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EQUINOX 5

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  1. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  2. # GENERAL PLUGIN SETTINGS
  3. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  4.  
  5. ## Config version (DO NOT EDIT)
  6. config: 2
  7.  
  8. ## Language file
  9. lang: 'en'
  10.  
  11. ## Debug mode
  12. debug: false
  13.  
  14. ## Log to file
  15. log:
  16.   enabled: true
  17.   # Reset log on startup
  18.   reset: false
  19.  
  20. ## Update checking
  21. update:
  22.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  23.  
  24. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  25. # PLUGIN SPECIFIC SETTINGS
  26. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  27.  
  28. # Placeholder settings
  29. placeholder:
  30.   # logs the memory usage of placeholders on startup
  31.   log-memory: false
  32.   # Clear unused placeholders that are not enabled.
  33.   clear-unused: true
  34.  
  35. # Tweaks to increase performance (Use at own risk)
  36. tweaks:
  37.   # This option does not send scoreboard remove packets
  38.   # to the client on quit. This can increase performance on servers
  39.   # where players quit a lot (hubs, ...)
  40.   #
  41.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  42.   # /data folder
  43.   #
  44.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  45.   keepScoreboardOnQuit: false
  46.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  47.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  48.   # separate from the sending. But can slow down the animation because it has to wait
  49.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  50.   # the information about the placeholders you put below it, this can cause problems.
  51.   # Enabling this will output a message in the console and ingame to operators
  52.   # saying when a placeholder is causing delays.
  53.   detect-placeholderdelay: false
  54.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  55.   # refresh. Used for debugging purposes.
  56.   # This requires detect-placeholderdelay to true
  57.   verbose-placeholder-timings: false
  58.  
  59. # Toggling allows you to disable the scoreboard
  60. database:
  61.   # If you want the toggle to stay even when your users
  62.   # log off you can enable this. Keep in mind that this requires a
  63.   # MySQL or SQLite database.
  64.   # If you are configuring the plugin for the first time it is advised
  65.   # to stay away from these settings until you managed the scoreboard
  66.   # set up.
  67.   persistent: false
  68.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  69.   # with isolation, url, driver, ...
  70.   # Database name
  71.   database: "featherboard"
  72.   # Database username
  73.   username: bukkit
  74.   # Database isolation type
  75.   isolation: SERIALIZABLE
  76.   # Database driver
  77.   driver: org.sqlite.JDBC
  78.   # Database password
  79.   password: walrus
  80.   # Database driver URL
  81.   # {DIR} will be replaced with the plugin directory
  82.   # {NAME} will be replaced wit the plugin name
  83.   url: jdbc:sqlite:{DIR}{NAME}.db
  84.   # Save interval in ticks
  85.   save-interval: 6000
  86.  
  87. # Disabled worlds. Add your world name in this list to
  88. # disable it.
  89. disabled-worlds:
  90. - 'example_world'
  91.  
  92. # Show delay on join. Usefull if you wish to let the user
  93. # enjoy a Title MOTD without having the scoreboard obstructing
  94. # the view.
  95. show-delay: 0
  96.  
  97. # Anti Flicker will use a new engine that will allow you to use fast animations
  98. # without any flicker.
  99. # You can disable this feature if you do not have fast refresh rates.
  100. antiflicker: true
  101.  
  102. # A list of different scoreboards
  103. boards:
  104.   # Default FeatherBoard comes with a board called "default". All players have the permission
  105.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  106.   # the permission is negated.
  107.   #
  108.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  109.   # names such as "vip-board", "mcmmo-levelup", ...
  110.   default:
  111.     # Every section here are different lines. The first section will be used as the title
  112.     # the following sections will be used as the lines on the scoreboard (max 15)
  113.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  114.     # things simple I will use logical names such as "title", "spacer", "header", ...
  115.     title:
  116.       # Every line has its own frames. The animation will loop through these frames on intervals
  117.       # that you configure below.
  118.       # Put all your frames under 'text:'. You can make as many lines as you want and use
  119.       # placeholders and preset effects.
  120.       # Keep in mind that there is a limit in line width!
  121.       text:
  122.       # To create cool looking animations you create yourself
  123.       # you can use the graphical tool AnimationCreator
  124.       # https://www.spigotmc.org/resources/animationcreator.6001/
  125.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  126.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  127.       - '&c&lSolar Equinox'
  128.       # Interval is the animation interval in TICKS (20 ticks is one second).
  129.       # Every X ticks the animation goes to the next frame (see above)
  130.       # Once all frames are finished it will start over from the first one
  131.       interval: 2
  132.       # If you don't want a static order of the frames and want to show each frame at random
  133.       # you can enable this option.
  134.       random: false
  135.     # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  136.     # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  137.     # These lines (usually a header or footer) are also good for decoration.
