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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # A list of different scoreboards
  149. boards:
  150. # Default FeatherBoard comes with a board called "default". All players have the permission
  151. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  152. # the permission is negated.
  153. #
  154. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  155. # names such as "vip-board", "mcmmo-levelup", ...
  156. default:
  157. # Every section here are different lines. The first section will be used as the title
  158. # the following sections will be used as the lines on the scoreboard (max 15)
  159. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  160. # things simple I will use logical names such as "title", "spacer", "header", ...
  161. title:
  162. # Every line has its own frames. The animation will loop through these frames on intervals
  163. # that you configure below.
  164. # Put all your frames under 'text:'. You can make as many lines as you want and use
  165. # placeholders and preset effects.
  166. # Keep in mind that there is a limit in line width!
  167. text:
  168. # To create cool looking animations you create yourself
  169. # you can use the graphical tool AnimationCreator
  170. # https://www.spigotmc.org/resources/animationcreator.6001/
  171. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  172. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  173. - '&6&lFactions'
  174. - '&e&lF&6&lactions'
  175. - '&e&lFa&6&lctions'
  176. - '&e&lFac&6&ltions'
  177. - '&e&lFact&6&lions'
  178. - '&e&lFacti&6&lons'
  179. - '&e&lFactio&6&lns'
  180. - '&e&lFaction&6&ls'
  181. - '&e&lFactions'
  182. - '&e&lFactions'
  183. - '&6&lF&e&lactions'
  184. - '&6&lFa&e&lctions'
  185. - '&6&lFac&e&ltions'
  186. - '&6&lFact&e&lions'
  187. - '&6&lFacti&e&lons'
  188. - '&6&lFactio&e&lns'
  189. - '&6&lFaction&e&ls'
  190. - '&6&lFactions'
  191. # Interval is the animation interval in TICKS (20 ticks is one second).
  192. # Every X ticks the animation goes to the next frame (see above)
  193. # Once all frames are finished it will start over from the first one
  194. interval: 3
  195. # If you don't want a static order of the frames and want to show each frame at random
  196. # you can enable this option.
  197. random: false
  198. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  199. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  200. # These lines (usually a header or footer) are also good for decoration.
  201. header:
  202. text:
  203. - ''
  204. interval: 10
  205. random: true
  206. player-label:
  207. text:
  208. - ' &e&lFaction'
  209. interval: 100
  210. random: false
  211. player-line1:
  212. text:
  213. - ' &7Faction&8: &f{factionsuuid_faction_name}'
  214. interval: 2
  215. random: false
  216. leader-label:
  217. text:
  218. - ' &7Leader&8: &f{factionsuuid_faction_leadername}'
  219. interval: 100
  220. random: false
  221. power:
  222. text:
  223. - ' &7Power&8: &f{factionsuuid_power_rounded}'
  224. interval: 100
  225. random: false
  226. player-line2:
  227. text:
  228. - ''
  229. interval: 2
  230. random: false
  231. # For empty lines just add another 'section' but just don't put any text
  232. # in it so it acts like an empty line.
  233. news-info:
  234. text:
  235. - ' &e&lStats'
  236. interval: 100
  237. random: false
  238. bank:
  239. text:
  240. - ' &7Balance&8: &f{money_formatted}'
  241. interval: 100
  242. random: false
  243. rank:
  244. text:
  245. - ' &7Rank&8: &f{group}'
  246. interval: 100
  247. random: false
  248. votes:
  249. text:
  250. - ' &7Votes&8: &f{galistener_votetotal}'
  251. interval: 100
  252. random: false
  253. space:
  254. text:
  255. - ''
  256. interval: 10
  257. random: true
  258. timesplayed-label: #Switch between site, times played and health
  259. text:
  260. - ' &e&lServer'
  261. interval: 100
  262. random: false
  263. timesplayed: #Switch between site, times played and health
  264. text:
  265. - ' &7Online&8: &f{PLAYERCOUNT}'
  266. interval: 100
  267. random: false
  268. vote:
  269. text:
  270. - ' &7TPS&8: &f{TPS_ROUNDED}'
  271. interval: 10
  272. random: true
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