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- Changes for KW balance mod
- Global
- - Eco reverted to Kw1.00 eco
- (2000/20 refs, 1400/1400 harvs, harv health down from 5000 to 4000)
- - Fence armor bonus nerfed from +100% to +25%. Commandos and Shadows can now bomb fenced buildings.
- - All Rocket weapons' projectile speed increased 50%.
- - GDI/Nod Rocketmen vulnerability vs Grenade damage weapons doubled.
- - Surveyors cost reduced to 600. Speed increased 25%.
- - Cranes cost 600. Build radius removed.
- Epic Units
- - All Epics at 6000/60s.
- - Effective Health reduced by 10%.
- - 100% healing range buff for Marv/Hexa engineer slots, 150% for Redeemer.
- - Healing rate via Warfac/Corrupters reduced 60%.
- GDI
- - Juggernaut RoF reduced 20%. Min range increased from 100 to 175. Bombard RoF increased 66%.
- - APC cannon armor nerfed 10%, rocket armor buffed 7%, gun armor buffed 66%. AP APC damage reduced from 72 to 48. Range buffed 10%. Speed buffed 10%.
- - AP Hammerhead dmg reduced 25%.
- - AP Riflemen dmg reduced 33%.
- - Watchtower cost increased to 700/7. AP watchtower dmg reduced 33%.
- - AP Ammo upgrade time reduced from 60s to 45s.
- - Sniper RoF increased 10%, range increased 5%. GUN resistance increased 10%, CANNON/ROCKET resistance increased 33%.
- - Grenadier damage increased 33%, splash radius increased 66%. Projectile speed increased 25%.
- - Missile squad RoF increased 10%.
- - Composite armor bonus for Rocketmen and Grenadiers reduced from +100% to +66% and +50% resp. +50% GUN penalty retained after upgrade.
- - Orca RoF increased from 1.5 to 1.1s.
- - Firehawk bomb damage reduced 10%.
- - Zonetrooper gun/sniper/rocket armor buffed 66%. Powerpacks Health boost reduced from 50% to 20%.
- - Slingshot tungsten damage reduced from 75 to 55.
- - AA turret pre-tungsten damage increased 25 to 30. Tungsten dmg reduced 50 to 40.
- - Tungsten cost reduced from $2000/60s to $1500/45s.
- - Commando immune to tib fields. Overall armor increased 66%.
- - Rig armor increased 25%. Battlebase armor vs Cannon/Gun/Grenade increased 33%, but rocket resistance reduced 33%. Battlebase cannon projectile speed doubled to match Guardian.
- - Supersonic airstrike dmg reduced from 2500 to 1800.
- ST
- - Titan cannon resistance increased 10%. Range increased from 325 to 350.
- - Wolverine cost reduced to 800. Pre-AP dmg increased 15%, AP dmg reduced 15%. Armor vs grenade buffed 50%. Armor vs gun buffed 10%.
- - MRT cost reduced to 600/6. Speed increased 60 to 80. Repair drone speed buffed 50%. Evacuate button replaced with inf icon for insta evacuate.
- - Veteran Mammoths.
- - Railgun Accs cooldown reduced 210s to 60s. Cost increased from 500 to 1000.
- - Behemoth min range increased from 100 to 175.
- - Adaptive Armor ability cooldown increased 5s.
- Zocom
- - ZShatterer cost reduced to 1500/15. Overload Beam range increased from 350 to 400.*
- - Zorca clipsize increased from 5 to 6. Reload time reduced from 7.5 to 6s.
- - Tibsuit armor boost for Rocketmen and Grenadiers reduced from +100% to +66% and +50% resp. Rocketmen now retain +50% GUN penalty after Tibsuit upgrade. Boost for Riflemen increased from +100% to +150%.
- - Zoneraider gun/sniper/rocket armor buffed 66%. Powerpacks Health boost reduced from 50% to 20%.
- Nod
- - Bike rocket armor buffed 15%. Bike AA scalar increased from +0% to +25%. Tibcore AA scalar reduced from +100% to +25%.
- - Buggy range increased 10%. Laser anti-inf scalar increased from 50% to 75%. Vulnerability to Gun increased 10%.
- - Scorpion armor increased 16%. Dozer health bonus removed.
- - Dozer blades take 15% damage from crushing mines/disints (up from 0%). Heavy inf crush removed.
- - Dozer blade upgrade cost/time reduced to 1000/45s.
- - Laser Scorp RoF increased 15%.
