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- Initialize engine version: 2017.1.2p2 (eba6bfec1bb2)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor: NVIDIA
- VRAM: 6045 MB
- Driver: 23.21.13.8831
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Photon3Unity3D.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\TextMeshPro-1.0.55.2017.1.0b12.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\TextMeshPro-1.0.55.2017.1.0b12.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\System.Core.dll (this message is harmless)
- - Completed reload, in 0.050 seconds
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
- <RI> Initializing input.<RI> Input initialized.<RI> Initialized touch support.UnloadTime: 0.827314 ms
- Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=161
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 11b4 -> priority: 1
- Thread -> id: 41c -> priority: 1
- Loading start bundles took 8.0 s.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
- UnloadTime: 0.423445 ms
- Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 6323.
- Total: 3.192104 ms (FindLiveObjects: 0.175281 ms CreateObjectMapping: 0.168956 ms MarkObjects: 2.831001 ms DeleteObjects: 0.015962 ms)
- Architecture Test: Unity64bits=True and System64bits=False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WeaponListInit(Eastern)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Discord: init
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 8.070444 Steamworks setup done front:Eastern
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 15)
- UnloadTime: 2.302447 ms
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\System.Xml.dll (this message is harmless)
- ###########################################
- Game Version: 270 Network Version: 281 Build=8006 Steam=True Branch=
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1551 unused Assets to reduce memory usage. Loaded Objects now: 33515.
- Total: 27.004439 ms (FindLiveObjects: 2.084701 ms CreateObjectMapping: 1.783530 ms MarkObjects: 17.449508 ms DeleteObjects: 5.685794 ms)
- DisconnectByServerLogic while connecting to: ns.exitgames.com:5058. Check if the server is available.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnFailedToConnectToPhoton DisconnectByServerLogic
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnDisconnectedFromPhoton
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CrcCheckEnabled=true! False ConnectingToNameServer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Can't change CrcCheckEnabled while being connected. CrcCheckEnabled stays False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DisconnectByServerLogic while connecting to: ns.exitgames.com:5058. Check if the server is available.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnFailedToConnectToPhoton DisconnectByServerLogic
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnDisconnectedFromPhoton
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnDisconnectedFromPhoton
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PressedEnlistButton
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- currentSquad != null
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Joniing squad: Infanterieregiment Freiherr von Leithner Nr.69 on role 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 200.327{3446030.836} Loading _13Prussia_BAKED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 15)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 49088.
- Total: 29.287611 ms (FindLiveObjects: 2.269318 ms CreateObjectMapping: 1.057710 ms MarkObjects: 25.908480 ms DeleteObjects: 0.051801 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 17)
- UnloadTime: 33.507911 ms
- Unloading 4897 unused Assets to reduce memory usage. Loaded Objects now: 7962.
- Total: 21.047289 ms (FindLiveObjects: 0.243345 ms CreateObjectMapping: 0.434588 ms MarkObjects: 8.106602 ms DeleteObjects: 12.262150 ms)
- LevelLoaderEmpty start
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 7833.
- Total: 8.565284 ms (FindLiveObjects: 0.355381 ms CreateObjectMapping: 0.216541 ms MarkObjects: 7.956318 ms DeleteObjects: 0.036140 ms)
- {3446031.335} LevelLoaderEmpty load level..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 19)
- UnloadTime: 0.586077 ms
- Unloading 216 unused Assets to reduce memory usage. Loaded Objects now: 19318.
- Total: 21.830633 ms (FindLiveObjects: 0.445129 ms CreateObjectMapping: 1.280877 ms MarkObjects: 20.003734 ms DeleteObjects: 0.100590 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19321.
- Total: 44.846674 ms (FindLiveObjects: 1.167035 ms CreateObjectMapping: 3.014715 ms MarkObjects: 40.635108 ms DeleteObjects: 0.028912 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19321.
- Total: 22.581451 ms (FindLiveObjects: 0.705943 ms CreateObjectMapping: 1.615778 ms MarkObjects: 20.240454 ms DeleteObjects: 0.018672 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
- UnloadTime: 1.009523 ms
- Unloading 7297 unused Assets to reduce memory usage. Loaded Objects now: 235310.
- Total: 294.846674 ms (FindLiveObjects: 11.177636 ms CreateObjectMapping: 3.541160 ms MarkObjects: 46.639842 ms DeleteObjects: 233.487130 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
- Init player match with: Level:_13Prussia Gametype:MANEUVER serverGameStatus: RoundPlaying matchWinner Central team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2400 roundLimit 1 realtimeSinceStartup=206.6881
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 206.6902 {3446037.177} GameStatus now from MatchStart to RoundPlaying
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: Central team1RoundScore 1673 team2RoundScore 2492 running True roundStartTime 3445407 timeRoundEnded 3447807 roundTimeLimit 2400 synchedRound True statusRoundPlaying
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 246214.
