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n3k4a

coded by n3k4a

Apr 22nd, 2019
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  1. class CFlashBangEffect
  2. {
  3. public:
  4. void NoFlashBang()
  5. {
  6. if (*(BYTE*)((uintptr_t)this + 0x0018) != 0)
  7. *(BYTE*)((uintptr_t)this + 0x0018) = 0;
  8. }
  9. }; //Size: 0x0000
  10.  
  11. class CGameUI
  12. {
  13. public:
  14. char pad_0000[28040]; //0x0000
  15. CFlashBangEffect* GetFlashBangEffect; //0x6D88
  16. }; //Size: 0x6D8C
  17.  
  18. class CSmokeGrenadeCtrlMgr
  19. {
  20. public:
  21. char pad_0000[68]; //0x0000
  22. }; //Size: 0x0044
  23.  
  24. class IClientShellStub
  25. {
  26. public:
  27. char pad_0000[472]; //0x0000
  28. CGameUI* GetGameUI; //0x01D8
  29. char pad_01DC[224548]; //0x01DC
  30. CSmokeGrenadeCtrlMgr* GetSmokeGrenadeCtrlMgr; //0x36F00
  31. }; //Size: 0x36F04
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