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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83. # Some placeholders have a slow process behind them. Meaning they might contact a database
  84. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  85. # separate from the sending. But can slow down the animation because it has to wait
  86. # for the placeholder to be loaded. When having multiple lines like a text that shows
  87. # the information about the placeholders you put below it, this can cause problems.
  88. # Enabling this will output a message in the console and ingame to operators
  89. # saying when a placeholder is causing delays.
  90. detect-placeholderdelay: false
  91. # Putting this to true will SPAM your console with timings report per placeholder/animation
  92. # refresh. Used for debugging purposes.
  93. # This requires detect-placeholderdelay to true
  94. verbose-placeholder-timings: false
  95.  
  96. # Toggling allows you to disable the scoreboard
  97. database:
  98. # If you want the toggle to stay even when your users
  99. # log off you can enable this. Keep in mind that this requires a
  100. # MySQL or SQLite database.
  101. # If you are configuring the plugin for the first time it is advised
  102. # to stay away from these settings until you managed the scoreboard
  103. # set up.
  104. persistent: false
  105. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  106. # with isolation, url, driver, ...
  107. # Database name
  108. database: "featherboard"
  109. # Database username
  110. username: bukkit
  111. # Database isolation type
  112. isolation: SERIALIZABLE
  113. # Database driver
  114. driver: org.sqlite.JDBC
  115. # Database password
  116. password: walrus
  117. # Database driver URL
  118. # {DIR} will be replaced with the plugin directory
  119. # {NAME} will be replaced wit the plugin name
  120. url: jdbc:sqlite:{DIR}{NAME}.db
  121. # Save interval in ticks
  122. save-interval: 6000
  123.  
  124. # Disabled worlds. Add your world name in this list to
  125. # disable it.
  126. disabled-worlds:
  127. - 'example_world'
  128.  
  129. # Show delay on join. Usefull if you wish to let the user
  130. # enjoy a Title MOTD without having the scoreboard obstructing
  131. # the view.
  132. show-delay: 0
  133.  
  134. # Anti Flicker will use a new engine that will allow you to use fast animations
  135. # without any flicker.
  136. # You can disable this feature if you do not have fast refresh rates.
  137. antiflicker: true
  138.  
  139. # A list of different scoreboards
  140. boards:
  141. # Default FeatherBoard comes with a board called "default". All players have the permission
  142. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  143. # the permission is negated.
  144. #
  145. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  146. # names such as "vip-board", "mcmmo-levelup", ...
  147. default:
  148. # Every section here are different lines. The first section will be used as the title
  149. # the following sections will be used as the lines on the scoreboard (max 15)
  150. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  151. # things simple I will use logical names such as "title", "spacer", "header", ...
  152. title:
  153. # Every line has its own frames. The animation will loop through these frames on intervals
  154. # that you configure below.
  155. # Put all your frames under 'text:'. You can make as many lines as you want and use
  156. # placeholders and preset effects.
  157. # Keep in mind that there is a limit in line width!
  158. text:
  159. # To create cool looking animations you create yourself
  160. # you can use the graphical tool AnimationCreator
  161. # https://www.spigotmc.org/resources/animationcreator.6001/
  162. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  163. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  164. - '&e&lSKYBLOCK &7({onlineplayers}/{maxplayers})'
  165.  
  166. # Interval is the animation interval in TICKS (20 ticks is one second).
  167. # Every X ticks the animation goes to the next frame (see above)
  168. # Once all frames are finished it will start over from the first one
  169. interval: 5
  170. # If you don't want a static order of the frames and want to show each frame at random
  171. # you can enable this option.
  172. random: false
  173. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  174. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  175. # These lines (usually a header or footer) are also good for decoration.
  176. spacerynot:
  177. text: []
  178. interval: 100
  179. random: false
  180. player-label:
  181. text:
  182. - '&6Username: &f{playername}'
  183. interval: 100
  184. random: false
  185. # For empty lines just add another 'section' but just don't put any text
  186. # in it so it acts like an empty line.
  187. player-label2:
  188. text:
  189. - '&6Rank: &f{group}'
  190. interval: 100
  191. random: false
  192. spacer1:
  193. text: []
  194. interval: 100
  195. random: false
  196. news-info:
  197. text:
  198. - '&aBalance: &f${money_formatted}'
  199. interval: 100
  200. random: false
  201. news-info2:
  202. text:
  203. - '&aTokens: &f{tokenenchant_tokens}'
  204. interval: 100
  205. random: false
  206.  
