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Jul 4th, 2012
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  1.     public static class GlobalShare
  2.     {
  3.         public static bool IsGamepad;
  4.         public static PlayerIndex ControllingPlayer;
  5.  
  6.         public static GraphicsDeviceManager GraphicsDeviceManager;
  7.         public static GraphicsDevice GraphicsDevice;
  8.         public static ContentManager SharedContent;
  9.         public static ContentManager MapContent;
  10.         public static SpriteFont DebugFont;
  11.         public static Texture2D WhitePixel;
  12.  
  13.         public static Player LocalPlayer;
  14.         public static ProjectXGame Game;
  15.         public static Camera2DwCull Camera;
  16.         public static CollisionEngine CollisionEngine;
  17.  
  18.         public const float DefaultZoom = 1;
  19.         public static Rectangle WorldBounds;
  20.         public static Point ScreenResolution;
  21.         public static Point Resolution_Desktop = new Point(1280, 720);
  22.  
  23.         #if debug && !release && !xbox && !ANDROID
  24.         public static EventTrace EventTracer;
  25.         #endif
  26.         public static World World;
  27.         public static bool Bypass;
  28.         public static ParticleEffectManager ParticleEffectManager1;
  29.         public static InputState InputState;
  30.         public static bool InGame;
  31.     }
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