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- GNU gdb (GDB) 7.4.1-debian
- Copyright (C) 2012 Free Software Foundation, Inc.
- License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
- This is free software: you are free to change and redistribute it.
- There is NO WARRANTY, to the extent permitted by law. Type "show copying"
- and "show warranty" for details.
- This GDB was configured as "x86_64-linux-gnu".
- For bug reporting instructions, please see:
- <http://www.gnu.org/software/gdb/bugs/>...
- Reading symbols from /[installpath]/nobackup/Antichamber/Binaries/Linux/UDKGame-Linux...done.
- (gdb) run
- Starting program: /[installpath]/Antichamber/Binaries/Linux/UDKGame-Linux
- [Thread debugging using libthread_db enabled]
- Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
- [New Thread 0xf790db70 (LWP 3127)]
- [New Thread 0xf710cb70 (LWP 3128)]
- [New Thread 0xf1c1bb70 (LWP 3138)]
- [Thread 0xf1c1bb70 (LWP 3138) exited]
- [New Thread 0xf1c1bb70 (LWP 3139)]
- [New Thread 0xec098b70 (LWP 3153)]
- [New Thread 0xeb86db70 (LWP 3154)]
- [New Thread 0xeb06cb70 (LWP 3155)]
- [New Thread 0xea86bb70 (LWP 3156)]
- Program received signal SIGSEGV, Segmentation fault.
- 0x00000000 in ?? ()
- (gdb) bt
- #0 0x00000000 in ?? ()
- #1 0x08e1b089 in FOpenGLDynamicRHI::SetupVertexArrays (this=this@entry=0x9735580, BaseVertexIndex=BaseVertexIndex@entry=0)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/OpenGLDrv/Src/OpenGLCommands.cpp:707
- #2 0x08e1ddb8 in FOpenGLDynamicRHI::DrawIndexedPrimitive (this=0x9735580, IndexBufferRHI=0x1ea09000, PrimitiveType=0, BaseVertexIndex=0, MinIndex=0, NumVertices=24,
- StartIndex=0, NumPrimitives=12) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/OpenGLDrv/Src/OpenGLCommands.cpp:901
- #3 0x08aa7553 in RHIDrawIndexedPrimitive_PreVertexShaderCulling (PlatformMeshData=<optimized out>, LocalToWorld=..., NumPrimitives=<optimized out>, StartIndex=<optimized out>,
- NumVertices=<optimized out>, MinIndex=0, BaseVertexIndex=0, PrimitiveType=<optimized out>, IndexBuffer=<optimized out>) at ../../Development/Src/Engine/Inc/RHIMethods.h:1572
- #4 FMeshDrawingPolicy::DrawMesh (this=this@entry=0xffff6d1c, Mesh=...)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/DrawingPolicy.cpp:164
- #5 0x08b3cc8c in FDrawBasePassDynamicMeshAction::Process<FNoLightMapPolicy> (this=this@entry=0xffff6f58, Parameters=..., LightMapPolicy=..., LightMapElementData=...)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/BasePassRendering.cpp:572
- #6 0x08b3ce51 in FDrawBasePassDynamicMeshAction::Process<FNoLightMapPolicy, FNoDensityPolicy> (this=this@entry=0xffff6f58, Parameters=..., LightMapPolicy=...,
- LightMapElementData=..., FogDensityElementData=...) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/BasePassRendering.cpp:597
- #7 0x08b3cea7 in ProcessBasePassMesh_LightMapped<FDrawBasePassDynamicMeshAction, FNoLightMapPolicy> (Parameters=..., Action=..., LightMapPolicy=..., LightMapElementData=...)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/BasePassRendering.h:1039
- #8 0x08b45c5c in ProcessBasePassMesh<FDrawBasePassDynamicMeshAction> (Parameters=..., Action=...)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/BasePassRendering.h:1248
- #9 0x08ab5651 in FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh (View=..., DrawingContext=DrawingContext@entry=..., Mesh=..., bBackFace=bBackFace@entry=0, bPreFog=1,
- PrimitiveSceneInfo=0x2baf6380, HitProxyId=...) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/BasePassRendering.cpp:631
- #10 0x08b45e42 in DrawMesh (Mesh=..., this=0xffff8130)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/DynamicPrimitiveDrawing.inl:103
- #11 TDynamicPrimitiveDrawer<FBasePassOpaqueDrawingPolicyFactory>::DrawMesh (this=0xffff8130, Mesh=...)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/DynamicPrimitiveDrawing.inl:79
