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- [LW_AlienPack_Integrated.X2EventListener_AlienCustomization]
- -UnitVariations = ( CharacterNames = ("ArchonM2_LW"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.1, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.035, G=0.028, B=0.015, A=0.0780) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.035, G=0.028, B=0.015, A=0.0780) ) \\
- ) \\
- ), \\
- AbilityUpgrades=( (AbilityName="CloseCombatSpecialist", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)\\
- )\\
- )
- -UnitVariations = ( CharacterNames = ("AdvGunnerM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.05, G=0.06, B=0.01, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.00, G=0.80, B=0.2, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvCaptain_Legs_A_M", \\
- nmArms="AdvGunner_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdvGunnerM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.030, G=0.05, B=0.02, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=2.0, B=0.4, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvCaptain_Legs_A_M", \\
- nmArms="AdvGunner_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdvGunnerM3"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.010, G=0.015, B=0.008, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=8.00, B=2.0, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvCaptain_Legs_A_M", \\
- nmArms="AdvGunner_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdvGunnerM3"), \\
- Probability = 0.25, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.00, G=0.05, B=0.01, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=0.00, B=0.6667, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvCaptain_Legs_A_M", \\
- nmArms="AdvGunner_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ), \\
- GenericBodyPartArchetypes = ("XAdventTrooper.Archetypes.AdvCaptainCape" \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdvSentryM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.02, G=0.08, B=0.22, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.0, G=0.40, B=0.8, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvSentry_Arms_A_M", \\
- nmHelmet="AdvStunLancer_Helmet_A_M" \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdvSentryM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.015, G=0.05, B=0.20, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=2.0, B=4.0, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvSentry_Arms_A_M", \\
- nmHelmet="AdvStunLancer_Helmet_A_M" \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdvSentryM3"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.01, G=0.045, B=0.15, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.00, G=5.0, B=10.0, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvSentry_Arms_A_M", \\
- nmHelmet="AdvStunLancer_Helmet_A_M" \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdvRocketeerM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.4, G=0.1, B=0.01, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=3.0, G=3.0, B=0.01, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
- nmLegs="AdvShieldbearer_Legs_A_M", \\
- nmArms="AdvRocketeer_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdvRocketeerM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.300, G=0.072, B=0.0072, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=5.0, G=3.0, B=0.01, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
- nmLegs="AdvShieldbearer_Legs_A_M", \\
- nmArms="AdvRocketeer_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) , \\
- GenericBodyPartArchetypes = ("XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_A_M" \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdvRocketeerM3"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.200, G=0.06, B=0.000, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=8.0, G=5.0, B=0.01, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
- nmLegs="AdvShieldbearer_Legs_A_M", \\
- nmArms="AdvRocketeer_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) , \\
- GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_A_M", \\
- "XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_B_M" \\
- )\\
- )
- -UnitVariations = ( CharacterNames = ("AdvGrenadierM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=1.0, G=0.02, B=0.02, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- SecondaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.5, G=0.5, B=0.5, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvGrenadier_Arms_A_M", \\
- nmHelmet="AdvShieldbearer_Helmet_A_M" \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdvGrenadierM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.7, G=0.01, B=0.025, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=6.0, G=0.0, B=0.5, A=1.0) ) \\
- ) \\
- ), \\
- SecondaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.5, G=0.5, B=0.5, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=6.0, G=0.0, B=0.5, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvGrenadier_Arms_A_M", \\
- nmHelmet="AdvShieldbearer_Helmet_A_M" \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdvGrenadierM3"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.40, G=0.0, B=0.04, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=10.0, G=0.0, B=2.00, A=1.0) ) \\
- ) \\
- ), \\
- SecondaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.5, G=0.5, B=0.5, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=10.0, G=0.0, B=2.00, A=1.0) ) \\
- ), \\
- ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=40.0) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvGrenadier_Arms_A_M", \\
