'hotbuild'
  2744. },
  2745. ['Reselect Split Units'] = {
  2746. order = 25,
  2747. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').ReselectSplitUnits()",
  2748. category = 'UI Party'
  2749. },
  2750. build_Radar_System_shift = {
  2751. order = 10073,
  2752. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Radar_System','SHIFT')",
  2753. category = 'hotbuild'
  2754. },
  2755. build_T1_Attack_Boat = {
  2756. order = 10102,
  2757. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Attack_Boat','')",
  2758. category = 'hotbuild'
  2759. },
  2760. ['Jump to previous camera position'] = {
  2761. order = 100,
  2762. action = "UI_Lua import('/mods/additionalCameraStuff/modules/ACScamera.lua').jumpToPrevPosition()",
  2763. category = 'Mod: Additional Camera Stuff'
  2764. },
  2765. build_T3_Tank_alt = {
  2766. order = 10293,
  2767. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Tank','ALT')",
  2768. category = 'hotbuild'
  2769. },
  2770. build_Stealth_Field_Generator = {
  2771. order = 10087,
  2772. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Stealth_Field_Generator','')",
  2773. category = 'hotbuild'
  2774. },
  2775. build_T2_Torpedo_Bomber_shift = {
  2776. order = 10226,
  2777. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Torpedo_Bomber','SHIFT')",
  2778. category = 'hotbuild'
  2779. },
  2780. build_Experimental_shift = {
  2781. order = 10025,
  2782. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Experimental','SHIFT')",
  2783. category = 'hotbuild'
  2784. },
  2785. build_T2_Assault_Tank_shift = {
  2786. order = 10154,
  2787. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Assault_Tank','SHIFT')",
  2788. category = 'hotbuild'
  2789. },
  2790. build_T2_Mobile_Anti_Air_Cannon_shift = {
  2791. order = 10196,
  2792. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Anti_Air_Cannon','SHIFT')",
  2793. category = 'hotbuild'
  2794. },
  2795. build_T2_Mobile_Stealth_Field_System = {
  2796. order = 10207,
  2797. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Stealth_Field_System','')",
  2798. category = 'hotbuild'
  2799. },
  2800. build__Zulan_13_R_shift = {
  2801. order = 10319,
  2802. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_13_R','SHIFT')",
  2803. category = 'hotbuild'
  2804. },
  2805. ['Split selection into 10 groups'] = {
  2806. order = 10,
  2807. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SplitGroups(10)",
  2808. category = 'UI Party'
  2809. },
  2810. build_T2_Hover_Tank = {
  2811. order = 10189,
  2812. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Hover_Tank','')",
  2813. category = 'hotbuild'
  2814. },
  2815. build_T2_Guided_Missile_shift = {
  2816. order = 10181,
  2817. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Guided_Missile','SHIFT')",
  2818. category = 'hotbuild'
  2819. },
  2820. ['Split selection into 6 groups'] = {
  2821. order = 6,
  2822. action = "UI_Lua import('/mods/UI-Party/modules/unitsplit.lua').SplitGroups(6)",
  2823. category = 'UI Party'
  2824. },
  2825. build_Naval_Factory_alt = {
  2826. order = 10053,
  2827. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Naval_Factory','ALT')",
  2828. category = 'hotbuild'
  2829. },
  2830. build_T3_Heavy_Gunship = {
  2831. order = 10252,
  2832. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Heavy_Gunship','')",
  2833. category = 'hotbuild'
  2834. },
  2835. build_T3_Shield_Disruptor_alt = {
