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  1. ambient[] = {1, 1, 1, 1};
  2. diffuse[] = {1, 1, 1, 1};
  3. forcedDiffuse[] = {0, 0, 0, 0.8};
  4. emmisive[] = {0.03, 0.03, 0.03, 1};
  5. specular[] = {0.005, 0.005, 0.005, 1};
  6. specularPower = 2;
  7. PixelShaderID = "Super";
  8. VertexShaderID = "Super";
  9.  
  10. class Stage1 {
  11.     texture = "da3f_gendarmerie\data\gendarmerie\data\brique\brique_nohq.paa";
  12.     uvSource = "tex";
  13.  
  14.     class uvTransform {
  15.         aside[] = {1, 0, 0};
  16.         up[] = {0, 1, 0};
  17.         dir[] = {0, 0, 0};
  18.         pos[] = {0, 0, 0};
  19.     };
  20. };
  21.  
  22. class Stage2 {
  23.     texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
  24.     uvSource = "tex";
  25.  
  26.     class uvTransform {
  27.         aside[] = {1, 0, 0};
  28.         up[] = {0, 1, 0};
  29.         dir[] = {0, 0, 0};
  30.         pos[] = {0, 0, 0};
  31.     };
  32. };
  33.  
  34. class Stage3 {
  35.     texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  36.     uvSource = "tex";
  37.  
  38.     class uvTransform {
  39.         aside[] = {1, 0, 0};
  40.         up[] = {0, 1, 0};
  41.         dir[] = {0, 0, 0};
  42.         pos[] = {0, 0, 0};
  43.     };
  44. };
  45.  
  46. class Stage4 {
  47.     texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  48.     uvSource = "tex";
  49.  
  50.     class uvTransform {
  51.         aside[] = {1, 0, 0};
  52.         up[] = {0, 1, 0};
  53.         dir[] = {0, 0, 0};
  54.         pos[] = {0, 0, 0};
  55.     };
  56. };
  57.  
  58. class Stage5 {
  59.     texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,SMDI)";
  60.     uvSource = "tex";
  61.  
  62.     class uvTransform {
  63.         aside[] = {1, 0, 0};
  64.         up[] = {0, 1, 0};
  65.         dir[] = {0, 0, 0};
  66.         pos[] = {0, 0, 0};
  67.     };
  68. };
  69.  
  70. class Stage6 {
  71.     texture = "#(ai,64,64,1)fresnel(4.01,2.86)";
  72.     uvSource = "none";
  73. };
  74.  
  75. class Stage7 {
  76.     texture = "a3\data_f\env_land_co.paa";
  77.     uvSource = "tex";
  78.  
  79.     class uvTransform {
  80.         aside[] = {1, 0, 0};
  81.         up[] = {0, 1, 0};
  82.         dir[] = {0, 0, 0};
  83.         pos[] = {0, 0, 0};
  84.     };
  85. };
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