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Jun 20th, 2018
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  1.  
  2. (0:100) When 1 second has passed by, offset by 0,
  3. (5:322) set variable %hour to the current hour FST (Furcadia Standard Time in twenty-four hour format).
  4. (5:323) set variable %minute to the current minute FST (Furcadia Standard Time).
  5. (5:306) multiply variable %hour by 2.
  6. (5:308) divide variable %minute by 10 and put the remainder in variable %minute.y.
  7. (5:306) multiply variable %minute by 2.
  8. (5:306) multiply variable %minute.y by 2.
  9. (5:433) jump the animation of DragonSpeak Button 29 to step %hour for everyone in the Dream.
  10. (5:433) jump the animation of DragonSpeak Button 30 to step %minute.x for everyone in the Dream.
  11. (5:433) jump the animation of DragonSpeak Button 31 to step %minute.y for everyone in the Dream.
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