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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local GUI = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local Name = Instance.new("TextLabel")
- local SB = Instance.new("TextButton")
- local BigScripts = Instance.new("TextLabel")
- local RA = Instance.new("TextButton")
- local Fa = Instance.new("TextButton")
- local Ta = Instance.new("TextButton")
- local Nu = Instance.new("TextButton")
- local Ga = Instance.new("TextButton")
- --Properties:
- GUI.Name = "GUI"
- GUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- Frame.Parent = GUI
- Frame.BackgroundColor3 = Color3.new(0.156863, 0.0156863, 0.156863)
- Frame.ClipsDescendants = true
- Frame.Position = UDim2.new(0.0239734855, 0, 0.422026962, 0)
- Frame.Size = UDim2.new(0, 327, 0, 272)
- Name.Name = "Name"
- Name.Parent = Frame
- Name.BackgroundColor3 = Color3.new(0, 0, 0)
- Name.Size = UDim2.new(0, 327, 0, 22)
- Name.Font = Enum.Font.SciFi
- Name.Text = "TypicalmoddersV1"
- Name.TextColor3 = Color3.new(1, 1, 1)
- Name.TextSize = 20
- SB.Name = "SB"
- SB.Parent = Frame
- SB.BackgroundColor3 = Color3.new(0, 0, 0)
- SB.Position = UDim2.new(0, 0, 0.779411733, 0)
- SB.Size = UDim2.new(0, 327, 0, 60)
- SB.Font = Enum.Font.SciFi
- SB.Text = "SPAWN BLOCKS"
- SB.TextColor3 = Color3.new(1, 1, 1)
- SB.TextSize = 50
- BigScripts.Name = "Big Scripts"
- BigScripts.Parent = Frame
- BigScripts.BackgroundColor3 = Color3.new(0, 0, 0)
- BigScripts.Position = UDim2.new(0, 0, 0.459558815, 0)
- BigScripts.Size = UDim2.new(0, 327, 0, 22)
- BigScripts.Font = Enum.Font.SciFi
- BigScripts.Text = "Biggest Scripts (click 2 times. on sb.)"
- BigScripts.TextColor3 = Color3.new(1, 1, 1)
- BigScripts.TextSize = 20
- RA.Name = "RA"
- RA.Parent = Frame
- RA.BackgroundColor3 = Color3.new(0, 0, 0)
- RA.Position = UDim2.new(0, 0, 0.540441155, 0)
- RA.Size = UDim2.new(0, 327, 0, 54)
- RA.Font = Enum.Font.SciFi
- RA.Text = "Rocky admin"
- RA.TextColor3 = Color3.new(1, 1, 1)
- RA.TextSize = 50
- Fa.Name = "Fa"
- Fa.Parent = Frame
- Fa.BackgroundColor3 = Color3.new(0, 0, 0)
- Fa.Position = UDim2.new(0.0458714962, 0, 0.110294119, 0)
- Fa.Size = UDim2.new(0, 113, 0, 45)
- Fa.Font = Enum.Font.SciFi
- Fa.Text = "Freeze all"
- Fa.TextColor3 = Color3.new(1, 1, 1)
- Fa.TextSize = 20
- Ta.Name = "Ta"
- Ta.Parent = Frame
- Ta.BackgroundColor3 = Color3.new(0, 0, 0)
- Ta.Position = UDim2.new(0.57186538, 0, 0.110294119, 0)
- Ta.Size = UDim2.new(0, 113, 0, 45)
- Ta.Font = Enum.Font.SciFi
- Ta.Text = "Thaw all"
- Ta.TextColor3 = Color3.new(1, 1, 1)
- Ta.TextSize = 20
- Nu.Name = "Nu"
- Nu.Parent = Frame
- Nu.BackgroundColor3 = Color3.new(0, 0, 0)
- Nu.Position = UDim2.new(0.0458714962, 0, 0.275735289, 0)
- Nu.Size = UDim2.new(0, 113, 0, 45)
- Nu.Font = Enum.Font.SciFi
- Nu.Text = "Nuke"
- Nu.TextColor3 = Color3.new(1, 1, 1)
- Nu.TextSize = 20
- Ga.Name = "Ga"
- Ga.Parent = Frame
- Ga.BackgroundColor3 = Color3.new(0, 0, 0)
- Ga.Position = UDim2.new(0.57186538, 0, 0.275735289, 0)
- Ga.Size = UDim2.new(0, 113, 0, 45)
- Ga.Font = Enum.Font.SciFi
- Ga.Text = "God all"
- Ga.TextColor3 = Color3.new(1, 1, 1)
- Ga.TextSize = 20
- -- Scripts:
- Fa.MouseButton1Down:connect(function()
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i]~= "Players" then
- p[i].Character.Torso.Anchored = true
- end
- end
- end)
- Ga.MouseButton1Down:connect(function()
- game.Workspace.Players.Humanoid.MaxHealth = math.huge
- end)
- Nu.MouseButton1Down:connect(function()
- local Model = Instance.new("Model",workspace)
- local Cloud1 = Instance.new("Part")
- local Cloud2 = Instance.new("Part")
- local Cloud1Mesh = Instance.new("SpecialMesh")
- local Cloud2Mesh = Instance.new("SpecialMesh")
- local Sound = Instance.new("Sound",workspace)
- local sky = Instance.new("Sky")
- NUKE_COLOR = 24 --Only BrickColor codes.
