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- 2017-10-05 21:12:52.217 - Thread: 1 -> Log Started
- 2017-10-05 21:12:52.218 - Thread: 1 -> Timezone (local - UTC): 2h
- 2017-10-05 21:12:52.218 - Thread: 1 -> App Version: 01_184_300
- 2017-10-05 21:12:52.218 - Thread: 1 -> Steam build: Always true
- 2017-10-05 21:12:52.218 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2017-10-05 21:12:52.218 - Thread: 1 -> Environment.ProcessorCount: 12
- 2017-10-05 21:12:52.289 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.15063.0)
- 2017-10-05 21:12:52.289 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
- 2017-10-05 21:12:52.289 - Thread: 1 -> Environment.Is64BitProcess: True
- 2017-10-05 21:12:52.289 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2017-10-05 21:12:52.289 - Thread: 1 -> Environment.Version: 4.6.2 or later (460798)
- 2017-10-05 21:12:52.289 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
- 2017-10-05 21:12:53.310 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-6850K CPU @ 3.60GHz
- 2017-10-05 21:12:53.310 - Thread: 1 -> IntPtr.Size: 8
- 2017-10-05 21:12:53.310 - Thread: 1 -> Default Culture: en-US
- 2017-10-05 21:12:53.310 - Thread: 1 -> Default UI Culture: en-US
- 2017-10-05 21:12:53.310 - Thread: 1 -> IsAdmin: False
- 2017-10-05 21:12:53.314 - Thread: 1 -> MyConfig.Load() - START
- 2017-10-05 21:12:53.316 - Thread: 1 -> Path: C:\Users\denny\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-10-05 21:12:53.771 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2017-10-05 21:12:53.771 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2017-10-05 21:12:53.771 - Thread: 1 -> Language: 0
- 2017-10-05 21:12:53.771 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2017-10-05 21:12:53.771 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2017-10-05 21:12:53.771 - Thread: 1 -> FirstTimeRun: False
- 2017-10-05 21:12:53.771 - Thread: 1 -> GameVolume: 0.2150109
- 2017-10-05 21:12:53.771 - Thread: 1 -> MusicVolume: 0
- 2017-10-05 21:12:53.771 - Thread: 1 -> VoiceChatVolume: 1
- 2017-10-05 21:12:53.771 - Thread: 1 -> HudWarnings: True
- 2017-10-05 21:12:53.771 - Thread: 1 -> VoiceChat: True
- 2017-10-05 21:12:53.771 - Thread: 1 -> EnableMuteWhenNotInFocus: True
- 2017-10-05 21:12:53.771 - Thread: 1 -> EnableReverb: True
- 2017-10-05 21:12:53.771 - Thread: 1 -> EnableDynamicMusic: True
- 2017-10-05 21:12:53.771 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True
- 2017-10-05 21:12:53.771 - Thread: 1 -> CubeBuilderBuildingMode: 0
- 2017-10-05 21:12:53.771 - Thread: 1 -> ControlsHints: False
- 2017-10-05 21:12:53.771 - Thread: 1 -> RotationHints: True
- 2017-10-05 21:12:53.771 - Thread: 1 -> ShowCrosshair: True
- 2017-10-05 21:12:53.771 - Thread: 1 -> UiTransparency: 1
- 2017-10-05 21:12:53.771 - Thread: 1 -> UiBkTransparency: 1
- 2017-10-05 21:12:53.771 - Thread: 1 -> HUDBkTransparency: 0.6
- 2017-10-05 21:12:53.771 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions
- 2017-10-05 21:12:53.771 - Thread: 1 -> MinimalHud: False
- 2017-10-05 21:12:53.771 - Thread: 1 -> MutedPlayers:
- 2017-10-05 21:12:53.771 - Thread: 1 -> VideoAdapter: 0
- 2017-10-05 21:12:53.771 - Thread: 1 -> ScreenWidth: 1920
- 2017-10-05 21:12:53.771 - Thread: 1 -> ScreenHeight: 1080
- 2017-10-05 21:12:53.771 - Thread: 1 -> RefreshRate: 60000
- 2017-10-05 21:12:53.771 - Thread: 1 -> WindowMode: 1
- 2017-10-05 21:12:53.771 - Thread: 1 -> VerticalSync: True
- 2017-10-05 21:12:53.771 - Thread: 1 -> RenderQuality: 1
- 2017-10-05 21:12:53.771 - Thread: 1 -> FieldOfView: 85.60278
- 2017-10-05 21:12:53.771 - Thread: 1 -> VegetationViewDistance: 100
- 2017-10-05 21:12:53.771 - Thread: 1 -> GrassDensity: 0
- 2017-10-05 21:12:53.771 - Thread: 1 -> FlaresIntensity: 1
- 2017-10-05 21:12:53.771 - Thread: 1 -> AmbientOcclusionEnabled: True
- 2017-10-05 21:12:53.771 - Thread: 1 -> LowMemSwitchToLow: 0
- 2017-10-05 21:12:53.771 - Thread: 1 -> FoliageDetails: 3
- 2017-10-05 21:12:53.771 - Thread: 1 -> LastCheckedVersion: 1181301
- 2017-10-05 21:12:53.771 - Thread: 1 -> TextureQuality: 2
- 2017-10-05 21:12:53.771 - Thread: 1 -> EnableDamageEffects: True
- 2017-10-05 21:12:53.771 - Thread: 1 -> GrassDrawDistance: 415
- 2017-10-05 21:12:53.771 - Thread: 1 -> AntialiasingMode: 1
- 2017-10-05 21:12:53.771 - Thread: 1 -> ShadowMapResolution: 2
- 2017-10-05 21:12:53.771 - Thread: 1 -> AnisotropicFiltering: 4
- 2017-10-05 21:12:53.771 - Thread: 1 -> ModelQuality: 1
- 2017-10-05 21:12:53.771 - Thread: 1 -> VoxelQuality: 1
- 2017-10-05 21:12:53.771 - Thread: 1 -> ShaderQuality: 1
- 2017-10-05 21:12:53.772 - Thread: 1 -> MyConfig.Load() - END
- 2017-10-05 21:12:53.773 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2017-10-05 21:12:55.322 - Thread: 1 -> AdapterInfo = {
- 2017-10-05 21:12:55.322 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 + DISPLAY1
- 2017-10-05 21:12:55.322 - Thread: 1 -> Description = dev id: 7040, mem: 8463056896, shared mem: 8543123456, Luid: 41929, rev: 161, subsys id: 295571678, vendor id: 4318
- 2017-10-05 21:12:55.322 - Thread: 1 -> Driver version = 22.21.13.8541
- 2017-10-05 21:12:55.322 - Thread: 1 -> Driver date = 20170821000000.000000-000
- 2017-10-05 21:12:55.323 - Thread: 1 -> DriverUpdateNecessary = False
- 2017-10-05 21:12:55.323 - Thread: 1 -> Adapter id = 0
- 2017-10-05 21:12:55.323 - Thread: 1 -> Supported = True
- 2017-10-05 21:12:55.323 - Thread: 1 -> RAM = 8463056896
- 2017-10-05 21:12:55.323 - Thread: 1 -> Priority = 2
- 2017-10-05 21:12:55.323 - Thread: 1 -> Multithreaded rendering supported = True
- 2017-10-05 21:12:55.323 - Thread: 1 -> Output is attached = True
- 2017-10-05 21:12:55.323 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2017-10-05 21:12:55.323 - Thread: 1 -> Display modes = {
- 2017-10-05 21:12:55.323 - Thread: 1 -> DXGIOutput id = 0
- 2017-10-05 21:12:55.323 - Thread: 1 -> 640x480@75Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 640x480@72Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 640x480@59.94Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 720x480@59.94Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 720x576@50Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 800x600@75Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 800x600@56.25Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 800x600@60.317Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 800x600@72.188Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1024x768@60.004Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1024x768@70.069Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1024x768@75.029Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1152x864@59.887Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1152x864@59.887Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1176x664@50Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1176x664@50Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1176x664@59.94Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1176x664@59.94Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1176x664@59.94006Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1176x664@59.94006Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1280x720@50Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1280x720@59.94Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1280x720@59.94006Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1280x768@59.887Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1280x768@59.887Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1280x800@59.887Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1280x800@59.887Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1280x960@60Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1280x1024@60.02Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1280x1024@75.025Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1360x768@59.887Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1360x768@59.887Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1366x768@59.887Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1366x768@59.887Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1440x900@59.887Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1600x900@59.954Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1600x900@59.954Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1600x1024@59.954Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1600x1024@59.954Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1680x1050@59.954Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1768x992@50Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1768x992@50Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1768x992@59.94Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1768x992@59.94Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1768x992@59.94006Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1768x992@59.94006Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1920x1080@50Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1920x1080@59.94Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> 1920x1080@59.94006Hz
- 2017-10-05 21:12:55.323 - Thread: 1 -> }
- 2017-10-05 21:12:55.323 - Thread: 1 -> }
- 2017-10-05 21:12:55.324 - Thread: 1 -> AdapterInfo = {
- 2017-10-05 21:12:55.324 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 + DISPLAY3
- 2017-10-05 21:12:55.324 - Thread: 1 -> Description = dev id: 7040, mem: 8463056896, shared mem: 8543123456, Luid: 41929, rev: 161, subsys id: 295571678, vendor id: 4318
- 2017-10-05 21:12:55.324 - Thread: 1 -> Driver version = 22.21.13.8541
- 2017-10-05 21:12:55.324 - Thread: 1 -> Driver date = 20170821000000.000000-000
- 2017-10-05 21:12:55.324 - Thread: 1 -> DriverUpdateNecessary = False
- 2017-10-05 21:12:55.324 - Thread: 1 -> Adapter id = 0
- 2017-10-05 21:12:55.324 - Thread: 1 -> Supported = True
- 2017-10-05 21:12:55.324 - Thread: 1 -> RAM = 8463056896
- 2017-10-05 21:12:55.324 - Thread: 1 -> Priority = 2
- 2017-10-05 21:12:55.324 - Thread: 1 -> Multithreaded rendering supported = True
- 2017-10-05 21:12:55.324 - Thread: 1 -> Output is attached = True
- 2017-10-05 21:12:55.324 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080}
- 2017-10-05 21:12:55.324 - Thread: 1 -> Display modes = {
- 2017-10-05 21:12:55.324 - Thread: 1 -> DXGIOutput id = 1
