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  1. Initialize engine version: 2018.4.15f1 (13f5a1bf9ca1)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 870M (ID=0x1199)
  6. Vendor:
  7. VRAM: 3029 MB
  8. Driver: 25.21.14.2531
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.263 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 7.765500 ms
  18. Setting up 4 worker threads for Enlighten.
  19. Thread -> id: 182c -> priority: 1
  20. Thread -> id: 3eb4 -> priority: 1
  21. Thread -> id: 2090 -> priority: 1
  22. Thread -> id: 36ac -> priority: 1
  23. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  24. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  26. UnloadTime: 1.180800 ms
  27.  
  28. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 2557.
  29. Total: 4.825100 ms (FindLiveObjects: 0.367300 ms CreateObjectMapping: 0.051900 ms MarkObjects: 4.063800 ms DeleteObjects: 0.341800 ms)
  30.  
  31. Shader 'Effects/Explosions/DistortionFresnel': fallback shader 'Effects/Distortion/Free/CullOff' not found
  32. Received stats and achievements from Steam
  33.  
  34. 0x00007FFAEF84313C (UnityPlayer)
  35. 0x00007FFAEF845FCF (UnityPlayer)
  36. 0x00007FFAEF83293D (UnityPlayer)
  37. 0x00007FFAEFE6B21E (UnityPlayer) UnityMain
  38. 0x00007FFAEFBE66C5 (UnityPlayer) UnityMain
  39. 0x000001BE7C67B0C6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
  40. 0x000001BE7C67AE13 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  41. 0x000001BE7C67ABF0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
  42. 0x000001BE7C67A9AA (Mono JIT Code) UnityEngine.Debug:Log (object)
  43. 0x000001BE7C67A4AB (Mono JIT Code) SteamManager:OnUserStatsReceived (Steamworks.UserStatsReceived_t)
  44. 0x000001BE7C67A0A3 (Mono JIT Code) Steamworks.Callback`1<Steamworks.UserStatsReceived_t>:OnRunCallback (intptr,intptr)
  45. 0x000001BE093C0AD3 (Mono JIT Code) (wrapper native-to-managed) Steamworks.Callback`1<Steamworks.UserStatsReceived_t>:OnRunCallback (intptr,intptr)
  46. 0x000000006CD764AF (steam_api64) SteamAPI_ISteamUserStats_GetStat0
  47. 0x000000006CD76821 (steam_api64) SteamAPI_ISteamUserStats_GetStat0
  48. 0x000000006CD79458 (steam_api64) Steam_RunCallbacks
  49. 0x000000006CD78E2A (steam_api64) SteamAPI_RunCallbacks
  50. 0x000001BE7C5E9941 (Mono JIT Code) (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_RunCallbacks ()
  51. 0x000001BE7C5E98BB (Mono JIT Code) Steamworks.SteamAPI:RunCallbacks ()
  52. 0x000001BE7C5E97CB (Mono JIT Code) SteamManager:Update ()
  53. 0x000001BE7A55DD90 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  54. 0x00007FFAEEC3B7B0 (mono-2.0-bdwgc) mono_get_runtime_build_info
  55. 0x00007FFAEEBC1892 (mono-2.0-bdwgc) mono_perfcounters_init
  56. 0x00007FFAEEBCA88F (mono-2.0-bdwgc) mono_runtime_invoke
  57. 0x00007FFAEFB81674 (UnityPlayer) UnityMain
  58. 0x00007FFAEFB7EEA0 (UnityPlayer) UnityMain
  59. 0x00007FFAEFB6A4A9 (UnityPlayer) UnityMain
  60. 0x00007FFAEFB6A663 (UnityPlayer) UnityMain
  61. 0x00007FFAEF958620 (UnityPlayer) UnityMain
  62. 0x00007FFAEFA88B67 (UnityPlayer) UnityMain
  63. 0x00007FFAEFA88C09 (UnityPlayer) UnityMain
  64. 0x00007FFAEFA8ABBF (UnityPlayer) UnityMain
  65. 0x00007FFAEF863BD5 (UnityPlayer)
  66. 0x00007FFAEF86220A (UnityPlayer)
  67. 0x00007FFAEF866A90 (UnityPlayer)
  68. 0x00007FFAEF86ACCB (UnityPlayer) UnityMain
  69. 0x00007FF6ACCB11FA (TankMechanicSimulator)
  70. 0x00007FFB51847BD4 (KERNEL32) BaseThreadInitThunk
  71. 0x00007FFB520ECED1 (ntdll) RtlUserThreadStart
  72.  
