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- class CFlashBangEffect
- {
- public:
- void NoFlashBang()
- {
- if (*(BYTE*)((uintptr_t)this + 0x0018) != 0)
- *(BYTE*)((uintptr_t)this + 0x0018) = 0;
- }
- }; //Size: 0x0000
- class CGameUI
- {
- public:
- char pad_0000[28040]; //0x0000
- CFlashBangEffect* GetFlashBangEffect; //0x6D88
- }; //Size: 0x6D8C
- class CSmokeGrenadeCtrlMgr
- {
- public:
- char pad_0000[68]; //0x0000
- }; //Size: 0x0044
- class IClientShellStub
- {
- public:
- char pad_0000[472]; //0x0000
- CGameUI* GetGameUI; //0x01D8
- char pad_01DC[224548]; //0x01DC
- CSmokeGrenadeCtrlMgr* GetSmokeGrenadeCtrlMgr; //0x36F00
- }; //Size: 0x36F04
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