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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11.  
  12. ** Executing...
  13. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  14. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1"
  15.  
  16. Valve Software - vvis.exe (Aug 2 2018)
  17. 8 threads
  18. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
  19. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.prt
  20. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.prt
  21.  
  22.  
  23. ** Executing...
  24. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  25. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1"
  26.  
  27. Valve Software - vrad.exe SSE (Jul 18 2018)
  28.  
  29. Valve Radiosity Simulator
  30. 8 threads
  31. [Reading texlights from 'lights.rad']
  32. unknown light specifier type - lights
  33.  
  34. [56 texlights parsed from 'lights.rad']
  35.  
  36. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
  37. No vis information, direct lighting only.
  38. Setting up ray-trace acceleration structure... Done (4.37 seconds)
  39. 23855 faces
  40. 3122321 square feet [449614304.00 square inches]
  41. 234 Displacements
  42. 51469 Square Feet [7411677.50 Square Inches]
  43. sun extent from map=0.087156
  44. sun extent from map=0.087156
  45. sun extent from map=0.087156
  46. sun extent from map=0.087156
  47. sun extent from map=0.087156
  48. 159 direct lights
  49. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (51)
  50. Build Patch/Sample Hash Table(s).....Done<0.0428 sec>
  51. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  52. FinalLightFace Done
  53. 0 of 2 (0% of) surface lights went in leaf ambient cubes.
  54. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
  55. Writing leaf ambient...done
  56. Ready to Finish
  57.  
  58. Object names Objects/Maxobjs Memory / Maxmem Fullness
  59. ------------ --------------- --------------- --------
  60. models 61/1024 2928/49152 ( 6.0%)
  61. brushes 3995/8192 47940/98304 (48.8%)
  62. brushsides 35880/65536 287040/524288 (54.7%)
  63. planes 19040/65536 380800/1310720 (29.1%)
  64. vertexes 36610/65536 439320/786432 (55.9%)
  65. nodes 19034/65536 609088/2097152 (29.0%)
  66. texinfos 2830/12288 203760/884736 (23.0%)
  67. texdata 319/2048 10208/65536 (15.6%)
  68. dispinfos 234/0 41184/0 ( 0.0%)
  69. disp_verts 15538/0 310760/0 ( 0.0%)
  70. disp_tris 24096/0 48192/0 ( 0.0%)
  71. disp_lmsamples 161988/0 161988/0 ( 0.0%)
  72. faces 23855/65536 1335880/3670016 (36.4%)
  73. hdr faces 0/65536 0/3670016 ( 0.0%)
  74. origfaces 12241/65536 685496/3670016 (18.7%)
  75. leaves 19096/65536 611072/2097152 (29.1%)
  76. leaffaces 27697/65536 55394/131072 (42.3%)
  77. leafbrushes 17835/65536 35670/131072 (27.2%)
  78. areas 9/256 72/2048 ( 3.5%)
  79. surfedges 161104/512000 644416/2048000 (31.5%)
  80. edges 94515/256000 378060/1024000 (36.9%)
  81. LDR worldlights 155/8192 13640/720896 ( 1.9%)
  82. HDR worldlights 0/8192 0/720896 ( 0.0%)
  83. leafwaterdata 5/32768 60/393216 ( 0.0%)
  84. waterstrips 1276/32768 12760/327680 ( 3.9%)
  85. waterverts 0/65536 0/786432 ( 0.0%)
  86. waterindices 24018/65536 48036/131072 (36.6%)
  87. cubemapsamples 10/1024 160/16384 ( 1.0%)
  88. overlays 189/512 66528/180224 (36.9%)
  89. LDR lightdata [variable] 7033500/0 ( 0.0%)
  90. HDR lightdata [variable] 0/0 ( 0.0%)
  91. visdata [variable] 0/16777216 ( 0.0%)
  92. entdata [variable] 136043/393216 (34.6%)
  93. LDR ambient table 19096/65536 76384/262144 (29.1%)
  94. HDR ambient table 19096/65536 76384/262144 (29.1%)
  95. LDR leaf ambient 40209/65536 1125852/1835008 (61.4%)
  96. HDR leaf ambient 19096/65536 534688/1835008 (29.1%)
  97. occluders 0/0 0/0 ( 0.0%)
  98. occluder polygons 0/0 0/0 ( 0.0%)
  99. occluder vert ind 0/0 0/0 ( 0.0%)
  100. detail props [variable] 1/12 ( 8.3%)
  101. static props [variable] 1/110828 ( 0.0%)
  102. pakfile [variable] 25085/0 ( 0.0%)
  103. physics [variable] 1460784/4194304 (34.8%)
  104. physics terrain [variable] 59514/1048576 ( 5.7%)
  105.  
  106. Level flags = 0
  107.  
  108. Total triangle count: 64426
  109. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
  110. 1 minute, 24 seconds elapsed
  111. -2.337347 -1.299201 0.000000
  112. -2.337347 -1.278825 0.000000
  113. 2.063540 1.299201 0.000000
  114. -2.337347 1.299201 0.000000
  115. make_triangles:calc_triangle_representation: Cannot convert
  116.  
  117. ** Executing...
  118. ** Command: Copy File
  119. ** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_map_libs_b1.bsp"
  120.  
  121.  
  122. ** Executing...
  123. ** Command: D:\Program Files D\Map Analyst\man.exe
  124. ** Parameters: -c "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_map_libs_b1.bsp" -g "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf"
  125.  
  126. Map Analyst MAN version 2.6 (e) 11. April 2007
  127. Copyright 2007 by Rolf Haenisch, Berlin
  128.  
  129. Scan BSP file:
  130. VBSP: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_map_libs_b1.bsp
  131. this is VBSP version 20 (revision 548)
  132. (5160.0 x 5480.0 x 11446.0)
  133. missing material in cube map maps/cp_map_libs_b1/nature/blendgroundtogravel005_wvt_patch
  134. missing material in cube map maps/cp_map_libs_b1/nature/blendwetmudground011a_wvt_patch
  135. missing material in cube map maps/cp_map_libs_b1/harvest/ground_to_green_grass_001_wvt_patch
  136. missing material in cube map maps/cp_map_libs_b1/nature/blendgroundtograss008_wvt_patch
  137. missing material in cube map maps/cp_map_libs_b1/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
  138. scaned environment of file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_map_libs_b1.bsp
  139. 6538 lines, no errors
  140.  
  141.  
