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Jul 19th, 2019
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  1. @Handle
  2. public void onMoveHypixel(final EventMove event) {
  3. if (this.mode.getValue() == SpeedMode.Hypixel) {
  4. if (!Minecraft.thePlayer.isCollidedHorizontally) {
  5. if (round(Minecraft.thePlayer.posY - (int)Minecraft.thePlayer.posY, 3) == round(0.4, 3)) {
  6. EventMove.setY(Minecraft.thePlayer.motionY = 0.29);
  7. }
  8. else if (round(Minecraft.thePlayer.posY - (int)Minecraft.thePlayer.posY, 3) == round(0.71, 3)) {
  9. EventMove.setY(Minecraft.thePlayer.motionY = 0.04);
  10. }
  11. else if (round(Minecraft.thePlayer.posY - (int)Minecraft.thePlayer.posY, 3) == round(0.75, 3)) {
  12. EventMove.setY(Minecraft.thePlayer.motionY = 0.2);
  13. }
  14. else if (round(Minecraft.thePlayer.posY - (int)Minecraft.thePlayer.posY, 3) == round(0.55, 3)) {
  15. EventMove.setY(Minecraft.thePlayer.motionY = 0.14);
  16. }
  17. else if (round(Minecraft.thePlayer.posY - (int)Minecraft.thePlayer.posY, 3) == round(0.41, 3)) {
  18. EventMove.setY(Minecraft.thePlayer.motionY = 0.2);
  19. }
  20. }
  21. if (Minecraft.thePlayer.onGround && Speed.stage == 1 && (Minecraft.thePlayer.moveForward != 0.0f || Minecraft.thePlayer.moveStrafing != 0.0f)) {
  22. this.moveSpeed = 1.35 * this.getBaseMoveSpeed() - 0.01;
  23. }
  24. else if (Minecraft.thePlayer.onGround && Speed.stage == 2 && (Minecraft.thePlayer.moveForward != 0.0f || Minecraft.thePlayer.moveStrafing != 0.0f)) {
  25. EventMove.setY(Minecraft.thePlayer.motionY = 0.3999);
  26. this.moveSpeed *= 1.395;
  27. }
  28. else if (Speed.stage == 3) {
  29. final double difference = 0.66 * (this.lastDist - this.getBaseMoveSpeed());
  30. this.moveSpeed = this.lastDist - difference;
  31. }
  32. else {
  33. final List collidingList = Minecraft.theWorld.getCollidingBoundingBoxes(Minecraft.thePlayer, Minecraft.thePlayer.boundingBox.offset(0.0, Minecraft.thePlayer.motionY, 0.0));
  34. if ((collidingList.size() > 0 || Minecraft.thePlayer.isCollidedVertically) && Speed.stage > 0) {
  35. Speed.stage = ((Minecraft.thePlayer.moveForward != 0.0f || Minecraft.thePlayer.moveStrafing != 0.0f) ? 1 : 0);
  36. }
  37. this.moveSpeed = this.lastDist - this.lastDist / 159.0;
  38. }
  39. this.setMoveSpeed(event, this.moveSpeed = Math.max(this.moveSpeed, this.getBaseMoveSpeed()));
  40. if (Minecraft.thePlayer.moveForward != 0.0f || Minecraft.thePlayer.moveStrafing != 0.0f) {
  41. ++Speed.stage;
  42. }
  43. }
  44. }
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