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CONFIG

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May 9th, 2023
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  1. --ONLY CONFIG NAMED sh_config.lua will work!
  2.  
  3. Config = {}
  4.  
  5. Config.Debug = false -- Debug
  6. --SERVER SETTINGS
  7. Config.NewESX = true
  8. Config.Framework = "auto-detect" -- Framework | types: auto-detect, qbcore, ESX, standalone
  9. Config.Target = "auto-detect" -- Target | types: auto-detect, qb-target, qtarget, ox_target
  10. Config.BossMenu = "auto-detect" -- BossMenu | types: auto-detect, esx_society, qb-management
  11. Config.NotificationType = "ox_lib" -- Notifications | types: ESX, ox_lib, qbcore
  12. Config.Progress = "ox_lib" -- ProgressBar | types: progressBars, ox_lib, qbcore
  13. Config.Clothing = "auto-detect" -- Skin / Clothing | types: auto-detect, esx_skin, qb-clothing, fivem-appearance, ox_appearance
  14. Config.Context = "ox_lib" -- Context | types: ox_lib, qbcore
  15. Config.Input = "ox_lib" -- Input | types: ox_lib, qb-input
  16. Config.TextUI = "ox_lib" -- TextUIs | types: esx, ox_lib, luke
  17. --PLAYER SETTINGS
  18. Config.JobName = "unicorn" -- Job name for Unicorn
  19. Config.BossGrade = 4 -- Boss Grade
  20. Config.NeedDuty = true -- Required duty to make drinks etc.
  21. Config.NeedCleanHands = true -- Required to clean hands to make drinks etc.
  22.  
  23. --dispatch
  24. Config.PoliceJobs = { 'police', 'sheriff' } -- For Alert
  25. Config.Dispatch = { enabled = true, script = "linden_outlawalert" } -- cd_dispatch, linden_outlawalert, ps-disptach
  26.  
  27. Config.Inventory = "ox" -- ox, quasar, chezza, qb
  28.  
  29. Config.Logs = { enabled = true, type = "webhook" } -- use webhook or ox_lib (datadog) Can be changed in server > sv_utils.lua
  30. Config.DropPlayer = true -- Drop (Kick) Player if tries to cheat!
  31. Config.AnticheatBan = false -- Change in server/sv_Utils.lua!!! WIll not work by default you need to add your custom trigger to ban player!
  32.  
  33. Config.NudityStrippers = false
  34.  
  35. Config.DisableDefaultMusic = false
  36.  
  37. Config.ThrowMoney = 500
  38.  
  39. Config.ThrowMoneyToSociety = true
  40.  
  41. Config.Hookers = {
  42.     Cooldown = 600000, -- 10-minutes
  43.     MoneyToSociety = true,
  44.     BlowjobPrice  = 500,
  45.     SexPrice = 500,
  46.     girls = {
  47.         {
  48.             name = "Cathrine",
  49.             model = `s_f_y_hooker_01`,
  50.             price = 200,
  51.         },
  52.         {
  53.             name = "Tatiana",
  54.             model = `s_f_y_hooker_02`,
  55.             price = 200,
  56.         },
  57.         {
  58.             name = "Bootylicious",
  59.             model = `s_f_y_hooker_03`,
  60.             price = 200,
  61.         },
  62.         {
  63.             name = "Vannesa",
  64.             model = `s_f_y_hooker_02`,
  65.             price = 200,
  66.         }
  67.     },
  68.     pickuplocation = {
  69.         vec4(-1409.76, -565.35, 29.33, 209.8),
  70.         vec4(-1262.67, -628.37, 26.04, 30.42),
  71.         vec4(-362.08, 5.81, 46.01, 158.13),
  72.         vec4(179.15, 186.88, 104.58, 349.8),
  73.         vec4(277.25, 327.78, 104.62, 0),
  74.         vec4(-474.61, 236.48, 82.03, 0),
  75.         vec4(835.6, -97.5, 79.59, 0),
  76.         vec4(1090.75, -765.9, 56.8, 38.62),
  77.         vec4(202.31, -1568.22, 28.27, 265.66),
  78.         vec4(33.58, -1378.87, 28.33, 71.65),
  79.         vec4(-664.14, -1239.42, 9.61, 167.42),
  80.         vec4(-1050.98, -1262.53, 5.23, 245.93),
  81.         vec4(-1621.65, -592.11, 32.32, 201.48),
  82.         vec4(167.87, -425.56, 40.06, 123.11),
  83.         vec4(175.52, -1797.21, 28.04, 20.06),
  84.         vec4(848.29, -1703.04, 28.3, 158.68),
  85.         vec4(-128.95, 68.84, 70.1, 27.38),
  86.     },
  87.     Header = "Pimp",
  88.     Location = vec4(125.87, -1324.06, 28.6, 44.44),
  89.     Ped = {
  90.         { model = "csb_vagspeak", coords = vec4(125.87, -1324.06, 28.29, 44.24), scenario = "WORLD_HUMAN_SMOKING" },
  91.     },
  92. }
  93.  
  94. Config.CigShop = {
  95.     enabled = true, -- change item to your cigarette item before enabling
  96.     AddMoneyToSociety = false,
  97.     Header = "Cigarette vending",
  98.     Items = {
  99.         { label = 'Box of cigarette', item = 'burger', description = "Buy Box of cigarette for: $", price = 50 },
  100.     },
  101.     CigMachines = {
  102.         "prop_vend_fags_01",
  103.     }
  104. }
  105.  
  106. Config.LapDance = {
  107.     Seller =  { model = "s_m_y_devinsec_01", coords = vec4(118.7, -1295.48, 28.27, 304.5), scenario = "WORLD_HUMAN_SMOKING" },
  108.     Locations = {
  109.         {
  110.             Title = "Private Lapdance cabin #1",
  111.             Spawn = vec4(114.58, -1295.01, 28.27, 214.25),
  112.             price = 200,
  113.             coords = {
  114.                 { pos = vector3(115.8, -1297.0, 28.27), time = 4000 },
  115.                 { pos = vector3(118.44, -1301.37, 28.27), time = 4500 }
  116.             },
  117.             Anims = {
  118.                 { dict = "mini@strip_club@private_dance@part2", anim = "priv_dance_p2", time = 120000 },
  119.                -- { dict = "mini@strip_club@idles@stripper", anim = "stripper_idle_02", time = 20000 },
  120.             },
  121.             Models = {
  122.                 `csb_stripper_01`,
  123.                 `s_f_y_stripper_01`,
  124.                 `s_f_y_stripperlite`,
  125.             },
  126.         },
  127.         {
  128.             Title = "Private Lapdance cabin #2",
  129.             Spawn = vec4(114.58, -1295.01, 28.27, 214.25),
  130.             price = 200,
  131.             coords = {
  132.                 { pos = vector3(115.8, -1297.0, 28.27), time = 4000 },
  133.                 { pos = vector3(117.63, -1300.44, 28.02), time = 7000 },
  134.                 { pos = vector3(115.71, -1301.48, 28.02), time = 8000 },
  135.                 { pos = vector3(116.18, -1302.42, 28.27), time = 2000 }
  136.             },
  137.             Anims = {
  138.                 { dict = "mini@strip_club@private_dance@part2", anim = "priv_dance_p2", time = 120000 },
  139.               --  { dict = "mini@strip_club@idles@stripper", anim = "stripper_idle_02", time = 20000 },
  140.             },
  141.             Models = {
  142.                 `csb_stripper_01`,
  143.                 `s_f_y_stripper_01`,
  144.                 `s_f_y_stripperlite`,
  145.             },
  146.         },
  147.         {
  148.             Title = "Private Lapdance cabin #3",
  149.             Spawn = vec4(114.58, -1295.01, 28.27, 214.25),
  150.             price = 200,
  151.             coords = {
  152.                 { pos = vector3(115.8, -1297.0, 28.27), time = 4000 },
  153.                 { pos = vector3(117.63, -1300.44, 28.02), time = 7000 },
  154.                 { pos = vector3(115.42, -1301.79, 28.02), time = 8000 },
  155.                 { pos = vector3(115.04, -1300.99, 28.27), time = 2000 }
  156.             },
  157.             Anims = {
  158.                 { dict = "mini@strip_club@private_dance@part2", anim = "priv_dance_p2", time = 120000 },
  159.               --  { dict = "mini@strip_club@idles@stripper", anim = "stripper_idle_02", time = 20000 },
  160.             },
  161.             Models = {
  162.                 `csb_stripper_01`,
  163.                 `s_f_y_stripper_01`,
  164.                 `s_f_y_stripperlite`,
  165.             },
  166.         },
  167.         {
  168.             Title = "Private Lapdance cabin #4",
