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- Initialize engine version: 2018.4.15f1 (13f5a1bf9ca1)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 870M (ID=0x1199)
- Vendor:
- VRAM: 3029 MB
- Driver: 25.21.14.2531
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.263 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 7.765500 ms
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 182c -> priority: 1
- Thread -> id: 3eb4 -> priority: 1
- Thread -> id: 2090 -> priority: 1
- Thread -> id: 36ac -> priority: 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- UnloadTime: 1.180800 ms
- Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 2557.
- Total: 4.825100 ms (FindLiveObjects: 0.367300 ms CreateObjectMapping: 0.051900 ms MarkObjects: 4.063800 ms DeleteObjects: 0.341800 ms)
- Shader 'Effects/Explosions/DistortionFresnel': fallback shader 'Effects/Distortion/Free/CullOff' not found
- Received stats and achievements from Steam
- 0x00007FFAEF84313C (UnityPlayer)
- 0x00007FFAEF845FCF (UnityPlayer)
- 0x00007FFAEF83293D (UnityPlayer)
- 0x00007FFAEFE6B21E (UnityPlayer) UnityMain
- 0x00007FFAEFBE66C5 (UnityPlayer) UnityMain
- 0x000001BE7C67B0C6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
- 0x000001BE7C67AE13 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001BE7C67ABF0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001BE7C67A9AA (Mono JIT Code) UnityEngine.Debug:Log (object)
- 0x000001BE7C67A4AB (Mono JIT Code) SteamManager:OnUserStatsReceived (Steamworks.UserStatsReceived_t)
- 0x000001BE7C67A0A3 (Mono JIT Code) Steamworks.Callback`1<Steamworks.UserStatsReceived_t>:OnRunCallback (intptr,intptr)
- 0x000001BE093C0AD3 (Mono JIT Code) (wrapper native-to-managed) Steamworks.Callback`1<Steamworks.UserStatsReceived_t>:OnRunCallback (intptr,intptr)
- 0x000000006CD764AF (steam_api64) SteamAPI_ISteamUserStats_GetStat0
- 0x000000006CD76821 (steam_api64) SteamAPI_ISteamUserStats_GetStat0
- 0x000000006CD79458 (steam_api64) Steam_RunCallbacks
- 0x000000006CD78E2A (steam_api64) SteamAPI_RunCallbacks
- 0x000001BE7C5E9941 (Mono JIT Code) (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_RunCallbacks ()
- 0x000001BE7C5E98BB (Mono JIT Code) Steamworks.SteamAPI:RunCallbacks ()
- 0x000001BE7C5E97CB (Mono JIT Code) SteamManager:Update ()
- 0x000001BE7A55DD90 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00007FFAEEC3B7B0 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFAEEBC1892 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFAEEBCA88F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFAEFB81674 (UnityPlayer) UnityMain
- 0x00007FFAEFB7EEA0 (UnityPlayer) UnityMain
- 0x00007FFAEFB6A4A9 (UnityPlayer) UnityMain
- 0x00007FFAEFB6A663 (UnityPlayer) UnityMain
- 0x00007FFAEF958620 (UnityPlayer) UnityMain
- 0x00007FFAEFA88B67 (UnityPlayer) UnityMain
- 0x00007FFAEFA88C09 (UnityPlayer) UnityMain
- 0x00007FFAEFA8ABBF (UnityPlayer) UnityMain
- 0x00007FFAEF863BD5 (UnityPlayer)
- 0x00007FFAEF86220A (UnityPlayer)
- 0x00007FFAEF866A90 (UnityPlayer)
- 0x00007FFAEF86ACCB (UnityPlayer) UnityMain
- 0x00007FF6ACCB11FA (TankMechanicSimulator)
- 0x00007FFB51847BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFB520ECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 55268.
- Total: 83.795100 ms (FindLiveObjects: 2.854600 ms CreateObjectMapping: 1.049900 ms MarkObjects: 79.811100 ms DeleteObjects: 0.078800 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55400.
- Total: 90.933300 ms (FindLiveObjects: 6.064600 ms CreateObjectMapping: 1.630600 ms MarkObjects: 81.414700 ms DeleteObjects: 1.823100 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- Shader 'Terrain/TerrainSkidmarks': failed to set fallback shader 'Nature/Terrain/Diffuse'
- UnloadTime: 5.442800 ms
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 88230.
- Total: 138.521100 ms (FindLiveObjects: 5.229300 ms CreateObjectMapping: 0.955200 ms MarkObjects: 131.985400 ms DeleteObjects: 0.350900 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 88279.
- Total: 141.213400 ms (FindLiveObjects: 5.177200 ms CreateObjectMapping: 1.078100 ms MarkObjects: 134.839600 ms DeleteObjects: 0.118100 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 510 unused Assets to reduce memory usage. Loaded Objects now: 88469.
- Total: 139.586500 ms (FindLiveObjects: 5.684200 ms CreateObjectMapping: 1.083600 ms MarkObjects: 131.933700 ms DeleteObjects: 0.884600 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 88628.
- Total: 142.854800 ms (FindLiveObjects: 5.934900 ms CreateObjectMapping: 1.054400 ms MarkObjects: 134.790700 ms DeleteObjects: 1.074400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 506 unused Assets to reduce memory usage. Loaded Objects now: 89014.
- Total: 149.849400 ms (FindLiveObjects: 5.695900 ms CreateObjectMapping: 1.101800 ms MarkObjects: 141.814100 ms DeleteObjects: 1.237200 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 3438 unused Assets to reduce memory usage. Loaded Objects now: 91012.
- Total: 172.798800 ms (FindLiveObjects: 6.706800 ms CreateObjectMapping: 2.207200 ms MarkObjects: 156.806300 ms DeleteObjects: 7.078100 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 4)
- Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 127093.
