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ADVENT Actually Back in Black XComLW_AlienVariations.ini

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Jul 25th, 2022
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  1. [LW_AlienPack_Integrated.X2EventListener_AlienCustomization]
  2.  
  3. -UnitVariations = ( CharacterNames = ("ArchonM2_LW"), \\
  4. Automatic = true, \\
  5. Probability = 1.0, \\
  6. Scale = 1.1, \\
  7. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.035, G=0.028, B=0.015, A=0.0780) ) \\
  8. ) \\
  9. ), \\
  10. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.035, G=0.028, B=0.015, A=0.0780) ) \\
  11. ) \\
  12. ), \\
  13. AbilityUpgrades=( (AbilityName="CloseCombatSpecialist", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)\\
  14. )\\
  15. )
  16.  
  17. -UnitVariations = ( CharacterNames = ("AdvGunnerM1"), \\
  18. Automatic = true, \\
  19. Probability = 1.0, \\
  20. Scale = 1.0, \\
  21. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.05, G=0.06, B=0.01, A=1.0) ), \\
  22. (ParameterName="EmissiveColor", ColorValue=(R=0.00, G=0.80, B=0.2, A=1.0) ) \\
  23. ) \\
  24. ), \\
  25. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  26. ) \\
  27. ), \\
  28. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  29. nmLegs="AdvCaptain_Legs_A_M", \\
  30. nmArms="AdvGunner_Arms_A_M", \\
  31. nmHelmet="AdvTrooper_Helmet_A_M" \\
  32. ) \\
  33. )
  34.  
  35. -UnitVariations = ( CharacterNames = ("AdvGunnerM2"), \\
  36. Automatic = true, \\
  37. Probability = 1.0, \\
  38. Scale = 1.0, \\
  39. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.030, G=0.05, B=0.02, A=1.0) ), \\
  40. (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=2.0, B=0.4, A=1.0) ) \\
  41. ) \\
  42. ), \\
  43. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  44. ) \\
  45. ), \\
  46. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  47. nmLegs="AdvCaptain_Legs_A_M", \\
  48. nmArms="AdvGunner_Arms_A_M", \\
  49. nmHelmet="AdvTrooper_Helmet_A_M" \\
  50. ) \\
  51. )
  52.  
  53. -UnitVariations = ( CharacterNames = ("AdvGunnerM3"), \\
  54. Automatic = true, \\
  55. Probability = 1.0, \\
  56. Scale = 1.0, \\
  57. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.010, G=0.015, B=0.008, A=1.0) ), \\
  58. (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=8.00, B=2.0, A=1.0) ) \\
  59. ) \\
  60. ), \\
  61. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  62. ) \\
  63. ), \\
  64. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  65. nmLegs="AdvCaptain_Legs_A_M", \\
  66. nmArms="AdvGunner_Arms_A_M", \\
  67. nmHelmet="AdvTrooper_Helmet_A_M" \\
  68. ) \\
  69. )
  70.  
  71. -UnitVariations = ( CharacterNames = ("AdvGunnerM3"), \\
  72. Probability = 0.25, \\
  73. Scale = 1.0, \\
  74. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.00, G=0.05, B=0.01, A=1.0) ), \\
  75. (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=0.00, B=0.6667, A=1.0) ) \\
  76. ) \\
  77. ), \\
  78. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  79. ) \\
  80. ), \\
  81. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  82. nmLegs="AdvCaptain_Legs_A_M", \\
  83. nmArms="AdvGunner_Arms_A_M", \\
  84. nmHelmet="AdvTrooper_Helmet_A_M" \\
  85. ), \\
  86. GenericBodyPartArchetypes = ("XAdventTrooper.Archetypes.AdvCaptainCape" \\
  87. ) \\
  88. )
  89.  
  90.  
  91. -UnitVariations = ( CharacterNames = ("AdvSentryM1"), \\
  92. Automatic = true, \\
  93. Probability = 1.0, \\
  94. Scale = 1.0, \\
  95. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.02, G=0.08, B=0.22, A=1.0) ), \\
  96. (ParameterName="EmissiveColor", ColorValue=(R=0.0, G=0.40, B=0.8, A=1.0) ) \\
  97. ) \\
  98. ), \\
  99. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  100. ) \\
  101. ), \\
  102. BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
  103. nmLegs="AdvTrooper_Legs_A_M", \\
  104. nmArms="AdvSentry_Arms_A_M", \\
  105. nmHelmet="AdvStunLancer_Helmet_A_M" \\
  106. ) \\
  107. )
  108.  
  109. -UnitVariations = ( CharacterNames = ("AdvSentryM2"), \\
  110. Automatic = true, \\
  111. Probability = 1.0, \\
  112. Scale = 1.0, \\
  113. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.015, G=0.05, B=0.20, A=1.0) ), \\
  114. (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=2.0, B=4.0, A=1.0) ) \\
  115. ) \\
  116. ), \\
  117. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  118. ) \\
  119. ), \\
  120. BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
  121. nmLegs="AdvTrooper_Legs_A_M", \\
  122. nmArms="AdvSentry_Arms_A_M", \\
  123. nmHelmet="AdvStunLancer_Helmet_A_M" \\
  124. ) \\
  125. )
  126.  
  127. -UnitVariations = ( CharacterNames = ("AdvSentryM3"), \\
  128. Automatic = true, \\
  129. Probability = 1.0, \\
  130. Scale = 1.0, \\
  131. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.01, G=0.045, B=0.15, A=1.0) ), \\
  132. (ParameterName="EmissiveColor", ColorValue=(R=0.00, G=5.0, B=10.0, A=1.0) ) \\
  133. ) \\
  134. ), \\
  135. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  136. ) \\
  137. ), \\
  138. BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
  139. nmLegs="AdvTrooper_Legs_A_M", \\
  140. nmArms="AdvSentry_Arms_A_M", \\
  141. nmHelmet="AdvStunLancer_Helmet_A_M" \\
  142. ) \\
  143. )
  144.  
