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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public abstract class CharacterCommand
- {
- protected GameObject owner;
- public CharacterCommand(GameObject owner)
- {
- this.owner = owner;
- }
- public virtual void OnEnter() { }
- public virtual void OnExit() { }
- public abstract IEnumerator Excecute();
- }
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