Advertisement
Guest User

FeatherBoard_CONFIG

a guest
Jul 22nd, 2016
66
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.50 KB | None | 0 0
  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83.  
  84. # Toggling allows you to disable the scoreboard
  85. database:
  86. # If you want the toggle to stay even when your users
  87. # log off you can enable this. Keep in mind that this requires a
  88. # MySQL or SQLite database.
  89. # If you are configuring the plugin for the first time it is advised
  90. # to stay away from these settings until you managed the scoreboard
  91. # set up.
  92. persistent: false
  93. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  94. # with isolation, url, driver, ...
  95. # Database name
  96. database: "featherboard"
  97. # Database username
  98. username: bukkit
  99. # Database isolation type
  100. isolation: SERIALIZABLE
  101. # Database driver
  102. driver: org.sqlite.JDBC
  103. # Database password
  104. password: walrus
  105. # Database driver URL
  106. # {DIR} will be replaced with the plugin directory
  107. # {NAME} will be replaced wit the plugin name
  108. url: jdbc:sqlite:{DIR}{NAME}.db
  109. # Save interval in ticks
  110. save-interval: 6000
  111.  
  112. # Disabled worlds. Add your world name in this list to
  113. # disable it.
  114. disabled-worlds:
  115. - 'example_world'
  116.  
  117. # Show delay on join. Usefull if you wish to let the user
  118. # enjoy a Title MOTD without having the scoreboard obstructing
  119. # the view.
  120. show-delay: 0
  121.  
  122. # Anti Flicker will use a new engine that will allow you to use fast animations
  123. # without any flicker.
  124. # You can disable this feature if you do not have fast refresh rates.
  125. antiflicker: true
  126.  
  127. # A list of different scoreboards
  128. boards:
  129. # Default FeatherBoard comes with a board called "default". All players have the permission
  130. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  131. # the permission is negated.
  132. #
  133. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  134. # names such as "vip-board", "mcmmo-levelup", ...
  135. default:
  136. # Every section here are different lines. The first section will be used as the title
  137. # the following sections will be used as the lines on the scoreboard (max 15)
  138. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  139. # things simple I will use logical names such as "title", "spacer", "header", ...
  140. title:
  141. # Every line has its own frames. The animation will loop through these frames on intervals
  142. # that you configure below.
  143. # Put all your frames under 'text:'. You can make as many lines as you want and use
  144. # placeholders and preset effects.
  145. # Keep in mind that there is a limit in line width!
  146. text:
  147. # To create cool looking animations you create yourself
  148. # you can use the graphical tool AnimationCreator
  149. # https://www.spigotmc.org/resources/animationcreator.6001/
  150. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  151. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  152. - '<glow glowsize="5">MineUltra 2.0</glow>'
  153. # Interval is the animation interval in TICKS (20 ticks is one second).
  154. # Every X ticks the animation goes to the next frame (see above)
  155. # Once all frames are finished it will start over from the first one
  156. interval: 2
  157. # If you don't want a static order of the frames and want to show each frame at random
  158. # you can enable this option.
  159. random: false
  160. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  161. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  162. # These lines (usually a header or footer) are also good for decoration.
  163. header:
  164. text:
  165. - '<rainbow>&m+---------------------+</rainbow>'
  166. interval: 10
  167. random: true
  168. player-label:
  169. text:
  170. - '&b&l> &e&lPlayer Info:'
  171. interval: 100
  172. random: false
  173. player-line1:
  174. text:
  175. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  176. - '&o<cmd repeatmiddle="20">{balance}</cmd>'
  177. interval: 4
  178. random: false
  179. player-line2:
  180. text:
  181. - 'Su ping es de {ping} &7ms'
  182. interval: 2
  183. random: false
  184. # For empty lines just add another 'section' but just don't put any text
  185. # in it so it acts like an empty line.
  186. spacer1:
  187. text: []
  188. interval: 100
  189. random: false
  190. news-info:
  191. text:
  192. - '&b&l> &e&lNoticias:'
  193. interval: 100
  194. random: false
  195. news:
  196. # Lets create some animated news
  197. # News is something you need to write quick
  198. # and usually you don't want to spend ages on creating
  199. # some cool effect. That is why FeatherBoard features
  200. # several presets you can use.
