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- //==============================================================================
- cTableFont gFont;
- //==============================================================================
- //==============================================================================
- void cTableFont::pixel(int x, int y, int w, int h, int r, int g, int b, int a, bool bBlend)
- {
- // gGl.drawBox(float(x), float(y), w, h, r, g, b, a, bBlend);
- tintArea(x, y, w, h, r, g, b, a);
- }
- //==============================================================================
- //==============================================================================
- cTableFont::cTableFont()
- {
- }
- //==============================================================================
- //==============================================================================
- void cTableFont::drawString(bool bCenter, int x, int y, int r, int g, int b, const char *pInput, ...)
- {
- char buf[256];
- va_list arguments;
- va_start(arguments, pInput);
- vsprintf(buf, pInput, arguments);
- va_end(arguments);
- if (bCenter)
- {
- int iLength;
- iLength=iGetWidth(buf);
- x=x-iLength/2;
- }
- int oldX=x;
- int bg_r, bg_g, bg_b;
- if (r==0 && g==0 && b==0)
- {
- bg_r=180;
- bg_g=180;
- bg_b=180;
- }
- else
- {
- bg_r=0;
- bg_g=0;
- bg_b=0;
- }
- //oglSubtractive=true;
- for (int i=0;i<sizeof(buf);i++)
- {
- if (buf[i]=='\0')
- {
- //oglSubtractive=false;
- return;
- }
- else if (buf[i]==' ')
- {
- x+=4;
- }
- if (buf[i]=='\n')
- {
- y+=11;
- x=oldX;
- }
- else if (buf[i]=='a' || buf[i]=='A')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken mitte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 4, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+2, 1, 4, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='b' || buf[i]=='B' || buf[i]=='8')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken mitte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 3, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+2, 1, 3, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='c' || buf[i]=='C')
- {
- //background
- pixel(x, y, 6, 3, bg_r, bg_g, bg_b, 255);
- pixel(x, y+3, 3, 1, bg_r, bg_g, bg_b, 255);
- pixel(x, y+4, 6, 3, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 3, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='d' || buf[i]=='D')
- {
- //background
- pixel(x, y, 5, 7, bg_r, bg_g, bg_b, 255);
- pixel(x+5, y+1, 1, 5, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 3, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 3, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 3, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+2, 1, 3, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='e' || buf[i]=='E')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken mitte
- pixel(x+2, y+3, 3, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 3, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='f' || buf[i]=='F')
- {
- //background
- pixel(x, y, 6, 5, bg_r, bg_g, bg_b, 255);
- pixel(x, y+5, 3, 2, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken mitte
- pixel(x+2, y+3, 3, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 4, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='g' || buf[i]=='G')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken mitte
- pixel(x+3, y+3, 1, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 3, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+3, 1, 2, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='h' || buf[i]=='H')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken mitte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+1, 1, 5, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+1, 1, 5, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='i' || buf[i]=='I' || buf[i]=='1')
- {
- //background
- pixel(x, y, 5, 3, bg_r, bg_g, bg_b, 255);
- pixel(x+1, y+3, 3, 1, bg_r, bg_g, bg_b, 255);
- pixel(x, y+4, 5, 3, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 3, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 3, 1, r, g, b, 255);
- //balken mitte (senkrecht)
- pixel(x+2, y+2, 1, 3, r, g, b, 255);
- x+=5;
- }
- else if (buf[i]=='j' || buf[i]=='J')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+4, 1, 1, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+2, 1, 3, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='k' || buf[i]=='K')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken mitte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+1, 1, 5, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+3, 1, 3, r, g, b, 255);
- //punkte
- pixel(x+4, y+1, 1, 1, r, g, b, 255);
- pixel(x+3, y+2, 1, 1, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='l' || buf[i]=='L')
- {
- //background
- pixel(x, y, 3, 7, bg_r, bg_g, bg_b, 255);
- pixel(x+3, y+4, 3, 3, bg_r, bg_g, bg_b, 255);
- //balken links
- pixel(x+1, y+1, 1, 4, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='m' || buf[i]=='M')
- {
- //background
- pixel(x, y, 7, 7, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 5, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 4, r, g, b, 255);
- //balken mitte(senkrecht)
- pixel(x+3, y+2, 1, 4, r, g, b, 255);
- //balken rechts
- pixel(x+5, y+2, 1, 4, r, g, b, 255);
- x+=7;
- }
