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  1. Initialize engine version: 2017.1.2p2 (eba6bfec1bb2)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  6. Vendor: NVIDIA
  7. VRAM: 6045 MB
  8. Driver: 23.21.13.8831
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  19. Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  21. Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  22. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
  23. Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
  24. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  25. Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  26. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  27. Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  28. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\LitJson.dll (this message is harmless)
  29. Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\LitJson.dll into Unity Child Domain
  30. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Photon3Unity3D.dll (this message is harmless)
  31. Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
  32. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\TextMeshPro-1.0.55.2017.1.0b12.dll (this message is harmless)
  33. Loading C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\TextMeshPro-1.0.55.2017.1.0b12.dll into Unity Child Domain
  34. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\System.dll (this message is harmless)
  35. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\System.Core.dll (this message is harmless)
  36. - Completed reload, in 0.050 seconds
  37. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  38. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  39. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  40. <RI> Initializing input.<RI> Input initialized.<RI> Initialized touch support.UnloadTime: 0.827314 ms
  41. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=161
  42.  
  43. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  44.  
  45. Setting up 2 worker threads for Enlighten.
  46. Thread -> id: 11b4 -> priority: 1
  47. Thread -> id: 41c -> priority: 1
  48. Loading start bundles took 8.0 s.
  49.  
  50. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  51.  
  52. Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
  53. UnloadTime: 0.423445 ms
  54.  
  55. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 6323.
  56. Total: 3.192104 ms (FindLiveObjects: 0.175281 ms CreateObjectMapping: 0.168956 ms MarkObjects: 2.831001 ms DeleteObjects: 0.015962 ms)
  57.  
  58. Architecture Test: Unity64bits=True and System64bits=False
  59.  
  60. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  61.  
  62. WeaponListInit(Eastern)
  63.  
  64. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  65.  
  66. Discord: init
  67.  
  68. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  69.  
  70. 8.070444 Steamworks setup done front:Eastern
  71.  
  72. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  73.  
  74. Unloading 3 Unused Serialized files (Serialized files now loaded: 15)
  75. UnloadTime: 2.302447 ms
  76. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tannenberg\1914-1918 Series_Data\Managed\System.Xml.dll (this message is harmless)
  77. ###########################################
  78.  
  79.  
  80. Game Version: 270 Network Version: 281 Build=8006 Steam=True Branch=
  81.  
  82. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  83.  
  84.  
  85. Unloading 1551 unused Assets to reduce memory usage. Loaded Objects now: 33515.
  86. Total: 27.004439 ms (FindLiveObjects: 2.084701 ms CreateObjectMapping: 1.783530 ms MarkObjects: 17.449508 ms DeleteObjects: 5.685794 ms)
  87.  
  88. DisconnectByServerLogic while connecting to: ns.exitgames.com:5058. Check if the server is available.
  89.  
  90. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  91.  
  92. OnFailedToConnectToPhoton DisconnectByServerLogic
  93.  
  94. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  95.  
  96. OnDisconnectedFromPhoton
  97.  
  98. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  99.  
  100. CrcCheckEnabled=true! False ConnectingToNameServer
  101.  
  102. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  103.  
  104. Can't change CrcCheckEnabled while being connected. CrcCheckEnabled stays False
  105.  
  106. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  107.  
  108. DisconnectByServerLogic while connecting to: ns.exitgames.com:5058. Check if the server is available.
  109.  
  110. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  111.  
  112. OnFailedToConnectToPhoton DisconnectByServerLogic
  113.  
  114. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  115.  
  116. OnDisconnectedFromPhoton
  117.  
  118. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  119.  
  120. OnDisconnectedFromPhoton
  121.  
  122. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  123.  
  124. PressedEnlistButton
  125.  
  126. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  127.  
  128. currentSquad != null
  129.  
  130. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  131.  
  132. Joniing squad: Infanterieregiment Freiherr von Leithner Nr.69 on role 1
  133.  
  134. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  135.  
  136. 200.327{3446030.836} Loading _13Prussia_BAKED
  137.  
  138. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  139.  
  140. Unloading 2 Unused Serialized files (Serialized files now loaded: 15)
  141.  
  142. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 49088.
  143. Total: 29.287611 ms (FindLiveObjects: 2.269318 ms CreateObjectMapping: 1.057710 ms MarkObjects: 25.908480 ms DeleteObjects: 0.051801 ms)
  144.  
  145. Unloading 1 Unused Serialized files (Serialized files now loaded: 17)
  146. UnloadTime: 33.507911 ms
  147.  
  148. Unloading 4897 unused Assets to reduce memory usage. Loaded Objects now: 7962.
  149. Total: 21.047289 ms (FindLiveObjects: 0.243345 ms CreateObjectMapping: 0.434588 ms MarkObjects: 8.106602 ms DeleteObjects: 12.262150 ms)
  150.  
  151. LevelLoaderEmpty start
  152.  
  153. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  154.  
  155. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  156.  
  157. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  158.  
  159. Unloading 0 Unused Serialized files (Serialized files now loaded: 17)
  160.  
  161. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 7833.
  162. Total: 8.565284 ms (FindLiveObjects: 0.355381 ms CreateObjectMapping: 0.216541 ms MarkObjects: 7.956318 ms DeleteObjects: 0.036140 ms)
  163.  
  164. {3446031.335} LevelLoaderEmpty load level..
  165.  
  166. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  167.  
  168. Unloading 2 Unused Serialized files (Serialized files now loaded: 19)
  169. UnloadTime: 0.586077 ms
  170.  
  171. Unloading 216 unused Assets to reduce memory usage. Loaded Objects now: 19318.
  172. Total: 21.830633 ms (FindLiveObjects: 0.445129 ms CreateObjectMapping: 1.280877 ms MarkObjects: 20.003734 ms DeleteObjects: 0.100590 ms)
  173.  
  174. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  175.  
  176. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19321.
  177. Total: 44.846674 ms (FindLiveObjects: 1.167035 ms CreateObjectMapping: 3.014715 ms MarkObjects: 40.635108 ms DeleteObjects: 0.028912 ms)
  178.  
  179. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  180.  
  181. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19321.
