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aoo

Antichamber crash stacktrace

aoo
Feb 21st, 2014
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  1. GNU gdb (GDB) 7.4.1-debian
  2. Copyright (C) 2012 Free Software Foundation, Inc.
  3. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
  4. This is free software: you are free to change and redistribute it.
  5. There is NO WARRANTY, to the extent permitted by law. Type "show copying"
  6. and "show warranty" for details.
  7. This GDB was configured as "x86_64-linux-gnu".
  8. For bug reporting instructions, please see:
  9. <http://www.gnu.org/software/gdb/bugs/>...
  10. Reading symbols from /[installpath]/nobackup/Antichamber/Binaries/Linux/UDKGame-Linux...done.
  11. (gdb) run
  12. Starting program: /[installpath]/Antichamber/Binaries/Linux/UDKGame-Linux
  13. [Thread debugging using libthread_db enabled]
  14. Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
  15. [New Thread 0xf790db70 (LWP 3127)]
  16. [New Thread 0xf710cb70 (LWP 3128)]
  17. [New Thread 0xf1c1bb70 (LWP 3138)]
  18. [Thread 0xf1c1bb70 (LWP 3138) exited]
  19. [New Thread 0xf1c1bb70 (LWP 3139)]
  20. [New Thread 0xec098b70 (LWP 3153)]
  21. [New Thread 0xeb86db70 (LWP 3154)]
  22. [New Thread 0xeb06cb70 (LWP 3155)]
  23. [New Thread 0xea86bb70 (LWP 3156)]
  24.  
  25. Program received signal SIGSEGV, Segmentation fault.
  26. 0x00000000 in ?? ()
  27. (gdb) bt
  28. #0 0x00000000 in ?? ()
  29. #1 0x08e1b089 in FOpenGLDynamicRHI::SetupVertexArrays (this=this@entry=0x9735580, BaseVertexIndex=BaseVertexIndex@entry=0)
  30. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/OpenGLDrv/Src/OpenGLCommands.cpp:707
  31. #2 0x08e1ddb8 in FOpenGLDynamicRHI::DrawIndexedPrimitive (this=0x9735580, IndexBufferRHI=0x1ea09000, PrimitiveType=0, BaseVertexIndex=0, MinIndex=0, NumVertices=24,
  32. StartIndex=0, NumPrimitives=12) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/OpenGLDrv/Src/OpenGLCommands.cpp:901
  33. #3 0x08aa7553 in RHIDrawIndexedPrimitive_PreVertexShaderCulling (PlatformMeshData=<optimized out>, LocalToWorld=..., NumPrimitives=<optimized out>, StartIndex=<optimized out>,
  34. NumVertices=<optimized out>, MinIndex=0, BaseVertexIndex=0, PrimitiveType=<optimized out>, IndexBuffer=<optimized out>) at ../../Development/Src/Engine/Inc/RHIMethods.h:1572
  35. #4 FMeshDrawingPolicy::DrawMesh (this=this@entry=0xffff6d1c, Mesh=...)
  36. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/DrawingPolicy.cpp:164
  37. #5 0x08b3cc8c in FDrawBasePassDynamicMeshAction::Process<FNoLightMapPolicy> (this=this@entry=0xffff6f58, Parameters=..., LightMapPolicy=..., LightMapElementData=...)
  38. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/BasePassRendering.cpp:572
  39. #6 0x08b3ce51 in FDrawBasePassDynamicMeshAction::Process<FNoLightMapPolicy, FNoDensityPolicy> (this=this@entry=0xffff6f58, Parameters=..., LightMapPolicy=...,
  40. LightMapElementData=..., FogDensityElementData=...) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/BasePassRendering.cpp:597
  41. #7 0x08b3cea7 in ProcessBasePassMesh_LightMapped<FDrawBasePassDynamicMeshAction, FNoLightMapPolicy> (Parameters=..., Action=..., LightMapPolicy=..., LightMapElementData=...)
  42. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/BasePassRendering.h:1039
  43. #8 0x08b45c5c in ProcessBasePassMesh<FDrawBasePassDynamicMeshAction> (Parameters=..., Action=...)
  44. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/BasePassRendering.h:1248
  45. #9 0x08ab5651 in FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh (View=..., DrawingContext=DrawingContext@entry=..., Mesh=..., bBackFace=bBackFace@entry=0, bPreFog=1,
  46. PrimitiveSceneInfo=0x2baf6380, HitProxyId=...) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/BasePassRendering.cpp:631
  47. #10 0x08b45e42 in DrawMesh (Mesh=..., this=0xffff8130)
  48. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/DynamicPrimitiveDrawing.inl:103
  49. #11 TDynamicPrimitiveDrawer<FBasePassOpaqueDrawingPolicyFactory>::DrawMesh (this=0xffff8130, Mesh=...)