  73. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  74.  
  75. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  76.  
  77. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 55268.
  78. Total: 83.795100 ms (FindLiveObjects: 2.854600 ms CreateObjectMapping: 1.049900 ms MarkObjects: 79.811100 ms DeleteObjects: 0.078800 ms)
  79.  
  80. Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
  81.  
  82. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55400.
  83. Total: 90.933300 ms (FindLiveObjects: 6.064600 ms CreateObjectMapping: 1.630600 ms MarkObjects: 81.414700 ms DeleteObjects: 1.823100 ms)
  84.  
  85. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  86. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  87. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  88. Shader 'Terrain/TerrainSkidmarks': failed to set fallback shader 'Nature/Terrain/Diffuse'
  89. UnloadTime: 5.442800 ms
  90.  
  91. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 88230.
  92. Total: 138.521100 ms (FindLiveObjects: 5.229300 ms CreateObjectMapping: 0.955200 ms MarkObjects: 131.985400 ms DeleteObjects: 0.350900 ms)
  93.  
  94. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  95.  
  96. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 88279.
  97. Total: 141.213400 ms (FindLiveObjects: 5.177200 ms CreateObjectMapping: 1.078100 ms MarkObjects: 134.839600 ms DeleteObjects: 0.118100 ms)
  98.  
  99. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  100.  
  101. (Filename: Line: 388)
  102.  
  103. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  104.  
  105. (Filename: Line: 390)
  106.  
  107. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  108.  
  109. (Filename: Line: 388)
  110.  
  111. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  112.  
  113. (Filename: Line: 390)
  114.  
  115. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  116.  
  117. (Filename: Line: 388)
  118.  
  119. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  120.  
  121. (Filename: Line: 390)
  122.  
  123. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  124.  
  125. (Filename: Line: 388)
  126.  
  127. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  128.  
  129. (Filename: Line: 390)
  130.  
  131. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  132.  
  133. (Filename: Line: 388)
  134.  
  135. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  136.  
  137. (Filename: Line: 390)
  138.  
  139. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  140.  
  141. (Filename: Line: 388)
  142.  
  143. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  144.  
  145. (Filename: Line: 390)
  146.  
  147. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  148.  
  149. Unloading 510 unused Assets to reduce memory usage. Loaded Objects now: 88469.
  150. Total: 139.586500 ms (FindLiveObjects: 5.684200 ms CreateObjectMapping: 1.083600 ms MarkObjects: 131.933700 ms DeleteObjects: 0.884600 ms)
  151.  
  152. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  153.  
  154. (Filename: Line: 388)
  155.  
  156. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  157.  
  158. (Filename: Line: 390)
  159.  
  160. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  161.  
  162. (Filename: Line: 388)
  163.  
  164. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  165.  
  166. (Filename: Line: 390)
  167.  
  168. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  169.  
  170. (Filename: Line: 388)
  171.  
  172. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  173.  
  174. (Filename: Line: 390)
  175.  
  176. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  177.  
  178. Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 88628.
  179. Total: 142.854800 ms (FindLiveObjects: 5.934900 ms CreateObjectMapping: 1.054400 ms MarkObjects: 134.790700 ms DeleteObjects: 1.074400 ms)
  180.  
  181. Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
  182.  
  183. Unloading 506 unused Assets to reduce memory usage. Loaded Objects now: 89014.
  184. Total: 149.849400 ms (FindLiveObjects: 5.695900 ms CreateObjectMapping: 1.101800 ms MarkObjects: 141.814100 ms DeleteObjects: 1.237200 ms)
  185.  
  186. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  187.  
  188. (Filename: Line: 388)
  189.  
  190. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  191.  
  192. (Filename: Line: 390)
  193.  
  194. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  195.  
  196. (Filename: Line: 388)
  197.  
  198. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  199.  
  200. (Filename: Line: 390)
  201.  
  202. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  203.  
  204. (Filename: Line: 388)
  205.  
  206. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  207.  
  208. (Filename: Line: 390)
  209.  
  210. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  211.  
  212. (Filename: Line: 388)
  213.  
  214. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  215.  
  216. (Filename: Line: 390)
  217.  
  218. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  219.  
  220. (Filename: Line: 388)
  221.  
  222. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  223.  
  224. (Filename: Line: 390)
  225.  
  226. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  227.  