- else if (buf[i]=='n' || buf[i]=='N')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 4, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+2, 1, 4, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='o' || buf[i]=='O' || buf[i]=='0')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 3, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+2, 1, 3, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='p' || buf[i]=='P')
- {
- //background
- pixel(x, y, 3, 7, bg_r, bg_g, bg_b, 255);
- pixel(x+3, y, 3, 5, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken mitte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 4, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+2, 1, 2, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='q' || buf[i]=='Q')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- pixel(x+6, y+5, 1, 3, bg_r, bg_g, bg_b, 255);
- pixel(x+4, y+7, 3, 1, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 3, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+2, 1, 3, r, g, b, 255);
- //punkte
- pixel(x+3, y+4, 1, 1, r, g, b, 255);
- pixel(x+5, y+6, 1, 1, r, g, b, 255);
- x+=7;
- }
- else if (buf[i]=='r' || buf[i]=='R')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken mitte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 4, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+2, 1, 1, r, g, b, 255);
- //punkte
- pixel(x+3, y+4, 2, 1, r, g, b, 255);
- pixel(x+4, y+5, 1, 1, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='s' || buf[i]=='S' || buf[i]=='5')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken mitte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 2, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+3, 1, 2, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='t' || buf[i]=='T')
- {
- //background
- pixel(x, y, 5, 3, bg_r, bg_g, bg_b, 255);
- pixel(x+1, y+3, 3, 4, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 3, 1, r, g, b, 255);
- //balken mitte(senkrecht)
- pixel(x+2, y+2, 1, 4, r, g, b, 255);
- x+=5;
- }
- else if (buf[i]=='u' || buf[i]=='U')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+1, 1, 4, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+1, 1, 4, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='v' || buf[i]=='V')
- {
- //background
- pixel(x, y, 6, 6, bg_r, bg_g, bg_b, 255);
- pixel(x+1, y+6, 4, 1, bg_r, bg_g, bg_b, 255);
- //balken unten
- pixel(x+2, y+5, 2, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+1, 1, 4, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+1, 1, 4, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='w' || buf[i]=='W')
- {
- //background
- pixel(x, y, 7, 7, bg_r, bg_g, bg_b, 255);
- //balken unten
- pixel(x+1, y+5, 5, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+1, 1, 4, r, g, b, 255);
- //balken mitte(senkrecht)
- pixel(x+3, y+1, 1, 4, r, g, b, 255);
- //balken rechts
- pixel(x+5, y+1, 1, 4, r, g, b, 255);
- x+=7;
- }
- else if (buf[i]=='x' || buf[i]=='X')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken mitte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- //balken links(oben)
- pixel(x+1, y+1, 1, 2, r, g, b, 255);
- //balken rechts(oben)
- pixel(x+4, y+1, 1, 2, r, g, b, 255);
- //balken links(unten)
- pixel(x+1, y+4, 1, 2, r, g, b, 255);
- //balken rechts(unten)
- pixel(x+4, y+4, 1, 2, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='y' || buf[i]=='Y')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken mitte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+1, 1, 3, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+1, 1, 4, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='z' || buf[i]=='Z' || buf[i]=='2')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken mitte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+3, 1, 2, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+2, 1, 2, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='3')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken mitte
- pixel(x+1, y+3, 3, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+2, 1, 3, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='4')
- {
- //background
- pixel(x, y, 6, 5, bg_r, bg_g, bg_b, 255);
- pixel(x+3, y+5, 3, 2, bg_r, bg_g, bg_b, 255);
- //balken mitte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+1, 1, 3, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+1, 1, 5, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='6')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken mitte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 3, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+3, 1, 2, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='7')
- {
- //background
- pixel(x, y, 6, 3, bg_r, bg_g, bg_b, 255);
- pixel(x+1, y+3, 5, 2, bg_r, bg_g, bg_b, 255);
- pixel(x+3, y+5, 3, 2, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken mitte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+2, 1, 4, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='9')
- {
- //background
- pixel(x, y, 6, 7, bg_r, bg_g, bg_b, 255);
- //balken oben
- pixel(x+1, y+1, 4, 1, r, g, b, 255);
- //balken mitte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- //balken unten
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- //balken links
- pixel(x+1, y+2, 1, 2, r, g, b, 255);
- //balken rechts
- pixel(x+4, y+2, 1, 3, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='.')