  2836. order = 10269,
  2837. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Shield_Disruptor','ALT')",
  2838. category = 'hotbuild'
  2839. },
  2840. build_T3_Strategic_Missile_Submarine = {
  2841. order = 10285,
  2842. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Strategic_Missile_Submarine','')",
  2843. category = 'hotbuild'
  2844. },
  2845. build_T2_Cruiser = {
  2846. order = 10162,
  2847. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Cruiser','')",
  2848. category = 'hotbuild'
  2849. },
  2850. build_Tactical_Missile_Launcher = {
  2851. order = 10300,
  2852. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Tactical_Missile_Launcher','')",
  2853. category = 'hotbuild'
  2854. },
  2855. build_T3_Spy_Plane_alt = {
  2856. order = 10281,
  2857. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Spy_Plane','ALT')",
  2858. category = 'hotbuild'
  2859. },
  2860. build__Zulan_27_K_shift = {
  2861. order = 10349,
  2862. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_27_K','SHIFT')",
  2863. category = 'hotbuild'
  2864. },
  2865. build_T3_Mobile_Heavy_Artillery = {
  2866. order = 10258,
  2867. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Mobile_Heavy_Artillery','')",
  2868. category = 'hotbuild'
  2869. },
  2870. build_Sonar_System_alt = {
  2871. order = 10086,
  2872. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Sonar_System','ALT')",
  2873. category = 'hotbuild'
  2874. },
  2875. build__Zulan_11_W_alt = {
  2876. order = 10314,
  2877. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_11_W','ALT')",
  2878. category = 'hotbuild'
  2879. },
  2880. build__Zulan_22_D_shift = {
  2881. order = 10334,
  2882. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_22_D','SHIFT')",
  2883. category = 'hotbuild'
  2884. },
  2885. build_T1_Light_Gunship = {
  2886. order = 10132,
  2887. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Light_Gunship','')",
  2888. category = 'hotbuild'
  2889. },
  2890. build_T3_Siege_Assault_Bot_alt = {
  2891. order = 10272,
  2892. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Siege_Assault_Bot','ALT')",
  2893. category = 'hotbuild'
  2894. },
  2895. build_T1_Tank = {
  2896. order = 10141,
  2897. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Tank','')",
  2898. category = 'hotbuild'
  2899. },
  2900. build_T2_Mobile_Stealth_Field_System_shift = {
  2901. order = 10208,
  2902. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Stealth_Field_System','SHIFT')",
  2903. category = 'hotbuild'
  2904. },
  2905. build_T2_Mobile_Stealth_Field_System_alt = {
  2906. order = 10209,
  2907. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Mobile_Stealth_Field_System','ALT')",
  2908. category = 'hotbuild'
  2909. },
  2910. build__Zulan_35_B_shift = {
  2911. order = 10364,
  2912. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_35_B','SHIFT')",
  2913. category = 'hotbuild'
  2914. },
  2915. build__Zulan_36_N = {
  2916. order = 10366,
  2917. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_36_N','')",
  2918. category = 'hotbuild'
  2919. },
  2920. build_T1_Engineer_shift = {
  2921. order = 10115,
  2922. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Engineer','SHIFT')",
  2923. category = 'hotbuild'
  2924. },
  2925. build_Artillery_Installation_shift = {
  2926. order = 10016,
  2927. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Artillery_Installation','SHIFT')",