  182. Total: 22.581451 ms (FindLiveObjects: 0.705943 ms CreateObjectMapping: 1.615778 ms MarkObjects: 20.240454 ms DeleteObjects: 0.018672 ms)
  183.  
  184. Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
  185. UnloadTime: 1.009523 ms
  186.  
  187. Unloading 7297 unused Assets to reduce memory usage. Loaded Objects now: 235310.
  188. Total: 294.846674 ms (FindLiveObjects: 11.177636 ms CreateObjectMapping: 3.541160 ms MarkObjects: 46.639842 ms DeleteObjects: 233.487130 ms)
  189.  
  190. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  191. Init player match with: Level:_13Prussia Gametype:MANEUVER serverGameStatus: RoundPlaying matchWinner Central team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2400 roundLimit 1 realtimeSinceStartup=206.6881
  192.  
  193. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  194.  
  195. 206.6902 {3446037.177} GameStatus now from MatchStart to RoundPlaying
  196.  
  197. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  198.  
  199. AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: Central team1RoundScore 1673 team2RoundScore 2492 running True roundStartTime 3445407 timeRoundEnded 3447807 roundTimeLimit 2400 synchedRound True statusRoundPlaying
  200.  
  201. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  202.  
  203.  
  204. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 246214.
  205. Total: 63.588203 ms (FindLiveObjects: 11.075238 ms CreateObjectMapping: 2.630421 ms MarkObjects: 49.708165 ms DeleteObjects: 0.173474 ms)
  206.  
  207. Error, invalid contribution.
  208.  
  209. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  210.  
  211. PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
  212.  
  213. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  214.  
  215. PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
  216.  
  217. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  218.  
  219. PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
  220.  
  221. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  222.  
  223. PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
  224.  
  225. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  226.  
  227. PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
  228.  
  229. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  230.  
  231. PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
  232.  
  233. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  234.  
  235. PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
  236.  
  237. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  238.  
  239. PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
  240.  
  241. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  242.  
  243. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  244.  
  245. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  246.  
  247. PlayingFmodEvent.SetVolume(0.01720421): ERR_INVALID_HANDLE
  248.  
  249. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  250.  
  251. PlayingFmodEvent.SetVolume(0.03116089): ERR_INVALID_HANDLE
  252.  
  253. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  254.  
  255. PlayingFmodEvent.SetVolume(0.04297324): ERR_INVALID_HANDLE
  256.  
  257. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  258.  
  259. PlayingFmodEvent.SetVolume(0.05341015): ERR_INVALID_HANDLE
  260.  
  261. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  262.  
  263. PlayingFmodEvent.SetVolume(0.06259389): ERR_INVALID_HANDLE
  264.  
  265. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  266.  
  267. PlayingFmodEvent.SetVolume(0.07026576): ERR_INVALID_HANDLE
  268.  
  269. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  270.  
  271. PlayingFmodEvent.SetVolume(0.08007818): ERR_INVALID_HANDLE
  272.  
  273. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  274.  
  275. PlayingFmodEvent.SetVolume(0.08775698): ERR_INVALID_HANDLE
  276.  
  277. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  278.  
  279. PlayingFmodEvent.SetVolume(0.0964349): ERR_INVALID_HANDLE
  280.  
  281. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  282.  
  283. PlayingFmodEvent.SetVolume(0.1042497): ERR_INVALID_HANDLE
  284.  
  285. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  286.  
  287. PlayingFmodEvent.SetVolume(0.1125032): ERR_INVALID_HANDLE
  288.  
  289. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  290.  
  291. PlayingFmodEvent.SetVolume(0.1202665): ERR_INVALID_HANDLE
  292.  
  293. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  294.  
  295. PlayingFmodEvent.SetVolume(0.1278938): ERR_INVALID_HANDLE
  296.  
  297. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  298.  
  299. PlayingFmodEvent.SetVolume(0.1363869): ERR_INVALID_HANDLE
  300.  
  301. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  302.  
  303. PlayingFmodEvent.SetVolume(0.1439257): ERR_INVALID_HANDLE
  304.  
  305. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  306.  
  307. PlayingFmodEvent.SetVolume(0.1523402): ERR_INVALID_HANDLE
  308.  
  309. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  310.  
  311. PlayingFmodEvent.SetVolume(0.159749): ERR_INVALID_HANDLE
  312.  
  313. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  314.  
  315. PlayingFmodEvent.SetVolume(0.1671896): ERR_INVALID_HANDLE
  316.  
  317. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  318.  
  319. PlayingFmodEvent.SetVolume(0.1761023): ERR_INVALID_HANDLE
  320.  
  321. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  322.  
  323. PlayingFmodEvent.SetVolume(0.1835305): ERR_INVALID_HANDLE
  324.  
  325. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  326.  
  327. PlayingFmodEvent.SetVolume(0.1916847): ERR_INVALID_HANDLE
  328.  
  329. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  330.  
  331. PlayingFmodEvent.SetVolume(0.19932): ERR_INVALID_HANDLE
  332.  
  333. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  334.  
  335. PlayingFmodEvent.SetVolume(0.2068382): ERR_INVALID_HANDLE
  336.  
  337. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  338.  
  339. PlayingFmodEvent.SetVolume(0.2148548): ERR_INVALID_HANDLE
  340.  
  341. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  342.  
  343. PlayingFmodEvent.SetVolume(0.2222737): ERR_INVALID_HANDLE
  344.  
  345. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  346.  
  347. PlayingFmodEvent.SetVolume(0.2296651): ERR_INVALID_HANDLE
  348.  
  349. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  350.  
  351. PlayingFmodEvent.SetVolume(0.2386393): ERR_INVALID_HANDLE
  352.  
  353. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  354.  
  355. PlayingFmodEvent.SetVolume(0.2471982): ERR_INVALID_HANDLE
  356.  
  357. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  358.  
  359. PlayingFmodEvent.SetVolume(0.2564586): ERR_INVALID_HANDLE
  360.  
  361. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  362.  
  363. PlayingFmodEvent.SetVolume(0.2662352): ERR_INVALID_HANDLE
  364.  
  365. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  366.  