  169.             Spawn = vec4(114.58, -1295.01, 28.27, 214.25),
  170.             price = 200,
  171.             coords = {
  172.                 { pos = vector3(115.8, -1297.0, 28.27), time = 4000 },
  173.                 { pos = vector3(117.63, -1300.44, 28.02), time = 7000 },
  174.                 { pos = vector3(113.42, -1302.91, 28.02), time = 8000 },
  175.                 { pos = vector3(114.14, -1303.66, 28.27), time = 2000 }
  176.             },
  177.             Anims = {
  178.                 { dict = "mini@strip_club@private_dance@part2", anim = "priv_dance_p2", time = 120000 },
  179.               --  { dict = "mini@strip_club@idles@stripper", anim = "stripper_idle_02", time = 20000 },
  180.             },
  181.             Models = {
  182.                 `csb_stripper_01`,
  183.                 `s_f_y_stripper_01`,
  184.                 `s_f_y_stripperlite`,
  185.             },
  186.         },
  187.         {
  188.             Title = "Private Lapdance cabin #5",
  189.             Spawn = vec4(114.58, -1295.01, 28.27, 214.25),
  190.             price = 200,
  191.             coords = {
  192.                 { pos = vector3(115.8, -1297.0, 28.27), time = 4000 },
  193.                 { pos = vector3(117.63, -1300.44, 28.02), time = 7000 },
  194.                 { pos = vector3(113.42, -1302.91, 28.02), time = 8000 },
  195.                 { pos = vector3(113.16, -1302.1, 28.27), time = 2000 }
  196.             },
  197.             Anims = {
  198.                 { dict = "mini@strip_club@private_dance@part2", anim = "priv_dance_p2", time = 120000 },
  199.               --  { dict = "mini@strip_club@idles@stripper", anim = "stripper_idle_02", time = 20000 },
  200.             },
  201.             Models = {
  202.                 `csb_stripper_01`,
  203.                 `s_f_y_stripper_01`,
  204.                 `s_f_y_stripperlite`,
  205.             },
  206.         },
  207.         {
  208.             Title = "Private Lapdance cabin #6",
  209.             Spawn = vec4(114.58, -1295.01, 28.27, 214.25),
  210.             price = 200,
  211.             coords = {
  212.                 { pos = vector3(115.8, -1297.0, 28.27), time = 4000 },
  213.                 { pos = vector3(117.63, -1300.44, 28.02), time = 7000 },
  214.                 { pos = vector3(111.61, -1303.97, 28.02), time = 8000 },
  215.                 { pos = vector3(112.17, -1304.76, 28.27), time = 2000 }
  216.             },
  217.             Anims = {
  218.                 { dict = "mini@strip_club@private_dance@part2", anim = "priv_dance_p2", time = 120000 },
  219.               --  { dict = "mini@strip_club@idles@stripper", anim = "stripper_idle_02", time = 20000 },
  220.             },
  221.             Models = {
  222.                 `csb_stripper_01`,
  223.                 `s_f_y_stripper_01`,
  224.                 `s_f_y_stripperlite`,
  225.             },
  226.         },
  227.         {
  228.             Title = "Private Lapdance cabin #7",
  229.             Spawn = vec4(114.58, -1295.01, 28.27, 214.25),
  230.             price = 200,
  231.             coords = {
  232.                 { pos = vector3(115.8, -1297.0, 28.27), time = 4000 },
  233.                 { pos = vector3(117.63, -1300.44, 28.02), time = 7000 },
  234.                 { pos = vector3(111.61, -1303.97, 28.02), time = 8000 },
  235.                 { pos = vector3(111.28, -1303.17, 28.27), time = 2000 }
  236.             },
  237.             Anims = {
  238.                 { dict = "mini@strip_club@private_dance@part2", anim = "priv_dance_p2", time = 120000 },
  239.               --  { dict = "mini@strip_club@idles@stripper", anim = "stripper_idle_02", time = 20000 },
  240.             },
  241.             Models = {
  242.                 `csb_stripper_01`,
  243.                 `s_f_y_stripper_01`,
  244.                 `s_f_y_stripperlite`,
  245.             },
  246.         },
  247.     }
  248. }
  249.  
  250.  
  251. Config.unicorn = {
  252.     PoleEnabled = true,
  253.     Poledance = {
  254.         pole1 = { coords = vector3(104.2, -1294.0, 29.25), dict = 'mini@strip_club@pole_dance@pole_dance1', anim = "pd_dance_01"},
  255.         pole2 = { coords = vector3(102.24, -1290.63, 29.25), dict = 'mini@strip_club@pole_dance@pole_dance1', anim = "pd_dance_01"},
  256.         pole3 = { coords = vector3(112.61, -1286.76, 28.46), dict = 'mini@strip_club@pole_dance@pole_dance1', anim = "pd_dance_01"},
  257.     },
  258.  
  259.     PrivateDances = {
  260.         { coords = vector3(118.48, -1301.7, 29.27), heading = 30.0, dict = 'mini@strip_club@private_dance@part1', anim = "priv_dance_p1"},
  261.         { coords = vector3(116.36, -1302.87, 29.27), heading = 30.0, dict = 'mini@strip_club@private_dance@part1', anim = "priv_dance_p1"},
  262.         { coords = vector3(114.2, -1304.06, 29.27), heading = 30.0, dict = 'mini@strip_club@private_dance@part1', anim = "priv_dance_p1"},
  263.         { coords = vector3(112.45, -1305.3, 29.27), heading = 30.0, dict = 'mini@strip_club@private_dance@part1', anim = "priv_dance_p1"},
  264.         { coords = vector3(111.04, -1302.68, 29.27), heading = 30.0, dict = 'mini@strip_club@private_dance@part1', anim = "priv_dance_p1"},
  265.         { coords = vector3(112.96, -1301.75, 29.27), heading = 30.0, dict = 'mini@strip_club@private_dance@part1', anim = "priv_dance_p1"},
  266.         { coords = vector3(114.86, -1300.71, 29.27), heading = 30.0, dict = 'mini@strip_club@private_dance@part1', anim = "priv_dance_p1"},
  267.     },
  268.     Lean = {
  269.         { coords = vector3(114.31, -1290.02, 27.26), teleport = vector3(114.31, -1290.02, 27.26), heading = 32.93, pole = "pole1"},
  270.         { coords = vector3(114.76, -1285.9, 27.26), teleport = vector3(114.76, -1285.9, 27.26), heading = 118.36, pole = "pole1"},
  271.         { coords = vector3(110.94, -1284.3, 27.26), teleport = vector3(110.94, -1284.3, 27.26), heading = 205.33, pole = "pole1"},
  272.  
  273.         { coords = vector3(103.35, -1287.91, 27.26), teleport = vector3(103.35, -1287.91, 27.26), heading = 157.31, pole = "pole2"},
  274.         { coords = vector3(100.82, -1287.93, 27.26), teleport = vector3(100.82, -1287.93, 27.26), heading = 211.07, pole = "pole2"},
  275.  
  276.         { coords = vector3(106.34, -1296.76, 27.26), teleport = vector3(106.34, -1296.76, 27.26), heading = 32.69, pole = "pole3"},
  277.         { coords = vector3(107.43, -1294.58, 27.26), teleport = vector3(107.43, -1294.58, 27.26), heading = 77.48, pole = "pole3"},
  278.     },
  279.  
  280.     Peds = {
  281.         pole1 = { model = "s_f_y_stripper_01", coords = vector3(104.2, -1294.0, 29.25), dict = 'mini@strip_club@pole_dance@pole_dance2', anim = "pd_dance_02", stripper = true},
  282.         pole2 = { model = "s_f_y_stripperlite", coords = vector3(102.24, -1290.63, 29.25), dict = 'mini@strip_club@pole_dance@pole_dance3', anim = "pd_dance_03", stripper = true},
  283.         pole3 = { model = "csb_stripper_01", coords = vector3(112.61, -1286.76, 28.46), dict = 'mini@strip_club@pole_dance@pole_dance1', anim = "pd_dance_01", stripper = true},
  284.     },
  285.  
  286.     PolyZone = {
  287.         coords = vector3(119.98, -1289.29, 37.73), size = vec3(50.6, 40.6, 20), rotation = 211, debug = false, RemovePeds = true, radius = 50.0
  288.     },
  289.  
  290.     AlertPolice = vec3(126.97, -1281.52, 28.99),
  291.     AlarmButton = { enabled = true, coords = vec4(127.07, -1281.45, 28.91, 118.52) },
  292.  
  293.     Delivery = vec3(132.75, -1295.01, 29.6),
  294.     Phone = { enabled = false, coords = vec4(131.5, -1288.68, 29.79, 210.46) },
  295.  