  145. -UnitVariations = ( CharacterNames = ("AdvRocketeerM1"), \\
  146. Automatic = true, \\
  147. Probability = 1.0, \\
  148. Scale = 1.0, \\
  149. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.4, G=0.1, B=0.01, A=1.0) ), \\
  150. (ParameterName="EmissiveColor", ColorValue=(R=3.0, G=3.0, B=0.01, A=1.0) ) \\
  151. ) \\
  152. ), \\
  153. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  154. ) \\
  155. ), \\
  156. BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
  157. nmLegs="AdvShieldbearer_Legs_A_M", \\
  158. nmArms="AdvRocketeer_Arms_A_M", \\
  159. nmHelmet="AdvTrooper_Helmet_A_M" \\
  160. ) \\
  161. )
  162.  
  163. -UnitVariations = ( CharacterNames = ("AdvRocketeerM2"), \\
  164. Automatic = true, \\
  165. Probability = 1.0, \\
  166. Scale = 1.0, \\
  167. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.300, G=0.072, B=0.0072, A=1.0) ), \\
  168. (ParameterName="EmissiveColor", ColorValue=(R=5.0, G=3.0, B=0.01, A=1.0) ) \\
  169. ) \\
  170. ), \\
  171. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  172. ) \\
  173. ), \\
  174. BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
  175. nmLegs="AdvShieldbearer_Legs_A_M", \\
  176. nmArms="AdvRocketeer_Arms_A_M", \\
  177. nmHelmet="AdvTrooper_Helmet_A_M" \\
  178. ) , \\
  179. GenericBodyPartArchetypes = ("XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_A_M" \\
  180. ) \\
  181. )
  182.  
  183. -UnitVariations = ( CharacterNames = ("AdvRocketeerM3"), \\
  184. Automatic = true, \\
  185. Probability = 1.0, \\
  186. Scale = 1.0, \\
  187. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.200, G=0.06, B=0.000, A=1.0) ), \\
  188. (ParameterName="EmissiveColor", ColorValue=(R=8.0, G=5.0, B=0.01, A=1.0) ) \\
  189. ) \\
  190. ), \\
  191. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  192. ) \\
  193. ), \\
  194. BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
  195. nmLegs="AdvShieldbearer_Legs_A_M", \\
  196. nmArms="AdvRocketeer_Arms_A_M", \\
  197. nmHelmet="AdvTrooper_Helmet_A_M" \\
  198. ) , \\
  199. GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_A_M", \\
  200. "XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_B_M" \\
  201. )\\
  202. )
  203.  
  204. -UnitVariations = ( CharacterNames = ("AdvGrenadierM1"), \\
  205. Automatic = true, \\
  206. Probability = 1.0, \\
  207. Scale = 1.0, \\
  208. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=1.0, G=0.02, B=0.02, A=1.0) ), \\
  209. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
  210. ) \\
  211. ), \\
  212. SecondaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.5, G=0.5, B=0.5, A=1.0) ), \\
  213. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
  214. ) \\
  215. ), \\
  216. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  217. nmLegs="AdvTrooper_Legs_A_M", \\
  218. nmArms="AdvGrenadier_Arms_A_M", \\
  219. nmHelmet="AdvShieldbearer_Helmet_A_M" \\
  220. ) \\
  221. )
  222.  
  223. -UnitVariations = ( CharacterNames = ("AdvGrenadierM2"), \\
  224. Automatic = true, \\
  225. Probability = 1.0, \\
  226. Scale = 1.0, \\
  227. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.7, G=0.01, B=0.025, A=1.0) ), \\
  228. (ParameterName="EmissiveColor", ColorValue=(R=6.0, G=0.0, B=0.5, A=1.0) ) \\
  229. ) \\
  230. ), \\
  231. SecondaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.5, G=0.5, B=0.5, A=1.0) ), \\
  232. (ParameterName="EmissiveColor", ColorValue=(R=6.0, G=0.0, B=0.5, A=1.0) ) \\
  233. ) \\
  234. ), \\
  235. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  236. nmLegs="AdvTrooper_Legs_A_M", \\
  237. nmArms="AdvGrenadier_Arms_A_M", \\
  238. nmHelmet="AdvShieldbearer_Helmet_A_M" \\
  239. ) \\
  240. )
  241.  
  242. -UnitVariations = ( CharacterNames = ("AdvGrenadierM3"), \\
  243. Automatic = true, \\
  244. Probability = 1.0, \\
  245. Scale = 1.0, \\
  246. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.40, G=0.0, B=0.04, A=1.0) ), \\
  247. (ParameterName="EmissiveColor", ColorValue=(R=10.0, G=0.0, B=2.00, A=1.0) ) \\
  248. ) \\
  249. ), \\
  250. SecondaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.5, G=0.5, B=0.5, A=1.0) ), \\
  251. (ParameterName="EmissiveColor", ColorValue=(R=10.0, G=0.0, B=2.00, A=1.0) ) \\
  252. ), \\
  253. ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=40.0) \\
  254. ) \\
  255. ), \\
  256. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  257. nmLegs="AdvTrooper_Legs_A_M", \\
  258. nmArms="AdvGrenadier_Arms_A_M", \\
  259. nmHelmet="AdvShieldbearer_Helmet_A_M" \\
  260. ) \\
  261. )
  262.  
  263. -UnitVariations = ( CharacterNames = ("Viper"), \\
  264. Automatic = true, \\
  265. Probability = 1.0, \\
  266. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.2, G=0.172, B=0.1, A=1.0) ) \\
  267. ) \\
  268. ), \\
  269. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  270. ) \\
  271. ) \\
  272. )
  273.  
  274. -UnitVariations = ( CharacterNames = ("ViperM2"), \\
  275. Automatic = true, \\
  276. Probability = 1.0, \\
  277. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.31, G=0.272, B=0.15, A=1.0) ) \\
  278. ) \\
  279. ), \\
  280. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  281. ) \\
  282. ) \\
  283. )
  284.  