- #12 0x0884fcca in DrawRichMesh (PDI=0xffff8130, Mesh=..., WireframeColor=..., LevelColor=..., PropertyColor=..., PrimitiveInfo=0x2baf6380, bSelected=0, ExtraDrawFlags=...)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnRenderUtils.cpp:1520
- #13 0x089cdcd4 in FStaticMeshSceneProxy::DrawDynamicElements (this=0x2bafaea0, PDI=0xffff8130, View=0x2b15c300, DPGIndex=1, Flags=0)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnStaticMeshRender.cpp:1208
- #14 0x08bae8de in FSceneRenderer::RenderDPGBasePassDynamicPrimitives (this=this@entry=0x2ba61b00, DPGIndex=DPGIndex@entry=1, View=...,
- DrawFlags=DrawFlags@entry=FSceneRenderer::BasePassDynamic_All, OutNumIgnoredPrimitives=@0xffff834c: 0)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:1855
- #15 0x08bc0f90 in RenderDPGBasePass (View=..., DPGIndex=1, this=0x2ba61b00)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:1918
- #16 FSceneRenderer::RenderBasePass (this=this@entry=0x2ba61b00, DPGIndex=DPGIndex@entry=1)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:3015
- #17 0x08bc11e4 in FSceneRenderer::RenderDPGBegin (this=this@entry=0x2ba61b00, DPGIndex=DPGIndex@entry=1, bRequiresClear=@0xffff83e0: 0, bSceneColorDirty=@0xffff83f0: 1,
- bIsOcclusionTesting=1) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:1988
- #18 0x08bc142c in FSceneRenderer::Render (this=0x2ba61b00)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:2667
- #19 0x088ac7db in FSceneCaptureProbe2D::CaptureScene (this=0x2b399000, MainSceneRenderer=0x2ba61c00)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnSceneCapture.cpp:522
- #20 0x08bafd29 in FSceneRenderer::RenderSceneCaptures (this=this@entry=0x2ba61c00)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:3321
- #21 0x08bc16bc in RenderViewFamily_RenderThread (SceneRenderer=SceneRenderer@entry=0x2ba61c00)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:4162
- #22 0x08bc1877 in Execute (this=<synthetic pointer>) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:4381
- #23 BeginRenderingViewFamily (Canvas=0xffff8d84, ViewFamily=0xffff8bd0)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:4381
- #24 0x0882785b in UGameViewportClient::Draw (this=0xbecc700, Viewport=0x10591a84, Canvas=0xffff8d84)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnPlayer.cpp:928
- #25 0x08564935 in FViewport::Draw (this=0x10591a84, bShouldPresent=0)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnClient.cpp:823
- #26 0x08643249 in UGameEngine::RedrawViewports (this=0xb22f800, bShouldPresent=0)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnGame.cpp:76
- #27 0x08658168 in UGameEngine::LoadMap (this=0xb22f800, URL=..., Pending=0x0, Error=...)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnGame.cpp:3234
- #28 0x08646580 in UGameEngine::Browse (this=0xb22f800, URL=..., Error=...)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnGame.cpp:2273
- #29 0x0864b145 in UGameEngine::Init (this=0xb22f800) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnGame.cpp:369
- #30 0x08e80216 in FEngineLoop::Init (this=0x0) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Launch/Src/LaunchEngineLoop.cpp:3626
- #31 0x08e806db in EngineInit (SplashName=SplashName@entry=0x90fa9f4 L"Linux\\Splash.bmp")
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Launch/Src/Launch.cpp:178
- #32 0x08e83274 in GuardedMain (CmdLine=0x90cfaf0 L"", hInInstance=0x0, hPrevInstance=0x0, nCmdShow=0)
- at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Launch/Src/Launch.cpp:281
- #33 0x08e37f7d in main (argc=1, argv=0xffffd774) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Linux/Src/Linux.cpp:727
- (gdb) quit
- A debugging session is active.
- Inferior 1 [process 3124] will be killed.
- Quit anyway? (y or n)
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