  2928. category = 'hotbuild'
  2929. },
  2930. build__Zulan_15_Z = {
  2931. order = 10324,
  2932. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_15_Z','')",
  2933. category = 'hotbuild'
  2934. },
  2935. build_T3_Mobile_Shield_Generator_shift = {
  2936. order = 10265,
  2937. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Mobile_Shield_Generator','SHIFT')",
  2938. category = 'hotbuild'
  2939. },
  2940. build_T1_Frigate_alt = {
  2941. order = 10119,
  2942. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Frigate','ALT')",
  2943. category = 'hotbuild'
  2944. },
  2945. build_T1_Combat_Scout = {
  2946. order = 10111,
  2947. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Combat_Scout','')",
  2948. category = 'hotbuild'
  2949. },
  2950. build_T1_Interceptor_shift = {
  2951. order = 10121,
  2952. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Interceptor','SHIFT')",
  2953. category = 'hotbuild'
  2954. },
  2955. build_T1_Attack_Boat_shift = {
  2956. order = 10103,
  2957. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T1_Attack_Boat','SHIFT')",
  2958. category = 'hotbuild'
  2959. },
  2960. build__Zulan_37_M_shift = {
  2961. order = 10370,
  2962. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_37_M','SHIFT')",
  2963. category = 'hotbuild'
  2964. },
  2965. build_Energy_Storage_alt = {
  2966. order = 10020,
  2967. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Energy_Storage','ALT')",
  2968. category = 'hotbuild'
  2969. },
  2970. build_T2_Field_Engineer = {
  2971. order = 10171,
  2972. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T2_Field_Engineer','')",
  2973. category = 'hotbuild'
  2974. },
  2975. build__Zulan_33_C = {
  2976. order = 10357,
  2977. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_33_C','')",
  2978. category = 'hotbuild'
  2979. },
  2980. ['Notifications: Add command finished notification'] = {
  2981. order = 1020,
  2982. action = "UI_Lua import('/mods/reminder/resources/notifications/observer/obs_commandDone.lua').onAddCommand()",
  2983. category = 'Mods'
  2984. },
  2985. build_Experimental = {
  2986. order = 10024,
  2987. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('Experimental','')",
  2988. category = 'hotbuild'
  2989. },
  2990. build_T3_Mobile_Shield_Generator_alt = {
  2991. order = 10266,
  2992. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('T3_Mobile_Shield_Generator','ALT')",
  2993. category = 'hotbuild'
  2994. },
  2995. build__Zulan_32_X = {
  2996. order = 10354,
  2997. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_32_X','')",
  2998. category = 'hotbuild'
  2999. },
  3000. build__Zulan_14_T_shift = {
  3001. order = 10322,
  3002. action = "UI_Lua import('/mods/hotbuild/lua/hotbuild.lua').buildAction('_Zulan_14_T','SHIFT')",
  3003. category = 'hotbuild'
  3004. }
  3005. },
  3006. Lobby_Gen_Victory = 4,
  3007. LobbyPresets = {
  3008. {
  3009. GameMods = { },
  3010. Name = 'lastGame',
  3011. MapPath = '/maps/scmp_007/scmp_007_scenario.lua',
  3012. PlayerOptions = { },
  3013. MapName = 'Open Palms',
  3014. GameOptions = {
  3015. Share = 'ShareUntilDeath',
  3016. CheatsEnabled = 'false',
  3017. Score = 'no',
  3018. RevealCivilians = 'Yes',
  3019. AllowObservers = false,
  3020. OmniCheat = 'on',
  3021. ShareUnitCap = 'none',
  3022. Timeouts = '3',
  3023. TeamSpawn = 'fixed',
  3024. NavalExpansionsAllowed = '4',
