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  1. # depends: Vault
  2. # You will always be able to adjust the spawner information
  3. inventory-name: '&8Island Spawner Progression'
  4. inventory-size: 27
  5. progress-spawners:
  6. default:
  7. name: '&ePig &fSpawner'
  8. cost: 1000
  9. material: 'BARRIER'
  10. command-on-confirmed-purchase: 'silkspawner give %name% Pig 1'
  11. slot: 0
  12. ## unlocked item is automatically set to correct spawners.
  13. Sheep:
  14. entity: 'PIG'
  15. amount-of-required: 500
  16. tier: 1
  17. cost: 1000
  18. material: 'BARRIER'
  19. command-on-confirmed-purchase: 'silkspawner give %name% Sheep 1'
  20. slot: 1
  21. Cow:
  22. entity: 'SHEEP'
  23. amount-of-required: 500
  24. tier: 2
  25. cost: 1000
  26. material: 'BARRIER'
  27. command-on-confirmed-purchase: 'silkspawner give %name% Cow 1'
  28. slot: 2
  29. Spider:
  30. entity: 'COW'
  31. amount-of-required: 500
  32. tier: 3
  33. cost: 1000
  34. material: 'BARRIER'
  35. command-on-confirmed-purchase: 'silkspawner give %name% Spider 1'
  36. slot: 3
  37. Zombie:
  38. entity: 'SPIDER'
  39. amount-of-required: 500
  40. tier: 4
  41. cost: 1000
  42. material: 'BARRIER'
  43. command-on-confirmed-purchase: 'silkspawner give %name% Zombie 1'
  44. slot: 4
  45. Skeleton:
  46. entity: 'ZOMBIE'
  47. amount-of-required: 500
  48. tier: 5
  49. cost: 1000
  50. material: 'BARRIER'
  51. command-on-confirmed-purchase: 'silkspawner give %name% Skeleton 1'
  52. slot: 5
  53. Creeper:
  54. entity: 'SKELETON'
  55. amount-of-required: 500
  56. tier: 6
  57. cost: 1000
  58. material: 'BARRIER'
  59. command-on-confirmed-purchase: 'silkspawner give %name% Creeper 1'
  60. slot: 6
  61. Zombie Pigman:
  62. entity: 'CREEPER'
  63. amount-of-required: 500
  64. tier: 7
  65. cost: 1000
  66. material: 'BARRIER'
  67. command-on-confirmed-purchase: 'silkspawner give %name% ZP 1'
  68. slot: 7
  69. Blaze:
  70. entity: 'PIG_ZOMBIE'
  71. amount-of-required: 500
  72. tier: 8
  73. cost: 1000
  74. material: 'BARRIER'
  75. command-on-confirmed-purchase: 'silkspawner give %name% Blaze 1'
  76. slot: 8
  77. Enderman:
  78. entity: 'BLAZE'
  79. amount-of-required: 500
  80. tier: 9
  81. cost: 1000
  82. material: 'BARRIER'
  83. command-on-confirmed-purchase: 'silkspawner give %name% Enderman 1'
  84. slot: 9
  85. Iron Golem:
  86. entity: 'ENDERMAN'
  87. amount-of-required: 500
  88. tier: 10
  89. cost: 1000
  90. material: 'BARRIER'
  91. command-on-confirmed-purchase: 'silkspawner give %name% IG 1'
  92. slot: 10
  93. Villager:
  94. entity: 'IRON_GOLEM'
  95. amount-of-required: 500
  96. tier: 11
  97. cost: 1000
  98. material: 'BARRIER'
  99. command-on-confirmed-purchase: 'silkspawner give %name% Villager 1'
  100. slot: 11
  101. Witch:
  102. entity: 'VILLAGER'
  103. amount-of-required: 500
  104. tier: 12
  105. cost: 1000
  106. material: 'BARRIER'
  107. command-on-confirmed-purchase: 'silkspawner give %name% Witch 1'
  108. slot: 12
  109. Magma Cube:
  110. entity: 'WITCH'
  111. amount-of-required: 500
  112. tier: 13
  113. cost: 1000
  114. material: 'BARRIER'
  115. command-on-confirmed-purchase: 'silkspawner give %name% Magma 1'
  116. slot: 13
  117. spawner-meta-locked:
  118. name: '&e%mob% &fSpawner'
  119. lore:
  120. - ''
  121. - '&3&l* &bStatus: %progress% &a%percent%%'
  122. - '&3&l* &bKill Progress: &f%current_amount%/%needed%'
  123. - '&3&l* &bMust Kill: &f%needed_mob% &7to purchase this spawner'
  124. ## updates at value listed, must be between 1-100. must be integer.
  125. progress-bar:
  126. '0': '&c||||||||||||||||||||'
  127. '50': '&a|||||&c|||||||||||||||'
  128. '100': '&a||||||||||||||||||||'
  129. spawner-meta-unlocked:
  130. name: '&e%mob% &fSpawner'
  131. lore:
  132. - '&6&l* &e[Buyable] &f$%cost%'
  133. - ''
  134. - '&e[Click to Transact]'
  135. - ''
  136. filler-item:
  137. material: 'AIR'
  138. data: 0
  139. name: "&r "
  140. back-item:
  141. material: 'IRON_DOOR'
  142. slot: 21
  143. data: 0
  144. name: '&e&l<- BACK TO CATERGORIES'
  145. shop-gui:
  146. inventory-name: '&8Shop Menu'
  147. ## this is the item you have in your /shop inventory that should open the spawner shop
  148. overridden-item-name: '&e&lSPAWNERS'
  149. sound: 'LEVEL_UP'
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