  367. PlayingFmodEvent.SetVolume(0.2747732): ERR_INVALID_HANDLE
  368.  
  369. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  370.  
  371. PlayingFmodEvent.SetVolume(0.2820376): ERR_INVALID_HANDLE
  372.  
  373. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  374.  
  375. PlayingFmodEvent.SetVolume(0.2894785): ERR_INVALID_HANDLE
  376.  
  377. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  378.  
  379. PlayingFmodEvent.SetVolume(0.2986682): ERR_INVALID_HANDLE
  380.  
  381. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  382.  
  383. PlayingFmodEvent.SetVolume(0.305885): ERR_INVALID_HANDLE
  384.  
  385. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  386.  
  387. PlayingFmodEvent.SetVolume(0.3142562): ERR_INVALID_HANDLE
  388.  
  389. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  390.  
  391. PlayingFmodEvent.SetVolume(0.3219645): ERR_INVALID_HANDLE
  392.  
  393. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  394.  
  395. PlayingFmodEvent.SetVolume(0.3299023): ERR_INVALID_HANDLE
  396.  
  397. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  398.  
  399. PlayingFmodEvent.SetVolume(0.3381274): ERR_INVALID_HANDLE
  400.  
  401. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  402.  
  403. PlayingFmodEvent.SetVolume(0.345558): ERR_INVALID_HANDLE
  404.  
  405. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  406.  
  407. PlayingFmodEvent.SetVolume(0.3540401): ERR_INVALID_HANDLE
  408.  
  409. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  410.  
  411. PlayingFmodEvent.SetVolume(0.3613167): ERR_INVALID_HANDLE
  412.  
  413. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  414.  
  415. PlayingFmodEvent.SetVolume(0.3718068): ERR_INVALID_HANDLE
  416.  
  417. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  418.  
  419. PlayingFmodEvent.SetVolume(0.37963): ERR_INVALID_HANDLE
  420.  
  421. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  422.  
  423. PlayingFmodEvent.SetVolume(0.3868169): ERR_INVALID_HANDLE
  424.  
  425. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  426.  
  427. PlayingFmodEvent.SetVolume(0.3949601): ERR_INVALID_HANDLE
  428.  
  429. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  430.  
  431. PlayingFmodEvent.SetVolume(0.4019274): ERR_INVALID_HANDLE
  432.  
  433. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  434.  
  435. PlayingFmodEvent.SetVolume(0.4134207): ERR_INVALID_HANDLE
  436.  
  437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  438.  
  439. PlayingFmodEvent.SetVolume(0.4213356): ERR_INVALID_HANDLE
  440.  
  441. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  442.  
  443. PlayingFmodEvent.SetVolume(0.4285912): ERR_INVALID_HANDLE
  444.  
  445. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  446.  
  447. PlayingFmodEvent.SetVolume(0.4384302): ERR_INVALID_HANDLE
  448.  
  449. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  450.  
  451. PlayingFmodEvent.SetVolume(0.4450246): ERR_INVALID_HANDLE
  452.  
  453. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  454.  
  455. PlayingFmodEvent.SetVolume(0.454935): ERR_INVALID_HANDLE
  456.  
  457. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  458.  
  459. PlayingFmodEvent.SetVolume(0.4615301): ERR_INVALID_HANDLE
  460.  
  461. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  462.  
  463. PlayingFmodEvent.SetVolume(0.467692): ERR_INVALID_HANDLE
  464.  
  465. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  466.  
  467. PlayingFmodEvent.SetVolume(0.4777264): ERR_INVALID_HANDLE
  468.  
  469. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  470.  
  471. PlayingFmodEvent.SetVolume(0.4842288): ERR_INVALID_HANDLE
  472.  
  473. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  474.  
  475. PlayingFmodEvent.SetVolume(0.491852): ERR_INVALID_HANDLE
  476.  
  477. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  478.  
  479. PlayingFmodEvent.SetVolume(0.5000764): ERR_INVALID_HANDLE
  480.  
  481. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  482.  
  483. PlayingFmodEvent.SetVolume(0.5072143): ERR_INVALID_HANDLE
  484.  
  485. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  486.  
  487. PlayingFmodEvent.SetVolume(0.5169828): ERR_INVALID_HANDLE
  488.  
  489. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  490.  
  491. PlayingFmodEvent.SetVolume(0.5252112): ERR_INVALID_HANDLE
  492.  
  493. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  494.  
  495. PlayingFmodEvent.SetVolume(0.5328786): ERR_INVALID_HANDLE
  496.  
  497. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  498.  
  499. PlayingFmodEvent.SetVolume(0.5461494): ERR_INVALID_HANDLE
  500.  
  501. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  502.  
  503. PlayingFmodEvent.SetVolume(0.5532698): ERR_INVALID_HANDLE
  504.  
  505. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  506.  
  507. PlayingFmodEvent.SetVolume(0.5630841): ERR_INVALID_HANDLE
  508.  
  509. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  510.  
  511. PlayingFmodEvent.SetVolume(0.5721249): ERR_INVALID_HANDLE
  512.  
  513. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  514.  
  515. PlayingFmodEvent.SetVolume(0.5784453): ERR_INVALID_HANDLE
  516.  
  517. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  518.  
  519. PlayingFmodEvent.SetVolume(0.5848076): ERR_INVALID_HANDLE
  520.  
  521. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  522.  
  523. PlayingFmodEvent.SetVolume(0.5920457): ERR_INVALID_HANDLE
  524.  
  525. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  526.  
  527. PlayingFmodEvent.SetVolume(0.6044093): ERR_INVALID_HANDLE
  528.  
  529. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  530.  
  531. PlayingFmodEvent.SetVolume(0.611501): ERR_INVALID_HANDLE
  532.  
  533. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  534.  
  535. PlayingFmodEvent.SetVolume(0.618735): ERR_INVALID_HANDLE
  536.  
  537. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  538.  
  539. PlayingFmodEvent.SetVolume(0.6252722): ERR_INVALID_HANDLE
  540.  
  541. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  542.  
  543. PlayingFmodEvent.SetVolume(0.6377522): ERR_INVALID_HANDLE
  544.  
  545. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  546.  