- 2017-10-05 21:12:55.324 - Thread: 1 -> 640x480@75Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 640x480@72Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 640x480@59.94Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 720x480@59.94Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 720x576@50Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 800x600@75Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 800x600@56.25Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 800x600@60.317Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 800x600@72.188Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1024x768@60.004Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1024x768@70.069Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1024x768@75.029Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1152x864@59.887Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1152x864@59.887Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1176x664@50Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1176x664@50Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1176x664@59.94Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1176x664@59.94Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1176x664@59.94006Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1176x664@59.94006Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1280x720@50Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1280x720@59.94Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1280x720@59.94006Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1280x768@59.887Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1280x768@59.887Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1280x800@59.887Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1280x800@59.887Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1280x960@60Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1280x1024@60.02Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1280x1024@75.025Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1360x768@59.887Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1360x768@59.887Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1366x768@59.887Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1366x768@59.887Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1440x900@59.887Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1600x900@59.954Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1600x900@59.954Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1600x1024@59.954Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1600x1024@59.954Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1680x1050@59.954Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1768x992@50Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1768x992@50Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1768x992@59.94Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1768x992@59.94Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1768x992@59.94006Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1768x992@59.94006Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1920x1080@50Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1920x1080@59.94Hz
- 2017-10-05 21:12:55.324 - Thread: 1 -> 1920x1080@59.94006Hz
- 2017-10-05 21:12:55.325 - Thread: 1 -> }
- 2017-10-05 21:12:55.325 - Thread: 1 -> }
- 2017-10-05 21:12:55.325 - Thread: 1 -> AdapterInfo = {
- 2017-10-05 21:12:55.326 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 + DISPLAY4
- 2017-10-05 21:12:55.326 - Thread: 1 -> Description = dev id: 7040, mem: 8463056896, shared mem: 8543123456, Luid: 41929, rev: 161, subsys id: 295571678, vendor id: 4318
- 2017-10-05 21:12:55.326 - Thread: 1 -> Driver version = 22.21.13.8541
- 2017-10-05 21:12:55.326 - Thread: 1 -> Driver date = 20170821000000.000000-000
- 2017-10-05 21:12:55.326 - Thread: 1 -> DriverUpdateNecessary = False
- 2017-10-05 21:12:55.326 - Thread: 1 -> Adapter id = 0
- 2017-10-05 21:12:55.326 - Thread: 1 -> Supported = True
- 2017-10-05 21:12:55.326 - Thread: 1 -> RAM = 8463056896
- 2017-10-05 21:12:55.326 - Thread: 1 -> Priority = 2
- 2017-10-05 21:12:55.326 - Thread: 1 -> Multithreaded rendering supported = True
- 2017-10-05 21:12:55.326 - Thread: 1 -> Output is attached = True
- 2017-10-05 21:12:55.326 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080}
- 2017-10-05 21:12:55.326 - Thread: 1 -> Display modes = {
- 2017-10-05 21:12:55.326 - Thread: 1 -> DXGIOutput id = 2
- 2017-10-05 21:12:55.326 - Thread: 1 -> 640x480@75Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 640x480@72Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 640x480@59.94Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 720x480@59.94Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 720x576@50Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 800x600@75Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 800x600@56.25Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 800x600@60.317Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 800x600@72.188Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1024x768@60.004Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1024x768@70.069Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1024x768@75.029Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1152x864@59.887Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1152x864@59.887Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1176x664@50Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1176x664@50Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1176x664@59.94Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1176x664@59.94Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1176x664@59.94006Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1176x664@59.94006Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1280x720@50Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1280x720@59.94Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1280x720@59.94006Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1280x768@59.887Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1280x768@59.887Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1280x800@59.887Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1280x800@59.887Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1280x960@60Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1280x1024@60.02Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1280x1024@75.025Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1360x768@59.887Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1360x768@59.887Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1366x768@59.887Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1366x768@59.887Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1440x900@59.887Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1600x900@59.954Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1600x900@59.954Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1600x1024@59.954Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1600x1024@59.954Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1680x1050@59.954Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1768x992@50Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1768x992@50Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1768x992@59.94Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1768x992@59.94Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1920x1080@50Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1920x1080@50Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1920x1080@59.94Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1920x1080@59.94Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> 1920x1080@59.94006Hz
- 2017-10-05 21:12:55.326 - Thread: 1 -> }
- 2017-10-05 21:12:55.326 - Thread: 1 -> }
- 2017-10-05 21:12:55.343 - Thread: 1 -> Steam.IsActive: True
- 2017-10-05 21:12:55.343 - Thread: 1 -> Steam.IsOnline: True
- 2017-10-05 21:12:55.343 - Thread: 1 -> Steam.OwnsGame: True
- 2017-10-05 21:12:55.344 - Thread: 1 -> Steam.UserId: 76561197991675669
- 2017-10-05 21:12:55.344 - Thread: 1 -> Steam.UserName: LoneWolf#2635
- 2017-10-05 21:12:55.344 - Thread: 1 -> Steam.Branch: default
- 2017-10-05 21:12:55.344 - Thread: 1 -> Build date: 2017-10-05 01:16
- 2017-10-05 21:12:55.344 - Thread: 1 -> Build version: 0.1.6487.23894
- 2017-10-05 21:12:55.382 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2017-10-05 21:12:55.383 - Thread: 1 -> MyScreenManager()
- 2017-10-05 21:12:55.383 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
- 2017-10-05 21:12:55.383 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content
- 2017-10-05 21:12:55.383 - Thread: 1 -> Found processor count: 12
- 2017-10-05 21:12:55.383 - Thread: 1 -> Using processor count: 12
- 2017-10-05 21:12:56.828 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2017-10-05 21:12:56.832 - Thread: 1 -> 611f55e38755974c03e20ac3e007f7d88a65d63a
- 2017-10-05 21:12:57.227 - Thread: 1 -> Loading scenarios
- 2017-10-05 21:12:57.263 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2017-10-05 21:12:57.264 - Thread: 1 -> Preallocate - START
- 2017-10-05 21:12:57.267 - Thread: 1 -> MySpaceBuildComponent - START
- 2017-10-05 21:12:57.267 - Thread: 1 -> MySpaceBuildComponent - END
- 2017-10-05 21:12:57.267 - Thread: 1 -> MySpaceWorldGenerator - START
- 2017-10-05 21:12:57.274 - Thread: 1 -> MySpaceWorldGenerator - END
- 2017-10-05 21:12:57.274 - Thread: 1 -> MyEntities - START
- 2017-10-05 21:12:57.293 - Thread: 1 -> MyEntities - END
- 2017-10-05 21:12:57.293 - Thread: 1 -> MyObjectBuilder_Base - START
- 2017-10-05 21:12:57.293 - Thread: 1 -> MyObjectBuilder_Base - END
- 2017-10-05 21:12:57.294 - Thread: 1 -> MyTransparentGeometry - START
- 2017-10-05 21:12:57.298 - Thread: 1 -> MyTransparentGeometry - END
- 2017-10-05 21:12:57.298 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2017-10-05 21:12:57.305 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2017-10-05 21:12:57.305 - Thread: 1 -> MyMath - START
- 2017-10-05 21:12:57.305 - Thread: 1 -> MyMath - END
- 2017-10-05 21:12:57.305 - Thread: 1 -> MySimpleObjectDraw - START
- 2017-10-05 21:12:57.306 - Thread: 1 -> MySimpleObjectDraw - END
- 2017-10-05 21:12:57.312 - Thread: 1 -> MyDefinitionManager - START
- 2017-10-05 21:12:57.312 - Thread: 1 -> MyDefinitionManager - END
- 2017-10-05 21:12:57.312 - Thread: 1 -> MyCubeGridDefinitions - START
- 2017-10-05 21:12:57.351 - Thread: 1 -> MyCubeGridDefinitions - END
- 2017-10-05 21:12:57.351 - Thread: 1 -> MyAIActionsParser - START
- 2017-10-05 21:12:57.351 - Thread: 1 -> MyAIActionsParser - END
- 2017-10-05 21:12:57.351 - Thread: 1 -> MyMultiplayerBase - START
- 2017-10-05 21:12:57.351 - Thread: 1 -> MyMultiplayerBase - END
- 2017-10-05 21:12:57.351 - Thread: 1 -> MyMultiplayerServerBase - START
- 2017-10-05 21:12:57.351 - Thread: 1 -> MyMultiplayerServerBase - END
