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  1. >   townscapes.exe!operator new(unsigned __int64 __formal, void * p, boost_container_new_t __formal)Строка 25 C++
  2.     townscapes.exe!boost::container::allocator_traits<boost::container::new_allocator<unsigned char> >::priv_construct<unsigned char>(boost::move_detail::integral_constant<bool,0> __formal, boost::container::new_allocator<unsigned char> & __formal, unsigned char * p, const boost::container::default_init_t & __formal)Строка 455  C++
  3.     townscapes.exe!boost::container::allocator_traits<boost::container::new_allocator<unsigned char> >::construct<unsigned char,boost::container::default_init_t const &>(boost::container::new_allocator<unsigned char> & a, unsigned char * p, const boost::container::default_init_t & <args_0>)Строка 361 C++
  4.     townscapes.exe!boost::container::uninitialized_default_init_alloc_n<boost::container::new_allocator<unsigned char>,unsigned char *>(boost::container::new_allocator<unsigned char> & a, unsigned __int64 n, unsigned char * r)Строка 618  C++
  5.     townscapes.exe!boost::container::dtl::insert_default_initialized_n_proxy<boost::container::new_allocator<unsigned char>,unsigned char *>::uninitialized_copy_n_and_update(boost::container::new_allocator<unsigned char> & a, unsigned char * p, unsigned __int64 n)Строка 148    C++
  6.     townscapes.exe!boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void>::priv_forward_range_insert_expand_forward<boost::container::dtl::insert_default_initialized_n_proxy<boost::container::new_allocator<unsigned char>,unsigned char *> >(unsigned char * const pos, const unsigned __int64 n, boost::container::dtl::insert_default_initialized_n_proxy<boost::container::new_allocator<unsigned char>,unsigned char *> insert_range_proxy)Строка 2939    C++
  7.     townscapes.exe!boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void>::priv_forward_range_insert<boost::container::dtl::insert_default_initialized_n_proxy<boost::container::new_allocator<unsigned char>,unsigned char *> >(unsigned char * const & pos, const unsigned __int64 n, const boost::container::dtl::insert_default_initialized_n_proxy<boost::container::new_allocator<unsigned char>,unsigned char *> insert_range_proxy)Строка 2801   C++
  8.     townscapes.exe!boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void>::priv_forward_range_insert_at_end<boost::container::dtl::insert_default_initialized_n_proxy<boost::container::new_allocator<unsigned char>,unsigned char *>,boost::move_detail::integral_constant<unsigned int,1> >(const unsigned __int64 n, const boost::container::dtl::insert_default_initialized_n_proxy<boost::container::new_allocator<unsigned char>,unsigned char *> insert_range_proxy, boost::move_detail::integral_constant<unsigned int,1> __formal)Строка 2824   C++
  9.     townscapes.exe!boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void>::priv_resize<boost::container::default_init_t>(unsigned __int64 new_size, const boost::container::default_init_t & u)Строка 2653   C++
  10.     townscapes.exe!boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void>::resize(unsigned __int64 new_size, boost::container::default_init_t __formal)Строка 1491   C++
  11.     townscapes.exe!IO::OutputBufferView::ResizeVisitor::operator()(boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> * container)Строка 96  C++
  12.     townscapes.exe!boost::detail::variant::result_wrapper1<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> >::operator()<boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> * &>(boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> * & val)Строка 166 C++
  13.     townscapes.exe!boost::detail::variant::invoke_visitor<boost::detail::variant::result_wrapper1<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> >,0>::internal_visit<boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> * &>(boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> * & operand, int __formal)Строка 1059    C++
  14.     townscapes.exe!boost::detail::variant::visitation_impl_invoke_impl<boost::detail::variant::invoke_visitor<boost::detail::variant::result_wrapper1<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> >,0>,void *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *>(int __formal, boost::detail::variant::invoke_visitor<boost::detail::variant::result_wrapper1<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> >,0> & visitor, void * storage, boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> * * __formal, boost::mpl::bool_<1> __formal)Строка 115    C++