  547. PlayingFmodEvent.SetVolume(0.6455552): ERR_INVALID_HANDLE
  548.  
  549. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  550.  
  551. PlayingFmodEvent.SetVolume(0.6532055): ERR_INVALID_HANDLE
  552.  
  553. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  554.  
  555. PlayingFmodEvent.SetVolume(0.6595333): ERR_INVALID_HANDLE
  556.  
  557. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  558.  
  559. PlayingFmodEvent.SetVolume(0.6663451): ERR_INVALID_HANDLE
  560.  
  561. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  562.  
  563. PlayingFmodEvent.SetVolume(0.674998): ERR_INVALID_HANDLE
  564.  
  565. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  566.  
  567. PlayingFmodEvent.SetVolume(0.6828208): ERR_INVALID_HANDLE
  568.  
  569. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  570.  
  571. PlayingFmodEvent.SetVolume(0.6917289): ERR_INVALID_HANDLE
  572.  
  573. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  574.  
  575. PlayingFmodEvent.SetVolume(0.7007509): ERR_INVALID_HANDLE
  576.  
  577. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  578.  
  579. PlayingFmodEvent.SetVolume(0.7083653): ERR_INVALID_HANDLE
  580.  
  581. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  582.  
  583. PlayingFmodEvent.SetVolume(0.7166669): ERR_INVALID_HANDLE
  584.  
  585. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  586.  
  587. PlayingFmodEvent.SetVolume(0.7240334): ERR_INVALID_HANDLE
  588.  
  589. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  590.  
  591. PlayingFmodEvent.SetVolume(0.7324788): ERR_INVALID_HANDLE
  592.  
  593. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  594.  
  595. PlayingFmodEvent.SetVolume(0.741537): ERR_INVALID_HANDLE
  596.  
  597. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  598.  
  599. PlayingFmodEvent.SetVolume(0.7490659): ERR_INVALID_HANDLE
  600.  
  601. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  602.  
  603. PlayingFmodEvent.SetVolume(0.7578515): ERR_INVALID_HANDLE
  604.  
  605. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  606.  
  607. PlayingFmodEvent.SetVolume(0.7679876): ERR_INVALID_HANDLE
  608.  
  609. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  610.  
  611. PlayingFmodEvent.SetVolume(0.7822844): ERR_INVALID_HANDLE
  612.  
  613. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  614.  
  615. PlayingFmodEvent.SetVolume(0.7894574): ERR_INVALID_HANDLE
  616.  
  617. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  618.  
  619. PlayingFmodEvent.SetVolume(0.7971621): ERR_INVALID_HANDLE
  620.  
  621. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  622.  
  623. PlayingFmodEvent.SetVolume(0.8052816): ERR_INVALID_HANDLE
  624.  
  625. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  626.  
  627. PlayingFmodEvent.SetVolume(0.8126339): ERR_INVALID_HANDLE
  628.  
  629. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  630.  
  631. PlayingFmodEvent.SetVolume(0.8190584): ERR_INVALID_HANDLE
  632.  
  633. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  634.  
  635. PlayingFmodEvent.SetVolume(0.8256835): ERR_INVALID_HANDLE
  636.  
  637. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  638.  
  639. PlayingFmodEvent.SetVolume(0.8333112): ERR_INVALID_HANDLE
  640.  
  641. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  642.  
  643. PlayingFmodEvent.SetVolume(0.8407903): ERR_INVALID_HANDLE
  644.  
  645. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  646.  
  647. PlayingFmodEvent.SetVolume(0.854874): ERR_INVALID_HANDLE
  648.  
  649. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  650.  
  651. PlayingFmodEvent.SetVolume(0.8632102): ERR_INVALID_HANDLE
  652.  
  653. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  654.  
  655. PlayingFmodEvent.SetVolume(0.8713076): ERR_INVALID_HANDLE
  656.  
  657. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  658.  
  659. PlayingFmodEvent.SetVolume(0.8798801): ERR_INVALID_HANDLE
  660.  
  661. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  662.  
  663. PlayingFmodEvent.SetVolume(0.889629): ERR_INVALID_HANDLE
  664.  
  665. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  666.  
  667. PlayingFmodEvent.SetVolume(0.8990663): ERR_INVALID_HANDLE
  668.  
  669. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  670.  
  671. PlayingFmodEvent.SetVolume(0.9074224): ERR_INVALID_HANDLE
  672.  
  673. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  674.  
  675. PlayingFmodEvent.SetVolume(0.9162675): ERR_INVALID_HANDLE
  676.  
  677. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  678.  
  679. PlayingFmodEvent.SetVolume(0.9228582): ERR_INVALID_HANDLE
  680.  
  681. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  682.  
  683. PlayingFmodEvent.SetVolume(0.9304353): ERR_INVALID_HANDLE
  684.  
  685. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  686.  
  687. PlayingFmodEvent.SetVolume(0.9372116): ERR_INVALID_HANDLE
  688.  
  689. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  690.  
  691. PlayingFmodEvent.SetVolume(0.9462448): ERR_INVALID_HANDLE
  692.  
  693. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  694.  
  695. PlayingFmodEvent.SetVolume(0.95397): ERR_INVALID_HANDLE
  696.  
  697. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  698.  
  699. PlayingFmodEvent.SetVolume(0.9612142): ERR_INVALID_HANDLE
  700.  
  701. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  702.  
  703. PlayingFmodEvent.SetVolume(0.9714128): ERR_INVALID_HANDLE
  704.  
  705. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  706.  
  707. PlayingFmodEvent.SetVolume(0.9805038): ERR_INVALID_HANDLE
  708.  
  709. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  710.  
  711. PlayingFmodEvent.SetVolume(0.9881012): ERR_INVALID_HANDLE
  712.  
  713. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  714.  
  715. PlayingFmodEvent.SetVolume(0.9967926): ERR_INVALID_HANDLE
  716.  
  717. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  718.  
  719. PlayingFmodEvent.SetVolume(1): ERR_INVALID_HANDLE
  720.  
  721. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  722.  
  723. PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
  724.  
  725. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  726.  
  727. PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
  728.  
  729. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  730.  
  731. PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
  732.  
