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a guest Nov 6th, 2010 1,932 Never
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  1. Changes for KW balance mod
  2.  
  3. Global
  4. - Eco reverted to Kw1.00 eco
  5. (2000/20 refs, 1400/1400 harvs, harv health down from 5000 to 4000)
  6. - Fence armor bonus nerfed from +100% to +25%. Commandos and Shadows can now bomb fenced buildings.
  7. - All Rocket weapons' projectile speed increased 50%.
  8. - GDI/Nod Rocketmen vulnerability vs Grenade damage weapons doubled.
  9. - Surveyors cost reduced to 600. Speed increased 25%.
  10. - Cranes cost 600. Build radius removed.
  11.  
  12. Epic Units
  13. - All Epics at 6000/60s.
  14. - Effective Health reduced by 10%.
  15. - 100% healing range buff for Marv/Hexa engineer slots, 150% for Redeemer.
  16. - Healing rate via Warfac/Corrupters reduced 60%.
  17.  
  18. GDI
  19. - Juggernaut RoF reduced 20%. Min range increased from 100 to 175. Bombard RoF increased 66%.
  20. - APC cannon armor nerfed 10%, rocket armor buffed 7%, gun armor buffed 66%. AP APC damage reduced from 72 to 48. Range buffed 10%. Speed buffed 10%.
  21. - AP Hammerhead dmg reduced 25%.
  22. - AP Riflemen dmg reduced 33%.
  23. - Watchtower cost increased to 700/7. AP watchtower dmg reduced 33%.
  24. - AP Ammo upgrade time reduced from 60s to 45s.
  25. - Sniper RoF increased 10%, range increased 5%. GUN resistance increased 10%, CANNON/ROCKET resistance increased 33%.
  26. - Grenadier damage increased 33%, splash radius increased 66%. Projectile speed increased 25%.
  27. - Missile squad RoF increased 10%.
  28. - Composite armor bonus for Rocketmen and Grenadiers reduced from +100% to +66% and +50% resp. +50% GUN penalty retained after upgrade.
  29. - Orca RoF increased from 1.5 to 1.1s.
  30. - Firehawk bomb damage reduced 10%.
  31. - Zonetrooper gun/sniper/rocket armor buffed 66%. Powerpacks Health boost reduced from 50% to 20%.
  32. - Slingshot tungsten damage reduced from 75 to 55.
  33. - AA turret pre-tungsten damage increased 25 to 30. Tungsten dmg reduced 50 to 40.
  34. - Tungsten cost reduced from $2000/60s to $1500/45s.
  35. - Commando immune to tib fields. Overall armor increased 66%.
  36. - Rig armor increased 25%. Battlebase armor vs Cannon/Gun/Grenade increased 33%, but rocket resistance reduced 33%. Battlebase cannon projectile speed doubled to match Guardian.
  37. - Supersonic airstrike dmg reduced from 2500 to 1800.
  38.  
  39. ST
  40. - Titan cannon resistance increased 10%. Range increased from 325 to 350.
  41. - Wolverine cost reduced to 800. Pre-AP dmg increased 15%, AP dmg reduced 15%. Armor vs grenade buffed 50%. Armor vs gun buffed 10%.
  42. - MRT cost reduced to 600/6. Speed increased 60 to 80. Repair drone speed buffed 50%. Evacuate button replaced with inf icon for insta evacuate.
  43. - Veteran Mammoths.
  44. - Railgun Accs cooldown reduced 210s to 60s. Cost increased from 500 to 1000.
  45. - Behemoth min range increased from 100 to 175.
  46. - Adaptive Armor ability cooldown increased 5s.
  47.  
  48. Zocom
  49. - ZShatterer cost reduced to 1500/15. Overload Beam range increased from 350 to 400.*
  50. - Zorca clipsize increased from 5 to 6. Reload time reduced from 7.5 to 6s.
  51. - Tibsuit armor boost for Rocketmen and Grenadiers reduced from +100% to +66% and +50% resp. Rocketmen now retain +50% GUN penalty after Tibsuit upgrade. Boost for Riflemen increased from +100% to +150%.
  52. - Zoneraider gun/sniper/rocket armor buffed 66%. Powerpacks Health boost reduced from 50% to 20%.
  53.  
  54. Nod
  55. - Bike rocket armor buffed 15%. Bike AA scalar increased from +0% to +25%. Tibcore AA scalar reduced from +100% to +25%.
  56. - Buggy range increased 10%. Laser anti-inf scalar increased from 50% to 75%. Vulnerability to Gun increased 10%.
  57. - Scorpion armor increased 16%. Dozer health bonus removed.
  58. - Dozer blades take 15% damage from crushing mines/disints (up from 0%). Heavy inf crush removed.
  59. - Dozer blade upgrade cost/time reduced to 1000/45s.
  60. - Laser Scorp RoF increased 15%.
