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- ** Executing...
- ** Command: Change Directory
- ** Parameters: D:\Steam\steamapps\common\Half-Life
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Valve Hammer Editor\RMF\TEST.map" "C:\Users\EviLWaRioR718\Desktop\TEST.map"
- ** Executing...
- ** Command: D:\Valve Hammer Editor\tools\hlcsg_x64.exe
- ** Parameters: "C:\Users\EviLWaRioR718\Desktop\TEST"
- Unknown option "Editor\tools\hlcsg_x64.exe"
- hlcsg v3.4 VL34 64-bit (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- -= hlcsg Options =-
- -console # : Set to 0 to turn off the pop-up console (default is 1)
- -lang file : localization file
- -nowadtextures : include all used textures into bsp
- -wadinclude file : place textures used from wad specified into bsp
- -noclip : don't create clipping hull
- -clipeconomy : turn clipnode economy mode on
- -cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
- -nullfile file : specify list of entities to retexture with NULL
- -onlyents : do an entity update from .map to .bsp
- -noskyclip : disable automatic clipping of SKY brushes
- -tiny # : minmum brush face surface area before it is discarded
- -brushunion # : threshold to warn about overlapping brushes
- -hullfile file : Reads in custom collision hull dimensions
- -wadcfgfile file : wad configuration file
- -wadconfig name : use the old wad configuration approach (select a group from wad.cfg)
- -texdata # : Alter maximum texture memory limit (in kb)
- -lightdata # : Alter maximum lighting memory limit (in kb)
- -chart : display bsp statitics
- -low | -high : run program an altered priority level
- -nolog : don't generate the compile logfiles
- -noresetlog : Do not delete log file
- -threads # : manually specify the number of threads to run
- -estimate : display estimated time during compile
- -verbose : compile with verbose messages
- -noinfo : Do not show tool configuration information
- -nonulltex : Turns off null texture stripping
- -nonullifytrigger: don't remove 'aaatrigger' texture
- -nolightopt : don't optimize engine light entities
- -notextconvert : don't convert game_text message from Windows ANSI to UTF8 format
- -dev # : compile with developer message
- -wadautodetect : Force auto-detection of wadfiles
- -scale # : Scale the world. Use at your own risk.
- mapfile : The mapfile to compile
- ** Executing...
- ** Command: D:\Valve Hammer Editor\tools\hlbsp_x64.exe
- ** Parameters: "C:\Users\EviLWaRioR718\Desktop\TEST"
- Unknown option "Editor\tools\hlbsp_x64.exe"
- hlbsp v3.4 VL34 64-bit (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- -= hlbsp Options =-
- -console # : Set to 0 to turn off the pop-up console (default is 1)
- -lang file : localization file
- -leakonly : Run BSP only enough to check for LEAKs
- -subdivide # : Sets the face subdivide size
- -maxnodesize # : Sets the maximum portal node size
- -notjunc : Don't break edges on t-junctions (not for final runs)
- -nobrink : Don't smooth brinks (not for final runs)
- -noclip : Don't process the clipping hull (not for final runs)
- -nofill : Don't fill outside (will mask LEAKs) (not for final runs)
- -noinsidefill : Don't fill empty spaces
- -noopt : Don't optimize planes on BSP write (not for final runs)
- -noclipnodemerge: Don't optimize clipnodes
- -texdata # : Alter maximum texture memory limit (in kb)
- -lightdata # : Alter maximum lighting memory limit (in kb)
- -chart : display bsp statitics
- -low | -high : run program an altered priority level
- -nolog : don't generate the compile logfiles
- -threads # : manually specify the number of threads to run
- -estimate : display estimated time during compile
- -nonulltex : Don't strip NULL faces
- -nohull2 : Don't generate hull 2 (the clipping hull for large monsters and pushables)
- -viewportal : Show portal boundaries in 'mapname_portal.pts' file
- -verbose : compile with verbose messages
- -noinfo : Do not show tool configuration information
- -dev # : compile with developer message
- mapfile : The mapfile to compile
- ** Executing...
- ** Command: D:\Valve Hammer Editor\tools\hlvis_x64.exe
- ** Parameters: "C:\Users\EviLWaRioR718\Desktop\TEST"
- Unknown option "Editor\tools\hlvis_x64.exe"
- hlvis v3.4 VL34 64-bit (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- -= hlvis Options =-
- -console # : Set to 0 to turn off the pop-up console (default is 1)
- -lang file : localization file
- -full : Full vis
- -fast : Fast vis
- -texdata # : Alter maximum texture memory limit (in kb)
- -lightdata # : Alter maximum lighting memory limit (in kb)
- -chart : display bsp statitics
- -low | -high : run program an altered priority level
- -nolog : don't generate the compile logfiles
- -threads # : manually specify the number of threads to run
- -estimate : display estimated time during compile
- -maxdistance # : Alter the maximum distance for visibility
- -verbose : compile with verbose messages
- -noinfo : Do not show tool configuration information
- -dev # : compile with developer message
- mapfile : The mapfile to compile
- ** Executing...