  285. -UnitVariations = ( CharacterNames = ("ViperM3"), \\
  286. Automatic = true, \\
  287. Probability = 1.0, \\
  288. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.7, G=0.55, B=0.25, A=1.0) ) \\
  289. ) \\
  290. ), \\
  291. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  292. ) \\
  293. ) \\
  294. )
  295.  
  296. -UnitVariations = ( CharacterNames = ("SidewinderM1"), \\
  297. Automatic = true, \\
  298. Probability = 1.0, \\
  299. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.1, G=0.11, B=0.15, A=1.0) ) \\
  300. ) \\
  301. ), \\
  302. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  303. ) \\
  304. ) \\
  305. )
  306.  
  307. -UnitVariations = ( CharacterNames = ("SidewinderM2"), \\
  308. Automatic = true, \\
  309. Probability = 1.0, \\
  310. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.17, G=0.21, B=0.25, A=1.0) ) \\
  311. ) \\
  312. ), \\
  313. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  314. ) \\
  315. ) \\
  316. )
  317.  
  318. -UnitVariations = ( CharacterNames = ("SidewinderM3"), \\
  319. Automatic = true, \\
  320. Probability = 1.0, \\
  321. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.4, G=0.42, B=0.5, A=1.0) ) \\
  322. ) \\
  323. ), \\
  324. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  325. ) \\
  326. ) \\
  327. )
  328.  
  329. -UnitVariations = ( CharacterNames = ("NajaM1"), \\
  330. Automatic = true, \\
  331. Probability = 1.0, \\
  332. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.25, G=0.44, B=0.2, A=0.0780) ) \\
  333. ) \\
  334. ), \\
  335. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.15, G=0.15, B=0.15, A=1.0) ) \\
  336. ) \\
  337. ) \\
  338. )
  339.  
  340. -UnitVariations = ( CharacterNames = ("NajaM2"), \\
  341. Automatic = true, \\
  342. Probability = 1.0, \\
  343. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.22, G=0.58, B=0.17, A=0.09) ) \\
  344. ) \\
  345. ), \\
  346. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.15, G=0.15, B=0.15, A=1.0) ) \\
  347. ) \\
  348. ) \\
  349. )
  350.  
  351. -UnitVariations = ( CharacterNames = ("NajaM3"), \\
  352. Automatic = true, \\
  353. Probability = 1.0, \\
  354. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.2, G=0.67, B=0.14, A=0.1) ) \\
  355. ) \\
  356. ), \\
  357. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.15, G=0.15, B=0.15, A=1.0) ) \\
  358. ) \\
  359. ) \\
  360. )
  361.  
  362. -UnitVariations = ( CharacterNames = ("AdVMec_M3_LW"), \\
  363. Automatic = true, \\
  364. Probability = 1.0, \\
  365. Scale = 1.05, \\
  366. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.0, G=0.0, B=0.00, A=1.0) ), \\
  367. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
  368. ) \\
  369. ), \\
  370. SecondaryWeaponAppearance = ( ColorParameters = ( (ParameterName="Primary Color", ColorValue=(R=0.0, G=0.0, B=0.0, A=1.0) ), \\
  371. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
  372. ) \\
  373. ) \\
  374. )
  375.  
  376. -UnitVariations = ( CharacterNames = ("AdvMECArcherM1"), \\
  377. Automatic = true, \\
  378. Probability = 1.0, \\
  379. Scale = 0.9 \\
  380. )
  381.  
  382. -UnitVariations = ( CharacterNames = ("AdvMECArcherM2"), \\
  383. Automatic = true, \\
  384. Probability = 1.0, \\
  385. Scale = 0.95, \\
  386. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.0, G=0.05, B=0.3, A=1.0) ), \\
  387. (ParameterName="EmissiveColor", ColorValue=(R=0.0, G=0.5, B=0.5, A=1.0) ) \\
  388. ) \\
  389. ), \\
  390. SecondaryWeaponAppearance = ( ColorParameters = ( (ParameterName="Primary Color", ColorValue=(R=0.0, G=0.033, B=0.2, A=1.0) ), \\
  391. (ParameterName="EmissiveColor", ColorValue=(R=0.0, G=0.5, B=0.5, A=1.0) ) \\
  392. ) \\
  393. ) \\
  394. )
  395.  
  396. -UnitVariations = ( CharacterNames = ("MutonM3_LW"), \\
  397. Automatic = true, \\
  398. Probability = 1.0, \\
  399. Scale = 1.0, \\
  400. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.0, G=0.0, B=0.01, A=1.0) ) \\
  401. ) \\
  402. ) \\
  403. )
  404.  
  405. -UnitVariations = ( CharacterNames = ("LWDroneM1"), \\
  406. Automatic = true, \\
  407. Probability = 1.0, \\
  408. Scale = 0.975, \\
  409. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.203, G=0.2, B=0.203, A=1.0) ) \\
  410. ) \\
  411. ) \\
  412. )
  413.  
  414. -UnitVariations = ( CharacterNames = ("LWDroneM2"), \\
  415. Automatic = true, \\
  416. Probability = 1.0, \\
  417. Scale = 1. \\
  418. )
  419.  
  420. -UnitVariations = ( CharacterNames = ("AdvSergeantM1"), \\
  421. Automatic = true, \\
  422. Probability = 1.0, \\
  423. Scale = 1.0, \\
  424. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ), \\
  425. (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=2.0, B=4.0, A=1.0) ) \\
  426. ) \\
  427. ), \\
  428. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  429. ) \\
  430. ), \\
  431. BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
  432. nmLegs="AdvTrooper_Legs_A_M", \\
  433. nmArms="AdvSentry_Arms_A_M", \\
  434. nmHelmet="AdvCaptain_Helmet_A_M" \\
  435. ) \\
  436. )
  437.  
  438. -UnitVariations = ( CharacterNames = ("AdvSergeantM2"), \\
  439. Automatic = true, \\
  440. Probability = 1.0, \\
  441. Scale = 1.0, \\
  442. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.05, G=0.075, B=0.05, A=1.0) ), \\
  443. (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=2.0, B=4.0, A=1.0) ) \\
  444. ) \\
  445. ), \\
  446. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  447. ) \\
  448. ), \\
  449. BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
  450. nmLegs="AdvTrooper_Legs_A_M", \\
  451. nmArms="AdvSentry_Arms_A_M", \\
  452. nmHelmet="AdvCaptain_Helmet_A_M" \\
  453. ) \\
  454. )
  455.  
