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- --Высшее командование--
- TEAM_CLONSG = mopp.util.addjob("Генерал-Майор", {
- Color = Color(255, 128, 0),
- WorldModel = {'models/player/scifi_louis.mdl'},
- weapons = {"bf2017_dc17","weapon_rpw_binoculars","cross_arms_infront_swep","cross_arms_swep"},
- spawngroup = {"Clones","CMD"},
- regiment = "Высшее Командование",
- PlayerLoadout = function(pl)
- pl:SetArmor(20)
- pl:SetNWFloat("MaxArmor", 20)
- pl:SetHealth(100)
- pl:SetMaxHealth(100)
- pl:SetSkin(0)
- pl:SetBodygroup(1,2)
- pl:SetBodygroup(2,3)
- pl:SetBodygroup(3,0)
- pl:SetBodygroup(4,5)
- pl:SetBodygroup(5,3)
- pl:SetBodygroup(6,0)
- pl:SetBodygroup(7,1) end,
- })
- TEAM_CL3 = mopp.util.addjob("Генерал-Лейтенант", {
- Color = Color(255, 128, 0),
- WorldModel = {'models/player/scifi_mp3.mdl'},
- weapons = {"bf2017_dc17","weapon_rpw_binoculars","cross_arms_infront_swep","cross_arms_swep"},
- spawngroup = {"Clones","CMD"},
- regiment = "Высшее Командование",
- PlayerLoadout = function(pl))
- pl:SetArmor(20)
- pl:SetNWFloat("MaxArmor", 20)
- pl:SetHealth(100)
- pl:SetMaxHealth(100)
- pl:SetSkin(0)
- pl:SetBodygroup(1,2)
- pl:SetBodygroup(2,3)
- pl:SetBodygroup(3,0)
- pl:SetBodygroup(4,5)
- pl:SetBodygroup(5,1)
- pl:SetBodygroup(6,0)
- pl:SetBodygroup(7,1) end,
- })
- TEAM_CL2 = mopp.util.addjob("Генерал-Полковник", {
- Color = Color(255, 128, 0),
- WorldModel = {'models/player/scifi_male_04.mdl'},
- weapons = {"bf2017_dc17","weapon_rpw_binoculars","cross_arms_infront_swep","cross_arms_swep"},
- spawngroup = {"Clones","CMD"},
- regiment = "Высшее Командование",
- PlayerLoadout = function(pl)
- pl:SetArmor(20)
- pl:SetNWFloat("MaxArmor", 20)
- pl:SetHealth(100)
- pl:SetMaxHealth(100)
- pl:SetSkin(0)
- pl:SetBodygroup(1,2)
- pl:SetBodygroup(2,0)
- pl:SetBodygroup(3,5)
- pl:SetBodygroup(4,2)
- pl:SetBodygroup(5,3)
- pl:SetBodygroup(6,0)
- pl:SetBodygroup(7,1) end,
- TEAM_CL1 = mopp.util.addjob("Генерал Армии", {
- Color = Color(255, 128, 0),
- WorldModel = {'models/player/scifi_bill.mdl'},
- weapons = {"bf2017_dc17","weapon_rpw_binoculars","cross_arms_infront_swep","cross_arms_swep"},
- spawngroup = {"Clones","CMD"},
- regiment = "Высшее Командование",
- PlayerLoadout = function(pl)
- pl:SetArmor(20)
- pl:SetNWFloat("MaxArmor", 20)
- pl:SetHealth(100)
- pl:SetMaxHealth(100)
- pl:SetSkin(0)
- pl:SetBodygroup(1,1)
- pl:SetBodygroup(2,3)
- pl:SetBodygroup(3,0)
- pl:SetBodygroup(4,0)
- pl:SetBodygroup(5,0)
- pl:SetBodygroup(6,0)
- pl:SetBodygroup(7,1) end,
- })
- TEAM_ClQQ1 = mopp.util.addjob("Боевая броня Командования", {
- Color = Color(255, 128, 0),
- WorldModel = {"models/kylejwest/synergyroleplay/rancor/sr3drancorarcheavytrooper/sr3drancorarcheavytrooper.mdl"},
- weapons = {"bf2017_valken","rw_sw_dual_dc17","weapon_rpw_binoculars","cross_arms_infront_swep","cross_arms_swep","bf2017_dc15a"},
- spawngroup = {"Clones","CMD"},
- regiment = "Высшее Командование",
- PlayerSpawn = function(pl)
- pl:SetArmor(250)
- pl:SetNWFloat("MaxArmor", 250)
- pl:SetHealth(100)
- pl:SetMaxHealth(100)
- pl:SetSkin(0)
- pl:SetBodygroup(1,0)
- pl:SetBodygroup(2,0)
- pl:SetBodygroup(3,0)
- pl:SetBodygroup(4,0)
- pl:SetBodygroup(5,0)
- pl:SetBodygroup(6,0)
- pl:SetBodygroup(7,0)
- pl:SetBodygroup(8,1)
- pl:SetBodygroup(9,0)
- pl:SetBodygroup(10,0)
- pl:SetBodygroup(11,0)
- pl:SetBodygroup(12,0)
- pl:SetBodygroup(13,0)
- pl:SetBodygroup(14,0)
- pl:SetBodygroup(15,0)
- pl:SetBodygroup(16,0)
- pl:SetBodygroup(17,0)
- pl:SetBodygroup(18,0)
- pl:SetBodygroup(19,1)
- pl:SetBodygroup(20,0)
- pl:SetBodygroup(21,0)
- pl:SetBodygroup(22,0)
- pl:SetBodygroup(23,0)
- end,
- })
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