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- GROUND_AWARE_SPRITELAYOUT(THIS_ID(windmill_tile_anim))
- // normal
- CONDITIONAL_GROUND_SPRITE_OVERLAY(THIS_ID(spriteset_ground), terrain_type != TILETYPE_SNOW)
- building {
- sprite: THIS_ID(spriteset_5_anim(2 * animation_frame + (terrain_type == TILETYPE_SNOW)));
- recolour_mode: RECOLOUR_REMAP;
- palette: 0;
- zextent: 24;
- }
- // snow
- CONDITIONAL_GROUND_SPRITE_OVERLAY(THIS_ID(spriteset_ground), terrain_type != TILETYPE_SNOW)
- building {
- sprite: THIS_ID(spriteset_5_anim(2 * animation_frame + (terrain_type == TILETYPE_SNOW)));
- recolour_mode: RECOLOUR_REMAP;
- palette: 0;
- zextent: 24;
- }
- SPRITELAYOUT_END
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