- 2017-10-05 21:12:57.351 - Thread: 1 -> MyDedicatedServerBase - START
- 2017-10-05 21:12:57.351 - Thread: 1 -> MyDedicatedServerBase - END
- 2017-10-05 21:12:57.351 - Thread: 1 -> MyMultiplayerClientBase - START
- 2017-10-05 21:12:57.351 - Thread: 1 -> MyMultiplayerClientBase - END
- 2017-10-05 21:12:57.351 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2017-10-05 21:12:57.351 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2017-10-05 21:12:57.351 - Thread: 1 -> MyServerDebugCommands - START
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyServerDebugCommands - END
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyClientDebugCommands - START
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyClientDebugCommands - END
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyMultiplayerClient - START
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyMultiplayerClient - END
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyMultiplayerLobby - START
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyMultiplayerLobby - END
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyDedicatedServer - START
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyDedicatedServer - END
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyAiTargetManager - START
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyAiTargetManager - END
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyChatHistory - START
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyChatHistory - END
- 2017-10-05 21:12:57.414 - Thread: 1 -> MySyncDestructions - START
- 2017-10-05 21:12:57.414 - Thread: 1 -> MySyncDestructions - END
- 2017-10-05 21:12:57.414 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2017-10-05 21:12:57.442 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2017-10-05 21:12:57.442 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2017-10-05 21:12:57.443 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2017-10-05 21:12:57.443 - Thread: 1 -> MyCommandCharacter - START
- 2017-10-05 21:12:57.444 - Thread: 1 -> MyCommandCharacter - END
- 2017-10-05 21:12:57.444 - Thread: 1 -> MyCommandConsole - START
- 2017-10-05 21:12:57.445 - Thread: 1 -> MyCommandConsole - END
- 2017-10-05 21:12:57.445 - Thread: 1 -> MyCommandEntity - START
- 2017-10-05 21:12:57.446 - Thread: 1 -> MyCommandEntity - END
- 2017-10-05 21:12:57.446 - Thread: 1 -> MySyncScenario - START
- 2017-10-05 21:12:57.446 - Thread: 1 -> MySyncScenario - END
- 2017-10-05 21:12:57.446 - Thread: 1 -> MySyncEntity - START
- 2017-10-05 21:12:57.446 - Thread: 1 -> MySyncEntity - END
- 2017-10-05 21:12:57.446 - Thread: 1 -> Preallocate - END
- 2017-10-05 21:12:57.456 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2017-10-05 21:12:57.488 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2017-10-05 21:12:57.488 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2017-10-05 21:12:57.489 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2017-10-05 21:12:57.489 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6487.23894, Culture=neutral, PublicKeyToken=null
- 2017-10-05 21:12:57.489 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6487.23894, Culture=neutral, PublicKeyToken=null
- 2017-10-05 21:12:57.489 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2017-10-05 21:12:57.489 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2017-10-05 21:12:57.489 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2017-10-05 21:12:57.491 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2017-10-05 21:12:57.496 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUS
- 2017-10-05 21:12:57.496 - Thread: 1 -> Win32_ComputerSystem.Model: All Series
- 2017-10-05 21:12:57.497 - Thread: 1 -> Virtualized: False
- 2017-10-05 21:12:57.499 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-6850K CPU @ 3.60GHz
- 2017-10-05 21:12:57.501 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,086,246,912 bytes
- 2017-10-05 21:12:57.501 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2017-10-05 21:12:57.501 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,905,052,672 bytes
- 2017-10-05 21:12:57.501 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,411,025,408 bytes
- 2017-10-05 21:12:57.507 - Thread: 1 -> Drive C: | Capacity: 127,441,825,792 bytes | Free space: 46,323,765,248 bytes
- 2017-10-05 21:12:57.507 - Thread: 1 -> Drive D: | Capacity: 499,971,518,464 bytes | Free space: 159,515,942,912 bytes
- 2017-10-05 21:12:57.507 - Thread: 1 -> Drive E: | Capacity: 128,033,222,656 bytes | Free space: 32,189,165,568 bytes
- 2017-10-05 21:12:57.507 - Thread: 1 -> Drive F: | Capacity: 499,971,518,464 bytes | Free space: 328,881,258,496 bytes
- 2017-10-05 21:12:57.507 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2017-10-05 21:12:57.507 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2017-10-05 21:12:57.570 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2017-10-05 21:12:57.772 - Thread: 1 -> Havok: Physics.Init
- 2017-10-05 21:12:57.772 - Thread: 1 -> Havok: Version: Release(0), 1800, [S]
- 2017-10-05 21:12:57.776 - Thread: 1 -> HkGameName: SpaceEngineers Release
- 2017-10-05 21:12:57.795 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2017-10-05 21:12:57.796 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2017-10-05 21:12:57.980 - Thread: 1 -> Loading shadow textures definitions
- 2017-10-05 21:12:57.980 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2017-10-05 21:12:57.993 - Thread: 1 -> Loading sound definitions
- 2017-10-05 21:12:57.998 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2017-10-05 21:12:58.007 - Thread: 1 -> MyAudio.LoadData - START
- 2017-10-05 21:12:58.063 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (RODE NT-USB) - Channel #: 2 - Sample rate: 48000
- 2017-10-05 21:12:58.812 - Thread: 1 -> MyAudio.LoadData - END
- 2017-10-05 21:12:58.815 - Thread: 1 -> MyConfig.Save() - START
- 2017-10-05 21:12:58.816 - Thread: 1 -> Path: C:\Users\denny\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-10-05 21:12:58.887 - Thread: 1 -> MyConfig.Save() - END
- 2017-10-05 21:12:58.899 - Thread: 1 -> MyGuiManager()
- 2017-10-05 21:12:59.075 - Thread: 1 -> MyConfig.Save() - START
- 2017-10-05 21:12:59.076 - Thread: 1 -> Path: C:\Users\denny\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-10-05 21:12:59.101 - Thread: 1 -> MyConfig.Save() - END
- 2017-10-05 21:12:59.102 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2017-10-05 21:13:00.121 - Thread: 11 -> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2017-10-05 21:13:02.269 - Thread: 11 -> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2017-10-05 21:13:03.346 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2017-10-05 21:13:03.346 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2017-10-05 21:13:03.346 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2017-10-05 21:13:03.443 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2017-10-05 21:13:04.700 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2017-10-05 21:13:04.734 - Thread: 1 -> Timer Frequency: 3513584
- 2017-10-05 21:13:04.734 - Thread: 1 -> Ticks per frame: 58805
- 2017-10-05 21:13:05.151 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2017-10-05 21:13:05.152 - Thread: 1 -> Flares Intensity: 1
- 2017-10-05 21:13:05.152 - Thread: 1 -> Field of view: 1.49405
- 2017-10-05 21:13:05.152 - Thread: 1 -> Render.GrassDensityFactor: 0
- 2017-10-05 21:13:05.152 - Thread: 1 -> Render.GrassDrawDistance: 415
- 2017-10-05 21:13:05.152 - Thread: 1 -> Render.AntialiasingMode: FXAA
- 2017-10-05 21:13:05.152 - Thread: 1 -> Render.ShadowQuality: HIGH
- 2017-10-05 21:13:05.152 - Thread: 1 -> Render.AmbientOcclusionEnabled: True
- 2017-10-05 21:13:05.152 - Thread: 1 -> Render.TextureQuality: HIGH
- 2017-10-05 21:13:05.152 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16
- 2017-10-05 21:13:05.152 - Thread: 1 -> Render.VoxelShaderQuality: HIGH
- 2017-10-05 21:13:05.152 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH
- 2017-10-05 21:13:05.152 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH
- 2017-10-05 21:17:13.261 - Thread: 11 -> Loading available saves - START
- 2017-10-05 21:17:13.262 - Thread: 11 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669'
- 2017-10-05 21:17:13.714 - Thread: 11 -> Loading available saves - END
- 2017-10-05 21:17:13.940 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-10-05 21:17:13.940 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-10-05 21:17:20.768 - Thread: 11 -> Loading available saves - START
- 2017-10-05 21:17:20.768 - Thread: 11 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6\Backup'
- 2017-10-05 21:17:20.935 - Thread: 11 -> Loading available saves - END
- 2017-10-05 21:17:21.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-10-05 21:17:21.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-10-05 21:17:34.910 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-10-05 21:17:34.911 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-10-05 21:17:37.141 - Thread: 1 -> LoadSandbox() - Start
- 2017-10-05 21:17:37.141 - Thread: 1 -> LoadSandbox() - End
- 2017-10-05 21:17:43.480 - Thread: 1 -> LoadSandbox() - Start
- 2017-10-05 21:17:43.480 - Thread: 1 -> LoadSession() - Start
- 2017-10-05 21:17:43.480 - Thread: 1 -> C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6
- 2017-10-05 21:17:44.329 - Thread: 1 -> LoadSandbox() - End
- 2017-10-05 21:17:44.329 - Thread: 11 -> Downloading world mods - START
- 2017-10-05 21:17:44.337 - Thread: 11 -> MySteamWorkshop.GetItemsBlocking: getting 5 items
- 2017-10-05 21:17:44.337 - Thread: 11 -> Querying details of file 294555339
- 2017-10-05 21:17:44.339 - Thread: 11 -> Querying details of file 297348674
- 2017-10-05 21:17:44.339 - Thread: 11 -> Querying details of file 484504816
- 2017-10-05 21:17:44.339 - Thread: 11 -> Querying details of file 543635673
- 2017-10-05 21:17:44.339 - Thread: 11 -> Querying details of file 946724937
- 2017-10-05 21:17:44.649 - Thread: 1 -> Obtained details: Id=294555339; Result=OK; ugcHandle=388797370586798109; title='(DX11)Titan Engine'; tags='mod,block'
- 2017-10-05 21:17:44.697 - Thread: 1 -> Obtained details: Id=543635673; Result=OK; ugcHandle=491274240796830821; title='Battle Cannon and Turrets (DX11)'; tags='mod,block,production,modpack,Other'
- 2017-10-05 21:17:44.698 - Thread: 1 -> Obtained details: Id=297348674; Result=OK; ugcHandle=835826279400250497; title='(DX11) Bunk Bed'; tags='mod,block,animation'
- 2017-10-05 21:17:44.698 - Thread: 1 -> Obtained details: Id=484504816; Result=OK; ugcHandle=850467924678474357; title='Energy Shields'; tags='mod,block,Other'