- Total: 157.057200 ms (FindLiveObjects: 7.852900 ms CreateObjectMapping: 3.470100 ms MarkObjects: 144.625800 ms DeleteObjects: 1.107800 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 4)
- Unloading 506 unused Assets to reduce memory usage. Loaded Objects now: 127398.
- Total: 158.377700 ms (FindLiveObjects: 7.796500 ms CreateObjectMapping: 3.932200 ms MarkObjects: 145.635200 ms DeleteObjects: 1.013500 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Addressables.ReleaseInstance() - trying to release null object.
- 0x00007FFAEF84313C (UnityPlayer)
- 0x00007FFAEF845FCF (UnityPlayer)
- 0x00007FFAEF83293D (UnityPlayer)
- 0x00007FFAEFE6B21E (UnityPlayer) UnityMain
- 0x00007FFAEFBE66C5 (UnityPlayer) UnityMain
- 0x000001BE7C67B0C6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
- 0x000001BE7C67AE13 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001BE7C67ABF0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
- 0x000001BE12F52E38 (Mono JIT Code) UnityEngine.Debug:LogWarning (object)
- 0x000001BE12F52DE3 (Mono JIT Code) UnityEngine.AddressableAssets.AddressablesImpl:LogWarning (string)
- 0x000001BE17FB4533 (Mono JIT Code) UnityEngine.AddressableAssets.AddressablesImpl:ReleaseInstance (UnityEngine.GameObject)
- 0x000001BE17FB44B3 (Mono JIT Code) UnityEngine.AddressableAssets.Addressables:ReleaseInstance (UnityEngine.GameObject)
- 0x000001BE17FB425B (Mono JIT Code) AddressableManager:ReleaseAsset (AddressableData)
- 0x000001BE17FB223B (Mono JIT Code) AddressableManager:UnloadAsset (AddressableData)
- 0x000001BE12F43EE3 (Mono JIT Code) PrefabManager:UnloadTankPrefab (Tank)
- 0x000001BE12F43DBB (Mono JIT Code) StorageManager:UnloadTank ()
- 0x000001BE12F43803 (Mono JIT Code) StorageManager:OnTankSelectorPopup ()
- 0x000001BE7C67808B (Mono JIT Code) EventDelegate:Execute ()
- 0x000001BE7C5E29BB (Mono JIT Code) EventDelegate:Execute (System.Collections.Generic.List`1<EventDelegate>)
- 0x000001BE12080DC3 (Mono JIT Code) UIPopupList:TriggerCallbacks ()
- 0x000001BE1203E273 (Mono JIT Code) UIPopupList:Set (string,bool,bool)
- 0x000001BE1203FE3B (Mono JIT Code) UIPopupList:set_value (string)
- 0x000001BE12F500BD (Mono JIT Code) UIPopupList:OnItemClick (UnityEngine.GameObject)
- 0x000001BE12EDFFBA (Mono JIT Code) UIPopupList:OnItemPress (UnityEngine.GameObject,bool)
- 0x000001BE12EEFFC9 (Mono JIT Code) UIEventListener:OnPress (bool)
- 0x000001BE7BB7D7CE (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___byte (object,intptr,intptr,intptr)
- 0x00007FFAEEC3B7B0 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFAEEBC1892 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFAEEBCA88F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFAEFB81674 (UnityPlayer) UnityMain
- 0x00007FFAEFB7EEA0 (UnityPlayer) UnityMain
- 0x00007FFAEFB6C7CC (UnityPlayer) UnityMain
- 0x00007FFAEFB6C85E (UnityPlayer) UnityMain
- 0x00007FFAEFB7F6DB (UnityPlayer) UnityMain
- 0x00007FFAEFBCB33E (UnityPlayer) UnityMain
- 0x000001BE7C57FDC7 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SendMessage (UnityEngine.GameObject,string,object,UnityEngine.SendMessageOptions)
- 0x000001BE7C57FC7B (Mono JIT Code) UICamera:Notify (UnityEngine.GameObject,string,object)
- 0x000001BE7C58083B (Mono JIT Code) UICamera:ProcessPress (bool,single,single)
- 0x000001BE7C580443 (Mono JIT Code) UICamera:ProcessTouch (bool,bool)
- 0x000001BE7C57BD3B (Mono JIT Code) UICamera:ProcessMouse ()
- 0x000001BE7BB8D843 (Mono JIT Code) UICamera:ProcessEvents ()
- 0x000001BE7BB8D7A3 (Mono JIT Code) UICamera:Update ()
- 0x000001BE7A55DD90 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00007FFAEEC3B7B0 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFAEEBC1892 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFAEEBCA88F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFAEFB81674 (UnityPlayer) UnityMain
- 0x00007FFAEFB7EEA0 (UnityPlayer) UnityMain
- 0x00007FFAEFB6A4A9 (UnityPlayer) UnityMain
- 0x00007FFAEFB6A663 (UnityPlayer) UnityMain
- 0x00007FFAEF958620 (UnityPlayer) UnityMain
- 0x00007FFAEFA88B67 (UnityPlayer) UnityMain
- 0x00007FFAEFA88C09 (UnityPlayer) UnityMain
- 0x00007FFAEFA8ABBF (UnityPlayer) UnityMain
- 0x00007FFAEF863BD5 (UnityPlayer)
- 0x00007FFAEF86220A (UnityPlayer)
- 0x00007FFAEF866A90 (UnityPlayer)
- 0x00007FFAEF86ACCB (UnityPlayer) UnityMain
- 0x00007FF6ACCB11FA (TankMechanicSimulator)
- 0x00007FFB51847BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFB520ECED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
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