  201. text:
  202. - '<scroll width="29">&cAtencion! &7Actualizacion De Todas Las Modalidades A 1.9 y 1.10</scroll>'
  203. interval: 2 # When using preset effects. The interval will apply to that effect
  204. # Do you want to randomize the animation frames?
  205. random: false
  206. # For empty lines just add another 'section' but just don't put any text
  207. # in it so it acts like an empty line.
  208. spacer2:
  209. text: []
  210. interval: 100
  211. random: false
  212. timesplayed-label: #Switch between site, times played and health
  213. text:
  214. - '&b&l> &e&lSitio Web:'
  215. - '&b&l> &e&lProgreso:'
  216. interval: 100
  217. random: false
  218. timesplayed: #Switch between site, times played and health
  219. text:
  220. - 'http://mineultra.com'
  221. - '{ezrankslite1_progressbar}{ezrankslite1_progress_exact}'
  222. interval: 100
  223. random: false
  224. # For empty lines just add another 'section' but just don't put any text
  225. # in it so it acts like an empty line.
  226. spacer3:
  227. text: []
  228. interval: 100
  229. random: false
  230. server-label:
  231. text:
  232. - '&b&l> &e&lServer Info:'
  233. interval: 100
  234. random: false
  235. server-line1:
  236. text:
  237. - '&e&lHora Conectada: {stat_hours_played}'
  238. interval: 1
  239. random: false
  240. server-line2:
  241. text:
  242. - '{onlineplayers} &aonline players'
  243. interval: 10
  244. random: false
  245. # This is the same as the header. It is not needed since you already use the header as the longest line
  246. # but it looks cleaner having a footer.
  247. footer:
  248. text:
  249. - '<rainbow>&m+---------------------+</rainbow>'
  250. interval: 10
  251. random: true
  252. # This is a combat scoreboard example showing
  253. # combat related information.
  254. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  255. # (Unless you want it to show all the time)
  256. # You still need to 'trigger' this scoreboard in the vanilla_combat
  257. combat-scoreboard-example:
  258. # Lets just use the title,header and footer from the example above
  259. # for in depth configuration look above.
  260. #
  261. # When designing a board that is used when triggered on an event. You have
  262. # to think (before looking at the placeholders) what is relevant.
  263. # For example: When I think of combat my first thoughts are:
  264. # - Health: To see how much you have left
  265. # - Possible cooldown timers
  266. # - With who am I in combat?
  267. # - Target health
  268. # - mcMMO attacking level?
  269. #
  270. # Next you have to think what is important during that event:
  271. # - Combat: not too much distraction (no animations, smaller scoreboard)
  272. #
  273. # Once you know those things start looking for placeholders. A lot of events such
  274. # as mcmmo have placeholders that can only be used in such events.
  275. title:
  276. text:
  277. # To create cool looking animations you create yourself
  278. # you can use the graphical tool AnimationCreator
  279. # https://www.spigotmc.org/resources/animationcreator.6001/
  280. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  281. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  282. - '<single><delay times="10">&l><</delay></single>'
  283. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  284. - '<single>&f&lherB</single>'
  285. - '<single>&f&lherBo</single>'
  286. - '<single>&f&latherBoa</single>'
  287. - '<single>&f&leatherBoar</single>'
  288. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  289. interval: 2
  290. random: false
  291. header:
  292. text:
  293. - '&a&m+-----------------+'
  294. interval: 10
  295. random: true
  296. combat-label:
  297. text:
  298. - '&8&l> &7&lCombat target:'
  299. interval: 100
  300. random: false
  301. combat-data:
  302. text:
  303. - '{vanilla-combat_opponent_name}'
  304. interval: 2
  305. random: false
  306. spacer1:
  307. text: []
  308. interval: 100
  309. health-label:
  310. text:
  311. - '&8&l> &7&lHealth stats:'
  312. interval: 100
  313. random: false
  314. health-data-1:
  315. text:
  316. - '&aYou: {healthbar}'
  317. interval: 1
  318. random: false
  319. health-data-2:
  320. text:
  321. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  322. interval: 1
  323. random: false
  324. footer:
  325. text:
  326. - '&a&m+-----------------+'
  327. interval: 10
  328. random: true
  329. # This is an example for mcMMO when you level up
  330. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  331. # (Unless you want it to show all the time)
  332. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  333. mcmmo-levelup:
  334. title:
  335. text:
  336. # To create cool looking animations you create yourself
  337. # you can use the graphical tool AnimationCreator
  338. # https://www.spigotmc.org/resources/animationcreator.6001/
  339. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  340. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  341. - '<single><delay times="10">&l><</delay></single>'
  342. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  343. - '<single>&f&lherB</single>'
  344. - '<single>&f&lherBo</single>'
  345. - '<single>&f&latherBoa</single>'
  346. - '<single>&f&leatherBoar</single>'
  347. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  348. interval: 2
  349. random: false
  350. header:
  351. text:
  352. - '&a&m+-----------------+'
  353. interval: 10
  354. random: true
  355. info-label:
  356. text:
  357. # mcMMO-levelup comes with several event specific placeholders
  358. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  359. interval: 10
  360. spacer1: # This is a spacer an empty line
  361. text:
  362. - ''
  363. interval: 10
  364. # Do you want to randomize the animation frames?