  3025. GameSpeed = 'normal',
  3026. FogOfWar = 'explored',
  3027. BuildMult = '2.0',
  3028. CivilianAlliance = 'enemy',
  3029. Victory = 'demoralization',
  3030. RandomMap = 'Off',
  3031. PrebuiltUnits = 'Off',
  3032. TMLRandom = '0',
  3033. AutoTeams = 'none',
  3034. NoRushOption = 'Off',
  3035. CheatMult = '2.0',
  3036. ScenarioFile = '/maps/scmp_007/scmp_007_scenario.lua',
  3037. UnitCap = '1000',
  3038. TeamLock = 'locked',
  3039. LandExpansionsAllowed = '5'
  3040. }
  3041. },
  3042. {
  3043. GameMods = { },
  3044. Name = 'Messu',
  3045. MapPath = '/maps/mezmerizing paradise betav1.v0001/mezmerizing paradise betav1_scenario.lua',
  3046. PlayerOptions = { },
  3047. MapName = 'Mezmerizing Paradise betav1',
  3048. GameOptions = {
  3049. Share = 'ShareUntilDeath',
  3050. CheatsEnabled = 'false',
  3051. Score = 'no',
  3052. RevealCivilians = 'Yes',
  3053. AllowObservers = false,
  3054. OmniCheat = 'on',
  3055. CivilianAlliance = 'enemy',
  3056. Timeouts = '3',
  3057. TeamSpawn = 'fixed',
  3058. NavalExpansionsAllowed = '4',
  3059. GameSpeed = 'normal',
  3060. FogOfWar = 'explored',
  3061. BuildMult = '1.0',
  3062. Victory = 'demoralization',
  3063. TeamLock = 'locked',
  3064. RandomMap = 'Off',
  3065. UnitCap = '1500',
  3066. TMLRandom = '0',
  3067. CheatMult = '1.0',
  3068. NoRushOption = 'Off',
  3069. AutoTeams = 'lvsr',
  3070. ScenarioFile = '/maps/mezmerizing paradise betav1.v0001/mezmerizing paradise betav1_scenario.lua',
  3071. PrebuiltUnits = 'Off',
  3072. LandExpansionsAllowed = '5',
  3073. ShareUnitCap = 'allies'
  3074. }
  3075. },
  3076. {
  3077. GameMods = { },
  3078. Name = 'testi',
  3079. MapPath = '/maps/setons_clutch_ultimate.v0007/setons_clutch_ultimate_scenario.lua',
  3080. PlayerOptions = { },
  3081. MapName = 'Setons Clutch Ultimate',
  3082. GameOptions = {
  3083. Share = 'ShareUntilDeath',
  3084. CheatsEnabled = 'true',
  3085. Score = 'no',
  3086. RevealCivilians = 'Yes',
  3087. AllowObservers = false,
  3088. Victory = 'sandbox',
  3089. CivilianAlliance = 'enemy',
  3090. Timeouts = '-1',
  3091. TeamSpawn = 'fixed',
  3092. NavalExpansionsAllowed = '4',
  3093. GameSpeed = 'adjustable',
  3094. FogOfWar = 'none',
  3095. BuildMult = '1.0',
  3096. LandExpansionsAllowed = '5',
  3097. TeamLock = 'locked',
  3098. RandomMap = 'Off',
  3099. UnitCap = '1500',
  3100. TMLRandom = '0',
  3101. CheatMult = '1.0',
  3102. NoRushOption = 'Off',
  3103. AutoTeams = 'lvsr',
  3104. ScenarioFile = '/maps/setons_clutch_ultimate.v0007/setons_clutch_ultimate_scenario.lua',
  3105. PrebuiltUnits = 'Off',
  3106. OmniCheat = 'on',
  3107. ShareUnitCap = 'allies'
  3108. }
  3109. },
  3110. {
  3111. GameMods = { },
  3112. GameOptions = {
  3113. TeamLock = 'locked',
  3114. CheatsEnabled = 'false',
  3115. Score = 'no',
  3116. RevealCivilians = 'Yes',
  3117. AllowObservers = false,
  3118. LandExpansionsAllowed = '5',
  3119. ShareUnitCap = 'allies',
  3120. Timeouts = '3',
  3121. TeamSpawn = 'fixed',
  3122. NavalExpansionsAllowed = '4',
  3123. GameSpeed = 'normal',
  3124. FogOfWar = 'explored',
  3125. BuildMult = '1.0',
  3126. OmniCheat = 'on',
  3127. Share = 'ShareUntilDeath',
  3128. RandomMap = 'Off',
  3129. UnitCap = '1500',
  3130. TMLRandom = '0',
  3131. CheatMult = '1.0',
  3132. NoRushOption = 'Off',
  3133. AutoTeams = 'lvsr',
  3134. ScenarioFile = '/maps/mezmerizing paradise betav1.v0001/mezmerizing paradise betav1_scenario.lua',