  138.     header:
  139.       text:
  140.       - ''
  141.       interval: 50
  142.       random: true
  143.     player-label:
  144.       text:
  145.       - '&8&l> &e&lOnline:'
  146.       interval: 100
  147.       random: false
  148.     player-line1:
  149.       text:
  150.       - '&7   {onlineplayers}'
  151.       interval: 2
  152.       random: false
  153.     # For empty lines just add another 'section' but just don't put any text
  154.     # in it so it acts like an empty line.
  155.     spacer1:
  156.       text: []
  157.       interval: 100
  158.       random: false
  159.     news-info:
  160.       text:
  161.       - '&8&l> &a&lBalance:'
  162.       interval: 100
  163.       random: false
  164.     news:
  165.       # Lets create some animated news
  166.       # News is something you need to write quick
  167.       # and usually you don't want to spend ages on creating
  168.       # some cool effect. That is why FeatherBoard features
  169.       # several presets you can use.
  170.       text:
  171.       - '&7   ${money}'
  172.       interval: 1
  173.       # Do you want to randomize the animation frames?
  174.       random: false
  175.     # For empty lines just add another 'section' but just don't put any text
  176.     # in it so it acts like an empty line.
  177.     spacer2:
  178.       text: []
  179.       interval: 100
  180.       random: false
  181.     timesplayed-label: #Switch between site, times played and health
  182.       text:
  183.       - '&8&l> &6&lRank:'
  184.       interval: 100
  185.       random: false
  186.     timesplayed: #Switch between site, times played and health
  187.       text:
  188.       - '&7   {group}'
  189.       interval: 2
  190.       random: false
  191.     # For empty lines just add another 'section' but just don't put any text
  192.     # in it so it acts like an empty line.
  193.     spacer3:
  194.       text: []
  195.       interval: 100
  196.       random: false
  197.     server-label:
  198.       text:
  199.       - '&8&l> &9&lNews:'
  200.       interval: 100
  201.       random: false
  202.     server-line1:
  203.       text:
  204.       -   '<scroll width="29">&cAttention! &7 Once you reach free, you can play in the factions world!</scroll>'
  205.       interval: 1
  206.       random: false
  207.     # This is the same as the header. It is not needed since you already use the header as the longest line
  208.     # but it looks cleaner having a footer.
  209.     footer:
  210.       text:
  211.       - ''
  212.       interval: 50
  213.       random: true
  214.     # This is a combat scoreboard example showing
  215.   # combat related information.
  216.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  217.   # (Unless you want it to show all the time)
  218.   # You still need to 'trigger' this scoreboard in the vanilla_combat
  219.   combat-scoreboard-example:
  220.     # Lets just use the title,header and footer from the example above
  221.     # for in depth configuration look above.
  222.     #
  223.     # When designing a board that is used when triggered on an event. You have
  224.     # to think (before looking at the placeholders) what is relevant.
  225.     # For example: When I think of combat my first thoughts are:
  226.     # - Health: To see how much you have left
  227.     # - Possible cooldown timers
  228.     # - With who am I in combat?
  229.     # - Target health
  230.     # - mcMMO attacking level?
  231.     #
  232.     # Next you have to think what is important during that event:
  233.     # - Combat: not too much distraction (no animations, smaller scoreboard)
  234.     #
  235.     # Once you know those things start looking for placeholders. A lot of events such
  236.     # as mcmmo have placeholders that can only be used in such events.
  237.     title:
  238.       text:
  239.       # To create cool looking animations you create yourself
  240.       # you can use the graphical tool AnimationCreator
  241.       # https://www.spigotmc.org/resources/animationcreator.6001/
  242.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  243.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  244.       - '<single><delay times="10">&l><</delay></single>'
  245.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  246.       - '<single>&f&lherB</single>'
  247.       - '<single>&f&lherBo</single>'
  248.       - '<single>&f&latherBoa</single>'
  249.       - '<single>&f&leatherBoar</single>'
  250.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  251.       interval: 2
  252.       random: false
  253.     header:
  254.       text:
  255.       - '&a&m+-----------------+'
  256.       interval: 10
  257.       random: true
  258.     combat-label:
  259.       text:
  260.       - '&8&l> &7&lCombat target:'
  261.       interval: 100
  262.       random: false
  263.     combat-data:
  264.       text:
  265.       - '{vanilla-combat_opponent_name}'
  266.       interval: 2
  267.       random: false
  268.     spacer1:
  269.       text: []
  270.       interval: 100
  271.     health-label:
  272.       text:
  273.       - '&8&l> &7&lHealth stats:'
  274.       interval: 100
  275.       random: false
  276.     health-data-1:
  277.       text:
  278.       - '&aYou: {healthbar}'
  279.       interval: 1
  280.       random: false
  281.     health-data-2:
  282.       text:
  283.       - '&cTarget: {vanilla-combat_opponent_healthbar}'
  284.       interval: 1
  285.       random: false
  286.     footer:
  287.       text:
  288.       - '&a&m+-----------------+'
  289.       interval: 10
  290.       random: true
  291.   # This is an example for mcMMO when you level up
  292.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  293.   # (Unless you want it to show all the time)
  294.   # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  295.   mcmmo-levelup:
  296.     title:
  297.       text:
  298.       # To create cool looking animations you create yourself
  299.       # you can use the graphical tool AnimationCreator
  300.       # https://www.spigotmc.org/resources/animationcreator.6001/
  301.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  302.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  303.       - '<single><delay times="10">&l><</delay></single>'
  304.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  305.       - '<single>&f&lherB</single>'
  306.       - '<single>&f&lherBo</single>'
  307.       - '<single>&f&latherBoa</single>'
  308.       - '<single>&f&leatherBoar</single>'
  309.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  310.       interval: 2
  311.       random: false
  312.     header:
  313.       text:
  314.       - '&a&m+-----------------+'
  315.       interval: 10
  316.       random: true
  317.     info-label:
  318.       text:
  319.       # mcMMO-levelup comes with several event specific placeholders
  320.       - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  321.       interval: 10
  322.     spacer1: # This is a spacer an empty line
  323.       text:
  324.       - ''
  325.       interval: 10
  326.       # Do you want to randomize the animation frames?