  142. Analyze BSP file:
  143. check models
  144. not checked: models/props_gameplay/cap_point_base.mdl
  145. not checked: models/props_spytech/glass_door_handle001a.mdl
  146. not checked: models/props_gameplay/door_grate002_floorplate.mdl
  147. not checked: models/props_gameplay/door_grate002_frame.mdl
  148. not checked: models/props_gameplay/door_grate003_frame.mdl
  149. not checked: models/props_gameplay/door_grate003_floorplate.mdl
  150. not checked: models/props_gameplay/door_slide_frame.mdl
  151. not checked: models/props_farm/doorframe002c.mdl
  152. not checked: models/props_spytech/doorframe002c.mdl
  153. not checked: models/props_spytech/control_room_console02.mdl
  154. not checked: models/props_spytech/control_room_console01.mdl
  155. not checked: models/props_spytech/control_room_console03.mdl
  156. not checked: models/props_spytech/control_room_console04.mdl
  157. not checked: models/props_spytech/computer_printer.mdl
  158. not checked: models/props_spytech/computer_wall02.mdl
  159. not checked: models/props_spytech/computer_wall03.mdl
  160. not checked: models/props_spytech/computer_wall05.mdl
  161. not checked: models/props_spytech/computer_wall04.mdl
  162. not checked: models/props_spytech/doorframe005e.mdl
  163. not checked: models/props_farm/welding_machine01.mdl
  164. not checked: models/props_2fort/oildrum.mdl
  165. not checked: models/props_2fort/miningcrate001.mdl
  166. not checked: models/props_2fort/miningcrate002.mdl
  167. not checked: models/props_gameplay/sign_gameplay01_hanging01.mdl
  168. not checked: models/props_2fort/mop_and_bucket.mdl
  169. not checked: models/props_spytech/doorframe005c.mdl
  170. not checked: models/props_hydro/barrel_crate.mdl
  171. not checked: models/props_hydro/dumptruck.mdl
  172. not checked: models/props_spytech/work_table001.mdl
  173. not checked: models/props_spytech/terminal_chair.mdl
  174. not checked: models/props_badlands/barrel02.mdl
  175. not checked: models/props_spytech/doorframe005d.mdl
  176. not checked: models/props_farm/shelf_props01.mdl
  177. not checked: models/props_gameplay/uniform_locker.mdl
  178. not checked: models/props_spytech/bench001b.mdl
  179. not checked: models/props_spytech/bench001a.mdl
  180. not checked: models/props_spytech/corkboard01.mdl
  181. not checked: models/props_spytech/wall_clock.mdl
  182. not checked: models/props_gameplay/security_fence512.mdl
  183. not checked: models/props_gameplay/security_fence256.mdl
  184. not checked: models/props_lights/walllight001a.mdl
  185. not checked: models/props_2fort/lightbulb001.mdl
  186. not checked: models/props_gameplay/sign_gameplay01.mdl
  187. not checked: models/props_gameplay/sign_gameplay01_witharrow_l.mdl
  188. not checked: models/props_lights/light_fluorescent_basement.mdl
  189. add: 1968 models/props_forest/rock004.mdl
  190. add: 20537 models/props_forest/rock004.dx80.vtx
  191. add: 20537 models/props_forest/rock004.dx90.vtx
  192. add: 20537 models/props_forest/rock004.sw.vtx
  193. add: 77568 models/props_forest/rock004.vvd
  194. add: 4555 models/props_forest/rock004.phy
  195. add: 205 materials\models\props_forest/rock004.vmt
  196. add: 699296 materials\Models/props_forest/rock004.vtf
  197. not added: materials\overlays/detail004.vtf
  198. add: 206 materials\models\props_forest/rock004a.vmt
  199. add: 1398336 materials\Models/props_forest/rock004a.vtf
  200. not added: materials\overlays/detail004.vtf
  201. add: 1968 models/props_forest/rock003.mdl
  202. add: 22895 models/props_forest/rock003.dx80.vtx
  203. add: 22895 models/props_forest/rock003.dx90.vtx
  204. add: 22895 models/props_forest/rock003.sw.vtx
  205. add: 84992 models/props_forest/rock003.vvd
  206. add: 3755 models/props_forest/rock003.phy
  207. add: 205 materials\models\props_forest/rock003.vmt
  208. add: 699296 materials\Models/props_forest/rock003.vtf
  209. not added: materials\overlays/detail004.vtf
  210. add: 206 materials\models\props_forest/rock003a.vmt
  211. add: 1398336 materials\Models/props_forest/rock003a.vtf
  212. not added: materials\overlays/detail004.vtf
  213. add: 1884 models/props_forest/rock002.mdl
  214. add: 19316 models/props_forest/rock002.dx80.vtx
  215. add: 19316 models/props_forest/rock002.dx90.vtx
  216. add: 19316 models/props_forest/rock002.sw.vtx
  217. add: 72192 models/props_forest/rock002.vvd
  218. add: 4467 models/props_forest/rock002.phy
  219. add: 205 materials\models\props_forest/rock002.vmt
  220. add: 699296 materials\Models/props_forest/rock002.vtf
  221. not added: materials\overlays/detail004.vtf
  222. add: 206 materials\models\props_forest/rock002a.vmt
  223. add: 1398336 materials\Models/props_forest/rock002a.vtf
  224. not added: materials\overlays/detail004.vtf
  225. not checked: models/props_badlands/barrel01.mdl
  226. not checked: models/props_coalmines/wood_fence_64.mdl
  227. not checked: models/props_coalmines/wood_fence_128.mdl
  228. not checked: models/props_coalmines/wood_fence_short_256.mdl
  229. not checked: models/props_coalmines/wood_fence_short_128.mdl
  230. not checked: models/props_swamp/signpost001.mdl
  231. not checked: models/props_swamp/row_boat_ref.mdl
  232. not checked: models/props_island/island_plant02_large.mdl
  233. not checked: models/props_island/island_plant01.mdl
  234. not checked: models/props_island/island_tree02_large.mdl
  235. not checked: models/props_island/island_tree04_large.mdl
  236. not checked: models/props_island/island_tree02.mdl
  237. not checked: models/props_island/island_plant06.mdl
  238. not checked: models/props_island/island_plant02.mdl
  239. not checked: models/props_island/island_plant07.mdl
  240. not checked: models/props_forest/rock006.mdl
  241. not checked: models/props_2fort/tire001.mdl
  242. not checked: models/props_island/parts/electric_fence01c.mdl
  243. not checked: models/props_island/parts/electric_fence01b.mdl
  244. not checked: models/props_barnblitz/window009_ext.mdl
  245. not checked: models/props_soho/wallsign003.mdl
  246. not checked: models/props_soho/fence001.mdl
  247. not checked: models/props_moonbase/moon_steelsupport02.mdl
  248. not checked: models/props_soho/acunit004.mdl
  249. not checked: models/props_soho/trashbag001.mdl
  250. not checked: models/props_farm/vent001.mdl
  251. not checked: models/props_soho/door002.mdl
  252. not checked: models/props_trainyard/handrail_thick_64.mdl
  253. not checked: models/props_medieval/blacksmith_hammer.mdl
  254. not checked: models/props_soho/rollupdoor003.mdl
  255. not checked: models/props_2fort/chimney003.mdl
  256. not checked: models/props_mvm/barrel_crate.mdl