- nmHelmet="AdvShieldbearer_Helmet_A_M" \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("Viper"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.2, G=0.172, B=0.1, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("ViperM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.31, G=0.272, B=0.15, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("ViperM3"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.7, G=0.55, B=0.25, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("SidewinderM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.1, G=0.11, B=0.15, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("SidewinderM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.17, G=0.21, B=0.25, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("SidewinderM3"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.4, G=0.42, B=0.5, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("NajaM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.25, G=0.44, B=0.2, A=0.0780) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.15, G=0.15, B=0.15, A=1.0) ) \\
- ) \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("NajaM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.22, G=0.58, B=0.17, A=0.09) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.15, G=0.15, B=0.15, A=1.0) ) \\
- ) \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("NajaM3"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.2, G=0.67, B=0.14, A=0.1) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.15, G=0.15, B=0.15, A=1.0) ) \\
- ) \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdVMec_M3_LW"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.05, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.0, G=0.0, B=0.00, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
- ) \\
- ), \\
- SecondaryWeaponAppearance = ( ColorParameters = ( (ParameterName="Primary Color", ColorValue=(R=0.0, G=0.0, B=0.0, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
- ) \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdvMECArcherM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 0.9 \\
- )
- -UnitVariations = ( CharacterNames = ("AdvMECArcherM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 0.95, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.0, G=0.05, B=0.3, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.0, G=0.5, B=0.5, A=1.0) ) \\
- ) \\
- ), \\
- SecondaryWeaponAppearance = ( ColorParameters = ( (ParameterName="Primary Color", ColorValue=(R=0.0, G=0.033, B=0.2, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.0, G=0.5, B=0.5, A=1.0) ) \\
- ) \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("MutonM3_LW"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.0, G=0.0, B=0.01, A=1.0) ) \\
- ) \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("LWDroneM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 0.975, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.203, G=0.2, B=0.203, A=1.0) ) \\
- ) \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("LWDroneM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1. \\
- )
- -UnitVariations = ( CharacterNames = ("AdvSergeantM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=2.0, B=4.0, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvSentry_Arms_A_M", \\
- nmHelmet="AdvCaptain_Helmet_A_M" \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdvSergeantM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.05, G=0.075, B=0.05, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=2.0, B=4.0, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvSentry_Arms_A_M", \\
- nmHelmet="AdvCaptain_Helmet_A_M" \\
- ) \\
- )
- -UnitVariations = ( CharacterNames = ("AdvGeneralM1_LW"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.148, G=0.002, B=0.000, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.0, G=0.0, B=0.0, A=0.0) ) \\
- ), \\
- ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=0.0 ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvCaptain_Legs_A_M", \\
- nmArms="AdvGunner_Arms_A_M", \\
- nmHelmet="" \\
- ) , \\
- GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
- "Prop_Glasses.ARC_Prop_FU_Monacle_M" \\
- )\\
- )
- -UnitVariations = ( CharacterNames = ("AdvGeneralM2_LW"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.08, G=0.08, B=0.08, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.0, G=0.0, B=0.0, A=0.0) ) \\
- ), \\
- ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=0.0 ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvCaptain_Legs_A_M", \\
- nmArms="AdvRocketeer_Arms_A_M", \\
- nmHelmet="" \\
- ) , \\
- GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
- "Prop_Glasses.ARC_Prop_FU_Monacle_M" \\
- )\\
- )
- -UnitVariations = ( CharacterNames = ("AdvScout"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.1, G=0.1, B=0.1, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=2.0, B=4.0, A=1.0) ) \\
- ), \\
- ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvStunLancer_Torso_A_M", \\
- nmLegs="AdvStunLancer_Legs_A_M", \\
- nmArms="AdvSentry_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) , \\
- GenericBodyPartArchetypes = ( "", \\
- "" \\
- )\\
- )
- -UnitVariations = ( CharacterNames = ("AdvCommando"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 0.95, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ), \\
- ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvStunLancer_Torso_A_M", \\
- nmLegs="AdvStunLancer_Legs_A_M", \\
- nmArms="AdvSentry_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) , \\
- GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape" \\
- )\\
- )
- -UnitVariations = ( CharacterNames = ("AdvShockTroop"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.10, G=0.05, B=0.10, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=2.0, B=4.0, A=1.0) ) \\
- ), \\
- ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvGrenadier_Arms_A_M", \\
- nmHelmet="AdvShieldbearer_Helmet_A_M" \\
- ) , \\
- GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
- "XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_A_M" \\
- )\\
- )
- -UnitVariations = ( CharacterNames = ("AdvVanguard"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.117, G=0.03, B=0.00, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=2.0, B=4.0, A=1.0) ) \\
- ), \\
- ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvGunner_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) , \\
- GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
- "XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_B_M" \\
- )\\
- )