  733. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  734.  
  735. PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
  736.  
  737. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  738.  
  739. PhotonView has 2 methods "WeaponBash" that takes Y argument(s): Z . Should be just one?
  740.  
  741. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  742.  
  743. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  744.  
  745. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  746.  
  747. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  748.  
  749. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  750.  
  751. Error, invalid contribution.
  752.  
  753. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  754.  
  755. PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
  756.  
  757. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  758.  
  759. PhotonView has 2 methods "FireWeapon" that takes Y argument(s): Z . Should be just one?
  760.  
  761. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  762.  
  763. Error, invalid contribution.
  764.  
  765. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  766.  
  767. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  768.  
  769. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  770.  
  771. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  772.  
  773. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  774.  
  775. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  776.  
  777. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  778.  
  779. Error, invalid contribution.
  780.  
  781. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  782.  
  783. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  784.  
  785. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  786.  
  787. Error, invalid contribution.
  788.  
  789. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  790.  
  791. Error, invalid contribution.
  792.  
  793. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  794.  
  795. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  796.  
  797. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  798.  
  799. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  800.  
  801. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  802.  
  803. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  804.  
  805. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  806.  
  807. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  808.  
  809. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  810.  
  811. Error, invalid contribution.
  812.  
  813. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  814.  
  815. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  816.  
  817. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  818.  
  819. START PickupTheStaticWeapon
  820.  
  821. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  822.  
  823. END PickupTheStaticWeapon
  824.  
  825. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  826.  
  827. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:StaticWeapon, allowDrop:True
  828.  
  829. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  830.  
  831. ReleaseStaticWeapon
  832.  
  833. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  834.  
  835. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  836.  
  837. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  838.  
  839. Error, invalid contribution.
  840.  
  841. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  842.  
  843. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  844.  
  845. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  846.  
  847. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  848.  
  849. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  850.  
  851. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  852.  
  853. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  854.  
  855. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  856.  
  857. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  858.  
  859. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  860.  
  861. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  862.  
  863. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  864.  
  865. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  866.  
  867. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  868.  
  869. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  870.  
  871. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  872.  
  873. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  874.  
  875. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  876.  
  877. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  878.  
  879. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  880.  
  881. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  882.  
  883. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  884.  
  885. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  886.  
  887. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  888.  
  889. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  890.  
  891. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  892.  
  893. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  894.  
  895. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  896.  
  897. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  898.  
  899. Error, invalid contribution.
  900.  
  901. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  902.  
  903. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  904.  
  905. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  906.  
  907. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  908.  
  909. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  910.  
  911. Error, invalid contribution.
  912.  
  913. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  914.  
  915. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  916.  
  917. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  918.  
  919. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  920.  
  921. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  922.  
  923. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  924.  
  925. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  926.  
  927. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  928.  
  929. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  930.  
  931. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  932.  
  933. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  934.  
  935. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  936.  
  937. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  938.  
  939. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  940.  
  941. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  942.  
  943. START PickupTheStaticWeapon
  944.  
  945. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  946.  
  947. END PickupTheStaticWeapon
  948.  
  949. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  950.  
  951. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:StaticWeapon, allowDrop:True
  952.  
  953. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  954.  
  955. ReleaseStaticWeapon
  956.  
  957. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  958.  
  959. Error, invalid contribution.
  960.  
  961. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  962.  
  963. Error, invalid contribution.
  964.  
  965. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  966.  
  967. Error super werid nullref SpawnExplosion False False False True
  968.  
  969. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  970.  
  971. ERROR ApplyDamage - fromPlayerNode is null
  972.  
  973. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  974.  
  975. Error super werid nullref SpawnExplosion False False False True
  976.  
  977. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  978.  
  979. Error super werid nullref SpawnExplosion False False False True
  980.  
  981. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  982.  
  983. Error, invalid contribution.
  984.  
  985. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  986.  
  987. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  988.  
  989. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  990.  
  991. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  992.  
  993. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  994.  
  995. Error, invalid contribution.
  996.  
  997. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  998.  
  999. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  1000.  
  1001. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1002.  
  1003. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  1004.  
  1005. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1006.  
  1007. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1008.  
  1009. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1010.  
  1011. Error, invalid contribution.
  1012.  
  1013. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1014.  
  1015. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  1016.  
  1017. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1018.  
  1019. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  1020.  
  1021. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1022.  
  1023. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  1024.  
  1025. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1026.  
  1027. START PickupTheStaticWeapon
  1028.  
  1029. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1030.  
  1031. END PickupTheStaticWeapon
  1032.  
  1033. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1034.  
  1035. Error, invalid contribution.
  1036.  
  1037. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1038.  
  1039. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:StaticWeapon, allowDrop:True
  1040.  
  1041. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1042.  
  1043. ReleaseStaticWeapon
  1044.  
  1045. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1046.  
  1047. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:True
  1048.  
  1049. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1050.  
  1051. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:True
  1052.  
  1053. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1054.  
  1055. Error, invalid contribution.
  1056.  
  1057. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1058.  
  1059. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1060.  
  1061. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1062.  
  1063. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  1064.  
  1065. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1066.  
  1067. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  1068.  
  1069. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1070.  
  1071. Error, invalid contribution.
  1072.  
  1073. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1074.  
  1075. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  1076.  
  1077. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1078.  
  1079. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  1080.  
  1081. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1082.  
  1083. Error, invalid contribution.
  1084.  
  1085. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1086.  
  1087. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1088.  
  1089. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1090.  
  1091. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1092.  
  1093. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1094.  
  1095. Error, invalid contribution.
  1096.  
  1097. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1098.  
  1099. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  1100.  
  1101. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1102.  
  1103. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  1104.  
  1105. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1106.  
  1107. Error, invalid contribution.
  1108.  
  1109. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1110.  
  1111. Error, invalid contribution.
  1112.  
  1113. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1114.  
  1115. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  1116.  
  1117. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1118.  
  1119. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  1120.  
  1121. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1122.  
  1123. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  1124.  
  1125. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1126.  
  1127. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  1128.  
  1129. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1130.  
  1131. START PickupTheStaticWeapon
  1132.  
  1133. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1134.  