  15.     townscapes.exe!boost::detail::variant::visitation_impl_invoke<boost::detail::variant::invoke_visitor<boost::detail::variant::result_wrapper1<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> >,0>,void *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *>::has_fallback_type_>(int internal_which, boost::detail::variant::invoke_visitor<boost::detail::variant::result_wrapper1<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> >,0> & visitor, void * storage, boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> * * t, boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *>::has_fallback_type_ __formal, int __formal)Строка 158   C++
  16.     townscapes.exe!boost::detail::variant::visitation_impl<boost::mpl::int_<0>,boost::detail::variant::visitation_impl_step<boost::mpl::l_iter<boost::mpl::l_item<boost::mpl::long_<3>,std::vector<unsigned char,std::allocator<unsigned char> > *,boost::mpl::l_item<boost::mpl::long_<2>,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,boost::mpl::l_item<boost::mpl::long_<1>,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *,boost::mpl::l_end> > > >,boost::mpl::l_iter<boost::mpl::l_end> >,boost::detail::variant::invoke_visitor<boost::detail::variant::result_wrapper1<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> >,0>,void *,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *>::has_fallback_type_>(const int internal_which, const int logical_which, boost::detail::variant::invoke_visitor<boost::detail::variant::result_wrapper1<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> >,0> & visitor, void * storage, boost::mpl::bool_<0> __formal, boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *>::has_fallback_type_ no_backup_flag, boost::mpl::int_<0> * __formal, boost::detail::variant::visitation_impl_step<boost::mpl::l_iter<boost::mpl::l_item<boost::mpl::long_<3>,std::vector<unsigned char,std::allocator<unsigned char> > *,boost::mpl::l_item<boost::mpl::long_<2>,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,boost::mpl::l_item<boost::mpl::long_<1>,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *,boost::mpl::l_end> > > >,boost::mpl::l_iter<boost::mpl::l_end> > * __formal)Строка 238 C++
  17.     townscapes.exe!boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *>::internal_apply_visitor_impl<boost::detail::variant::invoke_visitor<boost::detail::variant::result_wrapper1<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> >,0>,void *>(int internal_which, int logical_which, boost::detail::variant::invoke_visitor<boost::detail::variant::result_wrapper1<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> >,0> & visitor, void * storage)Строка 2458   C++
  18.     townscapes.exe!boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *>::internal_apply_visitor<boost::detail::variant::invoke_visitor<boost::detail::variant::result_wrapper1<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> >,0> >(boost::detail::variant::invoke_visitor<boost::detail::variant::result_wrapper1<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> >,0> & visitor)Строка 2469 C++
  19.     townscapes.exe!boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *>::apply_visitor<boost::detail::variant::result_wrapper1<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> > >(boost::detail::variant::result_wrapper1<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> > & visitor)Строка 2519  C++
  20.     townscapes.exe!boost::apply_visitor<IO::OutputBufferView::ResizeVisitor,boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> &>(IO::OutputBufferView::ResizeVisitor && visitor, boost::variant<std::vector<unsigned char,std::allocator<unsigned char> > *,boost::container::vector<unsigned char,boost::container::new_allocator<unsigned char>,void> *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > *> & visitable, void * __formal)Строка 179  C++
  21.     townscapes.exe!IO::OutputBufferView::resize(unsigned __int64 size)Строка 78   C++
  22.     townscapes.exe!IO::InputStream::ReadAllBytes(IO::OutputBufferView contents, boost::system::error_code & ec)Строка 31  C++
  23.     townscapes.exe!IO::InputStream::ReadAllBytes(IO::OutputBufferView contents)Строка 274 C++
  24.     townscapes.exe!SceneGraph::XmlContentProvider::CreateAnimationDataLoader::__l2::<лямбда>(SceneGraph::KeyFramedAnimation * anim, IO::InputStreamCache * streamCache)Строка 588   C++
  25.     [Внешний код]
  26.     townscapes.exe!SceneGraph::LazyKeyFramedAnimation::GetChannels()Строка 25 C++
  27.     townscapes.exe!SceneGraph::LazyKeyFramedAnimation::Play()Строка 32    C++
  28.     townscapes.exe!Visual::ASG::ModelAnimationController::StartAnimation()Строка 222  C++