- ;struct LWUnitVariation
- ;{
- ;var array<name> CharacterNames; // character that this can apply to
- ;var LWObjectAppearance BodyAppearance;
- ;var LWObjectAppearance WeaponAppearance;
- ;var array<SoldierClassStatType> StatUpgrades;
- ;var array<SoldierClassAbilityType> AbilityUpgrades;
- ;};
- ;+UnitVariations = ( CharacterNames = ("Archon"), \\
- ;Probability = 1.0, \\
- ;BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.2017, B=0.7942, G=0.1391, A=0.0780)) ), \\
- ;ScalarParameters = (), \\
- ;BoolParameters = (), \\
- ;TextureParameters = () \\
- ;), \\
- ;PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.2017, B=0.7942, G=0.1391, A=0.0780) )), \\
- ;ScalarParameters = (), \\
- ;BoolParameters = (), \\
- ;TextureParameters = () \\
- ;), \\
- ;SecondaryWeaponAppearance = ( ColorParameters = (), \\
- ;ScalarParameters = (), \\
- ;BoolParameters = (), \\
- ;TextureParameters = () \\
- ;), \\
- ;AbilityUpgrades=( (AbilityName="Lethal", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)\\
- ;), \\
- ;StatUpgrades=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1)), \\
- ;BodyPartContent=() \\
- ;)
- +UnitVariations = ( CharacterNames = ("ArchonM2_LW"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.1, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.035, G=0.028, B=0.015, A=0.0780) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.035, G=0.028, B=0.015, A=0.0780) ) \\
- ) \\
- ), \\
- AbilityUpgrades=( (AbilityName="CloseCombatSpecialist", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)\\
- )\\
- )
- +UnitVariations = ( CharacterNames = ("AdvGunnerM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvCaptain_Legs_A_M", \\
- nmArms="AdvGunner_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvGunnerM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvCaptain_Legs_A_M", \\
- nmArms="AdvGunner_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvGunnerM3"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvCaptain_Legs_A_M", \\
- nmArms="AdvGunner_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvGunnerM3"), \\
- Probability = 0.25, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.00, G=0.05, B=0.01, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=0.00, B=0.6667, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvCaptain_Legs_A_M", \\
- nmArms="AdvGunner_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ), \\
- GenericBodyPartArchetypes = ("XAdventTrooper.Archetypes.AdvCaptainCape" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvSentryM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvSentry_Arms_A_M", \\
- nmHelmet="AdvStunLancer_Helmet_A_M" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvSentryM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=6.0, G=0.0, B=0.5, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvSentry_Arms_A_M", \\
- nmHelmet="AdvStunLancer_Helmet_A_M" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvSentryM3"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=10.0, G=0.0, B=2.00, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvSentry_Arms_A_M", \\
- nmHelmet="AdvStunLancer_Helmet_A_M" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvRocketeerM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
- nmLegs="AdvShieldbearer_Legs_A_M", \\
- nmArms="AdvRocketeer_Arms_A_M", \\
- nmHelmet="AdvShieldbearer_Helmet_A_M" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvRocketeerM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=6.0, G=0.0, B=0.5, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
- nmLegs="AdvShieldbearer_Legs_A_M", \\
- nmArms="AdvRocketeer_Arms_A_M", \\
- nmHelmet="AdvShieldbearer_Helmet_A_M" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvRocketeerM3"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=10.0, G=0.0, B=2.00, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
- nmLegs="AdvShieldbearer_Legs_A_M", \\
- nmArms="AdvRocketeer_Arms_A_M", \\
- nmHelmet="AdvShieldbearer_Helmet_A_M" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvGrenadierM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- SecondaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.5, G=0.5, B=0.5, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvGrenadier_Arms_A_M", \\
- nmHelmet="AdvShieldbearer_Helmet_A_M" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvGrenadierM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=6.0, G=0.0, B=0.5, A=1.0) ) \\
- ) \\
- ), \\
- SecondaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.5, G=0.5, B=0.5, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=6.0, G=0.0, B=0.5, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvGrenadier_Arms_A_M", \\
- nmHelmet="AdvShieldbearer_Helmet_A_M" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvGrenadierM3"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=10.0, G=0.0, B=2.00, A=1.0) ) \\
- ) \\
- ), \\
- SecondaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.5, G=0.5, B=0.5, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=10.0, G=0.0, B=2.00, A=1.0) ) \\
- ), \\
- ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=40.0) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvGrenadier_Arms_A_M", \\
- nmHelmet="AdvShieldbearer_Helmet_A_M" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("Viper"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.2, G=0.172, B=0.1, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("ViperM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.31, G=0.272, B=0.15, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("ViperM3"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.7, G=0.55, B=0.25, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("SidewinderM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.1, G=0.11, B=0.15, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("SidewinderM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.17, G=0.21, B=0.25, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("SidewinderM3"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.4, G=0.42, B=0.5, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("NajaM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.25, G=0.44, B=0.2, A=0.0780) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.15, G=0.15, B=0.15, A=1.0) ) \\