  296.     Garage = {
  297.         Ped = {
  298.             { Model = "s_m_y_xmech_01", Coords = vec4(134.6066, -1276.3187, 28.3262, 315.2296),
  299.                 Scenario = "WORLD_HUMAN_SMOKING"
  300.             }
  301.         },
  302.         Vehicles = {
  303.             { Model = "nspeedo", Label = "Vapid Speedo", livery = 2 },
  304.             { Model = "STRETCH", Label = "Limousine ", livery = 0 },
  305.         },
  306.         SpawnPoints = {
  307.             { Coords = vector3(137.6740, -1264.6813, 29.1603), Heading = 208.7397, Radius = 3.0 },
  308.             { Coords = vector3(138.6378, -1275.0543, 29.0927), Heading = 296.7762, Radius = 3.0 }
  309.         },
  310.     },
  311.  
  312.     Bars = {
  313.         FrontBar = {
  314.             coords = vector3(128.05, -1283.14, 29.27),
  315.             radius = 0.5,
  316.             debug = false,
  317.             camera = {
  318.                 enabled = true,
  319.                 coords = vector3(128.8118, -1283.8989, 29.7507),
  320.                 rotation = vector3(-4.29, 0.0, 8.4244),
  321.             },
  322.         },
  323.     },
  324.  
  325.     Sinks = {
  326.         FrontBar = {
  327.             coords = vector3(130.3844, -1286.3746, 28.9845),
  328.             radius = 0.3,
  329.             debug = false,
  330.             WaterStream = vector3(129.9891, -1286.1013, 29.2077),
  331.         --[[},
  332.         BackBar = {
  333.             coords = vector3(-1374.89, -627.13, 30.81),
  334.             radius = 0.7,
  335.             debug = false,
  336.  
  337.             WaterStream = vector3(-1374.72, -626.84, 31.0),]]
  338.         },
  339.     },
  340.  
  341.     DJ = { coords = vec3(120.08, -1281.7, 29.45), radius = 1.5, playingradius = 31, defaultvol = 0.2, Playing = false },
  342.  
  343.     Duty = {
  344.         Main = { coords = vector3(102.3134, -1299.5570, 29.6036), radius = 0.7, debug = false },
  345.     },
  346.  
  347.     CloakRoom = {
  348.         Main = { coords = vector3(104.84, -1303.55, 28.79), radius = 0.6, debug = false },
  349.     },
  350.  
  351.     Stashes = {
  352.  
  353.         Main = {
  354.             name = "Unicorn_Refregiator1",
  355.             label = "Unicorn Refregiator 1",
  356.             TargetIcon = "fas fa-ice-cream",
  357.             TargetLabel = "Refregiator",
  358.             Slots = 20,
  359.             Weight = 50000, -- 50 KG
  360.             coords = vector3(132.8, -1286.14, 28.78),
  361.             radius = 0.5,
  362.             debug = false,
  363.             job = "unicorn"
  364.         },
  365.  
  366.         Refregiato2 = {
  367.             name = "Unicorn_Refregiator2",
  368.             label = "Unicorn Refregiator 2",
  369.             TargetIcon = "fas fa-ice-cream",
  370.             TargetLabel = "Refregiator",
  371.             Slots = 20,
  372.             Weight = 50000, -- 50 KG
  373.             coords = vector3(131.98, -1284.96, 28.77),
  374.             radius = 0.5,
  375.             debug = false,
  376.             job = "unicorn"
  377.         },
  378.  
  379.         Refregiato3 = {
  380.             name = "Unicorn_Refregiator3",
  381.             label = "Unicorn Refregiator 3",
  382.             TargetIcon = "fas fa-ice-cream",
  383.             TargetLabel = "Refregiator",
  384.             Slots = 20,
  385.             Weight = 50000, -- 50 KG
  386.             coords = vector3(131.31, -1283.89, 28.82),
  387.             radius = 0.35,
  388.             debug = false,
  389.             job = "unicorn"
  390.         },
  391.  
  392.         Refregiato4 = {
  393.             name = "Unicorn_Refregiator4",
  394.             label = "Unicorn Refregiator 4",
  395.             TargetIcon = "fas fa-ice-cream",
  396.             TargetLabel = "Refregiator",
  397.             Slots = 20,
  398.             Weight = 50000, -- 50 KG
  399.             coords = vector3(130.03, -1281.37, 28.77),
  400.             radius = 0.5,
  401.             debug = false,
  402.             job = "unicorn"
  403.         },
  404.  
  405.         Refregiato5 = {
  406.             name = "Unicorn_Refregiator5",
  407.             label = "Unicorn Refregiator 5",
  408.             TargetIcon = "fas fa-ice-cream",
  409.             TargetLabel = "Refregiator",
  410.             Slots = 20,
  411.             Weight = 50000, -- 50 KG
  412.             coords = vector3(129.22, -1279.98, 28.72),
  413.             radius = 0.5,
  414.             debug = false,
  415.             job = "unicorn"
  416.         },
  417.  
  418.         Refregiato6 = {
  419.             name = "Unicorn_Refregiator6",
  420.             label = "Unicorn Refregiator 6",
  421.             TargetIcon = "fas fa-ice-cream",
  422.             TargetLabel = "Refregiator",
  423.             Slots = 20,
  424.             Weight = 50000, -- 50 KG
  425.             coords = vector3(129.04, -1284.03, 28.77),
  426.             radius = 0.5,
  427.             debug = false,
  428.             job = "unicorn"
  429.         },
  430.  
  431.         Refregiato7 = {
  432.             name = "Unicorn_Refregiator7",
  433.             label = "Unicorn Refregiator 7",
  434.             TargetIcon = "fas fa-ice-cream",
  435.             TargetLabel = "Refregiator",
  436.             Slots = 20,
  437.             Weight = 50000, -- 50 KG
  438.             coords = vector3(128.3, -1282.65, 28.82),
  439.             radius = 0.38,
  440.             debug = false,
  441.             job = "unicorn"
  442.         },
  443.  
  444.         Refregiato8 = {
  445.             name = "Unicorn_Refregiator8",
  446.             label = "Unicorn Refregiator 8",
  447.             TargetIcon = "fas fa-ice-cream",
  448.             TargetLabel = "Refregiator",
  449.             Slots = 20,
  450.             Weight = 50000, -- 50 KG
  451.             coords = vector3(129.77, -1285.51, 28.62),
  452.             radius = 0.38,
  453.             debug = false,
  454.             job = "unicorn"
  455.         },
  456.  
  457.         Refregiato9 = {
  458.             name = "Unicorn_Refregiator9",
  459.             label = "Unicorn Refregiator 9",
  460.             TargetIcon = "fas fa-ice-cream",
  461.             TargetLabel = "Refregiator",
  462.             Slots = 20,
  463.             Weight = 50000, -- 50 KG
  464.             coords = vector3(93.04, -1291.12, 29.27),
  465.             radius = 0.5,
  466.             debug = false,
  467.             job = "unicorn"
  468.         },
  469.  
  470.         Table = {
  471.             name = "Unicorn_Table",
  472.             label = "Unicorn Table",
  473.             TargetIcon = "fas fa-tablet",
  474.             TargetLabel = "Table",
  475.             Slots = 20,
  476.             Weight = 50000, -- 50 KG
  477.             coords = vector3(124.23, -1283.19, 28.93),
  478.             radius = 0.45,
  479.             debug = false
  480.         },
  481.  
  482.         Table2 = {
  483.             name = "Unicorn_Table2",
  484.             label = "Unicorn Table 2",
  485.             TargetIcon = "fas fa-tablet",
  486.             TargetLabel = "Table",
  487.             Slots = 20,
  488.             Weight = 50000, -- 50 KG
  489.             coords = vector3(124.41, -1285.47, 28.98),
  490.             radius = 0.5,
  491.             debug = false
  492.         },
  493.  
  494.         Table3 = {
  495.             name = "Unicorn_Table3",
  496.             label = "Unicorn Table 3",
  497.             TargetIcon = "fas fa-tablet",
  498.             TargetLabel = "Table",
  499.             Slots = 20,
  500.             Weight = 50000, -- 50 KG
  501.             coords = vector3(125.65, -1287.72, 28.99),
  502.             radius = 0.5,
  503.             debug = false
  504.         },
  505.  
  506.         Table4 = {
  507.             name = "Unicorn_Table4",
  508.             label = "Unicorn Table 4",
  509.             TargetIcon = "fas fa-tablet",
  510.             TargetLabel = "Table",
  511.             Slots = 20,
  512.             Weight = 50000, -- 50 KG
  513.             coords = vector3(122.72, -1288.26, 27.91),
  514.             radius = 0.5,
  515.             debug = false
  516.         },
  517.  
  518.         Table5 = {
  519.             name = "Unicorn_Table5",
  520.             label = "Unicorn Table 5",
  521.             TargetIcon = "fas fa-tablet",
  522.             TargetLabel = "Table",
  523.             Slots = 20,
  524.             Weight = 50000, -- 50 KG
  525.             coords = vector3(121.78, -1286.56, 27.77),
  526.             radius = 0.5,
  527.             debug = false
  528.         },
  529.  