- 2017-10-05 21:17:44.698 - Thread: 1 -> Obtained details: Id=946724937; Result=OK; ugcHandle=867362805676155254; title='Passage Intersections'; tags='mod,block'
- 2017-10-05 21:17:45.054 - Thread: 12 -> Up to date mod: Id = 297348674, title = '(DX11) Bunk Bed'
- 2017-10-05 21:17:45.055 - Thread: 11 -> Up to date mod: Id = 294555339, title = '(DX11)Titan Engine'
- 2017-10-05 21:17:45.388 - Thread: 12 -> Up to date mod: Id = 543635673, title = 'Battle Cannon and Turrets (DX11)'
- 2017-10-05 21:17:45.389 - Thread: 11 -> Up to date mod: Id = 484504816, title = 'Energy Shields'
- 2017-10-05 21:17:45.690 - Thread: 11 -> Up to date mod: Id = 946724937, title = 'Passage Intersections'
- 2017-10-05 21:17:45.690 - Thread: 11 -> Mod download time: 0.99 seconds
- 2017-10-05 21:17:45.692 - Thread: 11 -> Downloading world mods - END
- 2017-10-05 21:17:45.702 - Thread: 1 -> LoadSession() - End
- 2017-10-05 21:17:45.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-10-05 21:17:45.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-10-05 21:17:45.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-10-05 21:17:45.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-10-05 21:17:45.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-10-05 21:17:45.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-10-05 21:17:45.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-10-05 21:17:45.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-10-05 21:17:45.715 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2017-10-05 21:17:45.716 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2017-10-05 21:17:46.121 - Thread: 1 -> RunLoadingAction - START
- 2017-10-05 21:17:46.123 - Thread: 1 -> Loading session: C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6
- 2017-10-05 21:17:46.675 - Thread: 1 -> GC Memory: 833,164,792 B
- 2017-10-05 21:17:46.686 - Thread: 1 -> Process Memory: 1,812,598,784 B
- 2017-10-05 21:17:48.283 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2017-10-05 21:17:49.824 - Thread: 1 -> Script loaded: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-10-05 21:17:49.824 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2017-10-05 21:17:49.826 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2017-10-05 21:17:49.826 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2017-10-05 21:17:49.826 - Thread: 1 -> 611f55e38755974c03e20ac3e007f7d88a65d63a
- 2017-10-05 21:17:49.953 - Thread: 1 -> Loading scenarios
- 2017-10-05 21:17:49.953 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2017-10-05 21:17:49.956 - Thread: 1 -> Loading voxel map storage definitions
- 2017-10-05 21:17:49.957 - Thread: 1 -> Loading transparent material properties
- 2017-10-05 21:17:49.958 - Thread: 1 -> Loading grid creators
- 2017-10-05 21:17:49.960 - Thread: 1 -> Loading stat definitions
- 2017-10-05 21:17:49.961 - Thread: 1 -> Loading sound categories
- 2017-10-05 21:17:49.962 - Thread: 1 -> Loading ship sound groups
- 2017-10-05 21:17:49.969 - Thread: 1 -> Could not find any sound for 'ShipSmallRunSlow'
- 2017-10-05 21:17:49.970 - Thread: 1 -> Could not find any sound for 'ShipSmallRunMedium'
- 2017-10-05 21:17:49.970 - Thread: 1 -> Could not find any sound for 'ShipSmallRunFast'
- 2017-10-05 21:17:49.970 - Thread: 1 -> Could not find any sound for 'ShipSmallStart'
- 2017-10-05 21:17:49.971 - Thread: 1 -> Could not find any sound for 'ShipSmallEnd'
- 2017-10-05 21:17:49.971 - Thread: 1 -> Could not find any sound for 'ShipSmallSpeedUp'
- 2017-10-05 21:17:49.971 - Thread: 1 -> Could not find any sound for 'ShipSmallSpeedDown'
- 2017-10-05 21:17:49.971 - Thread: 1 -> Could not find any sound for 'ShipSmallEngine'
- 2017-10-05 21:17:49.971 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterIon'
- 2017-10-05 21:17:49.971 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterIonIdle'
- 2017-10-05 21:17:49.971 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterHydrogen'
- 2017-10-05 21:17:49.971 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterHydrogenIdle'
- 2017-10-05 21:17:49.971 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterAtmosphericSlow'
- 2017-10-05 21:17:49.971 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterAtmosphericSlow'
- 2017-10-05 21:17:49.971 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterAtmosphericFast'
- 2017-10-05 21:17:49.971 - Thread: 1 -> Could not find any sound for 'ShipSmallThrusterAtmosphericIdle'
- 2017-10-05 21:17:49.971 - Thread: 1 -> Could not find any sound for 'ShipSmallWheelsRun'
- 2017-10-05 21:17:49.971 - Thread: 1 -> Could not find any sound for 'ShipSmallWheelsGround'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeRunLoop'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeRunLoop'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeRunLoop'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeStart'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeEnd'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeSpeedUp'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeSpeedDown'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeEngine'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeIdle'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterIon'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterIonIdle'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterHydrogen'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterHydrogenIdle'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterAtmosphericSlow'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterAtmosphericSlow'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterAtmosphericFast'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeThrusterAtmosphericIdle'
- 2017-10-05 21:17:49.975 - Thread: 1 -> Could not find any sound for 'ShipLargeWheelsRun'
- 2017-10-05 21:17:49.976 - Thread: 1 -> Could not find any sound for 'ShipLargeWheelsGround'
- 2017-10-05 21:17:49.976 - Thread: 1 -> Loading ship sound groups
- 2017-10-05 21:17:49.976 - Thread: 1 -> Loading shadow textures definitions
- 2017-10-05 21:17:49.976 - Thread: 1 -> Loading flare definitions
- 2017-10-05 21:17:49.977 - Thread: 1 -> Loading factions
- 2017-10-05 21:17:49.978 - Thread: 1 -> Loading environment items entries
- 2017-10-05 21:17:49.980 - Thread: 1 -> Loading component containers
- 2017-10-05 21:17:49.983 - Thread: 1 -> Loading entity components
- 2017-10-05 21:17:49.987 - Thread: 1 -> Loading emissive color definitions
- 2017-10-05 21:17:49.991 - Thread: 1 -> Loading emissive color default states
- 2017-10-05 21:17:49.992 - Thread: 1 -> Loading edges
- 2017-10-05 21:17:49.993 - Thread: 1 -> Loading drone behaviors
- 2017-10-05 21:17:49.996 - Thread: 1 -> Loading decal global definitions
- 2017-10-05 21:17:49.996 - Thread: 1 -> Loading decal definitions
- 2017-10-05 21:17:49.998 - Thread: 1 -> Loading environment items entries
- 2017-10-05 21:17:49.998 - Thread: 1 -> Loading debris
- 2017-10-05 21:17:49.999 - Thread: 1 -> Loading curve definitions
- 2017-10-05 21:17:50.002 - Thread: 1 -> Loading container types
- 2017-10-05 21:17:50.003 - Thread: 1 -> Loading configuration
- 2017-10-05 21:17:50.004 - Thread: 1 -> Loading components
- 2017-10-05 21:17:50.007 - Thread: 1 -> Loading character definitions
- 2017-10-05 21:17:50.020 - Thread: 1 -> Loading character definitions
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- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefabSurvival.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefab.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MoonEasyStation.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Monolith.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Molar_mk.1.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining3.sbc
- 2017-10-05 21:17:50.309 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining2.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining1.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Cerberus_Destroyer_Mk.3.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Hydrogen_Test_Drone.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Grindbot_mk.1.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GM2-411_Combat_Destroyer.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red02.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red01.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The_Pilgrims_Curiosity.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_8820.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_7912.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6674.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6572.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Medium-Sized_Explorer_Christine.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MarsLander.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue04.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Defense_Platform_NPC.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc
- 2017-10-05 21:17:50.310 - Thread: 1 -> Loading spawn groups
- 2017-10-05 21:17:50.314 - Thread: 1 -> Loading drop containers
- 2017-10-05 21:17:50.315 - Thread: 1 -> Loading respawn ships
- 2017-10-05 21:17:50.317 - Thread: 1 -> List of used mods (5) - START
- 2017-10-05 21:17:50.318 - Thread: 1 -> Id = 294555339, Filename = '294555339.sbm', Name = '(DX11)Titan Engine'
- 2017-10-05 21:17:50.318 - Thread: 1 -> Id = 543635673, Filename = '543635673.sbm', Name = 'Battle Cannon and Turrets (DX11)'
- 2017-10-05 21:17:50.318 - Thread: 1 -> Id = 484504816, Filename = '484504816.sbm', Name = 'Energy Shields'
- 2017-10-05 21:17:50.318 - Thread: 1 -> Id = 297348674, Filename = '297348674.sbm', Name = '(DX11) Bunk Bed'
- 2017-10-05 21:17:50.318 - Thread: 1 -> Id = 946724937, Filename = '946724937.sbm', Name = 'Passage Intersections'
- 2017-10-05 21:17:50.318 - Thread: 1 -> List of used mods - END
- 2017-10-05 21:17:50.338 - Thread: 1 -> Loading sound definitions
- 2017-10-05 21:17:50.343 - Thread: 1 -> Loading transparent material properties
- 2017-10-05 21:17:50.344 - Thread: 1 -> Loading block positions
- 2017-10-05 21:17:50.344 - Thread: 1 -> Loading category classes
- 2017-10-05 21:17:50.345 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:50.349 - Thread: 1 -> Created definition for: Titan Engine
- 2017-10-05 21:17:50.349 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:50.349 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/TitanEngine
- 2017-10-05 21:17:50.432 - Thread: 1 -> Loading ammo definitions
- 2017-10-05 21:17:50.443 - Thread: 1 -> Loading ammo magazines