  228. (Filename: Line: 388)
  229.  
  230. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  231.  
  232. (Filename: Line: 390)
  233.  
  234. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  235.  
  236. (Filename: Line: 388)
  237.  
  238. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  239.  
  240. (Filename: Line: 390)
  241.  
  242. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  243.  
  244. (Filename: Line: 388)
  245.  
  246. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  247.  
  248. (Filename: Line: 390)
  249.  
  250. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  251.  
  252. (Filename: Line: 388)
  253.  
  254. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  255.  
  256. (Filename: Line: 390)
  257.  
  258. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  259.  
  260. (Filename: Line: 388)
  261.  
  262. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  263.  
  264. (Filename: Line: 390)
  265.  
  266. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  267.  
  268. (Filename: Line: 388)
  269.  
  270. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  271.  
  272. (Filename: Line: 390)
  273.  
  274. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  275.  
  276. (Filename: Line: 388)
  277.  
  278. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  279.  
  280. (Filename: Line: 390)
  281.  
  282. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  283.  
  284. (Filename: Line: 388)
  285.  
  286. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  287.  
  288. (Filename: Line: 390)
  289.  
  290. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  291.  
  292. (Filename: Line: 388)
  293.  
  294. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  295.  
  296. (Filename: Line: 390)
  297.  
  298. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  299.  
  300. (Filename: Line: 388)
  301.  
  302. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  303.  
  304. (Filename: Line: 390)
  305.  
  306. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  307.  
  308. (Filename: Line: 388)
  309.  
  310. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  311.  
  312. (Filename: Line: 390)
  313.  
  314. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  315.  
  316. Unloading 3438 unused Assets to reduce memory usage. Loaded Objects now: 91012.
  317. Total: 172.798800 ms (FindLiveObjects: 6.706800 ms CreateObjectMapping: 2.207200 ms MarkObjects: 156.806300 ms DeleteObjects: 7.078100 ms)
  318.  
  319. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  320.  
  321. (Filename: Line: 388)
  322.  
  323. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  324.  
  325. (Filename: Line: 390)
  326.  
  327. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  328.  
  329. (Filename: Line: 388)
  330.  
  331. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  332.  
  333. (Filename: Line: 390)
  334.  
  335. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  336.  
  337. (Filename: Line: 388)
  338.  
  339. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  340.  
  341. (Filename: Line: 390)
  342.  
  343. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  344.  
  345. (Filename: Line: 388)
  346.  
  347. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  348.  
  349. (Filename: Line: 390)
  350.  
  351. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  352.  
  353. (Filename: Line: 388)
  354.  
  355. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  356.  
  357. (Filename: Line: 390)
  358.  
  359. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  360.  
  361. (Filename: Line: 388)
  362.  
  363. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  364.  
  365. (Filename: Line: 390)
  366.  
  367. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  368.  
  369. (Filename: Line: 388)
  370.  
  371. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  372.  
  373. (Filename: Line: 390)
  374.  
  375. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  376.  
  377. (Filename: Line: 388)
  378.  
  379. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  380.  
  381. (Filename: Line: 390)
  382.  
  383. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  384.  
  385. (Filename: Line: 388)
  386.  
  387. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  388.  
  389. (Filename: Line: 390)
  390.  
  391. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  392.  
  393. (Filename: Line: 388)
  394.  
  395. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  396.  
  397. (Filename: Line: 390)
  398.  
  399. Unloading 1 Unused Serialized files (Serialized files now loaded: 4)
  400.  
  401. Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 127093.
  402. Total: 157.057200 ms (FindLiveObjects: 7.852900 ms CreateObjectMapping: 3.470100 ms MarkObjects: 144.625800 ms DeleteObjects: 1.107800 ms)
  403.  
  404. Unloading 0 Unused Serialized files (Serialized files now loaded: 4)
  405.  
  406. Unloading 506 unused Assets to reduce memory usage. Loaded Objects now: 127398.
  407. Total: 158.377700 ms (FindLiveObjects: 7.796500 ms CreateObjectMapping: 3.932200 ms MarkObjects: 145.635200 ms DeleteObjects: 1.013500 ms)
  408.  
  409. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  410.  
  411. (Filename: Line: 388)
  412.  
  413. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  414.  
  415. (Filename: Line: 390)
  416.  
  417. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  418.  
  419. (Filename: Line: 388)
  420.  
  421. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  422.  
  423. (Filename: Line: 390)
  424.  
  425. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  426.  
