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- D:\Development\Shader Authoring\src\materialsystem\stdshaders>setlocal
- D:\Development\Shader Authoring\src\materialsystem\stdshaders>rem ================================
- D:\Development\Shader Authoring\src\materialsystem\stdshaders>rem ==== MOD PATH CONFIGURATIONS ===
- D:\Development\Shader Authoring\src\materialsystem\stdshaders>rem == Set the absolute path to your mod's game directory here ==
- D:\Development\Shader Authoring\src\materialsystem\stdshaders>set GAMEDIR="D:\Development\Shader Authoring\game\shadertest"
- D:\Development\Shader Authoring\src\materialsystem\stdshaders>rem == Set the relative or absolute path to Source SDK Base 2013 Singleplayer\bin ==
- D:\Development\Shader Authoring\src\materialsystem\stdshaders>set SDKBINDIR=..\..\..\game\bin
- D:\Development\Shader Authoring\src\materialsystem\stdshaders>rem == Set the Path to your mod's root source code ==
- D:\Development\Shader Authoring\src\materialsystem\stdshaders>rem This should already be correct, accepts relative paths only!
- D:\Development\Shader Authoring\src\materialsystem\stdshaders>set SOURCEDIR=..\..\
- D:\Development\Shader Authoring\src\materialsystem\stdshaders>rem ==== MOD PATH CONFIGURATIONS END ===
- D:\Development\Shader Authoring\src\materialsystem\stdshaders>rem ====================================
- D:\Development\Shader Authoring\src\materialsystem\stdshaders>call buildsdkshaders.bat
- Setting environment for using Microsoft Visual Studio 2010 x86 tools.
- 06:15 PM
- ==================== buildshaders stdshader_dx9_20b -game "D:\Development\Shader Authoring\game\shadertest" -source ..\..\ ==================
- 06:15 PM
- .txt doesn't exist!
- Building inc files, asm vcs files, and VMPI worklist for stdshader_dx9_20b...
- shaders\fxc\example_model_ps20b.vcs
- shaders\fxc\example_model_vs20.vcs
- shaders\fxc\sdk_bloomadd_ps20.vcs
- shaders\fxc\sdk_bloomadd_ps20b.vcs
- shaders\fxc\sdk_bloom_ps20.vcs
- shaders\fxc\sdk_bloom_ps20b.vcs
- shaders\fxc\sdk_screenspaceeffect_vs20.vcs
- 7 File(s) copied
- 06:15 PM
- Press any key to continue . . .
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