  456. -UnitVariations = ( CharacterNames = ("AdvGeneralM1_LW"), \\
  457. Automatic = true, \\
  458. Probability = 1.0, \\
  459. Scale = 1.0, \\
  460. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.148, G=0.002, B=0.000, A=1.0) ), \\
  461. (ParameterName="EmissiveColor", ColorValue=(R=0.0, G=0.0, B=0.0, A=0.0) ) \\
  462. ), \\
  463. ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=0.0 ) \\
  464. ) \\
  465. ), \\
  466. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  467. ) \\
  468. ), \\
  469. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  470. nmLegs="AdvCaptain_Legs_A_M", \\
  471. nmArms="AdvGunner_Arms_A_M", \\
  472. nmHelmet="" \\
  473. ) , \\
  474. GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
  475. "Prop_Glasses.ARC_Prop_FU_Monacle_M" \\
  476. )\\
  477. )
  478.  
  479. -UnitVariations = ( CharacterNames = ("AdvGeneralM2_LW"), \\
  480. Automatic = true, \\
  481. Probability = 1.0, \\
  482. Scale = 1.0, \\
  483. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.08, G=0.08, B=0.08, A=1.0) ), \\
  484. (ParameterName="EmissiveColor", ColorValue=(R=0.0, G=0.0, B=0.0, A=0.0) ) \\
  485. ), \\
  486. ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=0.0 ) \\
  487. ) \\
  488. ), \\
  489. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  490. ) \\
  491. ), \\
  492. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  493. nmLegs="AdvCaptain_Legs_A_M", \\
  494. nmArms="AdvRocketeer_Arms_A_M", \\
  495. nmHelmet="" \\
  496. ) , \\
  497. GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
  498. "Prop_Glasses.ARC_Prop_FU_Monacle_M" \\
  499. )\\
  500. )
  501.  
  502. -UnitVariations = ( CharacterNames = ("AdvScout"), \\
  503. Automatic = true, \\
  504. Probability = 1.0, \\
  505. Scale = 1.0, \\
  506. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.1, G=0.1, B=0.1, A=1.0) ), \\
  507. (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=2.0, B=4.0, A=1.0) ) \\
  508. ), \\
  509. ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
  510. ) \\
  511. ), \\
  512. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  513. ) \\
  514. ), \\
  515. BodyPartContent=( nmTorso="AdvStunLancer_Torso_A_M", \\
  516. nmLegs="AdvStunLancer_Legs_A_M", \\
  517. nmArms="AdvSentry_Arms_A_M", \\
  518. nmHelmet="AdvTrooper_Helmet_A_M" \\
  519. ) , \\
  520. GenericBodyPartArchetypes = ( "", \\
  521. "" \\
  522. )\\
  523. )
  524.  
  525. -UnitVariations = ( CharacterNames = ("AdvCommando"), \\
  526. Automatic = true, \\
  527. Probability = 1.0, \\
  528. Scale = 0.95, \\
  529. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ), \\
  530. (ParameterName="EmissiveColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  531. ), \\
  532. ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
  533. ) \\
  534. ), \\
  535. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  536. ) \\
  537. ), \\
  538. BodyPartContent=( nmTorso="AdvStunLancer_Torso_A_M", \\
  539. nmLegs="AdvStunLancer_Legs_A_M", \\
  540. nmArms="AdvSentry_Arms_A_M", \\
  541. nmHelmet="AdvTrooper_Helmet_A_M" \\
  542. ) , \\
  543. GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape" \\
  544. )\\
  545. )
  546.  
  547. -UnitVariations = ( CharacterNames = ("AdvShockTroop"), \\
  548. Automatic = true, \\
  549. Probability = 1.0, \\
  550. Scale = 1.0, \\
  551. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.10, G=0.05, B=0.10, A=1.0) ), \\
  552. (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=2.0, B=4.0, A=1.0) ) \\
  553. ), \\
  554. ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
  555. ) \\
  556. ), \\
  557. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  558. ) \\
  559. ), \\
  560. BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
  561. nmLegs="AdvTrooper_Legs_A_M", \\
  562. nmArms="AdvGrenadier_Arms_A_M", \\
  563. nmHelmet="AdvShieldbearer_Helmet_A_M" \\
  564. ) , \\
  565. GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
  566. "XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_A_M" \\
  567. )\\
  568. )
  569.  
  570.  
  571. -UnitVariations = ( CharacterNames = ("AdvVanguard"), \\
  572. Automatic = true, \\
  573. Probability = 1.0, \\
  574. Scale = 1.0, \\
  575. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.117, G=0.03, B=0.00, A=1.0) ), \\
  576. (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=2.0, B=4.0, A=1.0) ) \\
  577. ), \\
  578. ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
  579. ) \\
  580. ), \\
  581. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  582. ) \\
  583. ), \\
  584. BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
  585. nmLegs="AdvTrooper_Legs_A_M", \\
  586. nmArms="AdvGunner_Arms_A_M", \\
  587. nmHelmet="AdvTrooper_Helmet_A_M" \\
  588. ) , \\
  589. GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
  590. "XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_B_M" \\
  591. )\\
  592. )
  593.  
  594. ;struct LWUnitVariation
  595. ;{
  596. ;var array<name> CharacterNames; // character that this can apply to
  597. ;var LWObjectAppearance BodyAppearance;
  598. ;var LWObjectAppearance WeaponAppearance;
  599. ;var array<SoldierClassStatType> StatUpgrades;
  600. ;var array<SoldierClassAbilityType> AbilityUpgrades;
  601. ;};
  602.  