  29.     townscapes.exe!Visual::ASG::ModelAnimationController::OnEnter(const boost::intrusive_ptr<Visual::ASG::State> & __formal)Строка 148    C++
  30.     townscapes.exe!Visual::ASG::StateGraphPlayer::StatePlayer::OnEnter(const boost::intrusive_ptr<Visual::ASG::State> & stateFrom)Строка 966  C++
  31.     townscapes.exe!Visual::ASG::StateGraphPlayer::OnStateEnter(const boost::intrusive_ptr<Visual::ASG::StateGraphPlayer::StatePlayer> & statePlayer, const boost::intrusive_ptr<Visual::ASG::State> & from)Строка 519 C++
  32.     townscapes.exe!Visual::ASG::StateGraphPlayer::OnStateGraphChanged()Строка 738 C++
  33.     townscapes.exe!Visual::ASG::StateGraph::OnChanged()Строка 154 C++
  34.     townscapes.exe!Visual::ASG::StateGraph::OnStateChanged(const boost::intrusive_ptr<Visual::ASG::State> & state)Строка 137  C++
  35.     townscapes.exe!Visual::ASG::State::OnChanged()Строка 190  C++
  36.     townscapes.exe!Visual::ASG::IStateAnimationController::OnChanged()Строка 23   C++
  37.     townscapes.exe!Visual::ASG::ModelAnimationController::OnChanged()Строка 187   C++
  38.     townscapes.exe!Visual::ASG::ModelAnimationController::SetAnimationId(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & animationId)Строка 53   C++
  39.     townscapes.exe!PedestrianSolo::SetSettings(const PedestrianSettings & settings)Строка 84  C++
  40.     townscapes.exe!PedestrianSolo::PedestrianSolo(ResidentsManager * manager, const PedestrianSettings & settings)Строка 30   C++
  41.     townscapes.exe!ResidentsManager::CreatePedestrian(const PedestrianSettings & settings, const FPoint & pos)Строка 853  C++
  42.     townscapes.exe!ResidentsManager::CreatePedestrian(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & id, const FPoint & pos)Строка 843  C++
  43.     townscapes.exe!ResidentsManager::CreateRandomResident(std::map<enum ResidentMovementType,std::set<FPoint,utils::FPointCompare,std::allocator<FPoint> >,std::less<enum ResidentMovementType>,std::allocator<std::pair<enum ResidentMovementType const ,std::set<FPoint,utils::FPointCompare,std::allocator<FPoint> > > > > & cells, Resident::Type type, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & id)Строка 779    C++
  44.     townscapes.exe!ResidentsManager::SpawnPedestrianSolo(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & id, const FPoint & pos)Строка 319   C++
  45.     townscapes.exe!Visual::PedestrianSpawnActionBehaviour::Spawn(const boost::intrusive_ptr<Visual::SceneActionContext> & context)Строка 43   C++
  46.     townscapes.exe!Visual::PedestrianGetOrSpawnActionBehaviour::AddToScene::__l2::<лямбда>()Строка 45   C++
  47.     [Внешний код]
  48.     townscapes.exe!Visual::Cutscene::AddImmediateAction::__l5::<лямбда>(float dt)Строка 46  C++
  49.     [Внешний код]
  50.     townscapes.exe!SequenceActions::ActionMyFunction::Update(float dt)Строка 53   C++
  51.     townscapes.exe!SequenceActions::Manager::Update(float dt)Строка 174   C++
  52.     townscapes.exe!SequenceActions::Manager::Update(float dt)Строка 184   C++
  53.     townscapes.exe!Visual::Cutscene::Update(float dt)Строка 30    C++
  54.     townscapes.exe!Visual::CutscenesController::Update(float dt)Строка 65 C++
  55.     townscapes.exe!Visual::NodeImpl::Update(float dt)Строка 179   C++
  56.     townscapes.exe!Visual::SceneObjectImpl::Update(float dt)Строка 400    C++
  57.     townscapes.exe!Visual::Scene::Update(float dt, Passkey<Visual::SceneManager,0> __formal)Строка 112    C++
  58.     townscapes.exe!Visual::SceneManager::OnUpdateImpl(Visual::SceneManager::ActiveSceneInfo & sceneInfo, float dt)Строка 477  C++
  59.     townscapes.exe!Visual::SceneManager::OnUpdate(float dt, Passkey<Visual::Integration,1> __formal)Строка 430    C++
  60.     townscapes.exe!Visual::Integration::UpdateInternal(float dt)Строка 166    C++
  61.     townscapes.exe!Visual::IntegrationDetails::InternalUpdater::Update(float dt)Строка 102    C++
  62.     townscapes.exe!Core::ControllerManager::Update(float dt)Строка 55 C++
  63.     townscapes.exe!Core::ApplicationBase::MainLoopContent(Core::MainLoopMode mode)Строка 175  C++
  64.     townscapes.exe!Core::Application::Start()Строка 240   C++
  65.     townscapes.exe!Core::RunApplicationWithDelegate(Core::EngineAppDelegate * dlgt, boost::intrusive_ptr<Core::Window::Delegate> windowDelegate, const char * customWindowName)Строка 113 C++
  66.     townscapes.exe!WinMainStart(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow)Строка 198   C++
  67.     townscapes.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow)Строка 112    C++
  68.     [Внешний код]
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