  3135. PrebuiltUnits = 'Off',
  3136. Victory = 'demoralization',
  3137. CivilianAlliance = 'enemy'
  3138. },
  3139. MapPath = '/maps/mezmerizing paradise betav1.v0001/mezmerizing paradise betav1_scenario.lua',
  3140. PlayerOptions = { },
  3141. MapName = 'Mezmerizing Paradise betav1'
  3142. }
  3143. },
  3144. Name = 'Joonas',
  3145. LobbyOpt_RandomMap = 'Off',
  3146. LobbyOpt_ShareUnitCap = 'allies',
  3147. LobbyOpt_CheatsEnabled = 'true',
  3148. Lobby_Prebuilt_Units = 1,
  3149. WorldCamera_cartographic_mode = false,
  3150. console_size = 5,
  3151. LobbyOpt_Difficulty = 3,
  3152. console_font_color = 'FFbadbdb',
  3153. LastColor = 3,
  3154. ACS_settings = {
  3155. Other = {
  3156. isPreviewKeyCtrl = false,
  3157. isPreviewBuildrange = true,
  3158. isPreviewAttackrange = false
  3159. },
  3160. Camera = {
  3161. savePositionsAtHeight = 20,
  3162. isSavePositionAtHeight = false
  3163. },
  3164. Minimap = {
  3165. isZoomEnabled = false,
  3166. isClosable = false,
  3167. isResizableAndDraggable = false
  3168. }
  3169. },
  3170. LobbyOpt_NavalExpansionsAllowed = '4',
  3171. LobbyOpt_CivilianAlliance = 'enemy',
  3172. Lobby_Gen_Fog = 1,
  3173. Lobby_Gen_Share_Cap = 2,
  3174. console_font_size = 12,
  3175. XinnoChangelog = 4,
  3176. LobbyOpt_Score = 'no',
  3177. scoreoverlay = true,
  3178. LobbyBackground = 1,
  3179. LobbyOpt_BuildMult = '1.0',
  3180. stored_filter_state = {
  3181. map_select_supportedplayers = {
  3182. SelectedKey = 6,
  3183. SelectedComparator = 1
  3184. }
  3185. },
  3186. mini_ui_minimap = {
  3187. top = 543,
  3188. bottom = 779,
  3189. right = 228,
  3190. left = 8
  3191. },
  3192. NetName = 'Joonas',
  3193. options = {
  3194. em_throttle = 0,
  3195. SSB_Auto_Toggle_Engy_Column = false,
  3196. tooltip_delay = 0,
  3197. keyboard_rotate_accelerate_multiplier = 2,
  3198. gui_detailed_unitview = 1,
  3199. gui_enhanced_unitrings = 1,
  3200. gui_improved_unit_deselection = 1,
  3201. minimum_reclaim_amount = 10,
  3202. lock_fullscreen_cursor_to_window = 0,
  3203. music_volume = 0,
  3204. gui_all_race_templates = 1,
  3205. gui_zoom_pop_distance = 80,
  3206. keyboard_pan_speed = 90,
  3207. quick_exit = 'true',
  3208. maximum_reclaim_count = 1000,
  3209. texture_level = 2,
  3210. uvd_format = 'full',
  3211. strat_icons_always_on = 1,
  3212. shadow_quality = 0,
  3213. arrow_keys_pan_main_view = 0,
  3214. gui_draggable_queue = 1,
  3215. fidelity = 0,
  3216. bloom_render = 0,
  3217. keyboard_rotate_speed = 10,
  3218. gui_render_custom_names = 0,
  3219. hotbuild_cycle_preview = 1,
  3220. master_volume = 25,
  3221. loading_tips = true,
  3222. gui_bigger_strat_build_icons = 1,
  3223. SSB_MessageWhen_SharingUnits = false,
  3224. gui_smart_economy_indicators = 1,
  3225. gui_template_rotator = 1,
  3226. econ_warnings = true,
  3227. gui_render_armament_detail = 1,
  3228. SSB_Auto_Toggle_Total_Column = false,
  3229. SSB_SortBy_Column = 'teamID',
  3230. gui_template_name_cutoff = 6,
  3231. hotbuild_cycle_reset_time = 300,
  3232. gui_enhanced_unitview = 1,
  3233. keyboard_pan_accelerate_multiplier = 4,
  3234. primary_adapter = '1280,1024,75',
  3235. fx_volume = 100,
  3236. gui_seperate_idle_builders = 1,
  3237. skin_change_on_start = 'yes',
  3238. accept_build_templates = 'yes',
  3239. world_border = false,
  3240. fidelity_presets = 0,
  3241. SSB_Auto_Toggle_Score_Column = false,
  3242. show_attached_unit_lifebars = false,