  327.       random: false
  328.     skill-label: # You can add elements to the group and name them like you want
  329.       # Lets make a static label
  330.       text:
  331.       - '&9&l> &e&lSkill:'
  332.       interval: 10 # The interval is not important since its just 1 static text.
  333.       # Do you want to randomize the animation frames?
  334.       random: false
  335.     skill:
  336.       # Lets make a static label
  337.       text:
  338.       - '{mcmmo-levelup_skill_name}'
  339.       interval: 10 # The interval is not important since its just 1 static text.
  340.       # Do you want to randomize the animation frames?
  341.       random: false
  342.     spacer2: # This is a spacer an empty line
  343.       text:
  344.       - ''
  345.       interval: 100
  346.       # Do you want to randomize the animation frames?
  347.       random: false
  348.     skilllevel-label: # You can add elements to the group and name them like you want
  349.       # Lets make a static label
  350.       text:
  351.       - '&b&l> &e&lCurrent level:'
  352.       interval: 10 # The interval is not important since its just 1 static text.
  353.       # Do you want to randomize the animation frames?
  354.       random: false
  355.     skilllevel:
  356.       # Lets make a static label
  357.       text:
  358.       - '{mcmmo-levelup_skilllevel}'
  359.       interval: 10 # The interval is not important since its just 1 static text.
  360.       # Do you want to randomize the animation frames?
  361.       random: false
  362.     footer:
  363.       text:
  364.       - '&a&m+-----------------+'
  365.       interval: 10
  366.       random: true
  367.   # This is an example for Towny when you enter a town
  368.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  369.   # (Unless you want it to show all the time)
  370.   # You still need to 'trigger' this scoreboard in the 'towny-town'
  371.   towny-town-example:
  372.     # Lets just use the title,header and footer from the example above
  373.     # for in depth configuration look above.
  374.     title:
  375.       text:
  376.       # To create cool looking animations you create yourself
  377.       # you can use the graphical tool AnimationCreator
  378.       # https://www.spigotmc.org/resources/animationcreator.6001/
  379.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  380.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  381.       - '<single><delay times="10">&l><</delay></single>'
  382.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  383.       - '<single>&f&lherB</single>'
  384.       - '<single>&f&lherBo</single>'
  385.       - '<single>&f&latherBoa</single>'
  386.       - '<single>&f&leatherBoar</single>'
  387.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  388.       interval: 2
  389.       random: false
  390.     header:
  391.       text:
  392.       - '&a&m+-------------------+'
  393.       interval: 10
  394.       random: true
  395.     town-label:
  396.       text:
  397.       - '&bYou are in town:'
  398.       interval: 100
  399.     town-data:
  400.       text:
  401.       - '{towny_currenttown_name}'
  402.       interval: 100
  403.     spacer1:
  404.       text: []
  405.       interval: 100
  406.     townboard-label:
  407.       text:
  408.       - '&bTown board:'
  409.       interval: 100
  410.     townboard:
  411.       text:
  412.       - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  413.       interval: 3
  414.     spacer2:
  415.       text: []
  416.       interval: 100
  417.     population-label:
  418.       text:
  419.       - '&bPopulation:'
  420.       interval: 100
  421.     poplulation-data:
  422.       text:
  423.       - '{towny_currenttown_residents}'
  424.       interval: 100
  425.     footer:
  426.       text:
  427.       - '&a&m+-------------------+'
  428.       interval: 10
  429.       random: true
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