- CLOUD_TRANSPARENCY = 0.25
- wait(1.5)
- function radiation(hit)
- local h = hit.Parent:findFirstChild("Humanoid")
- local DAMAGE = 10
- if h~=nil then
- h.WalkSpeed = 5
- h.Parent["Right Leg"]:Destroy()
- h.Parent["Left Arm"]:Destroy()
- for i =1,h.MaxHealth do
- h.Health = h.Health - DAMAGE
- wait(1)
- end
- end
- end
- function unanchor (m)
- for _,i in pairs (m:GetChildren()) do
- if i:IsA("Part","Model","Union","WedgePart","CornerWedgePart") then
- -- i.Anchored = false
- local Fire = Instance.new("Fire")
- Fire.Parent = i
- Fire.Size = math.random(5,10)
- i.Material = "CorrodedMetal"
- i:BreakJoints()
- i.BrickColor = BrickColor.new(26)
- i.Touched:connect(radiation)
- else
- unanchor(i)
- end
- end
- end
- unanchor(game.Workspace)
- Sound.SoundId = "http://www.roblox.com/asset?id=2248511"
- Sound.PlaybackSpeed = 0.2
- Sound.Playing = true
- Sound.Volume = 10
- Model.Name = "Mushroom Cloud"
- Cloud1.Parent = Model
- Cloud1.Anchored = true
- Cloud1.CanCollide = false
- Cloud1.Locked = true
- Cloud1Mesh.Parent = Cloud1
- Cloud1Mesh.MeshType = "FileMesh"
- Cloud1Mesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(95,300,195) --1999
- Cloud2.Parent = Model
- Cloud2.Anchored = true
- Cloud2.CanCollide = false
- Cloud2.Locked = true
- Cloud2.Position = Cloud2.Position + Vector3.new(0,587,0)
- Cloud2Mesh.Parent = Cloud2
- Cloud2Mesh.MeshType = "FileMesh"
- Cloud2Mesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- Cloud2Mesh.Scale = Cloud2Mesh.Scale + Vector3.new(399,399,649)
- Cloud1.Transparency = CLOUD_TRANSPARENCY
- Cloud2.Transparency = CLOUD_TRANSPARENCY
- Cloud1.BrickColor = BrickColor.new(NUKE_COLOR)
- Cloud2.BrickColor = BrickColor.new(NUKE_COLOR)
- sky.Parent = game.Lighting
- sky.Name = "NukeSky"
- sky.CelestialBodiesShown = true
- sky.SkyboxBk = "http://www.roblox.com/asset/?version=1&id=1012890"
- sky.SkyboxDn = "http://www.roblox.com/asset/?version=1&id=1012891"
- sky.SkyboxFt = "http://www.roblox.com/asset/?version=1&id=1012887"
- sky.SkyboxLf = "http://www.roblox.com/asset/?version=1&id=1012889"
- sky.SkyboxRt = "http://www.roblox.com/asset/?version=1&id=1012888"
- sky.SkyboxUp = "http://www.roblox.com/asset/?version=1&id=1014449"
- explosion = Instance.new("Explosion")
- explosion.Parent = game.Workspace
- explosion.BlastRadius = 9999999999999
- explosion.BlastPressure = 10000000
- game.Lighting.Brightness = 999
- game.Lighting.OutdoorAmbient = Color3.new(1,0,0)
- wait (1) --Fireball
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --200
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --400
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --600
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --800
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --1000
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --1200
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --1400
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --1600
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,100,0) --1700
- wait (30) --End phase of the nuke
- game.Lighting.Ambient = Color3.new(0,0,0)
- game.Lighting.OutdoorAmbient = Color3.new(127 / 255,127 / 255,127 / 255)
- sky:Destroy()
- game.Lighting.Brightness = 1
- Cloud1.BrickColor = BrickColor.new(1)
- Cloud2.BrickColor = BrickColor.new(1)
- Cloud1.Transparency = 0.6
- Cloud2.Transparency = 0.6
- wait (5)
- Cloud1.Transparency = 0.7
- Cloud2.Transparency = 0.7
- wait (5)
- Cloud1.Transparency = 0.8
- Cloud2.Transparency = 0.8
- wait (5)
- Cloud1.Transparency = 0.9
- Cloud2.Transparency = 0.9
- wait (120)
- Cloud1:Destroy()
- Cloud2:Destroy()
- --BrickColor codes: http://wiki.roblox.com/index.php?title=BrickColor_codes
- end)
- RA.MouseButton1Down:connect(function()
- loadstring(game:GetObjects('rbxassetid://295850902')[1].Source)()
- end)
- SB.MouseButton1Down:connect(function()
- -- FilteringEnabled Spawn Blocks Script.
- -- [ Verm: Remot ] Heart
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Accessory")) then
- v.Handle.Mesh:remove() -- Turns your hats into blocks.
- end
- end
- wait(0.25)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Accessory")) then
- v.Parent = workspace -- Drops all your hats.
- end
- end
- wait(0.25)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(0, -1000, 0))
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- wait(0.1)
- warn("Spawned Blocks [FE]") -- Success Message.
- end)
- Ta.MouseButton1Down:connect(function()
- p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i]~= "Players" then
- p[i].Character.Torso.Anchored = false
- end
- end
- end)
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