  3243. gui_idle_engineer_avatars = 1,
  3244. render_skydome = 0,
  3245. gui_visible_template_names = 0,
  3246. assist_mex = false,
  3247. em_mexOpti = 0,
  3248. gui_render_enemy_lifebars = 0,
  3249. gui_show_reclaim = 1,
  3250. selectedlanguage = 'us',
  3251. screen_edge_pans_main_view = 0,
  3252. SSB_Auto_Toggle_Interval = 10,
  3253. mp_taunt_head_enabled = 'false',
  3254. gui_display_reclaim_totals = 1,
  3255. secondary_adapter = 'disabled',
  3256. SSB_Auto_Toggle_Mass_Column = false,
  3257. SSB_NotifyThresholdFor_BuiltT4 = 0,
  3258. subtitles = false,
  3259. em_mexoverlay = 1,
  3260. em_mexes = 'click',
  3261. tooltips = true,
  3262. antialiasing = 0,
  3263. vsync = 0,
  3264. SSB_MessageWhen_SharingEngy = false,
  3265. em_autoshare = 0,
  3266. mainmenu_bgmovie = false,
  3267. vo_volume = 100,
  3268. SSB_Auto_Toggle_Units_Column = false,
  3269. gui_scu_manager = 1,
  3270. level_of_detail = 0,
  3271. em_nukeoverlay = 1,
  3272. gui_templates_factory = 1,
  3273. wheel_sensitivity = 100,
  3274. display_eta = true,
  3275. SSB_MessageWhen_SharingMass = true
  3276. },
  3277. LobbyOpt_ScenarioFile = '/maps/scmp_009/scmp_009_scenario.lua',
  3278. Lobby_Gen_Cap = 10,
  3279. EM_Settings = {
  3280. as_players = { }
  3281. },
  3282. LobbyOpt_LandExpansionsAllowed = '5',
  3283. UserDebugKeyMap = {
  3284. ['Alt-F2'] = 'debug_create_unit'
  3285. },
  3286. LobbyOpt_Timeouts = '-1',
  3287. stratview = false,
  3288. LobbyOpt_GameRules = 'No assholes',
  3289. LobbyOpt_AllowObservers = false,
  3290. Lobby_Share = 2,
  3291. LobbyHideDefaultOptions = 'true',
  3292. range_RenderHighlighted = true,
  3293. LobbyOpt_GameSpeed = 'adjustable',
  3294. MenuTutorialPrompt = true,
  3295. Lobby_Gen_GameSpeed = 1,
  3296. LobbyOpt_CheatMult = '1.0',
  3297. UIMassFabManager_settings = {
  3298. OnTime = 30,
  3299. OffStorage = 0.25,
  3300. OffTime = 20,
  3301. Top = 153,
  3302. Left = 98,
  3303. OnStorage = 0.5
  3304. },
  3305. last_faction = '',
  3306. MiniMap_resource_icons = true,
  3307. Lobby_Team_Spawn = 2,
  3308. LobbyOpt_PrebuiltUnits = 'Off',
  3309. LobbyOpt_TMLRandom = '0',
  3310. LobbyOpt_TeamSpawn = 'fixed',
  3311. LobbyOpt_NoRushOption = 'Off',
  3312. layout = 'bottom',
  3313. skin = 'seraphim',
  3314. Lobby_Gen_Timeouts = 2,
  3315. SCU_Manager_settings = {
  3316. SERAPHIM = {
  3317. Engineer = {
  3318. 'EngineeringThroughput',
  3319. 'Shield'
  3320. },
  3321. Combat = {
  3322. 'DamageStabilization',
  3323. 'Missile',
  3324. 'Overcharge'
  3325. }
  3326. },
  3327. UEF = {
  3328. Combat = {
  3329. 'Pod',
  3330. 'ResourceAllocation',
  3331. 'SensorRangeEnhancer'
  3332. },
  3333. Engineer = {
  3334. 'ResourceAllocation',
  3335. 'Shield',
  3336. 'ShieldGeneratorField',
  3337. 'SensorRangeEnhancer'
  3338. }
  3339. },
  3340. CYBRAN = {
  3341. Combat = {
  3342. 'FocusConvertor',
  3343. 'EMPCharge',
  3344. 'SelfRepairSystem'
  3345. },
  3346. Engineer = {
  3347. 'Switchback',
  3348. 'ResourceAllocation',
  3349. 'NaniteMissileSystem'
  3350. }
  3351. },
  3352. AEON = {
  3353. Combat = {
  3354. 'EngineeringFocusingModule',
  3355. 'StabilitySuppressant',
  3356. 'Teleporter'
  3357. },
  3358. Engineer = {
  3359. 'EngineeringFocusingModule',
  3360. 'ResourceAllocation'
  3361. }
  3362. }
  3363. },
  3364. LobbyOpt_OmniCheat = 'on',
  3365. Lobby_Gen_CheatsEnabled = 2,
  3366. LobbyOpt_underwatermex = 1,