  427. (Filename: Line: 388)
  428.  
  429. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  430.  
  431. (Filename: Line: 390)
  432.  
  433. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  434.  
  435. (Filename: Line: 388)
  436.  
  437. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  438.  
  439. (Filename: Line: 390)
  440.  
  441. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  442.  
  443. (Filename: Line: 388)
  444.  
  445. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  446.  
  447. (Filename: Line: 390)
  448.  
  449. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  450.  
  451. (Filename: Line: 388)
  452.  
  453. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  454.  
  455. (Filename: Line: 390)
  456.  
  457. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  458.  
  459. (Filename: Line: 388)
  460.  
  461. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  462.  
  463. (Filename: Line: 390)
  464.  
  465. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  466.  
  467. (Filename: Line: 388)
  468.  
  469. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  470.  
  471. (Filename: Line: 390)
  472.  
  473. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  474.  
  475. (Filename: Line: 388)
  476.  
  477. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  478.  
  479. (Filename: Line: 390)
  480.  
  481. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  482.  
  483. (Filename: Line: 388)
  484.  
  485. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  486.  
  487. (Filename: Line: 390)
  488.  
  489. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  490.  
  491. (Filename: Line: 388)
  492.  
  493. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  494.  
  495. (Filename: Line: 390)
  496.  
  497. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  498.  
  499. (Filename: Line: 388)
  500.  
  501. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  502.  
  503. (Filename: Line: 390)
  504.  
  505. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  506.  
  507. (Filename: Line: 388)
  508.  
  509. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  510.  
  511. (Filename: Line: 390)
  512.  
  513. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  514.  
  515. (Filename: Line: 388)
  516.  
  517. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  518.  
  519. (Filename: Line: 390)
  520.  
  521. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  522.  
  523. (Filename: Line: 388)
  524.  
  525. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  526.  
  527. (Filename: Line: 390)
  528.  
  529. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  530.  
  531. (Filename: Line: 388)
  532.  
  533. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  534.  
  535. (Filename: Line: 390)
  536.  
  537. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  538.  
  539. (Filename: Line: 388)
  540.  
  541. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  542.  
  543. (Filename: Line: 390)
  544.  
  545. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  546.  
  547. (Filename: Line: 388)
  548.  
  549. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  550.  
  551. (Filename: Line: 390)
  552.  
  553. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  554.  
  555. (Filename: Line: 388)
  556.  
  557. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  558.  
  559. (Filename: Line: 390)
  560.  
  561. Addressables.ReleaseInstance() - trying to release null object.
  562. 0x00007FFAEF84313C (UnityPlayer)
  563. 0x00007FFAEF845FCF (UnityPlayer)
  564. 0x00007FFAEF83293D (UnityPlayer)
  565. 0x00007FFAEFE6B21E (UnityPlayer) UnityMain
  566. 0x00007FFAEFBE66C5 (UnityPlayer) UnityMain
  567. 0x000001BE7C67B0C6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
  568. 0x000001BE7C67AE13 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  569. 0x000001BE7C67ABF0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
  570. 0x000001BE12F52E38 (Mono JIT Code) UnityEngine.Debug:LogWarning (object)