  207. # For empty lines just add another 'section' but just don't put any text
  208. # in it so it acts like an empty line.
  209. spacer2:
  210. text: []
  211. interval: 100
  212. random: false
  213. timesplayed-label: #Switch between site, times played and health
  214. text:
  215. - '&eIsland Level: &f{askyblock_island_level}'
  216. interval: 100
  217. random: false
  218. timesplayed: #Switch between site, times played and health
  219. text:
  220. - '&eReaction Wins: &f{chatreaction_wins}'
  221. interval: 100
  222. random: false
  223. # For empty lines just add another 'section' but just don't put any text
  224. # in it so it acts like an empty line.
  225. spacer3:
  226. text: []
  227. interval: 100
  228. random: false
  229. Island:
  230. text:
  231. - '&5Votes: &f{voteparty_votesremaining}'
  232. interval: 100
  233. random: false
  234. Island2:
  235. text:
  236. - '&5Vote Party: &f{voteparty_votes}/{voteparty_votesneeded}'
  237. interval: 100
  238. random: false
  239. spacer4:
  240. text: []
  241. interval: 100
  242. random: false
  243. server-label:
  244. text:
  245. - '&bIP: &fplay.ImperialHaven.com'
  246. interval: 100
  247. random: false
  248. server-label2:
  249. text:
  250. - '&bWebsite: &fwww.ImperialHaven.com'
  251. interval: 100
  252. random: false
  253. # This is the same as the header. It is not needed since you already use the header as the longest line
  254. # but it looks cleaner having a footer.
  255. footer:
  256. text:
  257. - '&6-+-+-+-+-+-+-+-+-+-+-+-'
  258. - '&6+-+-+-+-+-+-+-+-+-+-+-+'
  259. interval: 10
  260. random: false
  261. # This is a combat scoreboard example showing
  262. # combat related information.
  263. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  264. # (Unless you want it to show all the time)
  265. # You still need to 'trigger' this scoreboard in the vanilla_combat
  266. combat-scoreboard-example:
  267. # Lets just use the title,header and footer from the example above
  268. # for in depth configuration look above.
  269. #
  270. # When designing a board that is used when triggered on an event. You have
  271. # to think (before looking at the placeholders) what is relevant.
  272. # For example: When I think of combat my first thoughts are:
  273. # - Health: To see how much you have left
  274. # - Possible cooldown timers
  275. # - With who am I in combat?
  276. # - Target health
  277. # - mcMMO attacking level?
  278. #
  279. # Next you have to think what is important during that event:
  280. # - Combat: not too much distraction (no animations, smaller scoreboard)
  281. #
  282. # Once you know those things start looking for placeholders. A lot of events such
  283. # as mcmmo have placeholders that can only be used in such events.
  284. title:
  285. text:
  286. # To create cool looking animations you create yourself
  287. # you can use the graphical tool AnimationCreator
  288. # https://www.spigotmc.org/resources/animationcreator.6001/
  289. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  290. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  291. - '<single><delay times="10">&l><</delay></single>'
  292. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  293. - '<single>&f&lherB</single>'
  294. - '<single>&f&lherBo</single>'
  295. - '<single>&f&latherBoa</single>'
  296. - '<single>&f&leatherBoar</single>'
  297. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  298. interval: 2
  299. random: false
  300. header:
  301. text:
  302. - '&6-+-+-+-+-+-+-+-+-+-+-+-'
  303. - '&6+-+-+-+-+-+-+-+-+-+-+-+'
  304. interval: 10
  305. random: true
  306. combat-label:
  307. text:
  308. - '&8&l> &7&lCombat target:'
  309. interval: 100
  310. random: false
  311. combat-data:
  312. text:
  313. - '{vanilla-combat_opponent_name}'
  314. interval: 2
  315. random: false
  316. spacer1:
  317. text: []
  318. interval: 100
  319. health-label:
  320. text:
  321. - '&8&l> &7&lHealth stats:'
  322. interval: 100
  323. random: false
  324. health-data-1:
  325. text:
  326. - '&aYou: {healthbar}'
  327. interval: 1
  328. random: false
  329. health-data-2:
  330. text:
  331. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  332. interval: 1
  333. random: false
  334. footer:
  335. text:
  336. - '&6-+-+-+-+-+-+-+-+-+-+-+-'
  337. - '&6+-+-+-+-+-+-+-+-+-+-+-+'
  338. interval: 10
  339. random: true
  340. # This is an example for mcMMO when you level up
  341. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  342. # (Unless you want it to show all the time)
  343. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  344. mcmmo-levelup:
  345. title:
  346. text:
  347. # To create cool looking animations you create yourself
  348. # you can use the graphical tool AnimationCreator
  349. # https://www.spigotmc.org/resources/animationcreator.6001/
  350. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  351. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  352. - '<delay times="10">&f&l<></delay>'
  353. - '&f&l< &a&lM &f&l>'
  354. - '&f&l< &a&lCMM &f&l>'
  355. - '<delay times="100">&f&l< &a&lMCMMO &f&l></delay>'
  356. - '&f&l> &a&lMCMMO &f&l<'
  357. - '&f&l> &a&lCMM &f&l<'
  358. - '&f&l> &a&lM &f&l<'
  359. - '&f&l> <'
  360. interval: 2
  361. random: false
  362. header:
  363. text:
  364. - '&6-+-+-+-+-+-+-+-+-+-+-+-'
  365. - '&6+-+-+-+-+-+-+-+-+-+-+-+'
  366. interval: 10
  367. random: true
  368. info-label:
  369. text:
  370. # mcMMO-levelup comes with several event specific placeholders
  371. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  372. interval: 10
  373. spacer1: # This is a spacer an empty line
  374. text:
  375. - ''
  376. interval: 10
  377. # Do you want to randomize the animation frames?