  530.         Table6 = {
  531.             name = "Unicorn_Table6",
  532.             label = "Unicorn Table 6",
  533.             TargetIcon = "fas fa-tablet",
  534.             TargetLabel = "Table",
  535.             Slots = 20,
  536.             Weight = 50000, -- 50 KG
  537.             coords = vector3(120.79, -1284.88, 27.97),
  538.             radius = 0.5,
  539.             debug = false
  540.         },
  541.  
  542.         Table7 = {
  543.             name = "Unicorn_Table7",
  544.             label = "Unicorn Table 7",
  545.             TargetIcon = "fas fa-tablet",
  546.             TargetLabel = "Table",
  547.             Slots = 20,
  548.             Weight = 50000, -- 50 KG
  549.             coords = vector3(118.77, -1282.6, 27.97),
  550.             radius = 0.55,
  551.             debug = false
  552.         },
  553.  
  554.         Table8 = {
  555.             name = "Unicorn_Table8",
  556.             label = "Unicorn Table 8",
  557.             TargetIcon = "fas fa-tablet",
  558.             TargetLabel = "Table",
  559.             Slots = 20,
  560.             Weight = 50000, -- 50 KG
  561.             coords = vector3(105.89, -1283.51, 27.86),
  562.             radius = 0.5,
  563.             debug = false
  564.         },
  565.  
  566.         Table9 = {
  567.             name = "Unicorn_Table9",
  568.             label = "Unicorn Table 9",
  569.             TargetIcon = "fas fa-tablet",
  570.             TargetLabel = "Table",
  571.             Slots = 20,
  572.             Weight = 50000, -- 50 KG
  573.             coords = vector3(102.32, -1285.6, 27.86),
  574.             radius = 0.5,
  575.             debug = false
  576.         },
  577.  
  578.         Table10 = {
  579.             name = "Unicorn_Table10",
  580.             label = "Unicorn Table 10",
  581.             TargetIcon = "fas fa-tablet",
  582.             TargetLabel = "Table",
  583.             Slots = 20,
  584.             Weight = 50000, -- 50 KG
  585.             coords = vector3(111.75, -1294.07, 28.01),
  586.             radius = 0.5,
  587.             debug = false
  588.         },
  589.  
  590.         Table11 = {
  591.             name = "Unicorn_Table11",
  592.             label = "Unicorn Table 11",
  593.             TargetIcon = "fas fa-tablet",
  594.             TargetLabel = "Table",
  595.             Slots = 20,
  596.             Weight = 50000, -- 50 KG
  597.             coords = vector3(107.9, -1296.23, 27.81),
  598.             radius = 0.5,
  599.             debug = false
  600.         },
  601.  
  602.     },
  603.  
  604.     BossMenu = {
  605.         Main = { coords = vector3(95.77, -1293.17, 29.26), radius = 0.55, debug = false },
  606.     },
  607.  
  608.     IceMachine = {
  609.         FrontBar = { coords = vector3(128.01, -1281.78, 29.27), radius = 0.45, debug = false },
  610.     },
  611.  
  612.     Registers = {
  613.         FrontBar = { coords = vector3(129.05, -1285.03, 29.27), radius = 0.45, debug = false, amount = 0 },
  614.     },
  615.  
  616.     DancePlatforms = {
  617.         DJ = { coords = vector3(120.5862, -1281.3948, 29.4805), radius = 0.7, debug = false,
  618.             dict = "anim@amb@nightclub@djs@dixon@", anim = "dixn_dance_cntr_open_dix" },
  619.     },
  620.  
  621.     -- Here, we're not using any teleports, so we just put it underground.. if you want it, you can change coords
  622.     Teleports = {
  623.         FrontBar = {
  624.             coords = vector3(130.22, -1287.56, 29.12),
  625.             radius = 0.8,
  626.             debug = false,
  627.             BehindCoords = { coords = vector3(131.4595, -1286.6543, 28.2750), heading = 128.9888 },
  628.             FrontCoords = { coords = vector3(129.7043, -1287.7062, 28.2797), heading = 304.0650 },
  629.         },
  630.     }
  631. }
  632.  
  633. --Drinks
  634. Config.Drinks = {
  635.     PinaColada = {
  636.         Title = "Piña Colada",
  637.         description = "Requirements: Tall glass, Rhum, Ice, Coco Milk",
  638.         RequiredItems = {
  639.             { item = "glass_tall", count = 1, remove = true },
  640.             { item = "rhum", count = 1, remove = true },
  641.             { item = "ice", count = 1, remove = true },
  642.             { item = "coco_milk", count = 1, remove = true },
  643.         },
  644.         AddItems = {
  645.             { item = "pina_colada", count = 1 },
  646.         }
  647.     },
  648.     Mojito = {
  649.         Title = "Mojito",
  650.         description = "Requirements: Tall glass, Rhum, Lime, Sugar, Juice, Mint, Ice",
  651.         RequiredItems = {
  652.             { item = "glass_tall", count = 1, remove = true },
  653.             { item = "rhum", count = 1, remove = true },
  654.             { item = "ice", count = 1, remove = true },
  655.             { item = "mint", count = 1, remove = true },
  656.             { item = "juice", count = 1, remove = true },
  657.             { item = "sugar", count = 1, remove = true },
  658.             { item = "lime", count = 1, remove = true },
  659.         },
  660.         AddItems = {
  661.             { item = "mojito", count = 1 },
  662.         }
  663.     },
  664.     MaiTai = {
  665.         Title = "Mai Tai",
  666.         description = "Requirements: Tall glass, Rhum, Lime, Juice, Ice",
  667.         RequiredItems = {
  668.             { item = "glass_tall", count = 1, remove = true },
  669.             { item = "rhum", count = 1, remove = true },
  670.             { item = "ice", count = 1, remove = true },
  671.             { item = "lime", count = 1, remove = true },
  672.             { item = "juice", count = 1, remove = true },
  673.         },
  674.         AddItems = {
  675.             { item = "mai_tai", count = 1 },
  676.         }
  677.     },
  678.     Caipirinha = {
  679.         Title = "Caipirinha",
  680.         description = "Requirements: Tall glass, Rhum, Lime, Sugar, Ice",
  681.         RequiredItems = {
  682.             { item = "glass_tall", count = 1, remove = true },
  683.             { item = "rhum", count = 1, remove = true },
  684.             { item = "ice", count = 1, remove = true },
  685.             { item = "lime", count = 1, remove = true },
  686.             { item = "sugar", count = 1, remove = true },
  687.             { item = "ice", count = 1, remove = true },
  688.         },
  689.         AddItems = {
  690.             { item = "caipirinha", count = 1 },
  691.         }
  692.     },
  693.     SanFrancisco = {
  694.         Title = "San Francisco",
  695.         description = "Requirements: Tall glass, Gin, Juice, Ice",
  696.         RequiredItems = {
  697.             { item = "glass_tall", count = 1, remove = true },
  698.             { item = "gin", count = 1, remove = true },
  699.             { item = "juice", count = 1, remove = true },
  700.             { item = "ice", count = 1, remove = true },
  701.         },
  702.         AddItems = {
  703.             { item = "san_francisco", count = 1 },
  704.         }
  705.     },
  706.     BlueLagoon = {
  707.         Title = "Blue Lagoon",
  708.         description = "Requirements: Tall glass, Vodka, Lemon, Ice",
  709.         RequiredItems = {
  710.             { item = "glass_tall", count = 1, remove = true },
  711.             { item = "vodka", count = 1, remove = true },
  712.             { item = "ice", count = 1, remove = true },
  713.             { item = "lemon", count = 1, remove = true },
  714.         },
  715.         AddItems = {
  716.             { item = "blue_lagoon", count = 1 },
  717.         }
  718.     }
  719. }
  720.  
  721. --Food
  722. Config.Food = {
  723.     BowlChips = {
  724.         Title = "Bowl of nuts",
  725.         description = "Requirements: Bowl, Nuts",
  726.         RequiredItems = {
  727.             { item = "bar_bowl", count = 1, remove = true },
  728.             { item = "nuts", count = 1, remove = true },
  729.         },
  730.         AddItems = {
  731.             { item = "bar_nuts", count = 1 },
  732.         }
  733.     },
  734.     BowlBeans = {
  735.         Title = "Bowl of beans",
  736.         description = "Requirements: Bowl, Beans",
  737.         RequiredItems = {
  738.             { item = "bar_bowl", count = 1, remove = true },
  739.             { item = "beans", count = 1, remove = true },
  740.         },
  741.         AddItems = {
  742.             { item = "bar_beans", count = 1 },
  743.         }
  744.     },
  745. }
  746.  
  747.  