- ** Command: D:\Valve Hammer Editor\tools\hlrad_x64.exe
- ** Parameters: -extra "C:\Users\EviLWaRioR718\Desktop\TEST"
- Unknown option "Editor\tools\hlrad_x64.exe"
- hlrad v3.4 VL34 64-bit (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- -= hlrad Options =-
- -console # : Set to 0 to turn off the pop-up console (default is 1)
- -lang file : localization file
- -waddir folder : Search this folder for wad files.
- -fast : Fast rad
- -vismatrix value: Set vismatrix method to normal, sparse or off .
- -extra : Improve lighting quality by doing 9 point oversampling
- -bounce # : Set number of radiosity bounces
- -ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
- -limiter # : Set light clipping threshold (-1=None)
- -circus : Enable 'circus' mode for locating unlit lightmaps
- -nospread : Disable sunlight spread angles for this compile
- -nopaque : Disable the opaque zhlt_lightflags for this compile
- -smooth # : Set smoothing threshold for blending (in degrees)
- -smooth2 # : Set smoothing threshold between different textures
- -chop # : Set radiosity patch size for normal textures
- -texchop # : Set radiosity patch size for texture light faces
- -notexscale : Do not scale radiosity patches with texture scale
- -coring # : Set lighting threshold before blackness
- -dlight # : Set direct lighting threshold
- -nolerp : Disable radiosity interpolation, nearest point instead
- -fade # : Set global fade (larger values = shorter lights)
- -texlightgap # : Set global gap distance for texlights
- -scale # : Set global light scaling value
- -gamma # : Set global gamma value
- -sky # : Set ambient sunlight contribution in the shade outside
- -lights file : Manually specify a lights.rad file to use
- -noskyfix : Disable light_environment being global
- -incremental : Use or create an incremental transfer list file
- -dump : Dumps light patches to a file for hlrad debugging info
- -texdata # : Alter maximum texture memory limit (in kb)
- -lightdata # : Alter maximum lighting memory limit (in kb)
- -chart : display bsp statitics
- -low | -high : run program an altered priority level
- -nolog : Do not generate the compile logfiles
- -threads # : manually specify the number of threads to run
- -estimate : display estimated time during compile
- -verbose : compile with verbose messages
- -noinfo : Do not show tool configuration information
- -dev # : compile with developer message
- -colourgamma r g b : Sets different gamma values for r, g, b
- -colourscale r g b : Sets different lightscale values for r, g ,b
- -colourjitter r g b : Adds noise, independent colours, for dithering
- -jitter r g b : Adds noise, monochromatic, for dithering
- -customshadowwithbounce : Enables custom shadows with bounce light
- -rgbtransfers : Enables RGB Transfers (for custom shadows)
- -minlight # : Minimum final light (integer from 0 to 255)
- -compress # : compress tranfer ( 0=32bit 1=16bit 2=8bit )
- -rgbcompress # : compress rgbtranfer ( 0=96bit 1=48bit 2=32bit 3=24bit )
- -softsky # : Smooth skylight.(0=off 1=on)
- -depth # : Thickness of translucent objects.
- -blockopaque # : Remove the black areas around opaque entities.(0=off 1=on)
- -notextures : Don't load textures.
- -texreflectgamma # : Gamma that relates reflectivity to texture color bits.
- -texreflectscale # : Reflectivity for 255-white texture.
- -blur # : Enlarge lightmap sample to blur the lightmap.
- -noemitterrange: Don't fix pointy texlights.
- -nobleedfix : Don't fix wall bleeding problem for large blur value.
- -drawpatch : Export light patch positions to file 'mapname_patch.pts'.
- -drawsample x y z r : Export light sample positions in an area to file 'mapname_sample.pts'.
- -drawedge : Export smooth edge positions to file 'mapname_edge.pts'.
- -drawlerp : Show bounce light triangulation status.
- -drawnudge : Show nudged samples.
- -drawoverload : Highlight fullbright spots
- mapfile : The mapfile to compile
- ** Executing...
- ** Command: D:\Steam\steamapps\common\Half-Life\hl.exe
- ** Parameters: -game svencoop +map "TEST"
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