- {
- //background
- pixel(x+1, y+4, 3, 3, bg_r, bg_g, bg_b, 255);
- //punkt
- pixel(x+2, y+5, 1, 1, r, g, b, 255);
- x+=5;
- }
- else if (buf[i]==',')
- {
- //background
- pixel(x+1, y+4, 3, 4, bg_r, bg_g, bg_b, 255);
- //punkt
- pixel(x+2, y+5, 1, 2, r, g, b, 255);
- x+=5;
- }
- else if (buf[i]==':')
- {
- //background
- pixel(x+1, y+1, 3, 6, bg_r, bg_g, bg_b, 255);
- //punkte
- pixel(x+2, y+2, 1, 1, r, g, b, 255);
- pixel(x+2, y+5, 1, 1, r, g, b, 255);
- x+=5;
- }
- else if (buf[i]=='!')
- {
- //background
- pixel(x+1, y, 3, 7, bg_r, bg_g, bg_b, 255);
- //punkte
- pixel(x+2, y+1, 1, 3, r, g, b, 255);
- pixel(x+2, y+5, 1, 1, r, g, b, 255);
- x+=5;
- }
- else if (buf[i]=='/')
- {
- //background
- pixel(x, y, 3, 2, bg_r, bg_g, bg_b, 255);
- pixel(x, y+2, 4, 2, bg_r, bg_g, bg_b, 255);
- pixel(x+1, y+4, 4, 2, bg_r, bg_g, bg_b, 255);
- pixel(x+2, y+6, 3, 2, bg_r, bg_g, bg_b, 255);
- //punkte
- pixel(x+1, y+1, 1, 2, r, g, b, 255);
- pixel(x+2, y+3, 1, 2, r, g, b, 255);
- pixel(x+3, y+5, 1, 2, r, g, b, 255);
- x+=5;
- }
- else if (buf[i]=='(')
- {
- //background
- pixel(x+1, y, 4, 1, bg_r, bg_g, bg_b, 255);
- pixel(x, y+1, 5, 2, bg_r, bg_g, bg_b, 255);
- pixel(x, y+3, 3, 2, bg_r, bg_g, bg_b, 255);
- pixel(x, y+5, 5, 2, bg_r, bg_g, bg_b, 255);
- pixel(x+1, y+7, 4, 1, bg_r, bg_g, bg_b, 255);
- //punkte
- pixel(x+2, y+1, 2, 1, r, g, b, 255);
- pixel(x+1, y+2, 1, 4, r, g, b, 255);
- pixel(x+2, y+6, 2, 1, r, g, b, 255);
- x+=5;
- }
- else if (buf[i]==')')
- {
- //background
- pixel(x, y, 4, 1, bg_r, bg_g, bg_b, 255);
- pixel(x, y+1, 5, 2, bg_r, bg_g, bg_b, 255);
- pixel(x+2, y+3, 3, 2, bg_r, bg_g, bg_b, 255);
- pixel(x, y+5, 5, 2, bg_r, bg_g, bg_b, 255);
- pixel(x, y+7, 4, 1, bg_r, bg_g, bg_b, 255);
- //punkte
- pixel(x+1, y+1, 2, 1, r, g, b, 255);
- pixel(x+3, y+2, 1, 4, r, g, b, 255);
- pixel(x+1, y+6, 2, 1, r, g, b, 255);
- x+=5;
- }
- else if (buf[i]=='[')
- {
- //background
- pixel(x, y, 5, 3, bg_r, bg_g, bg_b, 255);
- pixel(x, y+3, 3, 2, bg_r, bg_g, bg_b, 255);
- pixel(x, y+5, 5, 3, bg_r, bg_g, bg_b, 255);
- //punkte
- pixel(x+1, y+1, 3, 1, r, g, b, 255);
- pixel(x+1, y+2, 1, 4, r, g, b, 255);
- pixel(x+1, y+6, 3, 1, r, g, b, 255);
- x+=5;
- }
- else if (buf[i]==']')
- {
- //background
- pixel(x, y, 5, 3, bg_r, bg_g, bg_b, 255);
- pixel(x+2, y+3, 3, 2, bg_r, bg_g, bg_b, 255);
- pixel(x, y+5, 5, 3, bg_r, bg_g, bg_b, 255);
- //punkte
- pixel(x+1, y+1, 3, 1, r, g, b, 255);
- pixel(x+3, y+2, 1, 4, r, g, b, 255);
- pixel(x+1, y+6, 3, 1, r, g, b, 255);
- x+=5;
- }
- else if (buf[i]=='-')
- {
- //background
- pixel(x+1, y+2, 4, 3, bg_r, bg_g, bg_b, 255);
- //punkte
