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  1. Unable to open GL shader cache TOC /Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet.
  2. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
  3. ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
  4. ---------------
  5. Path ID: File Path:
  6. ADDONS "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/"
  7. CONTENT "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/"
  8. CONTENT "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/"
  9. CONTENTADDONS "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/"
  10. CONTENTROOT "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/"
  11. DEFAULT_WRITE_PATH "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  12. DEFAULT_WRITE_PATH "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
  13. EXECUTABLE_PATH "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/"
  14. GAME "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  15. GAME "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
  16. GAME "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
  17. GAME "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/"
  18. GAMEBIN "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/"
  19. GAMEBIN "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/"
  20. GAMEBIN "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/"
  21. GAMEBIN "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/"
  22. GAMEROOT "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/"
  23. MOD "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  24. MOD "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
  25. PLATFORM "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
  26. PLATFORM "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/"
  27. SHADER_SOURCE "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
  28. SHADER_SOURCE "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/"
  29. SHADER_SOURCE "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
  30. SHADER_SOURCE "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/"
  31. SHADER_SOURCE_MOD "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
  32. SHADER_SOURCE_ROOT "/Users/omar/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/"
  33. command line arguments:
  34. -con_logfile
  35. Network System Initialized
  36. 127.0.0.1: lo0
  37. 192.168.0.113: en1
  38. Physics Console Communications is not initialized
  39. Game supporting (2) split screen players
  40. Sound Initialization: Finish, Sampling Rate: 44100
  41. AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  42. AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  43. Load a scaleform font provider?
  44. CEntitySystem::BuildEntityNetworking (parallel build of server) took 396.657 msecs for 682 out of 700 classes
  45. SV: parsing 'scripts/items/items_game.txt' took 1116.793 msec
  46. Requesting page 1 of items
  47. Requesting page 1 of items
  48. ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000676 seconds
  49. CEntitySystem::BuildEntityNetworking (parallel build of client) took 335.986 msecs for 689 out of 709 classes
  50. CL: parsing 'scripts/items/items_game.txt' took 969.354 msec
  51. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000647 seconds
  52. Telling Steam it is safe to udpate the app
  53. Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
  54. Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
  55. config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
  56. SwitchToLoop levelload requested: id [1] addons []
  57. ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  58. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  59. CSource2Surface::BCreateDeviceResources()
  60. CSource2Surface::BCreateDeviceResources()
  61. ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000564 seconds
  62. ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000542 seconds
  63. CSource2Surface::BCreateDeviceResources()
  64. Idle (levelload)
  65. ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000472 seconds
  66. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1794 input number was)
