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Mai's 5D

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Jan 19th, 2019
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  1. @State
  2. def NmlAtk5D():
  3.  
  4. def upon_IMMEDIATE():
  5. AttackDefaults_StandingNormal()
  6. Unknown11063(1)
  7. SLOT_51 = 1
  8. SLOT_7 = 0
  9. SLOT_53 = SLOT_110
  10. if CheckInput(0x1c):
  11. SLOT_56 = 1
  12.  
  13. def upon_3():
  14. if CheckInput(0x20):
  15. SLOT_57 = 1
  16. if (SLOT_18 >= 120):
  17. SLOT_57 = 1
  18. if (not SLOT_57):
  19. if SLOT_56:
  20. if SLOT_IsInOverdrive2:
  21. if (SLOT_64 == 0):
  22. if CheckInput(0x93):
  23. SLOT_52 = 0
  24. SLOT_56 = 0
  25. SLOT_55 = 1
  26. SLOT_64 = 1
  27. sendToLabel(10)
  28. if CheckInput(0x45):
  29. SLOT_52 = 0
  30. SLOT_56 = 0
  31. SLOT_55 = 1
  32. SLOT_64 = 2
  33. sendToLabel(20)
  34. if (SLOT_64 == 1):
  35. if (not CheckInput(0x93)):
  36. SLOT_52 = 0
  37. SLOT_56 = 0
  38. SLOT_55 = 1
  39. SLOT_64 = 0
  40. sendToLabel(0)
  41. if (SLOT_64 >= 2):
  42. if (not CheckInput(0x45)):
  43. SLOT_52 = 0
  44. SLOT_56 = 0
  45. SLOT_55 = 1
  46. SLOT_64 = 0
  47. sendToLabel(0)
  48. elif (not SLOT_57):
  49. if CheckInput(0x93):
  50. SLOT_64 = 1
  51. elif CheckInput(0x45):
  52. SLOT_64 = 2
  53. else:
  54. SLOT_64 = 0
  55. if SLOT_IsInOverdrive2:
  56. SLOT_55 = (SLOT_55 + 1)
  57. if SLOT_7:
  58. Unknown23099(127)
  59. if
  60. if SLOT_53:
  61. (SLOT_55 >= 44)
  62. else:
  63. (SLOT_55 >= 64):
  64. SLOT_52 = 1
  65. SLOT_57 = 1
  66. elif
  67. if SLOT_53:
  68. (SLOT_55 >= 30)
  69. else:
  70. (SLOT_55 >= 50):
  71. Unknown8004(100, 1, 0)
  72. SFX_3('mase_01')
  73. Unknown21012('maef_D_particle_a', 32)
  74. Unknown21012('maef_D_particle_b', 32)
  75. Unknown21012('maef_D_particle_c', 32)
  76. SLOT_7 = 1
  77. SLOT_52 = 0
  78. SLOT_56 = 0
  79. if SLOT_52:
  80. if SLOT_57:
  81. clearUponHandler(3)
  82. if (SLOT_64 <= 1):
  83. sendToLabel(50)
  84. if (SLOT_64 >= 2):
  85. sendToLabel(52)
  86.  
  87. def upon_33():
  88. Unknown14074('AN_NmlAtk5DD')
  89.  
  90. def upon_STATE_END():
  91. if SLOT_58:
  92. SLOT_6 = 1
  93. sprite('ma203_00', 3)
  94. SLOT_59 = 0
  95. sprite('ma203_01', 3)
  96. Unknown20(2, 2, 53)
  97. if random_(2, 0, 50):
  98. SLOT_59 = 1
  99. SFX_1('ma106')
  100. else:
  101. SFX_1('ma108')
  102. sprite('ma203_02', 3)
  103. Unknown20(2, 2, 53)
  104. sprite('ma203_03', 1)
  105. sprite('ma203_03', 1)
  106. SLOT_54 = 1
  107. SLOT_56 = 0
  108. (SLOT_64 == 1)
  109. if SLOT_0:
  110. _gotolabel(9)
  111. (SLOT_64 == 2)
  112. if SLOT_0:
  113. _gotolabel(19)
  114. sprite('ma203_03', 1)
  115. sprite('ma203_04', 1)
  116. GFX_0('maef_D_hold', 0)
  117. SFX_3('mase_09')
  118. sprite('ma203_04', 1)
  119. gotoLabel(0)
  120. label(9)
  121. sprite('ma204_00', 2)
  122. sprite('ma204_01', 4)
  123. GFX_0('maef_203_up2', 0)
  124. SFX_3('mase_09')
  125. sprite('ma204_02', 3)
  126. SLOT_52 = 1
  127. SLOT_56 = 1
  128. loopRest()
  129. gotoLabel(11)
  130. label(19)
  131. sprite('ma205_00', 2)
  132. sprite('ma205_01', 4)
  133. GFX_0('maef_203_down2', 0)
  134. SFX_3('mase_09')