- pixel(x+2, y+3, 2, 1, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='_')
- {
- //background
- pixel(x, y+4, 6, 3, bg_r, bg_g, bg_b, 255);
- //punkte
- pixel(x+1, y+5, 4, 1, r, g, b, 255);
- x+=6;
- }
- else if (buf[i]=='+')
- {
- //background
- pixel(x+2, y, 3, 2, bg_r, bg_g, bg_b, 255);
- pixel(x, y+2, 7, 3, bg_r, bg_g, bg_b, 255);
- pixel(x+2, y+5, 3, 2, bg_r, bg_g, bg_b, 255);
- //punkte
- pixel(x+3, y+1, 1, 2, r, g, b, 255);
- pixel(x+1, y+3, 5, 1, r, g, b, 255);
- pixel(x+3, y+4, 1, 2, r, g, b, 255);
- x+=7;
- }
- }
- }
- //==============================================================================
- //==============================================================================
- int cTableFont::iGetLength(const char *pInput, ...)
- {
- return strlen(pInput);
- }
- //==============================================================================
- //==============================================================================
- int cTableFont::iGetWidth(const char *pInput, ...)
- {
- char buf[256];
- va_list arguments;
- va_start(arguments, pInput);
- vsprintf(buf, pInput, arguments);
- va_end(arguments);
- int len=0;
- for (int i=0;i<sizeof(buf);i++)
- {
- if (buf[i]=='\0')
- {
- return len;
- }
- else if (buf[i]=='a' || buf[i]=='A' || buf[i]=='b' || buf[i]=='B' || buf[i]=='8' || buf[i]=='c' || buf[i]=='C' || buf[i]=='d' || buf[i]=='D' || buf[i]=='e' || buf[i]=='E' || buf[i]=='f' || buf[i]=='F' || buf[i]=='g' || buf[i]=='G' || buf[i]=='h' || buf[i]=='H' || buf[i]=='j' || buf[i]=='J' || buf[i]=='k' || buf[i]=='K' || buf[i]=='l' || buf[i]=='L' || buf[i]=='n' || buf[i]=='N' || buf[i]=='o' || buf[i]=='O' || buf[i]=='0' || buf[i]=='p' || buf[i]=='P' || buf[i]=='r' || buf[i]=='R' || buf[i]=='s' || buf[i]=='S' || buf[i]=='5' || buf[i]=='u' || buf[i]=='U' || buf[i]=='v' || buf[i]=='V' || buf[i]=='x' || buf[i]=='X' || buf[i]=='y' || buf[i]=='Y' || buf[i]=='z' || buf[i]=='Z' || buf[i]=='2' || buf[i]=='3' || buf[i]=='4' || buf[i]=='6' || buf[i]=='7' || buf[i]=='9' || buf[i]=='-' || buf[i]=='_')
- {
- len+=6;
- }
- else if (buf[i]=='m' || buf[i]=='M' || buf[i]=='q' || buf[i]=='Q' || buf[i]=='w' || buf[i]=='W' || buf[i]=='+')
- {
- len+=7;
- }
- else if (buf[i]=='i' || buf[i]=='I' || buf[i]=='1' || buf[i]=='t' || buf[i]=='T' || buf[i]=='.' || buf[i]==',' || buf[i]==':' || buf[i]=='!' || buf[i]=='/' || buf[i]=='(' || buf[i]==')' || buf[i]=='[' || buf[i]==']')
- {
- len+=5;
- }
- else if (buf[i]==' ')
- {
- len+=4;
- }
- }
- return len;
- }
- //==============================================================================
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