  3367. reminder_settings = {
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  3370. preferences = { },
  3371. states = {
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  3373. isPlaySound = false,
  3374. isDisplay = true,
  3375. isActive = true
  3376. }
  3377. },
  3378. ['/mods/reminder/resources/notifications/scripts/script_acu_low_hp.lua'] = {
  3379. preferences = {
  3380. warnAtPercentage = 20
  3381. },
  3382. states = {
  3383. isPing = false,
  3384. isPlaySound = false,
  3385. isDisplay = true,
  3386. isActive = true
  3387. }
  3388. },
  3389. ['/mods/reminder/resources/notifications/timed/timed_scout.lua'] = {
  3390. preferences = {
  3391. triggerAtSeconds = 600,
  3392. retriggerDelay = 120,
  3393. canRetrigger = true
  3394. },
  3395. states = {
  3396. isPing = false,
  3397. isPlaySound = false,
  3398. isDisplay = true,
  3399. isActive = true
  3400. }
  3401. },
  3402. ['/mods/reminder/resources/notifications/scripts/script_lost_valuable_building.lua'] = {
  3403. preferences = {
  3404. checkOmni = true,
  3405. markerDuration = 20,
  3406. checkSMD = true,
  3407. useMarker = true
  3408. },
  3409. states = {
  3410. isPing = false,
  3411. isPlaySound = false,
  3412. isDisplay = true,
  3413. isActive = true
  3414. }
  3415. },
  3416. ['/mods/reminder/resources/notifications/timed/timed_antinuke.lua'] = {
  3417. preferences = {
  3418. triggerAtSeconds = 1800,
  3419. retriggerDelay = 600,
  3420. canRetrigger = true
  3421. },
  3422. states = {
  3423. isPing = false,
  3424. isPlaySound = false,
  3425. isDisplay = true,
  3426. isActive = true
  3427. }
  3428. },
  3429. ['/mods/reminder/resources/notifications/conditionaltimed/ctimed_powerstorage.lua'] = {
  3430. preferences = {
  3431. triggerAtSeconds = 480,
  3432. retriggerDelay = 120,
  3433. canRetrigger = true
  3434. },
  3435. states = {
  3436. isPing = false,
  3437. isPlaySound = false,
  3438. isDisplay = true,
  3439. isActive = true
  3440. }
  3441. },
  3442. ['/mods/reminder/resources/notifications/scripts/script_mass_in_storage.lua'] = {
  3443. preferences = {
  3444. percentageMass = 50,
  3445. totalMass = 5000
  3446. },
  3447. states = {
  3448. isPing = false,
  3449. isPlaySound = false,
  3450. isDisplay = true,
  3451. isActive = true
  3452. }
  3453. },
  3454. ['/mods/reminder/resources/notifications/scripts/script_acu_under_attack.lua'] = {
  3455. preferences = {
  3456. warnAtPercentageInStrike = 3,
  3457. warnAtPercentage = 1
  3458. },
  3459. states = {
  3460. isPing = false,
  3461. isPlaySound = false,
  3462. isDisplay = true,
  3463. isActive = true
  3464. }
  3465. },
  3466. ['/mods/reminder/resources/notifications/conditionaltimed/ctimed_airstaging.lua'] = {
  3467. preferences = {
  3468. triggerAtSeconds = 720,
  3469. retriggerDelay = 120,
  3470. canRetrigger = true
  3471. },
  3472. states = {
  3473. isPing = false,
  3474. isPlaySound = false,
  3475. isDisplay = true,
  3476. isActive = false
  3477. }
  3478. },
  3479. ['/mods/reminder/resources/notifications/scripts/script_tactical_missile_finished.lua'] = {
  3480. preferences = { },
  3481. states = {
  3482. isPing = false,
  3483. isPlaySound = false,
  3484. isDisplay = true,
  3485. isActive = false
  3486. }
  3487. },
  3488. ['/mods/reminder/resources/notifications/scripts/script_hq_upgrade_finished.lua'] = {
  3489. preferences = { },
  3490. states = {