- Total: 63.588203 ms (FindLiveObjects: 11.075238 ms CreateObjectMapping: 2.630421 ms MarkObjects: 49.708165 ms DeleteObjects: 0.173474 ms)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.01720421): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.03116089): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.04297324): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.05341015): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.06259389): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.07026576): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.08007818): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.08775698): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.0964349): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.1042497): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.1125032): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.1202665): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.1278938): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.1363869): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.1439257): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.1523402): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.159749): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.1671896): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.1761023): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.1835305): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.1916847): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.19932): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.2068382): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.2148548): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.2222737): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.2296651): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.2386393): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.2471982): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.2564586): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.2662352): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.2747732): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.2820376): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.2894785): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.2986682): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.305885): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.3142562): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.3219645): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.3299023): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.3381274): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.345558): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.3540401): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.3613167): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.3718068): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.37963): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.3868169): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.3949601): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.4019274): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.4134207): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.4213356): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.4285912): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.4384302): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.4450246): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.454935): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.4615301): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.467692): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.4777264): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.4842288): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.491852): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.5000764): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.5072143): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.5169828): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.5252112): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.5328786): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.5461494): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.5532698): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.5630841): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.5721249): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.5784453): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.5848076): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.5920457): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.6044093): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.611501): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.618735): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.6252722): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.6377522): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.6455552): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.6532055): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.6595333): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.6663451): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.674998): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.6828208): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.6917289): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.7007509): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.7083653): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.7166669): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.7240334): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.7324788): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.741537): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.7490659): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.7578515): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.7679876): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.7822844): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.7894574): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.7971621): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.8052816): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.8126339): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.8190584): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.8256835): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.8333112): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.8407903): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.854874): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.8632102): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.8713076): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.8798801): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.889629): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.8990663): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.9074224): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.9162675): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.9228582): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.9304353): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.9372116): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.9462448): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.95397): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.9612142): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.9714128): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.9805038): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.9881012): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(0.9967926): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetVolume(1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "WeaponBash" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- END PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:StaticWeapon, allowDrop:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ReleaseStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- END PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:StaticWeapon, allowDrop:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ReleaseStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error super werid nullref SpawnExplosion False False False True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR ApplyDamage - fromPlayerNode is null
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error super werid nullref SpawnExplosion False False False True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error super werid nullref SpawnExplosion False False False True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- END PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:StaticWeapon, allowDrop:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ReleaseStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- END PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:StaticWeapon, allowDrop:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ReleaseStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- END PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ReleaseStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- END PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:StaticWeapon, allowDrop:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ReleaseStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- END PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:StaticWeapon, allowDrop:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ReleaseStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- END PickupTheStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DISABLE **********************
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3447802.36} Server Stopped round at: 3447802.36 realTime:1971.831
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 1971.834 {3447802.36} GameStatus now from RoundPlaying to RoundEnd
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RECEIVED NETWORK MEDALS: 77 total.
- Sotakon-E - BRONZE_EASTERN_MOST_PENETRATION_KILLS
- Sotakon-E - SILVER_EASTERN_MOST_KILLS_IN_CUTOFF_SECTOR
- Sotakon-E - SILVER_FL_HIGHESTSCOREINSQUAD
- Sotakon-E - SILVER_FL_MOSTKILLSINSQUAD
- Friedrich Kunkel - BRONZE_HIGHESTAVGALTITUDE
- Pavel Vanovsky - SILVER_FL_MOSTTEAMSPAWNS
- Dieu - BRONZE_MOSTKILLSOFHIGHERRANK
- evil_invader(NL) - BRONZE_LOWESTAVGALTITUDE
- Globus - BRONZE_MOSTCROUCHTIME
- Sarugot - GOLD_EASTERN_MOST_KEYSECTOR_DEFENSIVE_CAPZONE_KILLS
- Kristjan - BRONZE_LONGESTDISTANCETRAVELLED
- Kristjan - BRONZE_EASTERN_MOST_ENEMIES_SPOTTED
- SmileFIN - SILVER_FL_MOSTTIMEINAURA
- SmileFIN - GOLD_FL_BESTSQUAD
- Checky - SILVER_FL_HIGHESTSCOREINSQUAD
- SadamBober - BRONZE_MOSTPRONETIME
- SadamBober - SILVER_FL_HIGHESTSCOREINSQUAD
- SadamBober - SILVER_FL_MOSTKILLSINSQUAD
- euk - BRONZE_MOSTADSKILLS
- euk - SILVER_FL_MOSTTIMEINENEMYSECTOR
- euk - SILVER_FL_HIGHESTSCOREINSQUAD
- euk - SILVER_FL_MOSTKILLSINSQUAD
- Rols - SILVER_FL_MOSTKILLSINSQUAD
- Ufficiale Maggiore Bloom - SILVER_FL_HIGHESTSCOREINSQUAD
- Ufficiale Maggiore Bloom - SILVER_FL_MOSTKILLSINSQUAD
- RolandIV - SILVER_FL_HIGHESTSCOREINSQUAD
- RolandIV - SILVER_FL_MOSTKILLSINSQUAD
- Sutekh - SILVER_FL_MOSTKILLSINSQUAD
- Scharfi (CZ) - GOLD_FL_BESTSQUAD
- Carl von Reichwitz - SILVER_FL_HIGHESTSCOREINSQUAD
- FeatureCreature - SILVER_HIGHESTMULTIKILL
- Megalatom - BRONZE_LASTKILL
- Megalatom - BRONZE_EASTERN_MOST_KILLS_IN_ENEMY_SECTOR
- Megalatom - SILVER_FL_HIGHESTSCOREINSQUAD
- Megalatom - SILVER_FL_MOSTKILLSINSQUAD
- Russel - BRONZE_EASTERN_MOST_HMG_KILLS
- Russel - GOLD_EASTERN_MOST_DEFENSIVE_CAPZONE_KILLS
- Russel - SILVER_FL_HIGHESTSCOREINSQUAD
- Russel - SILVER_FL_MOSTKILLSINSQUAD
- Kaiser Wilhelm II. - GOLD_MOST_HEADSHOTS
- Kaiser Wilhelm II. - SILVER_FL_MOSTKILLSINSQUAD
- vienradzis - SILVER_FL_HIGHESTSCOREINSQUAD
- vienradzis - SILVER_FL_MOSTKILLSINSQUAD
- Carlo - SILVER_FL_HIGHESTSCOREINSQUAD
- Carlo - SILVER_FL_MOSTKILLSINSQUAD
- Pirate - BRONZE_MOSTSPRINTTIME
- Geoffrey Boycott - GOLD_LONGEST_KILLSTREAK
- Geoffrey Boycott - GOLD_MOST_KILLS
- Geoffrey Boycott - BRONZE_MOSTKILLSSAMEPLAYER
- Geoffrey Boycott - BRONZE_MOSTKILLSOFLOWERRANK
- Geoffrey Boycott - BRONZE_FIRSTKILL
- Geoffrey Boycott - GOLD_EASTERN_MOST_KEYSECTOR_OFFENSIVE_CAPZONE_KILLS
- Geoffrey Boycott - SILVER_FL_HIGHESTSCOREINSQUAD
- Geoffrey Boycott - SILVER_FL_MOSTKILLSINSQUAD
- [FSQ]Bennett - GOLD_BESTKD_10PLUSKILLS
- [FSQ]Bennett - GOLD_BESTPLAYER
- [FSQ]Bennett - BRONZE_MOSTHIPFIREKILLS
- [FSQ]Bennett - BRONZE_MOSTLONGSHOTKILLS
- [FSQ]Bennett - BRONZE_LONGESTDISTANCEKILL
- [FSQ]Bennett - SILVER_EASTERN_MOSTSECTORCAPTURES
- [FSQ]Bennett - GOLD_EASTERN_MOSTKEYSECTOR_CAPTURES
- [FSQ]Bennett - BRONZE_EASTERN_MOST_KILLS_IN_FRIENDLY_SECTOR
- [FSQ]Bennett - GOLD_EASTERN_MOST_OFFENSIVE_CAPZONE_KILLS
- [FSQ]Bennett - SILVER_FL_MOSTTIMEINCOMMANDAURA
- [FSQ]Bennett - SILVER_FL_MOSTSCOREINCOMMANDAURA
- [FSQ]Bennett - GOLD_FL_BESTSQUAD
- [FSQ]Bennett - SILVER_FL_HIGHESTSCOREINSQUAD
- [FSQ]Bennett - SILVER_FL_MOSTKILLSINSQUAD
- Paul - BRONZE_MOSTSHOTSFIRED
- Unselles (CZ) - SILVER_FL_HIGHESTSCOREINSQUAD
- Unselles (CZ) - SILVER_FL_MOSTKILLSINSQUAD
- Vitovt - SILVER_FL_HIGHESTSCOREINSQUAD
- Vitovt - SILVER_FL_MOSTKILLSINSQUAD
- IDrowseBritI - SILVER_LONGESTLIFE
- Cthulhu - SILVER_FL_HIGHESTSCOREINSQUAD
- BlackJack - BRONZE_MOSTMELEEKILLS
- Grim - GOLD_FL_BESTSQUAD
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 1981.89 {3447812.422} StopMatch matchEndTimeLeft[45] Scene[_13Prussia_BAKED] GameType[MANEUVER] Room[Room: '_1544567928_1544567713_1544566280_34700' visible,open 62/68 players.]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 1981.89 {3447812.422} GameStatus now from RoundEnd to MatchEnd
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ReleaseStaticWeapon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error, invalid contribution.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3447857.428} Next: _15Galicia
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2028.151{3447858.676} Loading _15Galicia_BAKED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
- Unloading 6671 unused Assets to reduce memory usage. Loaded Objects now: 203470.