  748. --Sink
  749. Config.Sink = {
  750.     CleanTallGlass = {
  751.         Title = "Clean Tall Glass",
  752.         description = "Requirements: Dirty Tall Glass",
  753.         prop = `prop_sh_tall_glass`,
  754.         RequiredItems = {
  755.             { item = "glass_tall_dirty", count = 1, remove = true },
  756.         },
  757.         AddItems = {
  758.             { item = "glass_tall", count = 1 },
  759.         }
  760.     },
  761.     CleanBowl = {
  762.         Title = "Clean Bowl",
  763.         description = "Requirements: Dirty Bowl",
  764.         prop = `prop_bar_beans`,
  765.         RequiredItems = {
  766.             { item = "bar_bowl_dirty", count = 1, remove = true },
  767.         },
  768.         AddItems = {
  769.             { item = "bar_bowl", count = 1 },
  770.         }
  771.     },
  772. }
  773.  
  774. --IceMachine
  775. Config.IceMachine = {
  776.     Ice = {
  777.         Title = "Get Ice Cube",
  778.         description = "Get ice cube to drinks!",
  779.         RequiredItems = {
  780.             --{ item = "glass_tall_dirty", count = 1, remove = false },
  781.         },
  782.         AddItems = {
  783.             { item = "ice", count = 1 },
  784.         }
  785.     },
  786. }
  787.  
  788. --BLIPS
  789. Config.Blips = {
  790.     Unicorn = { -- do not use same value twice (will result in overwriting of blip)
  791.         BlipCoords = vec3(127.7439, -1296.4795, 29.2693), -- Blip coords
  792.         Sprite = 121, -- Blip Icon
  793.         Display = 4, -- keep 4
  794.         Scale = 0.8, -- Size of blip
  795.         Colour = 27, -- colour
  796.         Name = "Vanilla Unicorn" -- Blip name
  797.     },
  798. }
  799.  
  800. --Job BLIPS
  801. Config.JobBlips = {
  802.     PawnShop = { -- do not use same value twice (will result in overwriting of blip)
  803.         BlipCoords = vec3(124.22, -1487.95, 28.14), -- Blip coords
  804.         Sprite = 59, -- Blip Icon
  805.         Display = 4, -- keep 4
  806.         Scale = 0.8, -- Size of blip
  807.         Colour = 5, -- colour
  808.         Name = "Vanilla Unicorn - Shop" -- Blip name
  809.     },
  810. }
  811.  
  812. --Shop
  813. Config.Shop = {
  814.     Header = "Vanilla Unicorn Shop",
  815.     Items = {
  816.         { label = 'Coco Milk', item = 'coco_milk', description = "Buy Coco Milk for: $", price = 7, MinAmount = 1,
  817.             MaxAmount = 20 },
  818.         { label = 'Dirty Tall Glass', item = 'glass_tall_dirty', description = "Buy Dirty Tall Glass for: $", price = 2,
  819.             MinAmount = 1, MaxAmount = 20 },
  820.         { label = 'Juice', item = 'juice', description = "Buy Juice for: $", price = 5, MinAmount = 1,
  821.             MaxAmount = 20 },
  822.         { label = 'Lemon', item = 'lemon', description = "Buy Lemon for: $", price = 6, MinAmount = 1,
  823.             MaxAmount = 20 },
  824.         { label = 'Lime', item = 'lime', description = "Buy Lime for: $", price = 5, MinAmount = 1,
  825.             MaxAmount = 20 },
  826.         { label = 'Mint', item = 'mint', description = "Buy Mint for: $", price = 5, MinAmount = 1,
  827.             MaxAmount = 20 },
  828.         { label = 'rhum', item = 'Rhum', description = "Buy Rhum for: $", price = 8, MinAmount = 1,
  829.             MaxAmount = 20 },
  830.         { label = 'Sugar', item = 'sugar', description = "Buy Sugar for: $", price = 4, MinAmount = 1,
  831.             MaxAmount = 20 },
  832.         { label = 'Vodka', item = 'vodka', description = "Buy Vodka for: $", price = 8, MinAmount = 1,
  833.             MaxAmount = 20 },
  834.         { label = 'Dirty bowl', item = 'bar_bowl_dirty', description = "Buy Dirty Bowl for: $", price = 8, MinAmount = 1,
  835.             MaxAmount = 20 },
  836.         { label = 'Nuts', item = 'nuts', description = "Buy Nuts for: $", price = 8, MinAmount = 1,
  837.             MaxAmount = 20 },
  838.         { label = 'Beans', item = 'beans', description = "Buy Beans for: $", price = 8, MinAmount = 1,
  839.             MaxAmount = 20 },
  840.     },
  841.     Ped = {
  842.         { model = "mp_m_shopkeep_01", coords = vec4(124.22, -1487.95, 28.14, 53.63), scenario = "WORLD_HUMAN_SMOKING" },
  843.     },
  844. }
  845.  
  846. --Outfits
  847. Config.Outfits = {
  848.     [`mp_m_freemode_01`] = { -- Skin model
  849.         {
  850.             label = "Security",
  851.             description = "",
  852.             outfitData = {
  853.                 sex = 0,
  854.                 tshirt_1 = 21,
  855.                 tshirt_2 = 0,
  856.                 arms     = 4,
  857.                 torso_1  = 4,
  858.                 torso_2  = 0,
  859.                 pants_1  = 24,
  860.                 pants_2  = 0,
  861.                 shoes_1 = 10,
  862.                 shoes_2 = 0,
  863.                 chain_1 = 19,
  864.                 chain_2 = 0,
  865.                 glasses_1 = 3,
  866.                 glasses_2 = 0,
  867.                 ears_1 = 2,
  868.                 ears_2 = 0,
  869.             }
  870.         },
  871.         {
  872.             label = "Barman",
  873.             description = "",
  874.             outfitData = {
  875.                 sex = 0,
  876.                 tshirt_1 = 22,
  877.                 tshirt_2 = 0,
  878.                 arms     = 4,
  879.                 torso_1  = 11,
  880.                 torso_2  = 1,
  881.                 pants_1  = 24,
  882.                 pants_2  = 0,
  883.                 shoes_1 = 10,
  884.                 shoes_2 = 0,
  885.                 chain_1 = 22,
  886.                 chain_2 = 0,
  887.                 glasses_1 = 3,
  888.                 glasses_2 = 0,
  889.                 ears_1 = 2,
  890.                 ears_2 = 0,
  891.             }
  892.         }
  893.     },
  894.     [`mp_f_freemode_01`] = { -- Skin model
  895.         {
  896.             label = "Dancer",
  897.             description = "",
  898.             outfitData = {
  899.                 sex = 1,
  900.                 tshirt_1 = 14,
  901.                 tshirt_2 = 0,
  902.                 arms     = 15,
  903.                 torso_1  = 22,
  904.                 torso_2  = 1,
  905.                 pants_1  = 20,
  906.                 pants_2  = 1,
  907.                 shoes_1 = 20,
  908.                 shoes_2 = 4,
  909.                 chain_1 = 0,
  910.                 chain_2 = 0,
  911.                 glasses_1 = 0,
  912.                 glasses_2 = 0,
  913.                 ears_1 = 0,
  914.                 ears_2 = 0,
  915.             }
  916.         },
  917.         {
  918.             label = "Barman",
  919.             description = "",
  920.             outfitData = {
  921.                 sex = 1,
  922.                 tshirt_1 = 14,
  923.                 tshirt_2 = 0,
  924.                 arms     = 15,
  925.                 torso_1  = 173,
  926.                 torso_2  = 0,
  927.                 pants_1  = 78,
  928.                 pants_2  = 2,
  929.                 shoes_1 = 77,
  930.                 shoes_2 = 0,
  931.                 chain_1 = 0,
  932.                 chain_2 = 0,
  933.                 glasses_1 = 0,
  934.                 glasses_2 = 0,
  935.                 ears_1 = 0,
  936.                 ears_2 = 0,
  937.             }
  938.         }
  939.     },
  940. }
  941.  
