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  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: D:\Steam\steamapps\common\Half-Life
  5.  
  6.  
  7. ** Executing...
  8. ** Command: Copy File
  9. ** Parameters: "D:\Valve Hammer Editor\RMF\TEST.map" "C:\Users\EviLWaRioR718\Desktop\TEST.map"
  10.  
  11.  
  12. ** Executing...
  13. ** Command: D:\Valve Hammer Editor\tools\hlcsg_x64.exe
  14. ** Parameters: "C:\Users\EviLWaRioR718\Desktop\TEST"
  15.  
  16. Unknown option "Editor\tools\hlcsg_x64.exe"
  17. hlcsg v3.4 VL34 64-bit (Aug 17 2015)
  18. Zoner's Half-Life Compilation Tools -- Custom Build
  19. Based on code modifications by Sean 'Zoner' Cavanaugh
  20. Based on Valve's version, modified with permission.
  21. Submit detailed bug reports to (vluzacn@163.com)
  22.  
  23. -= hlcsg Options =-
  24.  
  25. -console # : Set to 0 to turn off the pop-up console (default is 1)
  26. -lang file : localization file
  27. -nowadtextures : include all used textures into bsp
  28. -wadinclude file : place textures used from wad specified into bsp
  29. -noclip : don't create clipping hull
  30. -clipeconomy : turn clipnode economy mode on
  31. -cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
  32. -nullfile file : specify list of entities to retexture with NULL
  33. -onlyents : do an entity update from .map to .bsp
  34. -noskyclip : disable automatic clipping of SKY brushes
  35. -tiny # : minmum brush face surface area before it is discarded
  36. -brushunion # : threshold to warn about overlapping brushes
  37.  
  38. -hullfile file : Reads in custom collision hull dimensions
  39. -wadcfgfile file : wad configuration file
  40. -wadconfig name : use the old wad configuration approach (select a group from wad.cfg)
  41. -texdata # : Alter maximum texture memory limit (in kb)
  42. -lightdata # : Alter maximum lighting memory limit (in kb)
  43. -chart : display bsp statitics
  44. -low | -high : run program an altered priority level
  45. -nolog : don't generate the compile logfiles
  46. -noresetlog : Do not delete log file
  47. -threads # : manually specify the number of threads to run
  48. -estimate : display estimated time during compile
  49. -verbose : compile with verbose messages
  50. -noinfo : Do not show tool configuration information
  51. -nonulltex : Turns off null texture stripping
  52. -nonullifytrigger: don't remove 'aaatrigger' texture
  53. -nolightopt : don't optimize engine light entities
  54. -notextconvert : don't convert game_text message from Windows ANSI to UTF8 format
  55. -dev # : compile with developer message
  56.  
  57. -wadautodetect : Force auto-detection of wadfiles
  58. -scale # : Scale the world. Use at your own risk.
  59. mapfile : The mapfile to compile
  60.  
  61.  
  62. ** Executing...
  63. ** Command: D:\Valve Hammer Editor\tools\hlbsp_x64.exe
  64. ** Parameters: "C:\Users\EviLWaRioR718\Desktop\TEST"
  65.  
  66. Unknown option "Editor\tools\hlbsp_x64.exe"
  67. hlbsp v3.4 VL34 64-bit (Aug 17 2015)
  68. Zoner's Half-Life Compilation Tools -- Custom Build
  69. Based on code modifications by Sean 'Zoner' Cavanaugh
  70. Based on Valve's version, modified with permission.
  71. Submit detailed bug reports to (vluzacn@163.com)
  72.  
  73. -= hlbsp Options =-
  74.  
  75. -console # : Set to 0 to turn off the pop-up console (default is 1)
  76. -lang file : localization file
  77. -leakonly : Run BSP only enough to check for LEAKs
  78. -subdivide # : Sets the face subdivide size
  79. -maxnodesize # : Sets the maximum portal node size
  80.  