  61. - Flametank Cannon resistance increased 20%. Range increased 150 to 200.
  62. - Avatar laser dmg buffed 900 to 950. Flamer range increased 25%.
  63. - Shredder turret cost increased to 700/7.
  64. - Rifle militants rocket armor buffed 100%.
  65. - Rocketmen retain +50% GUN penalty after Tib infusion upgrade.
  66. - Tib infusion upgrade cost reduced $1000 to $500. Upgrade time reduced 30s to 20s.
  67. - Confessor aura health bonus removed.
  68. - Fanatic pre-tibinf armor vs gun increased 50%. Cost reduced to 600/6. Bomb damage taper off removed. Now prioritises vehicles over infantry.
  69. - Stealth Tank cost reduced to $1000. Damage reduced 45%.
  70. - Shadow C4 damage increased 1800 to 2000. Flying speed reverted from 120 to 100.
  71. - Blackhands Speed increased 20%, range increased 25%. Armor vs Gun/Sniper dmg reduced 25%. Immune to tib fields.
  72. - Commando immune to tib fields. Overall armor increased 33%, speed increased 33%.
  73. - Obelisk power consumption increased from 15 to 20.
  74. - Venom laser dmg nerfed 165 to 150 (Not MoK). Pre-Laser range increased 25% to match laser range.
  75. - Vertigo splash radius increased from 40 to 65. Reload time reduced 12 to 8s.
  76. - Tibcore SAM dmg reduced from 225 to 175.
  77. - Tib Vein Detonation damage vs units reduced 50%.
  78.  
  79. BH
  80. - Cabal damage reduced from 6 to 4.5. Health increased 33%. Aura health bonus removed. Grenade throw range increased 250 to 325, preattack delay reduced.
  81. - Flametank purifying flame damage reduced 15%.
  82. - Purifying flame upgrade cost/time reduced from 3000/90s to 2000/60s.
  83. - BH Disciples armor vs Gun/Sniper dmg reduced 25%. Immune to tib fields.
  84. - Mantis range increased from 300 to 350. Armor vs Cannon/Gun/Grenade increased 33%.
  85. - Purifier cost to 2500/25. Flamer range increased 25%.
  86. - BH Specter health increased 33%.
  87. - SCPB Confessor range increased 8% to match pre-SCPB, Damage reduced 20%.
  88. - SCPB Shredder DPS reduced by 50%. (still significantly more effective vs vehicles and infantry than regular shredder)
  89.  
  90. Mok
  91. - Awakened immune to tib fields.
  92. - Tib Trooper cost increased to 1300/13. Damage increased by 250%.
  93. - Enlightened cannon/rocket armor increased 50%. Immune to tib fields.
  94. - SCPB Shredder DPS reduced by 50%. (still significantly more effective vs vehicles and infantry than regular shredder)
  95. - SCPB upgrade cost reduced from $3000 to $2500.
  96.  
  97. Scrin
  98. - Seeker gun and grenade resistance buffed 100%.
  99. - Devourer uncharged RoF increased 15%.
  100. - Stormrider armor increased 15%.
  101. - Phase field duration reduced 40s to 20s. Health multiplier reduced from 1000% to 500%.
  102. - Corrupter range increased 150 to 200.
  103. - Hexapod cannot be teleported by ungarrisoned MM/prodigy, cannot be phased.*
  104. - vScrin/R17 Shocktrooper blink cooldown reduced from 30s to 10s. Health increased 5%, Speed increased 10%.
  105. - Tripod RoF increased 5%.
  106. - Changes to Mechapede segments to make them significantly more specialised at their roles.
  107. - Devastator now prioritises infantry/structures over vehicles.
  108. - Ravager cost reduced to 1000. Rate of fire increased 125%, 125% anti-vehicle bonus removed. Range increased 30%. Speed increased 10%. Resistance to Gun reduced by 25%.
  109. - Growth Accelerator cost reduced from 1500 to 1000. Health increased from 1000 to 3000.
  110.  
  111. R17
  112. - Charged Tripod RoF increased 5%.
  113. - (vScrin ravager weapon buffs apply to Blue Shard ravagers too)
  114. - (Growth Acc buffs apply)
  115.  
  116. T59
  117. - Speed upgrade bonus reduced from 85% to 66%.
  118. - Cultist gun armour nerfed 33%.
  119.  
  120. BUGFIXES:
  121. - Delays on several abilities reduced: Jumpjets, gliders, rig/mcv packup, ftank/mantis preattack delay, orca sensorpod deploy delay.
  122. - Sonic weapons multi-hit bug fixed.
  123. - Zonetrooper squad range w/ scannerpacks bug fixed.
  124. - Shadow glider/attack bugs fixed.
  125. - Fixed BH upgraded Flametank's inconsistent ('stop/shoot/stop') firing.
  126. - R17 Tripod charged reserves bug fixed.
  127.  
  128.  
  129. *intended, but not implemented in mod yet
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