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Jul 17th, 2019
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public abstract class CharacterCommand
  6. {
  7. protected GameObject owner;
  8.  
  9. public CharacterCommand(GameObject owner)
  10. {
  11. this.owner = owner;
  12. }
  13.  
  14. public virtual void OnEnter() { }
  15. public virtual void OnExit() { }
  16. public abstract IEnumerator Excecute();
  17. }
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