  81. -notjunc : Don't break edges on t-junctions (not for final runs)
  82. -nobrink : Don't smooth brinks (not for final runs)
  83. -noclip : Don't process the clipping hull (not for final runs)
  84. -nofill : Don't fill outside (will mask LEAKs) (not for final runs)
  85. -noinsidefill : Don't fill empty spaces
  86. -noopt : Don't optimize planes on BSP write (not for final runs)
  87. -noclipnodemerge: Don't optimize clipnodes
  88. -texdata # : Alter maximum texture memory limit (in kb)
  89. -lightdata # : Alter maximum lighting memory limit (in kb)
  90. -chart : display bsp statitics
  91. -low | -high : run program an altered priority level
  92. -nolog : don't generate the compile logfiles
  93. -threads # : manually specify the number of threads to run
  94. -estimate : display estimated time during compile
  95. -nonulltex : Don't strip NULL faces
  96. -nohull2 : Don't generate hull 2 (the clipping hull for large monsters and pushables)
  97. -viewportal : Show portal boundaries in 'mapname_portal.pts' file
  98. -verbose : compile with verbose messages
  99. -noinfo : Do not show tool configuration information
  100. -dev # : compile with developer message
  101.  
  102. mapfile : The mapfile to compile
  103.  
  104.  
  105. ** Executing...
  106. ** Command: D:\Valve Hammer Editor\tools\hlvis_x64.exe
  107. ** Parameters: "C:\Users\EviLWaRioR718\Desktop\TEST"
  108.  
  109. Unknown option "Editor\tools\hlvis_x64.exe"
  110. hlvis v3.4 VL34 64-bit (Aug 17 2015)
  111. Zoner's Half-Life Compilation Tools -- Custom Build
  112. Based on code modifications by Sean 'Zoner' Cavanaugh
  113. Based on Valve's version, modified with permission.
  114. Submit detailed bug reports to (vluzacn@163.com)
  115.  
  116. -= hlvis Options =-
  117.  
  118. -console # : Set to 0 to turn off the pop-up console (default is 1)
  119. -lang file : localization file
  120. -full : Full vis
  121. -fast : Fast vis
  122.  
  123. -texdata # : Alter maximum texture memory limit (in kb)
  124. -lightdata # : Alter maximum lighting memory limit (in kb)
  125. -chart : display bsp statitics
  126. -low | -high : run program an altered priority level
  127. -nolog : don't generate the compile logfiles
  128. -threads # : manually specify the number of threads to run
  129. -estimate : display estimated time during compile
  130. -maxdistance # : Alter the maximum distance for visibility
  131. -verbose : compile with verbose messages
  132. -noinfo : Do not show tool configuration information
  133. -dev # : compile with developer message
  134.  
  135. mapfile : The mapfile to compile
  136.  
  137.  
  138. ** Executing...
  139. ** Command: D:\Valve Hammer Editor\tools\hlrad_x64.exe
  140. ** Parameters: -extra "C:\Users\EviLWaRioR718\Desktop\TEST"
  141.  
  142. Unknown option "Editor\tools\hlrad_x64.exe"
  143. hlrad v3.4 VL34 64-bit (Aug 17 2015)
  144. Zoner's Half-Life Compilation Tools -- Custom Build
  145. Based on code modifications by Sean 'Zoner' Cavanaugh
  146. Based on Valve's version, modified with permission.
  147. Submit detailed bug reports to (vluzacn@163.com)
  148.  
  149. -= hlrad Options =-
  150.  
  151. -console # : Set to 0 to turn off the pop-up console (default is 1)
  152. -lang file : localization file
  153. -waddir folder : Search this folder for wad files.
  154. -fast : Fast rad
  155. -vismatrix value: Set vismatrix method to normal, sparse or off .