- 2017-10-05 21:17:50.451 - Thread: 1 -> Loading ammo magazines
- 2017-10-05 21:17:50.456 - Thread: 1 -> Loading ammo definitions
- 2017-10-05 21:17:50.459 - Thread: 1 -> Loading ammo definitions
- 2017-10-05 21:17:50.462 - Thread: 1 -> Loading ammo definitions
- 2017-10-05 21:17:50.462 - Thread: 1 -> Loading ammo magazines
- 2017-10-05 21:17:50.484 - Thread: 1 -> Loading ammo magazines
- 2017-10-05 21:17:50.495 - Thread: 1 -> Loading category classes
- 2017-10-05 21:17:50.496 - Thread: 1 -> Loading sound definitions
- 2017-10-05 21:17:50.527 - Thread: 1 -> Loading ammo magazines
- 2017-10-05 21:17:50.533 - Thread: 1 -> Loading blueprints
- 2017-10-05 21:17:50.559 - Thread: 1 -> Loading blueprint class entries
- 2017-10-05 21:17:50.559 - Thread: 1 -> Loading block positions
- 2017-10-05 21:17:50.559 - Thread: 1 -> Loading ammo definitions
- 2017-10-05 21:17:50.560 - Thread: 1 -> Loading weapon definitions
- 2017-10-05 21:17:50.560 - Thread: 1 -> Loading weapon definitions
- 2017-10-05 21:17:50.560 - Thread: 1 -> Loading weapon definitions
- 2017-10-05 21:17:50.560 - Thread: 1 -> Loading weapon definitions
- 2017-10-05 21:17:50.560 - Thread: 1 -> Loading weapon definitions
- 2017-10-05 21:17:50.561 - Thread: 1 -> Loading weapon definitions
- 2017-10-05 21:17:50.561 - Thread: 1 -> Loading weapon definitions
- 2017-10-05 21:17:50.561 - Thread: 1 -> Loading weapon definitions
- 2017-10-05 21:17:50.561 - Thread: 1 -> Loading weapon definitions
- 2017-10-05 21:17:50.561 - Thread: 1 -> Loading weapon definitions
- 2017-10-05 21:17:50.561 - Thread: 1 -> Loading weapon definitions
- 2017-10-05 21:17:50.562 - Thread: 1 -> Loading weapon definitions
- 2017-10-05 21:17:50.562 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:50.574 - Thread: 1 -> Created definition for: "300mm" Side Cannon
- 2017-10-05 21:17:50.587 - Thread: 1 -> Created definition for: "300mm" Side Cannon
- 2017-10-05 21:17:50.587 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:50.587 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2017-10-05 21:17:50.590 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2017-10-05 21:17:50.593 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:50.605 - Thread: 1 -> Created definition for: Missile Sentry
- 2017-10-05 21:17:50.605 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:50.605 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2017-10-05 21:17:50.607 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2017-10-05 21:17:50.611 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2017-10-05 21:17:50.614 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:50.627 - Thread: 1 -> Created definition for: "5p56mm" Sentry Gun
- 2017-10-05 21:17:50.627 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:50.627 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2017-10-05 21:17:50.629 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2017-10-05 21:17:50.632 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2017-10-05 21:17:50.635 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2017-10-05 21:17:50.639 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:50.650 - Thread: 1 -> Created definition for: "300mm" Auto Cannon
- 2017-10-05 21:17:50.663 - Thread: 1 -> Created definition for: "2x300mm" Auto Cannon
- 2017-10-05 21:17:50.675 - Thread: 1 -> Created definition for: "3x300mm" Auto Cannon
- 2017-10-05 21:17:50.687 - Thread: 1 -> Created definition for: "300mm" Auto Cannon
- 2017-10-05 21:17:50.700 - Thread: 1 -> Created definition for: "2x300mm" Auto Cannon
- 2017-10-05 21:17:50.715 - Thread: 1 -> Created definition for: "3x300mm" Auto Cannon
- 2017-10-05 21:17:50.715 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:50.715 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2017-10-05 21:17:50.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2017-10-05 21:17:50.720 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2017-10-05 21:17:50.723 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2017-10-05 21:17:50.726 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2017-10-05 21:17:50.728 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2017-10-05 21:17:50.731 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2017-10-05 21:17:50.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2017-10-05 21:17:50.739 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2017-10-05 21:17:50.741 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2017-10-05 21:17:50.744 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:50.756 - Thread: 1 -> Created definition for: "25mm" Sentry Gatling
- 2017-10-05 21:17:50.756 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:50.756 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2017-10-05 21:17:50.759 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2017-10-05 21:17:50.762 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2017-10-05 21:17:50.766 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2017-10-05 21:17:50.769 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2017-10-05 21:17:50.772 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2017-10-05 21:17:50.774 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2017-10-05 21:17:50.777 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2017-10-05 21:17:50.780 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2017-10-05 21:17:50.782 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2017-10-05 21:17:50.785 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2017-10-05 21:17:50.788 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:50.801 - Thread: 1 -> Created definition for: "M61" Mini Vulcan
- 2017-10-05 21:17:50.801 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:50.801 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2017-10-05 21:17:50.804 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2017-10-05 21:17:50.806 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2017-10-05 21:17:50.809 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2017-10-05 21:17:50.812 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2017-10-05 21:17:50.815 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2017-10-05 21:17:50.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2017-10-05 21:17:50.821 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2017-10-05 21:17:50.824 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2017-10-05 21:17:50.826 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2017-10-05 21:17:50.829 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2017-10-05 21:17:50.831 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2017-10-05 21:17:50.831 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:50.850 - Thread: 1 -> Created definition for: "40mm" Bofors
- 2017-10-05 21:17:50.864 - Thread: 1 -> Created definition for: "40mm" Bofors
- 2017-10-05 21:17:50.864 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:50.864 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2017-10-05 21:17:50.867 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2017-10-05 21:17:50.870 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2017-10-05 21:17:50.873 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2017-10-05 21:17:50.876 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2017-10-05 21:17:50.879 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2017-10-05 21:17:50.881 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2017-10-05 21:17:50.884 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2017-10-05 21:17:50.887 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2017-10-05 21:17:50.889 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2017-10-05 21:17:50.892 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2017-10-05 21:17:50.895 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2017-10-05 21:17:50.898 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2017-10-05 21:17:50.901 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2017-10-05 21:17:50.904 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:50.917 - Thread: 1 -> Created definition for: Little David
- 2017-10-05 21:17:50.935 - Thread: 1 -> Created definition for: Big Bertha
- 2017-10-05 21:17:50.950 - Thread: 1 -> Created definition for: Little David
- 2017-10-05 21:17:50.950 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:50.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2017-10-05 21:17:50.953 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2017-10-05 21:17:50.955 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2017-10-05 21:17:50.958 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2017-10-05 21:17:50.961 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2017-10-05 21:17:50.964 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2017-10-05 21:17:50.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2017-10-05 21:17:50.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2017-10-05 21:17:50.973 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2017-10-05 21:17:50.976 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2017-10-05 21:17:50.979 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2017-10-05 21:17:50.981 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2017-10-05 21:17:50.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2017-10-05 21:17:50.987 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2017-10-05 21:17:50.989 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2017-10-05 21:17:50.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2017-10-05 21:17:50.995 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2017-10-05 21:17:50.999 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:51.011 - Thread: 1 -> Created definition for: "30mm" Aden
- 2017-10-05 21:17:51.024 - Thread: 1 -> Created definition for: "30mm" Aden
