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Mar 21st, 2019
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  1. bool Creature::setAttackedCreature(Creature* creature)
  2. {
  3. if (creature) {
  4. const Position& creaturePos = creature->getPosition();
  5. if (creaturePos.z != getPosition().z || !canSee(creaturePos)) {
  6. attackedCreature = nullptr;
  7. return false;
  8. }
  9.  
  10. //newsummon
  11. if (getMonster() && getMonster()->isSummonAlly() && getTile()->hasFlag(TILESTATE_PROTECTIONZONE)) {
  12. attackedCreature = nullptr;
  13. return false;
  14. }
  15.  
  16. attackedCreature = creature;
  17. onAttackedCreature(attackedCreature);
  18. attackedCreature->onAttacked();
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