  156. -extra : Improve lighting quality by doing 9 point oversampling
  157. -bounce # : Set number of radiosity bounces
  158. -ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
  159. -limiter # : Set light clipping threshold (-1=None)
  160. -circus : Enable 'circus' mode for locating unlit lightmaps
  161. -nospread : Disable sunlight spread angles for this compile
  162. -nopaque : Disable the opaque zhlt_lightflags for this compile
  163.  
  164. -smooth # : Set smoothing threshold for blending (in degrees)
  165. -smooth2 # : Set smoothing threshold between different textures
  166. -chop # : Set radiosity patch size for normal textures
  167. -texchop # : Set radiosity patch size for texture light faces
  168.  
  169. -notexscale : Do not scale radiosity patches with texture scale
  170. -coring # : Set lighting threshold before blackness
  171. -dlight # : Set direct lighting threshold
  172. -nolerp : Disable radiosity interpolation, nearest point instead
  173.  
  174. -fade # : Set global fade (larger values = shorter lights)
  175. -texlightgap # : Set global gap distance for texlights
  176. -scale # : Set global light scaling value
  177. -gamma # : Set global gamma value
  178.  
  179. -sky # : Set ambient sunlight contribution in the shade outside
  180. -lights file : Manually specify a lights.rad file to use
  181. -noskyfix : Disable light_environment being global
  182. -incremental : Use or create an incremental transfer list file
  183.  
  184. -dump : Dumps light patches to a file for hlrad debugging info
  185.  
  186. -texdata # : Alter maximum texture memory limit (in kb)
  187. -lightdata # : Alter maximum lighting memory limit (in kb)
  188. -chart : display bsp statitics
  189. -low | -high : run program an altered priority level
  190. -nolog : Do not generate the compile logfiles
  191. -threads # : manually specify the number of threads to run
  192. -estimate : display estimated time during compile
  193. -verbose : compile with verbose messages
  194. -noinfo : Do not show tool configuration information
  195. -dev # : compile with developer message
  196.  
  197. -colourgamma r g b : Sets different gamma values for r, g, b
  198. -colourscale r g b : Sets different lightscale values for r, g ,b
  199. -colourjitter r g b : Adds noise, independent colours, for dithering
  200. -jitter r g b : Adds noise, monochromatic, for dithering
  201. -customshadowwithbounce : Enables custom shadows with bounce light
  202. -rgbtransfers : Enables RGB Transfers (for custom shadows)
  203.  
  204. -minlight # : Minimum final light (integer from 0 to 255)
  205. -compress # : compress tranfer ( 0=32bit 1=16bit 2=8bit )
  206. -rgbcompress # : compress rgbtranfer ( 0=96bit 1=48bit 2=32bit 3=24bit )
  207. -softsky # : Smooth skylight.(0=off 1=on)
  208. -depth # : Thickness of translucent objects.
  209. -blockopaque # : Remove the black areas around opaque entities.(0=off 1=on)
  210. -notextures : Don't load textures.
  211. -texreflectgamma # : Gamma that relates reflectivity to texture color bits.
  212. -texreflectscale # : Reflectivity for 255-white texture.
  213. -blur # : Enlarge lightmap sample to blur the lightmap.
  214. -noemitterrange: Don't fix pointy texlights.
  215. -nobleedfix : Don't fix wall bleeding problem for large blur value.
  216. -drawpatch : Export light patch positions to file 'mapname_patch.pts'.
  217. -drawsample x y z r : Export light sample positions in an area to file 'mapname_sample.pts'.
  218. -drawedge : Export smooth edge positions to file 'mapname_edge.pts'.
  219. -drawlerp : Show bounce light triangulation status.
  220. -drawnudge : Show nudged samples.
  221. -drawoverload : Highlight fullbright spots
  222. mapfile : The mapfile to compile
  223.  
  224.  
  225. ** Executing...
  226. ** Command: D:\Steam\steamapps\common\Half-Life\hl.exe
  227. ** Parameters: -game svencoop +map "TEST"
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