  942. -- Consumables / Drinking / Eating
  943. Config.Consumables = {
  944.     bar_nuts = { -- Item name
  945.         Log = "He ate nuts",
  946.         Remove = true, -- Remove item
  947.         RemoveItem = "bar_nuts", -- Remove Item name
  948.         RemoveItemCount = 1, -- Remove Item Count
  949.         Add = true,
  950.         AddItem = "bar_bowl_dirty", -- Remove Item name
  951.         AddItemCount = 1, -- Remove Item Count
  952.         ProgressBar = "Eating...",
  953.         duration = 12500,
  954.         Effect = { status = "hunger", add = 100000 },
  955.         animation = {
  956.             emote = {
  957.                 enabled = true,
  958.                 anim = {
  959.                     dict = 'mp_player_inteat@burger',
  960.                     clip = 'mp_player_int_eat_burger'
  961.                 },
  962.                 prop = {
  963.                     model = 'prop_bar_nuts',
  964.                     bone = 18905,
  965.                     pos = vec3(0.13, 0.06, 0.02),
  966.                     rot = vec3(-130.0, -7.0, 0.0)
  967.                 },
  968.             },
  969.             scenario = {
  970.                 enabled = false,
  971.                 anim = {
  972.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  973.                 },
  974.             },
  975.         }
  976.     },
  977.     bar_beans = { -- Item name
  978.         Log = "He ate beans",
  979.         Remove = true, -- Remove item
  980.         RemoveItem = "bar_beans", -- Remove Item name
  981.         RemoveItemCount = 1, -- Remove Item Count
  982.         Add = true,
  983.         AddItem = "bar_bowl_dirty", -- Remove Item name
  984.         AddItemCount = 1, -- Remove Item Count
  985.         ProgressBar = "Eating...",
  986.         duration = 12500,
  987.         Effect = { status = "hunger", add = 100000 },
  988.         animation = {
  989.             emote = {
  990.                 enabled = true,
  991.                 anim = {
  992.                     dict = 'mp_player_inteat@burger',
  993.                     clip = 'mp_player_int_eat_burger'
  994.                 },
  995.                 prop = {
  996.                     model = 'prop_bar_beans',
  997.                     bone = 18905,
  998.                     pos = vec3(0.13, 0.06, 0.02),
  999.                     rot = vec3(-130.0, -7.0, 0.0)
  1000.                 },
  1001.             },
  1002.             scenario = {
  1003.                 enabled = false,
  1004.                 anim = {
  1005.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  1006.                 },
  1007.             },
  1008.         }
  1009.     },
  1010.     pina_colada = { -- Item name
  1011.         Log = "Drank Pina colada",
  1012.         Remove = true, -- Remove item
  1013.         RemoveItem = "pina_colada", -- Remove Item name
  1014.         RemoveItemCount = 1, -- Remove Item Count
  1015.         Add = true,
  1016.         AddItem = "glass_tall_dirty", -- Remove Item name
  1017.         AddItemCount = 1, -- Remove Item Count
  1018.         ProgressBar = "Drinking...",
  1019.         duration = 12500,
  1020.         Effect = { status = "drunk", add = 100000 },
  1021.         animation = {
  1022.             emote = {
  1023.                 enabled = true,
  1024.                 anim = {
  1025.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  1026.                     clip = 'idle_c'
  1027.                 },
  1028.                 prop = {
  1029.                     model = 'prop_cocktail',
  1030.                     bone = 57005,
  1031.                     pos = vec3(0.14, -0.07, -0.01),
  1032.                     rot = vec3(-80.0, 100.0, 0.0)
  1033.                 },
  1034.  
  1035.             },
  1036.             scenario = {
  1037.                 enabled = false,
  1038.                 anim = {
  1039.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  1040.                 },
  1041.             },
  1042.         }
  1043.     },
  1044.     mojito = { -- Item name
  1045.         Log = "Drank mojito",
  1046.         Remove = true, -- Remove item
  1047.         RemoveItem = "mojito", -- Remove Item name
  1048.         RemoveItemCount = 1, -- Remove Item Count
  1049.         Add = true,
  1050.         AddItem = "glass_tall_dirty", -- Remove Item name
  1051.         AddItemCount = 1, -- Remove Item Count
  1052.         ProgressBar = "Drinking...",
  1053.         duration = 12500,
  1054.         Effect = { status = "drunk", add = 100000 },
  1055.         animation = {
  1056.             emote = {
  1057.                 enabled = true,
  1058.                 anim = {
  1059.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  1060.                     clip = 'idle_c'
  1061.                 },
  1062.                 prop = {
  1063.                     model = 'prop_cocktail',
  1064.                     bone = 57005,
  1065.                     pos = vec3(0.14, -0.07, -0.01),
  1066.                     rot = vec3(-80.0, 100.0, 0.0)
  1067.                 },
  1068.  
  1069.             },
  1070.             scenario = {
  1071.                 enabled = false,
  1072.                 anim = {
  1073.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  1074.                 },
  1075.             },
  1076.         }
  1077.     },
  1078.     mai_tai = { -- Item name
  1079.         Log = "Drank mai_tai",
  1080.         Remove = true, -- Remove item
  1081.         RemoveItem = "mai_tai", -- Remove Item name
  1082.         RemoveItemCount = 1, -- Remove Item Count
  1083.         Add = true,
  1084.         AddItem = "glass_tall_dirty", -- Remove Item name
  1085.         AddItemCount = 1, -- Remove Item Count
  1086.         ProgressBar = "Drinking...",
  1087.         duration = 12500,
  1088.         Effect = { status = "drunk", add = 100000 },
  1089.         animation = {
  1090.             emote = {
  1091.                 enabled = true,
  1092.                 anim = {
  1093.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  1094.                     clip = 'idle_c'
  1095.                 },
  1096.                 prop = {
  1097.                     model = 'prop_cocktail',
  1098.                     bone = 57005,
  1099.                     pos = vec3(0.14, -0.07, -0.01),
  1100.                     rot = vec3(-80.0, 100.0, 0.0)
  1101.                 },
  1102.  
  1103.             },
  1104.             scenario = {
  1105.                 enabled = false,
  1106.                 anim = {
  1107.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  1108.                 },
  1109.             },
  1110.         }
  1111.     },
  1112.     caipirinha = { -- Item name
  1113.         Log = "Drank caipirinha",
  1114.         Remove = true, -- Remove item
  1115.         RemoveItem = "caipirinha", -- Remove Item name
  1116.         RemoveItemCount = 1, -- Remove Item Count
  1117.         Add = true,
  1118.         AddItem = "glass_tall_dirty", -- Remove Item name
  1119.         AddItemCount = 1, -- Remove Item Count
  1120.         ProgressBar = "Drinking...",
  1121.         duration = 12500,
  1122.         Effect = { status = "drunk", add = 100000 },
  1123.         animation = {
  1124.             emote = {
  1125.                 enabled = true,
  1126.                 anim = {
  1127.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  1128.                     clip = 'idle_c'
  1129.                 },
  1130.                 prop = {
  1131.                     model = 'prop_cocktail',
  1132.                     bone = 57005,
  1133.                     pos = vec3(0.14, -0.07, -0.01),
  1134.                     rot = vec3(-80.0, 100.0, 0.0)
  1135.                 },
  1136.  
  1137.             },
  1138.             scenario = {
  1139.                 enabled = false,
  1140.                 anim = {
  1141.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  1142.                 },
  1143.             },
  1144.         }
  1145.     },
  1146.     san_francisco = { -- Item name
  1147.         Log = "Drank san_francisco",
  1148.         Remove = true, -- Remove item
  1149.         RemoveItem = "san_francisco", -- Remove Item name
  1150.         RemoveItemCount = 1, -- Remove Item Count
  1151.         Add = true,
  1152.         AddItem = "glass_tall_dirty", -- Remove Item name
  1153.         AddItemCount = 1, -- Remove Item Count
  1154.         ProgressBar = "Drinking...",
  1155.         duration = 12500,
  1156.         Effect = { status = "drunk", add = 100000 },
  1157.         animation = {
  1158.             emote = {
  1159.                 enabled = true,
  1160.                 anim = {
  1161.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  1162.                     clip = 'idle_c'
  1163.                 },
  1164.                 prop = {
  1165.                     model = 'prop_cocktail',
  1166.                     bone = 57005,
  1167.                     pos = vec3(0.14, -0.07, -0.01),
  1168.                     rot = vec3(-80.0, 100.0, 0.0)
  1169.                 },
  1170.             },
  1171.             scenario = {
  1172.                 enabled = false,
  1173.                 anim = {
  1174.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  1175.                 },
  1176.             },
  1177.         }
  1178.     },
  1179.     blue_lagoon = { -- Item name
  1180.         Log = "Drank blue_lagoon",
  1181.         Remove = true, -- Remove item
  1182.         RemoveItem = "blue_lagoon", -- Remove Item name
  1183.         RemoveItemCount = 1, -- Remove Item Count
  1184.         Add = true,
  1185.         AddItem = "glass_tall_dirty", -- Remove Item name
  1186.         AddItemCount = 1, -- Remove Item Count
  1187.         ProgressBar = "Drinking...",
  1188.         duration = 12500,
  1189.         Effect = { status = "drunk", add = 100000 },
  1190.         animation = {
  1191.             emote = {
  1192.                 enabled = true,
  1193.                 anim = {
  1194.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  1195.                     clip = 'idle_c'
  1196.                 },
  1197.                 prop = {
  1198.                     model = 'prop_cocktail',
  1199.                     bone = 57005,
  1200.                     pos = vec3(0.14, -0.07, -0.01),
  1201.                     rot = vec3(-80.0, 100.0, 0.0)
  1202.                 },
  1203.             },
  1204.             scenario = {
  1205.                 enabled = false,
  1206.                 anim = {
  1207.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  1208.                 },
  1209.             },
  1210.         }
  1211.     },
  1212. }
  1213.  