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  3492. isPlaySound = false,
  3493. isDisplay = true,
  3494. isActive = false
  3495. }
  3496. },
  3497. ['/mods/reminder/resources/notifications/scripts/script_engineers_idle.lua'] = {
  3498. preferences = {
  3499. t2Engy = true,
  3500. t3Engy = true,
  3501. t1Engy = false
  3502. },
  3503. states = {
  3504. isPing = false,
  3505. isPlaySound = false,
  3506. isDisplay = true,
  3507. isActive = true
  3508. }
  3509. },
  3510. ['/mods/reminder/resources/notifications/observer/obs_commanddone.lua'] = {
  3511. preferences = { },
  3512. states = {
  3513. isPing = false,
  3514. isPlaySound = false,
  3515. isDisplay = true,
  3516. isActive = true
  3517. }
  3518. },
  3519. ['/mods/reminder/resources/notifications/scripts/script_mex_upgrade_finished.lua'] = {
  3520. preferences = { },
  3521. states = {
  3522. isPing = false,
  3523. isPlaySound = false,
  3524. isDisplay = true,
  3525. isActive = false
  3526. }
  3527. },
  3528. ['/mods/reminder/resources/notifications/scripts/script_factories_idle.lua'] = {
  3529. preferences = {
  3530. t3factory = true,
  3531. t2factory = true,
  3532. t1factory = true
  3533. },
  3534. states = {
  3535. isPing = false,
  3536. isPlaySound = false,
  3537. isDisplay = true,
  3538. isActive = true
  3539. }
  3540. },
  3541. ['/mods/reminder/resources/notifications/scripts/script_energy_overflow.lua'] = {
  3542. preferences = {
  3543. overflowPercentage = 20,
  3544. continuousSeconds = 10
  3545. },
  3546. states = {
  3547. isPing = false,
  3548. isPlaySound = false,
  3549. isDisplay = true,
  3550. isActive = false
  3551. }
  3552. }
  3553. },
  3554. global = {
  3555. isVisible = true,
  3556. isButtonsSetLeft = true,
  3557. isPing = true,
  3558. xOffset = 540,
  3559. duration = 5,
  3560. isNotificationsToPositiveX = true,
  3561. yOffset = 2,
  3562. startDelay = 90,
  3563. minRetriggerDelay = 10,
  3564. isButtonsOnlyOnMouseover = false,
  3565. isPlaySound = true,
  3566. uiSize = 2,
  3567. isMinimizable = false,
  3568. isDraggable = true,
  3569. isClickEvent = true
  3570. }
  3571. },
  3572. Lobby_NoRushOption = 1,
  3573. Lobby_Score = 2,
  3574. Lobby_Auto_Teams = 3,
  3575. LobbyOpt_Share = 'ShareUntilDeath',
  3576. Lobby_Gen_Civilians = 1,
  3577. LobbyOpt_automex = 3,
  3578. console_window = {
  3579. top = 257,
  3580. bottom = 752,
  3581. right = 1272,
  3582. left = 977
  3583. },
  3584. campaign = {
  3585. [''] = {
  3586. [''] = {
  3587. { },
  3588. { },
  3589. {
  3590. allPrimary = false,
  3591. allSecondary = false
  3592. },
  3593. [''] = {
  3594. allPrimary = false
  3595. }
  3596. }
  3597. }
  3598. },
  3599. Autoshare_settings = {
  3600. top = 8,
  3601. MASS = 1,
  3602. left = 425,
  3603. ENERGY = 1
  3604. },
  3605. LobbyOpt_FogOfWar = 'none',
  3606. LobbyOpt_RevealCivilians = 'Yes',
  3607. LastScenario = '/maps/scmp_009/scmp_009_scenario.lua',
  3608. build_templates_factory = {
  3609. {
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  3614. },
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  3758. }
  3759. }
  3760. }
  3761. version = {
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  3764. Windows = {
  3765. Log = {
  3766. y = 327,
  3767. x = 880,
  3768. height = 616,
  3769. width = 400
  3770. },
  3771. Main = {
  3772. y = 0,
  3773. x = 0,
  3774. maximized = true
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