  1135. END PickupTheStaticWeapon
  1136.  
  1137. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1138.  
  1139. Error, invalid contribution.
  1140.  
  1141. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1142.  
  1143. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:StaticWeapon, allowDrop:True
  1144.  
  1145. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1146.  
  1147. ReleaseStaticWeapon
  1148.  
  1149. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1150.  
  1151. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  1152.  
  1153. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1154.  
  1155. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  1156.  
  1157. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1158.  
  1159. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  1160.  
  1161. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1162.  
  1163. Error, invalid contribution.
  1164.  
  1165. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1166.  
  1167. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  1168.  
  1169. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1170.  
  1171. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1172.  
  1173. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1174.  
  1175. Error, invalid contribution.
  1176.  
  1177. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1178.  
  1179. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  1180.  
  1181. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1182.  
  1183. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  1184.  
  1185. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1186.  
  1187. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  1188.  
  1189. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1190.  
  1191. START PickupTheStaticWeapon
  1192.  
  1193. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1194.  
  1195. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1196.  
  1197. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1198.  
  1199. END PickupTheStaticWeapon
  1200.  
  1201. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1202.  
  1203. ReleaseStaticWeapon
  1204.  
  1205. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1206.  
  1207. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1208.  
  1209. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1210.  
  1211. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  1212.  
  1213. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1214.  
  1215. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  1216.  
  1217. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1218.  
  1219. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1220.  
  1221. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1222.  
  1223. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  1224.  
  1225. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1226.  
  1227. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1228.  
  1229. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1230.  
  1231. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1232.  
  1233. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1234.  
  1235. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1236.  
  1237. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1238.  
  1239. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  1240.  
  1241. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1242.  
  1243. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1244.  
  1245. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1246.  
  1247. Error, invalid contribution.
  1248.  
  1249. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1250.  
  1251. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  1252.  
  1253. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1254.  
  1255. START PickupTheStaticWeapon
  1256.  
  1257. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1258.  
  1259. END PickupTheStaticWeapon
  1260.  
  1261. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1262.  
  1263. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:StaticWeapon, allowDrop:True
  1264.  
  1265. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1266.  
  1267. ReleaseStaticWeapon
  1268.  
  1269. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1270.  
  1271. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:True
  1272.  
  1273. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1274.  
  1275. Error, invalid contribution.
  1276.  
  1277. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1278.  
  1279. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1280.  
  1281. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1282.  
  1283. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1284.  
  1285. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1286.  
  1287. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1288.  
  1289. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1290.  
  1291. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  1292.  
  1293. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1294.  
  1295. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1296.  
  1297. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1298.  
  1299. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  1300.  
  1301. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1302.  
  1303. Error, invalid contribution.
  1304.  
  1305. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1306.  
  1307. PlayingFmodEvent.SetParameter(Ambience_pos, 0.2): ERR_INVALID_HANDLE
  1308.  
  1309. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1310.  
  1311. PlayingFmodEvent.SetParameter(Ambience_pos, 0.1): ERR_INVALID_HANDLE
  1312.  
  1313. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1314.  
  1315. Error, invalid contribution.
  1316.  
  1317. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1318.  
  1319. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  1320.  
  1321. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1322.  
  1323. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  1324.  
  1325. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1326.  
  1327. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  1328.  
  1329. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1330.  
  1331. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:False
  1332.  
  1333. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1334.  
  1335. START PickupTheStaticWeapon
  1336.  
  1337. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1338.  
  1339. END PickupTheStaticWeapon
  1340.  
  1341. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1342.  
  1343. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  1344.  
  1345. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1346.  
  1347. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:StaticWeapon, allowDrop:True
  1348.  
  1349. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1350.  
  1351. ReleaseStaticWeapon
  1352.  
  1353. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1354.  
  1355. Error, invalid contribution.
  1356.  
  1357. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1358.  
  1359. Use key is down => pmc.IsSwitching:False, activity:idle, inventoryType:PrimaryWeapon, allowDrop:True
  1360.  
  1361. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1362.  
  1363. START PickupTheStaticWeapon
  1364.  
  1365. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1366.  
  1367. END PickupTheStaticWeapon
  1368.  
  1369. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1370.  
  1371. DISABLE **********************
  1372.  
  1373. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1374.  
  1375. {3447802.36} Server Stopped round at: 3447802.36 realTime:1971.831
  1376.  
  1377. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1378.  
  1379. 1971.834 {3447802.36} GameStatus now from RoundPlaying to RoundEnd
  1380.  
  1381. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1382.  
