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- command /key [<text>] [<player>] [<text>]:
- trigger:
- if arg 1 is not set:
- if arg 2 is not set:
- if arg 3 is not set:
- send ""
- send "&e(!) /key <give/list> [<player>] [<keyname>]"
- send ""
- if arg 1 is "list":
- send ""
- send "&e(!) List of keys:"
- send ""
- send "&7(!) &bDiamond"
- send "&7(!) &6Gold"
- send "&7(!) &fIron"
- send ""
- if arg 1 is "give":
- if arg 2 is set:
- if arg 3 is "iron":
- give 1 light gray dye named "&f&lIron Key &7(Click on crate to redeem)" to arg 2
- if arg 1 is "give":
- if arg 2 is set:
- if arg 3 is "gold":
- give 1 orange dye named "&6&lGold Key &7(Click on crate to redeem)" to arg 2
- if arg 1 is "give":
- if arg 2 is set:
- if arg 3 is "diamond":
- give 1 light blue dye named "&b&lDiamond Key &7(Click on crate to redeem)" to arg 2
- command /crate:
- permission: crate.admin
- trigger:
- give 1 magma_block named "&6Crate &7(Place to set a crate)" to player
- command /cratereset:
- permission: crate.admin
- trigger:
- set {crate} to "False"
- on place of magma_block:
- if player's tool is magma_block named "&6Crate &7(Place to set a crate)":
- set {crate} to location of event-block
- on rightclick on magma_block:
- if {crate} is set:
- if player's tool is light gray dye named "&f&lIron Key &7(Click on crate to redeem)":
- set {ironcrate} to random integer between 1 and 5
- remove 1 light gray dye from player
- if {ironcrate} is 1:
- send "&e(!) You have just opened an iron crate and got $1000"
- add 1000 to player's balance
- stop
- if {ironcrate} is 2:
- send "&e(!) You have just opened an iron crate and got $2000"
- add 2000 to player's balance
- stop
- if {ironcrate} is 3:
- send "&e(!) You have just opened an iron crate and got $3000"
- add 3000 to player's balance
- stop
- if {ironcrate} is 4:
- send "&e(!) You have just opened an iron crate and got $5000"
- add 5000 to player's balance
- stop
- if {ironcrate} is 5:
- send "&e(!) You have just opened an iron crate and got 50 harvest levels"
- add 50 to {shards.%player%}
- stop
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