- Total: 142.107228 ms (FindLiveObjects: 10.710521 ms CreateObjectMapping: 4.853058 ms MarkObjects: 111.836597 ms DeleteObjects: 14.705846 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
- UnloadTime: 669.710394 ms
- LevelLoaderEmpty start
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 9857 unused Assets to reduce memory usage. Loaded Objects now: 53542.
- Total: 113.078021 ms (FindLiveObjects: 3.044832 ms CreateObjectMapping: 3.370698 ms MarkObjects: 30.137213 ms DeleteObjects: 76.524373 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
- Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 53526.
- Total: 42.163547 ms (FindLiveObjects: 2.528325 ms CreateObjectMapping: 1.823586 ms MarkObjects: 31.007896 ms DeleteObjects: 6.803438 ms)
- {3447860.595} LevelLoaderEmpty load level..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
- UnloadTime: 2.474415 ms
- Unloading 196 unused Assets to reduce memory usage. Loaded Objects now: 63041.
- Total: 46.550696 ms (FindLiveObjects: 3.189393 ms CreateObjectMapping: 2.496702 ms MarkObjects: 40.709195 ms DeleteObjects: 0.154801 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
- Unloading 582 unused Assets to reduce memory usage. Loaded Objects now: 26120.
- Total: 53.605310 ms (FindLiveObjects: 1.867858 ms CreateObjectMapping: 2.352742 ms MarkObjects: 32.889910 ms DeleteObjects: 16.494196 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26120.
- Total: 39.367482 ms (FindLiveObjects: 2.495196 ms CreateObjectMapping: 3.140905 ms MarkObjects: 33.677771 ms DeleteObjects: 0.052704 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
- UnloadTime: 1.294430 ms
- Unloading 12438 unused Assets to reduce memory usage. Loaded Objects now: 205370.
- Total: 147.575578 ms (FindLiveObjects: 10.191002 ms CreateObjectMapping: 4.463043 ms MarkObjects: 48.247489 ms DeleteObjects: 84.673742 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 205367.
- Total: 62.702461 ms (FindLiveObjects: 11.807985 ms CreateObjectMapping: 3.010799 ms MarkObjects: 47.671652 ms DeleteObjects: 0.211120 ms)
- Init player match with: Level:_15Galicia Gametype:MANEUVER serverGameStatus: MatchStart matchWinner None team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2400 roundLimit 1 realtimeSinceStartup=2048.004
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2049.296 {3447879.86} GameStatus now from MatchStart to RoundStart
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AddRound with: GamePlayManager.SP.gameStatus=RoundStart roundWinner: None team1RoundScore 0 team2RoundScore 0 running True roundStartTime 3447880 timeRoundEnded 3450280 roundTimeLimit 2400 synchedRound False statusRoundStart
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AddFriendMatch ::: John Doe has already been added at 2027.824, current time since start is: 2054.112
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2054.218{3447884.774} Loading _1MainMenu_EASTERN_BAKED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 787 unused Assets to reduce memory usage. Loaded Objects now: 157998.
- Total: 64.815774 ms (FindLiveObjects: 7.573229 ms CreateObjectMapping: 3.653196 ms MarkObjects: 49.307308 ms DeleteObjects: 4.281738 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 23)
- UnloadTime: 431.420500 ms
- Releasing render texture that is set as Camera.targetTexture!
- (Filename: Line: 3770)
- Unloading 8006 unused Assets to reduce memory usage. Loaded Objects now: 23585.
- Total: 88.532637 ms (FindLiveObjects: 1.414295 ms CreateObjectMapping: 1.592287 ms MarkObjects: 21.542413 ms DeleteObjects: 63.983339 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 20745.
- Total: 46.578102 ms (FindLiveObjects: 1.910323 ms CreateObjectMapping: 3.178853 ms MarkObjects: 37.986013 ms DeleteObjects: 3.502008 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20745.
- Total: 21.799010 ms (FindLiveObjects: 0.992356 ms CreateObjectMapping: 1.213415 ms MarkObjects: 19.570651 ms DeleteObjects: 0.022286 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
- UnloadTime: 0.682150 ms
- ###########################################
- Game Version: 270 Network Version: 281 Build=8006 Steam=True Branch=
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 4314 unused Assets to reduce memory usage. Loaded Objects now: 35834.
- Total: 41.322679 ms (FindLiveObjects: 1.801601 ms CreateObjectMapping: 1.716068 ms MarkObjects: 23.200356 ms DeleteObjects: 14.604051 ms)
- OnDisconnectedFromPhoton
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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