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Server Configs for Harder Bots

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Jun 25th, 2018
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  1. // CEVO
  2. // CS:GO 5v5 Config v10 (6.1.2016)
  3.  
  4. hostname "CS:GO Match Server"
  5.  
  6. //Required Settings
  7.  
  8. ammo_grenade_limit_default 1
  9. ammo_grenade_limit_flashbang 2
  10. ammo_grenade_limit_total 4
  11.  
  12. bot_quota 10 // Determines the total number of bots in the game
  13. bot_difficulty 5
  14. custom_bot_difficulty 99999999999999999999999999999999999999999999999999999999999
  15. bot_allow_rogues 0
  16. bot_quota_mode fill
  17. bot_defer_to_human_items 0 // Bots will spawn with the bomb if set to 0.
  18. bot_defer_to_human_goals 0 // Bots will defuse bombs, plant bombs even if the human player is still alive, if set to 0. If set to 1 human players will need to do everything.
  19.  
  20. cash_team_terrorist_win_bomb 3500
  21. cash_team_elimination_bomb_map 3250
  22. cash_team_win_by_time_running_out 3250
  23. cash_team_win_by_defusing_bomb 3500
  24. cash_team_loser_bonus 1400
  25. cash_team_loser_bonus_consecutive_rounds 500
  26. cash_team_planted_bomb_but_defused 800
  27. cash_player_killed_teammate -300
  28. cash_player_killed_enemy_default 300
  29. cash_player_killed_enemy_factor 1
  30. cash_player_bomb_planted 300
  31. cash_player_bomb_defused 300
  32.  
  33. ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  34. ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  35. ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  36. ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  37.  
  38. mp_ct_default_melee weapon_knife
  39. mp_ct_default_secondary weapon_usp_silencer
  40. mp_ct_default_primary ""
  41. mp_t_default_melee weapon_knife
  42. mp_t_default_secondary weapon_glock
  43. mp_t_default_primary ""
  44. mp_defuser_allocation 1
  45. mp_afterroundmoney 0 // amount of money awared to every player after each round
  46. mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
  47. mp_autokick 0 // Kick idle/team-killing players
  48. mp_autoteambalance 0 // Detemines team balance
  49. mp_backup_round_file backup // If set then server will save all played rounds information to files
  50. mp_backup_round_file_last // Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
  51. mp_backup_round_file_pattern %prefix%_%date%_%time%_%map%_%round%.txt
  52. mp_buy_allow_grenades 1 // Whether players can purchase grenades from the buy menu or not.
  53. mp_buy_anywhere 0 // Only spawn buyzones are enabled
  54. mp_buytime 20 // How many seconds after round start players can buy items for.
  55. mp_c4timer 40 // How long from when the C4 is armed until it blows
  56. mp_death_drop_defuser 1 // Drop defuser on player death
  57. mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
  58. mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
  59. mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  60. mp_disable_autokick // Prevents a userid from being auto-kicked
  61. mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
  62. mp_endmatch_votenextmap 0 // Disables endgame map voting
  63. mp_forcecamera 1 // Restricts spectator modes for dead players
  64. mp_force_pick_time 300 // The amount of time a player has on the team screen to make a selection before being auto-teamed
  65. mp_free_armor 0 // Determines whether armor and helmet are given automatically.
  66. mp_freezetime 7 // How many seconds to keep players frozen when the round starts
  67. mp_friendlyfire 1 // Allows team members to injure other members of their team
  68. mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
  69. mp_halftime_duration 10 // Number of seconds that halftime lasts
  70. mp_join_grace_time 90 // Number of seconds after round start to allow a player to join a game
  71. mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
  72. mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
  73. mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
  74. mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
  75. mp_match_restart_delay 120 // Time (in seconds) until a match restarts.
  76. mp_maxmoney 16000 // maximum amount of money allowed in a player's account
  77. mp_maxrounds 30 // max number of rounds to play before server changes maps
  78. mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
  79. mp_overtime_enable 1 // Use overtime rules to determine winner
  80. mp_overtime_maxrounds 6 // Overtime setting, 3 rounds per half
  81. mp_overtime_startmoney 10000 // Overtime setting, startmoney
  82. mp_playercashawards 1 // Players can earn money by performing in-game actions
  83. mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  84. mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
  85. mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
  86. mp_round_restart_delay 6 // Number of seconds to delay before restarting a round after a win
  87. mp_roundtime 1.92 // How many minutes each round takes.
  88. mp_roundtime_defuse 1.92 // Ensures roundtime is set at 1:55 minutes, regardless of gamemode.
  89. mp_solid_teammates 1 // Determines whether teammates are solid or not.
  90. mp_startmoney 800 // amount of money each player gets when they reset
  91. mp_teamcashawards 1 // Teams can earn money by performing in-game actions
  92. mp_timelimit 0 // game time per map in minutes
  93. mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
  94. mp_warmup_end // End warmup immediately.
