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- local events = require "lua_scripts.custom_events"
- local onBuildingCompleted = function(context)
- if context:region():building_exists("ai_reg_roman_socii_minor_1")
- or context:region():building_exists("ai_reg_roman_socii_minor_2a")
- or context:region():building_exists("ai_reg_roman_socii_minor_2b")
- or context:region():building_exists("ai_reg_roman_socii_minor_2c")
- or context:region():building_exists("ai_reg_roman_socii_minor_2d") then
- apply_effect_bundle("att_faction_trait_roman", "rom_rome", -1)
- end
- end
- events.AddEventCallBack("BuildingCompleted", onBuildingCompleted)
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