- ) \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("NajaM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.22, G=0.58, B=0.17, A=0.09) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.15, G=0.15, B=0.15, A=1.0) ) \\
- ) \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("NajaM3"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.2, G=0.67, B=0.14, A=0.1) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.15, G=0.15, B=0.15, A=1.0) ) \\
- ) \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdVMec_M3_LW"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.05, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.0, G=0.0, B=0.00, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
- ) \\
- ), \\
- SecondaryWeaponAppearance = ( ColorParameters = ( (ParameterName="Primary Color", ColorValue=(R=0.0, G=0.0, B=0.0, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
- ) \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvMECArcherM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 0.9, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=1.0, G=1.0, B=1.0, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
- ) \\
- ), \\
- SecondaryWeaponAppearance = ( ColorParameters = ( (ParameterName="Primary Color", ColorValue=(R=0.0, G=0.0, B=0.0, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
- ) \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvMECArcherM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 0.95, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.148, G=0.002, B=0.000, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
- ) \\
- ), \\
- SecondaryWeaponAppearance = ( ColorParameters = ( (ParameterName="Primary Color", ColorValue=(R=0.0, G=0.0, B=0.0, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
- ) \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("MutonM3_LW"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.0, G=0.0, B=0.01, A=1.0) ) \\
- ) \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("LWDroneM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 0.975, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.203, G=0.2, B=0.203, A=1.0) ) \\
- ) \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("LWDroneM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1. \\
- )
- +UnitVariations = ( CharacterNames = ("AdvSergeantM1"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.148, G=0.002, B=0.000, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
- nmLegs="AdvShieldbearer_Legs_A_M", \\
- nmArms="AdvSentry_Arms_A_M", \\
- nmHelmet="AdvCaptain_Helmet_A_M" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvSergeantM2"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.148, G=0.002, B=0.000, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
- nmLegs="AdvShieldbearer_Legs_A_M", \\
- nmArms="AdvSentry_Arms_A_M", \\
- nmHelmet="AdvCaptain_Helmet_A_M" \\
- ) \\
- )
- +UnitVariations = ( CharacterNames = ("AdvGeneralM1_LW"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.148, G=0.002, B=0.000, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.0, G=0.0, B=0.0, A=0.0) ) \\
- ), \\
- ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=0.0 ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvCaptain_Legs_A_M", \\
- nmArms="AdvGunner_Arms_A_M", \\
- nmHelmet="" \\
- ) , \\
- GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
- "Prop_Glasses.ARC_Prop_FU_Monacle_M" \\
- )\\
- )
- +UnitVariations = ( CharacterNames = ("AdvGeneralM2_LW"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.0738288, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.0, G=0.0, B=0.0, A=0.0) ) \\
- ), \\
- ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=0.0 ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
- nmLegs="AdvCaptain_Legs_A_M", \\
- nmArms="AdvRocketeer_Arms_A_M", \\
- nmHelmet="" \\
- ) , \\
- GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
- "Prop_Glasses.ARC_Prop_FU_Monacle_M" \\
- )\\
- )
- +UnitVariations = ( CharacterNames = ("AdvScout"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
- ), \\
- ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvStunLancer_Torso_A_M", \\
- nmLegs="AdvStunLancer_Legs_A_M", \\
- nmArms="AdvSentry_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) , \\
- GenericBodyPartArchetypes = ( "", \\
- "" \\
- )\\
- )
- +UnitVariations = ( CharacterNames = ("AdvCommando"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 0.95, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ), \\
- ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvStunLancer_Torso_A_M", \\
- nmLegs="AdvStunLancer_Legs_A_M", \\
- nmArms="AdvSentry_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) , \\
- GenericBodyPartArchetypes = ( "", \\
- "" \\
- )\\
- )
- +UnitVariations = ( CharacterNames = ("AdvShockTroop"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
- ), \\
- ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvGrenadier_Arms_A_M", \\
- nmHelmet="AdvShieldbearer_Helmet_A_M" \\
- ) , \\
- GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
- "XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_A_M" \\
- )\\
- )
- +UnitVariations = ( CharacterNames = ("AdvVanguard"), \\
- Automatic = true, \\
- Probability = 1.0, \\
- Scale = 1.0, \\
- BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=1.0, G=1.0, B=1.0, A=1.0) ), \\
- (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
- ), \\
- ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
- ) \\
- ), \\
- PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
- ) \\
- ), \\
- BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
- nmLegs="AdvTrooper_Legs_A_M", \\
- nmArms="AdvGunner_Arms_A_M", \\
- nmHelmet="AdvTrooper_Helmet_A_M" \\
- ) , \\
- GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
- "XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_B_M" \\
- )\\
- )
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