  257. not checked: models/props_farm/conduit01.mdl
  258. not checked: models/props_farm/conduit_pipe02.mdl
  259. not checked: models/props_spytech/chair.mdl
  260. not checked: models/props_well/computer_cart01.mdl
  261. not checked: models/props_2fort/chalkboard01.mdl
  262. not checked: models/props_doomsday/corkboard_doomsday.mdl
  263. not checked: models/props_medieval/sign/sign.mdl
  264. not checked: models/props_coalmines/window7.mdl
  265. not checked: models/props_medieval/torch_and_pitchforks.mdl
  266. not checked: models/props_medieval/sconce.mdl
  267. not checked: models/props_foliage/shrub_03_cluster.mdl
  268. add: 1796 models/props_frontline/prop_fountain_big.mdl
  269. add: 31295 models/props_frontline/prop_fountain_big.dx80.vtx
  270. add: 31295 models/props_frontline/prop_fountain_big.dx90.vtx
  271. add: 31295 models/props_frontline/prop_fountain_big.sw.vtx
  272. add: 103552 models/props_frontline/prop_fountain_big.vvd
  273. add: 13720 models/props_frontline/prop_fountain_big.phy
  274. add: 811 materials\models\props_frontline\prop_fountain.vmt
  275. add: 699272 materials\models/props_frontline/prop_fountain.vtf
  276. add: 816 materials\models\props_frontline\prop_fountain_grey.vmt
  277. add: 699272 materials\models/props_frontline/prop_fountain_grey.vtf
  278. not checked: models/props_doomsday/wood_fence001b.mdl
  279. not checked: models/props_coalmines/window5.mdl
  280. not checked: models/props_medieval/medieval_door.mdl
  281. not checked: models/props_foliage/tree_pine01.mdl
  282. not checked: models/props_lights/spotlight001a.mdl
  283. not checked: models/props_lights/spotlight001a_bracket.mdl
  284. add: 3488 models/props_abandoned/crystals/crystal_mound_large.mdl
  285. add: 7389 models/props_abandoned/crystals/crystal_mound_large.dx80.vtx
  286. add: 7389 models/props_abandoned/crystals/crystal_mound_large.dx90.vtx
  287. add: 7389 models/props_abandoned/crystals/crystal_mound_large.sw.vtx
  288. add: 35840 models/props_abandoned/crystals/crystal_mound_large.vvd
  289. add: 4428 models/props_abandoned/crystals/crystal_mound_large.phy
  290. add: 478 materials\models\props_abandoned\crystals\crystal_mound.vmt
  291. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  292. add: 137 materials\models\props_abandoned\crystals\rock001.vmt
  293. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  294. add: 480 materials\models\props_abandoned\crystals\crystal_blu.vmt
  295. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  296. add: 137 materials\models\props_abandoned\crystals\rock_blu.vmt
  297. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  298. add: 480 materials\models\props_abandoned\crystals\crystal_ylw.vmt
  299. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  300. add: 139 materials\models\props_abandoned\crystals\rock_ylw.vmt
  301. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  302. add: 480 materials\models\props_abandoned\crystals\crystal_grn.vmt
  303. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  304. add: 136 materials\models\props_abandoned\crystals\rock_grn.vmt
  305. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  306. add: 478 materials\models\props_abandoned\crystals\crystal_pur.vmt
  307. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  308. add: 136 materials\models\props_abandoned\crystals\rock_pur.vmt
  309. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  310. add: 480 materials\models\props_abandoned\crystals\crystal_cyan.vmt
  311. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  312. add: 136 materials\models\props_abandoned\crystals\rock_cyan.vmt
  313. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  314. add: 482 materials\models\props_abandoned\crystals\crystal_org.vmt
  315. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  316. add: 136 materials\models\props_abandoned\crystals\rock_org.vmt
  317. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  318. add: 478 materials\models\props_abandoned\crystals\crystal_pink.vmt
  319. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  320. add: 135 materials\models\props_abandoned\crystals\rock_pink.vmt
  321. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  322. add: 112 materials\models\props_abandoned\crystals\crystal_all.vmt
  323. add: 1398336 materials\models\props_abandoned\crystals\crystal_all.vtf
  324. add: 107 materials\models\props_abandoned\crystals\rock_all.vmt
  325. add: 1398336 materials\models\props_abandoned\crystals\rock_all.vtf
  326. add: 3484 models/props_abandoned/crystals/crystal_mound1.mdl
  327. add: 7389 models/props_abandoned/crystals/crystal_mound1.dx80.vtx
  328. add: 7389 models/props_abandoned/crystals/crystal_mound1.dx90.vtx
  329. add: 7389 models/props_abandoned/crystals/crystal_mound1.sw.vtx
  330. add: 35840 models/props_abandoned/crystals/crystal_mound1.vvd
  331. add: 4790 models/props_abandoned/crystals/crystal_mound1.phy
  332. add: 478 materials\models\props_abandoned\crystals\crystal_mound.vmt
  333. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  334. add: 137 materials\models\props_abandoned\crystals\rock001.vmt
  335. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  336. add: 480 materials\models\props_abandoned\crystals\crystal_blu.vmt
  337. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  338. add: 137 materials\models\props_abandoned\crystals\rock_blu.vmt
  339. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  340. add: 480 materials\models\props_abandoned\crystals\crystal_ylw.vmt
  341. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  342. add: 139 materials\models\props_abandoned\crystals\rock_ylw.vmt
  343. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  344. add: 480 materials\models\props_abandoned\crystals\crystal_grn.vmt
  345. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  346. add: 136 materials\models\props_abandoned\crystals\rock_grn.vmt
  347. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  348. add: 478 materials\models\props_abandoned\crystals\crystal_pur.vmt
  349. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  350. add: 136 materials\models\props_abandoned\crystals\rock_pur.vmt
  351. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  352. add: 480 materials\models\props_abandoned\crystals\crystal_cyan.vmt
  353. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  354. add: 136 materials\models\props_abandoned\crystals\rock_cyan.vmt
  355. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  356. add: 482 materials\models\props_abandoned\crystals\crystal_org.vmt