  135. sprite('ma205_02', 3)
  136. SLOT_52 = 1
  137. SLOT_56 = 1
  138. loopRest()
  139. gotoLabel(21)
  140. label(0)
  141. sprite('ma203_04', 3)
  142. GFX_0('maef_D_hold', 0)
  143. sprite('ma203_05', 3)
  144. SLOT_52 = 1
  145. SLOT_56 = 1
  146. sprite('ma203_06', 3)
  147. label(1)
  148. sprite('ma203_05', 3)
  149. sprite('ma203_06', 3)
  150. sprite('ma203_04', 3)
  151. loopRest()
  152. gotoLabel(1)
  153. label(10)
  154. sprite('ma204_00', 3)
  155. GFX_0('maef_203_up', 0)
  156. sprite('ma204_01', 3)
  157. GFX_0('maef_203_up2', 0)
  158. SLOT_52 = 1
  159. SLOT_56 = 1
  160. sprite('ma204_02', 3)
  161. label(11)
  162. sprite('ma204_03', 3)
  163. sprite('ma204_01', 3)
  164. sprite('ma204_02', 3)
  165. loopRest()
  166. gotoLabel(11)
  167. label(20)
  168. sprite('ma205_00', 3)
  169. GFX_0('maef_203_down', 0)
  170. sprite('ma205_01', 3)
  171. GFX_0('maef_203_down2', 0)
  172. SLOT_52 = 1
  173. SLOT_56 = 1
  174. sprite('ma205_02', 3)
  175. label(21)
  176. sprite('ma205_03', 3)
  177. sprite('ma205_01', 3)
  178. sprite('ma205_02', 3)
  179. loopRest()
  180. gotoLabel(21)
  181. label(50)
  182. sprite('keep', 3)
  183. Unknown20(1, 2, 53)
  184. sprite('ma203_07', 3)
  185. Unknown23183('ma204_04', 3, 2, 64)
  186. Unknown20(2, 2, 53)
  187. if SLOT_59:
  188. SFX_1('ma107')
  189. else:
  190. SFX_1('ma109')
  191. Unknown14070('AN_NmlAtk5DD')
  192. sprite('ma203_08', 3)
  193. SLOT_58 = 1
  194. GFX_Unload('maef_D')
  195. if SLOT_64:
  196. GFX_0('ma203Shot', 1)
  197. Unknown38(11, 1)
  198. Unknown23029(11, 2, 0)
  199. SFX_3('mase_02')
  200. else:
  201. GFX_0('ma203Shot', 0)
  202. Unknown38(11, 1)
  203. Unknown23029(11, 0, 0)
  204. SFX_3('mase_02')
  205. sprite('ma203_09', 3)
  206. Unknown14072('AN_NmlAtk5DD')
  207. Unknown23099(0)
  208. sprite('ma203_10', 3)
  209. sprite('ma203_11', 3)
  210. sprite('ma203_09', 3)
  211. sprite('ma203_10', 3)
  212. sprite('ma203_11', 3)
  213. sprite('ma203_09', 2)
  214. loopRest()
  215. gotoLabel(99)
  216. label(52)
  217. sprite('keep', 3)
  218. Unknown20(1, 2, 53)
  219. sprite('ma205_04', 3)
  220. Unknown20(2, 2, 53)
  221. if SLOT_59:
  222. SFX_1('ma107')
  223. else:
  224. SFX_1('ma109')
  225. Unknown14070('AN_NmlAtk5DD')
  226. sprite('ma203_09', 3)
  227. SLOT_58 = 1
  228. GFX_Unload('maef_D')
  229. GFX_0('ma203Shot', 0)
  230. Unknown38(11, 1)
  231. Unknown23029(11, 1, 0)
  232. SFX_3('mase_02')
  233. sprite('ma203_10', 3)
  234. Unknown14072('AN_NmlAtk5DD')
  235. Unknown23099(0)
  236. sprite('ma203_11', 3)
  237. sprite('ma203_09', 3)
  238. sprite('ma203_10', 3)
  239. sprite('ma203_11', 3)
  240. sprite('ma203_09', 3)
  241. sprite('ma203_10', 2)
  242. label(99)
  243. sprite('keep', 1)
  244. Unknown14074('AN_NmlAtk5DD')
  245. sprite('ma203_12', 4)
  246. sprite('ma203_13', 4)
  247. SLOT_51 = 0
  248. sprite('ma203_14', 4)
  249. GFX_0('maef_catch', 0)
  250. Unknown36(1)
  251. GFX_Rotation(34000)
  252. Unknown35()
  253. Unknown21007(11, 32)
  254. SLOT_58 = 0
  255. sprite('ma203_15', 4)
  256. sprite('ma203_16', 4)
  257. sprite('ma203_17', 4)
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