  1383. RECEIVED NETWORK MEDALS: 77 total.
  1384. Sotakon-E - BRONZE_EASTERN_MOST_PENETRATION_KILLS
  1385. Sotakon-E - SILVER_EASTERN_MOST_KILLS_IN_CUTOFF_SECTOR
  1386. Sotakon-E - SILVER_FL_HIGHESTSCOREINSQUAD
  1387. Sotakon-E - SILVER_FL_MOSTKILLSINSQUAD
  1388. Friedrich Kunkel - BRONZE_HIGHESTAVGALTITUDE
  1389. Pavel Vanovsky - SILVER_FL_MOSTTEAMSPAWNS
  1390. Dieu - BRONZE_MOSTKILLSOFHIGHERRANK
  1391. evil_invader(NL) - BRONZE_LOWESTAVGALTITUDE
  1392. Globus - BRONZE_MOSTCROUCHTIME
  1393. Sarugot - GOLD_EASTERN_MOST_KEYSECTOR_DEFENSIVE_CAPZONE_KILLS
  1394. Kristjan - BRONZE_LONGESTDISTANCETRAVELLED
  1395. Kristjan - BRONZE_EASTERN_MOST_ENEMIES_SPOTTED
  1396. SmileFIN - SILVER_FL_MOSTTIMEINAURA
  1397. SmileFIN - GOLD_FL_BESTSQUAD
  1398. Checky - SILVER_FL_HIGHESTSCOREINSQUAD
  1399. SadamBober - BRONZE_MOSTPRONETIME
  1400. SadamBober - SILVER_FL_HIGHESTSCOREINSQUAD
  1401. SadamBober - SILVER_FL_MOSTKILLSINSQUAD
  1402. euk - BRONZE_MOSTADSKILLS
  1403. euk - SILVER_FL_MOSTTIMEINENEMYSECTOR
  1404. euk - SILVER_FL_HIGHESTSCOREINSQUAD
  1405. euk - SILVER_FL_MOSTKILLSINSQUAD
  1406. Rols - SILVER_FL_MOSTKILLSINSQUAD
  1407. Ufficiale Maggiore Bloom - SILVER_FL_HIGHESTSCOREINSQUAD
  1408. Ufficiale Maggiore Bloom - SILVER_FL_MOSTKILLSINSQUAD
  1409. RolandIV - SILVER_FL_HIGHESTSCOREINSQUAD
  1410. RolandIV - SILVER_FL_MOSTKILLSINSQUAD
  1411. Sutekh - SILVER_FL_MOSTKILLSINSQUAD
  1412. Scharfi (CZ) - GOLD_FL_BESTSQUAD
  1413. Carl von Reichwitz - SILVER_FL_HIGHESTSCOREINSQUAD
  1414. FeatureCreature - SILVER_HIGHESTMULTIKILL
  1415. Megalatom - BRONZE_LASTKILL
  1416. Megalatom - BRONZE_EASTERN_MOST_KILLS_IN_ENEMY_SECTOR
  1417. Megalatom - SILVER_FL_HIGHESTSCOREINSQUAD
  1418. Megalatom - SILVER_FL_MOSTKILLSINSQUAD
  1419. Russel - BRONZE_EASTERN_MOST_HMG_KILLS
  1420. Russel - GOLD_EASTERN_MOST_DEFENSIVE_CAPZONE_KILLS
  1421. Russel - SILVER_FL_HIGHESTSCOREINSQUAD
  1422. Russel - SILVER_FL_MOSTKILLSINSQUAD
  1423. Kaiser Wilhelm II. - GOLD_MOST_HEADSHOTS
  1424. Kaiser Wilhelm II. - SILVER_FL_MOSTKILLSINSQUAD
  1425. vienradzis - SILVER_FL_HIGHESTSCOREINSQUAD
  1426. vienradzis - SILVER_FL_MOSTKILLSINSQUAD
  1427. Carlo - SILVER_FL_HIGHESTSCOREINSQUAD
  1428. Carlo - SILVER_FL_MOSTKILLSINSQUAD
  1429. Pirate - BRONZE_MOSTSPRINTTIME
  1430. Geoffrey Boycott - GOLD_LONGEST_KILLSTREAK
  1431. Geoffrey Boycott - GOLD_MOST_KILLS
  1432. Geoffrey Boycott - BRONZE_MOSTKILLSSAMEPLAYER
  1433. Geoffrey Boycott - BRONZE_MOSTKILLSOFLOWERRANK
  1434. Geoffrey Boycott - BRONZE_FIRSTKILL
  1435. Geoffrey Boycott - GOLD_EASTERN_MOST_KEYSECTOR_OFFENSIVE_CAPZONE_KILLS
  1436. Geoffrey Boycott - SILVER_FL_HIGHESTSCOREINSQUAD
  1437. Geoffrey Boycott - SILVER_FL_MOSTKILLSINSQUAD
  1438. [FSQ]Bennett - GOLD_BESTKD_10PLUSKILLS
  1439. [FSQ]Bennett - GOLD_BESTPLAYER
  1440. [FSQ]Bennett - BRONZE_MOSTHIPFIREKILLS
  1441. [FSQ]Bennett - BRONZE_MOSTLONGSHOTKILLS
  1442. [FSQ]Bennett - BRONZE_LONGESTDISTANCEKILL
  1443. [FSQ]Bennett - SILVER_EASTERN_MOSTSECTORCAPTURES
  1444. [FSQ]Bennett - GOLD_EASTERN_MOSTKEYSECTOR_CAPTURES
  1445. [FSQ]Bennett - BRONZE_EASTERN_MOST_KILLS_IN_FRIENDLY_SECTOR
  1446. [FSQ]Bennett - GOLD_EASTERN_MOST_OFFENSIVE_CAPZONE_KILLS
  1447. [FSQ]Bennett - SILVER_FL_MOSTTIMEINCOMMANDAURA
  1448. [FSQ]Bennett - SILVER_FL_MOSTSCOREINCOMMANDAURA
  1449. [FSQ]Bennett - GOLD_FL_BESTSQUAD
  1450. [FSQ]Bennett - SILVER_FL_HIGHESTSCOREINSQUAD
  1451. [FSQ]Bennett - SILVER_FL_MOSTKILLSINSQUAD
  1452. Paul - BRONZE_MOSTSHOTSFIRED
  1453. Unselles (CZ) - SILVER_FL_HIGHESTSCOREINSQUAD
  1454. Unselles (CZ) - SILVER_FL_MOSTKILLSINSQUAD
  1455. Vitovt - SILVER_FL_HIGHESTSCOREINSQUAD
  1456. Vitovt - SILVER_FL_MOSTKILLSINSQUAD
  1457. IDrowseBritI - SILVER_LONGESTLIFE
  1458. Cthulhu - SILVER_FL_HIGHESTSCOREINSQUAD
  1459. BlackJack - BRONZE_MOSTMELEEKILLS
  1460. Grim - GOLD_FL_BESTSQUAD
  1461.  
  1462.  
  1463. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1464.  
  1465. 1981.89 {3447812.422} StopMatch matchEndTimeLeft[45] Scene[_13Prussia_BAKED] GameType[MANEUVER] Room[Room: '_1544567928_1544567713_1544566280_34700' visible,open 62/68 players.]
  1466.  
  1467. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1468.  
  1469. 1981.89 {3447812.422} GameStatus now from RoundEnd to MatchEnd
  1470.  
  1471. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1472.  
  1473. ReleaseStaticWeapon
  1474.  
  1475. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1476.  
  1477. Error, invalid contribution.
  1478.  
  1479. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1480.  
  1481. {3447857.428} Next: _15Galicia
  1482.  
  1483. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1484.  
  1485. 2028.151{3447858.676} Loading _15Galicia_BAKED
  1486.  