  603. ;+UnitVariations = ( CharacterNames = ("Archon"), \\
  604. ;Probability = 1.0, \\
  605. ;BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.2017, B=0.7942, G=0.1391, A=0.0780)) ), \\
  606. ;ScalarParameters = (), \\
  607. ;BoolParameters = (), \\
  608. ;TextureParameters = () \\
  609. ;), \\
  610. ;PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.2017, B=0.7942, G=0.1391, A=0.0780) )), \\
  611. ;ScalarParameters = (), \\
  612. ;BoolParameters = (), \\
  613. ;TextureParameters = () \\
  614. ;), \\
  615. ;SecondaryWeaponAppearance = ( ColorParameters = (), \\
  616. ;ScalarParameters = (), \\
  617. ;BoolParameters = (), \\
  618. ;TextureParameters = () \\
  619. ;), \\
  620. ;AbilityUpgrades=( (AbilityName="Lethal", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)\\
  621. ;), \\
  622. ;StatUpgrades=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1)), \\
  623. ;BodyPartContent=() \\
  624. ;)
  625.  
  626. +UnitVariations = ( CharacterNames = ("ArchonM2_LW"), \\
  627. Automatic = true, \\
  628. Probability = 1.0, \\
  629. Scale = 1.1, \\
  630. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.035, G=0.028, B=0.015, A=0.0780) ) \\
  631. ) \\
  632. ), \\
  633. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.035, G=0.028, B=0.015, A=0.0780) ) \\
  634. ) \\
  635. ), \\
  636. AbilityUpgrades=( (AbilityName="CloseCombatSpecialist", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)\\
  637. )\\
  638. )
  639.  
  640. +UnitVariations = ( CharacterNames = ("AdvGunnerM1"), \\
  641. Automatic = true, \\
  642. Probability = 1.0, \\
  643. Scale = 1.0, \\
  644. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  645. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
  646. ) \\
  647. ), \\
  648. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  649. ) \\
  650. ), \\
  651. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  652. nmLegs="AdvCaptain_Legs_A_M", \\
  653. nmArms="AdvGunner_Arms_A_M", \\
  654. nmHelmet="AdvTrooper_Helmet_A_M" \\
  655. ) \\
  656. )
  657.  
  658. +UnitVariations = ( CharacterNames = ("AdvGunnerM2"), \\
  659. Automatic = true, \\
  660. Probability = 1.0, \\
  661. Scale = 1.0, \\
  662. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  663. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
  664. ) \\
  665. ), \\
  666. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  667. ) \\
  668. ), \\
  669. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  670. nmLegs="AdvCaptain_Legs_A_M", \\
  671. nmArms="AdvGunner_Arms_A_M", \\
  672. nmHelmet="AdvTrooper_Helmet_A_M" \\
  673. ) \\
  674. )
  675.  
  676. +UnitVariations = ( CharacterNames = ("AdvGunnerM3"), \\
  677. Automatic = true, \\
  678. Probability = 1.0, \\
  679. Scale = 1.0, \\
  680. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  681. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
  682. ) \\
  683. ), \\
  684. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  685. ) \\
  686. ), \\
  687. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  688. nmLegs="AdvCaptain_Legs_A_M", \\
  689. nmArms="AdvGunner_Arms_A_M", \\
  690. nmHelmet="AdvTrooper_Helmet_A_M" \\
  691. ) \\
  692. )
  693.  
  694. +UnitVariations = ( CharacterNames = ("AdvGunnerM3"), \\
  695. Probability = 0.25, \\
  696. Scale = 1.0, \\
  697. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.00, G=0.05, B=0.01, A=1.0) ), \\
  698. (ParameterName="EmissiveColor", ColorValue=(R=0.08, G=0.00, B=0.6667, A=1.0) ) \\
  699. ) \\
  700. ), \\
  701. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  702. ) \\
  703. ), \\
  704. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  705. nmLegs="AdvCaptain_Legs_A_M", \\
  706. nmArms="AdvGunner_Arms_A_M", \\
  707. nmHelmet="AdvTrooper_Helmet_A_M" \\
  708. ), \\
  709. GenericBodyPartArchetypes = ("XAdventTrooper.Archetypes.AdvCaptainCape" \\
  710. ) \\
  711. )
  712.  
  713.  
  714. +UnitVariations = ( CharacterNames = ("AdvSentryM1"), \\
  715. Automatic = true, \\
  716. Probability = 1.0, \\
  717. Scale = 1.0, \\
  718. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  719. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
  720. ) \\
  721. ), \\
  722. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  723. ) \\
  724. ), \\
  725. BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
  726. nmLegs="AdvTrooper_Legs_A_M", \\
  727. nmArms="AdvSentry_Arms_A_M", \\
  728. nmHelmet="AdvStunLancer_Helmet_A_M" \\
  729. ) \\
  730. )
  731.  
  732. +UnitVariations = ( CharacterNames = ("AdvSentryM2"), \\
  733. Automatic = true, \\
  734. Probability = 1.0, \\
  735. Scale = 1.0, \\
  736. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  737. (ParameterName="EmissiveColor", ColorValue=(R=6.0, G=0.0, B=0.5, A=1.0) ) \\
  738. ) \\
  739. ), \\
  740. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  741. ) \\
  742. ), \\
  743. BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
  744. nmLegs="AdvTrooper_Legs_A_M", \\
  745. nmArms="AdvSentry_Arms_A_M", \\
  746. nmHelmet="AdvStunLancer_Helmet_A_M" \\
  747. ) \\
  748. )
  749.  
  750. +UnitVariations = ( CharacterNames = ("AdvSentryM3"), \\
  751. Automatic = true, \\
  752. Probability = 1.0, \\
  753. Scale = 1.0, \\
  754. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  755. (ParameterName="EmissiveColor", ColorValue=(R=10.0, G=0.0, B=2.00, A=1.0) ) \\
  756. ) \\
  757. ), \\
  758. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  759. ) \\
  760. ), \\
  761. BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
  762. nmLegs="AdvTrooper_Legs_A_M", \\
  763. nmArms="AdvSentry_Arms_A_M", \\
  764. nmHelmet="AdvStunLancer_Helmet_A_M" \\
  765. ) \\
  766. )
  767.  