  50. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/DynamicPrimitiveDrawing.inl:79
  51. #12 0x0884fcca in DrawRichMesh (PDI=0xffff8130, Mesh=..., WireframeColor=..., LevelColor=..., PropertyColor=..., PrimitiveInfo=0x2baf6380, bSelected=0, ExtraDrawFlags=...)
  52. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnRenderUtils.cpp:1520
  53. #13 0x089cdcd4 in FStaticMeshSceneProxy::DrawDynamicElements (this=0x2bafaea0, PDI=0xffff8130, View=0x2b15c300, DPGIndex=1, Flags=0)
  54. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnStaticMeshRender.cpp:1208
  55. #14 0x08bae8de in FSceneRenderer::RenderDPGBasePassDynamicPrimitives (this=this@entry=0x2ba61b00, DPGIndex=DPGIndex@entry=1, View=...,
  56. DrawFlags=DrawFlags@entry=FSceneRenderer::BasePassDynamic_All, OutNumIgnoredPrimitives=@0xffff834c: 0)
  57. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:1855
  58. #15 0x08bc0f90 in RenderDPGBasePass (View=..., DPGIndex=1, this=0x2ba61b00)
  59. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:1918
  60. #16 FSceneRenderer::RenderBasePass (this=this@entry=0x2ba61b00, DPGIndex=DPGIndex@entry=1)
  61. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:3015
  62. #17 0x08bc11e4 in FSceneRenderer::RenderDPGBegin (this=this@entry=0x2ba61b00, DPGIndex=DPGIndex@entry=1, bRequiresClear=@0xffff83e0: 0, bSceneColorDirty=@0xffff83f0: 1,
  63. bIsOcclusionTesting=1) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:1988
  64. #18 0x08bc142c in FSceneRenderer::Render (this=0x2ba61b00)
  65. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:2667
  66. #19 0x088ac7db in FSceneCaptureProbe2D::CaptureScene (this=0x2b399000, MainSceneRenderer=0x2ba61c00)
  67. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnSceneCapture.cpp:522
  68. #20 0x08bafd29 in FSceneRenderer::RenderSceneCaptures (this=this@entry=0x2ba61c00)
  69. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:3321
  70. #21 0x08bc16bc in RenderViewFamily_RenderThread (SceneRenderer=SceneRenderer@entry=0x2ba61c00)
  71. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:4162
  72. #22 0x08bc1877 in Execute (this=<synthetic pointer>) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:4381
  73. #23 BeginRenderingViewFamily (Canvas=0xffff8d84, ViewFamily=0xffff8bd0)
  74. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/SceneRendering.cpp:4381
  75. #24 0x0882785b in UGameViewportClient::Draw (this=0xbecc700, Viewport=0x10591a84, Canvas=0xffff8d84)
  76. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnPlayer.cpp:928
  77. #25 0x08564935 in FViewport::Draw (this=0x10591a84, bShouldPresent=0)
  78. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnClient.cpp:823
  79. #26 0x08643249 in UGameEngine::RedrawViewports (this=0xb22f800, bShouldPresent=0)
  80. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnGame.cpp:76
  81. #27 0x08658168 in UGameEngine::LoadMap (this=0xb22f800, URL=..., Pending=0x0, Error=...)
  82. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnGame.cpp:3234
  83. #28 0x08646580 in UGameEngine::Browse (this=0xb22f800, URL=..., Error=...)
  84. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnGame.cpp:2273
  85. #29 0x0864b145 in UGameEngine::Init (this=0xb22f800) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Engine/Src/UnGame.cpp:369
  86. #30 0x08e80216 in FEngineLoop::Init (this=0x0) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Launch/Src/LaunchEngineLoop.cpp:3626
  87. #31 0x08e806db in EngineInit (SplashName=SplashName@entry=0x90fa9f4 L"Linux\\Splash.bmp")
  88. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Launch/Src/Launch.cpp:178
  89. #32 0x08e83274 in GuardedMain (CmdLine=0x90cfaf0 L"", hInInstance=0x0, hPrevInstance=0x0, nCmdShow=0)
  90. at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Launch/Src/Launch.cpp:281
  91. #33 0x08e37f7d in main (argc=1, argv=0xffffd774) at /samba/ue3builds/DONKEY/projects/minority/UE3/Development/Src/../../Development/Src/Linux/Src/Linux.cpp:727
  92. (gdb) quit
  93. A debugging session is active.
  94.  
  95. Inferior 1 [process 3124] will be killed.
  96.  
  97. Quit anyway? (y or n)
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