- 2017-10-05 21:17:51.024 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:51.024 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2017-10-05 21:17:51.027 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2017-10-05 21:17:51.029 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2017-10-05 21:17:51.032 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2017-10-05 21:17:51.035 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2017-10-05 21:17:51.037 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2017-10-05 21:17:51.040 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2017-10-05 21:17:51.043 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2017-10-05 21:17:51.045 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2017-10-05 21:17:51.048 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2017-10-05 21:17:51.051 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2017-10-05 21:17:51.054 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2017-10-05 21:17:51.057 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2017-10-05 21:17:51.060 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2017-10-05 21:17:51.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2017-10-05 21:17:51.065 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2017-10-05 21:17:51.068 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2017-10-05 21:17:51.070 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2017-10-05 21:17:51.073 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2017-10-05 21:17:51.077 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:51.089 - Thread: 1 -> Created definition for: "900mm" Auto Cannon
- 2017-10-05 21:17:51.102 - Thread: 1 -> Created definition for: "2x900mm" Auto Cannon
- 2017-10-05 21:17:51.115 - Thread: 1 -> Created definition for: "3x900mm" Auto Cannon
- 2017-10-05 21:17:51.115 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:51.115 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2017-10-05 21:17:51.118 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2017-10-05 21:17:51.121 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2017-10-05 21:17:51.123 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2017-10-05 21:17:51.126 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2017-10-05 21:17:51.131 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2017-10-05 21:17:51.133 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2017-10-05 21:17:51.136 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2017-10-05 21:17:51.139 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2017-10-05 21:17:51.141 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2017-10-05 21:17:51.144 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2017-10-05 21:17:51.147 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2017-10-05 21:17:51.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2017-10-05 21:17:51.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2017-10-05 21:17:51.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2017-10-05 21:17:51.159 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2017-10-05 21:17:51.161 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2017-10-05 21:17:51.164 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2017-10-05 21:17:51.167 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2017-10-05 21:17:51.169 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2017-10-05 21:17:51.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2017-10-05 21:17:51.175 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2017-10-05 21:17:51.178 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:51.193 - Thread: 1 -> Created definition for: "M61" Vulcan
- 2017-10-05 21:17:51.208 - Thread: 1 -> Created definition for: "M61" Vulcan
- 2017-10-05 21:17:51.208 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:51.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2017-10-05 21:17:51.211 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2017-10-05 21:17:51.214 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2017-10-05 21:17:51.217 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2017-10-05 21:17:51.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2017-10-05 21:17:51.222 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2017-10-05 21:17:51.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2017-10-05 21:17:51.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2017-10-05 21:17:51.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2017-10-05 21:17:51.233 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2017-10-05 21:17:51.236 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2017-10-05 21:17:51.239 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeVulcan
- 2017-10-05 21:17:51.242 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2017-10-05 21:17:51.244 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2017-10-05 21:17:51.247 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2017-10-05 21:17:51.250 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2017-10-05 21:17:51.253 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2017-10-05 21:17:51.255 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2017-10-05 21:17:51.258 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2017-10-05 21:17:51.261 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2017-10-05 21:17:51.264 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2017-10-05 21:17:51.267 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2017-10-05 21:17:51.270 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2017-10-05 21:17:51.272 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallVulcan
- 2017-10-05 21:17:51.275 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:51.288 - Thread: 1 -> Created definition for: "900mm" Side Cannon
- 2017-10-05 21:17:51.288 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:51.288 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannon
- 2017-10-05 21:17:51.291 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1
- 2017-10-05 21:17:51.294 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2
- 2017-10-05 21:17:51.297 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3
- 2017-10-05 21:17:51.300 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors
- 2017-10-05 21:17:51.303 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavid
- 2017-10-05 21:17:51.306 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/BigBertha
- 2017-10-05 21:17:51.309 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeAden
- 2017-10-05 21:17:51.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_1
- 2017-10-05 21:17:51.316 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_2
- 2017-10-05 21:17:51.319 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/900mmAutoCannon_3
- 2017-10-05 21:17:51.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeVulcan
- 2017-10-05 21:17:51.324 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side900Cannon
- 2017-10-05 21:17:51.327 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Side300Cannonsmall
- 2017-10-05 21:17:51.330 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SentryMissileTurret
- 2017-10-05 21:17:51.333 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGun
- 2017-10-05 21:17:51.336 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_1_small
- 2017-10-05 21:17:51.339 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_2_small
- 2017-10-05 21:17:51.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/300mmAutoCannon_3_small
- 2017-10-05 21:17:51.346 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallSentryGatling
- 2017-10-05 21:17:51.349 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/MiniVulcan
- 2017-10-05 21:17:51.351 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/40mmBofors_small
- 2017-10-05 21:17:51.354 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/LittleDavidSmall
- 2017-10-05 21:17:51.357 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallAden
- 2017-10-05 21:17:51.360 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallVulcan
- 2017-10-05 21:17:51.380 - Thread: 1 -> Loading blueprint classes
- 2017-10-05 21:17:51.382 - Thread: 1 -> Loading blueprint class entries
- 2017-10-05 21:17:51.382 - Thread: 1 -> Loading resource distribution groups
- 2017-10-05 21:17:51.382 - Thread: 1 -> Loading sound definitions
- 2017-10-05 21:17:51.383 - Thread: 1 -> Loading components
- 2017-10-05 21:17:51.386 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/Shield
- 2017-10-05 21:17:51.386 - Thread: 1 -> Loading physical items
- 2017-10-05 21:17:51.390 - Thread: 1 -> Loading category classes
- 2017-10-05 21:17:51.390 - Thread: 1 -> Loading blueprints
- 2017-10-05 21:17:51.393 - Thread: 1 -> Loading transparent material properties
- 2017-10-05 21:17:51.405 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:51.408 - Thread: 1 -> Created definition for: Small Rotor 3
- 2017-10-05 21:17:51.408 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:51.408 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ShieldEffectNormalLarge
- 2017-10-05 21:17:51.408 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:51.414 - Thread: 1 -> Created definition for: Small Shield Generator
- 2017-10-05 21:17:51.422 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
- 2017-10-05 21:17:51.422 - Thread: 1 -> Created definition for: Large Shield Generator
- 2017-10-05 21:17:51.429 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
- 2017-10-05 21:17:51.429 - Thread: 1 -> Created definition for: Large Shield Generator
- 2017-10-05 21:17:51.436 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
- 2017-10-05 21:17:51.436 - Thread: 1 -> Created definition for: Small Shield Generator
- 2017-10-05 21:17:51.442 - Thread: 1 -> Created definition for: Shield Capacitor
- 2017-10-05 21:17:51.448 - Thread: 1 -> Created definition for: Shield Flux Coil
- 2017-10-05 21:17:51.448 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:51.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ShieldEffectNormalLarge
- 2017-10-05 21:17:51.448 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipSmallShieldGeneratorBase
- 2017-10-05 21:17:51.450 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipLargeShieldGeneratorBase
- 2017-10-05 21:17:51.452 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldCapacitor
- 2017-10-05 21:17:51.454 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldFluxCoil
- 2017-10-05 21:17:51.456 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipSmallShieldGeneratorBase
- 2017-10-05 21:17:51.457 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipMicroShieldGeneratorBase
- 2017-10-05 21:17:51.464 - Thread: 1 -> Loading animations
- 2017-10-05 21:17:51.465 - Thread: 1 -> Loading category classes
- 2017-10-05 21:17:51.465 - Thread: 1 -> Loading block positions
- 2017-10-05 21:17:51.467 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:51.471 - Thread: 1 -> Created definition for: LargeBunk
- 2017-10-05 21:17:51.475 - Thread: 1 -> Created definition for: LargeBunk
- 2017-10-05 21:17:51.475 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:51.475 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/LargeBlockBunk
- 2017-10-05 21:17:51.476 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SmallBlockBunk
- 2017-10-05 21:17:51.500 - Thread: 1 -> Loading category classes
