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- local enabled = true
- Player = script.Parent.Parent
- me = Player
- mouse = Player:GetMouse()
- function onKeyDown(key)
- if not enabled then return end
- enabled = false
- Key = key:lower()
- if key == "v" then
- RightShoulder = Player.Character.Torso["Right Shoulder"]
- LeftShoulder = Player.Character.Torso["Left Shoulder"]
- Run = game:GetService("RunService")
- for i = 1, 12 do
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
- end
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- Perz = Instance.new("Part",workspace)
- Perz.Size = Vector3.new(8, 8, 80)
- Perz.Transparency = 1
- Perz.Anchored = true
- Perz.CanCollide = false
- Perz.TopSurface = "Smooth"
- Perz.BottomSurface = "Smooth"
- Perz.BrickColor = BrickColor.new("Black")
- Perz.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,-50)
- wait(0)
- paorz = Instance.new("Part",workspace)
- paorz.Size = Vector3.new(0, 0, 0)
- paorz.Transparency = 0.99
- paorz.Anchored = true
- paorz.BrickColor = BrickColor.new("Black")
- paorz.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,1)
- wait(0)
- for i = 1,1 do
- game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,-2)
- end
- for i = 1,1 do
- paorz.CFrame = paorz.CFrame * CFrame.new(0,1,-1)
- end
- wait(0)
- for i = 1,11 do
- wait()
- debree = Instance.new("Part",workspace)
- debree.BrickColor = BrickColor.new("White")
- debree.Size = Vector3.new(1,1,1)
- debree.Transparency = 1
- debree.CFrame = paorz.CFrame * CFrame.new(math.random(-1,1),-10,math.random(-1,1))
- game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,-10)
- paorz.CFrame = paorz.CFrame * CFrame.new(0,0,-1)
- debree:Destroy()
- end
- for i = 1,1 do
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- game.Workspace.Part:Destroy()
- Perz:Destroy()
- paorz:Destroy()
- debree:Destroy()
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- paorz = Instance.new("Part",workspace)
- paorz.Size = Vector3.new(1, 1, 1)
- paorz.Transparency = 0
- paorz.Anchored = true
- paorz.CanCollide = false
- paorz.BrickColor = BrickColor.new("White")
- paorz.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,-40)
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- Perz:Destroy()
- paorz:Destroy()
- debree:Destroy()
- for i = 1, 12 do
- end RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
- Run.Stepped:wait(0.0001)
- Run.Stepped:wait(0.0001)
- end
- wait(10)
- end
- enabled = true
- end
- mouse.KeyDown:connect(onKeyDown)
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