  1214. Config.ChairsDebug = false
  1215. Config.Chairs = {
  1216.     --TABLE 1
  1217.     {
  1218.         coords = vector3(124.8843, -1282.7286, 28.8527), offsetZ = -0.10, heading = 124.7589, radius = 0.5, distance = 1.7,
  1219.         LeaveCoords = vector4(125.4445, -1283.4063, 29.2824, 34.0343)
  1220.     },
  1221.     {
  1222.         coords = vector3(123.4632, -1283.5830, 28.8527), offsetZ = -0.10, heading = 299.1101, radius = 0.5, distance = 1.7,
  1223.         LeaveCoords = vector4(109.5518, -1291.8939, 28.2602, 23.7923)
  1224.     },
  1225.     {
  1226.         coords = vector3(124.7727, -1284.6920, 28.8527), offsetZ = -0.10, heading = 138.0630, radius = 0.5, distance = 1.7,
  1227.         LeaveCoords = vector4(124.2462, -1284.2748, 29.2868, 159.1692)
  1228.     },
  1229.     {
  1230.         coords = vector3(125.0180, -1285.7603, 28.8527), offsetZ = -0.10, heading = 72.0487, radius = 0.5, distance = 1.7,
  1231.         LeaveCoords = vector4(124.8759, -1286.4352, 29.2880, 36.1799)
  1232.     },
  1233.  
  1234.     {
  1235.         coords = vector3(126.2204, -1287.1541, 28.8527), offsetZ = -0.10, heading = 134.3776, radius = 0.5, distance = 1.7,
  1236.         LeaveCoords = vector4(125.9120, -1286.5114, 29.2861, 157.8897)
  1237.     },
  1238.     {
  1239.         coords = vector3(126.0598, -1288.4303, 28.8527), offsetZ = -0.10, heading = 33.0098, radius = 0.5, distance = 1.7,
  1240.         LeaveCoords = vector4(126.7428, -1288.2937, 29.2865, 110.3629)
  1241.     },
  1242.     --TABLE 2
  1243.     {
  1244.         coords = vector3(124.5265, -1294.3115, 28.8527), offsetZ = -0.10, heading = 126.8070, radius = 0.5, distance = 1.7,
  1245.         LeaveCoords = vector4(124.1598, -1294.6217, 29.2691, 119.1764)
  1246.     },
  1247.     {
  1248.         coords = vector3(124.3568, -1295.5372, 28.8527), offsetZ = -0.10, heading = 32.8256, radius = 0.5, distance = 1.7,
  1249.         LeaveCoords = vector4(124.0858, -1295.1290, 29.3068, 24.8815)
  1250.     },
  1251.     {
  1252.         coords = vector3(123.6490, -1295.8667, 28.8527), offsetZ = -0.10, heading = 38.3890, radius = 0.5, distance = 1.7,
  1253.         LeaveCoords = vector4(123.3461, -1295.5397, 29.2861, 30.4656)
  1254.     },
  1255.     {
  1256.         coords = vector3(122.5528, -1295.7767, 28.8527), offsetZ = -0.10, heading = 315.3800, radius = 0.5, distance = 1.7,
  1257.         LeaveCoords = vector4(122.9623, -1295.4003, 29.2684, 309.6602)
  1258.     },
  1259.     --TABLE 3
  1260.     {
  1261.         coords = vector3(121.3747, -1296.3170, 28.8527), offsetZ = -0.10, heading = 134.1628, radius = 0.5, distance = 1.7,
  1262.         LeaveCoords = vector4(121.0100, -1296.4789, 29.3612, 109.7189)
  1263.     },
  1264.     {
  1265.         coords = vector3(121.0868, -1297.3658, 28.8527), offsetZ = -0.10, heading = 38.443, radius = 0.5, distance = 1.7,
  1266.         LeaveCoords = vector4(120.8557, -1296.9607, 29.2684, 37.9998)
  1267.     },
  1268.     {
  1269.         coords = vector3(120.4173, -1297.7954, 28.8527), offsetZ = -0.10, heading = 22.1649, radius = 0.5, distance = 1.7,
  1270.         LeaveCoords = vector4(120.1015, -1297.4119, 29.2832, 61.7872)
  1271.     },
  1272.     {
  1273.         coords = vector3(119.3683, -1297.6309, 28.8527), offsetZ = -0.10, heading = 308.5934, radius = 0.5, distance = 1.7,
  1274.         LeaveCoords = vector4(119.7016, -1297.2512, 29.2934, 299.6207)
  1275.     },
  1276.     --TABLE 4
  1277.     {
  1278.         coords = vector3(118.3126, -1281.0762, 27.8222), offsetZ = -0.10, heading = 149.4354, radius = 0.5, distance = 1.7,
  1279.         LeaveCoords = vector4(117.9620, -1281.6014, 28.2752, 146.4492)
  1280.     },
  1281.     {
  1282.         coords = vector3(119.8834, -1283.6519, 27.8222), offsetZ = -0.10, heading = 89.2487, radius = 0.5, distance = 1.7,
  1283.         LeaveCoords = vector4(119.1191, -1283.6265, 28.2789, 78.3978)
  1284.     },
  1285.     {
  1286.         coords = vector3(121.3120, -1283.7991, 27.8222), offsetZ = -0.10, heading = 138.0062, radius = 0.5, distance = 1.7,
  1287.         LeaveCoords = vector4(120.1013, -1284.6578, 28.2782, 214.6958)
  1288.     },
  1289.     {
  1290.         coords = vector3(122.0892, -1285.1782, 27.8222), offsetZ = -0.10, heading = 140.5415, radius = 0.5, distance = 1.7,
  1291.         LeaveCoords = vector4(121.2387, -1285.5591, 28.2627, 122.9263)
  1292.     },
  1293.     {
  1294.         coords = vector3(122.9505, -1286.6978, 27.8222), offsetZ = -0.10, heading = 112.3235, radius = 0.5, distance = 1.7,
  1295.         LeaveCoords = vector4(122.4687, -1287.0029, 28.2609, 130.7378)
  1296.     },
  1297.     {
  1298.         coords = vector3(123.6950, -1288.7998, 27.8222), offsetZ = -0.10, heading = 24.5922, radius = 1.0, distance = 1.7,
  1299.         LeaveCoords = vector4(121.8004, -1287.9277, 28.2609, 97.5895)
  1300.     },
  1301.     --TABLE 5
  1302.     {
  1303.         coords = vector3(112.9996, -1293.2510, 27.8222), offsetZ = -0.10, heading = 106.2189, radius = 0.5, distance = 1.7,
  1304.         LeaveCoords = vector4(112.2465, -1293.2581, 28.2610, 89.3768)
  1305.     },
  1306.     {
  1307.         coords = vector3(110.4511, -1294.8969, 27.8222), offsetZ = -0.10, heading = 299.3090, radius = 0.5, distance = 1.7,
  1308.         LeaveCoords = vector4(110.7181, -1294.1075, 28.2610, 14.5313)
  1309.     },
  1310.     {
  1311.         coords = vector3(109.3155, -1295.3870, 27.8222), offsetZ = -0.10, heading = 102.7758, radius = 0.5, distance = 1.7,
  1312.         LeaveCoords = vector4(108.3880, -1295.4631, 28.2610, 99.3453)
  1313.     },
  1314.     {
  1315.         coords = vector3(106.5998, -1296.9868, 27.8222), offsetZ = -0.10, heading = 319.4055, radius = 0.5, distance = 1.7,
  1316.         LeaveCoords = vector4(107.0371, -1296.3243, 28.2610, 64.1895)
  1317.     },
  1318.     --TABLE 6
  1319.     {
  1320.         coords = vector3(109.1235, -1292.2389, 27.8222), offsetZ = -0.10, heading = 52.2837, radius = 0.5, distance = 1.7,
  1321.         LeaveCoords = vector4(109.4238, -1292.8506, 28.2609, 347.7061)
  1322.     },
  1323.     {
  1324.         coords = vector3(110.1325, -1291.6455, 27.8222), offsetZ = -0.10, heading = 25.4782, radius = 0.5, distance = 1.7,
  1325.         LeaveCoords = vector4(110.5631, -1292.1392, 28.2609, 42.6171)
  1326.     },
  1327.     {
  1328.         coords = vector3(111.4196, -1290.8890, 27.8222), offsetZ = -0.10, heading = 33.1275, radius = 0.5, distance = 1.7,
  1329.         LeaveCoords = vector4(111.7172, -1291.5071, 28.2609, 15.5804)
  1330.     },
  1331.     --TABLE 7
  1332.     {
  1333.         coords = vector3(116.8310, -1288.5288, 27.8222), offsetZ = -0.10, heading = 91.0768, radius = 0.5, distance = 1.7,