  357. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  358. add: 136 materials\models\props_abandoned\crystals\rock_org.vmt
  359. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  360. add: 478 materials\models\props_abandoned\crystals\crystal_pink.vmt
  361. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  362. add: 135 materials\models\props_abandoned\crystals\rock_pink.vmt
  363. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  364. add: 112 materials\models\props_abandoned\crystals\crystal_all.vmt
  365. add: 1398336 materials\models\props_abandoned\crystals\crystal_all.vtf
  366. add: 107 materials\models\props_abandoned\crystals\rock_all.vmt
  367. add: 1398336 materials\models\props_abandoned\crystals\rock_all.vtf
  368. add: 3492 models/props_abandoned/crystals/crystal_mound1_medium.mdl
  369. add: 7389 models/props_abandoned/crystals/crystal_mound1_medium.dx80.vtx
  370. add: 7389 models/props_abandoned/crystals/crystal_mound1_medium.dx90.vtx
  371. add: 7389 models/props_abandoned/crystals/crystal_mound1_medium.sw.vtx
  372. add: 35840 models/props_abandoned/crystals/crystal_mound1_medium.vvd
  373. add: 4669 models/props_abandoned/crystals/crystal_mound1_medium.phy
  374. add: 478 materials\models\props_abandoned\crystals\crystal_mound.vmt
  375. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  376. add: 137 materials\models\props_abandoned\crystals\rock001.vmt
  377. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  378. add: 480 materials\models\props_abandoned\crystals\crystal_blu.vmt
  379. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  380. add: 137 materials\models\props_abandoned\crystals\rock_blu.vmt
  381. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  382. add: 480 materials\models\props_abandoned\crystals\crystal_ylw.vmt
  383. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  384. add: 139 materials\models\props_abandoned\crystals\rock_ylw.vmt
  385. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  386. add: 480 materials\models\props_abandoned\crystals\crystal_grn.vmt
  387. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  388. add: 136 materials\models\props_abandoned\crystals\rock_grn.vmt
  389. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  390. add: 478 materials\models\props_abandoned\crystals\crystal_pur.vmt
  391. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  392. add: 136 materials\models\props_abandoned\crystals\rock_pur.vmt
  393. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  394. add: 480 materials\models\props_abandoned\crystals\crystal_cyan.vmt
  395. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  396. add: 136 materials\models\props_abandoned\crystals\rock_cyan.vmt
  397. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  398. add: 482 materials\models\props_abandoned\crystals\crystal_org.vmt
  399. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  400. add: 136 materials\models\props_abandoned\crystals\rock_org.vmt
  401. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  402. add: 478 materials\models\props_abandoned\crystals\crystal_pink.vmt
  403. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  404. add: 135 materials\models\props_abandoned\crystals\rock_pink.vmt
  405. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  406. add: 112 materials\models\props_abandoned\crystals\crystal_all.vmt
  407. add: 1398336 materials\models\props_abandoned\crystals\crystal_all.vtf
  408. add: 107 materials\models\props_abandoned\crystals\rock_all.vmt
  409. add: 1398336 materials\models\props_abandoned\crystals\rock_all.vtf
  410. add: 3484 models/props_abandoned/crystals/crystal_mound.mdl
  411. add: 7389 models/props_abandoned/crystals/crystal_mound.dx80.vtx
  412. add: 7389 models/props_abandoned/crystals/crystal_mound.dx90.vtx
  413. add: 7389 models/props_abandoned/crystals/crystal_mound.sw.vtx
  414. add: 35840 models/props_abandoned/crystals/crystal_mound.vvd
  415. add: 4421 models/props_abandoned/crystals/crystal_mound.phy
  416. add: 478 materials\models\props_abandoned\crystals\crystal_mound.vmt
  417. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  418. add: 137 materials\models\props_abandoned\crystals\rock001.vmt
  419. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  420. add: 480 materials\models\props_abandoned\crystals\crystal_blu.vmt
  421. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  422. add: 137 materials\models\props_abandoned\crystals\rock_blu.vmt
  423. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  424. add: 480 materials\models\props_abandoned\crystals\crystal_ylw.vmt
  425. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  426. add: 139 materials\models\props_abandoned\crystals\rock_ylw.vmt
  427. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  428. add: 480 materials\models\props_abandoned\crystals\crystal_grn.vmt
  429. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  430. add: 136 materials\models\props_abandoned\crystals\rock_grn.vmt
  431. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  432. add: 478 materials\models\props_abandoned\crystals\crystal_pur.vmt
  433. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  434. add: 136 materials\models\props_abandoned\crystals\rock_pur.vmt
  435. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  436. add: 480 materials\models\props_abandoned\crystals\crystal_cyan.vmt
  437. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  438. add: 136 materials\models\props_abandoned\crystals\rock_cyan.vmt
  439. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  440. add: 482 materials\models\props_abandoned\crystals\crystal_org.vmt
  441. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  442. add: 136 materials\models\props_abandoned\crystals\rock_org.vmt
  443. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  444. add: 478 materials\models\props_abandoned\crystals\crystal_pink.vmt
  445. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  446. add: 135 materials\models\props_abandoned\crystals\rock_pink.vmt
  447. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  448. add: 112 materials\models\props_abandoned\crystals\crystal_all.vmt
  449. add: 1398336 materials\models\props_abandoned\crystals\crystal_all.vtf
  450. add: 107 materials\models\props_abandoned\crystals\rock_all.vmt
  451. add: 1398336 materials\models\props_abandoned\crystals\rock_all.vtf
  452. add: 3492 models/props_abandoned/crystals/crystal_mound_medium.mdl
  453. add: 7389 models/props_abandoned/crystals/crystal_mound_medium.dx80.vtx
  454. add: 7389 models/props_abandoned/crystals/crystal_mound_medium.dx90.vtx
  455. add: 7389 models/props_abandoned/crystals/crystal_mound_medium.sw.vtx
  456. add: 35840 models/props_abandoned/crystals/crystal_mound_medium.vvd
  457. add: 4428 models/props_abandoned/crystals/crystal_mound_medium.phy
  458. add: 478 materials\models\props_abandoned\crystals\crystal_mound.vmt
  459. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  460. add: 137 materials\models\props_abandoned\crystals\rock001.vmt
  461. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  462. add: 480 materials\models\props_abandoned\crystals\crystal_blu.vmt
  463. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  464. add: 137 materials\models\props_abandoned\crystals\rock_blu.vmt
  465. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  466. add: 480 materials\models\props_abandoned\crystals\crystal_ylw.vmt
  467. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  468. add: 139 materials\models\props_abandoned\crystals\rock_ylw.vmt
  469. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  470. add: 480 materials\models\props_abandoned\crystals\crystal_grn.vmt
  471. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  472. add: 136 materials\models\props_abandoned\crystals\rock_grn.vmt
  473. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  474. add: 478 materials\models\props_abandoned\crystals\crystal_pur.vmt
  475. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  476. add: 136 materials\models\props_abandoned\crystals\rock_pur.vmt
  477. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  478. add: 480 materials\models\props_abandoned\crystals\crystal_cyan.vmt
  479. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  480. add: 136 materials\models\props_abandoned\crystals\rock_cyan.vmt
  481. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  482. add: 482 materials\models\props_abandoned\crystals\crystal_org.vmt
  483. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  484. add: 136 materials\models\props_abandoned\crystals\rock_org.vmt
  485. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  486. add: 478 materials\models\props_abandoned\crystals\crystal_pink.vmt
  487. add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
  488. add: 135 materials\models\props_abandoned\crystals\rock_pink.vmt
  489. add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
  490. add: 112 materials\models\props_abandoned\crystals\crystal_all.vmt
  491. add: 1398336 materials\models\props_abandoned\crystals\crystal_all.vtf
  492. add: 107 materials\models\props_abandoned\crystals\rock_all.vmt
  493. add: 1398336 materials\models\props_abandoned\crystals\rock_all.vtf
  494. not checked: models/props_swamp/reeds.mdl
  495. not checked: models/props_swamp/fern_01.mdl
  496. not checked: models/props_swamp/fern_02.mdl
  497. not checked: models/props_swamp/fern_03.mdl
  498. not checked: models/props_swamp/fern_04.mdl
  499. not checked: models/props_swamp/fern_05.mdl
  500. not checked: models/props_swamp/fern_06.mdl
  501. not checked: models/props_swamp/shroom_ref_01_cluster.mdl
  502. not checked: models/props_swamp/shrub_03_cluster.mdl
  503. not checked: models/props_swamp/shrub_03b.mdl
  504. not checked: models/props_swamp/shrub_03c.mdl
  505. not checked: models/props_swamp/tallgrass_01.mdl
  506. not checked: models/props_swamp/tallgrass_03.mdl
  507. not checked: models/props_swamp/tallgrass_04.mdl
  508. not checked: models/props_swamp/tree_swamp_03.mdl
  509. not checked: models/props_swamp/tree_swamp_02.mdl
  510. not checked: models/props_swamp/tree_swamp_01.mdl
  511. not checked: models/props_swamp/rootstump01.mdl
  512. not checked: models/props_swamp/rootstump02.mdl
  513. not checked: models/props_swamp/rock006_swamp.mdl
  514. not checked: models/props_swamp/rock006b_swamp.mdl
  515. not checked: models/props_swamp/rock006c_swamp.mdl
  516. add: 1756 models/props_abandoned/fungus_01.mdl
  517. add: 3906 models/props_abandoned/fungus_01.dx80.vtx
  518. add: 3906 models/props_abandoned/fungus_01.dx90.vtx
  519. add: 3906 models/props_abandoned/fungus_01.sw.vtx
  520. add: 13440 models/props_abandoned/fungus_01.vvd
  521. add: 78 materials\models\props_abandoned\fungus_01.vmt
  522. add: 1048784 materials\models/props_abandoned/fungus_01.vtf
  523. add: 1756 models/props_abandoned/fungus_04.mdl
  524. add: 3906 models/props_abandoned/fungus_04.dx80.vtx
  525. add: 3906 models/props_abandoned/fungus_04.dx90.vtx
  526. add: 3906 models/props_abandoned/fungus_04.sw.vtx
  527. add: 13440 models/props_abandoned/fungus_04.vvd
  528. add: 78 materials\models\props_abandoned\fungus_01.vmt
  529. add: 1048784 materials\models/props_abandoned/fungus_01.vtf
  530. not checked: models/props_spytech/computer_wall_cabinet.mdl
  531. not checked: models/props_trainyard/ladder002.mdl
  532. not checked: models/combine_room/combine_wire002.mdl
  533. not checked: models/props_farm/pallet001.mdl
  534. not checked: models/props_hydro/2pipe_turn_in.mdl
  535. not checked: models/props_hydro/2pipe_straight_128.mdl
  536. not checked: models/props_lights/light_cone_farm.mdl
  537. not checked: models/props_trainyard/handrailcorner.mdl
  538. not checked: models/props_mining/industrial_ceiling_lamp02.mdl
  539. not checked: models/props_2fort/groundlight001.mdl
  540. not checked: models/props_hydro/construction_light.mdl
  541. not checked: models/props_powerhouse/powerhouse_console01.mdl
  542. not checked: models/props_powerhouse/powerhouse_console03.mdl
  543. not checked: models/props_spytech/computer_wall.mdl
  544. not checked: models/props_moonbase/moon_handrail128_full.mdl
  545. not checked: models/props_moonbase/moon_handrail128_short.mdl
  546. not checked: models/props_2fort/locker001.mdl
  547. not checked: models/props_2fort/ladder001.mdl
  548. not checked: models/props_moonbase/moon_handrail28.mdl
  549. not checked: models/props_2fort/fire_extinguisher.mdl
  550. not checked: models/props_gameplay/sign_wood_cap002.mdl
  551. not checked: models/props_gameplay/haybale.mdl
  552. not checked: models/props_farm/oilcan01.mdl
  553. not checked: models/props_trainyard/crane_cable001b.mdl
  554. not checked: models/props_vehicles/train_rockets.mdl
  555. not checked: models/props_powerhouse/powerhouse_railing_fix02.mdl
  556. not checked: models/props_spytech/rocket_clamp_wires.mdl
  557. not checked: models/props_farm/tools_shovel.mdl
  558. not checked: models/props_farm/box_cluster02.mdl
  559. not checked: models/props_farm/conduit02.mdl
  560. not checked: models/props_farm/conduit_pipe01.mdl
  561. add: 2328 models/props_forest/oak_02a.mdl
  562. add: 159532 models/props_forest/oak_02a.dx80.vtx
  563. add: 159532 models/props_forest/oak_02a.dx90.vtx
  564. add: 159532 models/props_forest/oak_02a.sw.vtx
  565. add: 288688 models/props_forest/oak_02a.vvd
  566. add: 2033 models/props_forest/oak_02a.phy
  567. add: 131 materials\models\props_forest\oak_leaf_sheet_01.vmt
  568. add: 1048656 materials\models/props_forest/oak_leaf_sheet_01.vtf
  569. add: 216 materials\models\props_forest\oak_02.vmt
  570. add: 699272 materials\models/props_forest/oak_02.vtf
  571. add: 131 materials\models\props_forest\oak_leaf_sheet_02.vmt
  572. add: 1048656 materials\models/props_forest/oak_leaf_sheet_02.vtf
  573. add: 131 materials\models\props_forest\oak_leaf_sheet_03.vmt
  574. add: 1048656 materials\models/props_forest/oak_leaf_sheet_03.vtf
  575. add: 131 materials\models\props_forest\oak_leaf_sheet_04.vmt
  576. add: 1048656 materials\models/props_forest/oak_leaf_sheet_04.vtf
  577. add: 131 materials\models\props_forest\oak_leaf_sheet_05.vmt
  578. add: 1048656 materials\models/props_forest/oak_leaf_sheet_05.vtf
  579. add: 2328 models/props_forest/oak_01a.mdl
  580. add: 226335 models/props_forest/oak_01a.dx80.vtx
  581. add: 226335 models/props_forest/oak_01a.dx90.vtx
  582. add: 226335 models/props_forest/oak_01a.sw.vtx
  583. add: 368512 models/props_forest/oak_01a.vvd
  584. add: 2177 models/props_forest/oak_01a.phy
  585. add: 131 materials\Models\props_forest\oak_leaf_sheet_01.vmt
  586. add: 1048656 materials\models/props_forest/oak_leaf_sheet_01.vtf
  587. add: 213 materials\Models\props_forest\oak_01.vmt
  588. add: 699272 materials\models/props_forest/oak_01.vtf
  589. add: 131 materials\Models\props_forest\oak_leaf_sheet_02.vmt
  590. add: 1048656 materials\models/props_forest/oak_leaf_sheet_02.vtf
  591. add: 131 materials\Models\props_forest\oak_leaf_sheet_03.vmt
  592. add: 1048656 materials\models/props_forest/oak_leaf_sheet_03.vtf
  593. add: 131 materials\Models\props_forest\oak_leaf_sheet_04.vmt
  594. add: 1048656 materials\models/props_forest/oak_leaf_sheet_04.vtf
  595. add: 131 materials\Models\props_forest\oak_leaf_sheet_05.vmt
  596. add: 1048656 materials\models/props_forest/oak_leaf_sheet_05.vtf
  597. not checked: models/props_swamp/rock004_swamp.mdl
  598. not checked: models/props_swamp/rock003_swamp.mdl
  599. not checked: models/props_foliage/shrub_03_card.mdl
  600. not checked: models/props_powerhouse/powerhouse_console02.mdl
  601. not checked: models/props_gameplay/foot_spray_can01.mdl
  602. not checked: models/props_forest/chimney04.mdl
  603. not checked: models/props_gameplay/door_grate001_floorplate.mdl
  604. not checked: models/props_gameplay/door_grate001_frame.mdl
  605. not checked: models/props_farm/paint_can002.mdl
  606. not checked: models/props_mining/sign001.mdl
  607. not checked: models/props_forest/wheelbarrow.mdl
  608. not checked: models/props_hydro/2pipe_turn_90.mdl
  609. not checked: models/props_soho/footbrisgelgbeams.mdl
  610. not checked: models/props_soho/securityfence001.mdl
  611. not checked: models/props_soho/sign002.mdl
  612. not checked: models/props_soho/sign002d.mdl
  613. not checked: models/props_farm/junction_box.mdl
  614. not checked: models/props_soho/rollupdoor003c.mdl
  615. not checked: models/props_soho/rollupdoor001b.mdl
  616. not checked: models/props_soho/shopwindow001.mdl
  617. not checked: models/props_island/island_plant03.mdl
  618. not checked: models/props_soho/sign009.mdl
  619. not checked: models/props_soho/escalator001.mdl
  620. not checked: models/props_soho/ceillingbeams001_256.mdl
  621. not checked: models/props_soho/acunit004b.mdl
  622. not checked: models/props_farm/awning002.mdl
  623. not checked: models/props_soho/acunit001b.mdl
  624. not checked: models/props_soho/sign004b.mdl
  625. not checked: models/props_soho/sign005b.mdl
  626. not checked: models/props_soho/awning001.mdl
  627. not checked: models/props_2fort/propane_tank_tall01.mdl
  628. not checked: models/props_gameplay/sign_barricade001a.mdl
  629. not checked: models/props_gameplay/sign_gameplay01_witharrow_r_sm.mdl
  630. not checked: models/props_well/hand_truck01.mdl
  631. not checked: models/props_soho/bottlecrate001.mdl
  632. not checked: models/props_soho/sign003b.mdl
  633. not checked: models/props_soho/sign004.mdl
  634. not checked: models/props_soho/sign002c.mdl
  635. not checked: models/props_soho/acunit003.mdl
  636. not checked: models/props_soho/window002b.mdl
  637. not checked: models/props_soho/acunit002.mdl
  638. not checked: models/props_soho/door003.mdl
  639. not checked: models/props_soho/window002a.mdl
  640. not checked: models/props_rooftop/antennaclusters01a.mdl
  641. not checked: models/props_2fort/corrugated_metal004.mdl
  642. not checked: models/props_2fort/corrugated_metal005.mdl
  643. not checked: models/props_soho/awning003_128.mdl
  644. not checked: models/props_soho/acunit003b.mdl
  645. not checked: models/props_soho/wallsign002.mdl
  646. not checked: models/props_mining/ceiling_pipe_16_up_thick.mdl
  647. not checked: models/props_mining/ceiling_pipe01_thick.mdl
  648. not checked: models/props_mining/ceiling_pipe_128_thick.mdl
  649. not checked: models/props_mining/ceiling_pipe_256_thick.mdl
  650. not checked: models/props_mining/ceiling_pipe02_thick.mdl
  651. not checked: models/props_manor/cardboard_box_set_01.mdl
  652. not checked: models/props_spytech/hanging_ceiling_lamp.mdl
  653. not checked: models/props_hydro/2pipe_straight_256.mdl
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  656. not checked: models/props_mining/ceiling_pipe_64_thick.mdl
  657. not checked: models/props_soho/pipestreet001.mdl
  658. not checked: models/props_soho/bulb001.mdl
  659. not checked: models/props_soho/lightpole001.mdl
  660. not checked: models/props_coalmines/window3.mdl
  661. not checked: models/props_farm/roof_vent001.mdl
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  664. not checked: models/props_farm/awning001.mdl
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  669. not checked: models/props_mining/rock004.mdl
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  671. not checked: models/props_2fort/tire003.mdl
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  673. not checked: models/props_farm/wooden_barrel.mdl
  674. not checked: models/props_foliage/cactus01.mdl
  675. not checked: models/props_2fort/nail001.mdl
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  677. not checked: models/props_farm/gutter_128.mdl
  678. not checked: models/props_lights/hangingbulb.mdl
  679. not checked: models/props_sunshine/arch_window01.mdl
  680. not checked: models/props_mining/conduit_outdoor512.mdl
  681. not checked: models/props_lights/lamp001.mdl
  682. not checked: models/props_farm/lamp002.mdl
  683. not checked: models/props_farm/spawnroom_door_left.mdl
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  685. not checked: models/props_doomsday/western_wood_door001.mdl
  686. not checked: models/props_medieval/bar_bench.mdl
  687. not checked: models/props_granary/grain_sack.mdl
  688. not checked: models/props_farm/water_spigot.mdl
  689. not checked: models/props_swamp/swamp_door.mdl
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  692. not checked: models/props_hydro/3pipe_straight_256.mdl
  693. not checked: models/props_spytech/vent_system_straight_256.mdl
  694. not checked: models/props_spytech/vent_system_corner.mdl
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  699. not checked: models/props_moonbase/moon_interior_ceiling_pipe02c.mdl
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  702. not checked: models/props_hydro/3pipe_turn_in.mdl
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  704. not checked: models/props_gameplay/door_grate002_top.mdl
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  708. not checked: models/props_gameplay/door_slide_door.mdl
  709. not checked: models/props_gameplay/resupply_locker.mdl
  710. not checked: models/props_island/crocodile/crocodile.mdl
  711. not checked: models/player/engineer.mdl
  712. not checked: models/props_gameplay/orange_cone001.mdl
  713. not checked: models/player/gibs/gibs_duck.mdl
  714. not checked: models/effects/cappoint_hologram.mdl
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  719. check extra files
  720. check sounds
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  722. not added: sound/ambient/lair/ac_vent1.wav
  723. check vcd files
  724. check sprites
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  726. check game files
  727. check materials
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  734. not added: materials\CONCRETE/CONCRETEFLOOR002B.vmt
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  736. not added: materials\WOOD/WOOD_WALL001.vmt
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  738. not added: materials\CONCRETE/CONCRETEWALL009.vmt
  739. not added: materials\METAL/FLOORPLATE01.vmt
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  741. not added: materials\CONCRETE/COMPUTERWALL005D.vmt
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  747. not added: materials\CONCRETE/COMPUTERWALL006B.vmt
  748. not added: materials\PROPS/METALDOOR01_96.vmt
  749. not added: materials\PROPS/METALDOOR01_96_NOENTRY.vmt
  750. not added: materials\WOOD/WOOD_FLOOR001.vmt
  751. not added: materials\CONCRETE/CONCRETEWALL011B.vmt
  752. not added: materials\TOOLS/TOOLSSKYBOX.vmt
  753. add: 188 materials\TOOLS/TOOLSBLOCKBULLETS_2_WOODSURFACE.vmt
  754. not added: materials\Tools/toolsblockbullets.vtf
  755. not added: materials\WOOD/WOOD_BEAM01.vmt
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  758. not added: materials\CONCRETE/CONCRETEWALL002C.vmt
  759. not added: materials\METAL/WALL016A.vmt
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  761. not added: materials\PL_BARNBLITZ/METALROOF_PANELS001.vmt
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  763. not added: materials\TOOLS/TOOLSBLOCKBULLETS2.vmt
  764. not added: materials\WOOD/WOOD_BEAM03.vmt
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  766. not added: materials\METAL/WALL016B_HARBOR.vmt
  767. not added: materials\METAL/WALL011G.vmt
  768. not added: materials\CONCRETE/CONCRETEWALL002.vmt
  769. not added: materials\METAL/WALL016.vmt
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  771. not added: materials\NATURE/BLENDGROUNDTOGRAVEL005.vmt
  772. not added: materials\METAL/CHICKEN_WIRE001.vmt
  773. not added: materials\TOOLS/TOOLSTRIGGER.vmt
  774. not added: materials\METAL/IBEAM003B.vmt
  775. not added: materials\WOOD/GRAIN_ELEVATOR_SILO_01.vmt
  776. not added: materials\WOOD/WOOD_BRIDGE001.vmt
  777. not added: materials\METAL/METALTRACK002.vmt
  778. not added: materials\METAL/METALTRIM01.vmt
  779. not added: materials\METAL/IMETAL003.vmt
  780. not added: materials\OVERLAYS/NO_ENTRY.vmt
  781. add: 189 materials\TOOLS/TOOLSBLOCKBULLETS_2_METALSURFACE.vmt
  782. not added: materials\Tools/toolsblockbullets.vtf
  783. not added: materials\LIGHTS/GRADIENT_WINDOW.vmt
  784. not added: materials\NATURE/BLENDROCKGROUNDWALLISLAND.vmt
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  786. not added: materials\DEV/GRAYGRID.vmt
  787. not added: materials\DEV/DEV_MEASUREGENERIC01B.vmt
  788. not added: materials\METAL/WALL_ISLAND_HEAVY02B_NOSPEC.vmt
  789. not added: materials\NATURE/DIRTGROUND011_ISLAND_NODETAIL.vmt
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  805. add: 189 materials\METAL/WALL019_STRIPLESS.vmt
  806. add: 1398336 materials\Metal/wall019_stripless.vtf
  807. add: 1398336 materials\Metal/wall011_bump_stripless-ssbump.vtf
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  823. not added: materials\MEDIEVAL/PASTERWALL002D.vmt
  824. not added: materials\SIGNS/HAZARD_YELLOW001.vmt
  825. add: 95 materials\TILE/SLATEROOF004.vmt
  826. add: 1398336 materials\tile/slateroof004.vtf
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  828. not added: materials\DEV/REFLECTIVITY_10B.vmt
  829. not added: materials\METAL/WALL027.vmt
  830. add: 192 materials\PL_SNOWYCOAST/METAL/WALL016_GREY_HARBOR.vmt
  831. add: 699272 materials\pl_snowycoast/metal/wall016_grey_harbor.vtf
  832. not added: materials\METAL/IBEAM001_MEDIUM.vmt
  833. add: 191 materials\PL_SNOWYCOAST/METAL/WALL016_RED_HARBOR.vmt
  834. add: 1398336 materials\pl_snowycoast/metal/wall016_red_harbor.vtf
  835. add: 277 materials\ML_SECTION7/WATERFALL_SOLID.vmt
  836. add: 349760 materials\ml_section7/waterfall.vtf
  837. add: 292 materials\ML_SECTION7/WATERFALL.vmt
  838. add: 349760 materials\ml_section7/waterfall.vtf
  839. not added: materials\CONCRETE/CONCRETEFLOOR007.vmt
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  842. not added: materials\METAL/WALL014B_HARBOR.vmt
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  844. not added: materials\METAL/METALTRACK001.vmt
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  848. not added: materials\CONCRETE/COMPUTERWALL004.vmt
  849. not added: materials\HARVEST/GROUND_TO_GREEN_GRASS_001.vmt
  850. add: 242 materials\AUTUMNAL/WOODS/AUTUMNWOOD_REDSTRIPE.vmt
  851. add: 1398336 materials\autumnal/woods/autumnwood_redstripe.vtf
  852. not added: materials\overlays/detail006.vtf
  853. add: 246 materials\AUTUMNAL/WOODS/MAPLEWOOD_GRAIN_SILO_10B.vmt
  854. add: 1398336 materials\autumnal/woods/maplewood_grain_silo_10b.vtf
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  865. not added: materials\CONCRETE/CONCRETEFLOOR002.vmt
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  867. not added: materials\PROPS/COMPUTER_PANEL_005B.vmt
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  873. not added: materials\NATURE/ROCKGROUND009.vmt
  874. not added: materials\TILE/FLOOR_TILE_006A.vmt
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  879. not added: materials\SOHO/METALGRATE001.vmt
  880. not added: materials\NATURE/BLENDGROUNDTOGRASS008.vmt
  881. not added: materials\CONCRETE/CONCRETEWALL012.vmt
  882. not added: materials\SOHO/WINDOWBIG001.vmt
  883. not added: materials\TILE/FLOOR_TILE_006B.vmt
  884. not added: materials\CONCRETE/CONCRETEWALL012C.vmt
  885. not added: materials\SOHO/WALLTILE_001.vmt
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  887. not added: materials\METAL/WALL030.vmt
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  890. not added: materials\NATURE/METALGRATE.vmt
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  892. not added: materials\METAL/METALRAIL003A.vmt
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  894. not added: materials\SOHO/WINDOWUNI001A.vmt
  895. not added: materials\SOHO/STREETSTAIR001.vmt
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  897. not added: materials\CONCRETE/CONCRETEWALL015B.vmt
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  899. not added: materials\NATURE/ROCKWALL012.vmt
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  902. not added: materials\WOOD/WOOD_WALL002.vmt
  903. not added: materials\WOOD/WOOD_BRIDGE002.vmt
  904. not added: materials\PL_BARNBLITZ/WOODWALL_BROWNSLATS001.vmt
  905. not added: materials\METAL/METALPANEL01.vmt
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  910. not added: materials\SWAMP/NATURE/BLENDDIRTSWAMPGRASS001.vmt
  911. not added: materials\CONCRETE/CONCRETEWALL006.vmt
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  913. not added: materials\CONCRETE/COMPUTERWALL005.vmt
  914. not added: materials\CP_MANOR/WOOD_BASEBOARD01.vmt
  915. not added: materials\OVERLAYS/RUBBER_TRIM001.vmt
  916. not added: materials\CP_MANOR/PLASTER_WHITE01.vmt
  917. not added: materials\MEDIEVAL/WOOD_SHINGLES02.vmt
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  920. not added: materials\METAL/STEELDOOR001.vmt
  921. not added: materials\LIGHTS/WHITE.vmt
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  923. not added: materials\GLASS/GLASSWINDOW008D.vmt
  924. not added: materials\TOOLS/TOOLSBLACK_NOFOG.vmt
  925. add: 167 materials\TOOLS/TOOLSWHITE.vmt
  926. not added: materials\lights/white.vtf
  927. not added: materials\TILE/FLOOR_TILE_005A.vmt
  928. not added: materials\WATER/WATER_ISLAND_DX80.vmt
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  930. not added: materials\TILE/FLOOR_TILE_002A.vmt
  931. not added: materials\GLASS/GLASSWINDOW001A.vmt
  932. not added: materials\ICARUS/GLASSCHROME001.vmt
  933. not added: materials\WATER/WATER_HYDRO_CHEAP.vmt
  934. add: 498 materials\NATURE/BLENDWETMUDGROUND011A.vmt
  935. add: 699272 materials\Nature/wetmudground003.vtf
  936. add: 699272 materials\Nature/wetmudground001_normal.vtf
  937. add: 699272 materials\Nature/wetmudground003a.vtf
  938. add: 699272 materials\Nature/wetmudground001a_normal.vtf
  939. add: 294 materials\NATURE/WETMUDGROUND002.vmt
  940. add: 699272 materials\Nature/wetmudground002.vtf
  941. add: 5592612 materials\Nature/wetmudground001_height-ssbump.vtf
  942. add: 1323 materials\ML_SECTION7/WATER.vmt
  943. syntax error (string, name or '}' expected) in line 4
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  947. not added: materials\METAL/METALCHROME002.vmt
  948. not added: materials\SOHO/WINDOWUNI001B.vmt
  949. not added: materials\SOHO/WINDOW003D.vmt
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  951. not added: materials\SOHO/YELLOWTILE001.vmt
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  953. not added: materials\WATER/WATER_2FORT.vmt
  954. not added: materials\GLASS/GLASSWINDOW008A.vmt
  955. not added: materials\water/water_well_beneath.vmt.vmt
  956. not added: materials\water/water_2fort_beneath.vmt.vmt
  957. not added: materials\ml_section7/water_beneath.vmt.vmt
  958. not added: materials\signs/sign045.vmt
  959. not added: materials\overlays/outlet01.vmt
  960. add: 155 materials\overlays/yoshimario_employeeofmonth.vmt
  961. add: 87488 materials\overlays/yoshimario_employeeofmonth.vtf
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  967. add: 157 materials\overlays/wetmudfootprints002.vmt
  968. add: 1398308 materials\overlays/wetmudfootprints002.vtf
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  970. not added: materials\signs/arrow_lt_blue.vmt
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  976. not added: materials\soho/sewertrap003.vmt
  977. not added: materials\soho/stain003.vmt
  978. not added: materials\overlays/stripe_red.vmt
  979. add: 273 materials\oceanic/signs/sign001.vmt
  980. add: 349760 materials\oceanic/signs/sign001.vtf
  981. not added: materials\signs/arrow_red_lt.vmt
  982. not added: materials\overlays/stain012.vmt
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  985. not added: materials\swamp/overlays/algae_water001.vmt
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  1067. check files are in day of defeat source.gcf
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  1071.  
  1072. Update BSP file:
  1073. VBSP: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_map_libs_b1.bsp
  1074. this is VBSP version 20 (revision 548)
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  1296. include: models/props_forest/rock003.sw.vtx
  1297. include: models/props_forest/rock003.vvd
  1298. include: models/props_forest/rock004.dx80.vtx
  1299. include: models/props_forest/rock004.dx90.vtx
  1300. include: models/props_forest/rock004.mdl
  1301. include: models/props_forest/rock004.phy
  1302. include: models/props_forest/rock004.sw.vtx
  1303. include: models/props_forest/rock004.vvd
  1304. include: models/props_frontline/prop_fountain_big.dx80.vtx
  1305. include: models/props_frontline/prop_fountain_big.dx90.vtx
  1306. include: models/props_frontline/prop_fountain_big.mdl
  1307. include: models/props_frontline/prop_fountain_big.phy
  1308. include: models/props_frontline/prop_fountain_big.sw.vtx
  1309. include: models/props_frontline/prop_fountain_big.vvd
  1310. done
  1311.  
  1312. No errors
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