- - Flametank Cannon resistance increased 20%. Range increased 150 to 200.
- - Avatar laser dmg buffed 900 to 950. Flamer range increased 25%.
- - Shredder turret cost increased to 700/7.
- - Rifle militants rocket armor buffed 100%.
- - Rocketmen retain +50% GUN penalty after Tib infusion upgrade.
- - Tib infusion upgrade cost reduced $1000 to $500. Upgrade time reduced 30s to 20s.
- - Confessor aura health bonus removed.
- - Fanatic pre-tibinf armor vs gun increased 50%. Cost reduced to 600/6. Bomb damage taper off removed. Now prioritises vehicles over infantry.
- - Stealth Tank cost reduced to $1000. Damage reduced 45%.
- - Shadow C4 damage increased 1800 to 2000. Flying speed reverted from 120 to 100.
- - Blackhands Speed increased 20%, range increased 25%. Armor vs Gun/Sniper dmg reduced 25%. Immune to tib fields.
- - Commando immune to tib fields. Overall armor increased 33%, speed increased 33%.
- - Obelisk power consumption increased from 15 to 20.
- - Venom laser dmg nerfed 165 to 150 (Not MoK). Pre-Laser range increased 25% to match laser range.
- - Vertigo splash radius increased from 40 to 65. Reload time reduced 12 to 8s.
- - Tibcore SAM dmg reduced from 225 to 175.
- - Tib Vein Detonation damage vs units reduced 50%.
- BH
- - Cabal damage reduced from 6 to 4.5. Health increased 33%. Aura health bonus removed. Grenade throw range increased 250 to 325, preattack delay reduced.
- - Flametank purifying flame damage reduced 15%.
- - Purifying flame upgrade cost/time reduced from 3000/90s to 2000/60s.
- - BH Disciples armor vs Gun/Sniper dmg reduced 25%. Immune to tib fields.
- - Mantis range increased from 300 to 350. Armor vs Cannon/Gun/Grenade increased 33%.
- - Purifier cost to 2500/25. Flamer range increased 25%.
- - BH Specter health increased 33%.
- - SCPB Confessor range increased 8% to match pre-SCPB, Damage reduced 20%.
- - SCPB Shredder DPS reduced by 50%. (still significantly more effective vs vehicles and infantry than regular shredder)
- Mok
- - Awakened immune to tib fields.
- - Tib Trooper cost increased to 1300/13. Damage increased by 250%.
- - Enlightened cannon/rocket armor increased 50%. Immune to tib fields.
- - SCPB Shredder DPS reduced by 50%. (still significantly more effective vs vehicles and infantry than regular shredder)
- - SCPB upgrade cost reduced from $3000 to $2500.
- Scrin
- - Seeker gun and grenade resistance buffed 100%.
- - Devourer uncharged RoF increased 15%.
- - Stormrider armor increased 15%.
- - Phase field duration reduced 40s to 20s. Health multiplier reduced from 1000% to 500%.
- - Corrupter range increased 150 to 200.
- - Hexapod cannot be teleported by ungarrisoned MM/prodigy, cannot be phased.*
- - vScrin/R17 Shocktrooper blink cooldown reduced from 30s to 10s. Health increased 5%, Speed increased 10%.
- - Tripod RoF increased 5%.
- - Changes to Mechapede segments to make them significantly more specialised at their roles.
- - Devastator now prioritises infantry/structures over vehicles.
- - Ravager cost reduced to 1000. Rate of fire increased 125%, 125% anti-vehicle bonus removed. Range increased 30%. Speed increased 10%. Resistance to Gun reduced by 25%.
- - Growth Accelerator cost reduced from 1500 to 1000. Health increased from 1000 to 3000.
- R17
- - Charged Tripod RoF increased 5%.
- - (vScrin ravager weapon buffs apply to Blue Shard ravagers too)
- - (Growth Acc buffs apply)
- T59
- - Speed upgrade bonus reduced from 85% to 66%.
- - Cultist gun armour nerfed 33%.
- BUGFIXES:
- - Delays on several abilities reduced: Jumpjets, gliders, rig/mcv packup, ftank/mantis preattack delay, orca sensorpod deploy delay.
- - Sonic weapons multi-hit bug fixed.
- - Zonetrooper squad range w/ scannerpacks bug fixed.
- - Shadow glider/attack bugs fixed.
- - Fixed BH upgraded Flametank's inconsistent ('stop/shoot/stop') firing.
- - R17 Tripod charged reserves bug fixed.
- *intended, but not implemented in mod yet
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