  571. 0x000001BE12F52DE3 (Mono JIT Code) UnityEngine.AddressableAssets.AddressablesImpl:LogWarning (string)
  572. 0x000001BE17FB4533 (Mono JIT Code) UnityEngine.AddressableAssets.AddressablesImpl:ReleaseInstance (UnityEngine.GameObject)
  573. 0x000001BE17FB44B3 (Mono JIT Code) UnityEngine.AddressableAssets.Addressables:ReleaseInstance (UnityEngine.GameObject)
  574. 0x000001BE17FB425B (Mono JIT Code) AddressableManager:ReleaseAsset (AddressableData)
  575. 0x000001BE17FB223B (Mono JIT Code) AddressableManager:UnloadAsset (AddressableData)
  576. 0x000001BE12F43EE3 (Mono JIT Code) PrefabManager:UnloadTankPrefab (Tank)
  577. 0x000001BE12F43DBB (Mono JIT Code) StorageManager:UnloadTank ()
  578. 0x000001BE12F43803 (Mono JIT Code) StorageManager:OnTankSelectorPopup ()
  579. 0x000001BE7C67808B (Mono JIT Code) EventDelegate:Execute ()
  580. 0x000001BE7C5E29BB (Mono JIT Code) EventDelegate:Execute (System.Collections.Generic.List`1<EventDelegate>)
  581. 0x000001BE12080DC3 (Mono JIT Code) UIPopupList:TriggerCallbacks ()
  582. 0x000001BE1203E273 (Mono JIT Code) UIPopupList:Set (string,bool,bool)
  583. 0x000001BE1203FE3B (Mono JIT Code) UIPopupList:set_value (string)
  584. 0x000001BE12F500BD (Mono JIT Code) UIPopupList:OnItemClick (UnityEngine.GameObject)
  585. 0x000001BE12EDFFBA (Mono JIT Code) UIPopupList:OnItemPress (UnityEngine.GameObject,bool)
  586. 0x000001BE12EEFFC9 (Mono JIT Code) UIEventListener:OnPress (bool)
  587. 0x000001BE7BB7D7CE (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___byte (object,intptr,intptr,intptr)
  588. 0x00007FFAEEC3B7B0 (mono-2.0-bdwgc) mono_get_runtime_build_info
  589. 0x00007FFAEEBC1892 (mono-2.0-bdwgc) mono_perfcounters_init
  590. 0x00007FFAEEBCA88F (mono-2.0-bdwgc) mono_runtime_invoke
  591. 0x00007FFAEFB81674 (UnityPlayer) UnityMain
  592. 0x00007FFAEFB7EEA0 (UnityPlayer) UnityMain
  593. 0x00007FFAEFB6C7CC (UnityPlayer) UnityMain
  594. 0x00007FFAEFB6C85E (UnityPlayer) UnityMain
  595. 0x00007FFAEFB7F6DB (UnityPlayer) UnityMain
  596. 0x00007FFAEFBCB33E (UnityPlayer) UnityMain
  597. 0x000001BE7C57FDC7 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SendMessage (UnityEngine.GameObject,string,object,UnityEngine.SendMessageOptions)
  598. 0x000001BE7C57FC7B (Mono JIT Code) UICamera:Notify (UnityEngine.GameObject,string,object)
  599. 0x000001BE7C58083B (Mono JIT Code) UICamera:ProcessPress (bool,single,single)
  600. 0x000001BE7C580443 (Mono JIT Code) UICamera:ProcessTouch (bool,bool)
  601. 0x000001BE7C57BD3B (Mono JIT Code) UICamera:ProcessMouse ()
  602. 0x000001BE7BB8D843 (Mono JIT Code) UICamera:ProcessEvents ()
  603. 0x000001BE7BB8D7A3 (Mono JIT Code) UICamera:Update ()
  604. 0x000001BE7A55DD90 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  605. 0x00007FFAEEC3B7B0 (mono-2.0-bdwgc) mono_get_runtime_build_info
  606. 0x00007FFAEEBC1892 (mono-2.0-bdwgc) mono_perfcounters_init
  607. 0x00007FFAEEBCA88F (mono-2.0-bdwgc) mono_runtime_invoke
  608. 0x00007FFAEFB81674 (UnityPlayer) UnityMain
  609. 0x00007FFAEFB7EEA0 (UnityPlayer) UnityMain
  610. 0x00007FFAEFB6A4A9 (UnityPlayer) UnityMain
  611. 0x00007FFAEFB6A663 (UnityPlayer) UnityMain
  612. 0x00007FFAEF958620 (UnityPlayer) UnityMain
  613. 0x00007FFAEFA88B67 (UnityPlayer) UnityMain
  614. 0x00007FFAEFA88C09 (UnityPlayer) UnityMain
  615. 0x00007FFAEFA8ABBF (UnityPlayer) UnityMain
  616. 0x00007FFAEF863BD5 (UnityPlayer)
  617. 0x00007FFAEF86220A (UnityPlayer)
  618. 0x00007FFAEF866A90 (UnityPlayer)
  619. 0x00007FFAEF86ACCB (UnityPlayer) UnityMain
  620. 0x00007FF6ACCB11FA (TankMechanicSimulator)
  621. 0x00007FFB51847BD4 (KERNEL32) BaseThreadInitThunk
  622. 0x00007FFB520ECED1 (ntdll) RtlUserThreadStart
  623.  
  624. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  625.  
  626. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  627.  
  628. (Filename: Line: 388)
  629.  
  630. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  631.  
  632. (Filename: Line: 390)
  633.  
  634. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  635.  
  636. (Filename: Line: 388)
  637.  
  638. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  639.  
  640. (Filename: Line: 390)
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