  67. Allocating new transform texture!
  68. Writing configuration for slot 0
  69. CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
  70. SwitchToLoop game requested: id [1] addons []
  71. Loaded default network config file. Loaded revision 35 OK
  72. Loaded cached network config file. Data contains revision 35, not newer than current revision 35; ignoring.
  73. SV: maxplayers set to 1
  74. Initializing script VM...
  75. ...done
  76. Network configuration revision changed 0 -> 35
  77. Got network config from CDN. Data contains revision 35, not newer than current revision 35; ignoring.
  78. File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
  79. SV: Spawn Server: <empty>
  80. CL: CWaitForGameServerStartupPrerequisite done waiting for server
  81. CL: CCreateGameClientJob creating client connection to 'loopback'
  82. CL: Sending connect to loopback
  83. SV: Sending S2C_CHALLENGE [2186600013 auth 2] to loopback
  84. CL: Received S2C_CHALLENGE [2186600013 auth 2] from loopback
  85. CL: Sending C2S_CONNECT [44 protocol 2186600013 auth 2] to loopback
  86. SV: Receiving C2S_CONNECT [protocol 44 2186600013 auth 2] from loopback
  87. SV: Sending S2C_CONNECTION to loopback [addons:'']
  88. SV: Sending S2C_CONNECTION to loopback [addons:'']
  89. CL: Received S2C_CONNECTION from loopback [addons:'']
  90. CL: Connected to 'loopback'
  91. SV: Sending server info to client 'MadDog' at loopback
  92. SV: WriteInitialSpawnGroups sending 1 groups
  93. Game: "Dota 2"
  94. Map: "<empty>"
  95. Players: 1 (0 bots) / 1 humans
  96. Build: 7090 (revision 3376718)
  97. Server Number: 1
  98. CL: CNetworkGameClient::ProcessServerInfo
  99. Initializing script VM...
  100. ...done
  101. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000898 seconds
  102. Received weekend tourney schedule.
  103. WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 9.021
  104. CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 9.022
  105. CL: CGameClientConnectPrerequisite connection succeeded
  106. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  107. SV: IGameSystem::LoopActivateAllSystems
  108. HO: IGameSystem::LoopActivateAllSystems
  109. SV: Game started
  110. CL: IGameSystem::LoopActivateAllSystems
  111. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000694 seconds
  112. Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
  113. CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  114. SV: Sending full update to client MadDog (reason: initial update)
  115. ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
  116. CL: Receiving uncompressed update from server
  117. CL: Signon traffic "client": incoming 33.907 KB [7 pkts], outgoing 1.127 KB [6 pkts]
  118. Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
  119. ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000623 seconds
  120. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
  121. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
  122. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
  123. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
  124. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
  125. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  126. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
  127. CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.
  128. CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event.
  129. Failed to communicate with routing cluster 'lim'.
  130. Failed to communicate with routing cluster 'scl'.
  131. CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event.
  132. CSwapChainBase::QueuePresentAndWait() looped for 26 iterations without a present event.
  133. CSwapChainBase::QueuePresentAndWait() looped for 27 iterations without a present event.
  134. CSwapChainBase::QueuePresentAndWait() looped for 28 iterations without a present event.
  135. CSwapChainBase::QueuePresentAndWait() looped for 29 iterations without a present event.
  136. CSwapChainBase::QueuePresentAndWait() looped for 30 iterations without a present event.
  137. CSwapChainBase::QueuePresentAndWait() looped for 31 iterations without a present event.
  138. CSwapChainBase::QueuePresentAndWait() looped for 32 iterations without a present event.
  139. CSwapChainBase::QueuePresentAndWait() looped for 33 iterations without a present event.
  140. Ping measurement complete.
  141. CSwapChainBase::QueuePresentAndWait() looped for 34 iterations without a present event.
  142. CSwapChainBase::QueuePresentAndWait() looped for 35 iterations without a present event.
  143. CSwapChainBase::QueuePresentAndWait() looped for 36 iterations without a present event.
  144. Bailing out of OnBlockForQuery after 0.250 seconds
  145. CSwapChainBase::QueuePresentAndWait() looped for 36 iterations without a present event.
  146. CSwapChainBase::QueuePresentAndWait() looped for 36 iterations without a present event.
  147. CSwapChainBase::QueuePresentAndWait() looped for 37 iterations without a present event.
  148. CSwapChainBase::QueuePresentAndWait() looped for 38 iterations without a present event.
  149. CSwapChainBase::QueuePresentAndWait() looped for 39 iterations without a present event.
  150. CSwapChainBase::QueuePresentAndWait() looped for 40 iterations without a present event.
  151. CSwapChainBase::QueuePresentAndWait() looped for 41 iterations without a present event.
  152. CSwapChainBase::QueuePresentAndWait() looped for 42 iterations without a present event.
  153. CSwapChainBase::QueuePresentAndWait() looped for 43 iterations without a present event.
  154. CSwapChainBase::QueuePresentAndWait() looped for 44 iterations without a present event.
  155. CSwapChainBase::QueuePresentAndWait() looped for 45 iterations without a present event.
  156. CSwapChainBase::QueuePresentAndWait() looped for 46 iterations without a present event.
  157. Hitch alert: Present was waiting for 47 iterations and 0.5 seconds.
  158. CSwapChainBase::QueuePresentAndWait() looped for 47 iterations without a present event.
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