  768. +UnitVariations = ( CharacterNames = ("AdvRocketeerM1"), \\
  769. Automatic = true, \\
  770. Probability = 1.0, \\
  771. Scale = 1.0, \\
  772. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  773. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
  774. ) \\
  775. ), \\
  776. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  777. ) \\
  778. ), \\
  779. BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
  780. nmLegs="AdvShieldbearer_Legs_A_M", \\
  781. nmArms="AdvRocketeer_Arms_A_M", \\
  782. nmHelmet="AdvShieldbearer_Helmet_A_M" \\
  783. ) \\
  784. )
  785.  
  786. +UnitVariations = ( CharacterNames = ("AdvRocketeerM2"), \\
  787. Automatic = true, \\
  788. Probability = 1.0, \\
  789. Scale = 1.0, \\
  790. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  791. (ParameterName="EmissiveColor", ColorValue=(R=6.0, G=0.0, B=0.5, A=1.0) ) \\
  792. ) \\
  793. ), \\
  794. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  795. ) \\
  796. ), \\
  797. BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
  798. nmLegs="AdvShieldbearer_Legs_A_M", \\
  799. nmArms="AdvRocketeer_Arms_A_M", \\
  800. nmHelmet="AdvShieldbearer_Helmet_A_M" \\
  801. ) \\
  802. )
  803.  
  804. +UnitVariations = ( CharacterNames = ("AdvRocketeerM3"), \\
  805. Automatic = true, \\
  806. Probability = 1.0, \\
  807. Scale = 1.0, \\
  808. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  809. (ParameterName="EmissiveColor", ColorValue=(R=10.0, G=0.0, B=2.00, A=1.0) ) \\
  810. ) \\
  811. ), \\
  812. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  813. ) \\
  814. ), \\
  815. BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
  816. nmLegs="AdvShieldbearer_Legs_A_M", \\
  817. nmArms="AdvRocketeer_Arms_A_M", \\
  818. nmHelmet="AdvShieldbearer_Helmet_A_M" \\
  819. ) \\
  820. )
  821.  
  822. +UnitVariations = ( CharacterNames = ("AdvGrenadierM1"), \\
  823. Automatic = true, \\
  824. Probability = 1.0, \\
  825. Scale = 1.0, \\
  826. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  827. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
  828. ) \\
  829. ), \\
  830. SecondaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.5, G=0.5, B=0.5, A=1.0) ), \\
  831. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.05, A=1.0) ) \\
  832. ) \\
  833. ), \\
  834. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  835. nmLegs="AdvTrooper_Legs_A_M", \\
  836. nmArms="AdvGrenadier_Arms_A_M", \\
  837. nmHelmet="AdvShieldbearer_Helmet_A_M" \\
  838. ) \\
  839. )
  840.  
  841. +UnitVariations = ( CharacterNames = ("AdvGrenadierM2"), \\
  842. Automatic = true, \\
  843. Probability = 1.0, \\
  844. Scale = 1.0, \\
  845. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  846. (ParameterName="EmissiveColor", ColorValue=(R=6.0, G=0.0, B=0.5, A=1.0) ) \\
  847. ) \\
  848. ), \\
  849. SecondaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.5, G=0.5, B=0.5, A=1.0) ), \\
  850. (ParameterName="EmissiveColor", ColorValue=(R=6.0, G=0.0, B=0.5, A=1.0) ) \\
  851. ) \\
  852. ), \\
  853. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  854. nmLegs="AdvTrooper_Legs_A_M", \\
  855. nmArms="AdvGrenadier_Arms_A_M", \\
  856. nmHelmet="AdvShieldbearer_Helmet_A_M" \\
  857. ) \\
  858. )
  859.  
  860. +UnitVariations = ( CharacterNames = ("AdvGrenadierM3"), \\
  861. Automatic = true, \\
  862. Probability = 1.0, \\
  863. Scale = 1.0, \\
  864. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  865. (ParameterName="EmissiveColor", ColorValue=(R=10.0, G=0.0, B=2.00, A=1.0) ) \\
  866. ) \\
  867. ), \\
  868. SecondaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.5, G=0.5, B=0.5, A=1.0) ), \\
  869. (ParameterName="EmissiveColor", ColorValue=(R=10.0, G=0.0, B=2.00, A=1.0) ) \\
  870. ), \\
  871. ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=40.0) \\
  872. ) \\
  873. ), \\
  874. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  875. nmLegs="AdvTrooper_Legs_A_M", \\
  876. nmArms="AdvGrenadier_Arms_A_M", \\
  877. nmHelmet="AdvShieldbearer_Helmet_A_M" \\
  878. ) \\
  879. )
  880.  
  881. +UnitVariations = ( CharacterNames = ("Viper"), \\
  882. Automatic = true, \\
  883. Probability = 1.0, \\
  884. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.2, G=0.172, B=0.1, A=1.0) ) \\
  885. ) \\
  886. ), \\
  887. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  888. ) \\
  889. ) \\
  890. )
  891.  
  892. +UnitVariations = ( CharacterNames = ("ViperM2"), \\
  893. Automatic = true, \\
  894. Probability = 1.0, \\
  895. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.31, G=0.272, B=0.15, A=1.0) ) \\
  896. ) \\
  897. ), \\
  898. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  899. ) \\
  900. ) \\
  901. )
  902.  
  903. +UnitVariations = ( CharacterNames = ("ViperM3"), \\
  904. Automatic = true, \\
  905. Probability = 1.0, \\
  906. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.7, G=0.55, B=0.25, A=1.0) ) \\
  907. ) \\
  908. ), \\
  909. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="MetalColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  910. ) \\
  911. ) \\
  912. )
  913.  
  914. +UnitVariations = ( CharacterNames = ("SidewinderM1"), \\
  915. Automatic = true, \\
  916. Probability = 1.0, \\
  917. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.1, G=0.11, B=0.15, A=1.0) ) \\
  918. ) \\
  919. ), \\
  920. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  921. ) \\
  922. ) \\
  923. )
  924.  