  365. random: false
  366. skill-label: # You can add elements to the group and name them like you want
  367. # Lets make a static label
  368. text:
  369. - '&9&l> &e&lSkill:'
  370. interval: 10 # The interval is not important since its just 1 static text.
  371. # Do you want to randomize the animation frames?
  372. random: false
  373. skill:
  374. # Lets make a static label
  375. text:
  376. - '{mcmmo-levelup_skill_name}'
  377. interval: 10 # The interval is not important since its just 1 static text.
  378. # Do you want to randomize the animation frames?
  379. random: false
  380. spacer2: # This is a spacer an empty line
  381. text:
  382. - ''
  383. interval: 100
  384. # Do you want to randomize the animation frames?
  385. random: false
  386. skilllevel-label: # You can add elements to the group and name them like you want
  387. # Lets make a static label
  388. text:
  389. - '&b&l> &e&lCurrent level:'
  390. interval: 10 # The interval is not important since its just 1 static text.
  391. # Do you want to randomize the animation frames?
  392. random: false
  393. skilllevel:
  394. # Lets make a static label
  395. text:
  396. - '{mcmmo-levelup_skilllevel}'
  397. interval: 10 # The interval is not important since its just 1 static text.
  398. # Do you want to randomize the animation frames?
  399. random: false
  400. footer:
  401. text:
  402. - '&a&m+-----------------+'
  403. interval: 10
  404. random: true
  405. # This is an example for Towny when you enter a town
  406. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  407. # (Unless you want it to show all the time)
  408. # You still need to 'trigger' this scoreboard in the 'towny-town'
  409. towny-town-example:
  410. # Lets just use the title,header and footer from the example above
  411. # for in depth configuration look above.
  412. title:
  413. text:
  414. # To create cool looking animations you create yourself
  415. # you can use the graphical tool AnimationCreator
  416. # https://www.spigotmc.org/resources/animationcreator.6001/
  417. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  418. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  419. - '<single><delay times="10">&l><</delay></single>'
  420. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  421. - '<single>&f&lherB</single>'
  422. - '<single>&f&lherBo</single>'
  423. - '<single>&f&latherBoa</single>'
  424. - '<single>&f&leatherBoar</single>'
  425. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  426. interval: 2
  427. random: false
  428. header:
  429. text:
  430. - '&a&m+-------------------+'
  431. interval: 10
  432. random: true
  433. town-label:
  434. text:
  435. - '&bYou are in town:'
  436. interval: 100
  437. town-data:
  438. text:
  439. - '{towny_currenttown_name}'
  440. interval: 100
  441. spacer1:
  442. text: []
  443. interval: 100
  444. townboard-label:
  445. text:
  446. - '&bTown board:'
  447. interval: 100
  448. townboard:
  449. text:
  450. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  451. interval: 3
  452. spacer2:
  453. text: []
  454. interval: 100
  455. population-label:
  456. text:
  457. - '&bPopulation:'
  458. interval: 100
  459. poplulation-data:
  460. text:
  461. - '{towny_currenttown_residents}'
  462. interval: 100
  463. footer:
  464. text:
  465. - '&a&m+-------------------+'
  466. interval: 10
  467. random: true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement