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EricPlayZ

rl config file

Jul 29th, 2020 (edited)
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INI file 30.68 KB | None | 0 0
  1. [SystemSettings]
  2. UseDirectSound=True
  3. StaticDecals=False
  4. DynamicDecals=True
  5. UnbatchedDecals=False
  6. DecalCullDistanceScale=0.000000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=False
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=0
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=True
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=False
  30. OneFrameThreadLag=False
  31. WaitForGPU=false
  32. UseVsync=False
  33. UpscaleScreenPercentage=True
  34. UpscaleTargetFramerateDocked=70.000000
  35. UpscaleTargetFramerateUndocked=70.000000
  36. MinimumScreenScale=100.000000
  37. AllowDynamicResolution=False
  38. ZCullSaveRestore=False
  39. AdaptiveZcull=False
  40. BinnerTileCache=False
  41. BinnerTileResX=64
  42. BinnerTileResY=64
  43. Fullscreen=True
  44. AllowOpenGL=False
  45. AllowRadialBlur=False
  46. AllowSubsurfaceScattering=False
  47. AllowImageReflections=False
  48. AllowImageReflectionShadowing=False
  49. bAllowSeparateTranslucency=False
  50. bAllowPostprocessMLAA=False
  51. bAllowHighQualityMaterials=False
  52. bUseTranslucentArenaShaders=True
  53. MaxFilterBlurSampleCount=1
  54. SkeletalMeshLODBias=100
  55. ParticleLODBias=100
  56. DetailMode=0
  57. MaxDrawDistanceScale=0
  58. ShadowFilterQualityBias=0
  59. MaxAnisotropy=0
  60. MaxMultiSamples=0
  61. bAllowD3D9MSAA=False
  62. bAllowTemporalAA=False
  63. TemporalAA_MinDepth=0.000000
  64. TemporalAA_StartDepthVelocityScale=0.000000
  65. MinShadowResolution=2
  66. MinPreShadowResolution=2
  67. MaxShadowResolution=2
  68. MobileShadowTextureResolution=2
  69. MaxWholeSceneDominantShadowResolution=2
  70. ShadowFadeResolution=2
  71. PreShadowFadeResolution=2
  72. ShadowFadeExponent=0.000000
  73. ResX=640
  74. ResY=360
  75. AutoDetectDesktopResolution=False
  76. Borderless=False
  77. AllowApexCloth=false
  78. ScreenPercentage=70.000000
  79. SceneCaptureStreamingMultiplier=1.000000
  80. ShadowTexelsPerPixel=0.000000
  81. PreShadowResolutionFactor=0.500000
  82. bEnableBranchingPCFShadows=False
  83. bAllowHardwareShadowFiltering=False
  84. TessellationAdaptivePixelsPerTriangle=0.000000
  85. bEnableForegroundShadowsOnWorld=False
  86. bEnableForegroundSelfShadowing=False
  87. bAllowWholeSceneDominantShadows=False
  88. bUseConservativeShadowBounds=False
  89. ShadowFilterRadius=0.000000
  90. ShadowDepthBias=0.000000
  91. PerObjectShadowTransition=0.000000
  92. PerSceneShadowTransition=0.000000
  93. CSMSplitPenumbraScale=0.000000
  94. CSMSplitSoftTransitionDistanceScale=0.000000
  95. CSMSplitDepthBiasScale=0.000000
  96. CSMMinimumFOV=40.000000
  97. CSMFOVRoundFactor=4.000000
  98. UnbuiltWholeSceneDynamicShadowRadius=0.000000
  99. UnbuiltNumWholeSceneDynamicShadowCascades=0
  100. WholeSceneShadowUnbuiltInteractionThreshold=0
  101. bAllowFracturedDamage=False
  102. NumFracturedPartsScale=0.000000
  103. FractureDirectSpawnChanceScale=0.000000
  104. FractureRadialSpawnChanceScale=0.000000
  105. FractureCullDistanceScale=0.000000
  106. bForceCPUAccessToGPUSkinVerts=false
  107. bDisableSkeletalInstanceWeights=false
  108. HighPrecisionGBuffers=False
  109. AllowSecondaryDisplays=False
  110. SecondaryDisplayMaximumWidth=640
  111. SecondaryDisplayMaximumHeight=720
  112. AllowPerFrameSleep=False // FPS LIMIT RELATED
  113. AllowPerFrameYield=False // FPS LIMIT RELATED
  114. MobileFeatureLevel=0
  115. MobileFog=False
  116. MobileHeightFog=False
  117. MobileSpecular=False
  118. MobileBumpOffset=False
  119. MobileNormalMapping=False
  120. MobileEnvMapping=False
  121. MobileRimLighting=False
  122. MobileColorBlending=False
  123. MobileColorGrading=False
  124. MobileVertexMovement=False
  125. MobileOcclusionQueries=False
  126. MobileGlobalGammaCorrection=False
  127. MobileAllowGammaCorrectionWorldOverride=False
  128. MobileAllowDepthPrePass=False
  129. MobileGfxGammaCorrection=False
  130. MobileLODBias=-0.5
  131. MobileBoneCount=75
  132. MobileBoneWeightCount=2
  133. MobileUsePreprocessedShaders=True
  134. MobileFlashRedForUncachedShaders=False
  135. MobileWarmUpPreprocessedShaders=False
  136. MobileCachePreprocessedShaders=False
  137. MobileProfilePreprocessedShaders=False
  138. MobileUseCPreprocessorOnShaders=False
  139. MobileLoadCPreprocessedShaders=False
  140. MobileSharePixelShaders=False
  141. MobileShareVertexShaders=False
  142. MobileShareShaderPrograms=True
  143. MobileEnableMSAA=False
  144. MobileContentScaleFactor=1.0
  145. MobileVertexScratchBufferSize=150
  146. MobileIndexScratchBufferSize=10
  147. MobileLightShaftScale=2.0
  148. MobileLightShaftFirstPass=0.5
  149. MobileLightShaftSecondPass=1.0
  150. MobileModShadows=True
  151. MobileTiltShift=False
  152. MobileMaxMemory=300
  153. MobilePostProcessBlurAmount=32.0
  154. bMobileUsingHighResolutionTiming=True
  155. MobileTiltShiftPosition=0.5
  156. MobileTiltShiftFocusWidth=0.3
  157. MobileTiltShiftTransitionWidth=0.5
  158. MobileMaxShadowRange=500.0
  159. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  160. MobileClearDepthBetweenDPG=False
  161. MobileSceneDepthResolveForShadows=TRUE
  162. MobileLandscapeLodBias=0
  163. MobileUseShaderGroupForStartupObjects=FALSE
  164. MobileMinimizeFogShaders=FALSE
  165. MobileFXAAQuality=0
  166. ApexLODResourceBudget=1000000000000000000000.0
  167. ApexDestructionMaxChunkIslandCount=50
  168. ApexDestructionMaxShapeCount=0
  169. ApexDestructionMaxChunkSeparationLOD=1.0
  170. ApexDestructionMaxActorCreatesPerFrame=-1
  171. ApexDestructionMaxFracturesProcessedPerFrame=-1
  172. ApexDestructionSortByBenefit=False
  173. ApexGRBEnable=false
  174. ApexGRBGPUMemSceneSize=64
  175. ApexGRBGPUMemTempDataSize=64
  176. ApexGRBMeshCellSize=7.5
  177. ApexGRBNonPenSolverPosIterCount=9;
  178. ApexGRBFrictionSolverPosIterCount=3;
  179. ApexGRBFrictionSolverVelIterCount=3;
  180. ApexGRBSkinWidth=0.025
  181. ApexGRBMaxLinearAcceleration=1000000.0
  182. bEnableParallelAPEXClothingFetch=False
  183. bApexClothingAsyncFetchResults=False
  184. ApexClothingAvgSimFrequencyWindow=60
  185. ApexClothingAllowAsyncCooking=False
  186. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  187. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  206. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  207. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  208. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  209. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  210. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  211. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  212. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  213. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  214. bAllowBetterModulatedShadows=FALSE
  215. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  216.  
  217. [SystemSettingsBucket1]
  218. BasedOn=SystemSettings
  219.  
  220. [SystemSettingsBucket2]
  221. BasedOn=SystemSettings
  222.  
  223. [SystemSettingsBucket3]
  224. BasedOn=SystemSettings
  225.  
  226. [SystemSettingsBucket4]
  227. BasedOn=SystemSettings
  228.  
  229. [SystemSettingsBucket5]
  230. BasedOn=SystemSettings
  231.  
  232. [SystemSettingsScreenshot]
  233. BasedOn=SystemSettings
  234. MaxAnisotropy=16
  235. ShadowFilterQualityBias=1
  236. MinShadowResolution=16
  237. ShadowFadeResolution=1
  238. MinPreShadowResolution=16
  239. PreShadowFadeResolution=1
  240. ShadowTexelsPerPixel=4.0f
  241. PreShadowResolutionFactor=1.0
  242. MaxShadowResolution=4096
  243. MaxWholeSceneDominantShadowResolution=4096
  244. CompositeDynamicLights=FALSE
  245. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  246. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  247. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  248. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  249. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  250. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  251. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  252. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  253. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  254. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  255. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  256. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  257. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  258. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  259. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  260. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  261. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  262. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  263. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  264. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  265. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  266. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  267. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  268. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  269. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  270.  
  271. [SystemSettingsEditor]
  272. BasedOn=SystemSettings
  273. ResX=464
  274. ResY=260
  275.  
  276. [SystemSettingsSplitScreen2]
  277. BasedOn=SystemSettings
  278. bAllowWholeSceneDominantShadows=False
  279. bAllowLightShafts=False
  280. DetailMode=1
  281.  
  282. [SystemSettingsMobile]
  283. BasedOn=SystemSettings
  284. Fullscreen=True
  285. DirectionalLightmaps=False
  286. DynamicLights=False
  287. SHSecondaryLighting=False
  288. StaticDecals=True
  289. DynamicDecals=False
  290. UnbatchedDecals=False
  291. MotionBlur=FALSE
  292. MotionBlurPause=FALSE
  293. DepthOfField=FALSE
  294. AmbientOcclusion=FALSE
  295. Bloom=FALSE
  296. Distortion=FALSE
  297. FilteredDistortion=FALSE
  298. DropParticleDistortion=FALSE
  299. FloatingPointRenderTargets=FALSE
  300. MaxAnisotropy=0
  301. bAllowLightShafts=FALSE
  302. MobileModShadows=False
  303. MobileClearDepthBetweenDPG=False
  304. MaxFilterBlurSampleCount=0
  305. DynamicShadows=False
  306. MobileMaxMemory=300
  307. MobileLandscapeLodBias=1
  308. AllowRadialBlur=False
  309.  
  310. [SystemSettingsMobilePreviewer]
  311. BasedOn=SystemSettingsMobile
  312. Fullscreen=False
  313.  
  314. [SystemSettingsMobileTextureBias]
  315. BasedOn=SystemSettingsMobile
  316. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  317. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  318. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  319. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  320. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  321. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  322. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  323. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  324. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  325. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  326. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  327. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  328. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  329. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  330. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  331. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  332. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  333. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  334. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  335. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  336. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  337. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  338. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  339. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  340. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  341.  
  342. [SystemSettingsAndroid]
  343. BasedOn=SystemSettingsMobileTextureBias
  344.  
  345. [SystemSettingsAndroid_Performance1_MemoryLow]
  346. BasedOn=SystemSettingsMobileTextureBias
  347. MobileFeatureLevel=1
  348. MobileFog=False
  349. MobileSpecular=False
  350. MobileBumpOffset=False
  351. MobileNormalMapping=False
  352. MobileEnvMapping=False
  353. MobileRimLighting=False
  354. MobileContentScaleFactor=0.9375
  355.  
  356. [SystemSettingsAndroid_Performance2_MemoryLow]
  357. BasedOn=SystemSettingsMobileTextureBias
  358. MobileBumpOffset=False
  359. MobileNormalMapping=False
  360. MobileContentScaleFactor=0.9375
  361.  
  362. [SystemSettingsAndroid_Performance1_Memory1024]
  363. BasedOn=SystemSettingsMobile
  364. MobileFeatureLevel=1
  365. MobileFog=False
  366. MobileSpecular=False
  367. MobileBumpOffset=False
  368. MobileNormalMapping=False
  369. MobileEnvMapping=False
  370. MobileRimLighting=False
  371. MobileContentScaleFactor=0.9375
  372.  
  373. [SystemSettingsAndroid_Performance2_Memory1024]
  374. BasedOn=SystemSettingsMobile
  375. MobileBumpOffset=False
  376. MobileNormalMapping=False
  377. MobileContentScaleFactor=0.9375
  378.  
  379. [SystemSettingsFlash]
  380. BasedOn=SystemSettingsMobileTextureBias
  381. MotionBlur=FALSE
  382. MotionBlurPause=FALSE
  383. DepthOfField=FALSE
  384. AmbientOcclusion=FALSE
  385. Bloom=FALSE
  386. Distortion=FALSE
  387. FilteredDistortion=FALSE
  388. bAllowLightShafts=FALSE
  389. MobileModShadows=True
  390. DynamicShadows=True
  391. MobileClearDepthBetweenDPG=True
  392. DirectionalLightmaps=False
  393. MobileHeightFog=False
  394.  
  395. [SystemSettingsIPhone]
  396. BasedOn=SystemSettingsMobileTextureBias
  397. bMobileUsingHighResolutionTiming=False
  398.  
  399. [SystemSettingsIPhone3GS]
  400. BasedOn=SystemSettingsMobileTextureBias
  401. LensFlares=False
  402. DetailMode=1
  403. MobileEnableMSAA=True
  404. MobileMaxMemory=100
  405. bMobileUsingHighResolutionTiming=False
  406. MobileLandscapeLodBias=2
  407.  
  408. [SystemSettingsIPhone4]
  409. BasedOn=SystemSettingsMobile
  410. MobileContentScaleFactor=2.0
  411. LensFlares=False
  412. bMobileUsingHighResolutionTiming=False
  413. MobileLandscapeLodBias=1
  414.  
  415. [SystemSettingsIPhone4S]
  416. BasedOn=SystemSettingsMobile
  417. MobileEnableMSAA=True
  418. bAllowLightShafts=True
  419. MobileModShadows=True
  420. DynamicShadows=False
  421. ShadowDepthBias=0.025
  422. MobileContentScaleFactor=2.0
  423. MaxShadowResolution=256
  424. MobileShadowTextureResolution=256
  425.  
  426. [SystemSettingsIPhone5]
  427. BasedOn=SystemSettingsMobile
  428. MobileEnableMSAA=True
  429. bAllowLightShafts=True
  430. MobileModShadows=True
  431. DynamicShadows=False
  432. ShadowDepthBias=0.025
  433. MobileContentScaleFactor=2.0
  434. MaxShadowResolution=256
  435. MobileShadowTextureResolution=1024
  436. AllowRadialBlur=True
  437.  
  438. [SystemSettingsIPodTouch4]
  439. BasedOn=SystemSettingsMobileTextureBias
  440. MobileContentScaleFactor=2.0
  441. LensFlares=False
  442. MobileMaxMemory=100
  443. bMobileUsingHighResolutionTiming=False
  444. MobileLandscapeLodBias=2
  445.  
  446. [SystemSettingsIPodTouch5]
  447. BasedOn=SystemSettingsMobile
  448. MobileEnableMSAA=True
  449. bAllowLightShafts=True
  450. MobileModShadows=True
  451. DynamicShadows=False
  452. ShadowDepthBias=0.025
  453. MobileContentScaleFactor=2.0
  454. MaxShadowResolution=256
  455. MobileShadowTextureResolution=256
  456.  
  457. [SystemSettingsIPad]
  458. BasedOn=SystemSettingsMobileTextureBias
  459. MobileFeatureLevel=1
  460. MobileFog=False
  461. MobileSpecular=False
  462. MobileBumpOffset=False
  463. MobileNormalMapping=False
  464. MobileEnvMapping=False
  465. MobileRimLighting=False
  466. MobileMaxMemory=100
  467. bMobileUsingHighResolutionTiming=False
  468. MobileLandscapeLodBias=1
  469. MobileContentScaleFactor=0.9375
  470.  
  471. [SystemSettingsIPad2]
  472. BasedOn=SystemSettingsMobile
  473. MobileEnableMSAA=False
  474. bAllowLightShafts=True
  475. MobileModShadows=True
  476. DynamicShadows=False
  477. ShadowDepthBias=0.016
  478. MobileContentScaleFactor=1.0
  479. MaxShadowResolution=256
  480. MobileShadowTextureResolution=256
  481.  
  482. [SystemSettingsIPad3]
  483. BasedOn=SystemSettingsMobile
  484. MobileEnableMSAA=False
  485. bAllowLightShafts=True
  486. MobileModShadows=True
  487. DynamicShadows=True
  488. ShadowDepthBias=0.016
  489. MobileContentScaleFactor=1.40625
  490. MaxShadowResolution=256
  491. MobileShadowTextureResolution=256
  492. MobileMaxMemory=500
  493.  
  494. [SystemSettingsIPad4]
  495. BasedOn=SystemSettingsMobile
  496. MobileEnableMSAA=False
  497. bAllowLightShafts=True
  498. MobileModShadows=True
  499. DynamicShadows=True
  500. ShadowDepthBias=0.016
  501. MobileContentScaleFactor=2.0
  502. MaxShadowResolution=512
  503. MobileShadowTextureResolution=512
  504. MobileMaxMemory=500
  505. AllowRadialBlur=True
  506.  
  507. [SystemSettingsIPadMini]
  508. BasedOn=SystemSettingsMobile
  509. MobileEnableMSAA=False
  510. bAllowLightShafts=True
  511. MobileModShadows=True
  512. DynamicShadows=False
  513. ShadowDepthBias=0.016
  514. MobileContentScaleFactor=1.0
  515. MaxShadowResolution=256
  516. MobileShadowTextureResolution=256
  517.  
  518. [SystemSettingsIPad2_Detail]
  519. BasedOn=SystemSettingsIPad2
  520.  
  521. [Configuration]
  522.  
  523. [SystemSettingsTexturesDerp]
  524. BasedOn=SystemSettings
  525. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  526. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  527. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  528. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  529. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  530. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  531. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  532. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  533. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  534. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  535. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  536. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  537. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  538. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  539. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  540. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  541. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  542. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  543. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  544. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  545. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  546. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  547. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  548. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  549. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  550. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  551. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  552. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  553. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  554.  
  555. [SystemSettingsTexturesLow]
  556. BasedOn=SystemSettings
  557. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  558. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  559. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  560. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  561. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  562. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  563. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  564. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  565. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  566. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  567. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  568. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  569. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  570. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  571. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  572. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  573. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  574. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  575. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  576. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  577. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  578. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  579. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  580. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  581. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  582. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  583. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  584. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  585. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  586.  
  587. [SystemSettingsTexturesMedium]
  588. BasedOn=SystemSettings
  589. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  590. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  591. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  592. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  593. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  594. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  595. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  596. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  597. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  598. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  599. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  600. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  601. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  602. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  603. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  604. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  605. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  606. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  607. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  608. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  609. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  610. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  611. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  612. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  613. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  614. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  615. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  616. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  617. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  618.  
  619. [SystemSettingsTexturesHigh]
  620. BasedOn=SystemSettings
  621. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  622. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  623. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  624. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  625. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  626. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  627. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  628. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  629. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  630. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  631. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  632. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  633. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  634. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  635. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  636. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  637. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  638. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  639. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  640. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  641. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  642. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  643. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  644. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  645. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  646. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  647. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  648. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  649. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  650.  
  651. [SystemSettingsTexturesHigher]
  652. BasedOn=SystemSettings
  653. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  654. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  655. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  656. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  657. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  658. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  659. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  660. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  661. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  662. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  663. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  664. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  665. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  666. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  667. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  668. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  669. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  670. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  671. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  672. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  673. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  674. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  675. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  676. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  677. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  678. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  679. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  680. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  681. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  682.  
  683. [SystemSettingsProfileDetailLow]
  684. BasedOn=SystemSettings
  685. DetailMode=0
  686. AmbientOcclusion=False
  687. DepthOfField=False
  688. Bloom=False
  689. bAllowLightShafts=False
  690. LensFlares=False
  691. DynamicShadows=False
  692. MotionBlur=False
  693.  
  694. [SystemSettingsProfileDetailHigh]
  695. BasedOn=SystemSettings
  696. DetailMode=2
  697. AmbientOcclusion=True
  698. DepthOfField=True
  699. Bloom=True
  700. bAllowLightShafts=True
  701. LensFlares=True
  702. DynamicShadows=True
  703. MotionBlur=True
  704.  
  705. [IniVersion]
  706. 0=1573323031.000000
  707. 1=1573323031.000000
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