  925. +UnitVariations = ( CharacterNames = ("SidewinderM2"), \\
  926. Automatic = true, \\
  927. Probability = 1.0, \\
  928. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.17, G=0.21, B=0.25, A=1.0) ) \\
  929. ) \\
  930. ), \\
  931. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  932. ) \\
  933. ) \\
  934. )
  935.  
  936. +UnitVariations = ( CharacterNames = ("SidewinderM3"), \\
  937. Automatic = true, \\
  938. Probability = 1.0, \\
  939. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.4, G=0.42, B=0.5, A=1.0) ) \\
  940. ) \\
  941. ), \\
  942. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  943. ) \\
  944. ) \\
  945. )
  946.  
  947. +UnitVariations = ( CharacterNames = ("NajaM1"), \\
  948. Automatic = true, \\
  949. Probability = 1.0, \\
  950. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.25, G=0.44, B=0.2, A=0.0780) ) \\
  951. ) \\
  952. ), \\
  953. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.15, G=0.15, B=0.15, A=1.0) ) \\
  954. ) \\
  955. ) \\
  956. )
  957.  
  958. +UnitVariations = ( CharacterNames = ("NajaM2"), \\
  959. Automatic = true, \\
  960. Probability = 1.0, \\
  961. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.22, G=0.58, B=0.17, A=0.09) ) \\
  962. ) \\
  963. ), \\
  964. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.15, G=0.15, B=0.15, A=1.0) ) \\
  965. ) \\
  966. ) \\
  967. )
  968.  
  969. +UnitVariations = ( CharacterNames = ("NajaM3"), \\
  970. Automatic = true, \\
  971. Probability = 1.0, \\
  972. BodyAppearance = ( ColorParameters = ( (ParameterName="MetalColor", ColorValue=(R=0.2, G=0.67, B=0.14, A=0.1) ) \\
  973. ) \\
  974. ), \\
  975. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.15, G=0.15, B=0.15, A=1.0) ) \\
  976. ) \\
  977. ) \\
  978. )
  979.  
  980. +UnitVariations = ( CharacterNames = ("AdVMec_M3_LW"), \\
  981. Automatic = true, \\
  982. Probability = 1.0, \\
  983. Scale = 1.05, \\
  984. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.0, G=0.0, B=0.00, A=1.0) ), \\
  985. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
  986. ) \\
  987. ), \\
  988. SecondaryWeaponAppearance = ( ColorParameters = ( (ParameterName="Primary Color", ColorValue=(R=0.0, G=0.0, B=0.0, A=1.0) ), \\
  989. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
  990. ) \\
  991. ) \\
  992. )
  993.  
  994. +UnitVariations = ( CharacterNames = ("AdvMECArcherM1"), \\
  995. Automatic = true, \\
  996. Probability = 1.0, \\
  997. Scale = 0.9, \\
  998. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=1.0, G=1.0, B=1.0, A=1.0) ), \\
  999. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
  1000. ) \\
  1001. ), \\
  1002. SecondaryWeaponAppearance = ( ColorParameters = ( (ParameterName="Primary Color", ColorValue=(R=0.0, G=0.0, B=0.0, A=1.0) ), \\
  1003. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
  1004. ) \\
  1005. ) \\
  1006. )
  1007.  
  1008. +UnitVariations = ( CharacterNames = ("AdvMECArcherM2"), \\
  1009. Automatic = true, \\
  1010. Probability = 1.0, \\
  1011. Scale = 0.95, \\
  1012. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.148, G=0.002, B=0.000, A=1.0) ), \\
  1013. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
  1014. ) \\
  1015. ), \\
  1016. SecondaryWeaponAppearance = ( ColorParameters = ( (ParameterName="Primary Color", ColorValue=(R=0.0, G=0.0, B=0.0, A=1.0) ), \\
  1017. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
  1018. ) \\
  1019. ) \\
  1020. )
  1021.  
  1022. +UnitVariations = ( CharacterNames = ("MutonM3_LW"), \\
  1023. Automatic = true, \\
  1024. Probability = 1.0, \\
  1025. Scale = 1.0, \\
  1026. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.0, G=0.0, B=0.01, A=1.0) ) \\
  1027. ) \\
  1028. ) \\
  1029. )
  1030.  
  1031. +UnitVariations = ( CharacterNames = ("LWDroneM1"), \\
  1032. Automatic = true, \\
  1033. Probability = 1.0, \\
  1034. Scale = 0.975, \\
  1035. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.203, G=0.2, B=0.203, A=1.0) ) \\
  1036. ) \\
  1037. ) \\
  1038. )
  1039.  
  1040. +UnitVariations = ( CharacterNames = ("LWDroneM2"), \\
  1041. Automatic = true, \\
  1042. Probability = 1.0, \\
  1043. Scale = 1. \\
  1044. )
  1045.  
  1046. +UnitVariations = ( CharacterNames = ("AdvSergeantM1"), \\
  1047. Automatic = true, \\
  1048. Probability = 1.0, \\
  1049. Scale = 1.0, \\
  1050. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.148, G=0.002, B=0.000, A=1.0) ), \\
  1051. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
  1052. ) \\
  1053. ), \\
  1054. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  1055. ) \\
  1056. ), \\
  1057. BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
  1058. nmLegs="AdvShieldbearer_Legs_A_M", \\
  1059. nmArms="AdvSentry_Arms_A_M", \\
  1060. nmHelmet="AdvCaptain_Helmet_A_M" \\
  1061. ) \\
  1062. )
  1063.  
  1064. +UnitVariations = ( CharacterNames = ("AdvSergeantM2"), \\
  1065. Automatic = true, \\
  1066. Probability = 1.0, \\
  1067. Scale = 1.0, \\
  1068. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.148, G=0.002, B=0.000, A=1.0) ), \\
  1069. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
  1070. ) \\
  1071. ), \\
  1072. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  1073. ) \\
  1074. ), \\
  1075. BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
  1076. nmLegs="AdvShieldbearer_Legs_A_M", \\
  1077. nmArms="AdvSentry_Arms_A_M", \\
  1078. nmHelmet="AdvCaptain_Helmet_A_M" \\
  1079. ) \\
  1080. )
  1081.  