- 2017-10-05 21:17:51.500 - Thread: 1 -> Loading block positions
- 2017-10-05 21:17:51.501 - Thread: 1 -> Loading cube blocks
- 2017-10-05 21:17:51.507 - Thread: 1 -> Created definition for: Passage
- 2017-10-05 21:17:51.515 - Thread: 1 -> Created definition for: Passage 4 Way Intersection
- 2017-10-05 21:17:51.523 - Thread: 1 -> Created definition for: Passage T Intersection
- 2017-10-05 21:17:51.533 - Thread: 1 -> Created definition for: Passage Vertical T Intersection
- 2017-10-05 21:17:51.541 - Thread: 1 -> Created definition for: Passage Corner
- 2017-10-05 21:17:51.545 - Thread: 1 -> Created definition for: Passage
- 2017-10-05 21:17:51.553 - Thread: 1 -> Created definition for: Passage 4 Way Intersection
- 2017-10-05 21:17:51.561 - Thread: 1 -> Created definition for: Passage T Intersection
- 2017-10-05 21:17:51.569 - Thread: 1 -> Created definition for: Passage Vertical T Intersection
- 2017-10-05 21:17:51.577 - Thread: 1 -> Created definition for: Passage Corner
- 2017-10-05 21:17:51.582 - Thread: 1 -> Created definition for: Lighted Passage
- 2017-10-05 21:17:51.591 - Thread: 1 -> Created definition for: Passage 4 Way Lighted Intersection
- 2017-10-05 21:17:51.598 - Thread: 1 -> Created definition for: Passage T Lighted Intersection
- 2017-10-05 21:17:51.606 - Thread: 1 -> Created definition for: Passage T Vertical Lighted Intersection
- 2017-10-05 21:17:51.615 - Thread: 1 -> Created definition for: Passage Lighted Corner
- 2017-10-05 21:17:51.620 - Thread: 1 -> Created definition for: Lighted Passage
- 2017-10-05 21:17:51.628 - Thread: 1 -> Created definition for: Passage 4 Way Lighted Intersection
- 2017-10-05 21:17:51.636 - Thread: 1 -> Created definition for: Passage T Lighted Intersection
- 2017-10-05 21:17:51.645 - Thread: 1 -> Created definition for: Passage T Vertical Lighted Intersection
- 2017-10-05 21:17:51.653 - Thread: 1 -> Created definition for: Passage Lighted Corner
- 2017-10-05 21:17:51.661 - Thread: 1 -> Created definition for: Passage w/ Air Vent
- 2017-10-05 21:17:51.669 - Thread: 1 -> Created definition for: Passage w/ Air Vent
- 2017-10-05 21:17:51.677 - Thread: 1 -> Created definition for: Passage w/ Door
- 2017-10-05 21:17:51.685 - Thread: 1 -> Created definition for: Passage w/ Door
- 2017-10-05 21:17:51.693 - Thread: 1 -> Created definition for: Passage Stairs
- 2017-10-05 21:17:51.701 - Thread: 1 -> Created definition for: Passage Stairs
- 2017-10-05 21:17:51.710 - Thread: 1 -> Created definition for: Lighted Passage Stairs
- 2017-10-05 21:17:51.719 - Thread: 1 -> Created definition for: Lighted Passage Stairs
- 2017-10-05 21:17:51.727 - Thread: 1 -> Created definition for: Passage w/ LCD
- 2017-10-05 21:17:51.736 - Thread: 1 -> Created definition for: Passage T Intersection w/ LCD
- 2017-10-05 21:17:51.744 - Thread: 1 -> Created definition for: Passage w/ Corner LCD
- 2017-10-05 21:17:51.752 - Thread: 1 -> Created definition for: Passage w/ Corner LCD (Inverted)
- 2017-10-05 21:17:51.760 - Thread: 1 -> Created definition for: Passage w/ LCD
- 2017-10-05 21:17:51.770 - Thread: 1 -> Created definition for: Passage T Intersection w/ LCD
- 2017-10-05 21:17:51.778 - Thread: 1 -> Created definition for: Passage w/ Corner LCD
- 2017-10-05 21:17:51.786 - Thread: 1 -> Created definition for: Passage w/ Corner LCD (Inverted)
- 2017-10-05 21:17:51.795 - Thread: 1 -> Created definition for: Passage w/ Button Panel
- 2017-10-05 21:17:51.803 - Thread: 1 -> Created definition for: Passage w/ Button Panel
- 2017-10-05 21:17:51.810 - Thread: 1 -> Created definition for: Passage w/ Conveyors
- 2017-10-05 21:17:51.818 - Thread: 1 -> Created definition for: Passage w/ Conveyors
- 2017-10-05 21:17:51.827 - Thread: 1 -> Created definition for: Passage Window
- 2017-10-05 21:17:51.835 - Thread: 1 -> Created definition for: Passage Dual Windows
- 2017-10-05 21:17:51.843 - Thread: 1 -> Created definition for: Passage Window
- 2017-10-05 21:17:51.851 - Thread: 1 -> Created definition for: Passage Dual Windows
- 2017-10-05 21:17:51.860 - Thread: 1 -> Created definition for: Lighted Passage Window
- 2017-10-05 21:17:51.868 - Thread: 1 -> Created definition for: Lighted Passage Dual Windows
- 2017-10-05 21:17:51.876 - Thread: 1 -> Created definition for: Lighted Passage Window
- 2017-10-05 21:17:51.884 - Thread: 1 -> Created definition for: Lighted Passage Dual Windows
- 2017-10-05 21:17:51.884 - Thread: 1 -> Created block definitions
- 2017-10-05 21:17:51.884 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/(null)
- 2017-10-05 21:17:51.884 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Passage4WayIntersection_Large
- 2017-10-05 21:17:51.888 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PassageTIntersection_Large
- 2017-10-05 21:17:51.889 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PassageTVertIntersection_Large
- 2017-10-05 21:17:51.891 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PassageLIntersection_Large
- 2017-10-05 21:17:51.893 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LightedPassage
- 2017-10-05 21:17:51.894 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Passage4WayLightedIntersection_Large
- 2017-10-05 21:17:51.896 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/PassageTLightedIntersection_Large
- 2017-10-05 21:17:51.898 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/PassageTVertLighted_Large
- 2017-10-05 21:17:51.899 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/PassageLLightedIntersection_Large
- 2017-10-05 21:17:51.901 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirVent/PassageAirVent
- 2017-10-05 21:17:51.903 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/PassageDoor
- 2017-10-05 21:17:51.904 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PassageStairs_Large
- 2017-10-05 21:17:51.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LightedPassageStairs_Large
- 2017-10-05 21:17:51.907 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/LCDPassage
- 2017-10-05 21:17:51.909 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/PassageTLCD
- 2017-10-05 21:17:51.911 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/PassageCornerLCD
- 2017-10-05 21:17:51.912 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/PassageCornerLCDInv
- 2017-10-05 21:17:51.914 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/PassageButtonPanel_Large
- 2017-10-05 21:17:51.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/PassageConveyor_Large
- 2017-10-05 21:17:51.917 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PassageGlassSide_Large
- 2017-10-05 21:17:51.920 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PassageGlass2Side_Large
- 2017-10-05 21:17:51.921 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LightedPassageGlassSide_Large
- 2017-10-05 21:17:51.923 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LightedPassageGlass2Side_Large
- 2017-10-05 21:17:51.925 - Thread: 1 -> Loading cube block: MyObjectBuilder_Passage/Passage_Small
- 2017-10-05 21:17:51.926 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Passage4WayIntersection_Small
- 2017-10-05 21:17:51.927 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PassageTIntersection_Small
- 2017-10-05 21:17:51.929 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PassageTVertIntersection_Small
- 2017-10-05 21:17:51.930 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PassageLIntersection_Small
- 2017-10-05 21:17:51.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LightedPassage_Small
- 2017-10-05 21:17:51.934 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/Passage4WayLightedIntersection_Small
- 2017-10-05 21:17:51.935 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/PassageTLightedIntersection_Small
- 2017-10-05 21:17:51.937 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/PassageTVertLighted_Small
- 2017-10-05 21:17:51.939 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/PassageLLightedIntersection_Small
- 2017-10-05 21:17:51.940 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirVent/PassageAirVent_Small
- 2017-10-05 21:17:51.942 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/PassageDoor_Small
- 2017-10-05 21:17:51.944 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PassageStairs_Small
- 2017-10-05 21:17:51.945 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LightedPassageStairs_Small
- 2017-10-05 21:17:51.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/LCDPassage_Small
- 2017-10-05 21:17:51.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/PassageTLCD_Small
- 2017-10-05 21:17:51.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/PassageCornerLCD_Small
- 2017-10-05 21:17:51.953 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/PassageCornerLCDInv_Small
- 2017-10-05 21:17:51.954 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/PassageButtonPanel_Small
- 2017-10-05 21:17:51.956 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/PassageConveyor_Small
- 2017-10-05 21:17:51.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PassageGlassSide_Small
- 2017-10-05 21:17:51.959 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/PassageGlass2Side_Small
- 2017-10-05 21:17:51.960 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LightedPassageGlassSide_Small
- 2017-10-05 21:17:51.962 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LightedPassageGlass2Side_Small
- 2017-10-05 21:17:52.001 - Thread: 1 -> MyAudio.UnloadData - START
- 2017-10-05 21:17:52.006 - Thread: 1 -> MyAudio.UnloadData - END
- 2017-10-05 21:17:52.006 - Thread: 1 -> MyAudio.LoadData - START
- 2017-10-05 21:17:52.031 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (RODE NT-USB) - Channel #: 2 - Sample rate: 48000
- 2017-10-05 21:17:52.098 - Thread: 1 -> MyAudio.LoadData - END
- 2017-10-05 21:17:52.146 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2017-10-05 21:17:52.151 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-10-05 21:17:52.163 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6487.23877, Culture=neutral, PublicKeyToken=null
- 2017-10-05 21:17:52.163 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-10-05 21:17:52.165 - Thread: 1 -> Registered modules from: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-10-05 21:17:52.167 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-10-05 21:17:52.176 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6487.23894, Culture=neutral, PublicKeyToken=null
- 2017-10-05 21:17:52.341 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2017-10-05 21:17:52.347 - Thread: 40 -> External debugger: listening...