  1487. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1488.  
  1489. Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
  1490.  
  1491. Unloading 6671 unused Assets to reduce memory usage. Loaded Objects now: 203470.
  1492. Total: 142.107228 ms (FindLiveObjects: 10.710521 ms CreateObjectMapping: 4.853058 ms MarkObjects: 111.836597 ms DeleteObjects: 14.705846 ms)
  1493.  
  1494. Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
  1495. UnloadTime: 669.710394 ms
  1496. LevelLoaderEmpty start
  1497.  
  1498. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1499.  
  1500.  
  1501. Unloading 9857 unused Assets to reduce memory usage. Loaded Objects now: 53542.
  1502. Total: 113.078021 ms (FindLiveObjects: 3.044832 ms CreateObjectMapping: 3.370698 ms MarkObjects: 30.137213 ms DeleteObjects: 76.524373 ms)
  1503.  
  1504. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  1505.  
  1506. Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 53526.
  1507. Total: 42.163547 ms (FindLiveObjects: 2.528325 ms CreateObjectMapping: 1.823586 ms MarkObjects: 31.007896 ms DeleteObjects: 6.803438 ms)
  1508.  
  1509. {3447860.595} LevelLoaderEmpty load level..
  1510.  
  1511. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1512.  
  1513. Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
  1514. UnloadTime: 2.474415 ms
  1515.  
  1516. Unloading 196 unused Assets to reduce memory usage. Loaded Objects now: 63041.
  1517. Total: 46.550696 ms (FindLiveObjects: 3.189393 ms CreateObjectMapping: 2.496702 ms MarkObjects: 40.709195 ms DeleteObjects: 0.154801 ms)
  1518.  
  1519. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  1520.  
  1521. Unloading 582 unused Assets to reduce memory usage. Loaded Objects now: 26120.
  1522. Total: 53.605310 ms (FindLiveObjects: 1.867858 ms CreateObjectMapping: 2.352742 ms MarkObjects: 32.889910 ms DeleteObjects: 16.494196 ms)
  1523.  
  1524. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  1525.  
  1526. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26120.
  1527. Total: 39.367482 ms (FindLiveObjects: 2.495196 ms CreateObjectMapping: 3.140905 ms MarkObjects: 33.677771 ms DeleteObjects: 0.052704 ms)
  1528.  
  1529. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  1530. UnloadTime: 1.294430 ms
  1531.  
  1532. Unloading 12438 unused Assets to reduce memory usage. Loaded Objects now: 205370.
  1533. Total: 147.575578 ms (FindLiveObjects: 10.191002 ms CreateObjectMapping: 4.463043 ms MarkObjects: 48.247489 ms DeleteObjects: 84.673742 ms)
  1534.  
  1535. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  1536.  
  1537. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 205367.
  1538. Total: 62.702461 ms (FindLiveObjects: 11.807985 ms CreateObjectMapping: 3.010799 ms MarkObjects: 47.671652 ms DeleteObjects: 0.211120 ms)
  1539.  
  1540. Init player match with: Level:_15Galicia Gametype:MANEUVER serverGameStatus: MatchStart matchWinner None team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2400 roundLimit 1 realtimeSinceStartup=2048.004
  1541.  
  1542. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1543.  
  1544. 2049.296 {3447879.86} GameStatus now from MatchStart to RoundStart
  1545.  
  1546. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1547.  
  1548. AddRound with: GamePlayManager.SP.gameStatus=RoundStart roundWinner: None team1RoundScore 0 team2RoundScore 0 running True roundStartTime 3447880 timeRoundEnded 3450280 roundTimeLimit 2400 synchedRound False statusRoundStart
  1549.  
  1550. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1551.  
  1552. AddFriendMatch ::: John Doe has already been added at 2027.824, current time since start is: 2054.112
  1553.  
  1554. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1555.  
  1556. 2054.218{3447884.774} Loading _1MainMenu_EASTERN_BAKED
  1557.  
  1558. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1559.  
  1560. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  1561.  
  1562. Unloading 787 unused Assets to reduce memory usage. Loaded Objects now: 157998.
  1563. Total: 64.815774 ms (FindLiveObjects: 7.573229 ms CreateObjectMapping: 3.653196 ms MarkObjects: 49.307308 ms DeleteObjects: 4.281738 ms)
  1564.  
  1565. Unloading 1 Unused Serialized files (Serialized files now loaded: 23)
  1566. UnloadTime: 431.420500 ms
  1567. Releasing render texture that is set as Camera.targetTexture!
  1568.  
  1569. (Filename: Line: 3770)
  1570.  
  1571.  
  1572. Unloading 8006 unused Assets to reduce memory usage. Loaded Objects now: 23585.
  1573. Total: 88.532637 ms (FindLiveObjects: 1.414295 ms CreateObjectMapping: 1.592287 ms MarkObjects: 21.542413 ms DeleteObjects: 63.983339 ms)
  1574.  
  1575. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  1576.  
  1577. Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 20745.
  1578. Total: 46.578102 ms (FindLiveObjects: 1.910323 ms CreateObjectMapping: 3.178853 ms MarkObjects: 37.986013 ms DeleteObjects: 3.502008 ms)
  1579.  
  1580. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  1581.  
  1582. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20745.
  1583. Total: 21.799010 ms (FindLiveObjects: 0.992356 ms CreateObjectMapping: 1.213415 ms MarkObjects: 19.570651 ms DeleteObjects: 0.022286 ms)
  1584.  
  1585. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  1586. UnloadTime: 0.682150 ms
  1587. ###########################################
  1588.  
  1589.  
  1590. Game Version: 270 Network Version: 281 Build=8006 Steam=True Branch=
  1591.  
  1592. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1593.  
  1594.  
  1595. Unloading 4314 unused Assets to reduce memory usage. Loaded Objects now: 35834.
  1596. Total: 41.322679 ms (FindLiveObjects: 1.801601 ms CreateObjectMapping: 1.716068 ms MarkObjects: 23.200356 ms DeleteObjects: 14.604051 ms)
  1597.  
  1598. OnDisconnectedFromPhoton
  1599.  
  1600. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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