  1082. +UnitVariations = ( CharacterNames = ("AdvGeneralM1_LW"), \\
  1083. Automatic = true, \\
  1084. Probability = 1.0, \\
  1085. Scale = 1.0, \\
  1086. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.148, G=0.002, B=0.000, A=1.0) ), \\
  1087. (ParameterName="EmissiveColor", ColorValue=(R=0.0, G=0.0, B=0.0, A=0.0) ) \\
  1088. ), \\
  1089. ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=0.0 ) \\
  1090. ) \\
  1091. ), \\
  1092. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  1093. ) \\
  1094. ), \\
  1095. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  1096. nmLegs="AdvCaptain_Legs_A_M", \\
  1097. nmArms="AdvGunner_Arms_A_M", \\
  1098. nmHelmet="" \\
  1099. ) , \\
  1100. GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
  1101. "Prop_Glasses.ARC_Prop_FU_Monacle_M" \\
  1102. )\\
  1103. )
  1104.  
  1105. +UnitVariations = ( CharacterNames = ("AdvGeneralM2_LW"), \\
  1106. Automatic = true, \\
  1107. Probability = 1.0, \\
  1108. Scale = 1.0, \\
  1109. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.0738288, A=1.0) ), \\
  1110. (ParameterName="EmissiveColor", ColorValue=(R=0.0, G=0.0, B=0.0, A=0.0) ) \\
  1111. ), \\
  1112. ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=0.0 ) \\
  1113. ) \\
  1114. ), \\
  1115. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  1116. ) \\
  1117. ), \\
  1118. BodyPartContent=( nmTorso="AdvCaptain_Torso_A_M", \\
  1119. nmLegs="AdvCaptain_Legs_A_M", \\
  1120. nmArms="AdvRocketeer_Arms_A_M", \\
  1121. nmHelmet="" \\
  1122. ) , \\
  1123. GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
  1124. "Prop_Glasses.ARC_Prop_FU_Monacle_M" \\
  1125. )\\
  1126. )
  1127.  
  1128. +UnitVariations = ( CharacterNames = ("AdvScout"), \\
  1129. Automatic = true, \\
  1130. Probability = 1.0, \\
  1131. Scale = 1.0, \\
  1132. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  1133. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
  1134. ), \\
  1135. ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
  1136. ) \\
  1137. ), \\
  1138. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  1139. ) \\
  1140. ), \\
  1141. BodyPartContent=( nmTorso="AdvStunLancer_Torso_A_M", \\
  1142. nmLegs="AdvStunLancer_Legs_A_M", \\
  1143. nmArms="AdvSentry_Arms_A_M", \\
  1144. nmHelmet="AdvTrooper_Helmet_A_M" \\
  1145. ) , \\
  1146. GenericBodyPartArchetypes = ( "", \\
  1147. "" \\
  1148. )\\
  1149. )
  1150.  
  1151. +UnitVariations = ( CharacterNames = ("AdvCommando"), \\
  1152. Automatic = true, \\
  1153. Probability = 1.0, \\
  1154. Scale = 0.95, \\
  1155. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  1156. (ParameterName="EmissiveColor", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  1157. ), \\
  1158. ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
  1159. ) \\
  1160. ), \\
  1161. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  1162. ) \\
  1163. ), \\
  1164. BodyPartContent=( nmTorso="AdvStunLancer_Torso_A_M", \\
  1165. nmLegs="AdvStunLancer_Legs_A_M", \\
  1166. nmArms="AdvSentry_Arms_A_M", \\
  1167. nmHelmet="AdvTrooper_Helmet_A_M" \\
  1168. ) , \\
  1169. GenericBodyPartArchetypes = ( "", \\
  1170. "" \\
  1171. )\\
  1172. )
  1173.  
  1174. +UnitVariations = ( CharacterNames = ("AdvShockTroop"), \\
  1175. Automatic = true, \\
  1176. Probability = 1.0, \\
  1177. Scale = 1.0, \\
  1178. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=0.073828, G=0.073828, B=0.073828, A=1.0) ), \\
  1179. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
  1180. ), \\
  1181. ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
  1182. ) \\
  1183. ), \\
  1184. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  1185. ) \\
  1186. ), \\
  1187. BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
  1188. nmLegs="AdvTrooper_Legs_A_M", \\
  1189. nmArms="AdvGrenadier_Arms_A_M", \\
  1190. nmHelmet="AdvShieldbearer_Helmet_A_M" \\
  1191. ) , \\
  1192. GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
  1193. "XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_A_M" \\
  1194. )\\
  1195. )
  1196.  
  1197. +UnitVariations = ( CharacterNames = ("AdvVanguard"), \\
  1198. Automatic = true, \\
  1199. Probability = 1.0, \\
  1200. Scale = 1.0, \\
  1201. BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=1.0, G=1.0, B=1.0, A=1.0) ), \\
  1202. (ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
  1203. ), \\
  1204. ScalarParameters = ( (ParameterName="EmissiveScale", ScalarValue=1.0 ) \\
  1205. ) \\
  1206. ), \\
  1207. PrimaryWeaponAppearance = ( ColorParameters = ((ParameterName="Primary Color", ColorValue=(R=0.05, G=0.05, B=0.05, A=1.0) ) \\
  1208. ) \\
  1209. ), \\
  1210. BodyPartContent=( nmTorso="AdvShieldbearer_Torso_A_M", \\
  1211. nmLegs="AdvTrooper_Legs_A_M", \\
  1212. nmArms="AdvGunner_Arms_A_M", \\
  1213. nmHelmet="AdvTrooper_Helmet_A_M" \\
  1214. ) , \\
  1215. GenericBodyPartArchetypes = ( "XAdventTrooper.Archetypes.AdvCaptainCape", \\
  1216. "XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_B_M" \\
  1217. )\\
  1218. )
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