- 2017-10-05 21:17:52.383 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35
- 2017-10-05 21:17:52.410 - Thread: 1 -> MyExplosions.LoadData() - START
- 2017-10-05 21:17:52.415 - Thread: 1 -> MyExplosions.LoadData() - END
- 2017-10-05 21:17:52.416 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2017-10-05 21:17:52.416 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2017-10-05 21:17:52.421 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2017-10-05 21:17:52.421 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2017-10-05 21:17:52.421 - Thread: 1 -> MyLights.LoadData() - START
- 2017-10-05 21:17:52.422 - Thread: 1 -> MyLights.LoadData() - END
- 2017-10-05 21:17:52.479 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2017-10-05 21:17:52.535 - Thread: 1 -> Loading voxel storage from file 'C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6\P(EarthLike-1779144428d120000)S(562951966687357)A(G(StoneCoverageIronCore)M(EarthForestArea)__27)-0.vx2'
- 2017-10-05 21:17:52.552 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000-10 storage?:False
- 2017-10-05 21:17:52.552 - Thread: 11 -> Loading voxel storage from file 'C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6\EarthLike-1779144428d120000-10.vx2'
- 2017-10-05 21:17:52.585 - Thread: 1 -> Loading voxel storage from file 'C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6\P(EarthLike-1779144428d120000)S(281476922867712)A(G(StoneCoverageIronCore)M(EarthForestArea)__4)-0.vx2'
- 2017-10-05 21:17:53.810 - Thread: 1 -> Loading voxel storage from file 'C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6\P(EarthLike-1779144428d120000)S(562951916355709)A(G(StoneCoverageIronCore)M(EarthForestArea)__3)-0.vx2'
- 2017-10-05 21:17:53.812 - Thread: 1 -> Loading voxel storage from file 'C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6\P(EarthLike-1779144428d120000)S(562951882801278)A(G(StoneCoverageIronCore)M(EarthForestArea)__17)-0.vx2'
- 2017-10-05 21:18:07.584 - Thread: 11 -> Info: Planet generator name: EarthLike
- 2017-10-05 21:18:07.589 - Thread: 11 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-1779144428d120000-10
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-10-05 21:18:07.598 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
- 2017-10-05 21:18:07.598 - Thread: 11 -> Loading voxel storage from file 'C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6\Moon-1353915701d19000.vx2'
- 2017-10-05 21:18:08.354 - Thread: 11 -> Info: Planet generator name: Moon
- 2017-10-05 21:18:08.354 - Thread: 11 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1353915701d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-10-05 21:18:08.354 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False
- 2017-10-05 21:18:08.354 - Thread: 11 -> Loading voxel storage from file 'C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6\Alien-291759539d120000.vx2'
- 2017-10-05 21:18:09.434 - Thread: 11 -> Info: Planet generator name: Alien
- 2017-10-05 21:18:09.434 - Thread: 11 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-291759539d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-10-05 21:18:09.435 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
- 2017-10-05 21:18:09.435 - Thread: 11 -> Loading voxel storage from file 'C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6\Titan-2124704365d19000.vx2'
- 2017-10-05 21:18:10.184 - Thread: 11 -> Info: Planet generator name: Titan
- 2017-10-05 21:18:10.184 - Thread: 11 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-2124704365d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-10-05 21:18:10.189 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False
- 2017-10-05 21:18:10.189 - Thread: 11 -> Loading voxel storage from file 'C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6\Mars-2044023682d120000.vx2'
- 2017-10-05 21:18:11.038 - Thread: 11 -> Info: Planet generator name: Mars
- 2017-10-05 21:18:11.038 - Thread: 11 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-2044023682d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-10-05 21:18:11.038 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
- 2017-10-05 21:18:11.039 - Thread: 11 -> Loading voxel storage from file 'C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6\Europa-595048092d19000.vx2'
- 2017-10-05 21:18:11.903 - Thread: 11 -> Info: Planet generator name: Europa
- 2017-10-05 21:18:11.903 - Thread: 11 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-595048092d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-10-05 21:18:12.822 - Thread: 1 -> Checkpoint.CameraAttachedTo: 122358237948091131
- 2017-10-05 21:18:12.865 - Thread: 1 -> MySession.Static.LogSettings - START
- 2017-10-05 21:18:12.866 - Thread: 1 -> Name = StarSystemEWA6
- 2017-10-05 21:18:12.866 - Thread: 1 -> Description = ewa
- 2017-10-05 21:18:12.866 - Thread: 1 -> GameDateTime = 01/01/2081 18:21:04
- 2017-10-05 21:18:12.866 - Thread: 1 -> Password =
- 2017-10-05 21:18:12.866 - Thread: 1 -> CurrentPath = C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6
- 2017-10-05 21:18:12.866 - Thread: 1 -> WorkshopId =
- 2017-10-05 21:18:12.866 - Thread: 1 -> CameraController = Default_Astronaut
- 2017-10-05 21:18:12.866 - Thread: 1 -> ThumbPath = C:\Users\denny\AppData\Roaming\SpaceEngineers\Saves\76561197991675669\StarSystemEWA6\thumb.jpg
- 2017-10-05 21:18:12.868 - Thread: 1 -> Settings:
- 2017-10-05 21:18:12.868 - Thread: 1 -> GameMode = Survival
- 2017-10-05 21:18:12.868 - Thread: 1 -> MaxPlayers = 4
- 2017-10-05 21:18:12.868 - Thread: 1 -> OnlineMode = FRIENDS
- 2017-10-05 21:18:12.868 - Thread: 1 -> AutoHealing = False
- 2017-10-05 21:18:12.868 - Thread: 1 -> WeaponsEnabled = True
- 2017-10-05 21:18:12.868 - Thread: 1 -> ThrusterDamage = True
- 2017-10-05 21:18:12.868 - Thread: 1 -> EnableSpectator = False
- 2017-10-05 21:18:12.868 - Thread: 1 -> EnableCopyPaste = False
- 2017-10-05 21:18:12.868 - Thread: 1 -> MaxFloatingObjects = 54
- 2017-10-05 21:18:12.868 - Thread: 1 -> MaxGridSize = 0
- 2017-10-05 21:18:12.868 - Thread: 1 -> MaxBlocksPerPlayer = 0
- 2017-10-05 21:18:12.868 - Thread: 1 -> CargoShipsEnabled = True
- 2017-10-05 21:18:12.868 - Thread: 1 -> EnvironmentHostility = CATACLYSM
- 2017-10-05 21:18:12.868 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2017-10-05 21:18:12.868 - Thread: 1 -> InventorySizeMultiplier = 12
- 2017-10-05 21:18:12.868 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2017-10-05 21:18:12.868 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2017-10-05 21:18:12.868 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2017-10-05 21:18:12.868 - Thread: 1 -> WelderSpeedMultiplier = 2
- 2017-10-05 21:18:12.868 - Thread: 1 -> GrinderSpeedMultiplier = 2
- 2017-10-05 21:18:12.868 - Thread: 1 -> ClientCanSave = False
- 2017-10-05 21:18:12.868 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2017-10-05 21:18:12.868 - Thread: 1 -> PermanentDeath = False
- 2017-10-05 21:18:12.868 - Thread: 1 -> DestructibleBlocks = True
- 2017-10-05 21:18:12.868 - Thread: 1 -> EnableScripts = True
- 2017-10-05 21:18:12.868 - Thread: 1 -> AutoSaveInMinutes = 30
- 2017-10-05 21:18:12.868 - Thread: 1 -> SpawnShipTimeMultiplier = 0
- 2017-10-05 21:18:12.869 - Thread: 1 -> ProceduralDensity = 0.35
- 2017-10-05 21:18:12.869 - Thread: 1 -> ProceduralSeed = 0
- 2017-10-05 21:18:12.869 - Thread: 1 -> DestructibleBlocks = True
- 2017-10-05 21:18:12.869 - Thread: 1 -> EnableIngameScripts = True
- 2017-10-05 21:18:12.869 - Thread: 1 -> ViewDistance = 15000
- 2017-10-05 21:18:12.869 - Thread: 1 -> Voxel destruction = True
- 2017-10-05 21:18:12.869 - Thread: 1 -> EnableStructuralSimulation = False
- 2017-10-05 21:18:12.869 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2017-10-05 21:18:12.869 - Thread: 1 -> EnableContainerDropsTrue
- 2017-10-05 21:18:12.869 - Thread: 1 -> MinDropContainerRespawnTime5
- 2017-10-05 21:18:12.869 - Thread: 1 -> MaxDropContainerRespawnTime20
- 2017-10-05 21:18:12.869 - Thread: 1 -> MySession.Static.LogSettings - END
- 2017-10-05 21:18:13.003 - Thread: 1 -> Session loaded
- 2017-10-05 21:18:13.003 - Thread: 1 -> RunLoadingAction - END
- 2017-10-05 21:18:13.004 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2017-10-05 21:18:13.044 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2017-10-05 21:18:13.044 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2017-10-05 21:18:13.045 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2017-10-05 21:18:13.054 - Thread: 1 -> Updating continues.
- 2017-10-05 21:18:13.220 - Thread: 1 -> GC Memory: 3,899,475,536 B
- 2017-10-05 21:18:28.027 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:18:28.628 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-10-05 21:18:28.628 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-10-05 21:18:29.378 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-10-05 21:18:29.390 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-10-05 21:18:29.391 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-10-05 21:18:29.392 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-10-05 21:18:29.394 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-10-05 21:18:29.395 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2017-10-05 21:18:32.635 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:18:38.913 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:38.930 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:38.943 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:38.943 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:38.949 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:38.964 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:38.982 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:38.998 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:39.015 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:39.030 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:39.047 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:39.064 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:39.081 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:39.097 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:39.110 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:39.110 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:39.114 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:39.131 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:39.155 - Thread: 1 -> Warning: Invalid triangle in C:\Users\denny\AppData\Roaming\SpaceEngineers\Mods\946724937.sbm\Models\Passage4WayIntersection_Large.mwm
- 2017-10-05 21:18:40.668 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:18:43.231 - Thread: 1 -> GC Memory: 6,064,190,376 B
- 2017-10-05 21:19:03.053 - Thread: 1 -> Clusters reordered
- 2017-10-05 21:19:03.162 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
- 2017-10-05 21:19:04.384 - Thread: 1 -> Player character died. Id : 76561197991675669
- 2017-10-05 21:19:04.768 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:19:10.794 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:19:13.240 - Thread: 1 -> GC Memory: 6,099,042,976 B
- 2017-10-05 21:19:16.824 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:19:40.925 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:19:43.253 - Thread: 1 -> GC Memory: 6,150,102,032 B
- 2017-10-05 21:19:48.958 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:19:54.983 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:20:13.263 - Thread: 1 -> GC Memory: 3,817,254,904 B
- 2017-10-05 21:20:19.083 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:20:27.117 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:20:31.383 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-10-05 21:20:31.384 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-10-05 21:20:37.159 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:20:43.271 - Thread: 1 -> GC Memory: 3,827,278,208 B
- 2017-10-05 21:20:47.201 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:20:59.852 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-10-05 21:20:59.853 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-10-05 21:21:11.303 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:21:13.279 - Thread: 1 -> GC Memory: 3,857,927,608 B
- 2017-10-05 21:21:17.326 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:21:25.360 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:21:43.288 - Thread: 1 -> GC Memory: 3,830,804,288 B
- 2017-10-05 21:21:49.461 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:21:55.485 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:22:01.510 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:22:09.544 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:22:13.297 - Thread: 1 -> GC Memory: 3,845,671,480 B
- 2017-10-05 21:22:31.740 - Thread: 1 -> Player character died. Id : 76561197991675669
- 2017-10-05 21:22:33.645 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:22:43.304 - Thread: 1 -> GC Memory: 3,870,085,568 B
- 2017-10-05 21:22:45.695 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2017-10-05 21:22:46.549 - Thread: 1 -> Player entered: MrRestart (76561198169535312)
- 2017-10-05 21:22:50.519 - Thread: 1 -> World request received: MrRestart
- 2017-10-05 21:22:50.519 - Thread: 1 -> ...responding
- 2017-10-05 21:22:55.736 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
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