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- RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
- Verse.Log:Error(String)
- Verse.GenCollection:RandomElementByWeight(IEnumerable`1, Func`2)
- RimWorld.PawnApparelGenerator:GenerateWorkingPossibleApparelSetFor(Pawn, Single, Boolean)
- RimWorld.PawnApparelGenerator:GenerateStartingApparelFor(Pawn, PawnGenerationRequest)
- Verse.PawnGenerator:GenerateGearFor(Pawn, PawnGenerationRequest)
- Verse.PawnGenerator:GeneratePawn(PawnGenerationRequest)
- RimWorld.<GeneratePawns>c__IteratorBF:MoveNext()
- RimWorld.<GeneratePawns>c__IteratorC4:MoveNext()
- System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
- System.Collections.Generic.List`1:.ctor(IEnumerable`1)
- System.Linq.Enumerable:ToList(IEnumerable`1)
- RimWorld.IncidentWorker_Raid:TryExecute(IncidentParms)
- RimWorld.IncidentWorker_RaidEnemy:TryExecute(IncidentParms)
- Verse.Dialog_DebugActionsMenu:DoRaid(IncidentParms)
- Verse.<DoListingItems_MapActions>c__AnonStorey4E9:<>m__97D()
- Verse.Dialog_DebugOptionLister:DebugAction(String, Action)
- Verse.Dialog_DebugOptionListLister:DoListingItems()
- Verse.Dialog_OptionLister:DoWindowContents(Rect)
- HugsLib.GuiInject.<>c__DisplayClass1:<_WindowOnGUI>b__0(Int32)
- UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)
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