  378. random: false
  379. skill-label: # You can add elements to the group and name them like you want
  380. # Lets make a static label
  381. text:
  382. - '&9&l> &e&lSkill:'
  383. interval: 10 # The interval is not important since its just 1 static text.
  384. # Do you want to randomize the animation frames?
  385. random: false
  386. skill:
  387. # Lets make a static label
  388. text:
  389. - '{mcmmo-levelup_skill_name}'
  390. interval: 10 # The interval is not important since its just 1 static text.
  391. # Do you want to randomize the animation frames?
  392. random: false
  393. spacer2: # This is a spacer an empty line
  394. text:
  395. - ''
  396. interval: 100
  397. # Do you want to randomize the animation frames?
  398. random: false
  399. skilllevel-label: # You can add elements to the group and name them like you want
  400. # Lets make a static label
  401. text:
  402. - '&b&l> &e&lCurrent level:'
  403. interval: 10 # The interval is not important since its just 1 static text.
  404. # Do you want to randomize the animation frames?
  405. random: false
  406. skilllevel:
  407. # Lets make a static label
  408. text:
  409. - '{mcmmo-levelup_skilllevel}'
  410. interval: 10 # The interval is not important since its just 1 static text.
  411. # Do you want to randomize the animation frames?
  412. random: false
  413. footer:
  414. text:
  415. - '&6-+-+-+-+-+-+-+-+-+-+-+-'
  416. - '&6+-+-+-+-+-+-+-+-+-+-+-+'
  417. interval: 10
  418. random: true
  419. # This is an example for Towny when you enter a town
  420. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  421. # (Unless you want it to show all the time)
  422. # You still need to 'trigger' this scoreboard in the 'towny-town'
  423. towny-town-example:
  424. # Lets just use the title,header and footer from the example above
  425. # for in depth configuration look above.
  426. title:
  427. text:
  428. # To create cool looking animations you create yourself
  429. # you can use the graphical tool AnimationCreator
  430. # https://www.spigotmc.org/resources/animationcreator.6001/
  431. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  432. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  433. - '<single><delay times="10">&l><</delay></single>'
  434. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  435. - '<single>&f&lherB</single>'
  436. - '<single>&f&lherBo</single>'
  437. - '<single>&f&latherBoa</single>'
  438. - '<single>&f&leatherBoar</single>'
  439. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  440. interval: 2
  441. random: false
  442. header:
  443. text:
  444. - '&a&m+-------------------+'
  445. interval: 10
  446. random: true
  447. town-label:
  448. text:
  449. - '&bYou are in town:'
  450. interval: 100
  451. town-data:
  452. text:
  453. - '{towny_currenttown_name}'
  454. interval: 100
  455. spacer1:
  456. text: []
  457. interval: 100
  458. townboard-label:
  459. text:
  460. - '&bTown board:'
  461. interval: 100
  462. townboard:
  463. text:
  464. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  465. interval: 3
  466. spacer2:
  467. text: []
  468. interval: 100
  469. population-label:
  470. text:
  471. - '&bPopulation:'
  472. interval: 100
  473. poplulation-data:
  474. text:
  475. - '{towny_currenttown_residents}'
  476. interval: 100
  477. footer:
  478. text:
  479. - '&a&m+-------------------+'
  480. interval: 10
  481. random: true
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