  1334.         LeaveCoords = vector4(116.1303, -1288.5201, 28.2610, 85.9810)
  1335.     },
  1336.     {
  1337.         coords = vector3(116.1389, -1286.5001, 27.8222), offsetZ = -0.10, heading = 120.7214, radius = 0.5, distance = 1.7,
  1338.         LeaveCoords = vector4(115.3225, -1286.7704, 28.2614, 70.8598)
  1339.     },
  1340.     {
  1341.         coords = vector3(114.9849, -1284.6700, 27.8222), offsetZ = -0.10, heading = 124.6503, radius = 0.5, distance = 1.7,
  1342.         LeaveCoords = vector4(114.1866, -1284.9348, 28.2641, 111.7996)
  1343.     },
  1344.     {
  1345.         coords = vector3(113.8080, -1282.9146, 27.8222), offsetZ = -0.10, heading = 138.7681, radius = 0.5, distance = 1.7,
  1346.         LeaveCoords = vector4(113.3735, -1283.5835, 28.2661, 167.3538)
  1347.     },
  1348.     --TABLE 8
  1349.     {
  1350.         coords = vector3(108.4791, -1285.8140, 27.8222), offsetZ = -0.10, heading = 245.3286, radius = 0.5, distance = 1.7,
  1351.         LeaveCoords = vector4(107.8747, -1285.4504, 28.2610, 226.9757)
  1352.     },
  1353.     {
  1354.         coords = vector3(106.7119, -1286.8359, 27.8222), offsetZ = -0.10, heading = 222.0797, radius = 0.5, distance = 1.7,
  1355.         LeaveCoords = vector4(106.3155, -1286.2839, 28.2610, 203.6313)
  1356.     },
  1357.     {
  1358.         coords = vector3(104.8078, -1288.0243, 27.8222), offsetZ = -0.10, heading = 180.1841, radius = 0.5, distance = 1.7,
  1359.         LeaveCoords = vector4(104.7855, -1287.2441, 28.2610, 197.5137)
  1360.     },
  1361.     --TABLE 9
  1362.     {
  1363.         coords = vector3(107.1545, -1282.9089, 27.8222), offsetZ = -0.10, heading = 154.0490, radius = 0.5, distance = 1.7,
  1364.         LeaveCoords = vector4(107.0886, -1283.6404, 28.2609, 122.1405)
  1365.     },
  1366.     {
  1367.         coords = vector3(104.7625, -1284.2616, 27.8222), offsetZ = -0.10, heading = 293.5667, radius = 0.5, distance = 1.7,
  1368.         LeaveCoords = vector4(105.6677, -1284.2567, 28.2609, 241.1432)
  1369.     },
  1370.     {
  1371.         coords = vector3(103.3476, -1284.9879, 27.8222), offsetZ = -0.10, heading = 204.4641, radius = 0.5, distance = 1.7,
  1372.         LeaveCoords = vector4(103.8210, -1285.5314, 28.2609, 164.6384)
  1373.     },
  1374.     {
  1375.         coords = vector3(101.0981, -1286.2946, 27.8222), offsetZ = -0.10, heading = 310.8039, radius = 0.5, distance = 1.7,
  1376.         LeaveCoords = vector4(101.9531, -1286.3417, 28.2609, 287.4625)
  1377.     },
  1378.     --TABLE 10
  1379.     {
  1380.         coords = vector3(110.6441, -1301.7236, 28.8186), offsetZ = -0.10, heading = 212.5608, radius = 0.5, distance = 1.7,
  1381.         LeaveCoords = vector4(110.9296, -1302.3605, 29.2695, 205.3210)
  1382.     },
  1383.     {
  1384.         coords = vector3(113.0880, -1306.2363, 28.8186), offsetZ = -0.10, heading = 25.2723, radius = 0.5, distance = 1.7,
  1385.         LeaveCoords = vector4(112.6864, -1305.6569, 29.2695, 26.8892)
  1386.     },
  1387.     {
  1388.         coords = vector3(114.8358, -1305.1893, 28.8186), offsetZ = -0.10, heading = 345.2220, radius = 0.5, distance = 1.7,
  1389.         LeaveCoords = vector4(114.6591, -1304.6100, 29.2695, 30.4387)
  1390.     },
  1391.     {
  1392.         coords = vector3(112.3452, -1300.7582, 28.8186), offsetZ = -0.10, heading = 245.9223, radius = 0.5, distance = 1.7,
  1393.         LeaveCoords = vector4(112.5911, -1301.3589, 29.2692, 269.6539)
  1394.     },
  1395.     {
  1396.         coords = vector3(114.2228, -1299.6460, 28.8186), offsetZ = -0.10, heading = 218.3685, radius = 0.5, distance = 1.7,
  1397.         LeaveCoords = vector4(114.5637, -1300.1528, 29.2689, 209.7597)
  1398.     },
  1399.     {
  1400.         coords = vector3(117.0021, -1303.9529, 28.8186), offsetZ = -0.10, heading = 32.6807, radius = 0.5, distance = 1.7,
  1401.         LeaveCoords = vector4(116.6289, -1303.3928, 29.2695, 57.8464)
  1402.     },
  1403.     {
  1404.         coords = vector3(119.1272, -1302.7494, 28.8186), offsetZ = -0.10, heading = 24.2936, radius = 0.5, distance = 1.7,
  1405.         LeaveCoords = vector4(118.8595, -1302.1360, 29.2694, 32.3086)
  1406.     },
  1407.     --SOFA1
  1408.     {
  1409.         coords = vector3(95.0648, -1289.6490, 28.8333), offsetZ = -0.10, heading = 203.2062, radius = 0.5, distance = 1.7,
  1410.         LeaveCoords = vector4(95.4691, -1290.1320, 29.2687, 205.9125)
  1411.     },
  1412.     {
  1413.         coords = vector3(94.0869, -1290.2772, 28.8333), offsetZ = -0.10, heading = 238.5555, radius = 0.5, distance = 1.7,
  1414.         LeaveCoords = vector4(94.4902, -1290.7908, 29.2687, 265.3612)
  1415.     },
  1416.     --CHAIR1
  1417.     {
  1418.         coords = vector3(95.2360, -1293.4696, 28.8567), offsetZ = -0.10, heading = 330.2567, radius = 0.5, distance = 1.7,
  1419.         LeaveCoords = vector4(94.6510, -1292.7789, 29.2635, 52.0339)
  1420.     },
  1421.  
  1422. }
  1423.  
  1424. Config.Delivery = {
  1425.     {
  1426.         item = "bar_nuts",
  1427.         Label = "Bar Nuts",
  1428.         MinPrice = 5,
  1429.         MaxPrice = 5,
  1430.         MinCount = 1,
  1431.         MaxCount = 10,
  1432.     },
  1433.     {
  1434.         item = "bar_beans",
  1435.         Label = "Bar Beans",
  1436.         MinPrice = 6,
  1437.         MaxPrice = 6,
  1438.         MinCount = 1,
  1439.         MaxCount = 10,
  1440.     },
  1441.     {
  1442.         item = "pina_colada",
  1443.         Label = "Pina Colada",
  1444.         MinPrice = 10,
  1445.         MaxPrice = 10,
  1446.         MinCount = 1,
  1447.         MaxCount = 5,
  1448.     },
  1449.     {
  1450.         item = "mojito",
  1451.         Label = "Mojito",
  1452.         MinPrice = 10,
  1453.         MaxPrice = 10,
  1454.         MinCount = 1,
  1455.         MaxCount = 5,
  1456.     },
  1457.     {
  1458.         item = "mai_tai",
  1459.         Label = "Mai Tai",
  1460.         MinPrice = 12,
  1461.         MaxPrice = 12,
  1462.         MinCount = 1,
  1463.         MaxCount = 5,
  1464.     },
  1465.     {
  1466.         item = "caipirinha",
  1467.         Label = "Caipirinha",
  1468.         MinPrice = 11,
  1469.         MaxPrice = 11,
  1470.         MinCount = 1,
  1471.         MaxCount = 5,
  1472.     },
  1473.     {
  1474.         item = "san_francisco",
  1475.         Label = "San Francisco",
  1476.         MinPrice = 10,
  1477.         MaxPrice = 10,
  1478.         MinCount = 1,
  1479.         MaxCount = 5,
  1480.     },
  1481.     {
  1482.         item = "blue_lagoon",
  1483.         Label = "Blue Lagoon",
  1484.         MinPrice = 9,
  1485.         MaxPrice = 9,
  1486.         MinCount = 1,
  1487.         MaxCount = 5,
  1488.     },
  1489. }
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