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  1. ET Legacy v2.75-1887-g6340faab linux-other May 18 2019
  2. Zone megs: 64
  3. Info: fs_game now defaults to 'legacy' mod instead of 'etmain'
  4. ----- FS_Startup -----
  5. Current search path:
  6.     /storage/emulated/0/Android/data/org.etlegacy.app/files/etlegacy/legacy
  7.     /storage/emulated/0/Android/data/org.etlegacy.app/files/etlegacy/legacy/pak3_v2.76.pk3 (1076 files)
  8.     /storage/emulated/0/Android/data/org.etlegacy.app/files/etlegacy/legacy/etl_bin_v2.76.pk3 (6 files)
  9.     ./legacy
  10.     /storage/emulated/0/Android/data/org.etlegacy.app/files/etlegacy/etmain
  11.     /storage/emulated/0/Android/data/org.etlegacy.app/files/etlegacy/etmain/pak2.pk3 (22 files)
  12.     /storage/emulated/0/Android/data/org.etlegacy.app/files/etlegacy/etmain/pak1.pk3 (10 files)
  13.     /storage/emulated/0/Android/data/org.etlegacy.app/files/etlegacy/etmain/pak0.pk3 (3725 files)
  14.     ./etmain
  15.  
  16. ----------------------
  17. 4839 files in pk3 files
  18. execing default.cfg
  19. couldn't exec autoexec.cfg
  20. Hunk_Clear: reset the hunk ok
  21. Not logging server attacks to disk.
  22. ----- Client Initialization -----
  23. ----- Initializing Renderer ----
  24. -------------------------------
  25. Com_sprintf: Output length 28 too short, require 29 bytes.
  26. ^5ETKEY file generated.
  27. Available client translations: Czech German Greek English Esperanto Spanish Finnish French Italian Korean Dutch Norwegian Polish Portuguese Romanian Russian Slovak Slovenian
  28. Available mod translations: Czech German Greek English Esperanto Spanish Finnish French Italian Korean Dutch Norwegian Polish Portuguese Romanian Russian Slovak Slovenian
  29. Language set to English
  30. ----- Client Initialization Complete -----
  31. ----- R_Init -----
  32. SDL build version 2.0.8 - link version 2.0.9.
  33. SDL initialized driver "Android"
  34. Initializing OpenGL display
  35. Estimated display aspect: 0.562
  36. ...setting mode -2: 720x1280
  37. Using 24 color bits, 24 depth, 0 stencil display.
  38. Available modes [1]: '720x1280'
  39. GL_VENDOR: Qualcomm
  40. GL_RENDERER: Adreno (TM) 505
  41. GL_VERSION: OpenGL ES 3.2 V@145.0 (GIT@Ic280a69317)
  42. Using vanilla renderer
  43. Initializing OpenGL extensions
  44. ...GL_EXT_texture_compression_s3tc not found
  45. ...using GL_EXT_texture_env_add
  46. ...not using GL_ARB_multitexture, < 2 texture units
  47. GL_MAX_TEXTURE_SIZE: 16384
  48. GL_MAX_ACTIVE_TEXTURES_ARB: 0
  49. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  50. MODE: -2, SCREEN: 720 x 1280 fullscreen (ratio 0.5625) Hz:N/A
  51. GAMMA: software w/ 0 overbright bits
  52. rendering primitives: single glDrawElements
  53. texturemode: GL_LINEAR_MIPMAP_NEAREST
  54. picmip: 1
  55. texture bits: 0
  56. multitexture: enabled
  57. compiled vertex arrays: enabled
  58. texenv add: enabled
  59. compressed textures: disabled
  60. Initializing Shaders
  61. ----- finished R_Init -----
  62. ------ Initializing Sound (1)------
  63. SDL_Init( SDL_INIT_AUDIO )... OK
  64. SDL audio driver is "android".
  65. SDL_AudioSpec:
  66.   Format:   AUDIO_S16LSB
  67.   Freq:     44100
  68.   Samples:  1024
  69.   Channels: 2
  70.   Silence:  0
  71.   Size:     4096
  72. Starting SDL audio callback...
  73. SDL audio initialized.
  74. ----- Sound Info -----
  75. sound system is muted
  76.     1 stereo
  77. 32768 samples
  78.    16 samplebits
  79.     1 submission_chunk
  80. 44100 speed
  81. 0x7f51b09100 dma buffer
  82. No background file.
  83. ----------------------
  84. Sound initialization successfully done
  85. s_backend set to SDL2
  86. --------------------------------
  87. Sound memory manager started
  88. Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(/storage/emulated/0/Android/data/org.etlegacy.app/files/etlegacy, legacy, libui.mp.arm64-v8a.so)
  89. Sys_LoadDll(/storage/emulated/0/Android/data/org.etlegacy.app/files/etlegacy/legacy/libui.mp.arm64-v8a.so)... succeeded
  90. Sys_LoadDll(legacy/ui) found vmMain function at 0x7f447e7c1c
  91. 0ß?lß?l^3WARNING: VM tried to set CVAR_USER_CREATED on cvar '˙˙˙˙˙˙˙˙€€€€€€€€đŘ?l'
  92. ^3WARNING: VM tried to set CVAR_SERVER_CREATED on cvar '˙˙˙˙˙˙˙˙€€€€€€€€đŘ?l'
  93. ^3WARNING: VM tried to set CVAR_PROTECTED on cvar '˙˙˙˙˙˙˙˙€€€€€€€€đŘ?l'
  94. ^3WARNING: VM tried to set CVAR_MODIFIED on cvar '˙˙˙˙˙˙˙˙€€€€€€€€đŘ?l'
  95. ********************
  96. ERROR: Q_GenerateHashValue: null name
  97. ********************
  98. RE_Shutdown( 0 )
  99. Hunk_Clear: reset the hunk ok
  100. ----- R_Init -----
  101. GL_MAX_TEXTURE_SIZE: 16384
  102. GL_MAX_ACTIVE_TEXTURES_ARB: 0
  103. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  104. MODE: -2, SCREEN: 720 x 1280 fullscreen (ratio 0.5625) Hz:N/A
  105. GAMMA: software w/ 0 overbright bits
  106. rendering primitives: single glDrawElements
  107. texturemode: GL_LINEAR_MIPMAP_NEAREST
  108. picmip: 1
  109. texture bits: 0
  110. multitexture: enabled
  111. compiled vertex arrays: enabled
  112. texenv add: enabled
  113. compressed textures: disabled
  114. Initializing Shaders
  115. R_Init: glGetError() = 0x500
  116. ----- finished R_Init -----
  117. Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(/storage/emulated/0/Android/data/org.etlegacy.app/files/etlegacy, legacy, libui.mp.arm64-v8a.so)
  118. Sys_LoadDll(/storage/emulated/0/Android/data/org.etlegacy.app/files/etlegacy/legacy/libui.mp.arm64-v8a.so)... succeeded
  119. Sys_LoadDll(legacy/ui) found vmMain function at 0x7f447e7c1c
  120. `Č?l@Č?l^3WARNING: VM tried to set CVAR_SERVER_CREATED on cvar '˙˙˙˙˙˙˙˙€€€€€€€€ Â?l'
  121. ^3WARNING: VM tried to set CVAR_PROTECTED on cvar '˙˙˙˙˙˙˙˙€€€€€€€€ Â?l'
  122. ^3WARNING: VM tried to set CVAR_MODIFIED on cvar '˙˙˙˙˙˙˙˙€€€€€€€€ Â?l'
  123. recursive error 'Q_GenerateHashValue: null name' after: Q_GenerateHashValue: null name
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