  95. mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
  96. mp_win_panel_display_time 10 // The amount of time to show the win panel between matches / halfs
  97.  
  98. spec_freeze_time 5.0
  99. spec_freeze_panel_extended_time 0
  100.  
  101. sv_accelerate 5.5 // ( def. "10" ) client notify replicated
  102. sv_allow_votes 0 // Allow voting?
  103. sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
  104. sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
  105. sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
  106. sv_cheats 0 // Allow cheats on server
  107. sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  108. sv_consistency 0 // Whether the server enforces file consistency for critical files
  109. sv_contact 0 // Contact email for server sysop
  110. sv_damage_print_enable 0 // Disables damage reports in console
  111. sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
  112. sv_deadtalk 1 // Dead players can speak (voice, text) to the living, suggest value 1 for LANs
  113. sv_forcepreload 0 // Force server side preloading.
  114. sv_friction 5.2 // World friction.
  115. sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
  116. sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
  117. sv_hibernate_postgame_delay 5 // Ensures server does not go into hibernation mode when empty for 180 seconds
  118. sv_hibernate_punt_tv_clients 0 // When enabled will punt all GOTV clients during hibernation
  119. sv_hibernate_when_empty 1 // Puts the server into extremely low CPU usage mode when no clients connected
  120. sv_holiday_mode 0 // 0 = OFF, 1 = Halloween, 2 = Winter
  121. sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
  122. sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
  123. sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
  124. sv_infinite_ammo 0 // Disables infinite ammo settings from pregame configs
  125. sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  126. sv_log_onefile 0 // Log server information to only one file.
  127. sv_logbans 1 // Log server bans in the server logs.
  128. sv_logecho 1 // Echo log information to the console.
  129. sv_logfile 1 // Log server information in the log file.
  130. sv_logflush 0 // Flush the log file to disk on each write (slow).
  131. sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
  132. sv_max_allowed_net_graph // Determines max allowed net_graph value for clients.
  133. sv_maxcmdrate 0 // If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  134. sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
  135. sv_max_queries_sec 5 // needed for HLSW and other game trackers
  136. sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
  137. sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
  138. sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
  139. sv_competitive_official_5v5 0 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
  140. sv_party_mode 0 // Party!!
  141. sv_pausable 1 // Is the server pausable.
  142. sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  143. sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
  144. sv_rcon_banpenalty 0 // Number of minutes to ban users who fail rcon authentication.
  145. sv_rcon_maxfailures 20 // Max number of times a user can fail rcon authentication before being banned.
  146. sv_rcon_minfailures 20 // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned.
  147. sv_reservation_timeout 45 // Time in seconds before lobby reservation expires.
  148. sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
  149. sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
  150. sv_voiceenable 1
  151.  
  152. //GOTV (remove // from cvars to enable)
  153.  
  154. tv_advertise_watchable 1 // Allow inside GOTV
  155. tv_allow_camera_man 0 // Auto director allows spectators to become camera man
  156. tv_allow_static_shots 1 // Auto director uses fixed level cameras for shots
  157. tv_autorecord 0 // Automatically records all games as GOTV demos if set to 1
  158. tv_chatgroupsize 0 // Set the default chat group size
  159. tv_chattimelimit 15 // Limits spectators to chat only every n seconds
  160. tv_debug 0 // GOTV debug info.
  161. tv_delay 0 // GOTV delay, 120 seconds or more required for CEVO
  162. tv_delaymapchange 1 // Delays map change until broadcast is complete
  163. tv_deltacache 2 // Enable delta entity bit stream cache
  164. tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  165. tv_enable 0 // Activates GOTV on server.
  166. tv_maxclients 10 // Maximum client number on GOTV server.
  167. tv_maxrate 20000 // Max GOTV spectator bandwidth rate allowed, 0 == unlimited
  168. tv_name "GOTV" // GOTV host name, can be altered for personal servers
  169. tv_nochat 1 // Don't receive chat messages from other GOTV spectators
  170. tv_overridemaster 0 // Overrides the GOTV master root address.
  171. tv_password // GOTV password for relay proxies
  172. tv_relayvoice 0 // Relay voice data: 0=off, 1=on
  173. tv_snapshotrate 30 // Snapshots broadcasted per second
  174. tv_timeout 120 // GOTV connection timeout in seconds.
  175. tv_title "CEVO.com - GOTV" // Set title for GOTV spectator UI, can be altered for personal servers
  176. tv_transmitall 1 // Required for GOTVs
  177.  
  178. //DDoS Protection (required)
  179.  
  180. host_name_store 0 //Can be set to either 0/1 for official matches
  181. host_info_show 1 //Can be set to either 0/1 for official matches
  182. host_players_show 0 //Can be set to either 0/1 for official matches
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