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a guest Jul 28th, 2017 93 Never
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  1. Maiden - The Iron Defense
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  3. Passive: Maiden has a pair of shields, each mounted on one arm. Each of these shields provide X% reduced damage taken FROM all sources, and reduce Maidens movement speed by X%.
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  5. -The theory behind this passive, is that Maiden's shields act as her ability resource, and must be monitored as such.
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  9. Q:  Throw a shield at the targeted enemy or player.
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  11. If enemy: The shield strikes the enemy, and orbits it, dealing damage upon hitting target, and increasing damage done to the target by X% for its duration
  12.  
  13. Is ally: The shield protects the ally, reducing damage taken by X% for X seconds.
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  17. W:  Throw a shield to cursers location, forming a barricade where it lands.
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  19. Fast missile speed, acts as a small barrier upon landing, roughly minion sized. blocks movement and can be struck by enemy projectiles.
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  21. Example of use: throwing it IN front of a skillshot to block damage to an ally / yourself.
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  23. Throwing it IN small chokepoints to slow people down.
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  25. Additional note: Static thrown shields *CAN* be destroyed, using the same example as ward destruction - ie, X amount of auto attacks will *always* destroy.
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  29. E: Valiant Defense.
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  31. Maiden rushes to a shielded ally to RETRIEVE her shield, and leaves a small damage absorption barrier on ally.
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  33. Maiden rushes to a shielded enemy, dealing damage and stunning at arrival for a brief moment. (Engage ability?)
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  35. - This ability would have a longer cooldown, as it would be designed mostly for shield retrieval -OR- initiating a team fight. If the cooldown was too short, people would use it for chasing + ability spam
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  39. R: Empower shields.
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  41. Maidens gains buffed stats upon activation. Maidens movement penalty is removed for duration.
  42.  
  43. Buffed stats could involved reduced damage taken, or increased damage dealt.
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  45. Upon activation: Shielded allies have a % damage redirect to Maiden for duration of effect.
  46.  
  47. Upon activation: Shielded Enemies have their shield turn into a spiked barricade, dealing damage for duration of effect.
  48.  
  49. Upon activation: Static Shields thrown to location gain a slowing aura.
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  51. Upon ability ending, all Shields are returned to maiden.
  52.  
  53. Ability can be toggled again before completed duration, ending all bonus effects and immediately returning all shields.
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